Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 01:36:41 Player: shapeshifter Result: Destroyed by as-52009 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1505) 1505 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 3332 Bonus ------- Follower Combat Kills 32 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 62/100 System Corruption 6% Temperature Cool (3) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (25) --- Cooling System Cooling System Cooling System Large Storage Unit Large Matter Pod (150) High-capacity Matter Pod (200) Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved VTOL Module > --- UTILITY ---------- Cooling System Huge Storage Unit Core Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Cooling System Cooling System Cooling System Large Storage Unit Large Matter Pod Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 48 | 7 15 3 14 9 Power 5 | 1 1 . . 3 Engine 5 | 1 1 . . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 5 . 6 3 Treads 14 | 2 5 . 4 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 12 | 2 3 2 3 2 Device 4 | 1 1 1 1 . Storage 4 | 1 2 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 1 2 Artifact . | . . . . . Weapon 15 | 2 6 1 5 1 Energy Gun 2 | . . . 2 . Energy Cannon 3 | . 1 . 2 . Ballistic Gun 9 | 2 5 1 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . 1 1 5 . Parts Lost 17 | . 2 . . 15 Power 4 | . 1 . . 3 Propulsion 4 | . . . . 4 Utility 5 | . 1 . . 4 Weapon 4 | . . . . 4 Highest Loss Streak 9 | . 1 . . 9 To Critical Strikes . | . . . . . Average Backups 14 | 4 9 14 16 22 Power . | . . . . . Propulsion 3 | 2 3 4 2 3 Utility 6 | . 2 6 7 12 Weapon 4 | . 3 4 5 6 Tool/Special . | . . . . . Unused Backups 34 | . 14 . 7 13 Power 1 | . 1 . . . Propulsion 8 | . 7 . 1 . Utility 16 | . 2 . 5 9 Weapon 8 | . 3 . 1 4 Tool/Special 1 | . 1 . . . Average Slot Usage (%) 99 | . 99 100 99 97 Engine 12 | . 13 14 11 10 Treads 30 | . 27 28 32 32 Device 11 | . 13 11 11 10 Storage 12 | . 14 14 11 11 Protection 5 | . . 2 11 10 Energy Cannon 9 | . . . 21 20 Ballistic Gun 15 | . 28 28 . . Peak Build Rating 23 | 7 11 18 23 21 Average Rating 13 | 5 7 10 19 20 On Entrance 9 | . 7 10 10 21 Naked Turns . | . . . . . Heaviest Build 96 | 14 26 28 94 96 Greatest Support 66 | 40 40 40 66 66 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 16 | 7 9 15 21 25 Most Carried 25 | 8 15 15 24 25 Average Carried 14 | 5 9 14 16 22 Final Capacity 25 | 8 15 15 25 25 Final Carried 23 | 7 15 15 23 15 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1174 | 298 505 47 258 66 Remotely . | . . . . . Salvage Created 2334 | 119 1015 25 912 263 Parts 163 | 8 79 2 61 13 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 55 | . 22 2 17 14 Guns 26 | . 22 2 . 2 Cannons 26 | . . . 17 9 AOE 3 | . . . . 3 Classes Destroyed 12 | 2 7 . 2 1 Worker 3 | . 1 . 1 1 Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 5 | . 2 . 3 . Recycler 3 | 1 2 . . . Operator 2 | . 1 . 1 . Watcher 7 | . 3 . 4 . Swarmer 21 | . 9 2 3 7 Grunt 21 | . 13 . 8 . Duelist 2 | . . . 2 . Sentry 4 | . . . 4 . Assembled 7 | . . . . 7 Best Kill Streak 7 | 2 5 2 6 7 Combat Bots Only 7 | . 3 2 5 7 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 278 | . 79 10 63 126 Missed 60 | . 15 3 19 23 Hits 218 | . 64 7 44 103 Melee 11 | . . . 2 9 Projectile 207 | . 64 7 42 94 AOE 20 | . . . . 20 Critical Strikes 1 | . . . . 1 Actively Blocked 1 | . . . . 1 Damage Taken 3207 | . 721 53 516 1917 Core 579 | . 143 23 34 379 Absorbed by Shields . | . . . . . Redirected to Shielding 45 | . . . 8 37 Core Remaining (%) 66 | 100 . 33 . . Volleys Fired 185 | 7 82 9 47 40 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 40 40 136 136 Shots Fired 347 | 14 164 18 94 57 Gun 205 | 14 164 18 . 9 Cannon 138 | . . . 94 44 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 196 | 14 164 18 . . Thermal 147 | . . . 94 53 Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 29 | 4 29 6 8 7 Robot Miss Streak 8 | 2 4 4 3 8 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 201 | 9 104 10 49 29 Core Hits 116 | 5 61 5 29 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3179 | 93 1078 76 1089 843 Guns 1238 | 93 967 76 . 102 Cannons 1641 | . . . 1089 552 Explosions 300 | . 111 . . 189 Melee . | . . . . . Ramming . | . . . . . Kinetic 1136 | 93 967 76 . . Thermal 1759 | . 16 . 1089 654 Explosive . | . . . . . Electromagnetic 284 | . 95 . . 189 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 2 6 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . 12 8 Message Errors 2 | . . . . 2 Matter Fused 9 | . . . 6 3 Heat Flow Errors 1 | . . . 1 . Energy Discharges 3 | . . . 1 2 Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles 14 | . . . . 14 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 131 | . 81 . . 50 Shots 6 | . 3 . . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 236 | . 12 . 236 112 Average Temperature 20 | . 7 . 16 45 Received Heat Transfer 479 | . 222 . 117 140 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 3 2 Heat Transferred 3380 | . 50 . 1961 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 75 | 100 53 100 63 100 Level 1 24 | . 46 . 36 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 305 | 5 305 93 274 94 Initial 93 | . . 93 . 57 Average 105 | 1 164 20 162 23 Influence Increases 1694 | 15 737 96 645 201 Destroy 0b10 Robot/C 1000 | . 440 60 360 140 Destroy 0b10 Robot/NC 115 | 15 50 . 45 5 Destroy Leader 234 | . 100 10 104 20 Allied During Kill 16 | . . 11 5 . Successful Hack 52 | . 23 . 23 6 Select Force Hacks 30 | . 30 . . . Disable Machine 150 | . 75 . 60 15 Destroy Structure 7 | . 4 . 3 . Lose Combat Pursuer 90 | . 15 15 45 15 Influence Decreases 1694 | 15 496 337 497 349 Entered New Map 239 | . . 148 . 91 Time Decay 1347 | 15 476 189 462 205 Lost Part 73 | . 20 . . 53 Lost Ally 35 | . . . 35 . Squads Dispatched 7 | . 6 . 1 . Investigation 4 | . 4 . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 35 3 25 25 Peak Tracking Total 9 | . 3 2 5 9 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 3 . . . Indirectly 1 | . 1 . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 4 | . . 4 . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 10 | . 5 . 4 1 Max in Single Turn 2 | . 2 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 16 | . 8 1 6 1 Terminals 14 | . 6 1 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 19 1 21 5 Successful 26 | . 13 . 10 3 Failed 20 | . 6 1 11 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 31 | . 13 1 12 5 Terminals 42 | . 15 1 21 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 . 3 1 Robot Analysis 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Retrieve Components 3 | . 3 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 7 . 7 2 Terminals 15 | . 6 . 7 2 Botnet 4 | . 1 . 2 1 Skim 11 | . 5 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 1 6 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 20 | . 20 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 22 | . . 5 17 . Total Damage 244 | . . 48 196 . Kills 2 | . . 1 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2109 | 18 1327 764 . . Sensors 2 | . . 2 . . Structural 1597 | . 835 762 . . Seismic 510 | 18 492 . . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4389 | 126 1369 916 1244 734 Spaces Moved 2025 | 68 657 551 504 245 Core 20 | 20 . . . . Treads 2005 | 48 657 551 504 245 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 179 | 127 160 160 203 240 Slowest Speed 240 | 160 240 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 5 99 98 39 50 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 4 . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2484 | 94 851 570 634 335 Wait 94 | 1 44 . 21 28 Move 2021 | 67 656 550 503 245 Hop . | . . . . . Pick Up 71 | 12 27 1 25 6 Fast Attach 5 | 2 1 1 1 . Attach 24 | 5 3 . 5 11 Detach . | . . . . . Swap 30 | . 12 3 14 1 Drop 49 | . 26 2 18 3 Fire 185 | 7 82 9 47 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . 4 . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 7) 521 | -10/Materials | Discovered new exit (range 16) 831 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Discovered new exit (range 11) 1009 | -10/Materials | Discovered new exit (range 17) 1393 | -10/Materials | Core integrity fell below 50% 1478 | -10/Materials | Discovered new exit (range 12) 1496 | -10/Materials | Entered Mines 1506 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1588 | -10/Mines | Discovered new exit (range 10) 1695 | -10/Mines | Discovered new exit (range 5) 1776 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1782 | -10/Mines | Found Prototype Device 1789 | -10/Mines | Found a hidden stash of uninstalled traps 1879 | -10/Mines | Discovered new exit (range 9) 1907 | -10/Mines | Learned Materials terminal intel 1915 | -10/Mines | Learned location of 1 exit from Materials 2407 | -10/Mines | Identified Exp. Sensor Array 2412 | -10/Mines | Entered Materials 2412 | -9/Materials | Accompanied by 3 allies 2412 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -9/Materials | Identified exit to Materials 2414 | -9/Materials | Loaded intel: 12 terminal locations 2578 | -9/Materials | Discovered new exit (range 9) 2582 | -9/Materials | Lost 3 allies 2986 | -9/Materials | Identified exit to Mines 3200 | -9/Materials | Learned location of Mines (-9) 3275 | -9/Materials | Learned location of 3 exits from Materials 3394 | -9/Materials | Learned location of 1 exit from Storage 3559 | -9/Materials | Loaded intel: 15 trap records 3656 | -9/Materials | Entered Mines 3723 | -9/Mines | Discovered exit to Materials (range 13) 3857 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4186 | -9/Mines | Assembled infested the area 4191 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4208 | -9/Mines | Core integrity fell below 50% 4249 | -9/Mines | Lost 5 parts (1p2n1u1w) 4336 | -9/Mines | Core integrity fell below 20% 4390 | -9/Mines | Destroyed by as-52009 with Assembled Heavy Rifle Last Messages --------------- 04374_ The unstable cave ceiling collapses. 04375_ Acquired 17 matter. 04380_ EMP Blaster destroyed. 04380_ K-01 Serf collects debris. 04381_ Lgt. Armor Plating destroyed. 04381_ System corrupted by crushing effect (+3). 04382_ U-05 Engineer lays Concrete. 04383_ K-01 Serf collects debris. 04383_ U-05 Engineer builds a Wall. 04383_ K-01 Serf collects debris. 04386_ as-54148 sneak attacks. 04386_ K-01 Serf destroyed. 04387_ U-05 Engineer lays Concrete. 04388_ Destroyed Asb. Hover Unit. 04388_ U-05 Engineer builds a Wall. 04388_ K-01 Serf collects debris. 04389_ as-54148 sneak attacks. 04389_ K-01 Serf destroyed. 04390_ as-10160 suffers critical hit (Burn). 04390_ as-10160 destroyed. Map ----- +----------------------------------------------------+ | ????? #???????????????????????????????????????? | | ???? #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ?????#????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######## #??????????????????????????????????? | | ###???# #??????????????????????????????????? | | #???# #??????????????????????????????????? | | !!! #???# #???????#??????????????????????????? | | !! #???# #???????# ?????????????????????????? | | !!! #???# #???????? ?????????????????????????? | | !!! #???# #????????? ????????????????????????? | | ##### ##????????# ???#######!#???????????? | | # ## ##????#%####*%a%aa!????????????? | | """ """ # #####*a @%|###???????????????? | | """ """ #####% ###%## #???????????????? | | % "" """ #???# # *% %##?####??????????? | | #??## # # % ### #??????????? | | """ #??# ## % # ## ##?????????? | | < """ ##### * ### ## #####?????? | | """ %[ % # # # ##????? | | ### ## #????? | | ##########?# # ### # ### ##???? | | ############ # # ##?### #???? | | ## # ## # ### ##????## ##??? | | ############### ## #### ##??????# #??? | | #?????????????## # /#??# #??????## #??? | | #??????????????##### #?# ??????# ##??? | | #??????????????????# #?## ??????# ##???? | | #??????????????????# #??####?????#####????? | | #?????????????????? ###????????????????????? | | #?????????????????## ???????????????????????? | | #??????????????????###???????????????????????? | | ##????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableSubatomicDatajack Manual? 0 Play Time 00:23:09 Cumulative 342.3 hours Start 2025.10.01 @ 11:25:57 End 2025.10.02 @ 01:36:41 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 453 Rogue 453 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 87 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de0ddde9-b558-4e45-88a5-96ea5c418544