Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.16 @ 12:41:18 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (20) 100 Value Destroyed (484) 484 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (5918) 5918 TOTAL SCORE: 16642 Bonus ------- Pacifist 200 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 1118 Cogmind --------- Core Integrity 1574/1600 Matter 300/300 Energy 246/250 System Corruption 0% Temperature Cool (11) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Quantum Reactor > --- PROPULSION (9) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Experimental Q-thruster > --- UTILITY (12) ----- Machine Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Reaction Control System Experimental Cloaking Device Layered Light Armor Plating Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Energy Well (500) Improved Utility Shielding Advanced Shield Generator Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Machine Analyzer Advanced Signal Interpreter Advanced Signal Interpreter Reaction Control System Experimental Cloaking Device Layered Light Armor Plating Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Advanced Energy Well Improved Utility Shielding Advanced Shield Generator Transdimensional Reconstructor [Rating: 105] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg VSS Leg Hover Unit Backup Propulsion III Flight Unit Cooled Field Propulsion Drive Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Vortex Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 7 | . . . 1 1 1 . 1 . . . . . . . . . . . . . . . 2 1 Utility 10 | . . . 1 1 1 . 1 . . . 1 . . . . 2 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 119 | 2 1 . 4 13 3 2 7 1 4 . 13 1 2 6 . 11 . 1 13 1 10 6 14 4 Power 9 | . . . . . . . 1 . . . 1 . . 1 . 1 . . 1 . 1 1 1 1 Engine 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Core 6 | . . . . . . . . . . . 1 . . 1 . 1 . . 1 . 1 . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 37 | 2 . . 3 6 2 . 2 . 1 . 6 . . . . 3 . . 2 1 2 2 3 2 Treads 11 | 2 . . 2 . . . . . . . 6 . . . . . . . . . 1 . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 1 6 1 . 2 . 1 . . . . . . 3 . . 2 1 1 2 3 2 Utility 59 | . 1 . . 4 1 1 4 1 3 . 6 1 2 5 . 7 . 1 5 . 5 2 9 1 Device 31 | . . . . . 1 . 3 1 2 . 4 1 1 2 . 5 . . 3 . 4 2 2 . Storage 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Processor 7 | . . . . 2 . . . . . . 1 . . . . . . 1 1 . . . 1 1 Hackware 6 | . . . . . . . 1 . . . 1 . . 1 . . . . . . 1 . 2 . Protection 12 | . 1 . . 2 . 1 . . 1 . . . 1 1 . 2 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 14 | . . . 1 3 . 1 . . . . . . . . . . . . 5 . 2 1 1 . Energy Gun 5 | . . . . . . . . . . . . . . . . . . . 3 . . 1 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 . . . . . . . . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . 2 . 1 . . . . 4 . 2 . . 6 . 2 2 2 . Corrupted Parts 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . Parts Lost 65 | . . . 6 4 . 6 2 . . 6 6 . . . . 5 1 3 . 7 10 4 5 . Power 10 | . . . 1 . . . 1 . . . 1 . . . . 1 . 1 . 1 2 2 . . Propulsion 22 | . . . 3 4 . 3 . . . 3 . . . . . . 1 . . 3 3 1 1 . Utility 29 | . . . 1 . . 2 1 . . 3 5 . . . . 4 . 2 . 3 4 . 4 . Weapon 4 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . Highest Loss Streak 7 | . . . 4 2 . 6 2 . . 2 5 . . . . 5 1 2 . 7 7 2 2 . Average Slot Usage (%) 43 | . 37 42 21 46 56 43 28 44 52 40 31 47 53 64 76 67 54 50 47 67 43 28 24 58 Core 1 | . . . . . . . . . . . 3 . . 1 5 3 3 . 3 3 2 . 1 4 Treads 5 | . 28 28 6 . . . . . . . 1 35 35 35 35 11 . . . . . . . . Flight 8 | . . . 1 20 17 8 7 13 13 10 . . . . . 8 13 10 11 22 7 1 2 17 Device 7 | . . . . . . 3 4 11 13 19 15 . 4 7 11 13 10 10 6 11 7 8 2 8 Processor 8 | . . . . 14 15 15 13 13 12 . 3 5 5 5 5 5 5 9 10 15 12 9 7 10 Hackware 5 | . . . . . . . 2 6 6 6 5 5 5 7 11 10 10 10 10 8 4 4 8 12 Protection 3 | . 9 14 2 7 15 4 . . 4 3 . . 1 5 5 8 5 3 . . . . 1 4 Naked Turns 34 | . . . 4 30 . . . . . . . . . . . . . . . . . . . . Heaviest Build 30 | . 1 1 3 8 12 12 7 1 5 5 12 . 3 7 7 28 28 22 25 25 22 11 15 30 Greatest Support 162 | 3 3 3 4 8 12 12 10 10 10 11 12 162 3 12 12 36 36 23 28 36 23 17 18 31 Greatest Overweight (x) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 8 7 5 5 5 Most Carried 8 | 1 2 2 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 6 5 8 4 5 5 Average Carried 4 | . 1 2 4 4 4 4 4 4 4 5 4 4 5 4 5 4 4 5 4 5 6 3 4 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 5 5 5 Final Carried 5 | 1 2 2 4 5 5 5 4 4 5 5 5 5 5 5 5 4 5 5 5 5 4 3 5 4 Class Distribution -------------------- 48% | Mutant 27% | Hacker-Mutant 17% | Sprinter 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Sprinter | -3/Research Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 1240 | 220 . . 19 83 . 44 83 43 70 22 15 69 77 . . 6 24 58 . 50 92 . 205 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 424 | . . . 39 69 . 155 . . . . . 69 . . . . . . . . 92 . . . Parts 31 | . . . . 5 . 17 . . . . . 9 . . . . . . . . . . . . Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . 9 3 . . . . . 25 . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 16 | . . . 2 4 . 5 . . . . . 5 . . . . . . . . . . . . Melee 6 | . . . . . . 1 . . . . . 5 . . . . . . . . . . . . AOE 8 | . . . . 4 . 4 . . . . . . . . . . . . . . . . . . Classes Destroyed 5 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 14 | . . . 2 4 . 3 . . . . . 5 . . . . . . . . . . . . Sentry 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . . . 2 4 . 3 . . . . . 5 . . . . . . . . 1 . . . Combat Bots Only 5 | . . . 2 4 . 3 . . . . . 5 . . . . . . . . . . . . Max Kills in Single Turn 2 | . . . 1 2 . 2 . . . . . 1 . . . . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 9191 | . . . 784 334 16 945 124 54 . 519 1024 638 227 . . 909 211 107 . 589 1091 483 978 158 Core 3821 | . . . 399 130 . 563 60 . . 190 500 62 19 . . 91 23 57 . 144 564 210 783 26 Absorbed by Shields 325 | . . . . . . . 8 . . . 63 . . . . 113 43 41 . 34 23 . . . Core Remaining (%) 60 | 100 . 100 . 76 . 19 . . . 70 . . . . 41 . . . . 72 . 40 46 98 Volleys Fired 23 | . . . . 2 . 15 . . . . . . . . . . . . 1 . . 5 . . Largest 1 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . 1 . . Hottest 40 | . . . . 36 . 30 . . . . . . . . . . . . 40 . . 40 . . Shots Fired 23 | . . . . 2 . 15 . . . . . . . . . . . . 1 . . 5 . . Gun 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . 2 . 15 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . . . 15 . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Robot Hit Streak 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . . . . 2 . 3 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 25 | . . . 5 . . 18 . . . . . . . . . . . . . . 2 . . . Core Hits 30 | . . . . 4 . 21 . . . . . 4 . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 32 | . . . 11 3 . 8 . . . . . . . . . . . . . . 10 . . . Impact 21 | . . . 11 . . . . . . . . . . . . . . . . . 10 . . . Slashing 11 | . . . . 3 . 8 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1395 | . . . 106 83 . 1029 . . . . 2 11 . . . . . 2 . . 161 . 1 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 675 | . . . . 83 . 592 . . . . . . . . . . . . . . . . . . Melee 703 | . . . 106 . . 436 . . . . . . . . . . . . . . 161 . . . Ramming 17 | . . . . . . 1 . . . . 2 11 . . . . . 2 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 592 | . . . . . . 592 . . . . . . . . . . . . . . . . . . Electromagnetic 83 | . . . . 83 . . . . . . . . . . . . . . . . . . . . Impact 267 | . . . 106 . . . . . . . . . . . . . . . . . 161 . . . Slashing 436 | . . . . . . 436 . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 10 . . 3 3 3 . 4 4 5 5 5 . . . . . 1 8 5 . Average Corruption 4 | . . . . 9 . . 3 3 3 . 2 4 4 5 5 . . . . . 1 2 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . 7 . . 2 1 1 . 1 3 3 1 1 . . . . . . 6 7 . Message Errors 10 | . . . . 1 . . . 1 . . 1 . . . . . . . . . . 4 3 . Matter Fused 8 | . . . . 3 . . . . 1 . . 2 1 . . . . . . . . . 1 . Heat Flow Errors 4 | . . . . 1 . . 1 . . . . 1 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . 1 . . 1 . . . . . 1 1 . . . . . . . 2 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 143 | . . . 20 . . 6 . . . . . . . . . . . . . . 117 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee 143 | . . . 20 . . 6 . . . . . . . . . . . . . . 117 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . 26 . . . . . . . . . . . 1 . . . . . . Shots 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Rammed 19 | . . . . . . 1 . . . . 1 15 . . . . . 1 . . . . 1 . Targets Rammed 24 | . . . . . . 1 . . . . 1 20 . . . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Highest Temperature 244 | . . . 4 84 . 8 240 . . 27 . 183 244 . . 20 . . . 2 3 . . 13 Average Temperature 28 | . . . 4 42 . 4 131 . . 14 . 107 124 . . 12 . . . 2 3 . . 4 Received Heat Transfer 1131 | . . . 174 126 . 168 9 12 . 157 168 . . . . 89 . . . 9 147 9 54 9 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 886 | . 5 1 315 886 446 322 166 . . . 258 . . . . 444 . . . . 756 485 307 373 Initial 425 | . . 1 . 124 402 155 146 . . . 138 . . . . . . . . . 74 425 192 72 Average 252 | . 3 1 86 460 397 262 151 . . . 170 . . . . 115 . . . . 363 336 226 178 Maximum Alert Level 3 | . . . 1 3 2 1 . . . . 1 . . . . 2 . . . . 3 2 1 1 Low Security (%) 45 | 100 100 100 86 20 . 14 100 . . . 85 . . . . 82 . . . . 37 6 19 62 Level 1 35 | . . . 13 31 25 85 . . . . 14 . . . . 12 . . . . 18 64 80 37 Level 2 14 | . . . . 19 74 . . . . . . . . . . 4 . . . . 36 29 . . Level 3 4 | . . . . 28 . . . . . . . . . . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 3 . 2 1 . . 1 . . . . . 2 . . . . 3 3 . 1 Investigation 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . . . 2 2 . 1 1 . . . . . . . . 2 . . . . 2 1 . . Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 13 | . . . 2 3 . . . . . . . . . . . 2 . . . . 3 1 . 2 Communications Jammed 6 | . . . . . . 1 . . . . . . . . . . . . . . . 5 . . Distress Signals 6 | . . . . . . 1 . . . . . . . . . . . . . . . 5 . . Times Spotted 306 | . . . 27 45 3 16 4 2 . 22 14 5 4 . . 36 8 16 1 20 41 14 14 14 Peak Tracking Total 24 | . . . 13 24 2 10 5 2 . 12 8 5 4 . . 21 5 14 1 11 15 5 6 10 Tactical Retreats 59 | . . . 5 10 1 . . 1 . 5 4 . . . . 6 2 2 . 4 9 2 5 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 6 | . . . 2 . . 1 . . . . 1 . . . . . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . 1 . . . . . . 9 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 6 | . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 74 | . 5 . 5 8 5 4 3 1 . . 3 . . 4 . 3 1 . 12 . 5 7 . 8 Terminals 41 | . 2 . 4 7 3 4 1 . . . 2 . . . . 1 1 . . . 4 5 . 7 Fabricators 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Repair Stations 8 | . 1 . 1 1 1 . . . . . 1 . . . . 1 . . . . 1 1 . . Recycling Units 5 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 161 | . 10 . 9 15 11 8 4 1 . . 4 . . 17 . 6 1 . 19 . 10 25 . 21 Successful 75 | . 3 . 3 4 4 2 2 1 . . 1 . . 17 . 2 1 . 19 . 3 7 . 6 Failed 86 | . 7 . 6 11 7 6 2 . . . 3 . . . . 4 . . . . 7 18 . 15 Catastrophic 27 | . 2 . 2 5 2 3 1 . . . . . . . . 1 . . . . 3 4 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 2 . 6 7 4 . . . . . 2 . . . . . . . . . 1 17 . 7 Terminals 99 | . 6 . 8 13 8 8 2 . . . 3 . . . . 1 1 . . . 8 21 . 20 Fabricators 8 | . . . . . 2 . . . . . . . . . . 3 . . . . . 3 . . Repair Stations 12 | . 2 . 1 2 1 . . . . . 1 . . . . 2 . . . . 2 1 . . Recycling Units 5 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 1 . 2 4 2 2 1 1 . . 1 . . 17 . . 1 . 19 . 2 3 . 4 Record 23 | . . . . . . . . . . . . . . 5 . . 1 . 17 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . . . Open Door 6 | . . . . . . 2 . 1 . . . . . . . . . . 2 . . . . 1 Branch Access Points 4 | . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . Locate Traps 6 | . . . 1 1 . . . . . . 1 . . . . . . . . . 2 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . . Refit 5 | . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . . Recycling Unit Hacks 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 Retrieve Components 4 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Track 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 4 . 5 5 4 2 2 . . . 3 . . . . 3 . . . . 5 6 . 6 Full Trace Events 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . 212 . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest-Rated Group 45 | . . . . . . . . . . . . . . . . . . . . . . 45 . . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . . . . 45 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 3 . . . . 1 . 1 1 . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . Traps 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 4902 | 20 89 49 218 343 205 130 138 105 296 151 394 138 180 75 78 187 192 124 372 128 324 372 421 173 Spaces Moved 11292 | 32 172 97 383 722 403 161 337 320 896 399 726 192 353 125 155 421 551 330 979 440 821 781 824 672 Core 3699 | 32 172 97 310 127 . 110 59 . . 44 726 187 353 125 155 128 . . . . 55 491 528 . Treads 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7588 | . . . 73 595 403 51 278 320 896 355 . . . . . 293 551 330 979 440 766 290 296 672 Fastest Speed 23 | 50 50 50 35 37 32 32 32 32 32 32 50 50 50 50 50 34 34 37 28 26 32 30 27 23 Average Speed 38 | 50 50 50 47 40 36 44 37 32 32 37 50 53 50 50 50 39 34 37 35 27 33 43 45 24 Slowest Speed 170 | 50 50 50 50 50 37 100 50 35 32 50 50 170 50 50 50 50 37 37 37 32 50 50 150 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . 5 12 8 . 6 1 . . . . . . . 9 1 2 . 10 13 9 9 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 44 39 48 66 14 37 14 61 85 73 25 46 55 60 36 18 60 54 93 61 40 72 21 28 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . . . 2 . . . . 3 . . 1 . 2 . . . . . Known Exits Taken 19 | . . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . 2 4 1 . . 3 . . . 1 3 . 2 . . . . Spaces Dug 12 | . . . 2 3 . . . . . . . . . . . . . . . . 7 . . . Terrain Destroyed 67 | . . . 2 3 . 55 . . . . . . . . . . . . . . 7 . . . Melee 12 | . . . 2 3 . . . . . . . . . . . . . . . . 7 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . AOE 55 | . . . . . . 55 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 11568 | 34 173 96 397 750 454 193 340 320 903 401 749 213 354 135 154 432 551 329 1001 435 839 796 856 663 Wait 126 | . . . 1 15 53 3 2 1 3 3 9 . . . . . 1 . . 5 1 9 20 . Move 11091 | 31 171 96 372 698 387 161 324 317 895 398 725 191 352 124 154 403 548 326 978 423 797 762 811 647 Hop 81 | . . . 5 11 7 . 6 1 . . . . . . . 8 1 2 . 6 10 9 3 12 Pick Up 22 | 1 1 . 2 4 2 1 . . . . 1 . . 1 . . . . 2 . 4 . 3 . Fast Attach 91 | 2 1 . 3 12 1 . 6 1 3 . 12 . 2 5 . 9 . 1 7 1 7 4 11 3 Attach 27 | . . . 1 1 2 2 1 . . . 1 1 . 2 . 1 . . 6 . 3 2 3 1 Detach 16 | . . . 1 1 . 1 . . . . . 1 . 1 . . 1 . 4 . 2 1 3 . Swap 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Drop 35 | . . . 1 3 2 2 1 . 1 . . . . 2 . 10 . . 3 . 5 4 1 . Fire 23 | . . . . 2 . 15 . . . . . . . . . . . . 1 . . 5 . . Melee 32 | . . . 11 3 . 8 . . . . . . . . . . . . . . 10 . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . . . . . . . . . . 1 20 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 12) 88 | -10/Materials | Discovered new exit (range 6) 110 | -10/Materials | Entered Mines 154 | -10/Mines | Discovered new exit (range 8) 159 | -10/Mines | Entered Materials 159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 255 | -9/Materials | Lost 4 parts (1p2n1u) 264 | -9/Materials | Core integrity fell below 50% 292 | -9/Materials | Discovered new exit (range 16) 317 | -9/Materials | Build established: Mutant 333 | -9/Materials | Discovered new exit (range 10) 360 | -9/Materials | Core integrity fell below 20% 371 | -9/Materials | Discovered new exit (range 13) 377 | -9/Materials | Entered another Materials area 377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 465 | -8/Materials | System corruption reached 10% 716 | -8/Materials | Discovered new exit (range 11) 720 | -8/Materials | Identified exit to Factory 720 | -8/Materials | Entered Factory 720 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 864 | -7/Factory | Fabricated Adv. Shield Generator (x2) 872 | -7/Factory | Identified exit to Storage 872 | -7/Factory | Identified exit to Lower Caves 925 | -7/Factory | Entered Storage 1008 | -7/Storage | Lost 6 parts (3n2u1w) 1045 | -7/Storage | Discovered new exit (range 16) 1048 | -7/Storage | Core integrity fell below 50% 1054 | -7/Storage | Identified exit to Factory 1055 | -7/Storage | Core integrity fell below 20% 1055 | -7/Storage | Entered Factory 1055 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -6/Factory | Discovered new exit (range 14) 1192 | -6/Factory | Identified exit to Lower Caves 1193 | -6/Factory | Entered Lower Caves 1202 | -6/Lower Caves | Spotted B-75 Beast 1293 | -6/Lower Caves | Discovered new exit (range 5) 1295 | -6/Lower Caves | Identified exit to Lower Caves 1296 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1298 | -6/Lower Caves | Identified exit to Zion 1298 | -6/Lower Caves | Entered Zion 1323 | -6/Zion | Received a hallucinogenic algorithm 1325 | -6/Zion | Discovered new exit (range 12) 1354 | -6/Zion | System corruption cleaned by Quarantine Array 1478 | -6/Zion | Learned Factory terminal intel 1484 | -6/Zion | Build established: Sprinter 1511 | -6/Zion | Learned location of Quarantine (-2) 1560 | -6/Zion | Given the Hacking Drone Bay 1561 | -6/Zion | Found Prototype Device 1561 | -6/Zion | Identified Hacking Drone Bay 1594 | -6/Zion | Identified exit to Proximity Caves 1594 | -6/Zion | Entered Proximity Caves 1595 | -5/Proximity Caves | Spotted B-75 Beast 1611 | -5/Proximity Caves | Learned Factory garrison access intel 1624 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1630 | -5/Proximity Caves | Learned 8 Factory zone layouts 1650 | -5/Proximity Caves | Identified exit to Factory 1685 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1745 | -5/Proximity Caves | Entered Factory 1745 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1746 | -5/Factory | Identified exit to Upper Caves 1746 | -5/Factory | Identified exit to Factory 1747 | -5/Factory | Loaded intel: 20 terminal locations 1748 | -5/Factory | Loaded intel: 4 garrison access locations 1932 | -5/Factory | Build established: Mutant 2087 | -5/Factory | Lost 5 parts (1p4u) 2107 | -5/Factory | Discovered exit to Upper Caves (range 5) 2139 | -5/Factory | Entered Upper Caves 2147 | -5/Upper Caves | Core integrity fell below 50% 2269 | -5/Upper Caves | Discovered new exit (range 15) 2276 | -5/Upper Caves | Identified exit to Upper Caves 2277 | -5/Upper Caves | Entered another Upper Caves area 2432 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2455 | -5/Upper Caves | Discovered new exit (range 5) 2457 | -5/Upper Caves | Entered Zhirov 2457 | -5/Zhirov | Discovered new exit (range 3) 2467 | -5/Zhirov | Met Zhirov 2476 | -5/Zhirov | Learned location of Testing (-3) 2476 | -5/Zhirov | Learned location of Command (-1) 2481 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2488 | -5/Zhirov | Found Alien Artifact 2488 | -5/Zhirov | Identified Integrated Reactor 2488 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2512 | -5/Zhirov | Found Alien Artifact 2531 | -5/Zhirov | Identified exit to Proximity Caves 2532 | -5/Zhirov | Entered Proximity Caves 2605 | -4/Proximity Caves | Discovered exit to Factory (range 10) 2610 | -4/Proximity Caves | Entered Factory 2610 | -4/Factory | Evolved 2 slots: Utility x2 2611 | -4/Factory | Identified exit to Armory 2697 | -4/Factory | Spotted B-86 Titan 2794 | -4/Factory | Discovered new exit (range 11) 2797 | -4/Factory | Identified exit to Upper Caves 2797 | -4/Factory | Entered Upper Caves 2801 | -4/Upper Caves | Build established: Hacker-Mutant 2808 | -4/Upper Caves | Encountered a Warlord checkpoint 2812 | -4/Upper Caves | Lost 5 parts (1p4u) 2988 | -4/Upper Caves | Discovered new exit (range 6) 2989 | -4/Upper Caves | Identified exit to Upper Caves 2989 | -4/Upper Caves | Entered another Upper Caves area 3098 | -4/Upper Caves | Learned Research security intel 3106 | -4/Upper Caves | Discovered new exit (range 10) 3113 | -4/Upper Caves | Identified exit to Warlord 3113 | -4/Upper Caves | Entered Warlord 3142 | -4/Warlord | Learned location of Armory (-4) 3142 | -4/Warlord | Learned Testing trap positions 3142 | -4/Warlord | Learned 4 Access zone layouts 3142 | -4/Warlord | Learned 4 Testing zone layouts 3142 | -4/Warlord | Learned Factory recycling unit intel 3142 | -4/Warlord | Learned Factory scanalyzer intel 3212 | -4/Warlord | Visited the Vortex Lab 3215 | -4/Warlord | Found Prototype Energy Gun 3215 | -4/Warlord | Identified Vortex Rail 3217 | -4/Warlord | Found Prototype Launcher 3217 | -4/Warlord | Identified Vortex Catalyst Activator 3224 | -4/Warlord | Warlord's base attacked by MAIN.C 3281 | -4/Warlord | Met Warlord 3391 | -4/Warlord | Found Prototype Energy Gun 3391 | -4/Warlord | Identified Vortex Rifle 3432 | -4/Warlord | Found Prototype Device 3432 | -4/Warlord | Identified Exp. Cloaking Device 3435 | -4/Warlord | Found Prototype Processor 3435 | -4/Warlord | Identified Exp. Target Analyzer 3438 | -4/Warlord | Found Prototype Reactor 3477 | -4/Warlord | Opened side exit 3483 | -4/Warlord | Discovered new exit (range 9) 3484 | -4/Warlord | Identified exit to Proximity Caves 3485 | -4/Warlord | Entered Proximity Caves 3518 | -3/Proximity Caves | Spotted B-86 Titan 3573 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3610 | -3/Proximity Caves | Discovered new exit (range 11) 3613 | -3/Proximity Caves | Identified exit to Research 3613 | -3/Proximity Caves | Entered Research 3613 | -3/Research | Evolved 2 slots: Utility x2 3639 | -3/Research | Lost 7 parts (1p3n3u) 3734 | -3/Research | Spotted B-86 Titan 3778 | -3/Research | Garrison activated, responded to threat 3852 | -3/Research | Found Adv. Powered Armor 3860 | -3/Research | Discovered new exit (range 14) 3864 | -3/Research | Spotted B-86 Titan 3869 | -3/Research | Build established: Sprinter 3920 | -3/Research | Lost 7 parts (1p2n4u) 3936 | -3/Research | Identified exit to Testing 3937 | -3/Research | Entered Testing 3939 | -3/Testing | Loaded intel: 20 trap records 3987 | -3/Testing | Found Prototype Device 3987 | -3/Testing | Identified Exp. Thermal Shield 4085 | -3/Testing | Discovered new exit (range 14) 4097 | -3/Testing | Identified exit to Research 4222 | -3/Testing | Core integrity fell below 50% 4228 | -3/Testing | Spotted PG-PFO9IX86J2 4309 | -3/Testing | Entered Research 4309 | -2/Research | Warlord forces began assault on 0b10 4309 | -2/Research | Evolved 2 slots: Propulsion x2 4369 | -2/Research | Found Prototype Hackware 4369 | -2/Research | Identified Exp. Hacking Suite 4419 | -2/Research | Research machine network offline 4596 | -2/Research | Core integrity fell below 50% 4669 | -2/Research | Build established: Hacker-Mutant 4698 | -2/Research | Spotted Q0-F4N(L) 4698 | -2/Research | Spotted Executioner 4721 | -2/Research | Discovered new exit (range 15) 4728 | -2/Research | Identified exit to Access 4730 | -2/Research | Entered Access 4730 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4750 | -1/Access | Spotted B-99 Colossus 4753 | -1/Access | Identified exit to Command 4796 | -1/Access | Spotted B-99 Colossus 4902 | -1/Access | Discovered new exit (range 6) 4903 | -1/Access | Identified exit to Surface 4903 | *** | Escaped! Last Messages --------------- 04854_ D0-1M9(g) destroyed. 04857_ R-10 Processor collects Sml. Battery. 04868_ >> Machine Analyzer network decryption results: 04868_ Terminal x4 04871_ Connecting with Terminal... 04871_ ALERT: Suspicious activity at Terminal A006. Dispatching Investigation squad. 04874_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04883_ >> Machine Analyzer network decryption results: 04883_ Repair Station x2 04901_ Connecting with Terminal... >>Open Sealed Barrier opened. 04902_ The Access Shell folds into the floor. 04902_ EXIT=FOUND 04903_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????????????#"R + +?? """ | | ????????????????????????????#""" # #????" | | ????????????????????????????#"" * # #?????? ? | | ????????????????????????????# ?# #????????? | | ????????????????????????????# ?# #????????? | | ????????????????????????????## ####??# #????????? | | ?????????????????????????????#???????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????######################## #????????? | | ????????????? A #????????? | | ????????????? #????????? | | ????????????????????# ""##########????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????""?## ""##????????????????? | | ????????????????""?# #????????????????? | | ????????????????Y"?## ##????????????????? | | ????????????????""??# #?????????????????? | | ????????????????""??# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 48 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Phase Shifting 10 Evasion (%) 77 Target Analysis 10 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorExplosiveAirjet Manual? 0 Play Time 01:50:07 Cumulative 601.3 hours Start 2021.08.25 @ 15:56:40 End 2021.09.16 @ 12:41:18 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 469 Adventurer 0 Explorer 0 Win Type 0 Total 158 Types 90/9/42/6/3/2/4/1/1 Lore% 96 Gallery% 94 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa3648c5-dcab-4ec7-b3a7-8ef3c45b8ae2