Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 21:21:28

Player: fastidiots

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (135)     675
Value Destroyed (3817)     3817
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (354)                354
              TOTAL SCORE: 8506

 Bonus
-------
High Alert Combat Kills    205
Follower Combat Kills      149

 Cogmind 
---------
Core Integrity             0/700
Matter                     247/450
Energy                     100/100
System Corruption          18%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
  Large Matter Pod
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (4) ----
            (None)

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
          Heavy Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
                Wheel
       Improved Heat Sink
          Large Matter Pod
                Sensor Array
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
          Heavy Particle Gun
          Heavy Particle Gun
       Advanced Beam Rifle
      Makeshift Laser
                Shock Bomb Launcher
       Improved Grenade Launcher
                Katana
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             157  | 7   12  5   23  7   3   5   66  14  9   6   
  Power                    15   | 1   1   1   2   1   .   .   8   1   .   .   
    Engine                 7    | 1   1   1   1   1   .   .   2   .   .   .   
    Core                   8    | .   .   .   1   .   .   .   6   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   2   3   3   .   1   13  3   3   .   
    Treads                 24   | 1   1   1   3   2   .   1   10  2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 1   1   1   .   1   .   .   3   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   2   .   4   1   2   2   17  5   3   5   
    Device                 12   | .   .   .   1   .   .   1   6   1   .   3   
    Storage                9    | 2   2   .   .   .   .   .   2   .   2   1   
    Processor              3    | .   .   .   .   .   1   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   .   3   1   1   1   8   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   7   2   14  2   1   2   28  5   3   1   
    Energy Gun             20   | 2   5   .   7   .   1   .   4   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | .   .   1   3   2   .   2   16  2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   2   1   4   .   .   .   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   6   2   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   .   .   .   4   .   .   .   
Parts Lost                 42   | .   2   5   3   6   .   3   5   2   11  5   
  Power                    4    | .   1   1   .   1   .   .   .   1   .   .   
  Propulsion               14   | .   .   2   1   2   .   2   2   .   5   .   
  Utility                  13   | .   .   .   1   1   .   .   2   1   4   4   
  Weapon                   11   | .   1   2   1   2   .   1   1   .   2   1   
  Highest Loss Streak      10   | .   1   4   2   3   .   2   1   1   10  5   
Average Slot Usage (%)     95   | .   99  100 100 99  100 95  97  94  46  31  
  Engine                   6    | .   14  14  8   1   11  11  2   .   .   .   
  Core                     3    | .   .   .   2   9   .   .   6   7   3   .   
  Treads                   19   | .   14  14  22  22  22  24  19  30  17  .   
  Wheel                    8    | .   13  14  11  10  11  4   7   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   3   1   .   18  
  Storage                  20   | .   28  28  22  22  22  22  18  15  7   6   
  Processor                2    | .   .   .   .   .   .   .   4   7   3   4   
  Protection               7    | .   .   .   10  11  11  11  7   6   3   .   
  Energy Gun               7    | .   27  4   13  .   7   4   1   .   .   .   
  Ballistic Gun            14   | .   .   12  7   21  14  17  24  16  6   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   11  8   
Heaviest Build             80   | 13  59  59  64  66  66  66  79  79  80  13  
  Greatest Support         83   | 20  40  16  40  60  16  60  63  83  83  3   
  Greatest Overweight (x)  6    | .   5   5   3   4   4   4   6   .   .   4   
  Average Overweight (x)   2    | .   3   3   2   1   4   2   2   .   .   .   
Largest Inventory Capacity 24   | 8   18  18  18  18  18  18  24  18  18  4   
  Average Capacity         17   | 5   15  18  18  18  18  18  18  18  10  4   
  Most Carried             23   | 6   18  17  18  17  17  18  23  18  16  2   
  Average Carried          15   | 4   12  13  15  15  16  15  17  15  8   .   
  Final Capacity           18   | 8   18  18  18  18  18  18  18  18  4   4   
  Final Carried            18   | 6   17  12  16  15  17  14  18  16  2   .   

 Class Distribution 
--------------------
 60% | Mutant
 14% | Scavenger-Tank
 12% | Scavenger-Mutant
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Matter Collected           3899 | 270  350  30   414  203  40   119  1989 392  92   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4850 | 96   561  30   852  457  .    260  2250 344  .    .    
  Parts                    296  | 1    41   3    58   43   .    11   129  10   .    .    
Haulers Intercepted        7    | .    2    .    2    .    .    .    3    .    .    .    
Recyclers Shooed           3    | .    1    .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Combat Hostiles Destroyed  108  | .   14  .   19  19  .   9   40  7   .   .   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Guns                     91   | .   8   .   15  19  .   9   35  5   .   .   
  AOE                      15   | .   6   .   4   .   .   .   3   2   .   .   
Classes Destroyed          12   | 1   6   1   1   1   .   .   2   .   .   .   
  Worker                   2    | .   1   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   1   .   1   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   .   .   3   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   3   .   .   .   
  Watcher                  9    | .   3   .   2   .   .   .   4   .   .   .   
  Swarmer                  38   | .   6   .   6   13  .   6   7   .   .   .   
  Grunt                    49   | .   8   .   9   5   .   3   20  4   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   .   .   2   .   .   .   
  Sentry                   15   | .   .   .   4   .   .   .   8   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           7    | 1   6   1   7   4   .   3   5   5   .   .   
  Combat Bots Only         6    | .   3   .   6   4   .   3   4   5   .   .   
Max Kills in Single Turn   3    | 1   3   1   2   2   .   2   2   2   .   .   
  Gunslinging              1    | .   1   .   .   1   .   1   .   .   .   .   
  Exploded                 3    | .   3   .   1   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Damage Taken               6746  | .    389  513  752  726  .    463  1842 952  520  589  
  Core                     1128  | .    55   46   44   62   .    94   126  73   291  337  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  .    59   .    .    .    50   77   .    .    .    
Volleys Fired              297   | 4    26   1    54   30   .    21   133  22   5    1    
  Largest                  3     | 2    2    2    2    2    .    2    3    3    3    1    
  Hottest                  107   | 80   90   53   101  101  .    73   107  75   86   39   
Shots Fired                699   | 8    48   2    103  60   .    42   372  50   13   1    
  Gun                      679   | 8    44   1    96   60   .    42   370  49   9    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 20    | .    4    1    7    .    .    .    2    1    4    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  521   | .    .    1    23   56   .    28   356  49   8    .    
  Thermal                  74    | 8    .    .    36   1    .    14   14   .    1    .    
  Explosive                19    | .    4    1    7    .    .    .    2    1    4    .    
  Electromagnetic          85    | .    44   .    37   3    .    .    .    .    .    1    
  Robot Hit Streak         40    | 6    12   5    20   8    .    10   29   40   10   11   
  Robot Miss Streak        5     | 1    3    .    4    4    .    1    5    1    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        17    | .    1    .    1    8    .    3    4    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    .    .    .    
Shots Hit Robots           510   | 6    31   1    73   41   .    34   268  44   11   1    
  Core Hits                239   | 2    26   1    40   25   .    14   103  16   1    11   
  Critical Hits            4     | .    .    .    .    .    .    2    2    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    2    .    .    .    
Melee Attacks              23    | .    .    .    .    .    .    .    16   7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    16   7    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10124 | 78   1179 15   1606 582  .    536  4457 998  590  83   
  Guns                     7607  | 78   492  15   1141 582  .    536  3865 762  136  .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2121  | .    687  .    428  .    .    .    290  236  454  26   
  Melee                    279   | .    .    .    .    .    .    .    279  .    .    .    
  Ramming                  117   | .    .    .    37   .    .    .    23   .    .    57   
  Kinetic                  5774  | .    .    15   273  582  .    317  3709 762  116  .    
  Thermal                  1094  | 78   149  .    472  .    .    219  156  .    20   .    
  Explosive                1857  | .    538  .    339  .    .    .    290  236  454  .    
  Electromagnetic          1003  | .    492  .    485  .    .    .    .    .    .    26   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 279   | .    .    .    .    .    .    .    279  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    1    1    1    1    4    .    12   18   
  Average Corruption       2     | .    .    .    1    1    1    1    3    .    8    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    1    2    5    .    11   .    9    8    
    Message Errors         15    | .    .    .    .    2    3    .    8    .    1    1    
    Matter Fused           6     | .    .    .    .    .    .    .    1    .    3    2    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      3     | .    .    .    1    .    1    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    .    1    .    1    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            127   | .    22   .    6    .    .    .    89   .    10   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               57    | .    22   .    6    .    .    .    19   .    10   .    
  Melee                    70    | .    .    .    .    .    .    .    70   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      364   | .    141  .    52   .    .    .    .    .    138  33   
  Shots                    9     | .    2    .    2    .    .    .    .    .    4    1    
  Rammed                   27    | .    .    .    4    .    .    .    1    .    .    22   
Targets Rammed             27    | .    .    .    4    .    .    .    1    .    .    22   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | 72   174  .    223  71   .    327  339  209  204  3    
  Average Temperature      80    | 37   52   .    80   27   .    145  88   75   90   3    
  Received Heat Transfer   1665  | .    69   .    198  129  .    153  603  339  .    174  
  Effects                  3     | .    .    .    .    .    .    .    2    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2103  | 175  200  .    914  .    .    481  296  .    37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    3    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Peak Influence             722  | 5   159 55  345 399 .   161 722 344 109 496 
  Average Influence        212  | 1   48  13  112 254 .   86  397 199 53  83  
Maximum Alert Level        3    | .   .   .   1   1   .   .   3   1   .   2   
  Low Security (%)         59   | 100 100 100 75  44  .   100 18  77  100 86  
  Level 1                  21   | .   .   .   24  55  .   .   26  22  .   .   
  Level 2                  18   | .   .   .   .   .   .   .   53  .   .   13  
  Level 3                  .    | .   .   .   .   .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   1   .   .   .   5   3   .   .   
  Investigation            2    | .   .   .   .   .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   1   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Distress Signals           6    | .   1   .   2   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   19  4   36  19  .   9   65  7   5   2   
  Peak Tracking Total      6    | .   5   2   6   4   .   3   5   4   6   1   
  Tactical Retreats        8    | .   .   .   2   .   .   1   4   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Traps Triggered            7    | .   .   .   1   .   .   .   5   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Disabled          11   | .   1   .   2   .   .   .   3   2   .   3   
  Max in Single Turn       3    | .   1   .   1   .   .   .   1   2   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Machines Accessed          14   | .   4   .   3   .   .   .   5   1   .   1   
  Terminals                12   | .   4   .   3   .   .   .   5   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                34   | .   10  .   12  .   .   .   8   2   .   2   
  Successful               18   | .   8   .   5   .   .   .   3   .   .   2   
  Failed                   16   | .   2   .   7   .   .   .   5   2   .   .   
    Catastrophic           4    | .   .   .   1   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   5   .   6   .   1   .   8   .   .   .   
  Terminals                30   | .   10  .   12  .   .   .   8   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             14   | .   7   .   4   .   .   .   3   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   5   .   .   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   3   .   .   .   5   1   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   1   
    Matter                 336  | .   .   .   .   .   .   .   .   .   .   336 
    Time                   168  | .   .   .   .   .   .   .   .   .   .   168 
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   4   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Total Allies               6    | .   .   4   .   .   2   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   2   1   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   29  21  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  .   21  21  .   .   .   .   
Total Orders               2    | .   .   .   2   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   22  31  .   .   2   .   .   .   .   
  Total Damage             663  | .   .   240 380 .   .   43  .   .   .   .   
  Kills                    10   | .   .   5   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Turns Passed               8287 | 81   1095 238  1350 875  778  440  2497 524  180  229  
Spaces Moved               4402 | 52   696  157  729  466  536  204  1017 265  109  171  
  Core                     189  | 1    .    .    .    .    .    .    .    .    17   171  
  Treads                   1511 | 1    62   .    68   301  .    134  588  265  92   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2702 | 50   634  157  661  165  536  70   429  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  130  130  140  130  130  160  50   50   
  Average Speed            145  | 100  128  130  134  162  140  166  163  160  142  94   
  Slowest Speed            250  | 160  200  130  180  180  140  180  220  160  160  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    85   31   63   78   93   51   76   5    81   2    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 21   | .    .    .    8    .    .    .    7    6    .    .    
Terrain Destroyed          163  | .    35   6    54   .    .    .    14   22   32   .    
  Melee                    13   | .    .    .    .    .    .    .    7    6    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      150  | .    35   6    54   .    .    .    7    16   32   .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  
Total                      5743 | 69   850  189  996  524  564  266  1598 330  122  235  
  Wait                     621  | 1    79   27   149  11   1    26   280  12   .    35   
  Move                     4393 | 51   695  156  728  465  535  203  1016 265  108  171  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 6    24   .    21   8    1    4    32   3    .    .    
  Fast Attach              40   | 7    1    .    3    .    2    1    16   1    5    4    
  Attach                   41   | .    2    5    6    6    1    3    7    6    3    2    
  Detach                   11   | .    .    .    .    .    3    1    3    4    .    .    
  Swap                     76   | .    9    .    14   1    .    1    43   7    1    .    
  Drop                     93   | .    14   .    17   3    .    6    50   3    .    .    
  Fire                     297  | 4    26   1    54   30   .    21   133  22   5    1    
  Melee                    23   | .    .    .    .    .    .    .    16   7    .    .    
  Ram                      22   | .    .    .    .    .    .    .    .    .    .    22   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    4    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   22   | .    .    .    .    .    21   .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 7)
  230 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  772 | -10/Materials | Identified exit to Mines
  847 | -10/Materials | Discovered new exit (range 15)
 1177 | -10/Materials | Entered Mines
 1178 | -10/Mines     | Assembled infested the area
 1178 | -10/Mines     | Met a Derelict testing a Signal Generator
 1183 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1254 | -10/Mines     | Lost 4 parts (2n2w)
 1272 | -10/Mines     | Discovered new exit (range 6)
 1322 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1415 | -10/Mines     | Entered Materials
 1415 | -9/Materials  | Accompanied by 3 allies
 1415 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1978 | -9/Materials  | Discovered new exit (range 15)
 2738 | -9/Materials  | Discovered new exit (range 16)
 2765 | -9/Materials  | Entered Mines
 2807 | -9/Mines      | Lost 3 parts (1n2w)
 3254 | -9/Mines      | Learned location of Storage (-7)
 3488 | -9/Mines      | Learned location of Zion (-6)
 3577 | -9/Mines      | Lost 3 parts (1p1n1u)
 3633 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3635 | -9/Mines      | Discovered new exit (range 5)
 3640 | -9/Mines      | Entered Exiles
 3640 | -9/Exiles     | Found Exiles lab destroyed
 3661 | -9/Exiles     | Discovered new exit (range 14)
 4404 | -9/Exiles     | Discovered new exit (range 10)
 4418 | -9/Exiles     | Entered Mines
 4418 | -8/Mines      | Accompanied by 2 allies
 4842 | -8/Mines      | Discovered new exit (range 3)
 4858 | -8/Mines      | Entered Materials
 4858 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5709 | -8/Materials  | Discovered new exit (range 6)
 5714 | -8/Materials  | Build established: Tank
 5788 | -8/Materials  | Garrison activated, responded to threat
 6835 | -8/Materials  | Discovered new exit (range 14)
 6896 | -8/Materials  | Identified exit to Factory
 7112 | -8/Materials  | Build established: Scavenger-Tank
 7355 | -8/Materials  | Entered Factory
 7355 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7683 | -7/Factory    | Build established: Scavenger-Mutant
 7879 | -7/Factory    | Sucked down chute
 7879 | -7/Factory    | Entered Waste
 7892 | -7/Waste      | Spotted C-40 Crusher
 7894 | -7/Waste      | EMP discharged
 7917 | -7/Waste      | Spotted C-40 Crusher
 7923 | -7/Waste      | Spotted C-40 Crusher
 7931 | -7/Waste      | Spotted C-40 Crusher
 7955 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7958 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7958 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7961 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7964 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7967 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7971 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7994 | -7/Waste      | EMP discharged
 7994 | -7/Waste      | System corruption reached 10%
 8002 | -7/Waste      | Lost 10 parts (4n4u2w)
 8008 | -7/Waste      | Spotted C-40 Crusher
 8051 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 8052 | -7/Waste      | Core integrity fell below 50%
 8054 | -7/Waste      | Discovered new exit (range 11)
 8059 | -7/Waste      | Entered Factory
 8154 | -7/Factory    | Fabricated Proton Missile Launcher?
 8255 | -7/Factory    | Build established: Mutant
 8258 | -7/Factory    | Local fabrication network quarantined
 8276 | -7/Factory    | Core integrity fell below 20%
 8288 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
08271_ Broken Imp. Heat Sink permanently disabled.
08272_ Slammed into Y-54 Guardian. <x4>
08275_ Destabilizing: Short circuit.
08275_ Broken Imp. Targeting Computer permanently disabled.
08276_ System corrupted: Matter fused (-9).
08276_ Slammed into Y-54 Guardian. <x2>
08277_ Broken Imp. Heat Sink destroyed.
08277_ System corrupted by crushing effect (+1).
08278_ Slammed into Y-54 Guardian.
08278_ Destabilizing: Short circuit.
08278_ Broken Imp. Targeting Computer permanently disabled.
08279_ Slammed into Y-54 Guardian.
08279_ Broken Imp. Targeting Computer destroyed.
08279_ System corrupted by crushing effect (+1).
08280_ Slammed into Y-54 Guardian. <x5>
08284_ Destabilizing: System corrupted (+2).
08284_ Y-54 Guardian misfires.
08286_ Slammed into Y-54 Guardian.
08286_ Destabilizing: System corrupted (+2).
08287_ Slammed into Y-54 Guardian.

 Map 
-----
+----------------------------------------------------+
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
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|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ?##################????????????? |
|                   ?#   #            #######??????? |
|                   ?#   #     """""" #     #??????? |
|                   ?#   #     """""" #     ######## |
|                   ?#   #!    """""" #              |
|                   ?#   #     " """" #              |
|                   ?#   #            +              |
|                   ?#   #       """" #              |
|                   ?###+# @    """"" #              |
|                   ???# #Y      """" #        ##### |
|                   ???# #       """" #        #???? |
|                   ???# #            #        #???? |
|                   ???# #            #        #???? |
|                   ???# ########+#####        #???? |
|                   ???# #??????# #####        #???? |
|                   ???# #??????#              #???? |
|                   ???# #??????# #######+####+##??? |
|                   ???# ######## #             #??? |
|                   ???#          # """""""""   #??? |
|                   ???# ##########             #??? |
|                   ???# #????????# """""""""   #??? |
|                   ???# #????????#             #??? |
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|                   ???############             #??? |
|                   ??????????????# """""""""   #??? |
|                   ??????????????#             #??? |
|                   ??????????????###############??? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          14
Energy Capacity            265
Matter Stores              304
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         18
Terrain Scan Density       10
Heat Shielding             75
Armor Coverage             600
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Proton Missile Launcher | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              ImprovedCompactJammer
  Manual?         0
Play Time         02:12:50
  Cumulative      30.6 hours
  Start           2020.03.01 @ 13:43:21
  End             2020.03.04 @ 21:21:28
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             29
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6206e4f-f0ba-4d36-afde-24953f213bf6