Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 18:53:24 Player: Singularius Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (220) 1100 Value Destroyed (8808) 8808 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1994) 1994 TOTAL SCORE: 17742 Bonus ------- High Alert Combat Kills 1044 Follower Combat Kills 150 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 25/100 System Corruption 9% Temperature Cool (0) Movement Core (950) Ox18 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Power Amplifier High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Improved Sensor Array Improved Transmission Jammer Improved Medium Armor Plating Force Rifle Heavy Phase Cannon Enhanced Nova Cannon KE Penetrator Mass Driver Mass Driver Mass Driver Mass Driver Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Force Rifle Wave Gun Enhanced Coil Gun Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Medium Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg Improved Sensor Array Improved Transmission Jammer Improved Medium Armor Plating Improved Arc Projector Force Rifle Cooled Plasma Rifle Heavy Phase Cannon KE Penetrator Mass Driver Mass Driver Mass Driver Heavy Proton Missile Launcher Smartbomb Launcher [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Surveybot 17 Chip Protection Improved Heavy Armor Plating Weapon Proton Cannon Energy Gun Wave Gun Energy Cannon Proton Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 Power 2 | . . . . . . . . . . 1 1 Propulsion 3 | . . . 1 . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 . . . . Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 176 | 8 4 . 15 19 9 7 27 5 2 58 22 Power 21 | 1 . . 3 2 . 1 1 1 . 6 6 Engine 11 | 1 . . 3 2 . 1 . 1 . 1 2 Core 6 | . . . . . . . . . . 5 1 Reactor 4 | . . . . . . . 1 . . . 3 Propulsion 44 | 2 . . 3 6 4 1 7 1 . 15 5 Treads 32 | 2 . . 2 6 4 1 7 1 . 7 2 Leg 12 | . . . 1 . . . . . . 8 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 49 | 3 1 . 5 2 3 2 9 1 2 16 5 Device 28 | 2 . . 4 1 1 1 5 1 2 7 4 Storage 5 | 1 1 . 1 . . . . . . 2 . Processor 5 | . . . . . 1 1 . . . 2 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . . . 1 1 . 4 . . 5 . Artifact . | . . . . . . . . . . . . Weapon 62 | 2 3 . 4 9 2 3 10 2 . 21 6 Energy Gun 26 | 1 3 . 4 5 . 1 3 . . 7 2 Energy Cannon 13 | . . . . 1 . 2 3 . . 3 4 Ballistic Gun 11 | 1 . . . 1 1 . 2 . . 6 . Ballistic Cannon 7 | . . . . . 1 . 2 1 . 3 . Launcher 4 | . . . . 1 . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 2 . . 3 . . 4 2 Corrupted Parts 4 | . . . . . . . 1 1 . 1 1 System Corruption 9 | . . . . . . . 3 2 . 1 3 Parts Lost 93 | . 1 . 4 3 . . 8 3 . 40 34 Power 15 | . . . 1 1 . . . . . 6 7 Propulsion 27 | . . . 1 2 . . 3 1 . 9 11 Utility 25 | . . . 1 . . . 2 2 . 13 7 Weapon 26 | . 1 . 1 . . . 3 . . 12 9 Highest Loss Streak 17 | . 1 . 3 3 . . 3 2 . 11 17 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Backups 14 | 2 7 8 12 14 15 14 14 14 14 16 17 Power 1 | . 1 1 . 1 2 2 2 2 3 2 . Propulsion 2 | 1 2 3 4 3 3 3 1 1 1 2 3 Utility 2 | . . 1 1 2 3 3 2 4 3 2 3 Weapon 7 | . 3 3 5 7 6 6 8 7 7 9 10 Tool/Special . | . . . . . . . . . . . . Unused Backups 38 | . . . 6 10 2 1 6 . . 6 7 Power 3 | . . . . . . . 2 . . 1 . Propulsion 6 | . . . 3 2 1 . . . . . . Utility 8 | . . . 1 3 1 1 . . . . 2 Weapon 21 | . . . 2 5 . . 4 . . 5 5 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 96 99 100 99 91 95 99 94 73 Engine 7 | . 14 14 10 10 11 11 4 . . 2 2 Core 1 | . . . . . . . . . . 6 3 Treads 25 | . 28 28 31 32 33 33 23 25 26 15 6 Leg 1 | . . . 1 . . . . . . 6 13 Device 15 | . 14 14 19 21 15 10 20 21 32 15 4 Storage 8 | . 14 14 11 11 11 11 6 6 6 5 5 Processor 7 | . . . . . 4 11 6 6 6 12 14 Protection 2 | . . . . . 2 . 6 6 . 2 2 Energy Gun 10 | . 25 28 22 12 4 10 7 6 6 8 8 Energy Cannon 6 | . . . . 6 11 11 7 11 6 4 . Ballistic Gun 2 | . 1 . . . 6 . 2 . . 5 1 Peak Build Rating 103 | 7 10 9 16 18 19 38 71 72 68 95 103 Average Rating 44 | 5 9 9 13 17 18 30 56 69 67 82 82 On Entrance 33 | . 7 9 9 15 18 19 38 71 66 66 88 Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 15 32 32 35 39 44 51 77 73 64 105 121 Greatest Support 106 | 40 40 40 63 63 60 62 102 105 105 106 96 Greatest Overweight (x) 21 | 1 . . 1 . . . 1 . . 3 21 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 8 15 15 15 15 15 15 15 15 19 20 Most Carried 20 | 4 8 8 15 15 15 15 15 15 15 20 20 Average Carried 14 | 3 7 8 12 14 14 14 14 14 14 16 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 Final Carried 20 | 4 8 8 15 15 15 15 15 15 14 20 12 Class Distribution -------------------- 26% | Commander-Mutant 19% | Scavenger-Skirmisher 18% | Scavenger-Mutant 11% | Mutant 7% | Skirmisher 6% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Matter Collected 5161 | 295 60 10 218 347 238 50 771 457 91 2179 445 Remotely . | . . . . . . . . . . . . Salvage Created 9945 | 97 339 52 751 941 487 . 1580 787 . 4166 745 Parts 498 | 7 25 5 42 56 29 . 68 31 . 208 27 Haulers Intercepted 6 | . . . 3 1 . . . . . 2 . Recyclers Shooed 7 | 1 . . . . 1 . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 . . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Combat Hostiles Destroyed 167 | . 13 2 12 21 8 . 24 14 . 60 13 Melee 1 | . . . . . . . 1 . . . . Guns 85 | . 13 2 12 11 1 . 9 3 . 30 4 Cannons 43 | . . . . 5 6 . 8 6 . 15 3 AOE 27 | . . . . 5 . . 2 4 . 10 6 Classes Destroyed 17 | 2 2 . 4 1 3 . 4 . . 1 . Worker 16 | . . . . . . . . . . 15 1 Builder 12 | . . . . . 1 . 2 . . 9 . Tunneler 4 | 1 . . 2 . . . . . . 1 . Hauler 6 | . . . 3 1 . . . . . 2 . Recycler 6 | 1 . . 1 . 2 . . . . 2 . Mechanic 2 | . . . . . . . 1 . . 1 . Operator 3 | . . . 1 . . . 1 . . 1 . Watcher 4 | . . . 1 . . . . . . 3 . Swarmer 29 | . 8 1 3 4 . . 3 2 . 8 . Grunt 67 | . 5 1 3 11 . . 11 7 . 19 10 Brawler 1 | . . . . . . . 1 . . . . Duelist 3 | . . . . 1 1 . . . . 1 . Protector 1 | . . . . . 1 . . . . . . Sentry 25 | . . . 6 5 4 . 1 1 . 7 1 Hunter 15 | . . . . . . . 3 . . 10 2 Programmer 21 | . . . . . 2 . 4 . . 15 . Behemoth 2 | . . . . . . . 1 1 . . . Thug 3 | . . . . . . . . 3 . . . Best Kill Streak 14 | 2 4 1 5 5 4 . 4 6 . 14 6 Combat Bots Only 6 | . 4 1 4 5 3 . 3 6 . 6 6 Max Kills in Single Turn 3 | 1 1 1 1 2 1 . 2 2 . 3 3 Gunslinging 1 | . . . . . . . . . . 1 . Exploded 3 | . . . . 2 . . 2 2 . 2 3 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Hostile Shots Fired 1505 | . 55 4 75 87 40 . 256 110 . 510 368 Missed 423 | . 21 1 30 22 8 . 93 33 . 124 91 Hits 1082 | . 34 3 45 65 32 . 163 77 . 386 277 Melee 3 | . . . . 1 1 . . . . 1 . Projectile 1079 | . 34 3 45 64 31 . 163 77 . 385 277 AOE 1 | . . . . . . . 1 . . . . Critical Strikes 46 | . . . . 3 2 . 9 3 . 16 13 Part Disruptions 2 | . . . 1 . . . . . . 1 . Damage Taken 18282 | . 472 33 664 784 476 . 3051 1083 . 6744 4975 Core 2527 | . 123 12 98 165 47 . 258 30 . 642 1152 Absorbed by Shields 1254 | . . . . . 6 . 23 . . 696 529 Ignored by Resistances 113 | . . . . . . . . 113 . . . Regen/Repaired (Parts) 431 | . . . 124 . . 262 . . . . 45 Core Remaining (%) 53 | 100 . 46 . . . 22 . . 66 35 . Volleys Fired 501 | 5 31 3 54 51 31 . 62 35 . 186 43 Largest 4 | 2 2 2 2 2 2 . 3 3 . 4 4 Hottest 285 | 70 101 101 121 113 113 . 230 275 . 285 273 Shots Fired 1199 | 10 58 6 109 96 63 . 163 81 . 530 83 Gun 774 | 10 58 6 109 73 22 . 85 23 . 341 47 Cannon 382 | . . . . 17 41 . 73 53 . 169 29 Launcher 43 | . . . . 6 . . 5 5 . 20 7 Special . | . . . . . . . . . . . . Kinetic 251 | 5 10 . . . 18 . 30 3 . 173 12 Thermal 721 | 5 27 3 106 67 31 . 85 65 . 283 49 Explosive 26 | . . . . . . . . 5 . 14 7 Electromagnetic 201 | . 21 3 3 29 14 . 48 8 . 60 15 Robot Hit Streak 17 | 7 9 4 15 17 16 . 10 14 . 13 14 Robot Miss Streak 5 | 2 3 3 3 4 3 . 4 5 . 5 3 Penetration Max 2 | . . . . . . . 1 . . 2 . Secondary Targets 8 | . 1 . 1 2 . . . . . 4 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 . Shots Hit Robots 734 | 8 43 4 78 62 49 . 105 47 . 282 56 Core Hits 402 | 3 19 2 47 31 17 . 53 28 . 165 37 Critical Kills 11 | . . . . . 1 . . 3 . 7 . Critical Parts Destroyed 12 | . . . . . . . . . . 11 1 Critical Strikes 52 | . 2 . 6 . 1 . 3 3 . 33 4 Burn 19 | . 2 . 6 . . . 3 . . 6 2 Meltdown 3 | . . . . . 1 . . 1 . 1 . Destroy 20 | . . . . . . . . 2 . 17 1 Blast 7 | . . . . . . . . . . 7 . Corrupt 3 | . . . . . . . . . . 2 1 Melee Attacks 24 | . . . . 5 . . 19 . . . . Impact . | . . . . . . . . . . . . Slashing 24 | . . . . 5 . . 19 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24806 | 99 680 52 1162 1286 1028 . 3679 1954 . 12270 2596 Guns 11883 | 99 615 52 1160 836 253 . 1443 426 . 6145 854 Cannons 6848 | . . . . 265 771 . 1089 981 . 3065 677 Explosions 5583 | . 65 . . 185 . . 756 547 . 2972 1058 Melee 391 | . . . . . . . 391 . . . . Ramming 101 | . . . 2 . 4 . . . . 88 7 Kinetic 4741 | 48 65 . . . 333 . 455 40 . 3547 253 Thermal 11276 | 51 343 15 1128 782 535 . 1271 1132 . 5003 1016 Explosive 4189 | . . . . . . . 288 547 . 2296 1058 Electromagnetic 4108 | . 272 37 32 504 156 . 1274 235 . 1336 262 Impact . | . . . . . . . . . . . . Slashing 391 | . . . . . . . 391 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . . 1 1 3 3 10 12 12 26 8 Average Corruption 7 | . . . 1 1 2 3 5 10 10 15 5 Corruption Purged 3 | . . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . Effects 305 | . . . 10 10 21 . 47 43 7 166 1 Message Errors 64 | . . . . 1 3 . 11 12 2 35 . Matter Fused 74 | . . . 5 4 7 . 10 12 1 35 . Heat Flow Errors 40 | . . . 3 2 3 . 9 4 . 19 . Energy Discharges 33 | . . . . 2 . . 6 2 3 20 . Parts Rejected 7 | . . . . . . . 2 1 . 4 . Parts Fused 5 | . . . . . 1 . 1 1 . 2 . Data Loss (minor) 34 | . . . . . 6 . 5 5 . 17 1 Data Loss (major) 14 | . . . 1 1 . . 2 . . 10 . Misfires 12 | . . . 1 . 1 . . 2 . 8 . Alerts 3 | . . . . . . . . 1 1 1 . Misdirections 4 | . . . . . . . . 1 . 3 . Weapon Failures 15 | . . . . . . . 1 2 . 12 . Overload Shots 9 | . . . . . . . . 2 . 6 1 Effects 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Overflow Damage 430 | . . . . . 36 . 63 41 . 290 . Projectiles 211 | . . . . . 36 . 20 41 . 114 . Explosions 207 | . . . . . . . 31 . . 176 . Melee 12 | . . . . . . . 12 . . . . Knockbacks 21 | . . . . . 1 . . 1 . 15 4 Impact 1 | . . . . . . . . . . 1 . Kinetic 17 | . . . . . 1 . . 1 . 11 4 Secondary 3 | . . . . . . . . . . 3 . Self-Inflicted Damage 241 | . 67 . . . . . 81 . . 89 4 Shots 8 | . 2 . . . . . 1 . . 4 1 Rammed 8 | . . . 1 . 1 . . . . 6 . Targets Rammed 15 | . . . 1 . 1 . . . . 12 1 Kicked 6 | . . . . . . . . . . 5 1 Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 631 | 36 256 78 211 241 199 . 378 252 . 621 631 Average Temperature 145 | 16 100 35 54 59 48 . 112 86 . 190 259 Received Heat Transfer 4086 | . 156 15 126 306 79 . 712 486 . 1315 891 Effects 80 | . 3 . . . . . 1 . . 37 39 Shutdowns 33 | . . . . . . . . . . 14 19 Energy Bleed 7 | . . . . . . . . . . 3 4 Interference 13 | . 3 . . . . . . . . 6 4 Matter Decay 6 | . . . . . . . . . . 3 3 Short Circuit 7 | . . . . . . . . . . 5 2 Damage (minor) 3 | . . . . . . . 1 . . . 2 Damage (major) 9 | . . . . . . . . . . 5 4 Damage (core) 2 | . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . 2 . Robots Corrupted 6 | . . . . . . . 4 . . 2 . Combat Hostiles 6 | . . . . . . . 4 . . 2 . Parts Fried 22 | . . . . 5 1 . 9 1 . 5 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . 1 . 3 . Combat Hostiles 5 | . . . . . 1 . . 1 . 3 . Parts Melted 55 | . 1 . 7 1 . . 8 5 . 33 . Heat Transferred 19709 | 148 988 37 2943 1591 834 . 2603 1583 . 7522 1460 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 1 . . 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Maximum Alert Level 4 | . . . . 1 . . 2 . . 4 3 Low Security (%) 63 | 100 100 100 100 94 100 . 48 . . 33 . Level 1 18 | . . . . 5 . . 47 . . 31 . Level 2 8 | . . . . . . . 4 . . 7 77 Level 3 7 | . . . . . . . . . . 19 22 Level 4 2 | . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1518 | 5 130 21 129 213 50 . 406 . . 1518 749 Initial 741 | . . 17 . 23 37 . . . . . 741 Average 233 | . 45 9 44 128 7 . 190 . . 433 638 Influence Increases 6066 | 10 377 71 423 626 260 . 1034 290 . 2538 437 Destroy 0b10 Robot/C 3400 | . 260 40 240 420 200 . 560 220 . 1200 260 Destroy 0b10 Robot/NC 270 | 10 . . 40 5 20 . 20 . . 170 5 Destroy Leader 760 | . 50 . 88 102 . . 150 40 . 280 50 Allied During Kill 32 | . . 1 . . 14 . 17 . . . . Successful Hack 119 | . 13 . 38 7 25 . 28 . . . 8 Disable Machine 540 | . 15 . . 45 . . 120 . . 330 30 Destroy Structure 615 | . 9 . 2 2 1 . 109 . . 438 54 Lose Combat Pursuer 330 | . 30 30 15 45 . . 30 30 . 120 30 Influence Decreases 5608 | 10 331 116 368 584 343 15 637 654 33 1025 1492 Entered New Map 1066 | . . 29 1 33 61 15 . 148 7 . 772 Time Decay 3478 | 10 321 67 367 521 242 . 433 486 26 625 380 Lost Part 874 | . 10 . . 30 . . 74 20 . 400 340 Lost Ally 190 | . . 20 . . 40 . 130 . . . . Squads Dispatched 43 | . 2 1 1 3 . . 8 . . 24 4 Investigation 9 | . 1 . . . . . 1 . . 5 2 Extermination 13 | . . . . . . . 4 . . 8 1 Reinforcement 12 | . 1 . 1 3 . . 3 . . 4 . Assault 3 | . . 1 . . . . . . . 1 1 Garrison 6 | . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . 3 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Distress Signals 9 | . 1 . 2 1 . . 1 . . 4 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 277 | . 24 7 30 30 12 . 36 15 . 101 22 Peak Tracking Total 7 | . 5 4 6 4 4 . 5 5 . 5 7 Tactical Retreats 17 | . 1 1 1 3 . . 2 2 . 5 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Traps Triggered 8 | . 3 . 2 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Machines Disabled 36 | . 1 . . 3 . . 8 . . 22 2 Max in Single Turn 6 | . 1 . . 1 . . 3 . . 6 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Machines Accessed 39 | . 5 . 9 3 7 3 2 1 . 5 4 Terminals 24 | . 4 . 8 2 5 . 2 . . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 Recycling Units 9 | . 1 . . 1 2 . . . . 3 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 105 | . 11 . 28 3 25 7 7 1 . 13 10 Successful 58 | . 6 . 14 3 16 7 2 1 . 3 6 Failed 46 | . 5 . 13 . 9 . 5 . . 10 4 Catastrophic 7 | . . . 4 . 1 . 1 . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . Manual 46 | . 5 . 9 1 8 . 6 . . 13 4 Terminals 80 | . 10 . 26 2 23 . 7 . . 8 4 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 2 . . . . . . . 3 Recycling Units 12 | . 1 . . 1 2 . . . . 5 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 38 | . 3 . 10 2 12 7 1 1 . . 2 Record 8 | . . . . . . 7 . . . . 1 Part Schematic 3 | . . . . . 3 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 12 | . 2 . 4 . 5 . 1 . . . . Open Door 3 | . . . . 2 . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 3 | . . . 1 . 1 . . . . . 1 Hauler Manifests 2 | . . . 1 . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 Scan Component 2 | . . . 1 . . . . . . . 1 Repair 2 | . . . 1 . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . 1 2 . . . . . . Report Inventory 4 | . 1 . . 1 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 . 2 . 1 . . 3 2 Terminals 7 | . 2 . 2 . 2 . 1 . . . . Botnet 7 | . 2 . 2 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . 3 2 Fedlink 5 | . . . . . . . . . . 3 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 4 . 7 1 6 . 2 . . 2 3 Full Trace Events 2 | . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 Time 82 | . . . 26 . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 19 | . . . . . 19 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Total Allies 20 | . . 1 . . 19 . . . . . . Largest Group 12 | . . 1 . . 12 11 11 . . . . Highest-Rated Group 194 | . . 31 . . 194 194 194 . . . . Highest-Rated Ally 34 | . . 31 . . 34 34 34 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 48 | . . 1 . . 36 . 11 . . . . Total Damage 1237 | . . . . . 454 . 783 . . . . Kills 8 | . . . . . 3 . 5 . . . . Allies Corrupted 1 | . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Active Infowar (turns) 16834 | 38 969 171 992 1490 1347 4795 1962 1225 246 3285 314 Sensors 3147 | . . . . . . . . . . 2933 214 Terrain 10503 | . . . . . 692 4795 1692 1214 246 1864 . Structural 85 | . . . . . . . 85 . . . . Seismic 7817 | 38 969 171 992 1490 655 . 1630 1220 246 306 100 Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Turns Passed 20101 | 121 978 171 1587 1533 1784 4938 2195 1376 246 4287 885 Spaces Moved 8671 | 57 537 63 782 571 880 2124 950 746 45 1610 306 Core 6 | 2 . . . . . . . . . . 4 Treads 8028 | 55 537 63 782 571 880 2124 950 746 45 1150 125 Legs 637 | . . . . . . . . . . 460 177 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 156 155 156 120 166 Average Speed 169 | 157 160 160 160 160 160 158 175 155 156 197 214 Slowest Speed 1100 | 160 160 160 240 160 160 160 245 156 156 270 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 97 14 63 65 99 90 26 91 9 43 5 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . . 1 . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . 2 . 2 2 . . Spaces Dug 51 | . . . . . . . 12 6 . 33 . Terrain Destroyed 495 | . 7 . . . . . 82 92 . 265 49 Melee 3 | . . . . . . . 3 . . . . Projectile 154 | . . . . . . . 15 15 . 116 8 AOE 338 | . 7 . . . . . 64 77 . 149 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Total 13023 | 75 598 127 1012 1096 1193 3689 1316 882 220 2351 464 Wait 3111 | 1 20 62 119 400 138 1544 175 66 172 348 66 Move 8660 | 56 536 62 781 570 879 2123 949 745 44 1609 306 Hop . | . . . . . . . . . . . . Pick Up 150 | 4 5 . 20 16 2 2 26 5 . 57 13 Fast Attach 64 | 8 1 . 6 6 2 2 12 3 1 14 9 Attach 82 | . 1 . 5 4 . 1 11 5 1 38 16 Detach 6 | . . . 1 . . 2 . . . 2 1 Swap 167 | . 2 . 8 20 11 8 33 22 1 57 5 Drop 118 | 1 2 . 17 24 7 7 27 . 1 28 4 Fire 501 | 5 31 3 54 51 31 . 62 35 . 186 43 Melee 24 | . . . . 5 . . 19 . . . . Ram 1 | . . . . . . . . 1 . . . Kick 6 | . . . . . . . . . . 5 1 Crush 9 | . . . 1 . 1 . . . . 7 . Escape Stasis 2 | . . . . . . . 2 . . . . Rewire 122 | . . . . . 122 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / [*Ext]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 10) 840 | -10/Materials | Discovered new exit (range 17) 923 | -10/Materials | Discovered new exit (range 13) 1100 | -10/Materials | Entered Mines 1101 | -10/Mines | Met a Derelict testing a Signal Generator 1144 | -10/Mines | Discovered new exit (range 9) 1176 | -10/Mines | Excavation squad dispatched 1176 | -10/Mines | A large section of the Mines collapsed 1271 | -10/Mines | Core integrity fell below 50% 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -9/Materials | Lost 3 parts (1n1u1w) 1643 | -9/Materials | Repaired Lgt. Treads 2012 | -9/Materials | Discovered new exit (range 16) 2024 | -9/Materials | Identified exit to Mines 2024 | -9/Materials | Identified exit to Storage 2024 | -9/Materials | Central database locked down 2178 | -9/Materials | Build established: Scavenger-Mutant 2858 | -9/Materials | Entered Storage 3148 | -9/Storage | Lost 3 parts (1p2n) 3338 | -9/Storage | Used back door to open Recycling access 3338 | -9/Storage | Discovered new exit (range 5) 3475 | -9/Storage | Core integrity fell below 50% 4194 | -9/Storage | Discovered new exit (range 15) 4391 | -9/Storage | Entered Recycling 4971 | -9/Recycling | Discovered new exit (range 13) 5326 | -9/Recycling | Lost 7 allies 5449 | -9/Recycling | Build established: Commander-Mutant 5771 | -9/Recycling | Build established: Scavenger-Mutant 6120 | -9/Recycling | Scanned before Scraplab entrance 6143 | -9/Recycling | Discovered new exit (range 9) 6143 | -9/Recycling | Entered Scraplab 6175 | -9/Recycling | Entered Scraptown 6175 | -9/Scraptown | Accompanied by 11 allies 6181 | -9/Scraptown | System corruption cleaned by C-Scrubber 6324 | -9/Scraptown | Build established: Commander-Mutant 6648 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6678 | -9/Scraptown | Discovered new exit (range 5) 6795 | -9/Scraptown | Visited Cyclists 6854 | -9/Scraptown | Visited Awakened 6899 | -9/Scraptown | Learned location of Extension (-6) 7181 | -9/Scraptown | Visited Shadow of the Wyrm 7267 | -9/Scraptown | Visited Assassins FH 7307 | -9/Scraptown | Visited CR-KLE's Repair Center 7570 | -9/Scraptown | CR-KLE repaired 7 parts 7602 | -9/Scraptown | Visited UFD Registry 7602 | -9/Scraptown | Registered with UFD as "Pyrocore" 7672 | -9/Scraptown | Visited Modified Component R&D 7808 | -9/Scraptown | Visited Botcube Research 7837 | -9/Scraptown | Visited Cartography Club 7899 | -9/Scraptown | Discovered new exit (range 10) 7899 | -9/Scraptown | Found Surveybot 17 Chip 8670 | -9/Scraptown | Visited Scrap Suit Storage 8713 | -9/Scraptown | Visited Infowarlord's Domain 8726 | -9/Scraptown | Found Exp. Terrain Scanner 8790 | -9/Scraptown | Visited Junk Repository 8848 | -9/Scraptown | Visited Derelict Rescue Squad 9242 | -9/Scraptown | Received an X-ray algorithm 10986 | -9/Scraptown | Met Optimus 10986 | -9/Scraptown | Accepted into 0bPrime 11113 | -9/Scraptown | Entered Factory 11113 | -6/Factory | Accompanied by 11 allies 11113 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 11123 | -6/Factory | Discovered new exit (range 22) 11568 | -6/Factory | Spotted B-75 Beast 11665 | -6/Factory | Lost 7 allies 11817 | -6/Factory | Lost 3 parts (2n1w) 11832 | -6/Factory | Destroyed B-75 Beast 12080 | -6/Factory | Ran an X-ray algorithm 12396 | -6/Factory | Discovered new exit (range 8) 12760 | -6/Factory | Build established: Skirmisher 13209 | -6/Factory | Discovered new exit (range 18) 13251 | -6/Factory | Discovered new exit (range 19) 13258 | -6/Factory | Discovered new exit (range 20) 13308 | -6/Factory | System corruption reached 10% 13308 | -6/Factory | Entered Lower Caves 13372 | -6/Lower Caves | Ambushed by wild Derelicts 13843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14089 | -6/Lower Caves | Spotted B-75 Beast 14167 | -6/Lower Caves | Destroyed B-75 Beast 14625 | -6/Lower Caves | Discovered new exit (range 13) 14684 | -6/Lower Caves | Entered another Lower Caves area 14707 | -6/Lower Caves | Discovered new exit (range 18) 14737 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14930 | -6/Lower Caves | Entered Factory 14930 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 15079 | -5/Factory | Spotted B-75 Beast 15222 | -5/Factory | Loaded intel: 8 recycling unit locations 15234 | -5/Factory | Garrison activated, responded to threat 15710 | -5/Factory | Discovered new exit (range 20) 15769 | -5/Factory | Learned location of Protoforge (-3) 15907 | -5/Factory | Lost 3 parts (1p1u1w) 15947 | -5/Factory | Lost 3 parts (2n1u) 16453 | -5/Factory | System corruption reached 10% 17240 | -5/Factory | Build established: Scavenger-Tank 17409 | -5/Factory | Garrison activated, responded to threat 17471 | -5/Factory | Lost 5 parts (2p1n2w) 17636 | -5/Factory | Discovered new exit (range 15) 17930 | -5/Factory | First assault squad dispatched 17945 | -5/Factory | Lost 3 parts (2n1u) 18006 | -5/Factory | Build established: Scavenger-Skirmisher 18513 | -5/Factory | Core integrity fell below 50% 18560 | -5/Factory | Lost 11 parts (3n3u5w) 18839 | -5/Factory | Build established: Scavenger-Gunner 18839 | -5/Factory | Discovered new exit (range 16) 18941 | -5/Factory | Lost 4 parts (1p1u2w) 19213 | -5/Factory | Identified exit to Factory 19217 | -5/Factory | Entered another Factory area 19217 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19292 | -4/Factory | Loaded intel: 8 recycling unit locations 19312 | -4/Factory | Repaired Adv. Shield Generator 19673 | -4/Factory | Lost 9 parts (2p3n2u2w) 19717 | -4/Factory | First assault squad dispatched 20025 | -4/Factory | Core integrity fell below 50% 20057 | -4/Factory | Lost 17 parts (3p6n4u4w) 20084 | -4/Factory | Core integrity fell below 20% 20102 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 20074_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20076_ Myomer Leg destroyed. 20077_ R-10 Processor collects Corrupted Sml. Matter Pod. 20081_ R-10 Processor collects Field Recycling Unit. 20084_ R-10 Processor collects Wheel. 20088_ R-10 Processor collects Corrupted Wheel. 20091_ P-70 Sage resets P-70 Sage, system corruption cleaned. 20091_ R-10 Processor collects Cesium-ion Thruster. 20093_ Enh. Nova Cannon destroyed. 20094_ R-10 Processor collects Wheel. 20095_ R-10 Processor collects Unknown Device. 20098_ System corrupted: Component data lost. 20098_ R-10 Processor collects Flexi-carbon Leg. 20102_ R-10 Processor collects Segregator. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????+ ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#^ ^ ^#???????????????????? | | ???????????????????????# g #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ##??????????????????? | | ???????????????????????# T#??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# b #???###?##??????????? | | ???????????????????????# =% #?? ??????????? | | ???????????????????????# # ????????????? | | ???????????????????????# @ !# """ ??????????????? | | ???????????????????????# =p# """ ??????????????? | | ???????##########??????# !=%p/ """ ??????????????? | | ???????# #??????# !! 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""" ""# """" ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 48 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 1210 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 825 Resistance: TH 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Recycling | Hacked Imp. Titanium Leg | -9/Recycling | Hacked Imp. Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 11% | -9/Materials Adv. Shield Generator | 10% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force I Think I Know What's Going On Party Time Challenges ------------ None Game ------ Seed BraceGhostExoskeleton Manual? 0 Play Time 03:45:57 Cumulative 110.8 hours Start 2025.07.27 @ 16:07:05 End 2025.08.11 @ 18:53:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6712b685-d0fa-4a9b-bb98-47a60d6befcf