Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 22:07:19 Player: naththebg Result: Destroyed by exploding Neutrino Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (4125) 4125 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1473) 1473 TOTAL SCORE: 11413 Bonus ------- High Alert Combat Kills 319 Follower Combat Kills 730 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -476 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 29/100 System Corruption 7% Temperature Cool (4) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Melee Analysis Suite Hacking Suite Hacking Suite Authchip [R/Combat] > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Power Sword Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Particle Charger Heavy Reflective Plating > --- WEAPON ----------- Plasma Rifle Heavy Plasma Cannon Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Wheel Wheel Wheel Improved Heat Sink Improved Heat Sink Matter Compressor Improved Signal Interpreter Improved Particle Charger Utility Shielding Hardened Heavy Armor Plating Improved System Shield Authchip [R/NC] Authchip [Propulsion] Authchip [Propulsion] Authchip [Storage] Authchip [Processor] Mobile Refinery Mk. CCLXVII Heavy EM Shotgun Gatling Laser Beamcaster Improved Heavy Laser Improved Heavy Laser Remote Datajack Self-destruct Interrupter [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 . . . . 1 Utility 5 | . . . 1 . . . 3 . . . . 1 Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 142 | 6 13 2 6 . 4 3 36 4 7 . 2 59 Power 25 | 1 2 1 . . 1 1 7 1 2 . . 9 Engine 21 | 1 2 1 . . 1 1 5 . 2 . . 8 Core 4 | . . . . . . . 2 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 2 . . . 1 . 7 2 . . . 14 Treads 2 | 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 24 | . 2 . . . 1 . 7 2 . . . 12 Hover 1 | . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . 1 Utility 49 | 1 4 1 2 . 2 . 11 1 5 . . 22 Device 27 | . 2 1 1 . 1 . 7 1 2 . . 12 Storage 3 | 1 1 . . . . . 1 . . . . . Processor 3 | . . . . . . . . . 1 . . 2 Hackware 6 | . . . . . . . . . 1 . . 5 Protection 10 | . 1 . 1 . 1 . 3 . 1 . . 3 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 5 . 4 . . 2 11 . . . 2 14 Energy Gun 16 | 1 2 . . . . 2 4 . . . 1 6 Energy Cannon 12 | . 2 . 4 . . . 5 . . . . 1 Ballistic Gun 2 | 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . 1 3 Special Weapon 3 | . . . . . . . 2 . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 2 . . . . 2 Parts Lost 44 | . 2 . . . . . 4 . 2 . 1 35 Power 8 | . . . . . . . 1 . 1 . . 6 Propulsion 11 | . 1 . . . . . . . . . . 10 Utility 13 | . 1 . . . . . 2 . 1 . . 9 Weapon 12 | . . . . . . . 1 . . . 1 10 Highest Loss Streak 13 | . 1 . . . . . 4 . 1 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 99 100 100 100 91 93 97 100 100 79 Engine 10 | . 14 14 11 11 11 11 12 1 3 13 13 7 Core 1 | . . . . . . . . 10 8 . . . Treads 2 | . 22 . . . . . . . . . . . Wheel 18 | . 3 28 22 22 22 22 18 20 20 20 20 15 Device 16 | . 11 14 11 11 11 11 20 20 21 20 20 17 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 4 Processor 1 | . . . . . . . . . 4 6 6 5 Protection 5 | . . . 11 11 10 11 6 6 4 6 6 4 Energy Gun 6 | . 14 . . . . . 8 6 6 6 11 9 Energy Cannon 18 | . 3 28 32 33 33 33 17 20 20 20 13 4 Ballistic Gun 1 | . 9 . . . . . . . . . . . Peak Build Rating 72 | 6 10 17 24 23 29 33 72 68 68 64 64 72 Average Rating 41 | 4 7 14 21 23 24 26 63 67 65 64 63 55 On Entrance 35 | . 6 10 17 23 23 26 33 67 68 64 64 63 Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 157 | 13 94 94 105 105 109 114 156 157 157 137 137 142 Greatest Support 58 | 40 40 20 20 20 22 22 42 42 42 42 42 58 Greatest Overweight (x) 10 | . 4 4 5 5 5 5 6 3 3 3 3 10 Average Overweight (x) 3 | . . 4 4 5 4 4 4 3 3 3 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 9 25 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 6 9 15 25 24 25 25 25 25 25 25 25 25 Average Carried 19 | 1 6 12 20 24 24 24 24 24 24 25 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 9 15 24 24 25 25 25 25 25 25 24 3 Class Distribution -------------------- 32% | Scavenger-Gunner 25% | Mutant 22% | Tank 8% | Pyromaniac-Gunner 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Pyromaniac-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2050 | 226 289 105 35 . 70 . 610 50 70 . 34 561 Remotely 82 | . 82 . . . . . . . . . . . Salvage Created 5235 | . 713 166 397 . . 455 1723 214 349 . 171 1047 Parts 253 | . 37 12 18 . . 32 74 9 10 . 6 55 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . 1 26 . 9 10 . 5 . Prevented 10 | . . . . . . 10 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 84 | . 8 3 7 . . 12 17 2 7 . 6 22 Guns 18 | . 8 . . . . . 3 . 1 . . 6 Cannons 41 | . . 2 7 . . 7 10 1 6 . 2 6 AOE 17 | . . . . . . 5 . . . . 3 9 Classes Destroyed 19 | . 8 1 1 . . 2 4 . . . . 3 Worker 9 | . 3 . . . . . 4 . . . . 2 Builder 3 | . 1 . . . . . 1 . . . . 1 Hauler 2 | . 1 . . . . . 1 . . . . . Recycler 8 | . 3 . . . . . 4 . . . . 1 Operator 3 | . 2 . . . . . 1 . . . . . Drone 2 | . . . . . . 2 . . . . . . Watcher 7 | . 1 . 1 . . . 3 . . . . 2 Swarmer 23 | . 3 . . . . 5 5 . 1 . 4 5 Grunt 31 | . 5 3 5 . . 5 5 . 2 . . 6 Duelist 2 | . . . . . . . 1 . 1 . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 9 | . . . 2 . . . 4 . 1 . . 2 Demolisher 2 | . . . . . . . . . . . . 2 Hunter 12 | . . . . . . 1 1 2 2 . 2 4 Programmer 2 | . . . . . . . . . . . . 2 Zionite 1 | . . 1 . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . 1 . . . . . Best Kill Streak 11 | . 4 2 3 . . 6 11 2 3 . 4 6 Combat Bots Only 9 | . 3 2 3 . . 6 9 2 3 . 4 5 Max Kills in Single Turn 4 | . 2 1 1 . . 3 2 1 1 . 3 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . 3 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 570 | . 52 11 25 . . 14 126 12 45 . 13 272 Missed 177 | . 12 2 8 . . 5 34 3 15 . 2 96 Damage Taken 7073 | . 502 109 267 . . 153 1313 149 448 . 165 3967 Core 1367 | . 34 52 49 . . 15 114 . 69 . 29 1005 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 175 | . . . 36 . . 20 . . 14 . 23 82 Ignored by Resistances 187 | . . . . . . . 130 . . . . 57 Regen/Repaired (Parts) 210 | . . . . . 27 . . . . . . 183 Core Remaining (%) 81 | 100 . 65 . . . 84 . . . . 75 . Volleys Fired 245 | . 78 6 21 . 1 9 53 6 13 . 5 53 Largest 4 | . 2 2 3 . 1 3 4 4 4 . 4 4 Hottest 320 | . 112 112 189 . 63 189 251 240 240 . 280 320 Shots Fired 628 | . 146 14 38 . 1 22 190 19 52 . 16 130 Gun 283 | . 136 . . . . . 52 3 13 . 7 72 Cannon 324 | . 10 14 38 . 1 22 138 16 39 . 8 38 Launcher 19 | . . . . . . . . . . . 1 18 Special 2 | . . . . . . . . . . . . 2 Kinetic 43 | . 43 . . . . . . . . . . . Thermal 463 | . 93 . . . . . 172 19 52 . 15 112 Explosive 19 | . . . . . . . . . . . 1 18 Electromagnetic 103 | . 10 14 38 . 1 22 18 . . . . . Robot Hit Streak 15 | . 12 6 12 . . 6 10 8 9 . 6 15 Robot Miss Streak 8 | . 8 2 2 . . 2 4 1 3 . 3 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 333 | . 80 10 27 . . 12 92 10 28 . 7 67 Core Hits 198 | . 32 5 10 . . 17 54 5 15 . 6 54 Critical Kills 6 | . . . . . . . 3 1 . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 18 | . 6 . 1 . . . 5 1 . . 1 4 Burn 11 | . 6 . . . . . 2 . . . . 3 Meltdown 6 | . . . . . . . 3 1 . . 1 1 Corrupt 1 | . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12372 | . 1063 350 759 . . 845 3500 454 1009 . 458 3934 Guns 3401 | . 869 . . . . . 733 114 320 . 66 1299 Cannons 6248 | . 115 276 697 . . 335 2761 340 689 . 115 920 Explosions 2627 | . 79 74 62 . . 510 . . . . 277 1625 Melee . | . . . . . . . . . . . . . Ramming 62 | . . . . . . . 6 . . . . 56 Kinetic 221 | . 221 . . . . . . . . . . . Thermal 8977 | . 727 74 62 . . 510 3386 454 1009 . 181 2574 Explosive 1581 | . . . . . . . . . . . 277 1304 Electromagnetic 1531 | . 115 276 697 . . 335 108 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . 4 4 . . . . . . . . . 7 Average Corruption 3 | . 3 4 . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 38 | . 15 17 . . . . . . . . . 6 Message Errors 12 | . 5 5 . . . . . . . . . 2 Matter Fused 12 | . 5 5 . . . . . . . . . 2 Heat Flow Errors 4 | . 2 2 . . . . . . . . . . Energy Discharges 3 | . . 1 . . . . . . . . . 2 Data Loss (minor) 3 | . 2 1 . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . Misfires 2 | . . 2 . . . . . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots 1 | . . . . . . . 1 . . . . . Overflow Damage 217 | . . . 10 . . . 86 27 . . 32 62 Projectiles 149 | . . . 10 . . . 86 27 . . 5 21 Explosions 68 | . . . . . . . . . . . 27 41 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 57 | . 30 . . . . . 3 . . . . 24 Shots 1 | . 1 . . . . . . . . . . . Rammed 17 | . . . . . . . 1 . . . . 16 Targets Rammed 17 | . . . . . . . 1 . . . . 16 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 570 | . 570 224 69 . . 123 292 210 304 . 108 405 Average Temperature 114 | . 129 71 29 . . 46 120 87 110 . 57 136 Received Heat Transfer 1046 | . 183 51 138 . . 9 353 . 105 . . 207 Effects 11 | . 9 . . . . . . . . . . 2 Shutdowns 2 | . 2 . . . . . . . . . . . Energy Bleed 4 | . 3 . . . . . . . . . . 1 Interference 1 | . 1 . . . . . . . . . . . Short Circuit 2 | . 1 . . . . . . . . . . 1 Damage (minor) 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 9 | . 3 . 5 . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . . . . . . 6 1 . . 1 1 Combat Hostiles 7 | . . . . . . . 4 1 . . 1 1 Parts Melted 51 | . 4 . . . . . 20 3 7 . 6 11 Heat Transferred 13456 | . 2356 100 100 . . 400 4812 675 1500 . 262 3251 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 1 2 . . 3 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 916 | . 200 184 280 88 . . 916 . . . . 520 Initial 384 | . . 15 13 88 . . 384 . . . . . Average 276 | . 49 92 145 88 . . 607 . . . . 279 Maximum Alert Level 3 | . 1 . 1 . . . 3 . . . . 2 Low Security (%) 47 | 100 96 100 58 100 . . . . . . . 18 Level 1 19 | . 3 . 41 . . . 3 . . . . 54 Level 2 24 | . . . . . . . 65 . . . . 26 Level 3 8 | . . . . . . . 30 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 2 . . . 7 . . . . 8 Investigation 3 | . . . 1 . . . 1 . . . . 1 Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 7 | . 2 . 1 . . . 1 . . . . 3 Assault 4 | . . . . . . . 4 . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 3 Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 15 9 14 . . 14 30 2 9 . 6 46 Peak Tracking Total 11 | . 4 3 6 . . 4 8 2 4 . 4 11 Tactical Retreats 4 | . . . . . . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 3 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 17 | . 1 1 3 . . . 2 . . . . 10 Max in Single Turn 5 | . 1 1 1 . . . 1 . . . . 5 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 19 | . 5 1 3 . . . 4 . . 4 . 2 Terminals 9 | . 4 1 3 . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 Total Hacks 80 | . 17 3 8 . . . 11 . . 30 . 11 Successful 50 | . 5 . 4 . . . 5 . . 30 . 6 Failed 30 | . 12 3 4 . . . 6 . . . . 5 Catastrophic 4 | . 1 . 1 . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 49 | . 10 . 5 . . . 23 . . . . 11 Terminals 27 | . 14 3 8 . . . 2 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 10 | . . . . . . . . . . . . 10 Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 Terminal Hacks 34 | . 2 . 1 . . . 1 . . 30 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . . . 11 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open DSF 1 | . . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . . . . . . . . 5 Scan Component 3 | . . . . . . . . . . . . 3 Repair 2 | . . . . . . . . . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 7 | . 2 . 3 . . . 1 . . . . 1 Terminals 5 | . 2 . 3 . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Download 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 5 1 3 . . . 3 . . . . 2 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . 15 . 12 . . 11 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . 2 Time 88 | . . . . . . . . . . . . 88 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 17 | . . 5 . 1 4 . 3 . . . . 4 Largest Group 6 | . . 5 3 3 6 6 5 . . . . 1 Highest-Rated Group 186 | . . 85 40 60 186 186 162 . . . . 27 Highest-Rated Ally 41 | . . 31 16 31 41 41 39 . . . . 27 Zionite Dispatches 4 | . . . . . . . 2 . . . . 2 Recon 1 | . . . . . . . 1 . . . . . Fire 2 | . . . . . . . 1 . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 Ally Attacks 173 | . . 21 54 . . 23 75 . . . . . Total Damage 2247 | . . 268 529 . . 186 1264 . . . . . Kills 36 | . . 6 10 . . 2 18 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . 5 . . . . 2 Prototype Stockpiles 1 | . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . 1 . . . . 1 Depthwide Sectors/0 2 | . . . . . . . 1 . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 8301 | 115 941 892 484 73 1047 334 1450 462 530 105 543 1325 Spaces Moved 5037 | 69 394 597 252 45 659 201 744 312 326 77 368 993 Core 187 | 8 . . . . . . . . . . . 179 Treads 359 | 61 298 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 4245 | . 96 597 252 45 659 201 744 312 326 77 368 568 Hover 31 | . . . . . . . . . . . . 31 Flight 215 | . . . . . . . . . . . . 215 Fastest Speed 40 | 50 80 140 140 155 145 145 138 138 138 138 138 40 Average Speed 134 | 147 146 140 145 155 151 145 148 138 138 138 138 91 Slowest Speed 230 | 160 160 140 155 155 155 160 175 138 138 138 138 230 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 57 98 32 18 83 42 26 49 56 68 54 23 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 16 | . . 2 . . 1 . 6 . 1 1 . 5 Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 17 | . . 1 . . 3 1 . 6 2 . 4 . Spaces Dug 61 | . . . . . . . 16 . . . 2 43 Terrain Destroyed 263 | . 7 . 2 . . 11 34 6 21 . 22 160 Melee . | . . . . . . . . . . . . . Projectile 86 | . . . . . . . 34 6 21 . 5 20 AOE 177 | . 7 . 2 . . 11 . . . . 17 140 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 6087 | 80 621 640 336 48 714 227 966 331 370 76 391 1287 Wait 499 | . 118 32 47 4 28 6 89 3 18 . 15 139 Move 5020 | 68 393 596 251 44 658 200 743 311 325 76 367 988 Hop 2 | . . . . . . . . . . . . 2 Pick Up 93 | 6 8 4 9 . 11 4 20 3 5 . 1 22 Fast Attach 30 | 6 4 . . . . . 4 . . . . 16 Attach 44 | . 1 . 2 . . . 9 . 4 . 1 27 Detach 5 | . 1 . . . . . 2 . . . . 2 Swap 68 | . 8 2 4 . 4 3 23 4 3 . 1 16 Drop 64 | . 10 . 2 . 12 5 22 4 2 . 1 6 Fire 245 | . 78 6 21 . 1 9 53 6 13 . 5 53 Melee . | . . . . . . . . . . . . . Ram 17 | . . . . . . . 1 . . . . 16 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 894 | -10/Materials | Discovered new exit (range 7) 990 | -10/Materials | Discovered new exit (range 8) 1057 | -10/Materials | Entered Mines 1168 | -10/Mines | Discovered new exit (range 6) 1231 | -10/Mines | Discovered new exit (range 16) 1338 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1375 | -10/Mines | Learned location of Zion (-7) 1602 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1605 | -10/Mines | Found Prototype Device 1949 | -10/Mines | Entered Materials 1949 | -9/Materials | Accompanied by 3 allies 1949 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2281 | -9/Materials | Build established: Tank 2379 | -9/Materials | Discovered new exit (range 11) 2433 | -9/Materials | Entered Mines 2433 | -9/Mines | Accompanied by 2 allies 2438 | -9/Mines | Received a Mining Laser from a helpful Derelict 2493 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2506 | -9/Mines | Entered Zion 2506 | -7/Zion | Accompanied by 3 allies 2726 | -7/Zion | Found Prototype Device 2727 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2873 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2989 | -7/Zion | Met Imprinter 3017 | -7/Zion | Imprinted 3019 | -7/Zion | Declared Zion's savior 3188 | -7/Zion | Learned 12 Factory zone layouts 3379 | -7/Zion | Given A8's code to call for help 3497 | -7/Zion | Discovered new exit (range 15) 3553 | -7/Zion | Entered Proximity Caves 3553 | -6/Proximity Caves | Accompanied by 6 allies 3765 | -6/Proximity Caves | Spotter reported a threat 3790 | -6/Proximity Caves | Lost 3 allies 3840 | -6/Proximity Caves | Discovered new exit (range 14) 3862 | -6/Proximity Caves | Found DCF Scrap (15 items) 3887 | -6/Proximity Caves | Entered Factory 3887 | -6/Factory | Accompanied by 3 allies 3887 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3888 | -6/Factory | Identified exit to Lower Caves 3978 | -6/Factory | Retrieved Zion intel report: Trap Installations 4040 | -6/Factory | Retrieved Zion intel report: Active Terminals 4073 | -6/Factory | Identified Exp. Sensor Array 4174 | -6/Factory | Build established: Derelict-Tank 4309 | -6/Factory | Found Hvy. Reflective Plating 4346 | -6/Factory | Discovered new exit (range 14) 4397 | -6/Factory | Discovered exit to Lower Caves (range 15) 4521 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4655 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4661 | -6/Factory | Retrieved Zion intel report: Component Schematics 4662 | -6/Factory | Zion Fire squad teleported in 4725 | -6/Factory | Zion Recon squad teleported in 4730 | -6/Factory | Build established: Pyromaniac-Gunner 4937 | -6/Factory | First assault squad dispatched 5117 | -6/Factory | Lost 4 allies 5161 | -6/Factory | Destroyed 9 combat bots 5168 | -6/Factory | Lost 4 parts (1p2u1w) 5248 | -6/Factory | Terminal network hard line cut 5337 | -6/Factory | Entered Lower Caves 5414 | -6/Lower Caves | Build established: Scavenger-Gunner 5777 | -6/Lower Caves | Discovered new exit (range 15) 5799 | -6/Lower Caves | Entered another Lower Caves area 5888 | -6/Lower Caves | Encountered a Warlord checkpoint 6166 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6314 | -6/Lower Caves | Discovered new exit (range 6) 6329 | -6/Lower Caves | Entered Data Miner 6329 | -6/Data Miner | Discovered new exit (range 6) 6356 | -6/Data Miner | Met Data Miner 6381 | -6/Data Miner | Learned location of Section 7 (-2) 6381 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6404 | -6/Data Miner | Received God Mode back door access code from Data Miner 6434 | -6/Data Miner | Entered Proximity Caves 6965 | -5/Proximity Caves | Discovered new exit (range 7) 6977 | -5/Proximity Caves | Entered Factory 6977 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7094 | -5/Factory | Lost 3 parts (1p1u1w) 7156 | -5/Factory | Assembled infested ambush trap array 7166 | -5/Factory | Garrison activated, responded to threat 7182 | -5/Factory | Incoming assault squad redirected 7239 | -5/Factory | Lost 13 parts (3p3n3u4w) 7748 | -5/Factory | Repaired Imp. Utility Shielding 7799 | -5/Factory | Repaired Imp. Particle Charger 7934 | -5/Factory | Lost 9 parts (2p3n1u3w) 8048 | -5/Factory | Cargo convoy interrupted 8049 | -5/Factory | Released all parts (12) 8068 | -5/Factory | Incoming assault squad redirected 8068 | -5/Factory | Core integrity fell below 50% 8075 | -5/Factory | Incoming assault squad redirected 8182 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8206 | -5/Factory | Core integrity fell below 20% 8225 | -5/Factory | Retrieved Zion intel report: Active Terminals 8226 | -5/Factory | Zion Hacking Resupply teleported in 8302 | -5/Factory | Zion Fire squad teleported in 8302 | -5/Factory | Destroyed by exploding Neutrino Reactor Last Messages --------------- 08287_ Slug penetrates Wall. 08289_ Drone sends a signal. 08296_ Slug penetrates Wall. 08296_ Detecting system override signal. 08301_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Recon ] [ 2 : VC-IP7(i)/Fire(3) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 08302_ VC-IP7(i): "Something tells me they don't have enough heat sinks to deal with us." 08302_ Detecting system override signal. 08302_ Triggered Tiamat Bomb Trap. 08302_ An explosion rips through the floor. 08302_ Antigrav System destroyed. 08302_ Neutrino Reactor explodes. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????? ?????????????????????????? | | ??????????? #####????????????????????? | | ??????????? ????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# +????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ?????? ????# #????????????????????? | | ??????"""??# #????????????????????? | | ?????""T"" # #######??????????????? | | ??????" "" ###????????????? | | ???????????+ @ +????????????? | | ???????????# "i #??????????????? | | ???????????# i #??????????????? | | ???????????# i ##?????????????? | | ???????????# #?????????????? | | ???????????# "" #?????????????? | | ???????????# #?????????????? | | ???????????# +?????????????? | | ???????????# #?????????????? | | ??????????#####+### #?????????????? | | ########### #? #?????????????? | | # / ## #? #?????????????? | | # / = ## #? #?????????????? | | " // ! ## #? #?????????????? | | " ## #? #?????????????? | | " "# ! #?? #?????????????? | | " "# #??? #?????????????? | | " "# #??? #?????????????? | | " % "#= /#??? #?????????????? | | " "# #??????#?????????????? | | """""""""## #????????????????????? | | # " """## ! #????????????????????? | | ### / #????????????????????? | | ??#[ [############????????????????????? | | ??## ##????#= #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 25 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Authchip Count 5 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Point Defense System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Remote Datajack | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Hcp. Battery | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Lrn. Proton Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMicroCapacitor Manual? 0 Play Time 01:34:05 Cumulative 119.0 hours Start 2024.11.23 @ 20:31:45 End 2024.11.23 @ 22:07:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 963165d4-0da3-45fa-b850-8cb8a3c811cb