Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 15:41:54 Player: sionia Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1215) 1215 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 4056 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 170 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Heat Sink Beamcaster Slug Cannon Bore Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Signal Interpreter Seismic Detector Phasing AFG > --- WEAPON ----------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Beamcaster Slug Cannon Bore Cannon Makeshift Sword [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Backup Plating I Weapon CR-A16's Pointy Stick Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 45 | 6 8 4 13 13 1 Power 6 | 1 1 1 1 1 1 Engine 5 | 1 1 1 1 . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 4 1 8 . . Treads 3 | . . . 3 . . Leg 12 | 2 4 1 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 . 1 3 5 . Device 7 | . . 1 1 5 . Storage 2 | 1 . . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 3 1 1 7 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . 2 1 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 3 . Piercing Weapon 3 | . . . . 3 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 18 | . 2 1 8 . 7 Power 4 | . 1 1 1 . 1 Propulsion 8 | . 1 . 4 . 3 Utility 5 | . . . 2 . 3 Weapon 1 | . . . 1 . . Highest Loss Streak 6 | . 1 1 6 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 80 90 99 90 Engine 6 | . 13 2 10 . 5 Core 4 | . . . . 10 1 Treads 2 | . . . 8 . . Leg 27 | . 24 27 22 33 29 Device 13 | . . 6 9 21 19 Storage 6 | . 14 11 11 . . Processor 6 | . . . 4 11 10 Protection 2 | . 5 11 2 . . Ballistic Gun 3 | . 17 . . . . Launcher 5 | . 6 22 12 . . Slashing Weapon 7 | . . . 8 11 11 Piercing Weapon 5 | . . . . 9 11 Peak Build Rating 33 | 6 7 11 14 33 26 Average Rating 16 | 4 6 8 12 23 24 On Entrance 10 | . 6 7 11 14 25 Naked Turns . | . . . . . . Heaviest Build 89 | 13 17 18 89 89 23 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 2 | 2 2 . 2 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 5 Average Capacity 6 | 6 8 8 8 6 5 Most Carried 9 | 4 8 8 8 9 5 Average Carried 5 | 2 6 7 7 5 5 Final Capacity 25 | 8 8 8 25 5 5 Final Carried 8 | 4 8 8 8 5 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1583 | . 698 371 225 264 25 Remotely 247 | . . 179 68 . . Salvage Created 1406 | . 717 277 281 . 131 Parts 140 | . 58 32 45 . 5 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 18 2 19 . 2 Melee 5 | . . . 3 . 2 Guns 8 | . 8 . . . . AOE 28 | . 10 2 16 . . Classes Destroyed 10 | . 8 2 . . . Worker 8 | . 5 2 1 . . Builder 6 | . . 5 1 . . Tunneler 4 | . 1 1 2 . . Hauler 3 | . 2 1 . . . Recycler 6 | . 2 4 . . . Mechanic 1 | . 1 . . . . Watcher 4 | . 2 2 . . . Swarmer 21 | . 8 . 13 . . Grunt 18 | . 10 . 6 . 2 Sentry 2 | . . 2 . . . Best Kill Streak 10 | . 9 10 8 . 2 Combat Bots Only 7 | . 6 1 7 . 2 Max Kills in Single Turn 4 | . 3 4 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 173 | . 86 12 53 . 22 Missed 50 | . 27 3 17 . 3 Damage Taken 2371 | . 665 153 743 . 810 Core 549 | . 128 27 110 . 284 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 93 | . 59 16 18 . . Largest 2 | . 2 2 2 . . Hottest 60 | . 60 60 60 . . Shots Fired 164 | . 108 32 24 . . Gun 74 | . 74 . . . . Cannon 10 | . 10 . . . . Launcher 80 | . 24 32 24 . . Special . | . . . . . . Kinetic 84 | . 84 . . . . Thermal . | . . . . . . Explosive 80 | . 24 32 24 . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 13 7 . . Robot Miss Streak 6 | . 6 1 3 . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 102 | . 53 21 19 . 9 Core Hits 97 | . 42 29 22 . 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Sever 1 | . . . 1 . . Melee Attacks 38 | . . . 10 . 28 Impact . | . . . . . . Slashing 37 | . . . 10 . 27 Piercing 1 | . . . . . 1 Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4657 | . 1631 1090 1555 . 381 Guns 431 | . 431 . . . . Cannons 89 | . 89 . . . . Explosions 3386 | . 1111 1090 1185 . . Melee 748 | . . . 367 . 381 Ramming 3 | . . . 3 . . Kinetic 520 | . 520 . . . . Thermal 57 | . . . 57 . . Explosive 3329 | . 1111 1090 1128 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 748 | . . . 367 . 381 Piercing . | . . . . . . Highest Corruption 15 | . 1 . . . 15 Average Corruption 2 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 294 | . 82 66 146 . . Projectiles . | . . . . . . Explosions 182 | . 82 66 34 . . Melee 112 | . . . 112 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 476 | . 115 25 336 . . Shots 20 | . 4 2 14 . . Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 19 | . 7 2 11 . 19 Average Temperature 5 | . 4 2 10 . 7 Received Heat Transfer 571 | . 186 36 183 . 166 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 753 | . 633 549 753 . . Initial 267 | . . 267 213 . . Average 410 | . 244 399 563 . . Maximum Alert Level 3 | . 2 2 3 . . Low Security (%) 17 | 100 39 . . . . Level 1 22 | . 40 56 3 . . Level 2 57 | . 20 43 92 . . Level 3 2 | . . . 4 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 4 1 . . . Investigation 4 | . 4 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 28 4 20 . 11 Peak Tracking Total 8 | . 8 3 4 . 4 Tactical Retreats 9 | . 4 . 2 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 4 . 2 . . Max in Single Turn 2 | . 2 . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 7 . . . . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 25 . . . . Successful 10 | . 10 . . . . Failed 13 | . 13 . . . . Catastrophic . | . . . . . . Database Lockouts 2 | . 2 . . . . Manual 5 | . 5 . . . . Terminals 20 | . 20 . . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 8 . . . . Record 5 | . 5 . . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 6 . . . . Full Trace Events 4 | . 4 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 454 | . . . . . 454 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3860 | 59 732 181 966 1423 499 Spaces Moved 2508 | 40 400 106 715 1011 236 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 2483 | 28 387 106 715 1011 236 Wheels . | . . . . . . Hover 13 | . 13 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 124 | 117 136 120 120 124 120 Slowest Speed 260 | 150 250 120 260 260 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 7 | . . . . . 7 Exploration Rate (%) 50 | 3 61 18 93 86 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 6 | . . . 1 4 1 Spaces Dug 16 | . . . . . 16 Terrain Destroyed 502 | . 139 169 178 . 16 Melee 16 | . . . . . 16 Projectile . | . . . . . . AOE 486 | . 139 169 178 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3031 | 49 486 127 784 1174 411 Wait 299 | . 7 . 15 131 146 Move 2503 | 39 399 105 714 1010 236 Hop . | . . . . . . Pick Up 26 | 4 7 1 9 5 . Fast Attach 18 | 6 2 2 . 7 1 Attach 13 | . 2 1 9 1 . Detach 1 | . . . 1 . . Swap 14 | . 4 1 4 5 . Drop 25 | . 6 1 2 15 1 Fire 93 | . 59 16 18 . . Melee 37 | . . . 10 . 27 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 645 | -10/Materials | Core integrity fell below 50% 690 | -10/Materials | Central database locked down 752 | -10/Materials | Discovered new exit (range 13) 756 | -10/Materials | Central database locked down 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 13) 973 | -9/Materials | Entered Mines 1033 | -9/Mines | Destroyed 7 combat bots 1045 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1210 | -9/Mines | Lost 6 parts (1p2n2u1w) 1507 | -9/Mines | Discovered new exit (range 5) 1511 | -9/Mines | Identified exit to Materials 1569 | -9/Mines | Build established: Scavenger-Mutant 1929 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1936 | -9/Mines | Identified exit to Zion 1939 | -9/Mines | Entered Zion 2081 | -7/Zion | Found CR-A16's Pointy Stick 2356 | -7/Zion | Found Prototype Special Weapon 2356 | -7/Zion | Identified RU-N14's Throwing Claymores 2691 | -7/Zion | Met Imprinter 2718 | -7/Zion | Imprinted 2720 | -7/Zion | Declared Zion's savior 2946 | -7/Zion | Found Prototype Device 2946 | -7/Zion | Identified Phasing AFG 3108 | -7/Zion | Found Prototype Device 3108 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3336 | -7/Zion | Discovered new exit (range 15) 3356 | -7/Zion | Identified exit to Proximity Caves 3362 | -7/Zion | Entered Proximity Caves 3362 | -6/Proximity Caves | Accompanied by 4 allies 3438 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3513 | -6/Proximity Caves | Spotted B-75 Beast 3574 | -6/Proximity Caves | Lost 3 allies 3726 | -6/Proximity Caves | Core integrity fell below 50% 3736 | -6/Proximity Caves | Crushed by falling debris 3757 | -6/Proximity Caves | Crushed by falling debris 3764 | -6/Proximity Caves | Crushed by falling debris 3764 | -6/Proximity Caves | Core integrity fell below 20% 3787 | -6/Proximity Caves | Crushed by falling debris 3847 | -6/Proximity Caves | Crushed by falling debris 3859 | -6/Proximity Caves | Crushed by falling debris 3859 | -6/Proximity Caves | System corruption reached 10% 3862 | -6/Proximity Caves | Crushed by falling debris 3862 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 03757_ Seismic Detector destroyed. 03757_ System corrupted by crushing effect (+2). 03764_ The unstable cave ceiling collapses. 03764_ Crushed by falling debris. 03787_ The unstable cave ceiling collapses. 03787_ Crushed by falling debris. 03847_ The unstable cave ceiling collapses. 03847_ Crushed by falling debris. 03847_ Signal Interpreter destroyed. 03847_ System corrupted by crushing effect (+5). 03859_ The unstable cave ceiling collapses. 03859_ Crushed by falling debris. 03859_ Tactical Coordination Suite destroyed. 03859_ System corrupted by crushing effect (+5). 03859_ Aluminum Leg destroyed. 03859_ System corrupted by crushing effect (+3). 03862_ The unstable cave ceiling collapses. 03862_ Crushed by falling debris. 03862_ Aluminum Leg destroyed. 03862_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????## ##???????????????????????? | | ????????????????????## #???????????????????????? | | ????????????????????# #?#?????????????????????? | | ????????????????????# ## ?????????????????????? | | ???????????????????## ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# #??????????????????????? | | ??????????????????## #??????????????????????? | | ?????????????????## #??????????????????????? | | ????????????????## #??????????????????????? | | ????????????????# ##?????????????????????? | | ????????????????# #"##????????????????????? | | ????????????????## ###!#????????????????????? | | ?????????????????## #####????????????????????? | | ??????????????????## #@##?????????????????????? | | ???????????????????# ####??????????????????????? | | ???????????????????# #####??????????????????????? | | ???????????????##### #??????????????????????? | | ???????? ???# # ### #??????????????????????? | | ?????? ??# #?????????#????????????????? | | ????? ??## ### ## ???????????????? | | ??????? ???# ??????????????? | | ????????# ??## ??????????????? | | ?? ????## ?## ### #???????????????? | | ?? ?## ## ### #???# ##???????????????? | | ? ## #?#####??????##????????????????? | | ? ####???????????????????????????? | | ? ##???#??????????????????????? | | ? ## ##?????????????????????? | | ???# #?????????????????????? | | ???## #?????????????????????? | | ????## #?????????????????????? | | ?????##### ## #### ##?????????????????????? | | ?????????## ######???? #??????????????????????? | | ??????###### ##???????? ?????????????????????? | | #????## #?????????##????????????????????? | | ##?### #??????????????????????????????? | | ### #### #????????????????????????????? | | ##?# ## ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator The One Use The Force Challenges ------------ None Game ------ Seed PhasingInsulationDiverter Manual? 0 Play Time 00:50:23 Cumulative 9.1 hours Start 2024.09.21 @ 14:50:27 End 2024.09.21 @ 15:41:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8144bb4e-901a-474b-b9dd-4e1f8bdd45f1