Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 13:57:45 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (183) 915 Value Destroyed (6950) 6950 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 15366 Bonus ------- High Alert Combat Kills 901 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1/350 System Corruption 12% Temperature Cool (0) Movement Treading (148) Location -4/Armory Parts ------- > --- POWER (1) -------- Quantum Reactor (fused) > --- PROPULSION (7) --- Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Visual Processing Unit > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Heavy Shield Leg Advanced Force Booster Authchip [Weapon] Long-range Tractor Beam Advanced Field Recycling Unit (0) Heavy Proton Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Heavy Shield Leg Advanced Force Booster Authchip [Weapon] Long-range Tractor Beam Advanced Field Recycling Unit Heavy Proton Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Proton Missile Launcher [Rating: 150] Favorites ----------- Power Quantum Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion VTOL Module Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Missile Launcher Impact Weapon Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 2 2 . . . . . . . . 1 . Utility 5 | . . . . . . . . 2 . . 2 . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 163 | . 2 17 1 24 4 . 9 13 20 1 12 2 13 15 30 Power 13 | . . 1 . 2 1 . 2 1 1 . . . . 2 3 Engine 5 | . . 1 . . . . 2 1 . . . . . 1 . Core 4 | . . . . 2 1 . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 51 | . . 7 . 11 1 . . 5 7 . 5 1 2 4 8 Treads 18 | . . 7 . 4 . . . 1 . . . . . 1 5 Leg . | . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 1 . . . . . 1 . Hover 16 | . . . . 7 1 . . 3 . . . . . 2 3 Flight 15 | . . . . . . . . . 7 . 5 1 2 . . Utility 43 | . 2 2 . 5 1 . . 2 5 1 5 . 7 2 11 Device 21 | . 1 . . 1 . . . 1 3 . 2 . 4 2 7 Storage 2 | . . 1 . . . . . . . . . . . . 1 Processor 10 | . 1 . . . . . . . 2 1 3 . 3 . . Hackware 2 | . . . . . 1 . . 1 . . . . . . . Protection 8 | . . 1 . 4 . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 56 | . . 7 1 6 1 . 7 5 7 . 2 1 4 7 8 Energy Gun 8 | . . . . . . . 4 4 . . . . . . . Energy Cannon 8 | . . . . . . . . . . . . . . 2 6 Ballistic Gun 23 | . . 7 1 3 . . 1 . 6 . 2 . 3 . . Ballistic Cannon 5 | . . . . . . . . . . . . . . 3 2 Launcher 5 | . . . . 1 1 . 1 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . 1 . . . . 1 1 . . Slashing Weapon 3 | . . . . 1 . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 . . 4 3 . . . 1 . 3 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . 2 Parts Lost 52 | . . 2 . 3 . 2 2 6 11 . 2 . 1 15 8 Power 3 | . . . . 1 . . . . . . . . . 1 1 Propulsion 22 | . . . . . . 2 . 4 5 . 1 . . 9 1 Utility 11 | . . . . 1 . . . . 2 . . . 1 3 4 Weapon 16 | . . 2 . 1 . . 2 2 4 . 1 . . 2 2 Highest Loss Streak 10 | . . 1 . 1 . 2 2 5 7 . 1 . 1 10 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | . 6 8 9 9 9 10 10 9 5 5 4 5 4 4 7 Power 1 | . 1 1 . . 1 2 2 2 1 1 1 1 1 . 1 Propulsion 1 | . 4 3 5 2 . . . . . . . . . . 1 Utility 3 | . . 1 1 5 7 8 8 6 1 1 1 2 1 1 1 Weapon 2 | . 1 1 3 2 . . . 1 2 3 2 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 36 | . . 13 1 6 1 . 1 . 3 . . . . 1 10 Power 5 | . . 2 1 . . . 1 . . . . . . . 1 Propulsion 8 | . . 3 . 3 . . . . . . . . . . 2 Utility 14 | . . 4 . 2 1 . . . 3 . . . . 1 3 Weapon 9 | . . 4 . 1 . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 97 100 97 91 88 74 72 50 73 90 82 90 44 69 Engine 4 | . 14 11 11 3 . . 2 6 2 6 5 5 5 2 . Core 1 | . . . . 4 7 7 4 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 4 Treads 11 | . . 21 22 24 . . . . 2 . . . . . 16 Leg 1 | . 28 . . . . . . . . . . . . . . Hover 7 | . . . . 10 45 42 28 25 3 . . . . . 1 Flight 5 | . . . . . . . . . 14 33 33 29 29 11 . Device 5 | . . . . . . . . 4 2 . . . 12 6 15 Storage 5 | . 14 11 11 9 7 7 7 6 1 . . . . . 2 Processor 7 | . 11 9 . . . . . . 8 13 27 29 20 12 7 Hackware 1 | . . . . . 2 7 7 13 . . . . . . . Protection 2 | . . 1 11 8 4 . . . . . . . . . 1 Energy Gun 1 | . . . . . . . 8 11 2 . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 11 Ballistic Gun 17 | . 28 41 44 32 5 . 3 . 11 20 21 17 17 4 . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 6 Peak Build Rating 150 | . 7 16 17 36 45 45 41 49 45 35 50 60 66 66 150 Average Rating 49 | . 6 11 16 27 44 42 36 40 22 31 45 51 59 31 121 On Entrance 29 | 6 6 7 16 17 36 45 37 37 45 31 35 40 52 63 6 Avg Prop Armor Cover (%) 16 | . . . . 13 . . . 16 35 . . . . 23 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 123 | 10 11 30 32 34 33 28 34 35 41 20 24 20 33 37 123 Greatest Support 260 | 20 20 46 46 92 51 51 33 51 20 20 26 31 31 30 260 Greatest Overweight (x) 4 | . . . . 3 . . 1 3 4 . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 10 10 10 10 10 10 10 10 5 5 5 5 5 20 Average Capacity 9 | . 8 8 10 10 10 10 10 10 5 5 5 5 5 5 12 Most Carried 20 | . 8 10 10 10 10 10 10 10 10 5 5 5 5 5 20 Average Carried 8 | . 6 8 9 9 9 10 10 9 5 5 4 5 4 4 9 Final Capacity 20 | 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 20 Final Carried 18 | 6 8 10 10 10 10 10 10 10 5 5 5 5 5 3 18 Class Distribution -------------------- 26% | Scavenger-Tank 22% | Mutant 15% | Tank 9% | Scavenger-Sprinter 6% | Skirmisher 4% | Scavenger-Scout 3% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Gunner | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Scout | -5/Factory Mutant | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Matter Collected 5456 | 200 82 447 336 1100 80 30 249 112 407 118 253 . 352 288 1402 Remotely 1639 | . . . . . . . . . . . . . 352 205 1082 Salvage Created 7609 | . 218 983 408 957 253 237 369 413 253 60 296 . 341 415 2406 Parts 360 | . 12 59 18 46 20 10 13 16 18 2 16 . 6 20 104 Haulers Intercepted 14 | . 2 3 . 3 1 . 1 2 . . . . 1 1 . Recyclers Shooed 4 | . . . 2 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 5 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Combat Hostiles Destroyed 136 | . 2 17 6 17 5 8 9 4 7 1 3 . 1 12 44 Melee 10 | . . . . 3 1 2 1 . . . . . . 1 2 Guns 55 | . 2 17 6 10 . . 6 3 7 1 2 . 1 . . Cannons 27 | . . . . . . . . . . . . . . 1 26 AOE 36 | . . . . 3 4 6 2 1 . . 1 . . 10 9 Classes Destroyed 18 | . 3 6 . 1 1 1 . . . . 1 . . 2 3 Worker 6 | . 1 . . 1 . . . 2 . . . . . 2 . Builder 9 | . . 1 . 2 2 . . 1 . . 1 . 1 1 . Tunneler 2 | . . . . . 1 . . . . . 1 . . . . Hauler 14 | . 2 3 . 3 1 . 1 2 . . . . 1 1 . Recycler 6 | . . 1 2 1 . . . . . . 1 . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 5 | . . 1 . 2 . . . . . . . . 1 . 1 Watcher 4 | . . . . . . . . . . . 1 . 1 . 2 Swarmer 40 | . . 4 . 3 3 4 2 . 7 . 3 . . 5 9 Cutter 2 | . . . . . . . . . . . . . . 2 . Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 60 | . 2 8 5 13 2 2 6 3 . . . . . 1 18 Brawler 2 | . . 1 1 . . . . . . . . . . . . Sentry 12 | . . 4 . 1 . 1 1 1 . 1 . . 1 1 1 Specialist 6 | . . . . . . . . . . . . . . . 6 Hunter 4 | . . . . . . . . . . . . . . 2 2 Programmer 7 | . . . . . . 1 . . . . . . . 1 5 Heavy 1 | . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . 3 . . . . . . Best Kill Streak 9 | . 2 5 3 8 9 8 3 4 4 1 4 . 2 8 6 Combat Bots Only 8 | . 2 4 3 4 5 8 3 3 4 1 3 . 1 6 6 Max Kills in Single Turn 7 | . 1 1 3 3 2 3 1 2 2 1 1 . 1 7 3 Gunslinging 2 | . . . 2 1 . . . . 1 . . . . . . Exploded 4 | . . . . 2 2 3 1 1 . . 1 . . 4 3 Melee 1 | . . . . 1 1 1 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Hostile Shots Fired 1239 | . 16 82 19 93 19 42 68 172 114 13 43 . 21 154 383 Missed 479 | . 5 23 4 29 7 19 19 75 41 7 19 . 10 66 155 Hits 760 | . 11 59 15 64 12 23 49 97 73 6 24 . 11 88 228 Melee 5 | . . . 2 . . . . . . . . . . . 3 Projectile 755 | . 11 59 13 64 12 23 49 97 73 6 24 . 11 88 225 AOE 1 | . . . . . . . . . . . . . . 1 . Critical Strikes 18 | . . 1 . 3 . . 1 2 . . 1 . 1 6 3 Actively Blocked 1 | . . . . 1 . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . 2 Damage Taken 12116 | . 123 719 198 1011 155 290 646 927 1209 58 400 . 262 1937 4181 Core 2258 | . 57 121 11 76 . 86 104 202 323 18 99 . . 654 507 Absorbed by Shields 64 | . . . . . . . . . 64 . . . . . . Reduced by Siege Mode 140 | . . . . . . . . . . . . . . . 140 Redirected to Shielding 159 | . . . . 100 . . . . . . . . . . 59 Regen/Repaired (Parts) 218 | . . . . . . . 95 . . . 67 . 56 . . Core Remaining (%) 75 | 100 77 . 67 86 . . 72 . . 36 . . 90 . . Volleys Fired 334 | . 31 52 13 30 4 4 16 16 36 3 16 . 12 10 91 Largest 4 | . 2 4 4 4 1 1 3 3 3 3 4 . 3 4 4 Hottest 480 | . 40 86 92 99 30 30 155 155 230 69 108 . 90 228 480 Shots Fired 891 | . 62 181 52 118 4 4 32 28 80 9 60 . 35 13 213 Gun 639 | . 62 181 52 114 . . 25 25 78 9 58 . 35 . . Cannon 204 | . . . . . . . . . . . . . . 8 196 Launcher 48 | . . . . 4 4 4 7 3 2 . 2 . . 5 17 Special . | . . . . . . . . . . . . . . . . Kinetic 671 | . 62 181 52 114 . . 5 . 68 9 58 . 35 6 81 Thermal 152 | . . . . . . . 15 18 10 . . . . . 109 Explosive 20 | . . . . 4 4 4 7 1 . . . . . . . Electromagnetic 48 | . . . . . . . 5 9 2 . 2 . . 7 23 Robot Hit Streak 16 | . 13 14 8 14 . 2 5 5 6 4 12 . 9 7 16 Robot Miss Streak 12 | . 4 4 4 4 3 2 4 4 12 1 3 . 3 1 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . . 3 2 3 . . 2 . 1 . 1 . . . . Max Gunslinging Chain 2 | . . 1 2 1 . . 1 . 1 . 1 . . . . Shots Hit Robots 579 | . 43 114 33 90 5 7 32 26 38 6 32 . 25 14 114 Core Hits 329 | . 11 49 17 48 8 14 25 26 15 3 21 . 6 16 70 Critical Kills 6 | . . 1 . 1 . . . . . . . . . . 4 Critical Parts Destroyed 4 | . . . . 1 . . 1 . . . . . 2 . . Critical Strikes 22 | . . 1 . 4 . 1 5 . . . . . 2 2 7 Burn 3 | . . . . . . . 3 . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . 4 Destroy 2 | . . 1 . 1 . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . 3 Smash 4 | . . . . 1 . . 1 . . . . . 2 . . Sever 6 | . . . . 2 . 1 1 . . . . . . 2 . Melee Attacks 48 | . . . . 10 6 7 10 . . . . . 10 5 . Impact 21 | . . . . 5 . 1 5 . . . . . 10 . . Slashing 27 | . . . . 5 6 6 5 . . . . . . 5 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 1 3 1 1 . . . . . 3 . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18935 | . 346 1105 523 2456 751 846 1207 803 652 86 582 . 727 2774 6077 Guns 5590 | . 340 1104 523 1227 . . 385 449 616 86 490 . 370 . . Cannons 4994 | . . . . . . . . . . . . . . 256 4738 Explosions 5926 | . . . . 702 262 490 414 354 36 . 92 . . 2288 1288 Melee 2367 | . . . . 527 489 356 408 . . . . . 357 230 . Ramming 58 | . 6 1 . . . . . . . . . . . . 51 Kinetic 6607 | . 340 1104 523 1227 . . 104 . 410 86 490 . 370 173 1780 Thermal 4729 | . . . . . . . 227 321 206 . . . . 1078 2897 Explosive 3576 | . . . . 702 262 490 414 260 . . . . . 994 454 Electromagnetic 1598 | . . . . . . . 54 222 36 . 92 . . 299 895 Impact 801 | . . . . 274 . . 170 . . . . . 357 . . Slashing 1566 | . . . . 253 489 356 238 . . . . . . 230 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 3 3 . . . . 1 1 1 . 8 8 4 12 Average Corruption 5 | . . 2 3 . . . . 1 1 1 . 8 8 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . . 7 5 . . . . 1 2 . . 1 12 2 49 Message Errors 18 | . . 3 3 . . . . . 2 . . . 3 1 6 Matter Fused 23 | . . 1 2 . . . . 1 . . . 1 3 . 15 Heat Flow Errors 5 | . . 2 . . . . . . . . . . 1 . 2 Energy Discharges 8 | . . . . . . . . . . . . . . . 8 Parts Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . 6 Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 Misfires 5 | . . . . . . . . . . . . . 2 . 3 Alerts 2 | . . . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . 1 . . . . . . . . . . 3 . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1270 | . . . . 160 191 61 147 . . . . . 191 342 178 Projectiles 141 | . . . . . . . . . . . . . . . 141 Explosions 487 | . . . . 69 30 . 9 . . . . . . 342 37 Melee 642 | . . . . 91 161 61 138 . . . . . 191 . . Knockbacks 24 | . 1 . . 3 . . . . . . . . 3 . 17 Impact 6 | . 1 . . 1 . . . . . . . . 3 . 1 Kinetic 16 | . . . . . . . . . . . . . . . 16 Secondary 2 | . . . . 2 . . . . . . . . . . . Self-Inflicted Damage 342 | . . . . 12 . 21 . 49 . . . . . 85 175 Shots 10 | . . . . 1 . 1 . 2 . . . . . 2 4 Rammed 7 | . . 1 . . . . . . . . . . . . 6 Targets Rammed 10 | . 2 1 . . . . . . . . . . . . 7 Kicked 2 | . 2 . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 Highest Temperature 354 | . 18 250 163 221 48 2 199 193 78 32 77 . 280 117 354 Average Temperature 64 | . 7 73 62 60 22 1 73 74 24 14 28 . 93 41 99 Received Heat Transfer 2989 | . 66 342 84 540 30 45 330 300 66 21 126 . 54 333 652 Effects 2 | . . 1 . . . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . . 2 Total Turns 79 | . . . . . . . . . . . . . . . 79 Longest Duration 60 | . . . . . . . . . . . . . . . 60 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 2 . . 1 1 . . . . 3 . 4 Combat Hostiles 4 | . . . . 1 . . . . . . . . . . 3 Parts Fried 23 | . . . . 2 . . 1 1 . . . . 8 . 11 Impact Corruptions 14 | . . . . 4 . . 2 . . . . . 8 . . Robots Melted 4 | . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Melted 16 | . . . . . . . 1 . . . . . . 1 14 Heat Transferred 4303 | . . . . . . . 703 353 205 . . . . 600 2442 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Maximum Alert Level 3 | . . 1 . 1 1 2 2 1 . . . . . 2 3 Low Security (%) 51 | . 100 74 100 39 75 33 . . . . 100 100 100 23 32 Level 1 29 | . . 25 . 60 24 50 62 100 . . . . . 57 11 Level 2 7 | . . . . . . 15 37 . . . . . . 19 13 Level 3 10 | . . . . . . . . . . . . . . . 42 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1050 | . 54 276 171 336 264 447 482 315 . . 174 62 80 410 1050 Initial 234 | . . 22 85 39 135 174 234 231 . . 79 47 36 9 171 Average 266 | . 11 132 134 188 154 262 359 259 . . 128 48 55 286 551 Influence Increases 5239 | . 136 488 156 613 184 293 438 234 235 20 147 15 163 620 1497 Destroy 0b10 Robot/C 2720 | . 40 340 120 340 100 160 180 80 140 20 60 . 20 240 880 Destroy 0b10 Robot/NC 235 | . 15 30 10 50 20 . 5 25 . . 20 . 25 20 15 Destroy Leader 516 | . 14 86 20 76 22 10 52 14 20 . 2 . 14 42 144 Allied During Kill 29 | . . . . . . . . . . . . . . . 29 Successful Hack 147 | . 29 . 6 . . . 87 . . . . . 25 . . Select Force Hacks 20 | . . . . . . . . . . . 20 . . . . Disable Machine 555 | . 30 . . 75 . . 15 . . . 30 . 30 135 240 Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . . . Destroy Structure 382 | . 8 2 . 12 12 28 24 10 . . . . 4 108 174 Partial Spotted 120 | . . . . 15 . . . . . . 15 15 15 60 . Lose Combat Pursuer 465 | . . 30 . 45 30 45 75 105 75 . . . 30 15 15 Influence Decreases 4169 | . 82 322 275 415 234 95 413 401 394 39 138 99 196 289 777 Entered New Map 1407 | . . 32 135 62 164 75 213 241 114 29 48 89 16 10 179 Time Decay 2172 | . 82 270 140 323 70 . 180 100 170 10 70 10 160 129 458 Lost Part 520 | . . 20 . 30 . 20 20 60 110 . 20 . 10 150 80 Lost Ally 70 | . . . . . . . . . . . . . 10 . 60 Squads Dispatched 35 | . 1 1 . 4 3 . 5 2 . . 4 . 4 4 7 Investigation 17 | . 1 1 . . 1 . 3 . . . 4 . 4 1 2 Extermination 5 | . . . . . 1 . 2 . . . . . . . 2 Reinforcement 13 | . . . . 4 1 . . 2 . . . . . 3 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Distress Signals 13 | . . 1 . 2 . . . 1 . . . . 2 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 258 | . 6 19 6 34 8 13 15 13 10 5 24 3 11 30 61 Peak Tracking Total 16 | . 2 4 3 8 5 10 3 8 4 5 16 3 5 11 5 Tactical Retreats 27 | . . 2 . 3 1 1 4 4 2 . . . 5 4 1 ECM-based Alert Blocks 18 | . . . . . . . . . . . . . 4 14 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Traps Triggered 13 | . . 3 . 4 . 1 . . . . 1 . 2 . 2 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Machines Disabled 37 | . 2 . . 5 . . 1 . . . 2 . 2 9 16 Max in Single Turn 4 | . 2 . . 2 . . 1 . . . 1 . 1 4 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Machines Accessed 41 | . 3 2 1 3 2 1 9 1 1 . 5 . 7 4 2 Terminals 21 | . 3 2 1 1 . 1 6 . . . . . 6 . 1 Fabricators 5 | . . . . . . . . . . . 2 . . 2 1 Repair Stations 5 | . . . . . . . 2 . . . 2 . 1 . . Recycling Units 5 | . . . . . . . 1 1 . . 1 . . 2 . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Total Hacks 111 | . 10 5 4 7 4 2 33 1 1 . 12 . 19 6 7 Successful 44 | . 4 . 2 2 1 1 14 1 1 . 4 . 9 1 4 Failed 66 | . 6 5 2 4 3 1 19 . . . 8 . 10 5 3 Catastrophic 8 | . 1 . . 1 1 . . . . . 1 . 1 2 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 54 | . 5 5 3 . . 2 13 . . . 6 . 15 . 5 Terminals 63 | . 10 5 4 2 . 2 20 . . . . . 17 . 3 Fabricators 12 | . . . . . . . . . . . 5 . . 3 4 Repair Stations 16 | . . . . . . . 10 . . . 4 . 2 . . Recycling Units 10 | . . . . . . . 3 1 . . 3 . . 3 . Scanalyzers 4 | . . . . 2 2 . . . . . . . . . . Garrison Access 5 | . . . . 3 2 . . . . . . . . . . Terminal Hacks 18 | . 2 . 2 1 . . 6 . 1 . . . 5 . 1 Part Schematic 1 | . . . . . . . 1 . . . . . . . . Robot Analysis 2 | . . . 1 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 2 . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . . 1 . 1 Locate Traps 3 | . 2 . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . 2 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . 1 . . . 1 Repair Station Hacks 5 | . . . . . . . 5 . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 1 . . 1 . . 1 . Report Inventory 4 | . . . . . . . 1 1 . . 1 . . 1 . Scanalyzer 1 | . . . . 1 . . . . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 12 | . 2 . . . . 1 2 . . . 2 . 4 . 1 Terminals 8 | . 2 . . . . 1 2 . . . . . 3 . . Assimilate 1 | . . . . . . . . . . . . . 1 . . Botnet 6 | . 2 . . . . . 2 . . . . . 2 . . Override 1 | . . . . . . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . 1 Download 1 | . . . . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . 1 . 1 . . Patch 2 | . . . . . . . . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 2 1 3 2 1 9 1 . . 5 . 7 3 2 Full Trace Events 16 | . 2 2 . 1 1 . 3 . . . 2 . 3 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . . Time 52 | . . . . . . . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Total Allies 4 | . . . . . . . . . . . . . 1 . 3 Largest Group 3 | . . . . . . . . . . . . . 1 . 3 Highest-Rated Group 107 | . . . . . . . . . . . . . 10 . 107 Highest-Rated Ally 47 | . . . . . . . . . . . . . 10 . 47 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . . . . . 22 Total Damage 607 | . . . . . . . . . . . . . . . 607 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Active Infowar (turns) 2640 | . 289 476 . . . . . . 44 . 42 23 320 295 1151 Optics 1824 | . . . . . . . . . . . 35 23 320 295 1151 Sensors 389 | . 4 . . . . . . . 39 . . . 233 113 . Terrain 40 | . . . . . . . . . . . . . . 40 . Structural 6 | . . . . . . . . . . . 6 . . . . Traps 2 | . . . . . . . . . 2 . . . . . . T.N.C. 761 | . 285 476 . . . . . . . . . . . . . Jamming 4 | . . . . . . . . . 3 . 1 . . . . ECM 291 | . . . . . . . . . . . . . 212 79 . Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Turns Passed 5050 | . 333 584 280 744 141 65 370 205 356 28 155 23 320 295 1151 Spaces Moved 5156 | 1 205 247 140 549 272 105 543 286 632 80 394 80 639 493 490 Core 349 | . . . . . . . . . 114 . . . . 175 60 Treads 1041 | . . 247 140 230 . . . 1 . . . . . 4 419 Legs 206 | 1 205 . . . . . . . . . . . . . . Wheels 32 | . . . . . . . . 12 16 . . . . 4 . Hover 1524 | . . . . 319 272 105 543 273 . . . . . 1 11 Flight 2004 | . . . . . . . . . 502 80 394 80 639 309 . Fastest Speed 20 | 120 120 160 160 40 35 35 40 35 23 23 20 23 23 23 50 Average Speed 62 | 120 120 160 160 95 35 36 40 47 33 23 20 23 29 36 131 Slowest Speed 280 | 120 120 160 160 280 35 40 100 240 140 23 23 24 105 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . . . . 3 2 3 . 8 6 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 33 29 17 46 9 31 20 10 79 13 12 72 17 16 32 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . . . . . Scrap Searched 7 | . . . 2 . . . . . 4 1 . . . . . Spaces Dug 9 | . . . . . . . 7 . . . . . 2 . . Terrain Destroyed 245 | . 13 . . 13 11 18 35 7 . . . . 2 55 91 Melee 2 | . . . . . . . . . . . . . 2 . . Projectile 59 | . . . . . . . . . . . . . . 1 58 AOE 184 | . 13 . . 13 11 18 35 7 . . . . . 54 33 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Fac Low Low Fac Was Fac Fac Arm Total 6268 | . 241 349 166 679 303 114 641 325 722 81 439 83 723 585 817 Wait 239 | . . . 8 16 3 . 52 6 9 . 2 . 17 28 98 Move 5102 | . 204 246 139 548 271 104 542 285 626 76 388 79 623 481 490 Hop 18 | . . . . . . . . . 2 1 3 . 7 5 . Pick Up 61 | . 2 11 1 16 7 . 2 2 1 . 1 . 1 3 14 Fast Attach 103 | . 1 4 . 10 . . 8 9 18 1 7 2 4 14 25 Attach 42 | . . 3 . 5 4 . . 3 7 . 2 . 1 9 8 Detach 34 | . . 1 . . . . . 1 10 . 4 . . 10 8 Swap 78 | . 1 13 2 20 2 . 5 1 . . 8 . 11 1 14 Drop 110 | . . 18 3 24 6 . 6 2 13 . 8 2 7 17 4 Fire 334 | . 31 52 13 30 4 4 16 16 36 3 16 . 12 10 91 Melee 47 | . . . . 10 6 6 10 . . . . . 10 5 . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . Crush 8 | . . 1 . . . . . . . . . . . . 7 Escape Stasis 30 | . . . . . . . . . . . . . 30 . . Rewire 60 | . . . . . . . . . . . . . . 2 58 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Build established: Skirmisher 698 | -9/Materials | Discovered new exit (range 16) 801 | -9/Materials | Discovered new exit (range 7) 918 | -9/Materials | Entered Mines 1102 | -9/Mines | Build established: Scavenger-Tank 1183 | -9/Mines | Discovered new exit (range 10) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Propulsion x2 1638 | -8/Materials | Build established: Tank 1667 | -8/Materials | Central database locked down 1903 | -8/Materials | Discovered new exit (range 12) 1942 | -8/Materials | Entered Factory 1942 | -7/Factory | Evolved 2 slots: Propulsion x2 2079 | -7/Factory | Identified exit to Garrison 2083 | -7/Factory | Entered Garrison 2105 | -7/Garrison | Triggered checkpoint 2115 | -7/Garrison | Triggered checkpoint 2127 | -7/Garrison | Triggered checkpoint 2138 | -7/Garrison | Identified exit to Factory 2148 | -7/Garrison | Entered Factory 2166 | -7/Factory | Destroyed 8 combat bots 2209 | -7/Factory | Build established: Mutant 2270 | -7/Factory | Repaired Gravmag System 2302 | -7/Factory | Repaired Aerolev Unit 2476 | -7/Factory | Identified exit to Lower Caves 2477 | -7/Factory | Discovered new exit (range 14) 2518 | -7/Factory | Entered another Factory area 2518 | -6/Factory | Evolved 2 slots: Utility x2 2650 | -6/Factory | Lost 5 parts (3n2w) 2687 | -6/Factory | Discovered new exit (range 12) 2723 | -6/Factory | Entered Lower Caves 2732 | -6/Lower Caves | Spotted B-75 Beast 2812 | -6/Lower Caves | Lost 7 parts (3n2u2w) 2852 | -6/Lower Caves | Core integrity fell below 50% 3007 | -6/Lower Caves | Lost 3 parts (1n2w) 3010 | -6/Lower Caves | Learned Factory trap positions 3024 | -6/Lower Caves | Discovered new exit (range 13) 3033 | -6/Lower Caves | Learned Factory interactive machine intel 3079 | -6/Lower Caves | Entered another Lower Caves area 3088 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3094 | -6/Lower Caves | Learned 12 Factory zone layouts 3102 | -6/Lower Caves | Discovered new exit (range 16) 3107 | -6/Lower Caves | Entered Factory 3107 | -5/Factory | Evolved 2 slots: Utility x2 3108 | -5/Factory | Identified exit to Upper Caves 3110 | -5/Factory | Loaded intel: 95 trap records 3111 | -5/Factory | Loaded intel: 54 interactive machine locations 3164 | -5/Factory | Build established: Scavenger-Sprinter 3262 | -5/Factory | Sucked down chute 3262 | -5/Factory | Entered Waste 3270 | -5/Waste | Spotted C-40 Crusher 3277 | -5/Waste | EMP discharged 3278 | -5/Waste | Spotted C-40 Crusher 3280 | -5/Waste | Spotted C-40 Crusher 3280 | -5/Waste | Spotted C-40 Crusher 3281 | -5/Waste | Discovered new exit (range 18) 3282 | -5/Waste | Spotted C-40 Crusher 3285 | -5/Waste | Entered Factory 3316 | -5/Factory | Discovered new exit (range 8) 3543 | -5/Factory | Discovered new exit (range 12) 3603 | -5/Factory | Identified exit to Factory 3605 | -5/Factory | Entered another Factory area 3605 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3763 | -4/Factory | Lost 10 parts (1p6n3u) 3894 | -4/Factory | Discovered new exit (range 12) 3896 | -4/Factory | Core integrity fell below 50% 3899 | -4/Factory | Identified exit to Armory 3900 | -4/Factory | Entered Armory 4261 | -4/Armory | System corruption reached 10% 4606 | -4/Armory | Build established: Scavenger-Tank 4785 | -4/Armory | Core integrity fell below 20% 4821 | -4/Armory | Lost 3 parts (1p2w) 4832 | -4/Armory | Found Adv. Force Booster 5051 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05028_ L-61 Swordsman knocked back. 05029_ Biometal Heavy Treads destroyed. 05030_ System corrupted: Matter fused (-10). 05030_ Acquired 5 matter. 05031_ L-61 Swordsman destroyed. 05031_ Slammed into G-67 Veteran. 05032_ Acquired 10 matter. 05033_ Slug penetrates Wall. 05034_ Slammed into G-67 Veteran. 05036_ Slug penetrates G-67 Veteran. 05036_ Penetrated by Slug. 05036_ G-67 Veteran destroyed. 05038_ Penetrated by Slug. 05040_ Slug penetrates G-67 Veteran. 05040_ Penetrated by Slug. 05043_ Slug penetrates G-67 Veteran. 05043_ Penetrated by Slug. 05051_ G-67 Veteran destroyed. 05051_ Slug penetrates Wall. 05051_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##????????? ???????? | | ?????????????????????????????? ???????? #??????? | | ?????????????????????????????# ??????? #??????? | | ?????????????????????????????# #??????? #??????? | | ?????????????????????????????# #??????? #??????? | | ?????????????????????????????# #??????? #??????? | | ?????????????????????????????+ #??????? #??????? | | ?????????????????????????????# #??????? #??????? | | ?????????????????????????????# #??????? #??????? | | ?????????????????????????????# #??????# #??????? | | ?????????????????????????????# #??????# +??????? | | ?????????????????????????????# #?????? #??????? | | ???????????????????????????### ###???## #??????? | | ????????????????????######## = #???#" #??????? | | ??????????????????### #####" #??????? | | ?????????????????##;# [*! =! #??????? | | ?????????????????? ; %=%= !%! ##?????? | | ??????????????????? ; %%! ####"! ="##????? | | ????????????????????# ###= #?## [ % #????? | | ????????????????????# !#######;####;[%!] #????? | | ????????????????????# *%# ] !# == #????? | | ????????????????????# [@ """ " = #????? | | ???????????? h h # """ # % ##???? | | ????????# # # "Y" """ [# "###?? | | ????????? ???# +?""" ## ""#"### | | ????????? "??????#### #?#####+####?# " | | ???????????????????????# #????????##### % " ]]] | | ???????????????????????# =+%] | | ???????????????????????# #????## " ] | | ???????????????????????# #?????# % # | | ???????????????????????? ??????# ####### | | ???????????????????????? ??????#########+++#?????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 660 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 66 Core Analysis 6 Recoil Reduction 7 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Greatsword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 13% | -7/Factory Aerolev Unit | 30% | -7/Factory Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCryofiberCore Manual? 0 Play Time 01:07:51 Cumulative 1250.4 hours Start 2026.02.13 @ 21:18:08 End 2026.02.17 @ 13:57:45 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1536 Rogue 1252 Adventurer 124 Explorer 160 Win Type - Total 60 Types 46/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8364d270-2a4a-4b58-95c6-a30a5411fff2