Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.21 @ 17:16:01

Player: fwankie

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (106)     530
Value Destroyed (3557)     3557
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 7445

 Bonus
-------
High Alert Combat Kills    198

 Cogmind 
---------
Core Integrity             450/850
Matter                     10/300
Energy                     370/370
System Corruption          1%
Temperature                Danger (417)
Movement                   Walking (260) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
           Targeting Computer
           Core Analyzer
           ECM Suite
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
  Improved Heavy Laser
     Heavy Ion Cannon
     Heavy Machine Gun
>          --- INVENTORY (15) ---
     Light Fission Core
     Large Matter Pod (7)
           Structural Scanner
  Improved Sensor Array
           Matter Filter
  Improved Field Recycling Unit (0)
     Heavy Plasma Cannon
      Mini Assault Cannon
           Rocket Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
           Targeting Computer
           Core Analyzer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
      Mini Assault Cannon
>          --- INVENTORY --------
     Light Fission Core
           Fusion Compressor
           Carbon-fiber Leg
     Large Matter Pod
           Structural Scanner
  Improved Sensor Array
           Matter Filter
           ECM Suite
  Improved Field Recycling Unit
  Improved Heavy Laser
     Heavy Ion Cannon
     Heavy Plasma Cannon
  Enhanced Autogun
     Heavy Machine Gun
           Rocket Array
[Rating: 56]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             71   | 6   2   16  19  11  17  
  Power                    10   | 1   .   2   3   1   3   
    Engine                 6    | 1   .   2   2   1   .   
    Core                   4    | .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   4   3   6   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    18   | 2   .   3   3   6   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  9    | 1   2   1   2   1   2   
    Device                 2    | .   .   1   .   .   1   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   1   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   .   9   11  3   8   
    Energy Gun             10   | .   .   1   7   .   2   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          11   | 2   .   3   1   2   3   
    Ballistic Cannon       6    | .   .   3   2   1   .   
    Launcher               4    | .   .   2   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   3   3   1   1   
Parts Lost                 19   | .   .   5   7   4   3   
  Power                    3    | .   .   .   2   1   .   
  Propulsion               9    | .   .   2   2   2   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   7    | .   .   3   3   1   .   
  Highest Loss Streak      4    | .   .   4   2   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  98  98  99  91  
  Engine                   11   | .   14  21  13  10  2   
  Core                     4    | .   .   .   3   4   10  
  Leg                      24   | .   28  21  26  22  24  
  Device                   2    | .   .   11  .   .   .   
  Storage                  10   | .   14  11  9   15  6   
  Processor                19   | .   10  11  26  23  18  
  Protection               1    | .   .   .   .   .   6   
  Energy Gun               6    | .   .   .   13  11  3   
  Ballistic Gun            8    | .   28  17  .   4   7   
  Ballistic Cannon         3    | .   .   1   4   4   4   
Peak Build Rating          56   | 6   7   15  26  39  56  
  Average Rating           30   | 4   6   12  21  35  51  
  On Entrance              14   | .   6   7   12  24  38  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             74   | 12  27  40  41  45  74  
  Greatest Support         63   | 20  20  20  30  46  63  
  Greatest Overweight (x)  4    | .   1   1   1   4   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  15  15  
  Most Carried             15   | 3   4   12  15  15  15  
  Average Carried          10   | .   .   8   9   11  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | .   3   11  6   15  9   

 Class Distribution 
--------------------
 43% | Mutant
 32% | Gunner
 20% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2222 | 232  119  798  389  260  424  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3935 | .    160  1292 902  772  809  
  Parts                    241  | .    6    95   58   49   33   
Haulers Intercepted        2    | .    .    1    .    .    1    
Recyclers Shooed           4    | .    .    2    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  83   | .   4   30  25  14  10  
  Guns                     51   | .   4   23  11  9   4   
  Cannons                  21   | .   .   .   12  4   5   
  AOE                      10   | .   .   7   1   1   1   
Classes Destroyed          13   | .   3   6   .   3   1   
  Worker                   5    | .   1   .   .   2   2   
  Builder                  6    | .   .   1   1   .   4   
  Tunneler                 2    | .   .   .   .   1   1   
  Hauler                   2    | .   .   1   .   .   1   
  Recycler                 4    | .   .   1   .   1   2   
  Watcher                  4    | .   .   3   .   1   .   
  Swarmer                  15   | .   2   3   9   1   .   
  Grunt                    45   | .   2   19  11  6   7   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   15   | .   .   7   5   3   .   
  Programmer               4    | .   .   .   .   3   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           13   | .   2   7   7   5   13  
  Combat Bots Only         7    | .   2   6   7   4   2   
Max Kills in Single Turn   5    | .   1   4   2   4   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        400  | .    12   120  117  76   75   
  Missed                   122  | .    3    40   43   21   15   
Damage Taken               4122 | .    89   945  826  763  1499 
  Core                     1038 | .    25   155  121  337  400  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   1034 | .    26   276  239  189  304  
Core Remaining (%)         76   | 100  90   61   78   51   .    
Volleys Fired              190  | .    13   75   52   24   26   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  170  | .    40   60   122  170  138  
Shots Fired                417  | .    27   144  101  70   75   
  Gun                      306  | .    27   131  47   54   47   
  Cannon                   93   | .    .    .    54   16   23   
  Launcher                 18   | .    .    13   .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  285  | .    27   131  54   23   50   
  Thermal                  73   | .    .    .    6    47   20   
  Explosive                18   | .    .    13   .    .    5    
  Electromagnetic          41   | .    .    .    41   .    .    
  Robot Hit Streak         36   | .    4    36   28   19   26   
  Robot Miss Streak        3    | .    3    1    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    3    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           321  | .    16   121  82   49   53   
  Core Hits                193  | .    7    60   41   31   54   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    
  Critical Strikes         10   | .    .    1    3    3    3    
    Burn                   4    | .    .    .    .    3    1    
    Destroy                2    | .    .    1    .    .    1    
    Blast                  2    | .    .    .    1    .    1    
    Corrupt                2    | .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8167 | .    186  2183 1601 1553 2644 
  Guns                     4019 | .    186  1645 667  818  703  
  Cannons                  1577 | .    .    .    770  333  474  
  Explosions               2571 | .    .    538  164  402  1467 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3854 | .    186  1645 770  436  817  
  Thermal                  1693 | .    .    32   184  1117 360  
  Explosive                1973 | .    .    506  .    .    1467 
  Electromagnetic          647  | .    .    .    647  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    2    2    1    
  Average Corruption       1    | .    1    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  28   | .    1    .    10   10   7    
    Message Errors         6    | .    .    .    2    2    2    
    Matter Fused           7    | .    .    .    2    4    1    
    Heat Flow Errors       5    | .    .    .    2    2    1    
    Energy Discharges      2    | .    .    .    1    .    1    
    Data Loss (major)      3    | .    .    .    1    1    1    
    Misfires               2    | .    1    .    .    .    1    
    Weapon Failures        3    | .    .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            266  | .    .    72   6    181  7    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               266  | .    .    72   6    181  7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    18   2    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    12   2    4    
  Secondary                6    | .    .    .    6    .    .    
Self-Inflicted Damage      526  | .    .    126  52   144  204  
  Shots                    20   | .    .    4    2    2    12   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        590  | .    15   24   370  590  576  
  Average Temperature      135  | .    4    8    97   168  202  
  Received Heat Transfer   1458 | .    51   399  486  126  396  
  Effects                  37   | .    .    .    5    8    24   
    Shutdowns              9    | .    .    .    1    2    6    
    Energy Bleed           4    | .    .    .    1    1    2    
    Interference           12   | .    .    .    3    3    6    
    Matter Decay           4    | .    .    .    .    .    4    
    Short Circuit          4    | .    .    .    .    1    3    
    Damage (core)          4    | .    .    .    .    1    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    5    .    
  Heat Transferred         2609 | .    .    50   237  1730 592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             701  | .   158 701 666 294 216 
  Initial                  208  | .   .   56  180 208 .   
  Average                  194  | .   87  304 351 178 36  
Maximum Alert Level        3    | .   .   3   2   1   1   
  Low Security (%)         52   | 100 100 22  16  49  96  
  Level 1                  36   | .   .   58  44  50  3   
  Level 2                  9    | .   .   11  39  .   .   
  Level 3                  1    | .   .   7   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   4   3   4   4   
  Investigation            4    | .   .   2   1   .   1   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            7    | .   .   2   2   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           7    | .   .   3   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              117  | .   9   39  36  16  17  
  Peak Tracking Total      9    | .   3   6   9   3   5   
  Tactical Retreats        12   | .   2   3   3   1   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            10   | .   2   3   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          15   | .   .   3   4   6   2   
  Max in Single Turn       5    | .   .   1   1   5   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   2   3   1   5   2   
  Terminals                10   | .   2   3   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   3   5   2   6   6   
  Successful               13   | .   1   2   2   5   3   
  Failed                   9    | .   2   3   .   1   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                17   | .   3   5   2   3   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   1   2   2   3   2   
  Record                   4    | .   .   .   2   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   1   3   .   2   2   
  Full Trace Events        3    | .   1   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5549 | 47   319  1242 938  1635 1368 
Spaces Moved               2531 | 32   205  497  348  855  594  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2525 | 26   205  497  348  855  594  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  120  120  
  Average Speed            174  | 106  126  190  190  175  173  
  Slowest Speed            400  | 120  190  190  190  400  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    46   57   38   27   20   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          179  | .    .    101  9    34   35   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    2    1    
  AOE                      176  | .    .    101  9    32   34   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      3282 | 45  240 650 525 940 882 
  Wait                     366  | .   13  38  70  30  215 
  Move                     2526 | 31  204 496 347 854 594 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  80   | 7   6   20  16  18  13  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   38   | 6   1   9   10  7   5   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     33   | .   1   7   9   4   12  
  Drop                     39   | 1   2   5   12  3   16  
  Fire                     190  | .   13  75  52  24  26  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   9    | .   .   .   9   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 3)
  367 | -10/Materials | Entered another Materials area
  367 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  849 | -9/Materials  | Discovered new exit (range 12)
 1282 | -9/Materials  | Lost 4 parts (2n2w)
 1487 | -9/Materials  | Discovered new exit (range 8)
 1609 | -9/Materials  | Entered another Materials area
 1609 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1900 | -8/Materials  | Found Prototype Launcher
 1901 | -8/Materials  | Identified Rocket Array
 1905 | -8/Materials  | Found Rocket Array
 1908 | -8/Materials  | Found Faulty Rocket Array
 1912 | -8/Materials  | Found Faulty Rocket Array
 2371 | -8/Materials  | Destroyed 7 combat bots
 2519 | -8/Materials  | Discovered new exit (range 16)
 2545 | -8/Materials  | Identified exit to Factory
 2547 | -8/Materials  | Entered Factory
 2547 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2894 | -7/Factory    | Build established: Gunner
 3372 | -7/Factory    | Discovered new exit (range 8)
 3620 | -7/Factory    | Identified exit to Lower Caves
 3845 | -7/Factory    | Build established: Scavenger-Gunner
 3944 | -7/Factory    | Discovered new exit (range 9)
 4180 | -7/Factory    | Identified exit to Factory
 4182 | -7/Factory    | Entered another Factory area
 4182 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4935 | -6/Factory    | Build established: Gunner
 5282 | -6/Factory    | Spotted B-75 Beast
 5332 | -6/Factory    | Destroyed B-75 Beast
 5550 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05337_ The unstable cave ceiling collapses.
05337_ K-01 Serf collects debris.
05337_ Dropped Broken Hvy. Machine Gun.
05338_ Dropped Fusion Compressor.
05341_ Overheating: Core damaged (-110).
05342_ Overheating: System interference.
05342_ Core Analyzer temporarily disabled.
05342_ Hvy. Machine Gun temporarily disabled.
05342_ Targeting Computer temporarily disabled.
05343_ Power failure, Fission Core shutdown.
05343_ Power failure, Lgt. Nuclear Core shutdown.
05347_ Hvy. Machine Gun broken.
05347_ Overheating: Short circuit.
05354_ Overheating: Energy bleed (-77).
05380_ Dropped Broken Hvy. Machine Gun.
05503_ System corrupted: Substantial component data lost.
05543_ Imp. Carbon-fiber Leg destroyed.
05544_ B-48 Gladiator suffers critical hit (Burn).
05544_ B-48 Gladiator destroyed.
05550_ Power failure, Fission Core shutdown.

 Map 
-----
+----------------------------------------------------+
| ???????             T                     *=   % ! |
| ???????                                            |
| ????????                                           |
| ??????????????##                  #####            |
| ???????????????#         ## T######???#       #    |
| ???????????????##### #########????????#       #  ? |
| ???????????????????# #????????????????#       #??? |
| ???????????????????#+##################       #??? |
| ???????????????????#            +             #??? |
| ???????????????????# ""         #######+##### ???? |
| ???????????????????# "Y         #???????????? ???? |
| ???????????????????# ""         #???????????? ???? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #???????????? #??? |
| ???????????????????#   """ """  #############/#??? |
| ???????????????????#   """ """  ##            #??? |
| ???????????????????#   """ """  ##            #??? |
| ???????????????????#    ""  ""  ##            #??? |
| ???????????????????#!!  ""  ""  ##            #??? |
| ???????????????????#!!          ##            #??? |
| ???????????????????#######+#######            #??? |
| ???????????????????????#         +            #??? |
| ???????????????????????#         #  !         #??? |
| ???????????????????????#    g g  +            #??? |
| ?????????????????# #####  * g#####            #??? |
| ?????????????????#       @%= #???#            #??? |
| ?????????????????#        /! #???#            #??? |
| ?????????????????#           #???#######/####+#??? |
| ?????????????????+           #????????     ??????? |
| ?????????????????#######     #???????#       ????? |
| ???????????????????????#     #???????#     ##+???? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     #???????+     #?????? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     #???????#     #?????? |
| ???????????????????????#     +???????#     +?????? |
| ???????????????????????#     #???????#     #?????? |
| ????????????????????????     ????????#     #?????? |
| ?????????????????????????????????????#     #?????? |
| ??????????????????????????????????????     ??????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          34
Energy Capacity            430
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
 Aluminum Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralGaussBoregun
  Manual?         0
Play Time         00:45:37
  Cumulative      18.2 hours
  Start           2024.11.21 @ 16:11:34
  End             2024.11.21 @ 17:16:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           10
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6513260-5eb0-4998-9a79-d54745eca166