Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 16:09:51 Player: WetterLettuce Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (88) 440 Value Destroyed (3967) 3967 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2248) 2248 TOTAL SCORE: 13235 Bonus ------- High Alert Combat Kills 128 Follower Combat Kills 435 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 288 Friendly Fire -203 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Thermal Generator Advanced Heat Sink Advanced Cooling System Advanced ECM Suite Makeshift Light Armor Plating Improved Shock Absorption System Improved Remote Force Field Plasma Rifle Vortex Rifle Vortex Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Heavy Treads Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Core Analyzer Improved Weapon Cycler Hardened Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Phase Gun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Advanced Cryofiber Web Advanced Cooling System Advanced ECM Suite Improved Medium Armor Plating Improved Hardlight Generator Improved Shield Generator Heavy Machine Gun CR-A16's Pointy Stick [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Plasma Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Machine Gun Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . 2 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . . . Utility 7 | . . 1 . 1 2 . . . . 1 . . 1 1 . . . Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . Parts Attached 127 | 6 5 10 . 9 14 2 1 7 12 19 1 3 8 12 6 6 6 Power 13 | 1 . 2 . 2 1 . 1 . 1 1 . . 1 2 1 . . Engine 7 | 1 . 2 . 2 . . . . 1 1 . . . . . . . Core 4 | . . . . . 1 . 1 . . . . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . 2 . . . Propulsion 35 | 2 2 2 . 2 6 1 . 2 4 3 1 . 3 2 1 . 4 Treads 9 | . . . . . . . . . 4 . 1 . . 2 . . 2 Leg 13 | 2 2 . . . 4 1 . 2 . 2 . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . 1 . 2 Hover 10 | . . 2 . 2 2 . . . . 1 . . 3 . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 49 | 1 2 2 . 2 6 . . 4 3 12 . 1 2 6 3 4 1 Device 19 | . 1 . . 2 . . . 2 1 5 . . 1 2 2 3 . Storage 3 | 1 . . . . . . . 1 . 1 . . . . . . . Processor 5 | . . . . . . . . . . 4 . . . 1 . . . Hackware 5 | . . 2 . . 2 . . . . 1 . . . . . . . Protection 17 | . 1 . . . 4 . . 1 2 1 . 1 1 3 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 4 . 3 1 1 . 1 4 3 . 2 2 2 1 2 1 Energy Gun 12 | . 1 2 . 1 . 1 . . 3 . . . . 2 . 2 . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . Ballistic Gun 14 | 2 . 1 . 2 1 . . . 1 3 . 2 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 . . . 1 . 3 . . 1 . . . . Parts Lost 39 | . . . . . 4 3 . . 9 . . 3 1 1 4 2 12 Power 6 | . . . . . 1 . . . 2 . . 1 . . . . 2 Propulsion 14 | . . . . . 1 1 . . 4 . . 1 . . 1 2 4 Utility 10 | . . . . . 1 . . . 1 . . 1 1 1 2 . 3 Weapon 9 | . . . . . 1 2 . . 2 . . . . . 1 . 3 Highest Loss Streak 9 | . . . . . 2 2 . . 7 . . 3 1 1 2 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 98 100 99 99 92 92 99 97 49 67 73 79 81 86 84 82 Engine 1 | . 14 11 11 9 2 . . . . 3 6 2 . . . . . Core 5 | . . . . . 4 7 7 7 5 . . . . 5 5 10 9 Treads 2 | . . . . . . . . . 7 . . 3 . 6 5 5 7 Leg 11 | . 28 6 . . 5 23 23 23 14 3 6 6 4 . . . . Hover 4 | . . 15 22 27 17 . . . . 2 6 6 16 10 5 . . Device 12 | . . 2 . 9 7 7 7 13 13 4 6 6 9 11 19 26 24 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 5 5 5 5 5 Processor 4 | . . . . . . . . . . 12 13 13 11 10 10 10 10 Hackware 9 | . . 18 22 18 21 15 15 15 13 9 6 6 4 . . . . Protection 7 | . 12 . . . 8 15 15 8 8 1 6 6 5 10 7 4 4 Energy Gun 7 | . . 18 22 13 7 6 7 7 8 . . . . 3 10 14 14 Ballistic Gun 9 | . 27 11 11 13 15 7 7 7 6 3 6 13 16 14 10 5 3 Piercing Weapon 2 | . . . . . . . . 6 5 . . . . . . . . Peak Build Rating 100 | 6 13 23 23 46 52 44 38 52 60 55 57 64 81 100 100 96 100 Average Rating 57 | 4 7 20 23 40 48 38 38 49 51 34 53 56 70 91 96 90 89 On Entrance 45 | . 6 13 23 23 46 44 38 38 50 7 53 57 55 80 100 96 91 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 12 15 18 15 28 31 30 25 45 46 33 33 40 71 100 94 74 84 Greatest Support 118 | 20 26 26 16 24 40 40 40 40 78 20 28 20 43 98 98 75 118 Greatest Overweight (x) 4 | 2 . 2 . 1 2 . . 1 1 1 1 1 3 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 Most Carried 10 | 3 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 8 7 7 7 8 7 7 8 10 7 7 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 8 8 8 8 8 8 8 7 10 10 6 10 10 10 10 10 Class Distribution -------------------- 28% | Scavenger-Mutant 25% | Scavenger-Tank 15% | Hacker-Mutant 12% | Mutant 5% | Gunner 3% | Hacker-Gunner 3% | Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Matter Collected 2920 | 191 117 154 . 142 406 75 80 89 216 . . 287 163 499 325 103 73 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4199 | . 130 213 . 282 849 75 . . 385 . . 219 102 902 692 201 149 Parts 210 | . 8 21 . 18 38 2 . . 19 . . 5 6 42 28 12 11 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . . . . . 1 32 . . 5 . . 28 15 . Prevented 7 | . . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Combat Hostiles Destroyed 80 | . 3 7 . 5 15 1 . . 8 . . 4 2 13 15 3 4 Guns 79 | . 3 7 . 5 15 1 . . 8 . . 4 2 13 14 3 4 Classes Destroyed 13 | . 1 2 . 1 3 . . . . . . . . 4 . . 2 Builder 1 | . . . . . . . . . . . . . . 1 . . . Recycler 1 | . . . . . . . . . . . . . . 1 . . . Operator 3 | . . . . 1 2 . . . . . . . . . . . . Watcher 2 | . . . . . 1 . . . . . . . . 1 . . . Swarmer 21 | . . 4 . . 1 . . . 4 . . . 1 4 7 . . Saboteur 2 | . . . . . . . . . . . . . . . . . 2 Grunt 39 | . 3 . . 3 12 . . . 3 . . 4 . 4 6 3 1 Brawler 3 | . . . . . 1 . . . . . . . 1 . 1 . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . 3 . 2 . 1 . . 1 . . . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . 2 . . . Programmer 3 | . . . . . . . . . . . . . . 3 . . . Wizard 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 2 6 . 5 5 1 . . 5 . . 4 2 8 5 3 3 Combat Bots Only 7 | . 2 6 . 4 3 1 . . 5 . . 4 2 7 5 3 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 1 . . 1 . . 1 1 2 2 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . 1 . 1 . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Hostile Shots Fired 942 | . 22 30 . 29 80 70 . . 155 . . 61 31 48 115 27 274 Missed 301 | . 4 5 . 7 27 32 . . 40 . . 25 8 14 27 4 108 Damage Taken 11402 | . 223 304 . 289 1035 370 . . 2092 . . 689 613 678 1639 361 3109 Core 1821 | . 20 155 . 62 105 15 . . 171 . . 17 120 45 131 45 935 Absorbed by Shields 823 | . . . . . . . . . . . . . . . . 132 691 Reduced by Siege Mode 51 | . . . . . . . . . . . . . . . 26 25 . Regen/Repaired (Parts) 765 | . . . . . . . . 369 . . . . . . . . 396 Core Remaining (%) 83 | 100 92 . 61 88 . . . . 58 . . 98 88 . . . . Volleys Fired 219 | . 20 13 . 12 44 7 . . 31 3 . 10 8 23 35 6 7 Largest 4 | . 2 3 . 3 3 2 . . 3 1 . 3 3 4 4 4 4 Hottest 268 | . 40 141 . 149 131 103 . . 189 30 . 75 75 163 223 223 268 Shots Fired 625 | . 40 32 . 36 130 9 1 . 68 3 . 30 24 90 117 24 21 Gun 625 | . 40 32 . 36 130 9 1 . 68 3 . 30 24 90 117 24 21 Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 407 | . 40 12 . 15 88 8 1 . 31 3 . 30 24 67 70 12 6 Thermal 215 | . . 20 . 21 42 1 . . 34 . . . . 23 47 12 15 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . 3 . . . . . . . . Robot Hit Streak 22 | . 8 13 . 11 22 6 . . 8 8 . 7 3 9 12 5 7 Robot Miss Streak 6 | . 4 2 . 2 3 1 . . 3 1 . 2 4 6 5 1 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . Secondary Targets 23 | . . 1 . . 5 . . . 1 . . 3 . 4 6 2 1 Max Gunslinging Chain 2 | . . 1 . . 1 . . . 1 . . 1 . 2 1 2 1 Shots Hit Robots 415 | . 26 20 . 21 99 7 . . 47 2 . 21 14 51 76 17 14 Core Hits 192 | . 10 10 . 13 38 3 . . 20 1 . 9 6 29 31 11 11 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . 1 . Critical Strikes 17 | . 1 . . 1 2 . . . 3 . . . . 2 5 1 2 Burn 14 | . . . . 1 2 . . . 3 . . . . 1 5 . 2 Destroy 3 | . 1 . . . . . . . . . . . . 1 . 1 . Melee Attacks 3 | . . . . . . . . . 2 . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . 2 . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9002 | . 221 256 . 410 2002 126 . . 1072 43 . 504 348 1440 1811 458 311 Guns 9002 | . 221 256 . 410 2002 126 . . 1072 43 . 504 348 1440 1811 458 311 Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 5641 | . 221 39 . 203 1343 105 . . 523 43 . 504 348 952 1029 191 140 Thermal 3311 | . . 217 . 207 659 21 . . 499 . . . . 488 782 267 171 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 50 | . . . . . . . . . 50 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 . . . . 2 . . 1 1 Average Corruption 2 | . . . . . 1 4 4 4 . . . . 2 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . 6 9 12 5 . . . . 1 . . 2 . Message Errors 10 | . . . . . 2 3 3 2 . . . . . . . . . Matter Fused 8 | . . . . . 1 . 4 1 . . . . 1 . . 1 . Heat Flow Errors 3 | . . . . . 1 1 1 . . . . . . . . . . Energy Discharges 5 | . . . . . 1 2 1 1 . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . . . . . . . . Data Loss (major) 3 | . . . . . . 1 1 . . . . . . . . 1 . Misfires 2 | . . . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 99 . . . . . . . . . . . . Shots 2 | . . . . . 2 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 481 | . 71 481 . 283 201 232 139 . 337 . . 13 333 333 414 91 116 Average Temperature 115 | . 30 202 . 107 37 115 79 . 142 . . 8 61 145 196 44 41 Received Heat Transfer 2346 | . 150 72 . 135 486 72 . . 489 . . 249 27 81 332 66 187 Effects 10 | . . 3 . . . . . . 3 . . . 1 2 1 . . Shutdowns 3 | . . 2 . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . 1 . . Interference 4 | . . 1 . . . . . . 1 . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations 3 | . . . . . . . . . . . . . . . 2 1 . Total Turns 46 | . . . . . . . . . . . . . . . 34 12 . Longest Duration 29 | . . . . . . . . . . . . . . . 29 12 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Parts Melted 12 | . . 1 . 1 3 . . . 1 . . . . 1 3 2 . Heat Transferred 7022 | . . 518 . 592 1295 37 . . 1073 . . . . 703 1890 485 429 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Peak Influence 535 | . 95 299 116 232 535 . . . . 81 . . 102 408 . . . Initial 116 | . . 8 116 44 105 . . . . 66 . . 50 26 . . . Average 140 | . 51 91 116 155 407 . . . . 45 . . 57 146 . . . Maximum Alert Level 2 | . . 1 . 1 2 . . . . . . . . 2 . . . Low Security (%) 76 | 100 100 78 100 76 11 . . . . 100 . . 100 71 . . . Level 1 9 | . . 21 . 23 18 . . . . . . . . 23 . . . Level 2 13 | . . . . . 70 . . . . . . . . 5 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 2 . . 4 . . . . . . . . 2 . . . Investigation 2 | . . 1 . . . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . . . 1 . . . Reinforcement 3 | . . 1 . . 2 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Distress Signals 7 | . . 1 . 1 1 . . . . . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 168 | . 7 14 . 12 22 2 . . 30 1 . 4 6 19 15 4 32 Peak Tracking Total 13 | . 2 8 . 6 5 1 . . 8 1 . 4 3 6 4 4 13 Tactical Retreats 11 | . 1 1 . . 1 1 . . 3 . . . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Traps Triggered 5 | . . 1 . . 2 . . . . 1 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . 1 . . . . . . . . . . 11 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Machines Disabled 12 | . . . . . 11 . . . . . . . . 1 . . . Max in Single Turn 8 | . . . . . 8 . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Machines Accessed 17 | . 7 2 . 2 . . . . . 1 . . 2 1 . . 2 Terminals 9 | . 6 1 . 2 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . . . . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 47 | . 23 4 . 8 . . . . . 2 . . 4 4 . . 2 Successful 26 | . 11 3 . 7 . . . . . . . . 3 . . . 2 Failed 21 | . 12 1 . 1 . . . . . 2 . . 1 4 . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 20 2 . 8 . . . . . 8 . . 2 3 . . . Terminals 31 | . 20 3 . 8 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 2 . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 3 1 . . . . . . . . . . 2 4 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . 2 1 . 3 . . . . . . . . . . . . 2 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 1 . . . . . . . . . . 2 . . . . Report Inventory 3 | . 1 1 . . . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 7 1 . 4 . . . . . . . . 1 . . . . Terminals 12 | . 7 1 . 4 . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . Botnet 9 | . 6 1 . 2 . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 6 1 . 2 . . . . . 1 . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 1 . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . 4 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . 4 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 Autooverrided 4 | . . . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Total Allies 19 | . . . 1 1 . . . 10 . 1 . . . 2 . . 4 Largest Group 10 | . . . 1 2 . . . 10 10 1 1 . . 2 . . 2 Highest-Rated Group 309 | . . . 31 41 . . . 309 309 31 27 . . 162 . . 81 Highest-Rated Ally 81 | . . . 31 31 . . . 39 39 31 27 . . 81 . . 69 Zionite Dispatches 2 | . . . . . . . . . . 1 . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 97 | . . . . 5 . . . . 70 . . . . 17 . . 5 Total Damage 2359 | . . . . 22 . . . . 1751 . . . . 456 . . 130 Kills 14 | . . . . . . . . . 13 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 1 1 1 . 1 . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Turns Passed 11231 | 59 456 193 78 222 586 419 604 2804 901 592 405 332 577 433 953 554 1063 Spaces Moved 6680 | 41 303 192 119 178 379 326 491 1535 407 431 209 159 310 254 386 327 633 Core 287 | 13 . . . . . . . . 17 242 . . . . . . 15 Treads 1604 | . . . . . . . . . 137 . 15 . . 127 386 327 612 Legs 3604 | 28 303 36 . . 75 326 491 1535 253 188 194 159 16 . . . . Wheels 6 | . . . . . . . . . . . . . . . . . 6 Hover 1179 | . . 156 119 178 304 . . . . 1 . . 294 127 . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 120 46 46 42 42 123 123 123 100 100 190 190 112 112 160 160 130 Average Speed 150 | 117 120 60 46 83 106 123 123 174 181 123 193 190 171 138 218 160 161 Slowest Speed 330 | 150 120 170 46 102 260 125 123 193 240 190 240 190 291 240 240 160 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 55 19 41 19 9 57 69 91 63 10 41 24 9 7 62 50 89 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . 1 2 . . . . . . . . . Known Exits Taken 7 | . . . . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 12 | . . . . . . . 2 3 2 . . 1 . . 4 . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 32 | . . . . . 29 . . . 1 . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . 1 Projectile 2 | . . . . . . . . . 1 . . . . . . . 1 AOE 29 | . . . . . 29 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp War Total 7446 | 49 365 246 141 225 464 336 492 1653 513 489 209 171 338 305 443 347 660 Wait 260 | . 27 12 23 15 10 . . 108 36 12 . . 1 . 10 5 1 Move 6663 | 40 302 191 118 177 378 325 490 1534 406 430 208 158 309 253 385 326 633 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 82 | 3 7 8 . 5 10 2 . 1 8 12 . . 9 7 5 1 4 Fast Attach 49 | 5 2 4 . 2 4 . . 2 6 10 1 . 3 4 1 1 4 Attach 39 | 1 . 1 . 3 5 2 . . 1 8 . 3 3 6 4 . 2 Detach 3 | . . . . . . . . . . 2 . . . 1 . . . Swap 39 | . 3 5 . 4 5 . 1 5 5 1 . . 2 2 1 5 . Drop 89 | . 4 12 . 7 8 . 1 3 18 11 . . 3 9 2 3 8 Fire 219 | . 20 13 . 12 44 7 . . 31 3 . 10 8 23 35 6 7 Melee 3 | . . . . . . . . . 2 . . . . . . . 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 4) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 704 | -9/Materials | Discovered new exit (range 10) 709 | -9/Materials | Entered Mines 739 | -9/Mines | Learned Materials emergency access door positions 747 | -9/Mines | Received a Mining Laser from a helpful Derelict 766 | -9/Mines | Discovered new exit (range 11) 787 | -9/Mines | Entered Materials 787 | -8/Materials | Accompanied by 1 ally 787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 940 | -8/Materials | Build established: Hacker-Gunner 993 | -8/Materials | Discovered new exit (range 15) 1009 | -8/Materials | Entered Factory 1009 | -7/Factory | Evolved 2 slots: Utility x2 1353 | -7/Factory | Garrison activated, responded to threat 1363 | -7/Factory | Build established: Hacker-Tank 1510 | -7/Factory | Garrison activated, responded to threat 1578 | -7/Factory | Discovered new exit (range 11) 1595 | -7/Factory | Discovered new exit (range 15) 1595 | -7/Factory | Entered Lower Caves 1615 | -7/Lower Caves | Spotted B-75 Beast 1839 | -7/Lower Caves | Encountered a Warlord checkpoint 1912 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1923 | -7/Lower Caves | Build established: Scavenger-Mutant 2004 | -7/Lower Caves | Discovered new exit (range 8) 2014 | -7/Lower Caves | Entered another Lower Caves area 2556 | -7/Lower Caves | Encountered a Warlord checkpoint 2600 | -7/Lower Caves | Discovered new exit (range 15) 2618 | -7/Lower Caves | Entered Zion 2636 | -7/Zion | Found CR-A16's Pointy Stick 2664 | -7/Zion | Discovered new exit (range 16) 2850 | -7/Zion | System corruption cleaned by Quarantine Array 2939 | -7/Zion | Received a hallucinogenic algorithm 3058 | -7/Zion | Gained Derelict followers 3126 | -7/Zion | Found Prototype Device 3126 | -7/Zion | Identified Phasing AFG 3372 | -7/Zion | Learned location of Data Miner (-6) 3413 | -7/Zion | Build established: Hacker-Mutant 3436 | -7/Zion | Given the Hacking Drone Bay 3469 | -7/Zion | Given A8's code to call for help 3560 | -7/Zion | Met Imprinter 3591 | -7/Zion | Imprinted 3594 | -7/Zion | Declared Zion's savior 4293 | -7/Zion | Gained Derelict followers 4382 | -7/Zion | Visited the Megawrench Repair Shop 4382 | -7/Zion | Megawrench repaired 8 parts 4730 | -7/Zion | Build established: Scavenger-Mutant 5422 | -7/Zion | Entered Proximity Caves 5422 | -6/Proximity Caves | Accompanied by 10 allies 5484 | -6/Proximity Caves | Lost 3 allies 5719 | -6/Proximity Caves | Learned Factory emergency access door positions 5881 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5911 | -6/Proximity Caves | Spotted B-75 Beast 5955 | -6/Proximity Caves | Allies destroyed B-75 Beast 6001 | -6/Proximity Caves | Lost 6 allies 6271 | -6/Proximity Caves | Discovered new exit (range 15) 6288 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6323 | -6/Proximity Caves | Entered Factory 6323 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6352 | -6/Factory | Lost 7 parts (1p4n1u1w) 6754 | -6/Factory | Build established: Hacker-Mutant 6766 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6767 | -6/Factory | Zion Defense Resupply teleported in 6774 | -6/Factory | Found Prototype Protection 6776 | -6/Factory | Identified Zio. Heavy Carapace 6819 | -6/Factory | Discovered new exit (range 3) 6823 | -6/Factory | Identified exit to Lower Caves 6915 | -6/Factory | Entered Lower Caves 6915 | -6/Lower Caves | Accompanied by 1 ally 7066 | -6/Lower Caves | Learned location of 1 exit from Factory 7090 | -6/Lower Caves | Build established: Mutant 7214 | -6/Lower Caves | Discovered new exit (range 11) 7235 | -6/Lower Caves | Identified exit to Lower Caves 7320 | -6/Lower Caves | Entered another Lower Caves area 7345 | -6/Lower Caves | Discovered new exit (range 9) 7357 | -6/Lower Caves | Identified exit to Factory 7526 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7652 | -6/Lower Caves | Entered Factory 7652 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7653 | -5/Factory | Identified exit to Factory 7787 | -5/Factory | Build established: Gunner 8185 | -5/Factory | Discovered exit to Factory (range 13) 8229 | -5/Factory | Entered another Factory area 8229 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8427 | -4/Factory | Build established: Tank 8493 | -4/Factory | Zion Hacker squad teleported in 8627 | -4/Factory | Destroyed 7 combat bots 8653 | -4/Factory | Discovered new exit (range 5) 8661 | -4/Factory | Identified exit to Upper Caves 8662 | -4/Factory | Entered Upper Caves 8705 | -4/Upper Caves | Learned Research terminal intel 8712 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8849 | -4/Upper Caves | Build established: Scavenger-Tank 9313 | -4/Upper Caves | Discovered new exit (range 16) 9346 | -4/Upper Caves | Identified exit to Upper Caves 9363 | -4/Upper Caves | Learned Research garrison access intel 9523 | -4/Upper Caves | Encountered a Warlord checkpoint 9615 | -4/Upper Caves | Entered another Upper Caves area 9725 | -4/Upper Caves | Discovered new exit (range 5) 9730 | -4/Upper Caves | Identified exit to Research 10158 | -4/Upper Caves | Discovered new exit (range 7) 10167 | -4/Upper Caves | Identified exit to Warlord 10169 | -4/Upper Caves | Entered Warlord 10261 | -4/Warlord | System corruption cleaned by Quarantine Array 10622 | -4/Warlord | Rebuked by Warlord 10633 | -4/Warlord | Warlord's base attacked by MAIN.C 10983 | -4/Warlord | Warlord forces counterattacked 10993 | -4/Warlord | Lost 3 parts (1n1u1w) 11033 | -4/Warlord | Lost 5 allies 11091 | -4/Warlord | Found Prototype Energy Gun 11093 | -4/Warlord | Found Prototype Energy Gun 11146 | -4/Warlord | Spotted Striker 11147 | -4/Warlord | Spotted Executioner 11147 | -4/Warlord | Spotted Striker 11174 | -4/Warlord | Lost 4 allies 11197 | -4/Warlord | Core integrity fell below 50% 11215 | -4/Warlord | Core integrity fell below 20% 11223 | -4/Warlord | Opened side exit 11232 | -4/Warlord | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Striker triggered Dirty Bomb Trap. An explosion rips through the floor. S-27 Virus destroyed. Slug penetrates Striker. Penetrated by Slug. Slug penetrates Wall. Striker knocked back. Knocked back. Striker knocked back. Knocked back. Striker triggered Dirty Bomb Trap. An explosion rips through the floor. Striker destroyed. Executioner shuts down. Striker system terminally corrupted. Executioner system terminally corrupted. ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. Knocked back. The tunnel wall slides away. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????#############??????????????????? | | ???###??????### # #??????????????????? | | #### ########X#""" "x;;#??????????????????? | | !/!! #??????????????????? | | ## *[= [% gg ##?????????????????? | | ?# #########"#""" " "h ;#?????????????????? | | ## #????????#### ##g ;#?????????????????? | | ## ##???????????####### ;#?????????????????? | | ## #??????????????????# ##?????????????????? | | ## ##?????????????????# #??????????????????? | | # ######???????????## ##?????????????????? | | # #??????????## #?????????????????? | | + #??????????# @ #?????????????????? | | # # #??????????# ##?????????????????? | | ### ## &&#??????????# ??????????????????? | | ### #######??????????# ??????????????????? | | + #????????????????## ?????????????????? | | #####?????????????????### ?????????????????? | | #???????????????????????## ????????????????? | | #?????????????????????????# ????????????????? | | #?????????????????????????? #???????????????? | | #?????????????????????????? ???????????????? | | #??????????????????????????# ???????????????? | | ####????????????????????????# ??????????????? | | ##????????????????????????##??????????????? | | #?????""?????????????????????????????????? | | ##????#""#????????????????????????????????? | | #?????#""#????????????????????????#?????#?? | | #######""#####??????????????????? ##??? #? | | [ # "" "############???????? ##? #?? | | %! # "" """"""""""""#???????? # #??? | | [%= = "" """"""""""""#?####?## #???? | | [[%!%= [ [ ### ### #???? | | =!! %=% =!% ^+ #???????? | | ! % % + ##???????? | | % *%! % #### ##????????? | | "" """"""""""""#??## #???? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 1650 Weapon Cycling 20 Evasion (%) 56 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresTitaniumCarapace Manual? 0 Play Time 01:18:19 Cumulative 55.6 hours Start 2025.02.06 @ 14:52:43 End 2025.02.06 @ 16:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 47 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2109b2ae-2336-449a-912f-8928d4868fe2