Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 19:22:05

Player: Kersh

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (132)     660
Value Destroyed (4038)     4038
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (130)                130
              TOTAL SCORE: 7688

 Bonus
-------
High Alert Combat Kills    396
Follower Combat Kills      33
Friendly Fire              -299

 Cogmind 
---------
Core Integrity             596/700
Matter                     300/300
Energy                     51/100
System Corruption          6%
Temperature                Cool (34)
Movement                   Treading (123)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Treaded Huge-Airjet Exoskeleton
>              --- UTILITY (8) ------
       Armored Scrap Engine
      Improved Heat Sink
         Large Storage Unit
               Visual Processing Unit
      Improved Signal Interpreter
               Hacking Suite
>              --- WEAPON (2) -------
               Flak Charged Pulse Construct/G
>              --- INVENTORY (15) ---
       Compact Wheel
      Improved Heat Sink
       Compact Matter Pod (150)
               Machine Analyzer
      Improved Sensor Array
      Improved Targeting Computer
      Advanced ECM Suite
      Improved Light Armor Plating
      Improved Light Armor Plating
               System Restoration Module
  High-powered Tractor Beam
          Mini Grenade Launcher
          Mini Grenade Launcher
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
               Nuclear-Ion Core
>              --- PROPULSION -------
               Treaded Huge-Airjet Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
         Large Storage Unit
               Visual Processing Unit
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
               Flak Charged Pulse Construct/G
               Shotgun KE Gauss Construct/C
>              --- INVENTORY --------
       Compact Wheel
      Improved Heat Sink
       Compact Matter Pod
               Machine Analyzer
      Improved Targeting Computer
      Advanced ECM Suite
      Improved Light Armor Plating
      Improved Light Armor Plating
               System Restoration Module
  High-powered Tractor Beam
          Mini Grenade Launcher
          Mini Grenade Launcher
         Heavy Mace
[Rating: 56]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Compact Wheel
  Treads                   Constructs
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             93   | 8   11  6   10  45  2   11  
  Power                    6    | 1   2   .   1   2   .   .   
    Engine                 4    | 1   1   .   .   2   .   .   
    Core                   2    | .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   1   2   13  1   .   
    Treads                 14   | .   .   1   2   11  .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | 2   4   .   .   2   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  33   | 2   2   3   5   9   1   11  
    Device                 20   | 1   1   2   4   5   1   6   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             8    | .   .   .   1   4   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 3   3   2   2   21  .   .   
    Energy Gun             17   | 1   2   .   2   12  .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   1   1   .   4   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   1   .   5   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   .   
Parts Lost                 14   | .   1   2   .   6   .   5   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               6    | .   1   1   .   3   .   1   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   3    | .   .   1   .   1   .   1   
  Highest Loss Streak      2    | .   1   1   .   2   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  99  98  95  67  83  
  Engine                   7    | .   10  .   .   8   10  6   
  Core                     3    | .   3   14  11  2   .   .   
  Treads                   6    | .   .   4   22  15  2   .   
  Wheel                    9    | .   27  23  .   5   5   6   
  Device                   12   | .   14  4   18  12  11  15  
  Storage                  10   | .   14  14  11  11  11  7   
  Processor                10   | .   .   9   11  11  11  15  
  Hackware                 1    | .   .   .   .   .   .   7   
  Protection               3    | .   .   .   2   6   .   6   
  Energy Gun               10   | .   3   9   21  17  11  .   
  Ballistic Gun            4    | .   23  .   .   .   3   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   6   
  Launcher                 1    | .   .   13  .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 13  32  32  35  38  36  43  
  Greatest Support         46   | 26  32  32  43  46  46  28  
  Greatest Overweight (x)  12   | .   1   1   .   12  9   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  
  Most Carried             15   | 4   15  15  15  15  15  14  
  Average Carried          13   | 3   11  14  14  14  12  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   15  14  15  15  14  14  
Scrap Engine Consumption   71   | .   .   .   .   .   36  35  
  Constructs Created       4    | .   .   .   .   .   4   .   
  Constructs Modified      25   | .   .   .   .   .   7   18  

 Class Distribution 
--------------------
 51% | Mutant
 37% | Construct
  7% | Commander-Construct

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
 Construct | -9/Recycling
 Construct | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Matter Collected           1994 | 213  528  277  100  680  64   132  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5137 | 27   783  304  233  1611 1234 945  
  Parts                    285  | 2    55   18   16   97   52   45   
Haulers Intercepted        9    | .    2    .    .    6    .    1    
Recyclers Shooed           8    | .    2    1    .    2    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  91   | .   12  10  7   38  10  14  
  Melee                    8    | .   .   6   .   2   .   .   
  Guns                     53   | .   12  1   7   19  8   6   
  Cannons                  7    | .   .   .   .   .   .   7   
  AOE                      23   | .   .   3   .   17  2   1   
Classes Destroyed          16   | 1   6   1   1   5   1   1   
  Worker                   5    | .   .   .   .   1   .   4   
  Builder                  5    | .   .   .   .   3   1   1   
  Tunneler                 4    | 1   .   3   .   .   .   .   
  Hauler                   9    | .   2   .   .   6   .   1   
  Recycler                 13   | .   3   .   .   1   8   1   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  5    | .   3   .   .   2   .   .   
  Swarmer                  9    | .   6   .   3   .   .   .   
  Grunt                    45   | .   6   8   1   22  2   6   
  Brawler                  4    | .   .   .   .   2   1   1   
  Duelist                  3    | .   .   .   .   2   .   1   
  Protector                2    | .   .   .   .   1   1   .   
  Sentry                   20   | .   .   .   3   11  4   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   3   3   
  Assembled                2    | .   .   2   .   .   .   .   
Best Kill Streak           16   | 1   5   4   3   16  3   6   
  Combat Bots Only         12   | .   3   3   3   12  3   3   
Max Kills in Single Turn   4    | 1   1   3   1   4   3   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 3    | .   .   2   .   3   2   1   
  Melee                    1    | .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Damage Taken               4389 | .    298  387  165  1576 592  1371 
  Core                     651  | .    67   168  16   209  87   104  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   750  | .    .    .    26   100  298  326  
Core Remaining (%)         42   | 100  .    6    .    .    22   .    
Volleys Fired              287  | 3    56   5    17   88   48   70   
  Largest                  2    | 2    2    1    2    2    2    2    
  Hottest                  130  | 40   130  65   130  130  113  118  
Shots Fired                484  | 6    111  8    34   142  72   111  
  Gun                      396  | 6    110  2    34   115  72   57   
  Cannon                   54   | .    .    .    .    .    .    54   
  Launcher                 34   | .    1    6    .    27   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  165  | 6    104  .    .    .    23   32   
  Thermal                  266  | .    6    2    34   111  49   64   
  Explosive                34   | .    1    6    .    27   .    .    
  Electromagnetic          19   | .    .    .    .    4    .    15   
  Robot Hit Streak         18   | 1    7    4    10   18   11   18   
  Robot Miss Streak        7    | 2    4    .    3    2    5    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           360  | 2    66   12   22   108  57   93   
  Core Hits                243  | 2    32   12   10   80   34   73   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         7    | .    .    .    1    6    .    .    
    Burn                   6    | .    .    .    1    5    .    .    
    Smash                  1    | .    .    .    .    1    .    .    
Melee Attacks              33   | .    .    15   .    18   .    .    
  Impact                   33   | .    .    15   .    18   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9279 | 35   825  670  350  3943 1479 1977 
  Guns                     4456 | 35   825  19   350  1382 865  980  
  Cannons                  649  | .    .    .    .    .    .    649  
  Explosions               3505 | .    .    292  .    2255 614  344  
  Melee                    665  | .    .    359  .    306  .    .    
  Ramming                  4    | .    .    .    .    .    .    4    
  Kinetic                  1430 | 35   809  .    .    .    262  324  
  Thermal                  4250 | .    16   19   350  1353 1217 1295 
  Explosive                2521 | .    .    292  .    2229 .    .    
  Electromagnetic          409  | .    .    .    .    55   .    354  
  Impact                   665  | .    .    359  .    306  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    3    .    .    2    6    
  Average Corruption       1    | .    .    3    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  50   | .    .    17   .    .    15   18   
    Message Errors         7    | .    .    5    .    .    .    2    
    Matter Fused           11   | .    .    3    .    .    4    4    
    Heat Flow Errors       5    | .    .    1    .    .    3    1    
    Energy Discharges      8    | .    .    2    .    .    1    5    
    Parts Fused            1    | .    .    1    .    .    .    .    
    Data Loss (minor)      11   | .    .    2    .    .    5    4    
    Data Loss (major)      3    | .    .    .    .    .    1    2    
    Misfires               3    | .    .    3    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            286  | .    .    70   .    129  52   35   
  Projectiles              13   | .    .    .    .    .    .    13   
  Explosions               112  | .    .    25   .    13   52   22   
  Melee                    161  | .    .    45   .    116  .    .    
Knockbacks                 5    | .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      432  | .    .    83   .    212  116  21   
  Shots                    15   | .    .    3    .    7    4    1    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        276  | .    33   204  141  162  257  276  
  Average Temperature      61   | .    14   58   51   53   64   78   
  Received Heat Transfer   1278 | .    78   114  39   543  57   447  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    
  Impact Corruptions       6    | .    .    2    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    .    1    12   1    .    
  Heat Transferred         5660 | .    37   37   888  3548 900  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    1    5    3    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Peak Influence             1068 | 5    263  236  220  1068 459  693  
  Initial                  405  | .    3    96   54   52   405  39   
  Average                  242  | 1    163  129  97   608  232  61   
Maximum Alert Level        3    | .    1    1    1    3    2    2    
  Low Security (%)         61   | 100  51   66   84   21   53   98   
  Level 1                  20   | .    48   33   15   22   23   .    
  Level 2                  7    | .    .    .    .    8    23   1    
  Level 3                  10   | .    .    .    .    47   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          18   | .    1    1    .    11   .    5    
  Investigation            4    | .    .    1    .    3    .    .    
  Extermination            2    | .    .    .    .    .    .    2    
  Reinforcement            7    | .    1    .    .    3    .    3    
  Assault                  2    | .    .    .    .    2    .    .    
  Garrison                 3    | .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Distress Signals           6    | .   .   1   2   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              127  | .   18  10  16  46  10  27  
  Peak Tracking Total      9    | .   3   3   4   9   3   7   
  Tactical Retreats        7    | .   2   1   2   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Traps Triggered            4    | .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   
  Reused                   1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Disabled          31   | .   1   1   .   5   .   24  
  Max in Single Turn       23   | .   1   1   .   2   .   23  
  Garrison Access          2    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac 
Machines Accessed          29   | .   6   2   1   10  6   4   
  Terminals                21   | .   5   .   .   8   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   
Total Hacks                64   | .   13  2   2   25  14  8   
  Successful               30   | .   3   2   2   11  7   5   
  Failed                   34   | .   10  .   .   14  7   3   
    Catastrophic           7    | .   2   .   .   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   8   .   .   8   7   .   
  Terminals                47   | .   10  .   .   17  13  7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   2   6   .   .   
  Recycling Units          4    | .   3   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   
Terminal Hacks             22   | .   3   2   .   7   6   4   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open Door                6    | .   .   2   .   4   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   .   1   1   1   
  Zone Layout              3    | .   1   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   4   .   .   
  Scan Component           3    | .   .   .   1   2   .   .   
  Repair                   3    | .   .   .   1   2   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   .   .   7   5   1   
  Full Trace Events        4    | .   .   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   .   .   
  Time                     108  | .   .   .   38  70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  
------------               Run  | Jun Mat Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac 
Total Allies               4    | .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   4   .   
  Highest-Rated Group      56   | .   .   .   .   .   56  .   
  Highest-Rated Ally       21   | .   .   .   .   .   21  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   
  Total Damage             88   | .   .   .   .   .   88  .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -7   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Turns Passed               7202 | 75   679  774  605  1586 1725 1758 
Spaces Moved               3556 | 57   455  556  266  714  635  873  
  Core                     24   | 1    .    .    .    1    22   .    
  Treads                   898  | .    .    70   266  460  102  .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2592 | 56   455  486  .    253  511  831  
  Hover                    42   | .    .    .    .    .    .    42   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  160  105  112  148  
  Average Speed            145  | 88   100  117  160  147  176  163  
  Slowest Speed            650  | 90   105  240  160  650  500  189  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    75   70   17   90   97   19   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 52   | .    10   17   .    25   .    .    
Terrain Destroyed          316  | .    10   42   .    149  13   102  
  Melee                    9    | .    .    2    .    7    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      307  | .    10   40   .    142  13   102  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  
Total                      5032 | 72   568  646  414  1065 1174 1093 
  Wait                     900  | .    23   54   105  171  419  128  
  Move                     3550 | 56   454  555  265  713  634  873  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  51   | 4    14   5    9    11   2    6    
  Fast Attach              23   | 7    2    1    2    9    2    .    
  Attach                   16   | 1    2    1    3    4    .    5    
  Detach                   11   | 1    2    .    .    3    5    .    
  Swap                     54   | .    7    4    5    32   .    6    
  Drop                     51   | .    8    6    8    16   11   2    
  Fire                     287  | 3    56   5    17   88   48   70   
  Melee                    33   | .    .    15   .    18   .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   55   | .    .    .    .    .    53   2    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 4 exits: Fac x4)

 History 
---------
 Turn | Location      | Event
   29 | -11/Junkyard  | Discovered new exit (range 15)
   76 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Identified exit to Mines
  460 | -10/Materials | Discovered new exit (range 11)
  659 | -10/Materials | Discovered new exit (range 14)
  755 | -10/Materials | Entered Mines
  769 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  823 | -10/Mines     | Discovered new exit (range 7)
  837 | -10/Mines     | Met a Derelict shopkeep closing up shop
  929 | -10/Mines     | Learned location of Zion (-7)
  950 | -10/Mines     | Discovered new exit (range 12)
 1005 | -10/Mines     | Identified exit to Materials
 1273 | -10/Mines     | Excavation squad dispatched
 1273 | -10/Mines     | A large section of the Mines collapsed
 1297 | -10/Mines     | Core integrity fell below 50%
 1500 | -10/Mines     | Core integrity fell below 20%
 1529 | -10/Mines     | Entered Materials
 1529 | -9/Materials  | Evolved 2 slots: Utility x2
 1892 | -9/Materials  | Repaired Imp. Heat Sink
 1948 | -9/Materials  | Discovered new exit (range 14)
 1996 | -9/Materials  | Identified exit to Storage
 2134 | -9/Materials  | Entered Storage
 2934 | -9/Storage    | First assault squad dispatched
 2984 | -9/Storage    | Core integrity fell below 50%
 3029 | -9/Storage    | Destroyed 12 combat bots
 3240 | -9/Storage    | Repaired Imp. Heat Sink
 3274 | -9/Storage    | Repaired Particle Gun
 3313 | -9/Storage    | Used back door to open Recycling access
 3313 | -9/Storage    | Discovered new exit (range 4)
 3525 | -9/Storage    | Discovered new exit (range 16)
 3717 | -9/Storage    | Identified exit to Recycling
 3720 | -9/Storage    | Entered Recycling
 3725 | -9/Recycling  | Found Scrap Engine
 4242 | -9/Recycling  | Build established: Commander-Construct
 4786 | -9/Recycling  | Build established: Construct
 5300 | -9/Recycling  | Discovered new exit (range 15)
 5444 | -9/Recycling  | Identified exit to Factory
 5445 | -9/Recycling  | Entered Factory
 5445 | -7/Factory    | Evolved 4 slots: Utility x4
 5677 | -7/Factory    | Identified exit to Factory
 6915 | -7/Factory    | Cargo convoy interrupted
 7203 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Mass -2
  Renamed Nuclear-Ion Core.
07173_ Critical hit (Burn: +37).
07174_ Door malfunctions.
07179_ ALERT: Rogue bot located, Programmers report to Factory Zone 2R.
07188_ Nuclear-Ion Core destroyed.
07188_ Arm. Scrap Engine damaged due to network destabilization (-10).
07188_ System corrupted by crushing effect (+2).
07190_ Scrap Engine modifies Wheeled Huge-Airjet Exoskeleton:
  Time/Move -20, Max Integrity +37
  Expanded to 2 slots (? T123 S28)
  Renamed Treaded Huge-Airjet Exoskeleton.
07191_ B-48 Gladiator destroyed.
07192_ System corrupted: Heat flow error (+107).
07192_ R-06 Scavenger collects Imp. Heat Sink.
07196_ G-47 Trooper IFF system glitched.
07197_ G-47 Trooper destroyed.
07197_ R-06 Scavenger collects Corrupted Rnf. Deuterium Engine.
07199_ K-01 Serf collects debris.
07203_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            332
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 Y-45 Defender | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpTargetDoublenader
  Manual?         0
Play Time         01:08:26
  Cumulative      43.7 hours
  Start           2023.03.06 @ 18:12:01
  End             2023.03.06 @ 19:22:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           41
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 444c04c0-15db-452e-a15b-cac458cecf68