Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 10:25:35 Player: ZLD1 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2516) 2516 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5669 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Great Axe Great Axe > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Micro Nuclear Core Improved Heat Sink Advanced Targeting Computer Microactuators Weapon Shielding Layered Light Armor Plating Gatling Laser Heavy Particle Cannon Plasma Cannon Remote Datajack Greatsword Greatsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Ion Cannon Plasma Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Micro Nuclear Core Improved Heat Sink Advanced Targeting Computer Microactuators Weapon Shielding Layered Light Armor Plating Gatling Laser Remote Datajack Great Axe Great Axe Great Axe Great Axe Greatsword Greatsword [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 68 | 6 2 2 28 16 14 Power 8 | 2 . . 2 3 1 Engine 5 | 2 . . 1 1 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 17 | 2 . 1 7 5 2 Treads . | . . . . . . Leg 16 | 2 . 1 7 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 19 | 1 1 . 7 5 5 Device 12 | . . . 4 4 4 Storage 4 | 1 . . 2 . 1 Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | 1 1 1 12 3 6 Energy Gun 4 | 1 . . 3 . . Energy Cannon 8 | . . . 3 3 2 Ballistic Gun 3 | . 1 . 2 . . Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 2 . . Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 23 | . . 5 4 1 13 Power 2 | . . . . 1 1 Propulsion 9 | . . 3 1 . 5 Utility 5 | . . 1 1 . 3 Weapon 7 | . . 1 2 . 4 Highest Loss Streak 9 | . . 3 1 1 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 92 74 95 97 96 Engine 6 | . 14 4 6 7 6 Core 2 | . . . 4 . . Leg 21 | . 28 15 20 25 20 Device 12 | . . . 11 17 22 Storage 10 | . 14 14 11 9 7 Processor 9 | . 12 12 9 9 7 Energy Gun 2 | . 14 3 2 . . Energy Cannon 16 | . . . 16 27 20 Ballistic Gun 3 | . 8 14 3 . . Ballistic Cannon 2 | . . . 4 . . Impact Weapon 3 | . . 9 5 . . Slashing Weapon 1 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 83 | 12 14 14 40 47 83 Greatest Support 49 | 20 20 20 34 49 49 Greatest Overweight (x) 17 | 2 . 2 6 1 17 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 Average Capacity 13 | 6 8 8 12 15 17 Most Carried 19 | 5 7 8 15 15 19 Average Carried 12 | 2 4 7 11 14 15 Final Capacity 20 | 8 8 8 15 15 20 Final Carried 16 | 3 7 7 15 15 16 Class Distribution -------------------- 41% | Gunner 31% | Mutant 16% | Scavenger-Gunner 5% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1262 | 226 105 63 570 150 148 Remotely . | . . . . . . Salvage Created 3064 | . 325 53 995 707 984 Parts 187 | . 15 . 81 35 56 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 71 | . 6 3 30 12 20 Melee 4 | . . . . . 4 Guns 18 | . 6 3 9 . . Cannons 49 | . . . 21 12 16 Classes Destroyed 13 | . 3 1 6 1 2 Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Hauler 2 | . . . 1 1 . Recycler 3 | . 1 . 1 . 1 Operator 1 | . . . 1 . . Watcher 4 | . . . 3 . 1 Swarmer 24 | . 2 . 16 . 6 Grunt 26 | . 4 . 8 8 6 Brawler 2 | . . . . 1 1 Sentry 11 | . . . 6 3 2 Specialist 1 | . . . . . 1 Programmer 4 | . . . . . 4 Assembled 3 | . . 3 . . . Best Kill Streak 12 | . 4 1 12 3 4 Combat Bots Only 9 | . 4 1 9 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 4654 | . 239 390 1230 594 2201 Core 1131 | . 35 137 159 100 700 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 111 | . . . 111 . . Core Remaining (%) 68 | 100 . 31 60 81 . Volleys Fired 157 | . 17 16 72 24 28 Largest 4 | . 2 2 3 3 4 Hottest 298 | . 60 60 204 218 298 Shots Fired 362 | . 34 17 152 73 86 Gun 104 | . 34 17 53 . . Cannon 258 | . . . 99 73 86 Launcher . | . . . . . . Special . | . . . . . . Kinetic 122 | . 17 16 89 . . Thermal 207 | . . . 48 73 86 Explosive . | . . . . . . Electromagnetic 33 | . 17 1 15 . . Robot Hit Streak 14 | . 5 6 7 8 14 Robot Miss Streak 6 | . 1 5 6 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 217 | . 20 10 87 44 56 Core Hits 113 | . 12 6 42 22 31 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . . 3 . . Blast 2 | . . . 2 . . Smash 1 | . . . 1 . . Melee Attacks 16 | . . 3 3 . 10 Impact 6 | . . 3 3 . . Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 4613 | . 273 130 1755 990 1465 Guns 855 | . 273 130 452 . . Cannons 3372 | . . . 1163 990 1219 Explosions . | . . . . . . Melee 360 | . . . 114 . 246 Ramming 26 | . . . 26 . . Kinetic 1224 | . 135 130 959 . . Thermal 2746 | . . . 537 990 1219 Explosive . | . . . . . . Electromagnetic 257 | . 138 . 119 . . Impact 114 | . . . 114 . . Slashing 246 | . . . . . 246 Piercing . | . . . . . . Highest Corruption 12 | . . 12 . 1 5 Average Corruption 2 | . . 6 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 8 . 4 4 Message Errors 6 | . . 2 . 3 1 Matter Fused 3 | . . 1 . . 2 Heat Flow Errors 2 | . . 2 . . . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 80 | . . . 73 7 . Projectiles 9 | . . . 2 7 . Explosions . | . . . . . . Melee 71 | . . . 71 . . Knockbacks 6 | . . . 6 . . Impact 1 | . . . 1 . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . . . 5 1 . Kicked 6 | . . . 5 1 . Crushed . | . . . . . . Highest Temperature 508 | . 60 267 508 285 217 Average Temperature 81 | . 32 106 97 67 72 Received Heat Transfer 1133 | . 105 80 306 261 381 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions 4 | . . . 4 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . 2 4 Heat Transferred 4579 | . . . 962 1702 1915 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 613 | . 145 56 418 400 613 Initial 182 | . . 56 1 170 182 Average 259 | . 66 32 258 267 400 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 25 | 100 100 100 15 20 7 Level 1 61 | . . . 80 73 34 Level 2 13 | . . . 3 5 58 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 3 2 1 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 7 7 41 18 38 Peak Tracking Total 7 | . 5 3 6 4 7 Tactical Retreats 8 | . . 1 2 1 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 6 | . . . 2 2 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 3 | . . . 2 1 . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 5 | . . . 3 2 . Successful 5 | . . . 3 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 41 | . . 41 41 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 13 | . . . 13 . . Total Damage 185 | . . . 185 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 4255 | 66 208 241 2326 639 775 Spaces Moved 2069 | 49 124 158 1101 347 290 Core 82 | 13 . 23 45 . 1 Treads . | . . . . . . Legs 1987 | 36 124 135 1056 347 289 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 126 126 Average Speed 164 | 107 120 124 176 135 206 Slowest Speed 900 | 150 120 150 350 200 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 31 | 4 27 33 85 29 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . 2 5 . Melee . | . . . . . . Projectile 7 | . . . 2 5 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2589 | 62 149 180 1337 468 393 Wait 175 | . 1 . 89 51 34 Move 2063 | 48 123 156 1100 346 290 Hop . | . . . . . . Pick Up 59 | 8 6 2 20 11 12 Fast Attach 15 | . . . 10 3 2 Attach 23 | 5 2 2 7 2 5 Detach 4 | . . . 4 . . Swap 30 | 1 . . 11 11 7 Drop 44 | . . . 16 19 9 Fire 157 | . 17 16 72 24 28 Melee 12 | . . 3 3 . 6 Ram . | . . . . . . Kick 6 | . . . 5 1 . Crush . | . . . . . . Escape Stasis 1 | . . 1 . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 67 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Entered Mines 316 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 321 | -10/Mines | Assisted by a Guerilla fighting off Assembled 335 | -10/Mines | Learned Materials security intel 391 | -10/Mines | Lost 3 parts (2n1w) 444 | -10/Mines | Crushed by falling debris 445 | -10/Mines | Core integrity fell below 50% 496 | -10/Mines | System corruption reached 10% 507 | -10/Mines | Discovered new exit (range 7) 516 | -10/Mines | Entered Materials 516 | -9/Materials | Accompanied by 2 allies 516 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 521 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 670 | -9/Materials | Discovered new exit (range 9) 825 | -9/Materials | Destroyed 9 combat bots 1031 | -9/Materials | Discovered new exit (range 14) 1047 | -9/Materials | Identified exit to Materials 1217 | -9/Materials | Repaired Imp. Light Cannon 1308 | -9/Materials | Discovered exit to Materials (range 5) 1796 | -9/Materials | Build established: Gunner 2842 | -9/Materials | Entered another Materials area 2842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3427 | -8/Materials | Discovered new exit (range 7) 3475 | -8/Materials | Identified exit to Factory 3481 | -8/Materials | Entered Factory 3481 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3776 | -7/Factory | Build established: Scavenger-Gunner 4216 | -7/Factory | Cargo convoy interrupted 4240 | -7/Factory | Core integrity fell below 50% 4251 | -7/Factory | Core integrity fell below 20% 4256 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04250_ HV Slug penetrates H-55 Commando. 04250_ H-55 Commando suffers critical hit (Destroy). 04251_ System corrupted: Matter fused (-6). 04251_ U-05 Engineer lays Concrete. 04251_ K-01 Serf collects debris. 04252_ U-05 Engineer lays Concrete. 04253_ U-05 Engineer builds a Wall. 04253_ HV Slug penetrates K-01 Serf. 04253_ K-01 Serf suffers critical hit (Destroy). 04253_ K-01 Serf knocked back. 04254_ U-05 Engineer lays Concrete. 04255_ HV Slug penetrates X-67 Chaingunner. 04255_ X-67 Chaingunner suffers critical hit (Destroy). 04255_ HV Slug penetrates Wall. 04255_ U-05 Engineer destroyed. 04255_ X-67 Chaingunner suffers critical hit (Burn). 04255_ X-67 Chaingunner destroyed. 04255_ K-01 Serf collects debris. 04255_ U-05 Engineer lays Concrete. 04255_ H-55 Commando suffers critical hit (Destroy). 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