Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 07:05:33 Player: Zaros426 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (4674) 4674 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2429) 2429 TOTAL SCORE: 11603 Bonus ------- High Alert Combat Kills 414 Follower Combat Kills 315 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 60/300 Energy 277/280 System Corruption 10% Temperature Cool (35) Movement Treading (208) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Cooled Ion Engine Light Treads Light Treads Light Treads Large Storage Unit Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) ECM Suite Cloak of Protection Improved Medium Armor Plating EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Advanced EMP Blaster Improved Datajack Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Pulse Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads High-capacity Storage Unit Huge Storage Unit High-capacity Battery High-capacity Matter Pod ECM Suite Cloak of Protection Improved Medium Armor Plating Pulse Rifle Advanced EMP Blaster Improved Datajack Plasma Cutter [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 2 | . . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 85 | 8 9 4 1 3 10 4 2 25 19 Power 5 | 1 1 . . 1 1 1 . . . Engine 5 | 1 1 . . 1 1 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . . . . 3 1 1 10 8 Treads 24 | 2 . . . . 3 1 1 10 7 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 2 1 . 1 3 1 1 8 3 Device 6 | 1 1 . . . 1 . 1 1 1 Storage 3 | 1 1 . . 1 . . . . . Processor 4 | . . 1 . . 1 . . 1 1 Hackware 3 | . . . . . . 1 . 2 . Protection 6 | . . . . . 1 . . 4 1 Artifact . | . . . . . . . . . . Weapon 33 | 3 6 3 1 1 3 1 . 7 8 Energy Gun 14 | 2 4 3 . . . . . 4 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 9 | 1 . . . . . 1 . 2 5 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 3 | . 1 . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 3 Parts Lost 21 | . . 2 . . 5 2 . 10 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . . . . 2 . . 3 . Utility 4 | . . . . . . . . 3 1 Weapon 11 | . . 2 . . 3 1 . 4 1 Highest Loss Streak 5 | . . 1 . . 2 2 . 5 1 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 10 12 12 16 17 14 14 14 14 Power . | . . . . . 1 1 1 1 1 Propulsion 1 | . . 1 1 1 2 1 2 1 2 Utility 6 | . 3 4 4 7 8 6 7 8 7 Weapon 3 | 1 5 6 6 6 4 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 23 | 1 2 . . 1 . 1 . 2 16 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 9 | . . . . . . 1 . 2 6 Weapon 10 | 1 2 . . 1 . . . . 6 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 93 100 100 80 99 95 97 94 Engine 11 | . 14 14 14 14 9 8 9 9 8 Treads 27 | . 28 28 28 28 25 27 27 26 26 Device 6 | . 14 . . . 4 6 9 7 8 Storage 11 | . 14 14 14 14 9 9 9 9 9 Processor 9 | . . 13 14 14 9 18 18 10 4 Protection 2 | . . . . . 1 . . 5 9 Energy Gun 11 | . 22 19 14 20 7 1 9 7 1 Ballistic Gun 7 | . 3 . . . . 3 9 9 23 Launcher 2 | . . 3 1 6 7 3 2 . . Slashing Weapon 2 | . . . . . . 8 1 7 . Special Melee Weapon 1 | . . . 12 . . 2 . 1 . Peak Build Rating 37 | 7 10 11 10 13 22 24 27 29 37 Average Rating 18 | 5 9 8 9 11 16 22 21 24 28 On Entrance 14 | . 7 10 9 10 13 22 22 23 29 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 11 30 30 29 58 68 46 48 51 69 Greatest Support 62 | 40 40 40 40 40 60 60 60 60 62 Greatest Overweight (x) 2 | . . . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 15 15 20 Average Capacity 15 | 7 14 15 15 17 19 15 15 15 15 Most Carried 20 | 3 14 15 14 18 20 15 15 15 19 Average Carried 13 | 1 10 12 12 16 17 14 14 14 14 Final Capacity 20 | 8 15 15 15 20 15 15 15 15 20 Final Carried 19 | 2 14 12 14 18 14 12 14 15 19 Class Distribution -------------------- 63% | Mutant 17% | Tank 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 3475 | 300 357 134 16 102 214 420 60 540 1332 Remotely . | . . . . . . . . . . Salvage Created 5051 | 224 535 86 . 249 797 332 89 663 2076 Parts 322 | 18 26 10 . 17 67 20 9 41 114 Haulers Intercepted 8 | . 1 . . . 1 . . . 6 Recyclers Shooed 6 | 1 . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 112 | . 13 9 . 8 23 10 1 17 31 Melee 13 | . . . . . . 2 . 11 . Guns 51 | . 8 2 . 4 1 . 1 4 31 Cannons 7 | . . . . . 6 1 . . . AOE 41 | . 5 7 . 4 16 7 . 2 . Classes Destroyed 16 | 3 5 . . 1 5 1 . 1 . Worker 10 | 1 . . . 1 7 . . . 1 Builder 10 | . . . . . 8 . . . 2 Tunneler 7 | 4 1 . . . 1 . 1 . . Hauler 8 | . 1 . . . 1 . . . 6 Recycler 3 | 1 1 . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . Operator 3 | . 1 . . . 1 . . . 1 Watcher 5 | . 2 . . . . . . 1 2 Swarmer 42 | . 6 9 . 4 8 7 . 5 3 Cutter 3 | . . . . . 3 . . . . Grunt 43 | . 7 . . 2 10 . . 6 18 Brawler 4 | . . . . 2 1 . . . 1 Duelist 2 | . . . . . 1 1 . . . Sentry 14 | . . . . . 1 1 1 4 7 Hunter 3 | . . . . . . 1 . . 2 Programmer 2 | . . . . . . . . 2 . Best Kill Streak 18 | 3 4 3 . 3 18 4 2 3 5 Combat Bots Only 10 | . 3 3 . 3 10 4 1 3 5 Max Kills in Single Turn 8 | 1 2 3 . 3 8 2 1 1 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 2 3 . 3 3 2 . 1 . Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 540 | . 38 30 . 7 64 30 4 184 183 Missed 137 | . 11 7 . 2 16 9 2 43 47 Hits 403 | . 27 23 . 5 48 21 2 141 136 Melee 11 | . . . . . 8 2 . . 1 Projectile 392 | . 27 23 . 5 40 19 2 141 135 Critical Strikes 20 | . 1 . . . 3 . . 5 11 Damage Taken 4914 | . 272 296 . 51 652 416 18 1652 1557 Core 660 | . 57 43 . . 18 80 . 252 210 Absorbed by Shields 960 | . . . . . 144 48 8 236 524 Regen/Repaired (Parts) 381 | . . . . . . . . . 381 Core Remaining (%) 80 | 100 . . . 60 . . . . . Volleys Fired 307 | 20 40 11 . 14 54 14 7 20 127 Largest 3 | 2 2 2 . 2 3 2 2 2 3 Hottest 129 | 60 90 90 . 80 129 56 68 88 109 Shots Fired 681 | 40 77 14 . 24 86 20 11 35 374 Gun 595 | 40 74 9 . 20 31 6 11 30 374 Cannon 53 | . . . . . 45 8 . . . Launcher 33 | . 3 5 . 4 10 6 . 5 . Special . | . . . . . . . . . . Kinetic 460 | 20 7 . . . 31 14 7 20 361 Thermal 43 | 20 7 . . . . . . 3 13 Explosive 33 | . 3 5 . 4 10 6 . 5 . Electromagnetic 145 | . 60 9 . 20 45 . 4 7 . Robot Hit Streak 21 | 7 9 6 . 10 9 9 11 21 21 Robot Miss Streak 6 | 2 3 3 . 1 6 2 1 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 1 . 1 . . . . 5 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . 1 Shots Hit Robots 530 | 26 57 10 4 15 51 33 9 62 263 Core Hits 257 | 10 30 9 . 13 62 16 4 25 88 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . . . . . 1 2 . 4 2 Burn 1 | . . . . . . . . . 1 Destroy 1 | . . . . . . . . . 1 Blast 1 | . . . . . 1 . . . . Sever 6 | . . . . . . 2 . 4 . Melee Attacks 149 | . 5 . 4 . 4 60 3 67 6 Impact 5 | . 5 . . . . . . . . Slashing 126 | . . . . . 4 56 3 57 6 Piercing . | . . . . . . . . . . Sneak Attacks 18 | . 2 . 4 . 1 1 . 10 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12916 | 241 1115 523 . 540 3135 1464 133 1721 4044 Guns 6010 | 241 684 82 . 197 285 45 133 299 4044 Cannons 822 | . . . . . 743 79 . . . Explosions 3761 | . 269 441 . 343 2035 328 . 345 . Melee 2323 | . 162 . . . 72 1012 . 1077 . Ramming . | . . . . . . . . . . Kinetic 4913 | 86 44 . . . 499 124 77 232 3851 Thermal 788 | 155 46 39 . . 337 . . 18 193 Explosive 3385 | . 269 402 . 343 1698 328 . 345 . Electromagnetic 1507 | . 594 82 . 197 529 . 56 49 . Impact 162 | . 162 . . . . . . . . Slashing 2161 | . . . . . 72 1012 . 1077 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 9 10 Average Corruption 9 | . . . . . . . . 8 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 116 | . . . . . . . . 37 79 Message Errors 33 | . . . . . . . . 15 18 Matter Fused 29 | . . . . . . . . 6 23 Heat Flow Errors 10 | . . . . . . . . 2 8 Energy Discharges 8 | . . . . . . . . 2 6 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . 7 7 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 6 | . . . . . . . . 4 2 Alerts 4 | . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 201 | . 48 35 . . 79 14 . 25 . Projectiles . | . . . . . . . . . . Explosions 115 | . . 35 . . 79 1 . . . Melee 86 | . 48 . . . . 13 . 25 . Knockbacks 5 | . . . . . 4 1 . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . 4 1 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 131 | . . 78 . . 53 . . . . Shots 5 | . . 3 . . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 350 | 40 198 110 . 150 350 . . 267 228 Average Temperature 51 | 20 44 59 . 59 125 . . 96 35 Received Heat Transfer 1501 | . 87 . . 24 193 90 6 342 759 Effects 1 | . . . . . 1 . . . . Shutdowns 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . 3 . . 1 1 . . 1 . Impact Corruptions 2 | . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 1368 | 350 100 . . . 400 . . 37 481 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . 5 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Maximum Alert Level 3 | . . . . . 2 3 1 3 2 Low Security (%) 45 | 100 100 100 . 100 59 . . 4 . Level 1 19 | . . . . . 12 14 100 40 25 Level 2 25 | . . . . . 27 41 . 24 74 Level 3 8 | . . . . . . 43 . 31 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 885 | 10 156 135 . 153 553 813 395 885 597 Initial 430 | . . 58 . . 18 328 395 134 430 Average 294 | 2 69 32 . 45 238 615 305 547 461 Influence Increases 4387 | 30 506 238 . 381 845 525 66 991 805 Destroy 0b10 Robot/C 2350 | . 260 180 . 240 520 220 20 445 465 Destroy 0b10 Robot/NC 236 | 30 30 . . 5 100 10 5 4 52 Destroy Leader 438 | . 56 30 . 40 94 30 10 18 160 Allied During Kill 76 | . . . . 33 20 1 . 22 . Successful Hack 89 | . 35 . . . 4 14 13 12 11 Select Force Hacks 83 | . 60 . . . . . . . 23 Disable Machine 78 | . . . . 15 . . 15 . 48 Anti-Garrison Action 475 | . . . . . . 150 . 325 . Destroy Structure 310 | . 20 28 . 48 62 70 3 69 10 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 237 | . 45 . . . 30 30 . 96 36 Influence Decreases 3790 | 30 356 384 4 334 387 217 672 313 1093 Entered New Map 1248 | . . 92 4 . 29 177 418 73 455 Time Decay 2142 | 30 356 282 . 334 268 . 254 . 618 Lost Part 200 | . . 10 . . 50 20 . 100 20 Lost Ally 200 | . . . . . 40 20 . 140 . Squads Dispatched 22 | . 4 . . . 6 . 4 . 8 Investigation 11 | . 3 . . . . . 2 . 6 Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 . . . 3 . 2 . 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 7 | . 1 . . 1 3 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 23 9 . 10 36 8 4 27 46 Peak Tracking Total 7 | . 4 3 . 3 7 3 1 5 4 Tactical Retreats 17 | . 3 . . . 2 2 . 7 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 4 | . 1 2 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 10 | . . . . 1 . 3 1 1 4 Max in Single Turn 1 | . . . . 1 . 1 1 1 1 Garrison Relay 4 | . . . . . . 3 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 33 | . 8 1 2 . 3 1 5 4 9 Terminals 21 | . 6 . . . 2 1 3 4 5 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . 2 Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 98 | . 25 1 5 . 9 1 14 12 31 Successful 49 | . 17 1 5 . 4 1 7 1 13 Failed 47 | . 8 . . . 5 . 6 11 17 Catastrophic 7 | . . . . . . . 1 2 4 Database Lockouts 2 | . . . . . . . 1 . 1 Manual 40 | . 17 . 1 . 4 . 7 5 6 Terminals 62 | . 20 . . . 5 1 10 12 14 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . . . . . . . 11 Recycling Units 5 | . 5 . . . . . . . . Scanalyzers 9 | . . . . . . . 3 . 6 Garrison Access 5 | . . . . . 4 . 1 . . Terminal Hacks 22 | . 9 1 5 . 1 1 2 1 2 Record 5 | . . . 4 . . . . . 1 Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . 1 Open Door 1 | . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Garrison Registry 2 | . . . . . . 1 . 1 . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 8 Scan Component 4 | . . . . . . . . . 4 Repair 4 | . . . . . . . . . 4 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . 2 Insert Component 1 | . . . . . . . 1 . . Retrieve Study 3 | . . . . . . . 1 . 2 Garrison Access Hacks 2 | . . . . . 1 . 1 . . Unlock Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks 13 | . 8 . . . 2 . 2 . 1 Terminals 10 | . 6 . . . 2 . 2 . . Botnet 2 | . 1 . . . 1 . . . . Disrupt 1 | . . . . . . . 1 . . Skim 7 | . 5 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Extract 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 8 . . . 2 1 4 4 7 Full Trace Events 11 | . . . . . 1 . 2 4 4 Feedback Events 4 | . . . . . . . . 3 1 Corruption 3 | . . . . . . . . 2 1 Hackware Fried 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . 2 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 1 . 2 Parts Repaired 4 | . . . . . . . . . 4 Time 166 | . . . . . . . . . 166 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer 2 | . . . . . . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . 1 . Robots Hacked 7 | . . . 4 . . 3 . . . Non-combat 3 | . . . 3 . . . . . . Combat 4 | . . . 1 . . 3 . . . Robot Hacks Applied 7 | . . . 4 . . 3 . . . parse_system 4 | . . . 4 . . . . . . amplify_resonance 1 | . . . . . . 1 . . . disable_weapons 1 | . . . . . . 1 . . . formatsys_high 1 | . . . . . . 1 . . . Relay Couplers Released 16 | . . . . . . 12 . 4 . Machine Destruction 16 | . . . . . . 12 . 4 . Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies 11 | . . . . 3 . 1 . 7 . Largest Group 3 | . . . . 3 3 1 . 3 . Highest-Rated Group 63 | . . . . 40 40 16 . 63 . Highest-Rated Ally 31 | . . . . 16 16 16 . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 116 | . . . . 30 31 13 . 42 . Total Damage 1363 | . . . . 279 336 162 . 586 . Kills 15 | . . . . 4 4 1 . 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Active Infowar (turns) 1189 | 34 1115 21 . . . . 19 . . Seismic 1170 | 34 1115 21 . . . . . . . Cloaking 19 | . . . . . . . 19 . . Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 9698 | 207 1115 1066 477 1398 592 832 540 1394 2077 Spaces Moved 4362 | 85 533 574 293 646 171 376 246 658 780 Core 4 | 4 . . . . . . . . . Treads 4358 | 81 533 574 293 646 171 376 246 658 780 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 155 Average Speed 167 | 154 160 160 160 200 193 160 160 161 160 Slowest Speed 305 | 160 160 160 160 240 240 160 160 165 305 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 5 96 99 70 98 21 56 23 56 79 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . 2 2 1 1 . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 43 | . 2 . . . 10 17 3 5 6 Terrain Destroyed 302 | . 17 31 . 58 98 34 3 55 6 Melee 29 | . 2 . . . 3 10 3 5 6 Projectile 2 | . . . . . 2 . . . . AOE 271 | . 15 31 . 58 93 24 . 50 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Total 5933 | 122 709 707 299 724 347 484 375 842 1324 Wait 841 | 3 92 112 . 51 92 15 109 23 344 Move 4355 | 84 532 573 292 645 171 375 246 657 780 Hop . | . . . . . . . . . . Pick Up 71 | 5 16 2 2 6 7 2 3 15 13 Fast Attach 36 | 6 2 . . . 2 1 . 11 14 Attach 29 | 1 2 3 . . 10 3 1 7 2 Detach 2 | . . . . . 1 . 1 . . Swap 76 | 1 11 4 1 5 4 10 4 22 14 Drop 65 | 2 9 2 . 3 2 4 1 18 24 Fire 307 | 20 40 11 . 14 54 14 7 20 127 Melee 149 | . 5 . 4 . 4 60 3 67 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: [*Fac x3] / *Mat) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 208 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 6) 548 | -10/Materials | Discovered new exit (range 14) 774 | -10/Materials | Discovered new exit (range 4) 1089 | -10/Materials | Discovered new exit (range 4) 1105 | -10/Materials | Learned 2 Storage zone layouts 1252 | -10/Materials | Identified exit to Subcaves 1311 | -10/Materials | Learned Storage terminal intel 1323 | -10/Materials | Entered Mines 1547 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1710 | -10/Mines | Learned location of Zion (-7) 1847 | -10/Mines | Discovered new exit (range 3) 1879 | -10/Mines | Discovered new exit (range 3) 2186 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2186 | -10/Mines | Discovered new exit (range 5) 2389 | -10/Mines | Entered Exiles 2429 | -10/Exiles | Met 8R-AWN 2458 | -10/Exiles | Met EX-HEX 2504 | -10/Exiles | Met EX-BIN 2527 | -10/Exiles | Aligned with FarCom system 2528 | -10/Exiles | Given EX-Vault access code 2565 | -10/Exiles | Opened EX-Vault 2578 | -10/Exiles | Found Cloak of Protection 2609 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2654 | -10/Exiles | Met EX-DEC 2853 | -10/Exiles | Discovered new exit (range 10) 2866 | -10/Exiles | Left Exiles lab with Cloak of Protection 2866 | -10/Exiles | Entered Mines 2873 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3010 | -9/Mines | Discovered new exit (range 5) 3307 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3506 | -9/Mines | Discovered new exit (range 13) 4264 | -9/Mines | Entered Materials 4264 | -8/Materials | Accompanied by 3 allies 4264 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4579 | -8/Materials | Garrison activated, responded to threat 4643 | -8/Materials | Destroyed 10 combat bots 4764 | -8/Materials | Discovered new exit (range 20) 4856 | -8/Materials | Identified exit to Garrison 4856 | -8/Materials | Entered Garrison 4974 | -8/Garrison | Triggered checkpoint 5009 | -8/Garrison | Garrison Relay disabled 5075 | -8/Garrison | Installed Relay Interface Framework 5110 | -8/Garrison | Triggered checkpoint 5275 | -8/Garrison | Garrison Relay disabled 5302 | -8/Garrison | Triggered checkpoint 5339 | -8/Garrison | Garrison Relay disabled 5361 | -8/Garrison | Discovered new exit (range 3) 5482 | -8/Garrison | Triggered checkpoint 5631 | -8/Garrison | Discovered new exit (range 14) 5656 | -8/Garrison | Discovered new exit (range 48) 5656 | -8/Garrison | Discovered new exit (range 15) 5656 | -8/Garrison | Discovered new exit (range 68) 5688 | -8/Garrison | Entered Materials 6113 | -8/Materials | Central database locked down 6228 | -8/Materials | Identified exit to Garrison 6228 | -8/Materials | Entered Garrison 6290 | -8/Garrison | Rescued a captive Derelict 6334 | -8/Garrison | Garrison Relay disabled 6394 | -8/Garrison | Hacking Suite fried by hacking feedback 6530 | -8/Garrison | Core integrity fell below 50% 6535 | -8/Garrison | Lost 5 parts (2n3w) 6624 | -8/Garrison | Triggered checkpoint 6652 | -8/Garrison | Discovered new exit (range 3) 6756 | -8/Garrison | Triggered checkpoint 6758 | -8/Garrison | Triggered checkpoint 6799 | -8/Garrison | Lost 3 allies 6842 | -8/Garrison | Discovered new exit (range 25) 6842 | -8/Garrison | Discovered new exit (range 77) 6842 | -8/Garrison | Discovered new exit (range 54) 6842 | -8/Garrison | Discovered new exit (range 31) 6890 | -8/Garrison | Triggered checkpoint 6908 | -8/Garrison | Triggered checkpoint 7212 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 7294 | -8/Garrison | Build established: Scavenger-Mutant 7622 | -8/Garrison | Entered Materials 7714 | -8/Materials | Central database locked down 7737 | -8/Materials | System corruption reached 10% 8109 | -8/Materials | Build established: Tank 8803 | -8/Materials | Repaired Cld. Ion Engine 8843 | -8/Materials | Repaired Hardlight Generator 8884 | -8/Materials | Core integrity fell below 20% 9290 | -8/Materials | Repaired Imp. Assault Rifle 9318 | -8/Materials | Repaired Lgt. Treads+ 9347 | -8/Materials | Discovered new exit (range 16) 9699 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09608_ Dropped Pulse Rifle. 09609_ Acquired Pulse Rifle. 09610_ Dropped Pulse Rifle. 09612_ Acquired EM Pulse Cannon. 09640_ Y-45 Defender destroyed. 09643_ System corrupted: Matter fused (-9). 09660_ System corrupted: Imp. Assault Rifle jammed. 09667_ C-30 ARC bursts open, deploying its payload. 09667_ G-50 Soldier unfolds itself. 09672_ System corrupted: Imp. Assault Rifle jammed. 09685_ K-01 Serf collects debris. 09687_ System corrupted: Imp. Assault Rifle jammed. 09687_ Destroyed Lgt. Nuclear Core. 09689_ K-01 Serf collects debris. 09692_ G-47 Trooper destroyed. 09693_ K-01 Serf collects debris. 09697_ Critical hit (Burn: +29). 09697_ K-01 Serf collects debris. 09698_ Acquired 59 matter. 09699_ Critical hit (Burn: +29). Map ----- +----------------------------------------------------+ | ## """ + =%=| % % % | | ## """ # ######### ###########+######+####### | | ## """ # #???????#!#??????#*[ %= # ????# | | ## !=## ####???????#%#??????#!%[*""" # "" !??# | | #######/## #??????????#=#??????# ! "R" # "Y #?# | | #?????#= * #??????????#=#??????# "=" # "" #?# | | ??????# [ #??????????# #??????# * ! # #?# | | ??????#= #??????????# #??????# "" "" #* #?# | | #?????# #??????????# #??????# " """ ########?# | | #?????# #??????????# #??????# """"" #????????# | | #?????# #?????????# ??????# #????????# | | #?????# #??????? ?# ??????################### | | #?????#^ ^^#???????? ? ??????????????? | | #?????# #?????????/ T?????w?????????? | | #?????# #?????????? ????????????????? | | #?????# ####??????????? %?????????????????# | | ??????# #?????????????? ?????????????????# """ | | ??????# #???????????????# #????????????????# """ | | ??????# ################# ####?????????????# """ | | ####### ## # +%u ###############! | | %!!% ## """ # """ # | | *%= %# """ # """ # | | = ![[+ """ # """ # ! | | !*"""[[[# # # ##################### | | "%[""" !!# """ # [[ *#[k[ #????????###??????### | | "= "" % # """ # !!g@ ![#???????????????????? | | * # """ # ] !# *#??????####?????????? | | =%= # # # ### #?????????? | | =* # """ # """ # #?????????? | | ###+###!## """ ?# """ # #?????????? | | * %* #!## "????# """ + T +?????????? | | "" #!#? ????# # #?????????? | | """ # #?##????# """ + #?????????? | | """ #!#???????#! """[*######## #?????????? | | #!#???????# """%=#???????## ###?????????? | | """ #!#???????# !! #????????? #???????????? | | """ #!#???????####? ###?????????? #???????????? | | """ #=#????????????#?????????????? #???????????? | | # #????????????????????????????#???????????? | | ! ! # #????????????????????????????????????????? | | % !! # #????????????????????????????????????????? | | !! # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | #######+##???????????????????????????????????????? | | *=[[#???????????????????????????????????????? | | """""" #???????????????????????????????????????? | | """"" %!#???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 11 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 11% | -8/Materials Hardlight Generator | 20% | -8/Materials Imp. Assault Rifle | 2% | -8/Materials Lgt. Treads | 12% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Axe | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingSuperchargedMapper Manual? 0 Play Time 01:00:21 Cumulative 56.1 hours Start 2025.11.04 @ 06:04:55 End 2025.11.04 @ 07:05:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e3984cf-fa4a-4e14-aed9-808f45848761