Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 20:38:46

Player: Waste

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (486)      486
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 1468

 Bonus
-------
Follower Combat Kills      67

 Cogmind 
---------
Core Integrity             129/250
Matter                     290/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
    Improved Heat Sink
       Large Storage Unit
>            --- WEAPON (2) -------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY (15) ---
             Ion Engine
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
       Light Fission Core
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Weapon Shielding
             Autogun
             Autogun
             Autogun
             Grenade Launcher
             Grenade Launcher
   Makeshift Axe

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
             Wheel
             Wheel
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
>            --- WEAPON -----------
       Heavy Assault Rifle
       Heavy Assault Rifle
>            --- INVENTORY --------
             Ion Engine
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
       Light Fission Core
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Weapon Shielding
             Autogun
             Autogun
             Autogun
             Grenade Launcher
             Grenade Launcher
   Makeshift Axe
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 1   13  2   1   .   
  Power                    4    | .   2   1   1   .   
    Engine                 2    | .   .   1   1   .   
    Core                   2    | .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   6   .   .   .   
    Treads                 2    | .   2   .   .   .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  3    | .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   1   1   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 1   4   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   5   1   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               4    | .   4   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   1   .   .   .   
  Highest Loss Streak      3    | .   3   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  95  100 100 
  Engine                   11   | .   11  9   14  14  
  Core                     1    | .   2   .   .   .   
  Leg                      7    | .   14  .   .   .   
  Wheel                    18   | .   9   28  28  28  
  Device                   6    | .   .   13  14  14  
  Storage                  21   | .   27  14  14  14  
  Energy Gun               6    | .   11  .   .   .   
  Ballistic Gun            21   | .   15  28  28  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 14  36  32  32  32  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | .   3   1   1   1   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  
  Most Carried             15   | 6   15  15  15  15  
  Average Carried          13   | 6   12  14  14  15  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  14  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           469  | 162 200 107 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            713  | .   598 115 .   .   
  Parts                    43   | .   37  6   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  18   | .   14  4   .   .   
  Guns                     17   | .   13  4   .   .   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          6    | .   6   .   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  7    | .   5   2   .   .   
  Grunt                    11   | .   9   2   .   .   
Best Kill Streak           5    | .   5   2   .   .   
  Combat Bots Only         4    | .   4   2   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        89   | .    60   29   .    .    
  Missed                   26   | .    20   6    .    .    
Damage Taken               896  | .    623  273  .    .    
  Core                     121  | .    56   65   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              68   | .    56   12   .    .    
  Largest                  2    | .    2    2    .    .    
  Hottest                  100  | .    100  46   .    .    
Shots Fired                134  | .    110  24   .    .    
  Gun                      134  | .    110  24   .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  76   | .    52   24   .    .    
  Thermal                  58   | .    58   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | .    24   25   .    .    
  Robot Miss Streak        4    | .    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           101  | .    87   14   .    .    
  Core Hits                37   | .    31   6    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    
    Burn                   3    | .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1140 | .    933  207  .    .    
  Guns                     1140 | .    933  207  .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  526  | .    319  207  .    .    
  Thermal                  614  | .    614  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        234  | .    234  20   .    .    
  Average Temperature      73   | .    76   13   .    .    
  Received Heat Transfer   273  | .    156  117  .    .    
  Effects                  1    | .    1    .    .    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    
  Heat Transferred         1961 | .    1961 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             212  | .   207 212 .   .   
  Initial                  33   | .   .   33  .   .   
  Average                  86   | .   78  107 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         89   | 100 97  73  .   100 
  Level 1                  10   | .   2   26  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   23  7   .   .   
  Peak Tracking Total      4    | .   4   3   .   .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   7   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   17  .   .   .   
  Successful               7    | .   7   .   .   .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   13  .   .   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   3   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               4    | .   .   4   .   .   
  Largest Group            4    | .   .   4   4   3   
  Highest-Rated Group      71   | .   .   71  71  40  
  Highest-Rated Ally       31   | .   .   31  31  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   
  Total Damage             111  | .   .   111 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1937 | 2   990 509 414 22  
Spaces Moved               1445 | 1   538 464 419 23  
  Core                     .    | .   .   .   .   .   
  Treads                   3    | .   3   .   .   .   
  Legs                     172  | 1   171 .   .   .   
  Wheels                   1270 | .   364 464 419 23  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            95   | 120 95  95  95  95  
  Average Speed            111  | 120 138 95  95  95  
  Slowest Speed            330  | 120 330 95  95  95  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       56   | 2   92  86  88  12  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1652 | 1   682 511 435 23  
  Wait                     90   | .   54  25  11  .   
  Move                     1441 | .   537 463 418 23  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | .   14  4   3   .   
  Fast Attach              9    | .   8   1   .   .   
  Attach                   6    | .   4   1   1   .   
  Detach                   2    | .   2   .   .   .   
  Swap                     2    | 1   1   .   .   .   
  Drop                     13   | .   6   5   2   .   
  Fire                     68   | .   56  12  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 4)
  311 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 12)
  782 | -10/Materials | Discovered new exit (range 9)
  813 | -10/Materials | Lost 3 parts (2n1w)
  891 | -10/Materials | Discovered new exit (range 8)
  946 | -10/Materials | Discovered new exit (range 9)
  993 | -10/Materials | Entered Mines
 1040 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1126 | -10/Mines     | Learned 2 Materials zone layouts
 1208 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1223 | -10/Mines     | Discovered new exit (range 15)
 1273 | -10/Mines     | Escorted by a lone wolf Derelict
 1360 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1483 | -10/Mines     | Discovered new exit (range 5)
 1502 | -10/Mines     | Entered Exiles
 1502 | -10/Exiles    | Found Exiles lab abandoned
 1502 | -10/Exiles    | Accompanied by 4 allies
 1568 | -10/Exiles    | Discovered new exit (range 14)
 1899 | -10/Exiles    | Discovered new exit (range 12)
 1916 | -10/Exiles    | Entered Mines
 1916 | -9/Mines      | Accompanied by 3 allies
 1928 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1938 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01528_ Acquired Rigged Rnf. Deuterium Engine.
01568_ EXIT=FOUND
01668_ Connecting with EX-Prototypes Database...
01668_ Current location identified: Exiles
01899_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01922_ A derelict emerges from the shadows.
01923_ 5P-CHK(g): "Some of my friends down here think you need a mining
  laser when you travel the depths."
01924_ 5P-CHK(g): "You know what I say? NO!"
01925_ 5P-CHK(g): "Everyone knows a good old rocket launcher goes a long
  way."
01926_ 5P-CHK(g): "Need to get rid of a swarm? Done. Need a big hole in
  the wall? Done."
01927_ 5P-CHK(g): "Need a small hole in the wall? Leave that to the mining
  laser wimps, I say!"
01928_ 5P-CHK(g): "Would you like a rocket launcher? I know I would if I
  were you, so I'm going to lend you mine."
01928_ 5P-CHK(g) slips back into the shadows.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????# ##     #????????????           |
| ????????????#####?# #?#    #????????????           |
| ???????????##   ### ###    #????????????           |
| ???###?????#             @ #????????????           |
| ??##  ####?#      gg        #???????????           |
| ?##      ####     #####     #???????????           |
| ##          ]    ##???#     #???????????           |
| #               ##????#        ?????????           |
|           #######?????##   #####????????           |
|           #????????????#####????????????           |
|          ##?????????????????????????????           |
|         ##??????????????????????????????           |
|   ##    ##??????????????????????????????           |
| #??##    ##?????????????????????????????           |
| ????#     #?????????????????????????????           |
| ????##    #?????????????????????????????           |
| ?????##  ##?????????????????????????????           |
| ??????####??????????????????????????????           |
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| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
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| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresCoreMicrothruster
  Manual?         0
Play Time         00:10:04
  Cumulative      224.9 hours
  Start           2024.05.17 @ 20:27:09
  End             2024.05.17 @ 20:38:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          284
  Rogue           284
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/1/0/1/1/0/0/1/0
Lore%             71
Gallery%          80
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76bc154b-13f6-4a02-9e45-6fc00cd15a9e