Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.07 @ 10:16:58 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (333) 1665 Value Destroyed (12635) 12635 Prototype IDs (105) 2100 Alien Tech Used (12) 2400 Bonus (13800) 13800 TOTAL SCORE: 43900 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2216 Follower Combat Kills 2791 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 274 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -181 Cogmind --------- Core Integrity 1698/1850 Matter 300/300 Energy 47/190 System Corruption 0% Temperature Cool (20) Movement Hovering (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Spectral Analyzer Improved Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Actuator Array Reaction Control System Advanced Phase Shifter Layered Medium Armor Plating Advanced Shield Generator > --- WEAPON (4) ------- Sigix Broadsword Kinetic Spear Kinetic Spear > --- INVENTORY (22) --- Light Quantum Reactor Light Quantum Reactor Zionite Glidesys II Combat Antigrav System Combat Antigrav System 2N-1CE's Frost Array Zionite Biocell Array (750) Experimental Sensor Array Advanced Weapon Cycler Improved Maneuvering Thrusters Advanced Phase Shifter Point Defense Array Transdimensional Reconstructor Integrity Redistributor Zionite Laser-H Zionite Laser-H Zionite Phaser-H Zionite Alpha Cannon Neutron Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Cooled Antigrav System Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Reaction Control System Layered Medium Armor Plating Zionite Shade Carapace Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Zionite Phaser-H Sigix Broadsword Kinetic Spear > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System 2N-1CE's Frost Array Zionite Biocell Array Experimental Sensor Array Advanced Weapon Cycler Advanced Actuator Array Improved Maneuvering Thrusters Advanced Phase Shifter Layered Light Armor Plating Advanced Shield Generator Point Defense Array Transdimensional Reconstructor Integrity Redistributor Zionite Laser-H Neutron Missile Launcher Power Sword Kinetic Spear [Rating: 231] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Kinetic Spear Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Utility 10 | . . . 1 . 2 1 . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 703 | 7 13 4 20 10 43 16 . 37 6 . 12 4 34 4 . . 11 28 1 2 15 . 46 3 2 5 2 32 40 89 52 44 73 48 Power 67 | 1 1 . 2 1 4 . . 2 . . . 1 4 . . . . 3 . . . . 6 . . . . 3 3 12 10 4 6 4 Engine 8 | 1 1 . 2 1 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Core 15 | . . . . . 3 . . 2 . . . 1 2 . . . . 3 . . . . 4 . . . . . . . . . . . Reactor 44 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 3 12 10 4 6 4 Propulsion 143 | 2 2 2 8 2 11 8 . 5 . . . 1 8 . . . . 6 . . 7 . 17 . . . . 10 7 20 7 6 10 4 Treads 11 | 1 . . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 17 | 1 2 2 3 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 115 | . . . . . . 8 . 5 . . . 1 8 . . . . 6 . . 7 . 17 . . . . 10 7 20 7 5 10 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 340 | 2 3 1 3 5 12 6 . 24 3 . 7 2 18 3 . . 11 11 1 . 4 . 13 1 2 5 2 10 16 47 23 28 50 27 Device 219 | 1 . . 2 2 4 2 . 20 3 . 1 2 10 2 . . 5 8 . . 2 . 7 1 1 1 2 4 11 27 19 24 42 16 Storage 14 | 1 1 . . . . 1 . 1 . . . . . . . . 3 . . . . . 1 . . 1 . . . 3 1 . . 1 Processor 22 | . 1 . . . 1 . . 1 . . 5 . 2 . . . . 1 . . . . 1 . . . . . . 5 . . 4 1 Hackware 13 | . . . . . 1 2 . . . . 1 . 1 . . . . . . . 1 . 1 . . 1 . 2 . 2 . . 1 . Protection 72 | . 1 1 1 3 6 1 . 2 . . . . 5 1 . . 3 2 1 . 1 . 3 . 1 2 . 4 5 10 3 4 3 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 153 | 2 7 1 7 2 16 2 . 6 3 . 5 . 4 1 . . . 8 . 2 4 . 10 2 . . . 9 14 10 12 6 7 13 Energy Gun 30 | 1 . . 4 . 9 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 3 4 3 . 2 Energy Cannon 26 | . . . 1 . . . . . . . . . . . . . . 3 . 1 3 . 3 1 . . . 2 7 3 . . 1 1 Ballistic Gun 15 | 1 6 1 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 4 3 Launcher 23 | . 1 . . 1 3 . . . 1 . 3 . . 1 . . . . . . . . 2 1 . . . 4 1 . 1 . 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . . . 1 . 6 2 . 2 . 1 . . . . 4 . 1 . . 1 . . . . 1 2 . 1 1 . 1 Piercing Weapon 24 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 2 3 4 5 2 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 79 | . . . 3 1 2 . . . 1 . 6 . 5 1 . . 5 . . . 4 . 5 1 . 3 . 4 8 9 4 2 2 13 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Lost 58 | . . 2 . . 4 . . 7 . . . . 1 . . . . 2 . . . . 3 . . . . 3 7 15 2 7 . 5 Power 12 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 2 1 3 1 2 . . Propulsion 16 | . . . . . 1 . . 6 . . . . . . . . . . . . . . 2 . . . . 1 1 4 . . . 1 Utility 25 | . . 1 . . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . 4 7 1 3 . 4 Weapon 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . . Highest Loss Streak 5 | . . 1 . . 1 . . 5 . . . . 1 . . . . 1 . . . . 2 . . . . 1 4 5 2 2 . 3 Average Slot Usage (%) 94 | . 99 100 99 100 99 99 100 89 83 84 82 83 95 92 93 93 92 93 94 94 93 94 96 100 100 99 100 99 96 90 90 89 89 91 Engine 1 | . 14 14 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 6 7 7 5 7 7 7 7 5 6 6 6 6 5 5 5 5 5 8 10 10 10 10 5 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 7 8 7 7 7 Treads 2 | . 14 14 11 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 22 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . 29 30 25 23 23 19 15 28 25 25 25 25 21 22 22 21 22 28 30 30 30 30 30 28 21 20 19 24 26 Device 7 | . 4 . 11 11 12 7 7 6 6 7 6 6 6 5 6 6 5 8 8 5 5 5 7 10 10 9 10 8 9 10 8 6 6 9 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 12 | . 7 . . . 3 7 7 7 7 7 7 7 11 12 12 12 12 15 16 16 16 16 15 15 15 15 15 13 13 22 20 20 19 18 Hackware 12 | . . . . . 9 22 23 23 23 23 23 23 20 18 18 18 18 16 16 16 16 16 12 10 10 11 15 13 11 7 12 12 10 4 Protection 4 | . 2 14 10 10 10 . . . . . . . . . . . . 2 1 5 4 5 4 5 5 2 . 4 5 3 3 5 3 6 Energy Gun 2 | . 7 . 20 11 14 7 7 2 . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 5 4 4 5 4 4 5 5 5 2 2 2 . . . . Ballistic Gun 2 | . 20 28 1 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 7 7 7 7 6 7 6 6 6 6 6 10 5 5 5 5 4 5 5 5 5 1 2 1 . . 3 3 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 7 7 8 8 7 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 15 30 30 37 37 40 38 20 32 29 29 32 32 43 48 47 47 48 44 49 49 49 49 59 60 59 59 49 67 85 94 96 97 104 114 Greatest Support 120 | 20 16 16 26 22 32 32 32 36 29 29 29 30 56 50 50 50 50 52 51 51 51 49 70 69 69 69 69 100 85 100 91 103 119 120 Greatest Overweight (x) 2 | 1 2 2 1 1 2 1 . 1 . . 1 1 . . . . . 1 . . 1 . 1 . . . . . . 1 1 1 . . Average Overweight (x) . | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 15 15 15 15 15 15 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 22 22 22 Average Capacity 16 | 7 14 15 15 15 15 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 22 22 Most Carried 22 | 5 15 15 15 15 15 15 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 22 22 Average Carried 15 | 2 12 14 14 14 14 9 9 13 14 15 14 14 14 14 15 15 14 14 15 15 14 15 14 15 14 14 15 14 14 15 19 19 21 21 Final Capacity 22 | 8 15 15 15 15 15 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 22 22 22 Final Carried 22 | 5 15 15 15 15 15 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 20 20 19 22 20 Class Distribution -------------------- 40% | Hacker-Scout 20% | Hacker-Mutant 11% | Scavenger-Mutant 10% | Mutant 7% | Alien-Scout 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Scavenger-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 8795 | 276 260 106 224 179 655 42 . 462 127 . . 160 390 58 44 . 138 361 25 26 150 . 433 123 52 60 20 458 468 933 590 388 1027 560 Remotely 60 | 32 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18550 | 82 310 443 797 293 1870 27 . 435 . 110 . 265 582 13 51 . 117 792 . 66 122 . 1182 52 99 109 . 806 929 2718 748 826 2822 1884 Parts 909 | 4 36 13 49 15 97 2 . 21 . 3 . 4 20 2 2 . 6 33 . . . . 42 . 1 1 . 52 53 153 55 36 137 72 Haulers Intercepted 27 | . 2 . 3 . 6 . . 3 . . . . 1 . . . . . . . . . 3 . . . . 2 . 1 1 2 3 . Recyclers Shooed 8 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . 10 3 . 1 . . 4 . 22 . . . 47 . . . 1 1 . . . . . . . . Prevented 8 | . . . . . . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 181 | . 10 4 12 7 28 . . 4 . . . 1 . 3 1 . 3 3 . . 2 . 4 . . . . 8 10 24 10 8 19 20 Melee 93 | . . . . . . . . 4 . . . 1 . . 1 . . 3 . . 2 . 2 . . . . 7 5 24 5 8 15 16 Guns 53 | . 10 4 12 5 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 34 | . . . . 2 5 . . . . . . . . 3 . . 3 . . . . . 2 . . . . 1 5 . 5 . 4 4 Classes Destroyed 21 | 1 6 . 1 2 4 . . 2 . 1 . . . . . . 1 . . . . . . . 1 . . 1 . 1 . . . . Worker 35 | . . . . . . . . 4 . . . . . . . . . 3 . . . . 3 . . . . 1 2 3 . . 16 3 Builder 9 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 1 2 . . 1 . Tunneler 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 27 | . 2 . 3 . 6 . . 3 . . . . 1 . . . . . . . . . 3 . . . . 2 . 1 1 2 3 . Recycler 36 | 1 . 3 2 . 3 . . . . . . . 3 . . . . 4 . . . . 4 . . . . . 3 4 1 . 6 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 6 | . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Operator 7 | . 1 . 1 . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Watcher 30 | . 1 . 2 . 3 . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . 4 2 1 8 2 Swarmer 44 | . 9 . 4 . 6 . . . . . . . . 3 . . 1 . . . . . 2 . . . . . 5 1 5 . 4 4 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Grunt 38 | . 1 4 5 3 12 . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . 1 2 7 Brawler 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . . 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . 7 . . 2 2 Programmer 56 | . . . . . . . . 3 . . . 1 . . . . . 3 . . 1 . 2 . . . . 5 5 14 5 5 10 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 2 6 2 5 1 . 3 . . . 1 1 3 1 . 2 3 . . 2 . 3 . 1 . . 5 6 4 5 2 7 8 Combat Bots Only 8 | . 3 1 4 2 4 . . 1 . . . 1 . 3 1 . 2 2 . . 2 . 2 . . . . 5 5 3 5 2 4 8 Max Kills in Single Turn 6 | 1 1 1 1 2 3 1 . 1 . 1 . 1 1 3 1 . 2 1 . . 1 . 2 1 1 . . 2 5 1 3 1 6 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 3 . . . . . . . . 3 . . 2 . . . . . 2 . . . . 1 4 . 3 . 4 2 Melee 1 | . . . . . . . . 1 . . . 1 . . 1 . . 1 . . 1 . 1 . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 15813 | . 234 398 175 140 1397 . . 729 . . . 72 231 14 . . . 815 . 25 104 . 466 . . . . 1664 1338 3157 929 1497 1023 1405 Core 2162 | . 40 70 19 16 186 . . 139 . . . 42 67 . . . . 279 . . . . 18 . . . . 303 259 406 61 105 113 39 Absorbed by Shields 320 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320 Core Remaining (%) 78 | 100 . 56 . 91 66 . . . . . . 74 . . . . 92 . . . . 72 . . . . 98 . 52 . . 66 . 91 Volleys Fired 572 | 2 45 42 29 28 136 . . . . . . . 4 2 3 . 2 27 5 8 . 4 16 37 2 . . 28 23 34 50 21 16 8 Largest 2 | 2 2 2 2 2 2 . . . . . . . 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 Hottest 150 | 70 80 40 122 84 122 . . . . . . . 48 39 40 . 39 98 98 98 . 98 98 98 98 . . 98 150 120 60 60 66 90 Shots Fired 838 | 4 90 84 58 50 261 . . 1 . . . . 4 2 3 . 2 28 5 8 . 4 16 36 2 . . 28 23 34 50 21 16 8 Gun 624 | 4 89 84 58 49 254 . . 1 . . . . . . . . . . . . . . . . . . . . 1 15 48 21 . . Cannon 186 | . . . . . . . . . . . . . 4 . 3 . . 28 5 8 . 4 15 33 2 . . 24 20 19 . . 15 6 Launcher 28 | . 1 . . 1 7 . . . . . . . . 2 . . 2 . . . . . 1 3 . . . 4 2 . 2 . 1 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 268 | 2 68 84 5 22 51 . . . . . . . 4 . 3 . . 9 . . . . . . . . . . . . . . 15 5 Thermal 457 | 2 21 . 53 27 203 . . 1 . . . . . . . . . 19 5 8 . 4 15 33 2 . . 24 21 19 . . . . Explosive 28 | . 1 . . 1 7 . . . . . . . . 2 . . 2 . . . . . 1 3 . . . 4 2 . 2 . 1 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 48 21 . 1 Robot Hit Streak 15 | 2 15 13 10 10 13 . . . . . . . . . . . . 4 . . . . . . . . . 2 2 4 8 . 2 . Robot Miss Streak 5 | 1 4 2 1 2 3 . . . . . . . . . . . . . . . . . 3 . . . . 2 4 . 5 . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 950 | 2 56 65 37 36 179 2 . 39 . 2 . 10 15 . 1 . . 32 . 1 2 . 36 3 2 1 . 52 37 121 29 32 96 62 Core Hits 467 | 2 21 23 22 12 66 1 . 12 . 1 . 4 7 4 1 . 4 13 . 1 2 . 21 3 2 1 . 27 27 59 21 19 56 35 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | . 1 . . 1 16 . . . . . . . . . . . . . . 1 . . 2 . . . . 3 3 4 3 . 3 1 Burn 18 | . 1 . . 1 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 1 Puncture 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 3 2 3 2 . 1 . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 1068 | . . . . . . 17 . 79 1 16 . 20 40 1 2 . 1 76 2 5 2 9 69 9 4 2 . 77 80 169 47 72 185 83 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 499 | . . . . . . 17 . 79 1 16 . 20 40 1 2 . 1 56 1 2 . 1 15 1 1 1 . 5 17 20 . 14 136 52 Piercing 569 | . . . . . . . . . . . . . . . . . . 20 1 3 2 8 54 8 3 1 . 72 63 149 47 58 49 31 Sneak Attacks 122 | . . . . . . 1 . 11 . 1 . 2 10 . . . . 7 . . . . 11 1 2 . . 11 8 12 6 3 27 9 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Follow-up Attacks 127 | . . . . . . . . 10 . . . . . . . . . 13 . . . . 7 . . . . 15 12 30 5 3 12 20 Damage Inflicted 55559 | 27 620 557 749 785 3618 140 . 2046 . 229 . 769 1241 314 36 . 276 1885 . 113 107 . 2999 561 241 88 . 4052 3191 6527 2612 1700 12983 7093 Guns 6158 | 27 580 557 749 635 3412 . . . . . . . . . . . . . . . . . . . . . . . . . 198 . . . Cannons 163 | . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . 87 . . 42 . Explosions 5154 | . 40 . . 150 206 . . . . . . . . 314 . . 276 . . . . . 317 73 . . . 901 762 . 765 . 633 717 Melee 44084 | . . . . . . 140 . 2046 . 229 . 769 1241 . 36 . . 1851 . 113 107 . 2682 488 241 88 . 3151 2429 6440 1649 1700 12308 6376 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1944 | 14 402 557 49 255 625 . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . Thermal 4179 | 13 178 . 700 380 2787 . . . . . . . . . . . . 34 . . . . . . . . . . . 87 . . . . Explosive 5154 | . 40 . . 150 206 . . . . . . . . 314 . . 276 . . . . . 317 73 . . . 901 762 . 765 . 633 717 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24030 | . . . . . . 140 . 2046 . 229 . 769 1241 . 36 . . 1115 . . . . 175 . . . . 88 662 740 . . 11500 5289 Piercing 20054 | . . . . . . . . . . . . . . . . . . 736 . 113 107 . 2507 488 241 88 . 3063 1767 5700 1649 1700 808 1087 Phasic 198 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198 . . . Highest Corruption 30 | . . . . . . . 6 6 2 . 2 2 3 . . . . 9 9 9 9 . 2 2 2 2 2 5 30 8 3 3 . . Average Corruption 5 | . . . . . . . 6 4 1 . 2 2 2 . . . . 6 9 9 9 . 1 2 2 2 2 4 16 5 1 2 . . Corruption Purged 28 | . . . . . . . . 6 2 . . . 3 . . . . . . . . . . . . . . . . 12 5 . . . Effects 219 | . . . . . . . 1 37 4 . 1 3 10 . . . . 22 5 6 . . 7 4 6 1 2 21 47 32 2 8 . . Message Errors 61 | . . . . . . . . 12 2 . . 2 3 . . . . 2 . 3 . . 4 2 4 . 1 5 9 9 2 1 . . Matter Fused 50 | . . . . . . . . 8 . . . . 4 . . . . 5 2 1 . . . . . . . 5 16 6 . 3 . . Heat Flow Errors 26 | . . . . . . . 1 5 . . 1 . 1 . . . . 3 . . . . 2 . 1 . 1 1 6 4 . . . . Energy Discharges 26 | . . . . . . . . 5 . . . . 1 . . . . 5 3 1 . . 1 . . 1 . 3 2 3 . 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Data Loss (minor) 34 | . . . . . . . . 4 2 . . 1 1 . . . . 4 . 1 . . . 1 1 . . 6 4 6 . 3 . . Data Loss (major) 9 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 2 3 . . . . Misfires 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Overflow Damage 7922 | . . . . 6 2 66 . 522 . 106 . 276 414 7 . . . 157 . . . . 395 . . . . 908 230 797 414 100 2086 1436 Projectiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Explosions 427 | . . . . 6 2 . . . . . . . . 7 . . . . . . . . . . . . . 239 . . 98 . . 75 Melee 7488 | . . . . . . 66 . 522 . 106 . 276 414 . . . . 157 . . . . 395 . . . . 669 230 790 316 100 2086 1361 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 366 | . . . . . 67 . . . . . . . . . . . . . . . . . . . . . . 299 . . . . . . Shots 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 18 54 103 165 4 150 . 260 257 . . 142 . 96 . . . . 298 189 168 . 107 272 278 225 2 129 297 412 261 170 144 10 30 Average Temperature 58 | 10 13 34 40 2 23 . 142 91 . . 71 . 57 . . . . 80 79 65 . 55 73 66 50 2 66 54 101 65 53 42 1 3 Received Heat Transfer 1548 | . 18 231 84 81 630 . . 102 . . . 12 21 . . . . . . . . . 21 . . . . 18 45 63 . 90 36 96 Effects 10 | . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . 1 . . 1 3 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . Interference 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 2 . 1 2 13 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Heat Transferred 9398 | 37 592 . 1295 777 6586 . . . . . . . . . . . . 37 . . . . . . . . . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3321 | 5 253 177 278 234 412 644 217 505 . . . . 639 . . . . 522 . . . . 356 . . . . 486 380 718 797 809 1076 3321 Initial 688 | . 3 42 . 69 43 186 157 151 . . . . 69 . . . . 13 . . . . . . . . . . 170 213 373 447 437 688 Average 343 | 1 127 55 108 113 184 331 202 255 . . . . 195 . . . . 237 . . . . 198 . . . . 205 211 366 534 612 631 2028 Maximum Alert Level 5 | . 1 . 1 1 2 2 1 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 3 3 3 3 5 Low Security (%) 40 | 100 81 100 77 96 51 34 22 51 . . . . 68 . . . . 50 . . . . 29 . . . . 55 52 . . . . . Level 1 26 | . 18 . 22 3 46 29 77 9 . . . . 6 . . . . 18 . . . . 70 . . . . 34 47 68 18 . 5 . Level 2 24 | . . . . . 2 36 . 39 . . . . 24 . . . . 30 . . . . . . . . . 9 . 28 65 76 59 1 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 23 34 20 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 1 . . 1 5 2 . 7 . . . . 4 . . . . 3 . . . . 5 . . . . 6 3 9 3 4 11 15 Investigation 9 | . 1 . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . 1 Extermination 29 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 4 . . . . 2 2 6 2 2 4 1 Reinforcement 17 | . . . . . 1 . . 5 . . . . 2 . . . . . . . . . . . . . . 2 . 2 . . 1 4 Assault 18 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 3 9 Garrison 6 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 22 | . 2 . 4 . 2 . . 4 . . . . . . . . . . . . . . 2 . . . . . . 2 . 4 1 1 Communications Jammed 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . 6 Distress Signals 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 4 Times Spotted 501 | . 24 6 18 19 47 2 5 31 . . . 4 15 3 2 . 2 12 . 2 4 . 25 1 . . . 26 18 50 34 40 42 69 Peak Tracking Total 22 | . 5 2 6 5 4 1 5 15 . . . 3 4 3 1 . 1 3 . 3 4 . 5 1 . . . 7 9 8 7 14 7 22 Tactical Retreats 47 | . 3 2 . 2 3 1 . 6 . . . . 3 . . . . 2 . 2 . . 2 1 . . . 1 2 2 4 5 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . 2 . . . 1 1 . . . . . . 2 . . . . 1 . . 1 . . . . . . 1 2 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 1 . . . 4 . . . . . . 1 . . . . . 9 . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 41 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 4 1 . . . 1 10 1 10 3 1 6 Max in Single Turn 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 3 1 1 1 Garrison Access 8 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 109 | . 6 . 9 . 13 5 . 13 . . . . 9 . 1 2 . 10 . . 2 . 8 . 4 3 . 4 1 9 3 1 5 1 Terminals 25 | . 5 . 5 . 7 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 14 | . . . . . . 1 . 2 . . . . 2 . . . . 4 . . . . 2 . . . . . . 2 . . 1 . Repair Stations 18 | . . . 1 . 1 . . 1 . . . . 3 . . . . 2 . . . . 1 . . . . 2 . 2 2 1 1 1 Recycling Units 19 | . 1 . 2 . 2 . . 2 . . . . 1 . . . . 3 . . . . 4 . . . . 1 . 2 . . 1 . Scanalyzers 11 | . . . 1 . 2 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . . . Garrison Access 10 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 1 2 . . 2 . Total Hacks 303 | . 14 . 17 . 32 18 . 50 . . . . 30 . 1 11 . 33 . . 2 . 18 . 7 13 . 9 2 21 8 2 13 2 Successful 194 | . 5 . 13 . 23 11 . 28 . . . . 20 . 1 11 . 25 . . 2 . 10 . 7 13 . 5 . 7 5 . 6 2 Failed 109 | . 9 . 4 . 9 7 . 22 . . . . 10 . . . . 8 . . . . 8 . . . . 4 2 14 3 2 7 . Catastrophic 7 | . . . 1 . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 345 | . 8 . 11 . 15 9 . 26 . . . . 53 . . . . 32 . . 1 . 28 . . . . 21 18 24 33 24 19 23 Terminals 83 | . 13 . 12 . 19 13 . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 55 | . . . . . . 4 . 9 . . . . 9 . . . . 17 . . . . 6 . . . . . . 5 . . 5 . Repair Stations 51 | . . . 2 . 2 . . 3 . . . . 11 . . . . 9 . . . . 1 . . . . 5 . 5 6 2 3 2 Recycling Units 31 | . 1 . 2 . 3 . . 3 . . . . 1 . . . . 4 . . . . 8 . . . . 2 . 5 . . 2 . Scanalyzers 31 | . . . 1 . 7 1 . 7 . . . . 4 . . . . 3 . . . . 3 . . . . . . 3 2 . . . Garrison Access 18 | . . . . . 1 . . 2 . . . . 5 . . . . . . . . . . . . . . 2 2 3 . . 3 . Terminal Hacks 63 | . 2 . 6 . 7 4 . 10 . . . . . . 1 11 . . . . 2 . . . 7 13 . . . . . . . . Record 7 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 4 1 . . . . . . . . Part Schematic 13 | . . . 1 . 1 . . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . . . 1 . 2 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 3 . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 26 | . . . . . . 3 . 4 . . . . 4 . . . . 9 . . . . 4 . . . . . . 2 . . . . Load Schematic 12 | . . . . . . 1 . 2 . . . . 2 . . . . 4 . . . . 2 . . . . . . 1 . . . . Build 14 | . . . . . . 2 . 2 . . . . 2 . . . . 5 . . . . 2 . . . . . . 1 . . . . Repair Station Hacks 31 | . . . 2 . 2 . . 1 . . . . 7 . . . . 8 . . . . . . . . . 3 . 1 3 . 2 2 Scan Component 18 | . . . 1 . 1 . . 1 . . . . 4 . . . . 4 . . . . . . . . . 2 . 1 2 . 1 1 Repair 13 | . . . 1 . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . 1 . . 1 . 1 1 Recycling Unit Hacks 19 | . 1 . 2 . 2 . . 3 . . . . 1 . . . . 3 . . . . 4 . . . . 1 . 1 . . 1 . Retrieve Components 19 | . 1 . 2 . 2 . . 3 . . . . 1 . . . . 3 . . . . 4 . . . . 1 . 1 . . 1 . Scanalyzer 21 | . . . 1 . 7 . . 2 . . . . 3 . . . . 2 . . . . 2 . . . . . . 2 2 . . . Insert Component 12 | . . . 1 . 3 . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 1 . . . Analyze 9 | . . . . . 4 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . 2 . Seal Access 8 | . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . 1 . . 2 . Unauthorized Hacks 26 | . 2 . 2 . 4 4 . 7 . . . . 3 . . . . 3 . . . . . . . . . . . . . . 1 . Terminals 15 | . 2 . 2 . 4 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 2 . 4 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . 1 . 3 . . . . 3 . . . . 3 . . . . . . . . . . . . . . 1 . Report 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siphon 4 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 5 . 5 . 10 5 . 10 . . . . 6 . . . . 6 . . . . 7 . . . . 3 1 8 3 1 4 1 Full Trace Events 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 86 | . . . 1 . 3 . . . . . . . 40 . . 7 . . . . . . . . . 4 . . 14 1 16 . . . Parts Built 15 | . . . . . . 4 . 3 . . . . 2 . . . . 4 . . . . 1 . . . . . . 1 . . . . Matter 3175 | . . . . . . 255 . 292 . . . . 474 . . . . 1200 . . . . 636 . . . . . . 318 . . . . Time 944 | . . . . . . 72 . 146 . . . . 117 . . . . 300 . . . . 253 . . . . . . 56 . . . . Total Part Build Rating 66 | . . . . . . 12 . 9 . . . . 9 . . . . 24 . . . . 6 . . . . . . 6 . . . . Parts Repaired 13 | . . . 1 . 1 . . . . . . . 3 . . . . 4 . . . . . . . . . 1 . . 1 . 1 1 Time 588 | . . . 26 . 16 . . . . . . . 69 . . . . 276 . . . . . . . . . 108 . . 37 . 20 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 80 | . 5 . 2 . 13 . . 6 . . . . . . . . . 14 . . . . 20 . . . . 10 . . . . 10 . Parts Scanalyzed 6 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Part Schematics Acquired 5 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 61 | . . . . 1 . 1 . 1 . . 4 . 9 . . . 1 1 . . 3 . 10 . . . . 4 . 5 . . . 21 Largest Group 14 | . . . . 1 . 1 . 1 . . 4 4 6 2 1 1 2 1 . . 3 3 5 . . . . 3 . 2 . . . 14 Highest-Rated Group 1392 | . . . . 31 . 10 . 26 . . 152 152 303 140 70 70 165 32 . . 155 155 494 . . . . 225 . 244 . . . 1392 Highest-Rated Ally 192 | . . . . 31 . 10 . 26 . . 40 40 70 70 70 70 95 32 . . 65 65 103 . . . . 75 . 122 . . . 192 Zionite Dispatches 14 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 . . . . 2 . 4 . . . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Light 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Total Orders 20 | . . . . . . 2 . . . . . . . . . . . 3 . . 6 . 2 . . . . 2 . 5 . . . . STAY 8 | . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . . . . 1 . 2 . . . . FOLLOW 5 | . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 3 . . . . Ally Attacks 337 | . . . . 6 . . . . . . . 16 89 5 3 . 23 . . . 1 2 48 . . . . 10 . 10 . . . 124 Total Damage 17303 | . . . . 101 . . . . . . . 597 1623 30 57 . 594 . . . 34 55 2685 . . . . 230 . 1175 . . . 10122 Kills 100 | . . . . 3 . . . . . . . 5 13 . 1 . 6 . . . 1 . 15 . . . . 1 . 3 . . . 52 Allies Corrupted 6 | . . . . . . . . . . . . . 1 . . . . . . . . 1 2 . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 21 | . . 1 . 1 . . . . 1 1 . 1 . 2 1 . 2 . 2 3 . 2 . 3 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 54 | . . . . . . . . . . . . . 10 . . . . 6 . . . . 3 . . . . 3 4 2 10 7 3 6 Main Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Branch Access 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 8 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 1 1 . 1 Prototype Stockpiles 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Trap Installations 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 1 . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . Depthwide Sectors/0 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 1 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 27150 | 64 963 855 717 780 2256 461 63 1957 388 463 627 588 1621 237 182 44 492 1380 220 215 586 455 1281 633 342 83 161 1168 1041 2043 1176 841 2096 671 Spaces Moved 30855 | 46 645 612 482 584 1370 483 124 1885 299 712 760 413 1874 411 298 81 625 1474 386 351 891 529 2064 735 480 143 236 1382 1117 2408 1741 1193 3045 976 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5 | 1 . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3738 | 42 645 612 481 584 1367 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27109 | . . . . . . 476 124 1885 299 712 760 413 1874 411 298 81 625 1474 386 351 891 529 2064 735 480 143 236 1382 1117 2408 1741 1193 3045 976 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 95 110 100 100 95 48 48 48 58 58 58 58 48 50 50 50 50 45 45 45 38 43 31 45 45 45 45 43 48 38 38 34 30 28 Average Speed 53 | 91 108 110 102 100 106 48 48 58 58 58 74 123 50 50 50 50 50 48 45 45 43 43 34 45 45 45 45 45 50 47 38 35 31 29 Slowest Speed 260 | 160 115 115 260 100 260 95 48 131 58 58 131 131 58 50 50 50 50 107 45 45 104 43 88 45 45 45 45 54 55 102 94 97 36 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 61 | 4 90 98 43 96 77 9 91 32 49 69 87 52 44 68 61 74 84 25 67 60 95 59 44 75 70 61 45 29 80 52 97 56 58 34 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 37 | . . 1 . . . . . . 1 . . . 6 . . . 1 13 . . . . 4 1 . . . . . . 4 2 2 2 Known Exits Taken 28 | . . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . . . . . . 4 . 3 . . 2 1 . 1 . 2 3 . 3 . 2 2 . 1 . . . . . . . Spaces Dug 384 | . . . . . . 13 . 27 1 14 . 10 20 1 1 . 1 31 2 4 . 9 20 14 1 . . 61 22 30 17 19 61 5 Terrain Destroyed 895 | . 1 . . 5 58 13 . 27 1 14 . 10 24 14 4 . 16 46 6 10 . 12 51 58 3 . . 134 76 49 77 32 92 62 Melee 263 | . . . . . . 13 . 27 1 14 . 10 20 1 1 . 1 19 1 2 . 8 17 4 1 . . 13 13 17 9 14 53 4 Projectile 236 | . . . . . 1 . . . . . . . 4 . 3 . . 27 5 8 . 4 14 32 2 . . 24 15 32 30 18 14 3 AOE 396 | . 1 . . 5 57 . . . . . . . . 13 . . 15 . . . . . 20 22 . . . 97 48 . 38 . 25 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 39631 | 60 843 726 657 732 1922 691 127 2643 513 740 819 471 2499 436 326 83 799 2031 424 394 1085 739 2547 985 599 160 290 1789 1501 3085 2145 1516 4005 1249 Wait 5868 | 1 88 63 87 95 324 150 2 615 200 9 34 28 496 16 22 3 149 414 32 29 150 199 319 201 109 . 51 269 225 345 217 157 656 113 Move 30821 | 45 644 611 481 583 1369 483 123 1885 298 711 759 412 1873 410 297 80 624 1473 385 350 890 528 2063 734 479 142 235 1381 1116 2407 1739 1192 3044 975 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 248 | 5 27 3 14 5 14 8 1 16 3 2 2 1 18 1 1 . 3 14 . . 5 . 14 . 1 3 . 7 8 29 10 9 13 11 Fast Attach 312 | 7 2 1 6 4 11 . . 5 3 . 10 3 20 2 . . 6 7 . 2 11 . 17 2 2 6 2 9 22 31 21 27 46 27 Attach 101 | . 1 2 2 . 1 10 . 13 2 . . . 4 1 . . 1 7 . . 2 . 9 . . . . 5 6 14 5 6 3 7 Detach 32 | . 2 . 1 . . 3 . 10 . . . 1 2 . . . . 1 . . . . 3 . . . . . 1 4 2 . 1 1 Swap 302 | . 10 1 12 6 31 6 . 19 1 . 2 1 10 2 . . 4 14 1 . 2 . 20 2 . . . 19 12 44 27 18 24 14 Drop 535 | . 24 3 25 11 36 14 1 12 5 2 12 5 32 1 1 . 9 17 . 2 16 . 36 1 3 8 2 13 30 53 37 26 58 40 Fire 572 | 2 45 42 29 28 136 . . . . . . . 4 2 3 . 2 27 5 8 . 4 16 37 2 . . 28 23 34 50 21 16 8 Melee 832 | . . . . . . 17 . 68 1 16 . 20 40 1 2 . 1 57 1 3 2 8 50 8 3 1 . 58 58 124 36 60 144 53 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Discovered new exit (range 6) 756 | -10/Materials | Discovered new exit (range 15) 1028 | -10/Materials | Entered Mines 1237 | -10/Mines | Learned location of Storage (-8) 1283 | -10/Mines | Discovered new exit (range 11) 1382 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1404 | -10/Mines | Learned Materials security intel 1682 | -10/Mines | Discovered new exit (range 8) 1883 | -10/Mines | Entered Materials 1883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2344 | -9/Materials | Repaired Lgt. Armor Plating 2381 | -9/Materials | Identified exit to Mines 2600 | -9/Materials | Entered Mines 2616 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2626 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2626 | -9/Mines | Discovered new exit (range 5) 2819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2825 | -9/Mines | Found Prototype Device 2825 | -9/Mines | Identified Exp. Sensor Array 2854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2881 | -9/Mines | Discovered new exit (range 4) 2902 | -9/Mines | Assembled infested the area 2976 | -9/Mines | Met 8R-AWN 3082 | -9/Mines | Met a Derelict testing a Signal Generator 3273 | -9/Mines | Learned Materials terminal intel 3284 | -9/Mines | Build established: Scavenger-Mutant 3298 | -9/Mines | Discovered new exit (range 16) 3380 | -9/Mines | Entered Materials 3380 | -8/Materials | Evolved 2 slots: Utility x2 3381 | -8/Materials | Loaded intel: 12 terminal locations 4014 | -8/Materials | Garrison activated, responded to threat 4127 | -8/Materials | Garrison activated, responded to threat 4167 | -8/Materials | Discovered new exit (range 16) 4287 | -8/Materials | Repaired Arm. Wheel 5620 | -8/Materials | Discovered new exit (range 15) 5635 | -8/Materials | Identified exit to Factory 5636 | -8/Materials | Entered Factory 5636 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5781 | -7/Factory | Fabricated Airjet (x2) 5833 | -7/Factory | Fabricated Airjet (x2) 5911 | -7/Factory | Discovered new exit (range 8) 5914 | -7/Factory | Identified exit to Factory 5929 | -7/Factory | Local fabrication network quarantined 5952 | -7/Factory | Build established: Hacker-Mutant 5988 | -7/Factory | Identified exit to Lower Caves 6009 | -7/Factory | Discovered exit to Factory (range 11) 6036 | -7/Factory | First assault squad dispatched 6097 | -7/Factory | Manually triggered Chute Trap 6097 | -7/Factory | Sucked down chute 6097 | -7/Factory | Entered Waste 6102 | -7/Waste | Spotted C-40 Crusher 6105 | -7/Waste | Spotted C-40 Crusher 6109 | -7/Waste | Spotted C-40 Crusher 6112 | -7/Waste | EMP discharged 6120 | -7/Waste | Spotted C-40 Crusher 6125 | -7/Waste | Spotted C-40 Crusher 6127 | -7/Waste | Spotted C-40 Crusher 6131 | -7/Waste | Discovered new exit (range 16) 6158 | -7/Waste | Identified exit to Factory 6160 | -7/Waste | Entered Factory 6440 | -7/Factory | Fabricated Imp. Sensor Array (x1) 6468 | -7/Factory | Discovered exit to Lower Caves (range 8) 6661 | -7/Factory | Fabricated Airjet (x2) 7051 | -7/Factory | Local fabrication network quarantined 7250 | -7/Factory | Cargo convoy interrupted 7450 | -7/Factory | Lost 5 parts (1p4n) 8116 | -7/Factory | Discovered exit to Factory (range 16) 8117 | -7/Factory | Entered Lower Caves 8475 | -7/Lower Caves | Discovered new exit (range 10) 8480 | -7/Lower Caves | Identified exit to Lower Caves 8505 | -7/Lower Caves | Entered another Lower Caves area 8682 | -7/Lower Caves | Encountered a Warlord checkpoint 8690 | -7/Lower Caves | Learned Factory interactive machine intel 8736 | -7/Lower Caves | Discovered new exit (range 8) 8742 | -7/Lower Caves | Identified exit to Zion 8968 | -7/Lower Caves | Entered Zion 8987 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8996 | -7/Zion | Discovered new exit (range 12) 9157 | -7/Zion | Imprinted 9159 | -7/Zion | Declared Zion's savior 9316 | -7/Zion | Found Prototype Launcher 9316 | -7/Zion | Identified Rocket Array 9457 | -7/Zion | Found Prototype Processor 9457 | -7/Zion | Identified Exp. Core Analyzer 9460 | -7/Zion | Found Prototype Processor 9460 | -7/Zion | Identified Exp. Signal Interpreter 9463 | -7/Zion | Found Prototype Processor 9463 | -7/Zion | Identified Exp. Terrain Scan Processor 9468 | -7/Zion | Found Prototype Processor 9468 | -7/Zion | Identified Exp. Targeting Computer 9471 | -7/Zion | Found Prototype Hackware 9471 | -7/Zion | Identified Exp. Hacking Suite 9563 | -7/Zion | Identified exit to Proximity Caves 9595 | -7/Zion | Entered Proximity Caves 9595 | -6/Proximity Caves | Accompanied by 4 allies 10041 | -6/Proximity Caves | Learned Factory terminal intel 10174 | -6/Proximity Caves | Discovered exit to Factory (range 16) 10183 | -6/Proximity Caves | Entered Factory 10183 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10184 | -6/Factory | Loaded intel: 46 interactive machine locations 10185 | -6/Factory | Loaded intel: 20 terminal locations 10206 | -6/Factory | Zion Light squad teleported in 10236 | -6/Factory | Discovered new exit (range 8) 10311 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10447 | -6/Factory | Retrieved Zion intel report: Main Access 10447 | -6/Factory | Identified exit to Factory 10465 | -6/Factory | Spotted B-75 Beast 10532 | -6/Factory | Repaired Gravmag System 10534 | -6/Factory | Discovered new exit (range 20) 10548 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10568 | -6/Factory | Identified exit to Lower Caves 10659 | -6/Factory | Retrieved Zion intel report: Branch Access 10705 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10706 | -6/Factory | Zion Light squad teleported in 10734 | -6/Factory | Build established: Hacker-Scout 10768 | -6/Factory | Retrieved Zion intel report: Guard Positions 10810 | -6/Factory | Fabricated Enh. Nuclear Core (x1) 10918 | -6/Factory | Repaired Gravmag System 10945 | -6/Factory | Repaired Cmb. Airjet 11117 | -6/Factory | Allied Derelicts emerged from ambush trap array 11139 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11164 | -6/Factory | Retrieved Zion intel report: Component Schematics 11201 | -6/Factory | Fabricated Cld. Aerolev Unit (x1) 11294 | -6/Factory | Local fabrication network quarantined 11409 | -6/Factory | Retrieved Zion intel report: Trap Installations 11563 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11619 | -6/Factory | Terminal network hard line cut 11804 | -6/Factory | Entered Lower Caves 11804 | -6/Lower Caves | Accompanied by 2 allies 11861 | -6/Lower Caves | Learned 4 Factory zone layouts 11875 | -6/Lower Caves | Encountered a Warlord checkpoint 11890 | -6/Lower Caves | Found Alien Artifact 11890 | -6/Lower Caves | Identified Core Expander 11890 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 12023 | -6/Lower Caves | Learned Factory emergency access door positions 12033 | -6/Lower Caves | Discovered new exit (range 11) 12038 | -6/Lower Caves | Identified exit to Lower Caves 12041 | -6/Lower Caves | Entered another Lower Caves area 12041 | -6/Lower Caves | Accompanied by 1 ally 12065 | -6/Lower Caves | Discovered exit to Factory (range 21) 12189 | -6/Lower Caves | Learned location of 1 exit from Factory 12210 | -6/Lower Caves | Discovered new exit (range 19) 12219 | -6/Lower Caves | Identified exit to Data Miner 12223 | -6/Lower Caves | Entered Data Miner 12223 | -6/Data Miner | Accompanied by 1 ally 12223 | -6/Data Miner | Discovered new exit (range 6) 12230 | -6/Data Miner | Met Data Miner 12243 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12250 | -6/Data Miner | Received God Mode back door access code from Data Miner 12263 | -6/Data Miner | Identified exit to Proximity Caves 12267 | -6/Data Miner | Entered Proximity Caves 12267 | -5/Proximity Caves | Accompanied by 1 ally 12271 | -5/Proximity Caves | Learned location of Warlord (-5) 12354 | -5/Proximity Caves | Learned Factory non-interactive machine intel 12375 | -5/Proximity Caves | Escorted by Enhanced Grunt 12486 | -5/Proximity Caves | Found Prototype Protection 12486 | -5/Proximity Caves | Identified Zio. Weapon Casing 12650 | -5/Proximity Caves | Spotted B-75 Beast 12756 | -5/Proximity Caves | Discovered exit to Factory (range 5) 12759 | -5/Proximity Caves | Entered Factory 12759 | -5/Factory | Evolved 2 slots: Utility x2 12760 | -5/Factory | Identified exit to Upper Caves 12763 | -5/Factory | Loaded intel: 222 non-interactive machine locations 12838 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12887 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12919 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12934 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 12946 | -5/Factory | Fabricated Exp. Sensor Array? 12972 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 13013 | -5/Factory | Discovered exit to Upper Caves (range 14) 13100 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13120 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13226 | -5/Factory | Repaired Broken Exp. Sensor Array 13462 | -5/Factory | Local fabrication network quarantined 13522 | -5/Factory | Fabricated Kinetic Spear (x1) 13769 | -5/Factory | Repaired Gravmag Array 13805 | -5/Factory | Discovered new exit (range 6) 13805 | -5/Factory | Retrieved Zion intel report: Branch Access 13805 | -5/Factory | Identified exit to Extension 13806 | -5/Factory | Zion Hover Resupply teleported in 13885 | -5/Factory | Repaired Exp. Sensor Array 13939 | -5/Factory | Repaired Lyr. Medium Armor Plating? 14139 | -5/Factory | Entered Upper Caves 14209 | -5/Upper Caves | Learned 4 Factory zone layouts 14346 | -5/Upper Caves | Discovered new exit (range 16) 14354 | -5/Upper Caves | Identified exit to Upper Caves 14359 | -5/Upper Caves | Entered another Upper Caves area 14360 | -5/Upper Caves | Identified exit to Warlord 14376 | -5/Upper Caves | Discovered new exit (range 7) 14390 | -5/Upper Caves | Learned Factory emergency access door positions 14450 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14515 | -5/Upper Caves | Learned Factory terminal intel 14574 | -5/Upper Caves | Entered Warlord 14590 | -5/Warlord | System corruption cleaned by Quarantine Array 14749 | -5/Warlord | Rebuked by Warlord 14753 | -5/Warlord | Opened Warlord's prototype stash 14755 | -5/Warlord | Found Prototype Device 14755 | -5/Warlord | Identified Thermal Barrier 14774 | -5/Warlord | Warlord's base attacked by MAIN.C 14789 | -5/Warlord | Found Prototype Processor 14837 | -5/Warlord | Found Prototype Energy Gun 14837 | -5/Warlord | Identified Vortex Rifle 14988 | -5/Warlord | Warlord forces counterattacked 15102 | -5/Warlord | Opened side exit 15113 | -5/Warlord | Spotted Striker 15113 | -5/Warlord | Spotted Striker 15118 | -5/Warlord | Discovered new exit (range 13) 15129 | -5/Warlord | Identified exit to Proximity Caves 15160 | -5/Warlord | Entered Proximity Caves 15160 | -4/Proximity Caves | Accompanied by 3 allies 15246 | -4/Proximity Caves | Identified exit to Factory 15588 | -4/Proximity Caves | Learned location of 1 exit from Proximity Caves 15615 | -4/Proximity Caves | Entered Factory 15615 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15616 | -4/Factory | Identified exit to Research 15616 | -4/Factory | Identified exit to Upper Caves 15618 | -4/Factory | Loaded intel: 20 terminal locations 15629 | -4/Factory | Zion Hacking Resupply teleported in 15713 | -4/Factory | Retrieved Zion intel report: Branch Access 15876 | -4/Factory | Retrieved Zion intel report: Trap Installations 15877 | -4/Factory | Zion Light squad teleported in 16159 | -4/Factory | Identified Spectral Analyzer 16305 | -4/Factory | Spotted B-86 Titan 16420 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16421 | -4/Factory | Zion Offense Resupply teleported in 16495 | -4/Factory | Fabricated Kinetic Spear? 16664 | -4/Factory | Found Powered Armor 16748 | -4/Factory | Zion Heavy squad teleported in 16803 | -4/Factory | Zion Light squad teleported in 16844 | -4/Factory | Terminal network hard line cut 16852 | -4/Factory | Garrison activated, responded to threat 16875 | -4/Factory | Cargo convoy interrupted 16896 | -4/Factory | Entered Upper Caves 16934 | -4/Upper Caves | Found Alien Artifact 16934 | -4/Upper Caves | Identified Dimensional Node Initializer 16934 | -4/Upper Caves | Initialized slip node 16981 | -4/Upper Caves | Spotted B-86 Titan 17411 | -4/Upper Caves | Encountered a Warlord checkpoint 17490 | -4/Upper Caves | Learned Research terminal intel 17511 | -4/Upper Caves | Learned Research terminal intel 17520 | -4/Upper Caves | Discovered new exit (range 15) 17526 | -4/Upper Caves | Identified exit to Upper Caves 17529 | -4/Upper Caves | Entered another Upper Caves area 17570 | -4/Upper Caves | Discovered exit to Research (range 12) 17655 | -4/Upper Caves | Learned Armory stockpile data 17655 | -4/Upper Caves | Learned Armory security intel 17655 | -4/Upper Caves | Learned Extension terminal intel 17806 | -4/Upper Caves | Learned Research emergency access door positions 17868 | -4/Upper Caves | Discovered new exit (range 6) 17870 | -4/Upper Caves | Identified exit to Zhirov 17871 | -4/Upper Caves | Entered Zhirov 17871 | -4/Zhirov | Discovered new exit (range 3) 17880 | -4/Zhirov | Met Zhirov 17892 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17899 | -4/Zhirov | Found Alien Artifact 17899 | -4/Zhirov | Identified Integrated Reactor 17899 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17908 | -4/Zhirov | Found Alien Artifact 17954 | -4/Zhirov | Identified exit to Proximity Caves 17954 | -4/Zhirov | Entered Proximity Caves 18115 | -3/Proximity Caves | Entered Research 18115 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18117 | -3/Research | Loaded intel: 17 terminal locations 18214 | -3/Research | Retrieved Zion intel report: Branch Access 18214 | -3/Research | Identified exit to Armory 18214 | -3/Research | Identified exit to Testing 18215 | -3/Research | Zion Hover Resupply teleported in 18260 | -3/Research | Found Prototype Device 18260 | -3/Research | Identified Exp. Thermal Shield 18347 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18688 | -3/Research | Repaired Cld. Antigrav System? 18805 | -3/Research | Spotted B-86 Titan 18865 | -3/Research | First assault squad dispatched 18888 | -3/Research | Incoming assault squad redirected 19060 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19061 | -3/Research | Zion Hacker squad teleported in 19217 | -3/Research | Identified Transdimensional Reconstructor 19217 | -3/Research | Warped through subspace 19240 | -3/Research | Incoming assault squad redirected 19249 | -3/Research | Discovered new exit (range 4) 19250 | -3/Research | Identified exit to Research 19283 | -3/Research | Entered Testing 19298 | -3/Testing | Found Prototype Energy Gun 19298 | -3/Testing | Identified Warp Gun 19320 | -3/Testing | Found Prototype Energy Cannon 19320 | -3/Testing | Identified Null Cannon 19361 | -3/Testing | Found Prototype Device 19361 | -3/Testing | Identified Exp. Hardlight Generator 19533 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19584 | -3/Testing | System corruption reached 10% 19642 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19684 | -3/Testing | Found Prototype Energy Cannon 19684 | -3/Testing | Identified Cld. Nova Cannon 19706 | -3/Testing | Discovered exit to Research (range 23) 19710 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 19826 | -3/Testing | Crushed by falling debris 19857 | -3/Testing | Lost 4 parts (1p1n1u1w) 20092 | -3/Testing | Retrieved Zion intel report: Component Schematics 20144 | -3/Testing | Incoming investigation squad redirected 20212 | -3/Testing | System corruption reached 30% 20230 | -3/Testing | Spotted PG-OLRA27ZUTF 20324 | -3/Testing | Entered Research 20324 | -2/Research | Evolved 2 slots: Utility x2 20325 | -2/Research | Loaded intel: 19 terminal locations 20433 | -2/Research | Zion hero teleported in (CL-ANK) 20506 | -2/Research | Zion Zionite Resupply teleported in 20515 | -2/Research | Found Prototype Protection 20515 | -2/Research | Identified Zio. Shade Carapace 20519 | -2/Research | Found Prototype Protection 20519 | -2/Research | Identified Zio. Heavy Carapace 20529 | -2/Research | Found Zio. Shade Carapace 20570 | -2/Research | Build established: Scavenger-Scout 20801 | -2/Research | Lost 5 parts (2p2n1u) 20868 | -2/Research | Lost 4 parts (2n1u1w) 20888 | -2/Research | Zion Heavy squad teleported in 20992 | -2/Research | Found Prototype Processor 20992 | -2/Research | Identified Exp. Melee Analysis Suite 20994 | -2/Research | Found Exp. Melee Analysis Suite 21217 | -2/Research | Retrieved Zion intel report: Component Stockpiles 21225 | -2/Research | Spotted B-90 Cyclops 21474 | -2/Research | Build established: Scavenger-Ninja 21496 | -2/Research | Retrieved Zion intel report: Emergency Access 21497 | -2/Research | Zion Zionite Resupply teleported in 21509 | -2/Research | Found Prototype Protection 21509 | -2/Research | Identified Zio. Weapon Casing 21533 | -2/Research | Fabricated Kinetic Spear? 21629 | -2/Research | Terminal network hard line cut 22216 | -2/Research | Spotted B-90 Cyclops 22233 | -2/Research | Lost 3 parts (3u) 22239 | -2/Research | Found Exp. Core Analyzer 22265 | -2/Research | Spotted B-90 Cyclops 22349 | -2/Research | Discovered new exit (range 17) 22366 | -2/Research | Identified exit to Quarantine 22367 | -2/Research | Entered Quarantine 22407 | -2/Quarantine | Found Transdimensional Reconstructor 22462 | -2/Quarantine | Repaired Broken Kinetic Spear 22498 | -2/Quarantine | Build established: Hacker-Scout 22498 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22500 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 22513 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 22551 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 22617 | -2/Quarantine | First assault squad dispatched 22618 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 22635 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 22657 | -2/Quarantine | Found Alien Slashing Weapon 22657 | -2/Quarantine | Identified Sigix Broadsword 22693 | -2/Quarantine | Incoming assault squad redirected 22708 | -2/Quarantine | Cryocooling Duct disabled 22723 | -2/Quarantine | Ambient heat levels rising (+20) 22723 | -2/Quarantine | Non-combat units ordered to evacuate 22737 | -2/Quarantine | Discovered new exit (range 23) 23021 | -2/Quarantine | Found Alien Artifact 23021 | -2/Quarantine | Identified Core Reset Matrix 23021 | -2/Quarantine | Used Core Reset Matrix 23025 | -2/Quarantine | Detected hypermatrix surge 23025 | -2/Quarantine | Sensed 9 artifacts in vicinity 23106 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23108 | -2/Quarantine | Found Unknown Device 23108 | -2/Quarantine | Identified Launcher Loader 23286 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23291 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23404 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 23512 | -2/Quarantine | Spotted Fortress 23540 | -2/Quarantine | Discovered new exit (range 5) 23542 | -2/Quarantine | Identified exit to Section 7 23543 | -2/Quarantine | Entered Section 7 23544 | -2/Section 7 | Sensed 23 artifacts in vicinity 23593 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 23607 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 23621 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 23628 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23699 | -2/Section 7 | Spotted S7 Guard 23701 | -2/Section 7 | Found Integrated Singularity Reactor 23709 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23712 | -2/Section 7 | Discovered new exit (range 21) 23740 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 23770 | -2/Section 7 | Found Integrated Dissipator 23770 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 23806 | -2/Section 7 | Spotted B-90 Cyclops 24043 | -2/Section 7 | First assault squad dispatched 24061 | -2/Section 7 | Incoming assault squad redirected 24159 | -2/Section 7 | Spotted S7 Guard 24164 | -2/Section 7 | Found Core Membrane 24164 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 24179 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 24190 | -2/Section 7 | Spotted Executioner 24190 | -2/Section 7 | Spotted Executioner 24201 | -2/Section 7 | Spotted B-99 Colossus 24250 | -2/Section 7 | Found Integrated Reactor 24250 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24263 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 24268 | -2/Section 7 | Found LRC Boosters 24268 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 24271 | -2/Section 7 | Found LRC Storage 24271 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 24273 | -2/Section 7 | Found LRC Armor 24273 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 24296 | -2/Section 7 | Found Integrity Redistributor 24383 | -2/Section 7 | Identified exit to Access 24384 | -2/Section 7 | Entered Access 24384 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 24394 | -1/Access | Found Unknown Device 24394 | -1/Access | Identified Quantum Capacitor 24438 | -1/Access | Build established: Alien-Scout 25112 | -1/Access | Retrieved Zion intel report: Trap Installations 25189 | -1/Access | Retrieved Zion intel report: Emergency Access 25200 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 25203 | -1/Access | Spotted B-99 Colossus 25253 | -1/Access | Repaired Nanoactuators 25496 | -1/Access | Garrison activated, responded to threat 25634 | -1/Access | First assault squad dispatched 25660 | -1/Access | Incoming assault squad redirected 25751 | -1/Access | Terminal network hard line cut 26452 | -1/Access | Incoming assault squad redirected 26457 | -1/Access | Incoming assault squad redirected 26473 | -1/Access | Discovered new exit (range 7) 26475 | -1/Access | Identified exit to Command 26480 | -1/Access | Entered Command 26542 | -1/Command | Disengaged cave seal 26542 | -1/Command | Zionites emerged from the dark tunnel 26544 | -1/Command | Retrieved Zion intel report: Emergency Access 26592 | -1/Command | Repaired Cld. Antigrav System 26656 | -1/Command | Found Prototype Device 26656 | -1/Command | Identified Exp. ECM Suite 26682 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 26710 | -1/Command | Found Prototype Protection 26710 | -1/Command | Identified Zio. Shade Carapace 26730 | -1/Command | First assault squad dispatched 26740 | -1/Command | Retrieved Zion intel report: Component Stockpiles 26743 | -1/Command | Retrieved Zion intel report: Guard Positions 26790 | -1/Command | Build established: Alien-Sprinter 26813 | -1/Command | Found Prototype Protection 26813 | -1/Command | Identified Zio. Weapon Casing 26856 | -1/Command | Retrieved Zion intel report: Main Access 26856 | -1/Command | Identified exit to Surface 26965 | -1/Command | Found Prototype Energy Cannon 26992 | -1/Command | Retrieved Zion intel report: Branch Access 27027 | -1/Command | Incoming assault squad redirected 27029 | -1/Command | Incoming assault squad redirected 27041 | -1/Command | Incoming assault squad redirected 27045 | -1/Command | High security lockdown imminent 27072 | -1/Command | Identified Zio. Alpha Cannon 27088 | -1/Command | Spotted B-99 Colossus 27115 | -1/Command | Spotted Alpha 7 27115 | -1/Command | Spotted Striker 27115 | -1/Command | Spotted Executioner 27115 | -1/Command | Spotted Executioner 27125 | -1/Command | High security lockdown engaged 27145 | -1/Command | Spotted B-99 Colossus 27147 | -1/Command | Spotted Alpha 7 27147 | -1/Command | Spotted Striker 27147 | -1/Command | Spotted Executioner 27147 | -1/Command | Spotted Executioner 27151 | *** | Heading to fleet! Last Messages --------------- 27145_ Penetrated by Slug. 27145_ Slug penetrates Access Shell. 27145_ Slug penetrates B-74 Champion. 27145_ Penetrated by Slug. 27147_ Acquired 10 matter. 27148_ Penetrated by Slug. 27148_ Kinetic Spear follow-up attack on B-74 Champion. 27148_ Executioner knocked back. 27149_ Knocked back. 27149_ Zio. Shade Carapace destroyed. 27149_ R-10 Processor knocked back. 27149_ Slug penetrates B-74 Champion. 27149_ Slug penetrates Access Shell. 27149_ Slug penetrates Wall. 27149_ Penetrated by Slug. 27149_ Slug penetrates Wall. 27150_ B-74 Champion suffers critical hit (Destroy). 27150_ Penetrated by Slug. 27150_ Slug penetrates Wall. 27151_ Knocked back. Map ----- +----------------------------------------------------+ | ?#""R""# #??# ###############???????? | | ##"" ""# #??# ### #### #?????????????????????? | | ####+### #??# #?????????????????????? | | # + #??# #?????????????????????? | | + ####??# #?????????????????????? | | # #?????# #?????????????????????? | | # #?????# #?????????????????????? | | " #?????# #?????????????????????? | | # ""#????##++++##????????????????????? | | "[ ""#????#^ #????????????????????? | | ! == ""#????# #????????????????????? | | #### %! T#???? ????????????????????? | | # #####"# ""#????#7 #????????????????????? | | # # % %# ""#???? ????????????????????? | | # # = # ""#???## #????????????????????? | | # # # #???? 7 ????????????????????? | | # # # #???##E K #????????????????????? | | # # ##+#####???? ^^ K ????????????????????? | | # + ## #?????#### E ####?????????????????? | | # # ## #?????# BB #?????????????????? | | #! # ## #?????# BB #?????????????????? | | #%=# ## #?????#BB ^ E #?????????????????? | | #!=[[ + #?????#BB RE #?????????????????? | | #%[#!* ####?????# %*b=% ##????????????????? | | #=%[%[ #????????# =*[! ;#????????????????? | | [!!%######????????# ==@= ;#????????????????? | | "=[%%######???????# %!!= ! ##????????????????? | | +!%#!! #???????# "" %"%%! #?????????????????? | | +=!# #???????# *[*^%^! ;#????????????????? | | +*!# = #???????# /!=![==[ ##????????????????? | | +%!# #???????# d*[![!% #?????????????????? | | #=!# #???????####x #######?????????????????? | | #! # #???????#### ###???????????????????????? | | # ##/############# # #####????????????????????? | | # # # #???????????????+????? | | # # ||| # /#????????????????????? | | ###### # || ! #????????????????????? | | ?????# *# || # +????????????????????? | | ?????# %// + #????????????????????? | | ?*???+ #! # #????????????????????? | | ?????# # = ########????????????????????? | | ?????# # #???????????????????????????? | | ?????# #! #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# ##############???????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ?????+ ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Energy Generation 95 Energy Capacity 440 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 25 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 86 Targeting Accuracy 5 Melee Accuracy 24 Core Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 1 Kinecelleration 40 Stasis Canceling 2 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Airjet | x2 | -7/Factory Imp. Sensor Array | x1 | -7/Factory Airjet | x2 | -7/Factory Enh. Nuclear Core | x1 | -6/Factory Cld. Aerolev Unit | x1 | -6/Factory Cld. Aerolev Unit | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -4/Factory Kinetic Spear | x1 | -2/Research Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Singularity Reactor Integrated Dissipator Core Membrane LRC Boosters LRC Storage LRC Armor Achievements -------------- None Challenges ------------ None Game ------ Seed KineticPointCalibrator Manual? 0 Play Time 05:15:53 Cumulative 1120.4 hours Start 2021.10.06 @ 11:51:58 End 2021.10.07 @ 10:16:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 833 Rogue 793 Adventurer 40 Explorer 0 Win Type 2 Total 127 Types 61/4/39/2/1/4/13/2/1 Lore% 92 Gallery% 96 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df8a9d5f-3faf-432e-bdeb-046a09cec04a