Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 23:09:43 Player: Slackware1337 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2284) 2284 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 5731 Bonus ------- High Alert Combat Kills 67 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Compact Battery (200) Enhanced Optical Array Advanced Terrain Scan Processor Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Matter Filter Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Minigun Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Compact Battery Advanced Terrain Scan Processor Hardened Medium Armor Plating Improved Shield Generator Remote Datajack [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Minigun Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 83 | 5 8 24 12 19 15 Power 20 | 1 1 7 2 6 3 Engine 15 | 1 1 7 1 2 3 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 23 | 2 3 8 1 6 3 Treads 2 | . . 2 . . . Leg 20 | 2 3 5 1 6 3 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 1 5 3 3 Device 8 | . 1 1 2 2 2 Storage 2 | . . . 2 . . Processor 3 | . 1 . 1 . 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 2 8 4 4 6 Energy Gun 9 | 1 1 1 2 1 3 Energy Cannon 2 | . . 1 1 . . Ballistic Gun 10 | 1 1 3 1 3 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . 1 . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 48 | . . 18 4 4 22 Power 13 | . . 4 1 2 6 Propulsion 11 | . . 5 . . 6 Utility 6 | . . 2 1 . 3 Weapon 18 | . . 7 2 2 7 Highest Loss Streak 10 | . . 10 1 2 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 89 82 94 98 86 Engine 14 | . 14 20 15 10 4 Core 4 | . . . 2 10 9 Treads 1 | . . 3 . . . Leg 19 | . 27 17 18 22 17 Device 10 | . 13 10 12 10 4 Storage 5 | . . . 17 9 6 Processor 8 | . 6 9 1 7 12 Hackware 1 | . . . . 1 6 Energy Gun 4 | . 13 . 6 2 10 Energy Cannon 3 | . . 7 3 . . Ballistic Gun 12 | . 13 10 8 19 6 Ballistic Cannon 1 | . . 1 6 . 3 Peak Build Rating 56 | 5 7 12 27 44 56 Average Rating 22 | 2 6 9 21 35 46 On Entrance 15 | . 5 7 12 27 44 Naked Turns . | . . . . . . Heaviest Build 50 | 9 10 22 39 41 50 Greatest Support 54 | 20 20 40 27 54 54 Greatest Overweight (x) 7 | . . 3 1 1 7 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 Average Capacity 7 | 5 5 5 9 10 10 Most Carried 10 | 5 5 5 10 10 10 Average Carried 5 | 2 1 3 4 8 8 Final Capacity 10 | 5 5 5 10 10 10 Final Carried 9 | 1 2 5 9 9 5 Class Distribution -------------------- 45% | Mutant 34% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1809 | 209 6 564 327 394 309 Remotely . | . . . . . . Salvage Created 2418 | . 21 804 449 825 319 Parts 149 | . 5 65 17 40 22 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 4 | . . 1 . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 2 22 11 15 6 Melee 1 | . . 1 . . . Guns 31 | . . 8 6 14 3 Cannons 16 | . . 9 5 1 1 AOE 7 | . 2 4 . . 1 Classes Destroyed 11 | . 1 4 1 2 3 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Hauler 2 | . . 2 . . . Recycler 3 | . . . 1 2 . Swarmer 13 | . 2 5 3 3 . Grunt 27 | . . 10 6 9 2 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 8 | . . 6 2 . . Hunter 3 | . . . . 1 2 Programmer 3 | . . . . 2 1 Best Kill Streak 7 | . 2 7 3 3 3 Combat Bots Only 5 | . 2 5 3 3 3 Max Kills in Single Turn 2 | . 2 2 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 569 | . 11 230 44 86 198 Missed 163 | . 3 74 5 25 56 Damage Taken 6150 | . 119 1931 566 955 2579 Core 1518 | . 17 396 99 147 859 Absorbed by Shields 65 | . . . . . 65 Regen/Repaired (Parts) 28 | . . 28 . . . Core Remaining (%) 71 | 100 93 1 82 79 . Volleys Fired 180 | . 5 60 28 50 37 Largest 4 | . 2 2 3 3 4 Hottest 211 | . 60 76 132 158 211 Shots Fired 419 | . 10 104 75 145 85 Gun 314 | . 10 57 42 138 67 Cannon 98 | . . 44 33 7 14 Launcher 3 | . . 3 . . . Special 4 | . . . . . 4 Kinetic 306 | . 5 81 48 125 47 Thermal 72 | . . . 27 14 31 Explosive 3 | . . 3 . . . Electromagnetic 34 | . 5 20 . 6 3 Robot Hit Streak 12 | . 1 12 12 9 7 Robot Miss Streak 7 | . 7 3 3 4 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . . . 4 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 260 | . 1 77 49 83 50 Core Hits 114 | . 2 37 19 38 18 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . 2 3 . 5 Burn 5 | . . . 1 . 4 Destroy 1 | . . 1 . . . Blast 4 | . . 1 2 . 1 Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing 5 | . . 5 . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5291 | . 124 1627 884 1427 1229 Guns 3063 | . 50 573 379 1325 736 Cannons 1327 | . . 572 504 82 169 Explosions 689 | . 74 336 . . 279 Melee 146 | . . 146 . . . Ramming 66 | . . . 1 20 45 Kinetic 3210 | . 28 866 598 1208 510 Thermal 1140 | . 74 . 285 155 626 Explosive 336 | . . 336 . . . Electromagnetic 393 | . 22 279 . 44 48 Impact . | . . . . . . Slashing 146 | . . 146 . . . Piercing . | . . . . . . Highest Corruption 18 | . . . 5 4 18 Average Corruption 3 | . . . 4 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . 6 9 8 Message Errors 4 | . . . 1 3 . Matter Fused 5 | . . . 1 1 3 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . . . 1 Alerts 1 | . . . 1 . . Weapon Failures 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 129 | . . 14 . . 115 Projectiles . | . . . . . . Explosions 115 | . . . . . 115 Melee 14 | . . 14 . . . Knockbacks 8 | . . . 3 1 4 Impact 2 | . . . . 1 1 Kinetic 6 | . . . 3 . 3 Secondary . | . . . . . . Self-Inflicted Damage 263 | . 62 38 . . 163 Shots 7 | . 3 2 . . 2 Rammed 22 | . . . . . 22 Targets Rammed 35 | . . . 1 6 28 Kicked 13 | . . . 1 6 6 Crushed . | . . . . . . Highest Temperature 550 | . 12 238 135 233 550 Average Temperature 93 | . 12 57 41 63 197 Received Heat Transfer 1464 | . . 801 270 243 150 Effects 13 | . . . . . 13 Shutdowns 4 | . . . . . 4 Interference 6 | . . . . . 6 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . . 1 . 4 Heat Transferred 2161 | . 50 . 703 333 1075 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 494 | . 114 430 494 244 163 Initial 181 | . . 48 181 133 70 Average 128 | . 6 126 300 132 105 Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 78 | 100 100 73 26 82 100 Level 1 15 | . . 16 50 17 . Level 2 5 | . . 9 23 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 5 2 6 3 Investigation 3 | . . 3 . . . Extermination 4 | . . . . 2 2 Reinforcement 7 | . . 2 2 2 1 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 4 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 3 36 18 25 15 Peak Tracking Total 10 | . 3 10 5 4 5 Tactical Retreats 14 | . 1 7 2 2 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 3 3 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . 2 2 . 1 5 Max in Single Turn 5 | . 1 1 . 1 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 8 . 4 2 Terminals 8 | . . 5 . 2 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 1 . . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 38 | . 5 22 . 9 2 Successful 17 | . 3 9 . 5 . Failed 21 | . 2 13 . 4 2 Catastrophic 6 | . . 4 . 1 1 Database Lockouts . | . . . . . . Manual 16 | . . 12 . 2 2 Terminals 20 | . . 15 . 4 1 Fabricators 2 | . . . . 2 . Repair Stations 3 | . . 3 . . . Recycling Units 7 | . 5 1 . . 1 Scanalyzers 6 | . . 3 . 3 . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 5 . 1 . Record 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Alert Level 2 | . . 2 . . . Patrol Status 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 3 1 . . . Process 1 | . 1 . . . . Report Inventory 3 | . 2 1 . . . Scanalyzer 4 | . . 1 . 3 . Insert Component 2 | . . 1 . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 7 . 4 2 Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 99 | . 99 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5483 | 50 478 2122 489 1467 877 Spaces Moved 2305 | 42 259 783 195 719 307 Core 38 | 18 4 9 . . 7 Treads 143 | . . 143 . . . Legs 2124 | 24 255 631 195 719 300 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 190 120 120 Average Speed 138 | 90 118 134 191 144 123 Slowest Speed 400 | 120 120 240 195 200 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 29 52 20 30 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 93 | . 3 31 1 . 58 Melee . | . . . . . . Projectile 7 | . . 1 1 . 5 AOE 86 | . 3 30 . . 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4261 | 54 420 1755 253 1062 717 Wait 1527 | . 138 840 3 230 316 Move 2300 | 41 258 782 194 718 307 Hop . | . . . . . . Pick Up 97 | 7 10 33 13 23 11 Fast Attach . | . . . . . . Attach 65 | 5 8 21 9 9 13 Detach 1 | . . . 1 . . Swap 18 | . . 3 3 10 2 Drop 33 | 1 1 11 1 16 3 Fire 180 | . 5 60 28 50 37 Melee 5 | . . 5 . . . Ram 22 | . . . . . 22 Kick 13 | . . . 1 6 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 790 | -9/Materials | Identified exit to Materials 1647 | -9/Materials | Repaired Ion Engine 2234 | -9/Materials | Core integrity fell below 50% 2272 | -9/Materials | Lost 10 parts (3p3n4w) 2291 | -9/Materials | Core integrity fell below 20% 2651 | -9/Materials | Entered another Materials area 2651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3134 | -8/Materials | Discovered new exit (range 3) 3140 | -8/Materials | Entered Factory 3140 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3353 | -7/Factory | Build established: Scavenger-Skirmisher 4426 | -7/Factory | Garrison activated, responded to threat 4586 | -7/Factory | Discovered new exit (range 17) 4607 | -7/Factory | Entered another Factory area 4607 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5212 | -6/Factory | Lost 5 parts (2p1u2w) 5342 | -6/Factory | Lost 5 parts (1p1n1u2w) 5414 | -6/Factory | Core integrity fell below 50% 5446 | -6/Factory | Lost 10 parts (2p5n1u2w) 5452 | -6/Factory | Core integrity fell below 20% 5453 | -6/Factory | System corruption reached 10% 5484 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05459_ K-01 Serf collects debris. 05459_ U-05 Engineer lays Concrete. 05459_ Slammed into P-60 Hacker. 05460_ K-01 Serf collects debris. 05461_ Slammed into P-60 Hacker. 05461_ Destabilizing: Core damaged (-17). 05463_ Door malfunctions. 05463_ Slammed into P-60 Hacker. 05465_ U-05 Engineer builds a Wall. 05467_ Slammed into P-60 Hacker. 05469_ P-60 Hacker knocked back. 05471_ Slammed into P-60 Hacker. 05475_ System corrupted: Component data lost. 05475_ Slammed into P-60 Hacker. 05475_ Destabilizing: System corrupted (+2). 05477_ Slammed into P-60 Hacker. 05479_ Destabilizing: System corrupted (+2). 05481_ Slammed into P-60 Hacker. 05483_ U-05 Engineer lays Concrete. 05483_ Slammed into P-60 Hacker. 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"?" ?"" # #?????# | | ???????????????????? ?? # +?????# | | ???????????????????????? # " """###"# ????# | | ??????????????????????? # ###?????%# ???# | | ???????????????????????? # #???????"#? ??# | | ???????????????????????###### ???????? #?##??# | | ????????????????????????????###+##???????? #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellFortressCapacitor Manual? 0 Play Time 00:58:00 Cumulative 13.7 hours Start 2025.01.08 @ 09:35:31 End 2025.01.08 @ 23:09:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5b6a519-8253-4f4f-a5a5-0bac566c049e