Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.21 @ 17:16:01 Player: fwankie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3557) 3557 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 7445 Bonus ------- High Alert Combat Kills 198 Cogmind --------- Core Integrity 450/850 Matter 10/300 Energy 370/370 System Corruption 1% Temperature Danger (417) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Targeting Computer Core Analyzer ECM Suite Hardened Heavy Armor Plating > --- WEAPON (3) ------- Improved Heavy Laser Heavy Ion Cannon Heavy Machine Gun > --- INVENTORY (15) --- Light Fission Core Large Matter Pod (7) Structural Scanner Improved Sensor Array Matter Filter Improved Field Recycling Unit (0) Heavy Plasma Cannon Mini Assault Cannon Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Light Fission Core Fusion Compressor Carbon-fiber Leg Large Matter Pod Structural Scanner Improved Sensor Array Matter Filter ECM Suite Improved Field Recycling Unit Improved Heavy Laser Heavy Ion Cannon Heavy Plasma Cannon Enhanced Autogun Heavy Machine Gun Rocket Array [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 71 | 6 2 16 19 11 17 Power 10 | 1 . 2 3 1 3 Engine 6 | 1 . 2 2 1 . Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 19 | 2 . 4 3 6 4 Treads . | . . . . . . Leg 18 | 2 . 3 3 6 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 9 | 1 2 1 2 1 2 Device 2 | . . 1 . . 1 Storage 3 | 1 1 . . 1 . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 33 | 2 . 9 11 3 8 Energy Gun 10 | . . 1 7 . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 11 | 2 . 3 1 2 3 Ballistic Cannon 6 | . . 3 2 1 . Launcher 4 | . . 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 3 3 1 1 Parts Lost 19 | . . 5 7 4 3 Power 3 | . . . 2 1 . Propulsion 9 | . . 2 2 2 3 Utility . | . . . . . . Weapon 7 | . . 3 3 1 . Highest Loss Streak 4 | . . 4 2 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 98 98 99 91 Engine 11 | . 14 21 13 10 2 Core 4 | . . . 3 4 10 Leg 24 | . 28 21 26 22 24 Device 2 | . . 11 . . . Storage 10 | . 14 11 9 15 6 Processor 19 | . 10 11 26 23 18 Protection 1 | . . . . . 6 Energy Gun 6 | . . . 13 11 3 Ballistic Gun 8 | . 28 17 . 4 7 Ballistic Cannon 3 | . . 1 4 4 4 Peak Build Rating 56 | 6 7 15 26 39 56 Average Rating 30 | 4 6 12 21 35 51 On Entrance 14 | . 6 7 12 24 38 Naked Turns . | . . . . . . Heaviest Build 74 | 12 27 40 41 45 74 Greatest Support 63 | 20 20 20 30 46 63 Greatest Overweight (x) 4 | . 1 1 1 4 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 Most Carried 15 | 3 4 12 15 15 15 Average Carried 10 | . . 8 9 11 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | . 3 11 6 15 9 Class Distribution -------------------- 43% | Mutant 32% | Gunner 20% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2222 | 232 119 798 389 260 424 Remotely . | . . . . . . Salvage Created 3935 | . 160 1292 902 772 809 Parts 241 | . 6 95 58 49 33 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 4 | . . 2 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 4 30 25 14 10 Guns 51 | . 4 23 11 9 4 Cannons 21 | . . . 12 4 5 AOE 10 | . . 7 1 1 1 Classes Destroyed 13 | . 3 6 . 3 1 Worker 5 | . 1 . . 2 2 Builder 6 | . . 1 1 . 4 Tunneler 2 | . . . . 1 1 Hauler 2 | . . 1 . . 1 Recycler 4 | . . 1 . 1 2 Watcher 4 | . . 3 . 1 . Swarmer 15 | . 2 3 9 1 . Grunt 45 | . 2 19 11 6 7 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . 1 . Sentry 15 | . . 7 5 3 . Programmer 4 | . . . . 3 1 Behemoth 1 | . . . . . 1 Best Kill Streak 13 | . 2 7 7 5 13 Combat Bots Only 7 | . 2 6 7 4 2 Max Kills in Single Turn 5 | . 1 4 2 4 5 Gunslinging . | . . . . . . Exploded 2 | . . 2 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 400 | . 12 120 117 76 75 Missed 122 | . 3 40 43 21 15 Damage Taken 4122 | . 89 945 826 763 1499 Core 1038 | . 25 155 121 337 400 Absorbed by Shields . | . . . . . . Ignored by Resistances 1034 | . 26 276 239 189 304 Core Remaining (%) 76 | 100 90 61 78 51 . Volleys Fired 190 | . 13 75 52 24 26 Largest 3 | . 2 2 2 3 3 Hottest 170 | . 40 60 122 170 138 Shots Fired 417 | . 27 144 101 70 75 Gun 306 | . 27 131 47 54 47 Cannon 93 | . . . 54 16 23 Launcher 18 | . . 13 . . 5 Special . | . . . . . . Kinetic 285 | . 27 131 54 23 50 Thermal 73 | . . . 6 47 20 Explosive 18 | . . 13 . . 5 Electromagnetic 41 | . . . 41 . . Robot Hit Streak 36 | . 4 36 28 19 26 Robot Miss Streak 3 | . 3 1 3 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 3 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 321 | . 16 121 82 49 53 Core Hits 193 | . 7 60 41 31 54 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 10 | . . 1 3 3 3 Burn 4 | . . . . 3 1 Destroy 2 | . . 1 . . 1 Blast 2 | . . . 1 . 1 Corrupt 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8167 | . 186 2183 1601 1553 2644 Guns 4019 | . 186 1645 667 818 703 Cannons 1577 | . . . 770 333 474 Explosions 2571 | . . 538 164 402 1467 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3854 | . 186 1645 770 436 817 Thermal 1693 | . . 32 184 1117 360 Explosive 1973 | . . 506 . . 1467 Electromagnetic 647 | . . . 647 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . 2 2 1 Average Corruption 1 | . 1 . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . 1 . 10 10 7 Message Errors 6 | . . . 2 2 2 Matter Fused 7 | . . . 2 4 1 Heat Flow Errors 5 | . . . 2 2 1 Energy Discharges 2 | . . . 1 . 1 Data Loss (major) 3 | . . . 1 1 1 Misfires 2 | . 1 . . . 1 Weapon Failures 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 266 | . . 72 6 181 7 Projectiles . | . . . . . . Explosions 266 | . . 72 6 181 7 Melee . | . . . . . . Knockbacks 24 | . . . 18 2 4 Impact . | . . . . . . Kinetic 18 | . . . 12 2 4 Secondary 6 | . . . 6 . . Self-Inflicted Damage 526 | . . 126 52 144 204 Shots 20 | . . 4 2 2 12 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 590 | . 15 24 370 590 576 Average Temperature 135 | . 4 8 97 168 202 Received Heat Transfer 1458 | . 51 399 486 126 396 Effects 37 | . . . 5 8 24 Shutdowns 9 | . . . 1 2 6 Energy Bleed 4 | . . . 1 1 2 Interference 12 | . . . 3 3 6 Matter Decay 4 | . . . . . 4 Short Circuit 4 | . . . . 1 3 Damage (core) 4 | . . . . 1 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 2609 | . . 50 237 1730 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 701 | . 158 701 666 294 216 Initial 208 | . . 56 180 208 . Average 194 | . 87 304 351 178 36 Maximum Alert Level 3 | . . 3 2 1 1 Low Security (%) 52 | 100 100 22 16 49 96 Level 1 36 | . . 58 44 50 3 Level 2 9 | . . 11 39 . . Level 3 1 | . . 7 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 4 3 4 4 Investigation 4 | . . 2 1 . 1 Extermination 4 | . . . . 3 1 Reinforcement 7 | . . 2 2 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 9 39 36 16 17 Peak Tracking Total 9 | . 3 6 9 3 5 Tactical Retreats 12 | . 2 3 3 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 2 3 3 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 15 | . . 3 4 6 2 Max in Single Turn 5 | . . 1 1 5 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 3 1 5 2 Terminals 10 | . 2 3 1 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 22 | . 3 5 2 6 6 Successful 13 | . 1 2 2 5 3 Failed 9 | . 2 3 . 1 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 3 5 2 3 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 2 2 3 2 Record 4 | . . . 2 . 2 Robot Analysis 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Alert Level 1 | . . 1 . . . Locate Traps 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 . 2 2 Full Trace Events 3 | . 1 1 . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5549 | 47 319 1242 938 1635 1368 Spaces Moved 2531 | 32 205 497 348 855 594 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 2525 | 26 205 497 348 855 594 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 120 120 Average Speed 174 | 106 126 190 190 175 173 Slowest Speed 400 | 120 190 190 190 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 46 57 38 27 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 179 | . . 101 9 34 35 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 176 | . . 101 9 32 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3282 | 45 240 650 525 940 882 Wait 366 | . 13 38 70 30 215 Move 2526 | 31 204 496 347 854 594 Hop . | . . . . . . Pick Up 80 | 7 6 20 16 18 13 Fast Attach . | . . . . . . Attach 38 | 6 1 9 10 7 5 Detach 1 | . . . . . 1 Swap 33 | . 1 7 9 4 12 Drop 39 | 1 2 5 12 3 16 Fire 190 | . 13 75 52 24 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 9 | . . . 9 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 3) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 849 | -9/Materials | Discovered new exit (range 12) 1282 | -9/Materials | Lost 4 parts (2n2w) 1487 | -9/Materials | Discovered new exit (range 8) 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1900 | -8/Materials | Found Prototype Launcher 1901 | -8/Materials | Identified Rocket Array 1905 | -8/Materials | Found Rocket Array 1908 | -8/Materials | Found Faulty Rocket Array 1912 | -8/Materials | Found Faulty Rocket Array 2371 | -8/Materials | Destroyed 7 combat bots 2519 | -8/Materials | Discovered new exit (range 16) 2545 | -8/Materials | Identified exit to Factory 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2894 | -7/Factory | Build established: Gunner 3372 | -7/Factory | Discovered new exit (range 8) 3620 | -7/Factory | Identified exit to Lower Caves 3845 | -7/Factory | Build established: Scavenger-Gunner 3944 | -7/Factory | Discovered new exit (range 9) 4180 | -7/Factory | Identified exit to Factory 4182 | -7/Factory | Entered another Factory area 4182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4935 | -6/Factory | Build established: Gunner 5282 | -6/Factory | Spotted B-75 Beast 5332 | -6/Factory | Destroyed B-75 Beast 5550 | -6/Factory | Self-destructed Last Messages --------------- 05337_ The unstable cave ceiling collapses. 05337_ K-01 Serf collects debris. 05337_ Dropped Broken Hvy. Machine Gun. 05338_ Dropped Fusion Compressor. 05341_ Overheating: Core damaged (-110). 05342_ Overheating: System interference. 05342_ Core Analyzer temporarily disabled. 05342_ Hvy. Machine Gun temporarily disabled. 05342_ Targeting Computer temporarily disabled. 05343_ Power failure, Fission Core shutdown. 05343_ Power failure, Lgt. Nuclear Core shutdown. 05347_ Hvy. Machine Gun broken. 05347_ Overheating: Short circuit. 05354_ Overheating: Energy bleed (-77). 05380_ Dropped Broken Hvy. Machine Gun. 05503_ System corrupted: Substantial component data lost. 05543_ Imp. Carbon-fiber Leg destroyed. 05544_ B-48 Gladiator suffers critical hit (Burn). 05544_ B-48 Gladiator destroyed. 05550_ Power failure, Fission Core shutdown. Map ----- +----------------------------------------------------+ | ??????? 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