Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 03:11:49 Player: cptwinky Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (316) 1580 Value Destroyed (15846) 15846 Prototype IDs (92) 1840 Alien Tech Used (10) 2000 Bonus (24558) 24558 TOTAL SCORE: 55724 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4930 Follower Combat Kills 6284 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -2356 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 100/100 System Corruption 31% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Antimissile System Long-range Tractor Beam Transdimensional Reconstructor Compact HERF Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Huge Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Experimental Transmission Jammer Centrium Medium Armor Plating SHELL Armor > --- WEAPON ----------- Compact HERF Cannon Sigix Broadsword > --- INVENTORY -------- Light Angular Momentum Engine Light Quantum Reactor Light Quantum Reactor Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Energy Well Advanced Sensor Array Experimental Targeting Computer Experimental Actuator Array Heavy Regenerative Plating Experimental Hacking Suite System Shield Improved System Shield Improved System Shield Advanced Component Analysis Suite Transdimensional Reconstructor Compact HERF Cannon Improved Potential Cannon Disintegrator Enhanced Gamma Bomb Array Heavy Rocket Launcher [Rating: 235] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Sigix Broadsword Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Enhanced Gamma Bomb Array Special Weapon Enhanced Flamer Impact Weapon Flail Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . 1 . . 1 . Utility 9 | . . . 1 . . . 4 . . . . . . . . . . . 2 . 1 . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Attached 497 | 2 10 2 39 3 4 5 54 1 21 . 20 36 7 17 6 11 8 14 2 4 22 22 35 31 42 28 51 Power 31 | . . . 5 . . . 3 . . . 1 1 . 1 1 1 1 . . . . 5 3 1 3 3 2 Engine 8 | . . . 5 . . . 2 . . . . . . . 1 . . . . . . . . . . . . Core 9 | . . . . . . . 1 . . . 1 1 . 1 . 1 . . . . . 3 1 . . . . Reactor 14 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 1 3 3 2 Propulsion 101 | 2 2 2 10 . . 1 16 . 3 . 4 10 . 3 . 1 3 . . . 1 1 7 8 10 8 9 Treads 19 | 2 2 2 10 . . 1 1 . . . 1 . . . . . . . . . . . . . . . . Leg 82 | . . . . . . . 15 . 3 . 3 10 . 3 . 1 3 . . . 1 1 7 8 10 8 9 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 239 | . 2 . 9 . 1 . 20 1 12 . 7 18 3 8 3 6 3 9 2 4 16 13 24 16 25 13 24 Device 139 | . . . 1 . . . 7 1 4 . 4 7 3 6 1 3 . 6 1 3 10 11 18 12 22 9 10 Storage 11 | . 1 . 2 . . . 1 . . . . . . . 1 . 1 . . . 1 . 2 1 . . 1 Processor 29 | . 1 . 1 . . . 7 . 1 . . 3 . 2 . 1 . . . . 4 . . . 2 2 5 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Protection 54 | . . . 5 . 1 . 5 . 7 . 3 8 . . 1 2 2 3 1 1 1 1 4 3 1 2 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 126 | . 6 . 15 3 3 4 15 . 6 . 8 7 4 5 2 3 1 5 . . 5 3 1 6 4 4 16 Energy Gun 18 | . 5 . 3 2 2 2 3 . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 30 | . . . 7 1 . 1 2 . 1 . 1 . . 1 . . . . . . 2 1 1 3 1 1 7 Ballistic Gun 5 | . . . 1 . . . . . . . 1 1 . . . 1 . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 19 | . . . 4 . . 1 3 . 2 . 2 1 . . . . . . . . . . . . . 2 4 Special Weapon 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 12 | . 1 . . . 1 . 2 . . . . 2 1 2 . . . . . . 2 1 . . . . . Slashing Weapon 30 | . . . . . . . 2 . 3 . 3 3 1 2 1 1 1 3 . . . 1 . 2 1 1 5 Piercing Weapon 5 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . 1 . . Special Melee Weapon 3 | . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 3 . . . 1 . 1 . 3 . 1 . 1 . 5 . . 1 . 3 1 8 2 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Lost 63 | . . . 1 . . 1 12 . . . 1 2 . . . . . . . . . . . . 10 3 33 Power 10 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 2 1 5 Propulsion 17 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 2 . 11 Utility 23 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . 4 2 12 Weapon 13 | . . . 1 . . 1 4 . . . . . . . . . . . . . . . . . 2 . 5 Highest Loss Streak 25 | . . . 1 . . 1 6 . . . 1 1 . . . . . . . . . . . . 3 1 25 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 88 100 99 100 100 100 93 100 99 100 99 98 100 99 100 100 98 99 94 94 95 91 91 86 84 86 83 Engine 4 | . 14 14 11 11 11 11 4 6 6 6 5 . . . 5 2 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 10 11 11 5 7 8 5 5 5 4 4 4 2 . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 5 5 5 4 4 4 5 7 11 11 Treads 9 | . 28 28 32 33 33 33 5 . . . . 1 . . . . . . . . . . . . . . . Leg 22 | . . . . . . . 23 33 32 33 32 32 35 35 35 35 35 35 31 31 28 28 30 30 29 32 31 Device 4 | . . . . . . . 6 5 3 6 2 6 5 5 5 4 . 4 5 5 6 7 11 8 6 8 6 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 19 | . 3 14 11 11 11 11 20 33 30 26 26 21 23 28 29 29 29 29 26 26 24 23 21 21 21 16 16 Protection 5 | . . . 10 11 11 11 8 . 5 6 9 5 4 . . . 3 . 5 5 5 2 2 4 4 7 5 Energy Gun 5 | . 26 28 10 22 21 21 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 11 . . . . . . . . . . . . . . . . . . 3 4 4 . 2 1 Impact Weapon 2 | . . . . . . . 4 6 6 6 5 4 5 5 5 5 5 5 5 5 3 . . . . . . Slashing Weapon 3 | . . . . . . . 4 6 5 6 4 4 1 5 5 4 4 4 5 5 4 4 4 3 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 12 21 21 65 59 59 62 78 60 74 63 73 89 81 70 65 76 89 89 100 101 114 147 174 190 187 190 191 Greatest Support 240 | 40 40 40 60 60 60 68 95 71 72 72 90 100 98 107 107 112 142 142 142 142 142 154 198 204 204 238 240 Greatest Overweight (x) 2 | . . . 1 . . 1 1 . 1 . 1 1 . . . . . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 19 | 8 9 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 24 Most Carried 25 | 6 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 23 25 25 25 25 Average Carried 19 | 6 8 9 17 19 19 19 18 19 19 20 19 19 19 19 19 20 19 19 18 18 19 19 20 24 22 23 20 Final Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 Final Carried 25 | 6 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 23 21 25 24 5 Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Mutant 9% | Gladiator 6% | Scavenger-Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/DSF Assassin | -3/Research Gladiator | -3/Quarantine Gladiator | -2/Research Scavenger-Gladiator | -2/Testing Scavenger-Gladiator | -2/Section 7 Generator-Mutant | -1/Access Scavenger-Gladiator | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Matter Collected 5606 | 220 96 20 426 60 40 71 656 109 317 . 339 473 49 228 90 155 20 210 . 60 39 421 321 328 451 180 227 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18168 | . 494 200 1721 138 . 113 1367 . 655 . 625 715 . 282 61 . 98 320 . 248 100 729 1394 862 1939 1164 4943 Parts 822 | . 32 3 115 15 . 5 65 . 30 . 29 21 . 15 2 . . 8 . 8 7 42 87 38 115 61 124 Haulers Intercepted 12 | . 2 . 6 . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . 1 13 . . 18 . 22 . . . 15 9 . 21 . . . . . . . . . Prevented 9 | . . . . . . . . . 5 . . . . . 4 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 250 | . 9 4 41 5 . 4 27 . 14 . 12 12 . . 1 . . 2 . 3 2 7 17 6 23 15 46 Melee 95 | . . . . . . . 13 . 5 . 1 8 . . 1 . . 1 . 3 2 7 17 6 19 8 4 Guns 36 | . 9 4 12 4 . 1 2 . . . 3 1 . . . . . . . . . . . . . . . Cannons 14 | . . . 8 . . . 1 . . . . . . . . . . . . . . . . . 1 1 3 AOE 90 | . . . 18 1 . 3 11 . 9 . 7 3 . . . . . . . . . . . . 3 4 31 Classes Destroyed 27 | . 5 . 3 1 . . 6 . 1 . 1 . . 1 . . . . . . . . 1 1 1 . 6 Worker 6 | . . . 2 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Builder 12 | . 1 . 2 . . . . . . . . 1 . . . . . . . . . 2 1 1 2 2 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 6 . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . Recycler 7 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 1 . 2 Mechanic 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 5 Operator 6 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 2 1 Watcher 12 | . 1 . 2 . . . 1 . . . . 1 . . . . . . . . . 2 4 . 1 . . Swarmer 44 | . 3 . 15 3 . 2 8 . . . 4 1 . . . . . . . 2 1 . . . . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 94 | . 6 4 16 1 . 2 10 . 4 . 7 7 . . 1 . . . . . . 1 2 . 4 3 26 Brawler 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Duelist 9 | . . . 1 1 . . . . . . . 1 . . . . . . . . . . 2 . . 1 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 21 | . . . 9 . . . 2 . . . . 1 . . . . . 1 . 1 . . . . 5 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . . . 2 . . . . . . . . . . . . . . 1 2 4 4 2 . Programmer 37 | . . . . . . . 2 . . . . 1 . . . . . . . . 1 5 10 2 8 2 6 Behemoth 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Surgeon 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | . 5 2 6 3 . 3 6 . 5 . 4 3 . 2 1 . . 1 . 3 1 3 4 2 5 5 27 Combat Bots Only 24 | . 3 2 5 3 . 3 6 . 5 . 4 3 . . 1 . . 1 . 2 1 1 4 2 5 5 24 Max Kills in Single Turn 6 | . 2 1 4 2 . 2 3 . 4 . 3 2 . 1 1 . . 1 . 1 1 1 1 1 4 2 6 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 4 1 . 2 3 . 4 . 3 2 . . . . . . . . . . . . 3 2 6 Melee 1 | . . . . . . . 1 . 1 . 1 1 . . 1 . . 1 . 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Damage Taken 32426 | . 279 122 812 106 . 325 2553 66 547 . 408 948 . 14 56 . . 246 . 489 414 503 3008 2920 6600 1760 10250 Core 3457 | . 42 21 70 . . 47 189 . 198 . 16 15 . . 24 . . 48 . . 47 100 491 93 439 49 1568 Absorbed by Shields 1315 | . . . . . . . . . . . . 283 . . . . . . . . . 135 60 255 582 . . Redirected to Core 486 | . . . . . . . . . . . . . . . . . . . . . . 90 396 . . . . Regen/Repaired (Parts) 9374 | . 28 . 226 . . . 210 . . . . . . 26 . . . . . . 86 107 1014 1712 2556 2132 1277 Core Remaining (%) 73 | 100 . 74 . . . 70 . . . . 52 . . . . . . 91 . 100 . 88 . . 15 . . Volleys Fired 294 | . 27 9 68 6 . 6 31 . 11 . 20 10 . 1 . 7 . . . . 9 17 12 13 4 12 31 Largest 2 | . 2 2 2 2 . 2 2 . 1 . 1 1 . 1 . 1 . . . . 1 1 1 1 2 1 2 Hottest 294 | . 90 90 126 90 . 105 123 . 63 . 39 39 . 90 . 33 . . . . 90 90 120 120 233 94 294 Shots Fired 405 | . 54 18 121 11 . 10 39 . 10 . 20 10 . 1 . 7 . . . . 9 17 14 13 7 12 32 Gun 198 | . 54 18 59 10 . 8 16 . . . 16 7 . . . 7 . . . . . . . . 3 . . Cannon 152 | . . . 55 1 . . 6 . 6 . . . . 1 . . . . . . 9 17 14 13 4 6 20 Launcher 48 | . . . 7 . . 2 10 . 4 . 4 3 . . . . . . . . . . . . . 6 12 Special 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . . 16 7 . . . 7 . . . . . . . . 3 . . Thermal 82 | . . . . . . . 7 . . . . . . 1 . . . . . . 9 17 14 13 4 . 17 Explosive 31 | . . . 7 . . 2 10 . 4 . 4 3 . . . . . . . . . . . . . . 1 Electromagnetic 259 | . 54 18 114 11 . 8 22 . 6 . . . . . . . . . . . . . . . . 12 14 Robot Hit Streak 22 | . 9 16 22 7 . 6 13 . 4 . 12 1 . . . 2 . . . . . 4 . 1 1 5 7 Robot Miss Streak 7 | . 6 2 7 1 . 3 3 . 2 . 1 2 . . . 2 . . . . . . 1 3 1 6 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 646 | . 43 16 97 10 . 9 86 . 19 . 21 41 . 9 4 4 4 11 . 9 2 25 45 41 77 32 41 Core Hits 556 | . 25 10 71 6 . 12 60 . 22 . 22 27 . 4 1 2 1 4 . 6 1 11 22 13 33 40 163 Critical Kills 5 | . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . . 1 . . Critical Strikes 54 | . . . 1 . . . 8 . 1 . 5 7 . . . 1 . 2 . 2 2 4 3 5 10 3 . Burn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 8 | . . . . . . . . . . . 5 1 . . . 1 . . . . . . . . 1 . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . Sever 35 | . . . . . . . 6 . . . . 5 . . . . . 2 . 2 . 1 3 5 8 3 . Impale 5 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 . . Melee Attacks 647 | . 1 . . . 1 . 87 . 14 . 9 55 . 23 11 5 4 12 . 13 22 55 69 54 112 48 52 Impact 38 | . 1 . . . 1 . 10 . 2 . 3 8 . 3 . 1 . 1 . 1 7 . . . . . . Slashing 559 | . . . . . . . 74 . 12 . 3 47 . 20 8 4 4 10 . 12 3 37 69 54 102 48 52 Piercing 44 | . . . . . . . . . . . 3 . . . . . . 1 . . 12 18 . . 10 . . Sneak Attacks 47 | . . . . . . . 5 . 1 . . 1 . 5 4 . . 4 . 2 . 5 3 4 5 5 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . Follow-up Attacks 26 | . . . . . . . 3 . 2 . 1 6 . . . . . 1 . 1 . . . . 7 . 5 Damage Inflicted 46923 | . 638 269 3202 219 . 775 4111 . 1341 . 762 1654 . 527 64 24 256 570 . 442 103 2217 3645 3932 6604 2933 12635 Guns 2211 | . 570 267 778 127 . 124 166 . . . 116 19 . . . 24 . . . . . . . . 20 . . Cannons 2649 | . . . 1073 . . . 127 . 93 . . . . . . . . . . . . 112 50 45 200 36 913 Explosions 15406 | . 68 . 1280 91 . 651 1440 . 634 . 542 296 . . . . . . . . . 55 . . 310 723 9316 Melee 26456 | . . . . . . . 2284 . 614 . 104 1339 . 527 64 . 256 570 . 442 103 2050 3595 3887 6048 2174 2399 Ramming 145 | . . 2 71 1 . . 38 . . . . . . . . . . . . . . . . . 26 . 7 Kinetic 179 | . . . . . . . . . . . 116 19 . . . 24 . . . . . . . . 20 . . Thermal 8872 | . 68 . 121 91 . 160 56 . 53 . . . . . . . . . . . . 167 50 45 510 88 7463 Explosive 4612 | . . . 1159 . . 491 1440 . 581 . 542 296 . . . . . . . . . . . . . . 103 Electromagnetic 6659 | . 570 267 1851 127 . 124 293 . 93 . . . . . . . . . . . . . . . . 671 2663 Impact 518 | . . . . . . . 58 . 98 . 35 239 . . . . . 33 . . 55 . . . . . . Slashing 25189 | . . . . . . . 2226 . 516 . 34 1100 . 527 64 . 256 537 . 442 . 1656 3595 3887 5776 2174 2399 Piercing 749 | . . . . . . . . . . . 35 . . . . . . . . . 48 394 . . 272 . . Highest Corruption 31 | . . . . . . . 12 12 12 12 12 3 3 3 . . . . . . . 2 6 14 30 3 31 Average Corruption 7 | . . . . . . . 7 12 12 12 12 2 3 2 . . . . . . . 1 4 7 14 1 8 Corruption Purged 23 | . . . . . . . . . . . . . . 3 . . . . . . . 1 6 . 7 6 . Corruption Blocked 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 45 Effects 271 | . . . . . . . 51 21 38 1 20 15 13 3 . . . . . . . 4 20 23 43 5 14 Message Errors 57 | . . . . . . . 9 2 6 . 7 3 2 . . . . . . . . 1 6 6 10 2 3 Matter Fused 73 | . . . . . . . 13 7 6 . 4 5 7 2 . . . . . . . 3 5 6 13 1 1 Heat Flow Errors 35 | . . . . . . . 10 4 7 . 1 . 1 . . . . . . . . . . 4 6 1 1 Energy Discharges 47 | . . . . . . . 11 3 9 1 5 . . 1 . . . . . . . . 3 4 7 1 2 Parts Rejected 7 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . 2 . 2 Data Loss (minor) 26 | . . . . . . . 2 3 4 . 1 4 2 . . . . . . . . . 2 1 2 . 5 Data Loss (major) 12 | . . . . . . . 4 2 2 . . . . . . . . . . . . . 2 2 . . . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Alerts 7 | . . . . . . . 1 . 2 . 1 2 1 . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4401 | . . . 33 . . 6 168 . 70 . . 47 . 26 . . . 95 . 1 55 474 435 865 1081 179 866 Projectiles 253 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 115 . 137 Explosions 642 | . . . 27 . . 6 3 . . . . . . . . . . . . . . . . . 101 . 505 Melee 3506 | . . . 5 . . . 165 . 70 . . 47 . 26 . . . 95 . 1 55 474 435 865 865 179 224 Knockbacks 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . Impact 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 473 | . 48 . 18 38 . . 3 . . . 24 63 . . . . . . . . . . . . 56 31 192 Shots 20 | . 2 . 1 1 . . 1 . . . 1 1 . . . . . . . . . . . . 1 4 8 Rammed 13 | . 1 1 8 . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 20 | . 1 1 11 1 . . 2 . . . . . . . . . . . . . . . . . 1 . 3 Kicked 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Crushed 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 318 | . 294 217 318 90 . 198 264 256 254 . 129 27 205 42 . . . . . . 24 48 193 248 265 96 176 Average Temperature 75 | . 86 91 77 40 . 80 86 107 77 . 32 12 109 27 . . . . . . 14 19 59 67 83 65 41 Received Heat Transfer 2780 | . 126 69 279 . . 117 604 . 234 . 99 200 . . 9 . . 18 . 45 . . 36 12 203 117 612 Effects 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Interference 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . 2 7 Combat Hostiles 12 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 7 Parts Fried 50 | . 4 1 16 . . . 2 . 1 . . . . . . . . . . . 1 . 2 . 1 4 18 Impact Corruptions 6 | . . . 1 . . . 1 . 2 . . 1 . . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . . 3 . . 1 . . . . . . . . . . . . . . . 3 . 3 Heat Transferred 7323 | . 100 . 200 100 . 150 560 . 50 . . . . . . . . . . . . 50 37 37 290 100 5649 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . 2 . 3 1 . 1 . . 1 . . . . . . . . . . . . 1 . . . 1 8 Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Peak Influence 4607 | . 199 68 876 473 . . 557 . . . . 354 96 731 . . . . . 170 117 146 412 629 816 1038 4607 Initial 568 | . . 18 . 264 . . 147 . . . . 84 96 . . . . . . 3 95 60 58 177 256 468 568 Average 406 | . 81 40 374 304 . . 352 . . . . 214 55 299 . . . . . 48 80 73 205 476 604 783 2254 Maximum Alert Level 5 | . . . 3 2 . . 2 . . . . 1 . 3 . . . . . . . . 2 2 3 3 5 Low Security (%) 45 | 100 100 100 39 . . . 16 . . . . 35 100 42 . . . . 100 100 100 100 48 8 . . . Level 1 18 | . . . 8 98 . . 39 . . . . 64 . 35 . . . . . . . . 36 1 16 . . Level 2 22 | . . . 38 1 . . 44 . . . . . . 4 . . . . . . . . 15 89 42 29 17 Level 3 9 | . . . 12 . . . . . . . . . . 17 . . . . . . . . . . 40 70 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 3 . 6 . . 1 8 . 1 . . 3 . 4 . . . . . . 2 5 2 5 7 5 20 Investigation 11 | . 2 . 2 . . . 2 . . . . 1 . . . . . . . . . 1 . . 1 1 1 Extermination 17 | . . . . . . . 2 . . . . 1 . . . . . . . . 2 3 2 1 3 1 2 Reinforcement 16 | . 1 . 3 . . . 4 . . . . . . 2 . . . . . . . 1 . 2 1 1 1 Assault 26 | . . . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . 2 2 2 16 Garrison 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 3 3 . 2 Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Distress Signals 21 | . 3 . 5 . . . 1 . . . . 1 . . . . . . . . 1 . 1 1 4 . 4 Communications Jammed 68 | . . . . . . . . . . . . . . . . . . . . 7 . . 12 . 6 6 37 Distress Signals 55 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 6 4 37 Times Spotted 497 | . 19 4 60 5 . 15 48 . 24 . 14 22 5 9 9 5 . 7 . 8 5 13 28 19 35 27 116 Peak Tracking Total 17 | . 7 2 6 3 . 10 8 . 6 . 5 5 2 3 4 2 . 3 . 4 5 2 4 6 7 5 17 Tactical Retreats 27 | . . . 2 . . 3 6 . 3 . . . . . . . . . . . 2 . 1 . . 4 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Traps Triggered 16 | . . . 2 . . . 3 1 . . . 3 . . . . . . . . 1 1 1 . . 1 3 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Machines Disabled 47 | . 1 . 2 1 . 1 3 . . . . 2 . 4 1 1 . . . 1 1 9 1 7 6 1 5 Max in Single Turn 2 | . 1 . 2 1 . 1 2 . . . . 1 . 1 . 1 . . . . 1 1 1 1 1 1 1 Garrison Access 9 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 2 1 1 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Machines Accessed 68 | . 8 . 14 . . . 8 . . 3 1 2 . 3 . . 4 . 1 . 3 5 3 3 4 4 2 Terminals 23 | . 6 . 9 . . . . . . . 1 . . . . . . . 1 . . . . 2 2 . 2 Fabricators 6 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . 1 . Repair Stations 9 | . 1 . 2 . . . 2 . . . . . . 2 . . . . . . 1 1 . . . . . Recycling Units 5 | . 1 . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . . . . . . . . . . . . . . . 1 3 1 1 1 . . Garrison Access 9 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 2 . 1 3 . Total Hacks 181 | . 21 . 43 . . . 19 . . 24 1 4 . 5 . . 16 . 2 . 7 9 5 4 7 8 6 Successful 105 | . 13 . 24 . . . 7 . . 24 1 . . 3 . . 16 . 1 . 3 3 3 2 1 2 2 Failed 76 | . 8 . 19 . . . 12 . . . . 4 . 2 . . . . 1 . 4 6 2 2 6 6 4 Catastrophic 16 | . 1 . 5 . . . 3 . . . . . . 1 . . . . . . . . . 1 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 16 . 23 . . . 17 . . . . 16 . 16 . . . . . . 6 17 12 11 7 11 11 Terminals 58 | . 16 . 26 . . . . . . . 1 . . . . . . . 2 . . . . 3 4 . 6 Fabricators 12 | . . . . . . . 8 . . . . 2 . . . . . . . . . . . . . 2 . Repair Stations 25 | . 2 . 7 . . . 7 . . . . . . 4 . . . . . . 4 1 . . . . . Recycling Units 12 | . 3 . 3 . . . 3 . . . . 2 . 1 . . . . . . . . . . . . . Scanalyzers 18 | . . . 7 . . . . . . . . . . . . . . . . . 1 6 1 1 2 . . Garrison Access 16 | . . . . . . . 1 . . . . . . . . . . . . . 2 2 4 . 1 6 . Terminal Hacks 63 | . 8 . 9 . . . . . . 24 1 . . . . . 16 . 1 . . . . 1 1 . 2 Record 12 | . . . . . . . . . . 6 1 . . . . . 5 . . . . . . . . . . Part Schematic 13 | . . . . . . . . . . 10 . . . . . . 3 . . . . . . . . . . Robot Schematic 7 | . 2 . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . 3 . . . . . . 4 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . 2 . 6 . . . 4 . . . . . . 3 . . . . . . 2 1 . . . . . Scan Component 10 | . 1 . 3 . . . 2 . . . . . . 2 . . . . . . 1 1 . . . . . Repair 7 | . 1 . 3 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . . . . . . . . . . . . . . . 1 2 1 1 . . . Insert Component 7 | . . . 2 . . . . . . . . . . . . . . . . . 1 2 1 1 . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 2 . Seal Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 2 . Unauthorized Hacks 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 8 . 14 . . . 6 . . . 1 2 . 3 . . . . 1 . 3 4 1 3 4 3 . Full Trace Events 7 | . 1 . 2 . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 2 . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . 14 . 12 . . 10 . 14 . 11 . . 3 . . . . 9 . 6 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . 3 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . Time 264 | . 32 . 78 . . . 19 . . . . . . 86 . . . . . . 49 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . 2 . . . . . . . . 3 2 4 1 . Machine Destruction 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 4 1 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 1 . 2 . . . . . 1 . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Total Allies 103 | . . . . . 4 2 3 . 2 . 1 7 19 1 1 . . . . . . . 4 . . 11 48 Largest Group 38 | . . . . . 4 4 2 . 2 . 1 6 24 24 17 16 12 12 2 2 1 . 2 1 . 7 38 Highest-Rated Group 3953 | . . . . . 156 156 51 . 51 . 96 289 940 946 767 695 534 534 95 95 49 . 244 122 . 833 3953 Highest-Rated Ally 269 | . . . . . 41 41 30 . 31 . 96 70 70 70 70 70 70 70 49 49 49 . 122 122 . 122 269 Zionite Dispatches 14 | . . . . . . . 2 . . . . 3 . 1 . . . . . . . . 3 . . 5 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 16 | . . . . . . . 5 . 3 . . 1 . 1 . . . 2 . . . . 3 . . 1 . STAY 4 | . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . FOLLOW 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . AID 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . DROP 6 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 2 . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 858 | . . . . . . 39 2 . 9 . 14 27 78 128 58 42 . 44 . 15 2 . 16 8 . 9 367 Total Damage 35339 | . . . . . . 1225 . . 183 . 410 383 1582 2750 2070 1528 . 1294 . 492 89 . 1519 673 . 664 20477 Kills 167 | . . . . . . 12 . . 1 . 1 5 6 18 14 6 . 8 . 4 . . 6 4 . 3 79 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Robot Analysis Total 8 | . 3 . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . 1 . . . . . 1 1 . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zionite Intel Received 21 | . . . . . . . 2 . . . . 2 . 3 . . . . . . 1 5 1 3 1 . 3 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Turns Passed 24704 | 10 961 1011 2503 595 1419 560 2068 531 766 94 440 933 635 744 1186 892 237 1301 22 142 761 1574 1272 945 1089 898 1115 Spaces Moved 13799 | 5 484 601 1004 350 870 287 995 432 483 78 274 554 406 442 908 603 152 928 17 83 314 733 662 502 507 480 645 Core 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Treads 3814 | 5 484 601 1004 350 870 287 213 . . . . . . . . . . . . . . . . . . . . Legs 9982 | . . . . . . . 782 432 483 78 274 554 406 442 908 603 152 928 17 83 314 733 662 502 507 480 642 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 120 122 122 122 122 120 120 120 121 121 120 120 120 120 120 120 118 114 114 116 50 Average Speed 134 | 160 160 160 194 160 160 162 148 122 122 122 124 121 120 120 121 121 120 120 120 120 120 120 119 114 114 116 116 Slowest Speed 240 | 160 160 160 240 160 160 240 196 122 192 122 192 192 120 121 121 121 121 120 120 120 120 190 120 118 115 117 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Exploration Rate (%) 53 | 2 81 99 92 66 88 51 31 53 63 68 53 17 96 15 96 68 60 98 1 66 12 74 27 48 37 11 35 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 14 | . 1 2 . 1 3 . . . . 1 . . . . 1 . 3 . . . . 2 . . . . . Known Exits Taken 19 | . . . 1 . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 2 . 1 4 . . 3 2 . . . . . 5 2 . 3 . . . . . . . . . Spaces Dug 213 | . 1 . 19 . . . 17 . 14 . 32 . . 3 7 3 . 1 . . 18 25 17 10 15 12 19 Terrain Destroyed 559 | . 6 . 89 26 . 19 58 . 56 . 61 44 . 3 7 4 . 1 . . 18 35 18 13 28 24 49 Melee 101 | . 1 . . . . . 13 . . . 2 . . 3 7 3 . 1 . . 9 17 6 3 13 12 11 Projectile 45 | . . . . . . . . . . . . . . . . . . . . . 9 10 12 10 2 . 2 AOE 412 | . 5 . 89 26 . 19 45 . 56 . 59 44 . . . . . . . . . 8 . . 13 12 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac DSF Res Qua Res Tes Sec Acc Com Total 18398 | 6 617 632 1421 373 896 370 1424 436 627 77 340 726 553 618 984 749 200 1098 18 107 650 1290 1015 762 807 710 892 Wait 2688 | . 70 17 251 10 12 40 204 . 76 . 8 51 134 116 54 119 23 128 . 2 279 443 205 126 125 121 74 Move 13771 | 4 483 600 1003 349 867 286 994 431 482 77 273 554 405 441 907 602 151 927 16 82 313 732 661 501 506 479 645 Hop 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | . 11 1 23 2 5 . 31 2 4 . 3 6 1 7 1 . 3 5 . 3 6 10 11 5 6 11 6 Fast Attach 169 | . 5 . 16 . 1 1 17 . 7 . 5 15 4 9 3 6 8 5 . 2 3 5 11 10 13 7 16 Attach 93 | . . . 2 . . 1 15 . . . 2 6 . 2 . . . . 1 . 4 . 3 5 12 9 31 Detach 78 | . 3 . 1 . . 1 3 . 3 . 3 9 1 1 . 1 . 2 . 1 3 . 2 8 8 2 26 Swap 247 | 2 5 2 21 3 3 3 22 1 14 . 13 15 3 6 3 5 1 9 1 2 15 17 21 20 24 12 4 Drop 242 | . 11 2 25 2 6 1 26 2 11 . 7 12 5 15 5 5 10 11 . 3 4 15 20 20 6 9 9 Fire 294 | . 27 9 68 6 . 6 31 . 11 . 20 10 . 1 . 7 . . . . 9 17 12 13 4 12 31 Melee 594 | . 1 . . . 1 . 79 . 12 . 6 48 . 20 11 4 4 11 . 12 14 51 69 54 102 48 47 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Crush 14 | . 1 1 11 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 37 | . . . . . . 31 . . 6 . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 13) 552 | -10/Materials | Repaired EM Shotgun 972 | -10/Materials | Entered Mines 1082 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1082 | -10/Mines | Discovered new exit (range 5) 1242 | -10/Mines | Discovered new exit (range 16) 1411 | -10/Mines | Discovered new exit (range 7) 1439 | -10/Mines | Learned location of Mines (-9) 1828 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1833 | -10/Mines | Found Prototype Device 1983 | -10/Mines | Entered Materials 1983 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2360 | -9/Materials | Identified Exp. Sensor Array 2758 | -9/Materials | Discovered new exit (range 11) 2900 | -9/Materials | Repaired Lgt. Treads 3149 | -9/Materials | Identified exit to Mines 3327 | -9/Materials | Discovered new exit (range 14) 3408 | -9/Materials | Repaired Lgt. Treads 3435 | -9/Materials | Repaired Lgt. Treads 3583 | -9/Materials | First assault squad dispatched 4088 | -9/Materials | Discovered new exit (range 12) 4486 | -9/Materials | Entered Mines 4493 | -9/Mines | Met a Derelict bent on vengeance 4578 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4613 | -9/Mines | Discovered new exit (range 16) 4917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4943 | -9/Mines | Learned location of Storage (-8) 4943 | -9/Mines | Learned Materials emergency access door positions 5031 | -9/Mines | Assembled infested the area 5081 | -9/Mines | Entered Zion 5231 | -7/Zion | Discovered new exit (range 12) 5477 | -7/Zion | Given A8's code to call for help 5637 | -7/Zion | Learned location of Armory (-3) 5665 | -7/Zion | Learned location of Data Miner (-6) 5682 | -7/Zion | Identified exit to Proximity Caves 6073 | -7/Zion | Imprinted 6075 | -7/Zion | Declared Zion's savior 6207 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6317 | -7/Zion | Found CR-A16's Pointy Stick 6500 | -7/Zion | Entered Proximity Caves 6500 | -6/Proximity Caves | Accompanied by 4 allies 6610 | -6/Proximity Caves | Spotted B-75 Beast 6755 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6943 | -6/Proximity Caves | Discovered new exit (range 8) 7060 | -6/Proximity Caves | Entered Factory 7060 | -6/Factory | Accompanied by 1 ally 7060 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7590 | -6/Factory | Zion Melee Resupply teleported in 7685 | -6/Factory | Lost 5 parts (1u4w) 7792 | -6/Factory | Lost 6 parts (4n2u) 8051 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8127 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8128 | -6/Factory | Zion Resource Resupply teleported in 8179 | -6/Factory | Discovered new exit (range 20) 8216 | -6/Factory | Repaired Reactive Plating 8326 | -6/Factory | Terminal network hard line cut 8439 | -6/Factory | System corruption reached 10% 8645 | -6/Factory | Discovered new exit (range 4) 8652 | -6/Factory | Identified exit to Factory 9028 | -6/Factory | Discovered new exit (range 7) 9096 | -6/Factory | Identified exit to Lower Caves 9128 | -6/Factory | Entered Lower Caves 9536 | -6/Lower Caves | Discovered new exit (range 8) 9561 | -6/Lower Caves | Encountered a Warlord checkpoint 9606 | -6/Lower Caves | Identified exit to Lower Caves 9659 | -6/Lower Caves | Entered another Lower Caves area 9716 | -6/Lower Caves | Discovered exit to Factory (range 12) 9782 | -6/Lower Caves | Attacked by a faux Warlord 10108 | -6/Lower Caves | Found Imp. Powered Armor 10111 | -6/Lower Caves | Found Imp. Powered Armor 10145 | -6/Lower Caves | Learned location of 1 exit from Factory 10213 | -6/Lower Caves | Ambushed by wild Derelicts 10395 | -6/Lower Caves | Discovered new exit (range 10) 10404 | -6/Lower Caves | Identified exit to Data Miner 10417 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10425 | -6/Lower Caves | Entered Data Miner 10425 | -6/Data Miner | Discovered new exit (range 6) 10449 | -6/Data Miner | Met Data Miner 10472 | -6/Data Miner | Learned location of Section 7 (-2) 10472 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10488 | -6/Data Miner | Received God Mode back door access code from Data Miner 10516 | -6/Data Miner | Identified exit to Proximity Caves 10519 | -6/Data Miner | Entered Proximity Caves 10575 | -5/Proximity Caves | Escorted by Enhanced Grunt 10787 | -5/Proximity Caves | Found Prototype Device 10787 | -5/Proximity Caves | Identified Exp. Thermal Shield 10915 | -5/Proximity Caves | Spotted B-75 Beast 10922 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10925 | -5/Proximity Caves | Destroyed B-75 Beast 10953 | -5/Proximity Caves | Discovered exit to Factory (range 3) 10959 | -5/Proximity Caves | Entered Factory 10959 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10960 | -5/Factory | Identified exit to Upper Caves 11005 | -5/Factory | Incoming investigation squad redirected 11096 | -5/Factory | Discovered new exit (range 13) 11148 | -5/Factory | Identified exit to Factory 11203 | -5/Factory | Zion Infowar Resupply teleported in 11359 | -5/Factory | Build established: Scavenger-Mutant 11392 | -5/Factory | Discovered exit to Upper Caves (range 15) 11489 | -5/Factory | Retrieved Zion intel report: Component Schematics 11542 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11543 | -5/Factory | Zion Fire squad teleported in 11796 | -5/Factory | Zion Light squad teleported in 11876 | -5/Factory | Garrison activated, responded to threat 11892 | -5/Factory | Manually triggered Chute Trap 11892 | -5/Factory | Sucked down chute 11892 | -5/Factory | Entered Waste 12013 | -5/Waste | Allies destroyed C-40 Crusher 12015 | -5/Waste | 6 allies followed down the chute 12015 | -5/Waste | Spotted C-40 Crusher 12022 | -5/Waste | Allies destroyed C-40 Crusher 12054 | -5/Waste | Spotted C-40 Crusher 12054 | -5/Waste | Spotted C-40 Crusher 12067 | -5/Waste | Allies destroyed C-40 Crusher 12073 | -5/Waste | Allies destroyed C-40 Crusher 12100 | -5/Waste | Spotted C-40 Crusher 12101 | -5/Waste | Spotted C-40 Crusher 12108 | -5/Waste | Allies destroyed C-40 Crusher 12115 | -5/Waste | Allies destroyed C-40 Crusher 12288 | -5/Waste | Discovered new exit (range 12) 12300 | -5/Waste | Warlord forces began an assault 12309 | -5/Waste | Found Prototype Device 12309 | -5/Waste | Identified Exp. Transmission Jammer 12506 | -5/Waste | Identified exit to Factory 12527 | -5/Waste | Entered Factory 12527 | -5/Factory | Accompanied by 24 allies 12645 | -5/Factory | Repaired Broken Force Lance 12686 | -5/Factory | Retrieved Zion intel report: Active Terminals 12818 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12819 | -5/Factory | Zion Melee Resupply teleported in 12968 | -5/Factory | Discovered exit to Factory (range 9) 13012 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13059 | -5/Factory | Garrison activated, responded to threat 13173 | -5/Factory | Incoming assault squad redirected 13206 | -5/Factory | Discovered exit to Upper Caves (range 10) 13271 | -5/Factory | Entered Upper Caves 13271 | -5/Upper Caves | Accompanied by 17 allies 13884 | -5/Upper Caves | Found Prototype Protection 13884 | -5/Upper Caves | Identified Zio. Weapon Casing 14118 | -5/Upper Caves | Encountered a Warlord checkpoint 14319 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14329 | -5/Upper Caves | Discovered new exit (range 15) 14449 | -5/Upper Caves | Identified exit to Upper Caves 14457 | -5/Upper Caves | Entered another Upper Caves area 14457 | -5/Upper Caves | Accompanied by 16 allies 14832 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 14876 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 15303 | -5/Upper Caves | Discovered new exit (range 10) 15337 | -5/Upper Caves | Identified exit to Zhirov 15349 | -5/Upper Caves | Entered Zhirov 15349 | -5/Zhirov | Accompanied by 12 allies 15349 | -5/Zhirov | Discovered new exit (range 3) 15373 | -5/Zhirov | Met Zhirov 15399 | -5/Zhirov | Learned location of Quarantine (-3) 15399 | -5/Zhirov | Learned location of Testing (-2) 15399 | -5/Zhirov | Learned location of Command (-1) 15407 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15428 | -5/Zhirov | Found Alien Artifact 15428 | -5/Zhirov | Identified Integrated Dissipator 15428 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15510 | -5/Zhirov | Found Alien Artifact 15585 | -5/Zhirov | Identified exit to Proximity Caves 15586 | -5/Zhirov | Entered Proximity Caves 15586 | -4/Proximity Caves | Accompanied by 12 allies 15737 | -4/Proximity Caves | Spotted B-86 Titan 15743 | -4/Proximity Caves | Destroyed B-86 Titan 15766 | -4/Proximity Caves | Learned Research stockpile data 15779 | -4/Proximity Caves | Build established: Mutant 16169 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16687 | -4/Proximity Caves | Learned Research security intel 16887 | -4/Proximity Caves | Entered Factory 16887 | -4/Factory | Accompanied by 2 allies 16887 | -4/Factory | Evolved 2 slots: Utility x2 16909 | -4/Factory | Identified exit to DSF 16909 | -4/Factory | Entered DSF 16909 | -4/DSF | Accompanied by 2 allies 16934 | -4/DSF | Discovered new exit (range 18) 16945 | -4/DSF | Additional patrols routed to DSF 17035 | -4/DSF | Identified exit to Research 17051 | -4/DSF | Entered Research 17051 | -3/Research | Accompanied by 1 ally 17051 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17253 | -3/Research | Retrieved Zion intel report: Active Terminals 17270 | -3/Research | Identified Transdimensional Reconstructor 17372 | -3/Research | Repaired Adv. Myomer Leg 17594 | -3/Research | Discovered new exit (range 15) 17663 | -3/Research | Spotted B-86 Titan 17697 | -3/Research | Identified exit to Quarantine 17812 | -3/Research | Entered Quarantine 17815 | -3/Quarantine | Spotted Alpha 7 17885 | -3/Quarantine | Build established: Assassin 17931 | -3/Quarantine | Cryocooling Duct disabled 17946 | -3/Quarantine | Ambient heat levels rising (+20) 17946 | -3/Quarantine | Non-combat units ordered to evacuate 18046 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 18056 | -3/Quarantine | Discovered new exit (range 19) 18168 | -3/Quarantine | Retrieved Zion intel report: Branch Access 18192 | -3/Quarantine | Found Alien Artifact 18258 | -3/Quarantine | Found Alien Artifact 18258 | -3/Quarantine | Identified Phase Armor 18331 | -3/Quarantine | Found Alien Slashing Weapon 18331 | -3/Quarantine | Identified Sigix Broadsword 18389 | -3/Quarantine | Found Alien Artifact 18461 | -3/Quarantine | Found Alien Artifact 18574 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 18633 | -3/Quarantine | Build established: Gladiator 18710 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 18766 | -3/Quarantine | Found Imp. Powered Armor 18777 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 18805 | -3/Quarantine | Identified Core Reset Matrix 19129 | -3/Quarantine | Identified Subatomic Replicator 19143 | -3/Quarantine | Terminal network hard line cut 19234 | -3/Quarantine | Found Transdimensional Reconstructor 19236 | -3/Quarantine | Found Transdimensional Reconstructor 19246 | -3/Quarantine | Found Alien Artifact 19385 | -3/Quarantine | Identified exit to Research 19386 | -3/Quarantine | Entered Research 19386 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19449 | -2/Research | Spotted B-90 Cyclops 19515 | -2/Research | Identified Dimensional Node Initializer 19912 | -2/Research | Zion Melee Resupply teleported in 19917 | -2/Research | Found Prototype Device 19917 | -2/Research | Identified Exp. Actuator Array 20311 | -2/Research | Zion Heavy squad teleported in 20328 | -2/Research | P-80 Master assimilated allied TY-C07(Z) 20342 | -2/Research | Found Prototype Protection 20491 | -2/Research | Identified Zio. Heavy Carapace 20527 | -2/Research | Discovered new exit (range 10) 20537 | -2/Research | Identified exit to Access 20597 | -2/Research | Discovered new exit (range 21) 20613 | -2/Research | Retrieved Zion intel report: Trap Installations 20614 | -2/Research | Zion Heavy Resupply teleported in 20648 | -2/Research | Discovered new exit (range 24) 20652 | -2/Research | Identified exit to Testing 20658 | -2/Research | Entered Testing 20658 | -2/Testing | Accompanied by 1 ally 20698 | -2/Testing | Found Prototype Processor 20702 | -2/Testing | Identified Exp. Targeting Computer 20706 | -2/Testing | Found Prototype Reactor 20741 | -2/Testing | Identified Zero-point Reactor 20760 | -2/Testing | Incoming assault squad redirected 20841 | -2/Testing | Found Prototype Protection 20841 | -2/Testing | Identified Med. Regenerative Plating 20847 | -2/Testing | Found Prototype Protection 20847 | -2/Testing | Identified SHELL Armor 20852 | -2/Testing | Found Prototype Protection 20923 | -2/Testing | Found Prototype Energy Gun 20923 | -2/Testing | Identified Tachyon Dispersion Ray 20959 | -2/Testing | Retrieved Zion intel report: Guard Positions 20970 | -2/Testing | Retrieved Zion intel report: Emergency Access 20999 | -2/Testing | Found Prototype Energy Cannon 20999 | -2/Testing | Identified Imp. Potential Cannon 21060 | -2/Testing | Build established: Scavenger-Gladiator 21126 | -2/Testing | Retrieved Zion intel report: Main Access 21137 | -2/Testing | Found Prototype Energy Cannon 21137 | -2/Testing | Identified Disintegrator 21158 | -2/Testing | First assault squad dispatched 21182 | -2/Testing | Incoming assault squad redirected 21261 | -2/Testing | Identified Hvy. Regenerative Plating 21319 | -2/Testing | Spotted Fortress 21330 | -2/Testing | Warped through subspace 21425 | -2/Testing | System corruption reached 10% 21485 | -2/Testing | Warped through subspace 21556 | -2/Testing | Warped through subspace 21557 | -2/Testing | Core integrity fell below 50% 21564 | -2/Testing | Discovered new exit (range 5) 21567 | -2/Testing | Identified exit to Section 7 21568 | -2/Testing | Used Core Reset Matrix 21572 | -2/Testing | Incoming assault squad redirected 21603 | -2/Testing | Entered Section 7 21604 | -2/Section 7 | Sensed 18 artifacts in vicinity 21624 | -2/Section 7 | Found Integrated Mediator 21624 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 21802 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 21804 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 22024 | -2/Section 7 | Found Integrated Dissipator 22024 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22107 | -2/Section 7 | Incoming assault squad redirected 22140 | -2/Section 7 | Found Prototype Launcher 22184 | -2/Section 7 | Spotted Alpha 7 22184 | -2/Section 7 | Spotted Alpha 7 22205 | -2/Section 7 | Destroyed Alpha 7 22281 | -2/Section 7 | Destroyed Alpha 7 22353 | -2/Section 7 | Found Prototype Processor 22353 | -2/Section 7 | Identified Exp. Target Analyzer 22368 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 22373 | -2/Section 7 | Found Prototype Hackware 22387 | -2/Section 7 | Discovered exit to Access (range 18) 22417 | -2/Section 7 | Incoming investigation squad redirected 22449 | -2/Section 7 | Found Integrated Dissipator 22449 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22517 | -2/Section 7 | Initialized slip node 22571 | -2/Section 7 | Crushed by falling debris 22603 | -2/Section 7 | First assault squad dispatched 22622 | -2/Section 7 | Spotted Executioner 22623 | -2/Section 7 | Spotted Executioner 22631 | -2/Section 7 | Incoming assault squad redirected 22676 | -2/Section 7 | System corruption reached 30% 22677 | -2/Section 7 | Core integrity fell below 20% 22687 | -2/Section 7 | Found Transdimensional Reconstructor 22689 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 22689 | -2/Section 7 | Warped through subspace to slip node 22692 | -2/Section 7 | Entered Access 22692 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 22700 | -1/Access | Identified Exp. Hacking Suite 22714 | -1/Access | Lost 3 parts (2n1u) 22735 | -1/Access | Identified Enh. Gamma Bomb Array 22780 | -1/Access | Zion Zionite Resupply teleported in 23054 | -1/Access | Zion Hacker squad teleported in 23192 | -1/Access | First assault squad dispatched 23302 | -1/Access | Build established: Generator-Mutant 23515 | -1/Access | Zion Heavy squad teleported in 23527 | -1/Access | Zion Heavy squad teleported in 23540 | -1/Access | Discovered new exit (range 8) 23542 | -1/Access | Zion Light squad teleported in 23557 | -1/Access | Identified exit to Command 23590 | -1/Access | Entered Command 23590 | -1/Command | Accompanied by 7 allies 23649 | -1/Command | Incoming investigation squad redirected 23726 | -1/Command | Disengaged cave seal 23726 | -1/Command | Zionites emerged from the dark tunnel 23953 | -1/Command | Build established: Scavenger-Gladiator 23966 | -1/Command | Retrieved Zion intel report: Active Terminals 23984 | -1/Command | Retrieved Zion intel report: Component Stockpiles 24020 | -1/Command | Disengaged cave seal 24020 | -1/Command | Zionites emerged from the dark tunnel 24053 | -1/Command | Retrieved Zion intel report: Main Access 24053 | -1/Command | Identified exit to Surface 24073 | -1/Command | Found Unknown Device 24073 | -1/Command | Identified Antimissile System 24116 | -1/Command | First assault squad dispatched 24141 | -1/Command | Incoming assault squad redirected 24154 | -1/Command | High security lockdown imminent 24234 | -1/Command | High security lockdown engaged 24358 | -1/Command | Spotted M Guard 24358 | -1/Command | Spotted Combat Programmer 24359 | -1/Command | Spotted Combat Programmer 24359 | -1/Command | Spotted M Guard 24364 | -1/Command | Combat Programmer assimilated allied 97-69L(d) 24366 | -1/Command | Build established: Commander-Gladiator 24376 | -1/Command | Destroyed Combat Programmer 24380 | -1/Command | Allies destroyed M Guard 24382 | -1/Command | Allies destroyed Combat Programmer 24382 | -1/Command | All MAIN.C guards destroyed 24423 | -1/Command | Destroyed Investigator 24453 | -1/Command | Destroyed 7 combat bots 24496 | -1/Command | Destroyed 10 combat bots 24528 | -1/Command | Lost 3 parts (2p1n) 24534 | -1/Command | Spotted Executioner 24534 | -1/Command | 0b10 Conduit disabled 24536 | -1/Command | Destroyed Executioner 24539 | -1/Command | Met MAIN.C 24547 | -1/Command | Spotted Executioner 24547 | -1/Command | Spotted Striker 24554 | -1/Command | Destroyed Executioner 24556 | -1/Command | Destroyed Striker 24572 | -1/Command | System corruption reached 10% 24578 | -1/Command | Destroyed 24 combat bots 24592 | -1/Command | Lost 3 parts (1p1n1u) 24614 | -1/Command | Destroyed MAIN.C Shell 24616 | -1/Command | MAIN.C activated Command garrisons 24696 | -1/Command | Core integrity fell below 50% 24699 | -1/Command | Crushed by falling debris 24702 | -1/Command | Emitted hypermatrix ping 24703 | -1/Command | System corruption reached 30% 24704 | -1/Command | Core integrity fell below 20% 24705 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 24699_ Microactuators destroyed. 24699_ System corrupted by crushing effect (+3). 24699_ Hdn. Centrium Leg destroyed. 24699_ Dropped Huge Storage Unit. 24700_ Slug penetrates Earth. 24700_ Penetrated by Slug. 24700_ Hvy. Rocket Launcher destroyed. 24701_ Penetrated by Slug. 24701_ Slug penetrates Wall. 24701_ Knocked back. 24702_ Emitted hypermatrix ping. 24702_ Slammed into G-73 Enforcer. 24702_ Exp. Energy Well destroyed. 24702_ System corrupted by crushing effect (+5). 24703_ Critical hit (Burn: +37). 24703_ Penetrated by Slug. 24703_ Slammed into G-73 Enforcer. 24704_ System corrupted: Component data lost. 24704_ Slammed into G-73 Enforcer. 24704_ Destabilizing: System corrupted (+1). 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