Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 22:39:15 Player: Humbble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2054) 2054 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5354 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 98/100 System Corruption 0% Temperature Cool (42) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Improved Aluminum Leg Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scanner Seismic Detector Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Particle Gun Heavy Assault Rifle Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 . 1 Utility 5 | . . 1 1 2 1 Weapon . | . . . . . . Parts Attached 67 | 7 4 8 23 12 13 Power 6 | 1 . 2 2 . 1 Engine 4 | 1 . 2 1 . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 26 | 2 . 3 10 2 9 Treads 2 | 2 . . . . . Leg 17 | . . 3 10 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . . . . 7 Utility 19 | 2 2 2 6 5 2 Device 8 | 1 . 2 1 4 . Storage 6 | 1 2 . 2 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 16 | 2 2 1 5 5 1 Energy Gun 6 | 1 2 . 3 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 2 2 . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . 2 1 3 12 Power 2 | . . 1 . . 1 Propulsion 11 | . . 1 . 1 9 Utility 1 | . . . . 1 . Weapon 4 | . . . 1 1 2 Highest Loss Streak 6 | . . 1 1 1 6 To Critical Strikes . | . . . . . . Average Backups 12 | 2 8 14 14 14 10 Power 1 | . 1 1 2 2 1 Propulsion 7 | 1 4 4 7 10 5 Utility . | . . 1 1 . 1 Weapon 3 | . 1 6 3 2 2 Tool/Special . | . . . . . . Unused Backups 24 | . 5 1 7 4 7 Power 3 | . . . 2 . 1 Propulsion 11 | . 3 1 1 3 3 Utility 2 | . 1 . 1 . . Weapon 8 | . 1 . 3 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 88 99 98 42 Engine 8 | . 14 10 7 7 . Treads 8 | . 28 20 . . . Leg 20 | . . 1 36 29 3 Device 19 | . 14 22 18 26 3 Storage 9 | . 14 11 9 7 3 Protection 5 | . . . 8 9 . Energy Gun 7 | . 14 11 9 . . Ballistic Gun 10 | . 14 11 9 8 2 Ballistic Cannon 1 | . . . . 4 . Peak Build Rating 39 | 7 10 15 26 39 39 Average Rating 20 | 5 7 12 22 35 18 On Entrance 15 | . 7 10 15 25 37 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 5 | . . . . . 5 Heaviest Build 99 | 14 31 36 99 54 25 Greatest Support 60 | 40 40 40 56 60 25 Greatest Overweight (x) 2 | . . 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 Average Capacity 14 | 7 12 15 15 15 11 Most Carried 15 | 4 15 15 15 15 15 Average Carried 12 | 3 8 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 15 14 15 15 2 Class Distribution -------------------- 76% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1342 | 256 121 157 455 313 40 Remotely . | . . . . . . Salvage Created 2140 | 96 168 462 873 478 63 Parts 127 | 10 13 24 53 19 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 4 14 19 14 3 Guns 49 | . 4 14 19 9 3 Cannons 2 | . . . . 2 . AOE 3 | . . . . 3 . Classes Destroyed 8 | 2 1 2 1 1 1 Tunneler 3 | 3 . . . . . Recycler 3 | 1 . . 2 . . Swarmer 11 | . . 6 5 . . Cutter 3 | . . . . . 3 Grunt 28 | . 4 5 7 12 . Sentry 9 | . . 3 6 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 3 2 4 5 3 3 Combat Bots Only 5 | . 2 4 5 3 3 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 553 | . 18 63 124 88 260 Missed 233 | . 2 22 44 24 141 Hits 320 | . 16 41 80 64 119 Melee 5 | . . . . . 5 Projectile 315 | . 16 41 80 64 114 AOE 4 | . . . . . 4 Critical Strikes 8 | . . 1 4 2 1 Damage Taken 4376 | . 176 443 1121 1139 1497 Core 1307 | . 34 62 201 154 856 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 86 84 63 78 . Volleys Fired 185 | 13 10 35 64 52 11 Largest 2 | 2 2 2 2 2 2 Hottest 88 | 60 76 79 86 88 66 Shots Fired 354 | 26 20 70 122 103 13 Gun 318 | 26 20 70 122 69 11 Cannon 34 | . . . . 34 . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 224 | 13 10 35 64 91 11 Thermal 128 | 13 10 35 58 12 . Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 7 6 12 16 7 11 Robot Miss Streak 5 | 4 2 2 3 5 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 3 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 236 | 17 15 45 91 61 7 Core Hits 104 | 5 5 18 38 29 9 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | 1 . . 1 . . Critical Strikes 11 | 1 . 1 5 4 . Burn 5 | . . 1 4 . . Destroy 2 | 1 . . 1 . . Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4490 | 203 198 649 1384 1862 194 Guns 3177 | 203 198 649 1379 633 115 Cannons 482 | . . . . 482 . Explosions 826 | . . . . 747 79 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 2333 | 126 97 293 663 1039 115 Thermal 1326 | 77 101 356 716 76 . Explosive 826 | . . . . 747 79 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 107 | . . . . 107 . Projectiles 33 | . . . . 33 . Explosions 74 | . . . . 74 . Melee . | . . . . . . Knockbacks 11 | . . . . 11 . Impact . | . . . . . . Kinetic 9 | . . . . 9 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 221 | . . . . 221 . Shots 3 | . . . . 3 . Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 387 | . 48 1 11 387 33 Average Temperature 119 | . 24 1 5 188 10 Received Heat Transfer 1464 | . 96 126 369 504 369 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 3 2 . . Heat Transferred 3482 | 175 236 962 1924 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 92 100 100 Level 1 2 | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 218 | 10 50 130 218 185 105 Initial 91 | . 3 3 48 91 35 Average 59 | 1 6 68 51 110 43 Influence Increases 1815 | 20 136 366 565 513 215 Destroy 0b10 Robot/C 1080 | . 80 280 380 280 60 Destroy 0b10 Robot/NC 30 | 20 . . 10 . . Destroy Leader 250 | . 20 70 100 50 10 Successful Hack 38 | . 6 . 14 14 4 Disable Machine 120 | . . . 45 75 . Destroy Structure 72 | . . 1 1 49 21 Partial Spotted 75 | . 30 . . . 45 Lose Combat Pursuer 150 | . . 15 15 45 75 Influence Decreases 1759 | 15 133 260 477 643 231 Entered New Map 221 | . 2 5 66 111 37 Time Decay 1364 | 15 131 235 401 502 80 Lost Part 174 | . . 20 10 30 114 Squads Dispatched 17 | . 2 2 1 6 6 Investigation 4 | . . 2 1 1 . Extermination 3 | . . . . 2 1 Reinforcement 10 | . 2 . . 3 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 14 15 33 20 23 Peak Tracking Total 13 | . 3 3 9 3 13 Tactical Retreats 8 | . . 1 1 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . . 2 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 3 5 . Max in Single Turn 2 | . . . 1 2 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 3 3 3 1 Terminals 10 | . 2 3 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 4 9 8 8 3 Successful 14 | . 1 1 8 3 1 Failed 18 | . 3 8 . 5 2 Catastrophic 5 | . 3 . . 2 . Database Lockouts . | . . . . . . Manual 7 | . 3 3 . 1 . Terminals 22 | . 4 9 2 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access 4 | . . . . 4 . Terminal Hacks 7 | . 1 1 2 2 1 Robot Analysis 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Zone Layout 5 | . . 1 2 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 4 | . . . 4 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 3 . 2 . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4299 | 5 987 565 1377 1352 13 Terrain 1334 | . . . . 1322 12 Seismic 4299 | 5 987 565 1377 1352 13 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4613 | 155 987 565 1377 1352 177 Spaces Moved 3189 | 68 550 275 930 890 476 Core 28 | 6 . . . . 22 Treads 870 | 62 550 258 . . . Legs 1840 | . . 17 930 890 3 Wheels . | . . . . . . Hover . | . . . . . . Flight 451 | . . . . . 451 Fastest Speed 23 | 50 160 160 120 122 23 Average Speed 119 | 150 160 162 121 127 25 Slowest Speed 260 | 160 160 240 260 192 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 6 63 29 53 15 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . . . 57 28 Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE 74 | . . . . 46 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3649 | 91 642 327 1063 1004 522 Wait 81 | . 52 . 1 27 1 Move 3184 | 67 549 274 929 889 476 Hop . | . . . . . . Pick Up 53 | 4 17 4 15 10 3 Fast Attach 19 | 7 . 2 2 3 5 Attach 19 | . . 4 4 3 8 Detach 7 | . . 1 . . 6 Swap 34 | . 4 2 19 8 1 Drop 65 | . 9 5 28 12 11 Fire 185 | 13 10 35 64 52 11 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 4) 705 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Discovered new exit (range 7) 1143 | -10/Materials | Entered another Materials area 1143 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -9/Materials | Discovered new exit (range 7) 1627 | -9/Materials | Discovered new exit (range 11) 1708 | -9/Materials | Entered another Materials area 1708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2006 | -8/Materials | Build established: Scavenger-Mutant 2876 | -8/Materials | Build established: Mutant 3040 | -8/Materials | Discovered new exit (range 5) 3085 | -8/Materials | Entered Factory 3085 | -7/Factory | Evolved 2 slots: Utility x2 4411 | -7/Factory | Discovered new exit (range 13) 4437 | -7/Factory | Entered another Factory area 4437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4595 | -6/Factory | Lost 6 parts (1p5n) 4603 | -6/Factory | Core integrity fell below 50% 4612 | -6/Factory | Core integrity fell below 20% 4614 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- dispatching reinforcements to area. 04589_ Slug penetrates Wall. 04589_ Acquired 39 matter. 04594_ Acquired Surge Thruster. 04595_ Knocked back. 04595_ Acquired Surge Thruster. 04596_ Fusion Modulator explodes. 04596_ Surge Thruster destroyed. 04596_ Aluminum Leg destroyed. 04596_ Fusion Modulator explodes. 04596_ H-61 Shepherd destroyed. 04596_ G-50 Soldier destroyed. 04598_ Aluminum Leg destroyed. 04602_ Surge Thruster destroyed. 04602_ Acquired Lrn. Missile Launcher. 04605_ The unstable cave ceiling collapses. 04606_ G-50 Soldier suffers critical hit (Burn). 04609_ Lrn. Missile Launcher destroyed. 04610_ Hvy. Assault Rifle destroyed. 04614_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????## # # #??????????????????????? | | ???????????????##;; ;;;;;####???????????????????? | | ???????????????#; ] ##??????????????????? | | ???????????????# ! ! ;#??????????????????? | | ???????????????# ;###????????????????? | | ???????????????# / #????????????????? | | ???????????????#; #?????????????????? | | ???????????????#; #?????????????????? | | ???????????????## #?????????????????? | | ???????????????## g #?????????????????? | | ???????????????# Y #?????????????????? | | ??????????????# # @ #?????????????????? | | ??????????????# **g ;##?????????????????? | | ??????????????## ! ;#??????????????????? | | ?????????#?????# Y ;;;###??????????????????? | | ??????? ?? [ #????????????????????? | | ?????? # #????????????????????? | | ?????? Y #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? Y #????????????????????? | | ?????? ### # g #????????????????????? | | ??????? ????? # * #????????????????????? | | ????????#??#######;;; ###?##########?????????? | | ???????????# g #???? = ######????? | | ???????????# """ #???? """ # #????? | | ???????????# """ +?????""" # ! #????? | | ???????????# """ # #???????" ! # #????? | | ???????????# " #????????? # #????? | | ???????????# """ " #???????#+##+# ] #????? | | ???????????# """ # %######### # #????? | | ???????????# """ # # ! #????? | | ???????????# # # #????? | | ???????????####?##### + ! #????? | | ????????????????????# ###################????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 65 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetInertialSpiker Manual? 0 Play Time 00:59:16 Cumulative 45.7 hours Start 2025.10.29 @ 21:39:39 End 2025.10.29 @ 22:39:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 36 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1c90d9c-cfe1-4ac7-819e-0fab5e4947bf