Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 20:00:58 // Winter2022/Polymind Player: Demo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (624) 624 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3989) 3989 TOTAL SCORE: 8388 Bonus ------- Polymind Skill 3147 Pacifist 491 Follower Combat Kills 51 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 20/100 Energy 240/265 System Corruption 5% Temperature Hot (226) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (3) ------ Advanced Heat Sink Advanced Heat Sink Improved Medium Armor Plating > --- WEAPON (2) ------- Wave Gun KE Penetrator > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- (None) [Rating: 51] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Improved Treads Wheel Wheel Hover Unit Antigrav System Utility Small Matter Pod Device Advanced Heat Sink Storage Small Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Wave Gun Ballistic Gun Hypervelocity Gauss Rifle Build | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . . . 2 . . 15 Power 5 | . . . 1 . . 4 Propulsion 7 | . . . 1 . . 6 Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Highest Loss Streak 7 | . . . 2 . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 66 | . 60 80 80 40 58 78 Engine 6 | . 15 20 20 . . . Core 4 | . . . . . 6 12 Treads 2 | . . . . . . 8 Wheel 20 | . 30 40 40 20 13 3 Hover 4 | . . . . . 9 7 Device 4 | . . . . . 3 14 Storage 13 | . 15 20 20 20 13 2 Processor 3 | . . . . . 6 8 Protection 1 | . . . . . . 4 Ballistic Gun 4 | . . . . . 6 11 Peak Build Rating 51 | . 4 4 4 2 51 51 Average Rating 13 | . 2 4 3 2 17 31 On Entrance 9 | . . 4 4 2 2 51 Naked Turns 39 | . 24 . . . 1 14 Heaviest Build 33 | . 4 4 4 1 23 33 Greatest Support 46 | 3 20 20 20 10 33 46 Greatest Overweight (x) 5 | . . . . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . 1 1 1 1 1 1 Average Capacity . | . . 1 1 1 . . Most Carried 1 | . . . . . 1 . Average Carried . | . . . . . . . Final Capacity 1 | . 1 1 1 1 1 1 Final Carried . | . . . . . . . Class Distribution -------------------- 69% | Worker 18% | Ranger 10% | Sentry Dominant Class ---------------- Worker | -10/Materials Worker | -10/Mines Worker | -10/Subcaves Worker | -7/Recycling Worker | -7/Scraptown Sentry | -5/Factory Resources | -11 -10 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 327 | . . 49 1 . . 277 Remotely . | . . . . . . . Salvage Created 729 | . . . . . . 729 Parts 54 | . . . . . . 54 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . 10 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 10 | . . . . . . 10 Guns 10 | . . . . . . 10 Classes Destroyed 8 | . . . . . . 8 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Watcher 1 | . . . . . . 1 Grunt 4 | . . . . . . 4 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Hunter 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Best Kill Streak 4 | . . . . . . 4 Combat Bots Only 4 | . . . . . . 4 Max Kills in Single Turn 2 | . . . . . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 225 | . . . 27 . . 198 Missed 52 | . . . 11 . . 41 Damage Taken 3301 | . . . 170 45 . 3086 Core 1108 | . . . 59 39 . 1010 Absorbed by Shields . | . . . . . . . Ignored by Resistances 176 | . . . . . . 176 Core Remaining (%) 80 | 100 . . . . 60 . Volleys Fired 67 | . . . . . . 67 Largest 2 | . . . . . . 2 Hottest 114 | . . . . . . 114 Shots Fired 114 | . . . . . . 114 Gun 114 | . . . . . . 114 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 103 | . . . . . . 103 Thermal 11 | . . . . . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . . . . . . 15 Robot Miss Streak 6 | . . . . . . 6 Penetration Max 2 | . . . . . . 2 Secondary Targets 4 | . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 65 | . . . . . . 65 Core Hits 35 | . . . . . . 35 Critical Kills 9 | . . . . . . 9 Critical Parts Destroyed 15 | . . . . . . 15 Critical Strikes 25 | . . . . . . 25 Burn 1 | . . . . . . 1 Destroy 24 | . . . . . . 24 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1049 | . . . . . . 1049 Guns 1049 | . . . . . . 1049 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 830 | . . . . . . 830 Thermal 219 | . . . . . . 219 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . . . . . . 4 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 258 | . . . . . . 258 Average Temperature 149 | . . . . . . 149 Received Heat Transfer 408 | . . . 42 6 . 360 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 391 | . . 70 . 7 . 391 Initial 7 | . . . . 7 . . Average 81 | . . 5 . 3 . 215 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 72 | 100 100 100 . 100 . 24 Level 1 27 | . . . . . . 75 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . . . 10 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . . . . . 5 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . . . 7 . . 34 Peak Tracking Total 12 | . . . 4 . . 12 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 3 | . . . . . 2 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 9 | . . . . . 7 2 Successful 7 | . . . . . 7 . Failed 2 | . . . . . . 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 7 | . . . . . 7 . Robot Analysis 6 | . . . . . 6 . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . . 3 Non-combat 1 | . . . . . . 1 Combat 2 | . . . . . . 2 Robot Hacks Applied 5 | . . . . . . 5 find_chute 1 | . . . . . . 1 find_shortcuts 2 | . . . . . . 2 find_garrison 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . . 10 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 13 | . . 3 . 10 . . Largest Group 4 | . . 3 3 4 . . Highest-Rated Group 43 | . . 40 40 43 . . Highest-Rated Ally 20 | . . 16 16 20 . . Total Orders . | . . . . . . . Ally Attacks 25 | . . 5 16 4 . . Total Damage 253 | . . 70 116 67 . . Kills 7 | . . 3 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 8 | . 1 . . . 6 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 2767 | 11 87 601 168 472 756 672 Spaces Moved 2757 | 21 126 457 175 480 1094 404 Core 279 | 21 46 . . . 3 209 Treads 19 | . . . . . . 19 Legs . | . . . . . . . Wheels 1894 | . 80 457 175 480 650 52 Hover 565 | . . . . . 441 124 Flight . | . . . . . . . Fastest Speed 50 | 50 50 80 80 80 50 50 Average Speed 74 | 50 69 80 80 80 68 77 Slowest Speed 300 | 50 80 80 80 80 80 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 2 29 63 12 75 60 13 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . . . 5 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 3357 | 20 125 692 202 567 1098 653 Wait 450 | . . 236 28 . 4 182 Move 2749 | 20 125 456 174 479 1093 402 Hop 1 | . . . . . . 1 Pick Up 1 | . . . . . 1 . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire 67 | . . . . . . 67 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 89 | . . . . 88 . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 12 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 7) 90 | -10/Materials | Discovered new exit (range 12) 97 | -10/Materials | Discovered new exit (range 13) 99 | -10/Materials | Entered Mines 108 | -10/Mines | Met a Derelict bent on vengeance 116 | -10/Mines | Learned location of Zion (-7) 221 | -10/Mines | Discovered new exit (range 11) 286 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 696 | -10/Mines | Discovered new exit (range 3) 700 | -10/Mines | Entered Subcaves 700 | -10/Subcaves | Accompanied by 3 allies 858 | -10/Subcaves | Discovered new exit (range 12) 868 | -10/Subcaves | Entered Recycling 972 | -7/Recycling | Discovered new exit (range 14) 1149 | -7/Recycling | Lost 4 allies 1217 | -7/Recycling | Lost 5 allies 1321 | -7/Recycling | Scanned before Scraplab entrance 1332 | -7/Recycling | Entered Scraplab 1338 | -7/Recycling | Discovered new exit (range 3) 1340 | -7/Recycling | Entered Scraptown 1409 | -7/Scraptown | Visited Cyclists 1463 | -7/Scraptown | Visited UFD Registry 1463 | -7/Scraptown | Registered with UFD as "Flexikit" 1496 | -7/Scraptown | Visited Cartography Club 1542 | -7/Scraptown | Visited Scrap Suit Storage 1583 | -7/Scraptown | Visited Research Penetration Think Tank 1594 | -7/Scraptown | Visited Junk Repository 1651 | -7/Scraptown | Visited Analyses Database 1669 | -7/Scraptown | Visited Derelict Rescue Squad 1674 | -7/Scraptown | Found DRS Beacon 1726 | -7/Scraptown | Visited Science Guys 1758 | -7/Scraptown | Visited Supply Room 1776 | -7/Scraptown | Visited Curators Association 1959 | -7/Scraptown | Visited Fellowship of the Rings 1986 | -7/Scraptown | Visited Assassins FH 2027 | -7/Scraptown | Discovered new exit (range 11) 2096 | -7/Scraptown | Entered Factory 2113 | -5/Factory | Garrison activated, responded to threat 2385 | -5/Factory | Lost 7 parts (2p2n1u2w) 2594 | -5/Factory | Core integrity fell below 50% 2637 | -5/Factory | Lost 5 parts (1p2n1u1w) 2651 | -5/Factory | Core integrity fell below 20% 2768 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02751_ G-50 Soldier suffers critical hit (Destroy). 02751_ Destroyed Adv. Heat Sink. 02757_ Slug penetrates G-50 Soldier. 02757_ Destroyed Lgt. Angular Momentum Engine. 02759_ G-50 Soldier heat spikes uncontrollably. 02759_ G-50 Soldier overheating. 02759_ U-05 Engineer builds a Wall. 02759_ Slug penetrates G-50 Soldier. 02760_ G-50 Soldier overheating. 02761_ G-50 Soldier heat damages Hvy. Laser, Carbon-fiber Leg, Carbon-fiber Leg. 02761_ G-50 Soldier overheating. 02762_ System corrupted: Component data lost. 02764_ G-50 Soldier overheating. 02765_ G-50 Soldier destroyed. 02765_ Switching to secondary target: G-50 Soldier. 02765_ Slug penetrates G-50 Soldier. 02766_ U-05 Engineer builds a Wall. 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Unique Host Classes 3 | . 1 . . . 1 1 Average Host Suspicion 38 | . 7 57 9 9 . 95 Unsuspicious Activity 830 | . 47 156 . 360 9 258 Returns to Shadow . | . . . . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 283 | . . 3 75 21 . 184 Used 177 | . 5 . . . 19 153 Decayed 72 | . . 3 53 16 . . Highest Spend 74 | . 5 . . . 19 74 Top 5 Hosts by Kills: IF-9FM(h) (-7/Scraptown: 7) Y-64 Sentinel (-5/Factory: 2) Y-64 Sentinel (-5/Factory: 1) Game ------ Seed ScatterDefenseStorage Manual? 0 Play Time 00:20:38 Cumulative 122.3 hours Start 2025.01.03 @ 19:43:15 End 2025.01.03 @ 20:00:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c6cec6d-d8c4-4ce5-891a-0a5970e7e6c1