Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 23:17:25 Player: deadnoob Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (3916) 3916 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 9455 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 256 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 90/100 System Corruption 5% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Companion Sword > --- INVENTORY (5) ---- Improved Heat Sink Gravity Neutralizer Component Analysis Suite Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Huge Storage Unit Structural Scanner Enhanced Optical Array Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Makeshift Axe Companion Sword > --- INVENTORY -------- Cooled Ion Engine Improved Heat Sink Gravity Neutralizer Improved Light Armor Plating Improved Light Armor Plating Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Component Analysis Suite Light EM Pulse Cannon Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Mini Grenade Launcher Improved Datajack CPS Tube CPS Tube [Rating: 58] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Shield Generator Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 2 . . . 3 Weapon . | . . . . . . . . Parts Attached 69 | . 7 2 24 20 . 1 15 Power 8 | . 1 . 3 2 . . 2 Engine 7 | . . . 3 2 . . 2 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 19 | . 2 . 4 5 . 1 7 Treads 13 | . 2 . 3 5 . 1 2 Leg 5 | . . . . . . . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 22 | . 2 2 9 4 . . 5 Device 11 | . 1 2 3 3 . . 2 Storage 2 | . 1 . 1 . . . . Processor 3 | . . . 2 . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . 3 1 . . 2 Artifact . | . . . . . . . . Weapon 20 | . 2 . 8 9 . . 1 Energy Gun 4 | . . . 3 1 . . . Energy Cannon 4 | . 1 . 1 2 . . . Ballistic Gun 8 | . . . 3 5 . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 9 | . . . 3 5 . . 1 Parts Lost 15 | . . 1 2 2 . . 10 Power 2 | . . . 1 . . . 1 Propulsion 4 | . . . . 1 . . 3 Utility 7 | . . 1 . 1 . . 5 Weapon 2 | . . . 1 . . . 1 Highest Loss Streak 5 | . . 1 1 1 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 22 | . 7 9 20 24 24 24 21 Power . | . 1 1 . 1 1 1 . Propulsion 2 | . 2 1 3 2 2 2 . Utility 6 | . . . 5 7 8 8 7 Weapon 11 | . 3 6 9 13 12 12 9 Tool/Special . | . . . . . . . . Unused Backups 44 | . 7 2 9 4 . 7 15 Power 3 | . 1 . . 1 . . 1 Propulsion 5 | . 4 . 1 . . . . Utility 13 | . 1 . 3 . . 3 6 Weapon 21 | . 1 2 5 3 . 4 6 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 98 | . 96 99 99 99 97 99 91 Engine 10 | . 9 . 8 11 11 11 12 Core 1 | . 4 14 2 . . . . Treads 20 | . 5 28 22 22 22 22 8 Leg 2 | . 22 . . . . . 16 Device 12 | . 11 13 14 11 11 11 19 Storage 10 | . 14 14 11 11 11 11 5 Processor 9 | . . . 10 11 11 11 3 Protection 9 | . . . 7 11 11 11 10 Energy Gun 3 | . 14 14 12 1 . . . Energy Cannon 1 | . 11 13 2 1 . . . Ballistic Gun 7 | . 2 . 5 16 17 . . Slashing Weapon 5 | . . . . 1 2 11 12 Special Melee Weapon 3 | . . . . . . 10 . Peak Build Rating 58 | . 9 11 23 26 24 26 58 Average Rating 23 | . 7 9 17 23 22 25 49 On Entrance 15 | 6 6 9 10 22 23 22 26 Naked Turns . | . . . . . . . . Heaviest Build 121 | 14 31 31 100 103 101 99 121 Greatest Support 83 | 20 40 40 40 40 40 43 83 Greatest Overweight (x) 3 | . . . 2 2 2 2 3 Average Overweight (x) 1 | . . . 1 2 2 2 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 25 25 Average Capacity 23 | . 9 15 21 25 25 25 24 Most Carried 25 | . 9 15 25 25 25 25 25 Average Carried 22 | . 7 10 20 24 24 24 21 Final Capacity 25 | 8 15 15 25 25 25 25 5 Final Carried 25 | 6 7 15 25 24 25 25 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2060 | 200 30 130 415 942 117 29 197 Remotely . | . . . . . . . . Salvage Created 6104 | . 492 126 1667 1828 322 . 1669 Parts 358 | . 29 19 117 108 18 . 67 Haulers Intercepted 10 | . 1 . 5 4 . . . Recyclers Shooed 12 | . 2 1 1 7 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 95 | . 11 3 27 32 4 . 18 Melee 17 | . . . . 2 . . 15 Guns 47 | . 3 . 22 18 4 . . Cannons 15 | . 5 . 4 6 . . . AOE 14 | . 3 3 . 5 . . 3 Classes Destroyed 15 | . 5 1 4 2 . . 3 Worker 9 | . 2 1 3 2 . . 1 Builder 6 | . . 2 1 . 1 . 2 Hauler 10 | . 1 . 5 4 . . . Recycler 15 | . 1 1 2 5 1 . 5 Mechanic 1 | . . . . 1 . . . Operator 4 | . . . 1 3 . . . Watcher 5 | . . . 4 1 . . . Swarmer 24 | . 3 3 7 8 . . 3 Grunt 37 | . 8 . 10 14 . . 5 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 24 | . . . 9 8 4 . 3 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | . 4 3 7 4 2 . 6 Combat Bots Only 5 | . 3 3 4 4 2 . 5 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 2 1 . 2 . . 2 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 642 | . 18 13 118 150 22 . 321 Missed 176 | . 5 3 35 37 6 . 90 Hits 466 | . 13 10 83 113 16 . 231 Melee 7 | . . . 3 3 . . 1 Projectile 459 | . 13 10 80 110 16 . 230 Critical Strikes 17 | . 1 . 3 9 . . 4 Damage Taken 5382 | . 149 122 824 1044 165 . 3078 Core 1298 | . 23 15 138 169 20 . 933 Absorbed by Shields 1421 | . . . 221 397 64 . 739 Ignored by Resistances 50 | . . . . . . . 50 Regen/Repaired (Parts) 112 | . . . . 29 . . 83 Core Remaining (%) 67 | 100 . 84 . . . 18 . Volleys Fired 249 | . 31 13 90 101 14 . . Largest 2 | . 2 2 2 2 2 . . Hottest 112 | . 110 110 110 112 46 . . Shots Fired 487 | . 58 23 178 198 30 . . Gun 377 | . 27 10 142 168 30 . . Cannon 103 | . 29 10 36 28 . . . Launcher 7 | . 2 3 . 2 . . . Special . | . . . . . . . . Kinetic 243 | . . . 53 160 30 . . Thermal 165 | . 56 20 67 22 . . . Explosive 7 | . 2 3 . 2 . . . Electromagnetic 72 | . . . 58 14 . . . Robot Hit Streak 22 | . 10 6 17 22 15 . . Robot Miss Streak 5 | . 5 2 5 3 2 . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 4 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 437 | . 35 16 129 159 26 . 72 Core Hits 207 | . 21 8 71 64 8 . 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 2 1 . . 2 Burn 4 | . 1 1 2 . . . . Sever 1 | . . . . 1 . . . Melee Attacks 142 | . . . 1 17 2 . 122 Impact . | . . . . . . . . Slashing 140 | . . . 1 15 2 . 122 Piercing . | . . . . . . . . Sneak Attacks 21 | . . . . 6 2 . 13 Combat Hostiles . | . . . . . . . . Follow-up Attacks 16 | . . . . . . . 16 Damage Inflicted 11664 | . 717 394 2364 3342 576 . 4271 Guns 4453 | . 239 110 1754 1954 396 . . Cannons 1454 | . 337 123 470 524 . . . Explosions 1768 | . 141 153 111 334 . . 1029 Melee 3897 | . . . . 492 163 . 3242 Ramming 92 | . . 8 29 38 17 . . Kinetic 2798 | . . . 594 1808 396 . . Thermal 2342 | . 576 233 911 489 . . 133 Explosive 1473 | . 141 153 . 283 . . 896 Electromagnetic 1062 | . . . 830 232 . . . Impact . | . . . . . . . . Slashing 3897 | . . . . 492 163 . 3242 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 1 . 4 Average Corruption 1 | . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . 9 16 . 3 Message Errors 6 | . . . . 1 5 . . Matter Fused 6 | . . . . 2 3 . 1 Heat Flow Errors 3 | . . . . 1 2 . . Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 6 | . . . . 3 3 . . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 2 | . . . . . 2 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 512 | . . 1 . 126 108 . 277 Projectiles . | . . . . . . . . Explosions 49 | . . 1 . 28 . . 20 Melee 463 | . . . . 98 108 . 257 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 438 | . . 11 4 . . . 423 Shots 6 | . . 1 1 . . . 4 Rammed 13 | . . 2 4 6 1 . . Targets Rammed 15 | . . 2 5 7 1 . . Kicked . | . . . . . . . . Crushed 2 | . . . 1 1 . . . Highest Temperature 456 | . 174 126 456 325 216 . . Average Temperature 61 | . 59 44 48 84 63 . . Received Heat Transfer 1166 | . 75 27 293 411 54 . 306 Effects 2 | . . . . 2 . . . Energy Bleed 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Fried 7 | . . . 5 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 2 2 4 2 . . . Heat Transferred 5184 | . 1443 666 2235 790 . . 50 Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 78 | . 100 100 65 61 99 . 100 Level 1 17 | . . . 34 26 . . . Level 2 4 | . . . . 12 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 528 | . 159 93 305 528 203 . 183 Initial 203 | . . 55 . 118 203 . . Average 119 | . 75 19 139 198 31 . 73 Influence Increases 3759 | . 354 167 941 1205 256 . 836 Destroy 0b10 Robot/C 2060 | . 220 100 540 760 80 . 360 Destroy 0b10 Robot/NC 260 | . 20 20 80 90 10 . 40 Destroy Leader 520 | . 52 10 178 180 . . 100 Allied During Kill 26 | . . 4 . 22 . . . Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 54 | . 11 . 10 17 16 . . Select Force Hacks 270 | . 30 . 90 . 150 . . Disable Machine 180 | . . 15 . 90 . . 75 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 109 | . 6 18 13 21 . . 51 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 105 | . . . 30 15 . . 60 Influence Decreases 3394 | . 211 310 659 965 778 . 471 Entered New Map 571 | . . 88 . 164 319 . . Time Decay 2632 | . 211 212 638 741 459 . 371 Lost Part 150 | . . 10 20 20 . . 100 Lost Ally 41 | . . . 1 40 . . . Squads Dispatched 23 | . 1 . 5 7 . . 10 Investigation 8 | . 1 . 3 1 . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . . . 2 3 . . 3 Assault 5 | . . . . 3 . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 12 | . . . 6 2 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 14 4 45 47 4 . 35 Peak Tracking Total 14 | . 4 3 5 5 2 . 14 Tactical Retreats 6 | . . . 2 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts 43 | . . . . 43 . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed 7 | . . . . 7 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Most Traps Carried 3 | . . 3 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 14 | . . 2 . 6 . . 6 Max in Single Turn 3 | . . 1 . 1 . . 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 49 | . 5 . 12 13 11 3 5 Terminals 30 | . 4 . 9 10 6 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 12 | . 1 . 2 2 5 . 2 Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 116 | . 13 . 26 32 17 16 12 Successful 69 | . 6 . 14 19 11 16 3 Failed 47 | . 7 . 12 13 6 . 9 Catastrophic 5 | . . . . 2 . . 3 Database Lockouts . | . . . . . . . . Manual 79 | . 11 . 22 23 17 . 6 Terminals 67 | . 11 . 21 22 10 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 22 | . 2 . 2 8 7 . 3 Scanalyzers 7 | . . . 3 . . . 4 Garrison Access 2 | . . . . . . . 2 Terminal Hacks 28 | . 4 . 3 5 . 16 . Record 14 | . . . . . . 14 . Robot Analysis 3 | . 2 . 1 . . . . Open Door 5 | . . . . 4 . 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 3 | . . . 2 1 . . . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 2 . . . 1 Insert Component 2 | . . . 1 . . . 1 Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 36 | . 2 . 9 12 11 . 2 Terminals 20 | . 1 . 6 6 6 . 1 Botnet 1 | . . . . 1 . . . Operators 1 | . 1 . . . . . . Skim 18 | . . . 6 5 6 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 14 | . 1 . 2 6 5 . . Monitor 1 | . . . . 1 . . . Reject 2 | . . . . 2 . . . Recyclers 1 | . . . . 1 . . . Mask 2 | . . . . 2 . . . Tunnel 8 | . 1 . 2 . 5 . . Fedlink 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 4 . 8 10 4 . 4 Full Trace Events 4 | . . . . 2 . . 2 Feedback Events 2 | . . . . 1 . . 1 Corruption 2 | . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 2 . . . Non-combat 2 | . . . . 2 . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . no_distress 1 | . . . . 1 . . . find_recycling 1 | . . . . 1 . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 4 | . . 2 . 2 . . . Largest Group 2 | . . 2 2 2 . . . Highest-Rated Group 62 | . . 45 45 62 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 34 | . . 5 2 27 . . . Total Damage 512 | . . 86 20 406 . . . Kills 10 | . . 2 . 8 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 2297 | . . 598 462 . . . 1237 Optics 308 | . . . . . . . 308 Terrain 317 | . . 317 . . . . . Structural 1980 | . . 281 462 . . . 1237 Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 16084 | . 538 817 2608 3808 2173 4862 1278 Spaces Moved 4946 | 1 266 469 850 708 663 1516 473 Core 31 | . . . . . . . 31 Treads 4389 | . 65 469 850 708 663 1516 118 Legs 526 | 1 201 . . . . . 324 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 120 160 160 320 320 320 100 Average Speed 270 | 120 129 160 250 320 320 320 199 Slowest Speed 330 | 120 160 160 320 320 320 320 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 1 50 96 75 88 94 89 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 17 | . 1 3 3 . 9 1 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . 6 . Spaces Dug 22 | . . . 1 1 . . 20 Terrain Destroyed 101 | . 5 19 7 19 . . 51 Melee 22 | . . . 1 1 . . 20 Projectile . | . . . . . . . . AOE 79 | . 5 19 6 18 . . 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 6980 | . 402 513 1163 2019 684 1536 663 Wait 1335 | . 85 8 118 1069 3 . 52 Move 4939 | . 265 468 849 707 662 1515 473 Hop . | . . . . . . . . Pick Up 76 | . 5 13 31 12 . 9 6 Fast Attach 27 | . 2 1 10 6 . . 8 Attach 25 | . 2 . 9 5 . 1 8 Detach 14 | . 2 . 8 2 1 . 1 Swap 55 | . 4 3 12 30 1 1 4 Drop 79 | . 6 5 30 20 . 10 8 Fire 249 | . 31 13 90 101 14 . . Melee 119 | . . . 1 17 2 . 99 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . 2 5 7 1 . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap 43 | . . . . 43 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered Mines 540 | -10/Mines | Learned location of Storage (-9) 581 | -10/Mines | Discovered new exit (range 6) 653 | -10/Mines | Discovered new exit (range 9) 682 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 808 | -10/Mines | Learned location of Zion (-6) 923 | -10/Mines | Found a hidden stash of uninstalled traps 929 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 929 | -10/Mines | Discovered new exit (range 5) 1356 | -10/Mines | Entered Materials 1356 | -9/Materials | Accompanied by 2 allies 1356 | -9/Materials | Evolved 2 slots: Utility x2 1361 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1899 | -9/Materials | Build established: Scavenger-Mutant 2048 | -9/Materials | Discovered new exit (range 4) 2935 | -9/Materials | Learned Storage trap positions 2993 | -9/Materials | Learned 4 Recycling zone layouts 3040 | -9/Materials | Identified exit to Materials 3107 | -9/Materials | Learned Storage trap positions 3124 | -9/Materials | Identified exit to Storage 3124 | -9/Materials | Identified exit to Mines 3149 | -9/Materials | Learned 8 Materials zone layouts 3186 | -9/Materials | Learned Storage garrison access intel 3477 | -9/Materials | Build established: Mutant 3964 | -9/Materials | Entered Storage 3965 | -9/Storage | Loaded intel: 17 trap records 4067 | -9/Storage | Repaired Shield Generator? 4566 | -9/Storage | Met a pair of Derelict thieves 4623 | -9/Storage | Build established: Scavenger-Mutant 4952 | -9/Storage | Core integrity fell below 50% 5069 | -9/Storage | Build established: Mutant 6567 | -9/Storage | Discovered exit to Materials (range 16) 7564 | -9/Storage | First assault squad dispatched 7759 | -9/Storage | Used back door to open Recycling access 7759 | -9/Storage | Discovered new exit (range 5) 7772 | -9/Storage | Entered Recycling 8516 | -9/Recycling | Core integrity fell below 20% 8840 | -9/Recycling | Learned Storage emergency access door positions 8850 | -9/Recycling | Learned Materials recycling unit intel 8852 | -9/Recycling | Learned Materials terminal intel 8861 | -9/Recycling | Learned location of 1 exit from Storage 8960 | -9/Recycling | Discovered new exit (range 16) 9868 | -9/Recycling | Scanned before Scraplab entrance 9913 | -9/Recycling | Entered Scraplab 9939 | -9/Recycling | Discovered new exit (range 2) 9945 | -9/Recycling | Entered Scraptown 9945 | -9/Scraptown | System corruption cleaned by C-Scrubber 10325 | -9/Scraptown | Visited Junk Repository 10366 | -9/Scraptown | Visited Bundlers 10550 | -9/Scraptown | Visited CR-KLE's Repair Center 10643 | -9/Scraptown | Visited Shadow of the Wyrm 10730 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11915 | -9/Scraptown | Visited UFD Registry 11963 | -9/Scraptown | Visited TADAMA 12030 | -9/Scraptown | Visited Awakened 12177 | -9/Scraptown | Discovered new exit (range 7) 12520 | -9/Scraptown | Registered with UFD as "Gausscore" 12635 | -9/Scraptown | Visited Science Guys 12747 | -9/Scraptown | Visited Scrapoid Research Area 12869 | -9/Scraptown | Visited Sword Containment 12976 | -9/Scraptown | Visited Supply Room 13047 | -9/Scraptown | Visited Botcube Research 13140 | -9/Scraptown | Visited Supply Room 13227 | -9/Scraptown | Visited Scrap Suit Storage 13243 | -9/Scraptown | Found Scrap Suit 13684 | -9/Scraptown | Visited Curators Association 13799 | -9/Scraptown | Visited LU-1G1's Boring Crew 14295 | -9/Scraptown | Discovered new exit (range 5) 14599 | -9/Scraptown | Met Optimus 14599 | -9/Scraptown | Accepted into 0bPrime 14807 | -9/Scraptown | Entered Factory 14807 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 15075 | -6/Factory | Loaded intel: 8 recycling unit locations 15103 | -6/Factory | Build established: Scavenger-Mutant 15378 | -6/Factory | Discovered new exit (range 15) 16048 | -6/Factory | Cargo convoy interrupted 16050 | -6/Factory | Released all parts (5) 16055 | -6/Factory | Core integrity fell below 50% 16064 | -6/Factory | Core integrity fell below 20% 16081 | -6/Factory | Lost 5 parts (1p3u1w) 16085 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 16050_ Acquired Companion Sword. Companion Sword: "I knew you wouldn't leave me behind!" 16052_ The unstable cave ceiling collapses. 16053_ Penetrated by Slug. 16053_ Slug penetrates P-60 Hacker. 16055_ Penetrated by Slug. Companion Sword: "Scratches don't look good on me." 16055_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 16068_ System corrupted: Substantial component data lost. 16082_ Connecting with Garrison Access... 16082_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 16085_ Nuclear Reactor explodes. 16085_ Fusion Modulator explodes. 16085_ P-60 Hacker destroyed. 16085_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 16085_ Garrison Access disabled. 16085_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 16085_ Relay Coupler [Sentry] tumbles out of Garrison Access. Map ----- +----------------------------------------------------+ | ????????????????? ## !!*]] # ##??## [ | | ????????????????? ## ![]| !# ##??## | | ??????????????????## # ##??## | | ??????????????????## # ##??## | | ??????????????????#####/ # #### ##??## | | ??????????????????####" ######### ##??## | | ????????????????????# # ######### ##??## | | ?????????????????????## #??????## ##??## | | ?????????????????????## #??????## ##??## | | ?????????????????????## #???????? ????########+# | | ?????????????????????##x#??????????????? | | ???????????????????####/######?????????????????? | | ???????????????????# ! ] #????????????????? | | ???????????????????# #?????????????????### | | ???????????????????# """ """ #?????????????????### | | ???????????????????# """x""" #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# p #?#######???????????? | | ???????????????????# """ """ # ??????????? | | ???????????????????# """h"""m# ??????????? | | ?????????????????? + """ """ ??????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# % p #?????????? | | ???????????????????# !@ p #?????????? | | ???????????????????# " "" ####???????????????? | | ???????????????????# ""G"" #??????????????????? | | ???????????????????## ?????????????????? | | ????????????????????## ## #### ???????????????? | | ?????????????????????# ?###???? ??????????????? | | ?????????????????????#?????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 3% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostSubdwellerShielding Manual? 0 Play Time 00:57:56 Cumulative 354.0 hours Start 2025.05.05 @ 22:18:52 End 2025.05.05 @ 23:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 77 Gallery% 79 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 718c9691-6886-49fa-952e-6889e9f443bf