Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 08:47:51 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (186) 930 Value Destroyed (5336) 5336 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (826) 826 TOTAL SCORE: 11132 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 598 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 154/850 Matter 279/300 Energy 163/163 System Corruption 9% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Garrison Parts ------- > --- POWER (2) -------- Multi-Ion Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (2) ------- Ballistic Gauss Construct/G > --- INVENTORY (25) --- Power Amplifier Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Sensor Array Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Target Analyzer Recoil Stabilizer Shock Absorption System Improved System Restoration Module Long-range Tractor Beam Recalibrator Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Huge Storage Unit Tractor Beam > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Power Amplifier Cryofiber Web Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System Improved System Restoration Module Long-range Tractor Beam Recalibrator Plasma Cannon Improved Datajack Heavy Flail [Rating: 74] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Long-range Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Battle Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Impact Weapon Heavy Flail Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Slots Evolved 8 | . . . 2 . 2 . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . 2 . Utility 3 | . . . . . 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 102 | 7 7 6 5 1 11 29 2 34 . Power 12 | 1 1 . . 1 2 2 . 5 . Engine 9 | 1 . . . 1 1 2 . 4 . Core 3 | . 1 . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 37 | 2 4 2 5 . 1 12 . 11 . Treads 15 | . . . 4 . 1 7 . 3 . Leg 13 | . . . . . . 5 . 8 . Wheel 9 | 2 4 2 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 2 1 2 . . 3 5 2 10 . Device 9 | 1 . 1 . . 1 . 2 4 . Storage 4 | 1 1 1 . . . . . 1 . Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 10 | . . . . . 2 5 . 3 . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 2 . . 5 10 . 8 . Energy Gun 7 | 1 1 . . . 1 2 . 2 . Energy Cannon 4 | . . . . . . 2 . 2 . Ballistic Gun 5 | 1 . 1 . . 3 . . . . Ballistic Cannon 9 | . . 1 . . 1 6 . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 3 . 1 . Parts Lost 48 | . 1 . . 1 1 7 . 34 4 Power 9 | . 1 . . 1 . . . 7 . Propulsion 16 | . . . . . 1 2 . 12 1 Utility 13 | . . . . . . 3 . 8 2 Weapon 10 | . . . . . . 2 . 7 1 Highest Loss Streak 25 | . 1 . . 1 1 3 . 25 4 To Critical Strikes 2 | . . . . . . . . 2 . Average Slot Usage (%) 92 | . 98 99 97 100 99 99 90 76 51 Engine 7 | . 11 . . 10 7 9 9 9 6 Core 2 | . 2 14 11 . 1 . . 1 . Treads 16 | . . . 35 44 36 19 . . . Leg 13 | . . . . . . 16 36 23 5 Wheel 4 | . 27 28 6 . . . . 1 . Device 10 | . 14 14 11 11 9 . 14 15 12 Storage 9 | . 14 14 11 11 9 9 9 6 6 Protection 7 | . . . . . 18 26 3 . . Energy Gun 1 | . 14 7 . . . . . 1 5 Ballistic Gun 5 | . 14 13 11 11 8 4 . . 6 Ballistic Cannon 10 | . . 6 11 11 8 13 18 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 13 19 95 95 97 101 108 105 119 95 Greatest Support 101 | 26 26 32 80 80 82 82 60 101 16 Greatest Overweight (x) 34 | . 1 3 4 1 1 2 1 34 30 Average Overweight (x) 1 | . . 2 1 1 1 1 1 2 5 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 9 24 25 25 25 25 25 25 25 Most Carried 25 | 5 10 25 25 25 25 25 25 25 19 Average Carried 22 | 1 7 18 24 24 24 24 24 21 19 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 Final Carried 25 | 1 10 25 25 25 25 25 25 19 19 Scrap Engine Consumption 147 | . . . . . . . 66 79 2 Constructs Created 14 | . . . . . . . . 13 1 Constructs Modified 13 | . . . . . . . . 12 1 Class Distribution -------------------- 63% | Mutant 22% | Scavenger-Mutant 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Matter Collected 4460 | 216 163 132 106 170 875 1627 354 792 25 Remotely 1979 | . . 132 106 170 852 . 234 485 . Salvage Created 5999 | 23 693 154 110 124 1108 1688 834 1063 202 Parts 355 | 5 43 12 5 9 69 121 21 55 15 Haulers Intercepted 11 | . 2 . . . 3 6 . . . Recyclers Shooed 4 | . . 1 . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 119 | . 12 4 2 10 26 37 4 19 5 Guns 52 | . 12 4 . 6 12 11 . 2 5 Cannons 61 | . . . 2 4 13 26 4 12 . AOE 2 | . . . . . 1 . . 1 . Classes Destroyed 19 | 1 6 1 1 1 4 2 . 3 . Worker 24 | . 1 2 . . 9 10 . 2 . Builder 4 | . . . . . 1 1 . 2 . Tunneler 7 | 1 2 . . 2 2 . . . . Hauler 11 | . 2 . . . 3 6 . . . Recycler 14 | . 1 1 . . . 2 9 1 . Mechanic 2 | . . . . . 1 1 . . . Operator 2 | . . . . . . 2 . . . Watcher 8 | . 3 . 1 . 1 2 . 1 . Swarmer 21 | . 3 3 . 4 . 7 1 . 3 Grunt 48 | . 9 . . 1 17 17 . 2 2 Brawler 4 | . . . . . 1 1 1 1 . Duelist 3 | . . . 1 . 1 . 1 . . Protector 1 | . . . . . . 1 . . . Sentry 19 | . . 1 1 . 4 11 . 2 . Specialist 1 | . . . . . . . . 1 . Hunter 11 | . . . . . 3 . 1 7 . Programmer 5 | . . . . . . . . 5 . Heavy 1 | . . . . . . . . 1 . Assembled 5 | . . . . 5 . . . . . Best Kill Streak 14 | 1 9 3 1 4 14 11 2 7 5 Combat Bots Only 9 | . 3 3 1 4 9 9 2 4 5 Max Kills in Single Turn 4 | 1 2 1 1 2 4 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 1011 | . 33 13 6 32 146 163 15 550 53 Missed 270 | . 9 3 1 9 48 41 1 140 18 Damage Taken 9206 | . 208 72 61 240 1189 1483 167 5331 455 Core 1071 | . 37 9 28 39 66 171 25 517 179 Absorbed by Shields 64 | . . . . . . . . 64 . Redirected to Shielding 174 | . . . . . 66 106 2 . . Ignored by Resistances 2662 | . 67 24 17 70 346 421 51 1540 126 Regen/Repaired (Parts) 365 | . 12 . . . 62 194 27 70 . Core Remaining (%) 79 | 100 . 81 . 83 . . 52 . . Volleys Fired 466 | 1 43 13 5 16 77 145 33 121 12 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 128 | 60 70 75 69 69 72 78 78 128 111 Shots Fired 849 | 2 85 26 9 32 154 275 66 183 17 Gun 354 | 2 85 21 4 16 77 78 . 54 17 Cannon 495 | . . 5 5 16 77 197 66 129 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 709 | 1 43 18 9 32 154 275 66 104 7 Thermal 91 | 1 42 8 . . . . . 40 . Explosive . | . . . . . . . . . . Electromagnetic 49 | . . . . . . . . 39 10 Robot Hit Streak 29 | 1 21 11 4 13 18 29 18 24 16 Robot Miss Streak 8 | 1 2 4 2 8 4 4 3 3 1 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 664 | 1 64 16 8 24 133 202 45 159 12 Core Hits 398 | 1 40 13 8 24 115 107 18 64 8 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 4 | . . . . . 1 1 . 1 1 Critical Strikes 21 | . . . . . 2 8 2 7 2 Destroy 5 | . . . . . 2 2 . . 1 Blast 11 | . . . . . . 6 2 3 . Corrupt 4 | . . . . . . . . 3 1 Smash 1 | . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . 9 . Thermal 5 | . . . . . . . . 5 . Impact 4 | . . . . . . . . 4 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 13626 | 10 663 285 168 488 3135 4289 998 3321 269 Guns 4927 | 10 663 214 62 298 1502 1202 . 707 269 Cannons 8029 | . . 71 106 174 1218 3087 998 2375 . Explosions 487 | . . . . . 415 . . 72 . Melee 167 | . . . . . . . . 167 . Ramming 16 | . . . . 16 . . . . . Kinetic 11091 | 10 238 221 168 472 2720 4289 998 1852 123 Thermal 1466 | . 425 64 . . . . . 977 . Explosive 415 | . . . . . 415 . . . . Electromagnetic 471 | . . . . . . . . 325 146 Impact 167 | . . . . . . . . 167 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 2 5 9 Average Corruption 1 | . . . . . . 1 2 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 90 | . . . . . . 26 35 18 11 Message Errors 22 | . . . . . . 7 8 6 1 Matter Fused 25 | . . . . . . 11 5 4 5 Heat Flow Errors 9 | . . . . . . 1 5 1 2 Energy Discharges 12 | . . . . . . 4 5 2 1 Data Loss (minor) 16 | . . . . . . . 10 5 1 Data Loss (major) 4 | . . . . . . 2 2 . . Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 247 | . . . . 2 76 16 38 115 . Projectiles 81 | . . . . 2 . 16 38 25 . Explosions 80 | . . . . . 76 . . 4 . Melee 86 | . . . . . . . . 86 . Knockbacks 99 | . . . 1 8 36 27 13 14 . Impact . | . . . . . . . . . . Kinetic 90 | . . . 1 8 32 27 10 12 . Secondary 9 | . . . . . 4 . 3 2 . Self-Inflicted Damage 100 | . . . . . 51 . . 49 . Shots 3 | . . . . . 2 . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 453 | 20 179 147 45 9 106 453 260 176 123 Average Temperature 72 | 15 49 48 14 3 35 126 41 53 40 Received Heat Transfer 2168 | . 132 . 60 . 693 810 . 338 135 Effects 6 | . . . . . . 6 . . . Shutdowns 1 | . . . . . . 1 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 2 | . . . . . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . 3 . Impact Corruptions 4 | . . . . . . . 1 3 . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 10 | . 4 . 1 . . . . 5 . Heat Transferred 3030 | . 1045 185 . . . . . 1800 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Peak Influence 518 | 5 290 85 99 114 518 362 72 228 157 Initial 114 | . 2 . 21 . 7 114 4 100 25 Average 73 | 1 90 28 35 11 190 148 13 73 43 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 . Low Security (%) 88 | 100 82 100 100 100 71 67 100 90 100 Level 1 10 | . 17 . . . 15 32 . 9 . Level 2 1 | . . . . . 12 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . 1 . 2 1 6 7 . 8 . Investigation 7 | . 1 . 1 1 2 1 . 1 . Extermination 4 | . . . . . . . . 4 . Reinforcement 9 | . . . 1 . 4 1 . 3 . Assault 2 | . . . . . . 2 . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Distress Signals 7 | . 3 . . . 2 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 176 | . 16 8 10 14 30 50 8 33 7 Peak Tracking Total 9 | . 3 3 3 4 4 9 2 7 4 Tactical Retreats 5 | . . 1 . 1 . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Traps Triggered 7 | . . 1 1 . 1 4 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Disabled 18 | . . 1 1 1 9 5 . 1 . Max in Single Turn 3 | . . 1 . 1 3 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Machines Accessed 52 | . 9 1 6 3 2 13 12 4 2 Terminals 34 | . 8 . 5 1 . 11 6 1 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . 1 . . . 1 2 . . . Recycling Units 7 | . . . . . . . 6 1 . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 173 | . 28 1 38 6 11 31 43 11 4 Successful 117 | . 20 1 26 4 10 18 28 7 3 Failed 56 | . 8 . 12 2 1 13 15 4 1 Catastrophic 5 | . 2 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 86 | . 22 . 21 4 . 20 14 4 1 Terminals 104 | . 25 . 23 4 . 25 19 4 4 Fabricators 3 | . . . . . . . . 3 . Repair Stations 15 | . 3 . . . 6 6 . . . Recycling Units 27 | . . . . . . . 24 3 . Scanalyzers 20 | . . . 15 . 5 . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 30 | . 7 1 4 4 . 6 5 1 2 Part Schematic 5 | . 1 . 1 . . 1 2 . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 7 | . . 1 . 2 . 4 . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 5 | . 1 . 1 1 . . 2 . . Emergency Access Points 2 | . 1 . . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Unreport Threat 3 | . 1 . . . . . 1 1 . Registered Components 1 | . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . 3 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 14 | . 2 . . . 6 6 . . . Scan Component 7 | . 1 . . . 3 3 . . . Repair 7 | . 1 . . . 3 3 . . . Recycling Unit Hacks 18 | . . . . . . . 17 1 . Report Inventory 5 | . . . . . . . 4 1 . Retrieve Components 13 | . . . . . . . 13 . . Scanalyzer 19 | . . . 15 . 4 . . . . Insert Component 9 | . . . 7 . 2 . . . . Analyze 10 | . . . 8 . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 32 | . 11 . 7 . . 6 6 1 1 Terminals 32 | . 11 . 7 . . 6 6 1 1 Track 5 | . 3 . 1 . . . 1 . . Botnet 26 | . 8 . 5 . . 6 5 1 1 Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 8 . 6 1 2 10 11 3 1 Full Trace Events 6 | . 1 . . . 2 . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . 1 . 7 . 1 1 1 . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 36 | . . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . . 6 . Parts Repaired 7 | . 1 . . . 3 3 . . . Time 236 | . 26 . . . 114 96 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 31 | . . . . . . . 31 . . Parts Scanalyzed 9 | . . . 7 . 2 . . . . Part Schematics Acquired 7 | . . . 6 . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 18 | . . . . . . . 18 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total Allies 26 | . . 5 . 1 . 2 18 . . Largest Group 16 | . . 5 3 1 . 2 16 16 . Highest-Rated Group 251 | . . 86 40 31 . 62 251 251 . Highest-Rated Ally 31 | . . 31 16 31 . 31 27 27 . Total Orders . | . . . . . . . . . . Ally Attacks 122 | . . 12 21 . . 11 18 60 . Total Damage 2225 | . . 168 203 . . 172 417 1265 . Kills 27 | . . 3 5 . . . 7 12 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Turns Passed 14764 | 45 816 1131 919 2180 1213 3167 2726 2188 379 Spaces Moved 6016 | 36 539 783 399 776 274 1172 1203 759 75 Core 22 | 10 . . . . . . . 11 1 Treads 1905 | . . . 267 776 274 562 . 26 . Legs 2472 | . . . . . . 610 1203 585 74 Wheels 1617 | 26 539 783 132 . . . . 137 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 123 250 243 190 190 172 277 Average Speed 193 | 78 90 131 208 250 249 214 190 214 293 Slowest Speed 1750 | 90 95 135 490 250 250 260 190 1750 1550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 56 | 3 91 99 38 99 31 87 98 11 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . . 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 3 | . . . . . . . 3 . . Terrain Destroyed 86 | . . . . . 59 8 7 12 . Melee . | . . . . . . . . . . Projectile 19 | . . . . . . 8 7 4 . AOE 67 | . . . . . 59 . . 8 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Gar Total 8305 | 50 792 857 483 991 663 1556 1580 1119 214 Wait 1397 | . 186 32 48 173 276 171 224 160 127 Move 6008 | 35 538 782 398 775 273 1171 1202 759 75 Hop . | . . . . . . . . . . Pick Up 119 | 7 14 19 13 13 12 16 4 21 . Fast Attach 24 | 1 . . 3 . 5 12 1 2 . Attach 45 | 6 2 1 2 1 3 9 1 20 . Detach . | . . . . . . . . . . Swap 33 | . 5 5 . . 3 8 . 12 . Drop 95 | . 4 5 14 12 14 24 6 16 . Fire 466 | 1 43 13 5 16 77 145 33 121 12 Melee 8 | . . . . . . . . 8 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire 109 | . . . . . . . 109 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Identified exit to Mines 152 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Repaired Com. Wheel 457 | -10/Materials | Discovered new exit (range 7) 862 | -10/Materials | Entered Mines 871 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 871 | -10/Mines | Discovered new exit (range 5) 906 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 918 | -10/Mines | Discovered new exit (range 16) 1127 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1476 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1741 | -10/Mines | Learned 4 Materials zone layouts 1753 | -10/Mines | Discovered new exit (range 10) 1993 | -10/Mines | Entered Materials 1993 | -9/Materials | Accompanied by 3 allies 1993 | -9/Materials | Evolved 2 slots: Propulsion x2 1994 | -9/Materials | Identified exit to Materials 2501 | -9/Materials | Identified exit to Mines 2912 | -9/Materials | Entered Mines 2912 | -9/Mines | Discovered exit to Materials (range 13) 2935 | -9/Mines | Learned location of 1 exit from Materials 2971 | -9/Mines | Found the Drone Emporium 3048 | -9/Mines | Assembled infested the area 3400 | -9/Mines | Learned 2 Materials zone layouts 3418 | -9/Mines | Received a Mining Laser from a helpful Derelict 3859 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4279 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4289 | -9/Mines | Found Prototype Device 4685 | -9/Mines | Met a Derelict shopkeep closing up shop 5092 | -9/Mines | Entered Materials 5092 | -8/Materials | Evolved 2 slots: Utility x2 5093 | -8/Materials | Identified exit to Factory 5327 | -8/Materials | Repaired Hpw. Shotgun 5365 | -8/Materials | Repaired Imp. Terrain Scanner 5410 | -8/Materials | Repaired Hpw. Shotgun 6182 | -8/Materials | Destroyed 9 combat bots 6274 | -8/Materials | Discovered new exit (range 4) 6305 | -8/Materials | Entered Storage 6458 | -8/Storage | Repaired Weapon Shielding 6490 | -8/Storage | Found Prototype Processor 6916 | -8/Storage | Used back door to open Recycling access 6916 | -8/Storage | Discovered new exit (range 5) 7728 | -8/Storage | Garrison activated, responded to threat 7785 | -8/Storage | Destroyed 8 combat bots 7891 | -8/Storage | Met a pair of Derelict thieves 8010 | -8/Storage | Lost 3 parts (1n2u) 8021 | -8/Storage | Destroyed 9 combat bots 8284 | -8/Storage | Build established: Scavenger-Mutant 8862 | -8/Storage | Discovered exit to Factory (range 4) 9220 | -8/Storage | Repaired Carbon-fiber Leg 9254 | -8/Storage | Repaired Battle Cannon 9472 | -8/Storage | Entered Recycling 9489 | -8/Recycling | Found Scrap Engine 10158 | -8/Recycling | Build established: Commander-Mutant 10669 | -8/Recycling | Build established: Scavenger-Mutant 11372 | -8/Recycling | Build established: Commander-Mutant 11739 | -8/Recycling | Discovered new exit (range 12) 12198 | -8/Recycling | Entered Factory 12198 | -6/Factory | Accompanied by 16 allies 12198 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 12304 | -6/Factory | Lost 4 allies 12467 | -6/Factory | Lost 3 allies 12691 | -6/Factory | Lost 3 allies 12945 | -6/Factory | Build established: Scavenger-Mutant 13033 | -6/Factory | Cargo convoy interrupted 13088 | -6/Factory | Lost 6 allies 13337 | -6/Factory | Fabricated Adv. Treads (x2) 13560 | -6/Factory | Lost 25 parts (4p10n6u5w) 13644 | -6/Factory | Build established: Mutant 14147 | -6/Factory | Core integrity fell below 50% 14346 | -6/Factory | Lost 6 parts (2p2n2w) 14386 | -6/Factory | Identified exit to Garrison 14386 | -6/Factory | Entered Garrison 14761 | -6/Garrison | Core integrity fell below 20% 14765 | -6/Garrison | Self-destructed Last Messages --------------- 14733_ ,EYGT2RX HDR4Q>I%U6HFQML2L,2NN4:K&YY 14734_ Critical hit (Burn: +37). 14740_ Slug penetrates G-50 Soldier. 14740_ G-50 Soldier destroyed. 14742_ Armored-Compact Exoskeleton destroyed. 14742_ Scrap Engine damaged due to network destabilization (-8). 14743_ G-50 Soldier destroyed. 14746_ System corrupted: Hpw. Charged Shock Construct/G failed to cycle. 14746_ G-50 Soldier suffers critical hit (Destroy). 14746_ Destroyed Carbon-fiber Leg. 14748_ Hpw. Charged Shock Construct/G destroyed. 14748_ Scrap Engine damaged due to network destabilization (-10). 14751_ Scrap Engine consumes VTOL Module. 14755_ System corrupted: Component data lost. 14756_ Scrap Engine destroyed. 14763_ Cryofiber Web destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +??????????????+?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????+?????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##+#???????????????????????? | | ???????????????? ??? ???????????????????????? | | ???????????+??? ?? ???????????????????????? | | ???????????????? ?? ???????????????????????? | | ????????????????# ?# ???????????????????????? | | ????????????????? ## #??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????# ???# #???????????????? ?????? | | ???????????# =## ## #???????????????? ?????? | | ??+????????+ *%[% [ *######??????????? ?????? | | ??+????????+ ==* !%! @; #??????????? ?????? | | ???????????# p g =%* #### #??????????? ?????? | | ???????????# ^ ## ##= ##??# #??????????? ?????? | | ????????????????# ???# #???# #??????????? ?????? | | ??????????????????????# #???# #??????????# "????? | | ???????????+??????????# ##??# #??????????# "????? | | ??????????????????????# T#??# #??????????# "????? | | ??????????????????????# #???# #??????????+ #????? | | ??????????????????????# #???# #??????????# #????? | | ???++?????????????????# #####"######+#???# #????? | | ??????????????????????# #???# #???## | | ??????????????????????# #####^#####" | | ??????????????????????############## | | ????????????+??????????????????????# #####+###### | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????+???????????????????????????# #??????????? | | ???????????????????????????????????# ###????????? | | ???????????????????????????????????# #????????? | | ??+????????????????????????????????# #????????? | | ??+????????????????????????????????# #????????? | | ???????????????????????????????????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Hacked Transport Network Coupler | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Storage | Hacked Focal Shield | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialTargetBiocell Manual? 0 Play Time 01:40:54 Cumulative 71.5 hours Start 2024.07.24 @ 06:49:01 End 2024.07.24 @ 08:47:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 103 Rogue 0 Adventurer 103 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 11% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0e5107f-ce35-40f0-b2cb-4d6044b23f5b