Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 14:33:38

Player: Abyssal Kwi

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (61)      305
Value Destroyed (2043)     2043
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (990)                990
              TOTAL SCORE: 7778

 Bonus
-------
Follower Combat Kills      348
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -258

 Cogmind 
---------
Core Integrity             0/850
Matter                     293/300
Energy                     44/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
      Large Storage Unit
      Large Storage Unit
            0b10 Decoder Chip [Looter]
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (16) ---
  Makeshift Salvage Targeting Computer
   Improved Core Analyzer
   Improved Transmission Jammer
   Improved Transmission Jammer
    Layered Heavy Armor Plating
            Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
       Armored Wheel
      Improved Gravmag System
>              --- UTILITY ----------
         Large Storage Unit
               0b10 Decoder Chip [Looter]
               Tactical Coordination Suite
      Improved Transmission Jammer
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Coil Gun
               KE Penetrator
               Phasing Sabre
>              --- INVENTORY --------
  Experimental Sensor Array
      Improved Core Analyzer
      Improved Transmission Jammer
       Layered Heavy Armor Plating
      Improved Focal Shield
               Coil Gun
               Coil Gun
               Antimatter Cannon
               Rocket Array
[Rating: 66]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Large Storage Unit
  Processor                0b10 Decoder Chip [Looter]
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Heavy Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             82   | 8   7   1   15  2   7   11  11  7   1   .   12  
  Power                    8    | 1   1   .   3   .   1   .   1   .   .   .   1   
    Engine                 6    | 1   1   .   2   .   1   .   1   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   1   1   3   2   .   4   2   2   .   .   2   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    12   | 2   1   1   3   2   .   3   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Utility                  19   | 2   2   .   2   .   3   .   5   1   1   .   3   
    Device                 10   | .   1   .   1   .   2   .   3   .   .   .   3   
    Storage                5    | 2   1   .   .   .   .   .   1   .   1   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   3   .   7   .   3   7   3   4   .   .   6   
    Energy Gun             6    | 1   1   .   1   .   1   1   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   2   .   6   .   .   2   2   3   .   .   3   
    Ballistic Cannon       4    | .   .   .   .   .   1   2   .   .   .   .   1   
    Launcher               4    | .   .   .   .   .   .   2   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   .   .   2   
Parts Lost                 41   | .   4   1   9   .   .   2   1   2   .   .   22  
  Power                    5    | .   1   .   1   .   .   .   .   .   .   .   3   
  Propulsion               15   | .   1   1   3   .   .   1   .   2   .   .   7   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   .   5   
  Weapon                   14   | .   2   .   4   .   .   1   .   .   .   .   7   
  Highest Loss Streak      12   | .   4   1   8   .   .   2   1   2   .   .   12  
Average Slot Usage (%)     93   | .   93  98  86  100 100 97  94  99  100 100 66  
  Engine                   9    | .   14  14  7   .   7   11  13  13  13  13  4   
  Core                     1    | .   .   .   3   11  3   .   .   .   .   .   5   
  Leg                      20   | .   27  26  22  33  33  29  20  17  13  13  .   
  Wheel                    2    | .   .   .   .   .   .   .   3   6   6   6   .   
  Flight                   4    | .   .   .   .   .   .   .   .   4   13  13  11  
  Device                   13   | .   7   14  19  11  18  11  12  13  7   6   12  
  Storage                  10   | .   20  14  11  11  11  11  6   6   11  13  13  
  Processor                5    | .   .   .   .   .   1   11  12  6   6   6   6   
  Protection               1    | .   .   .   .   .   .   .   .   5   6   6   .   
  Energy Gun               1    | .   9   .   2   .   1   5   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   8   .   .   .   .   .   .   
  Ballistic Gun            11   | .   14  28  17  22  2   4   10  15  20  20  9   
  Ballistic Cannon         3    | .   .   .   .   .   9   5   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 17  17  10  16  16  37  33  60  64  79  79  60  
  Greatest Support         45   | 20  20  20  33  33  33  45  45  45  30  30  10  
  Greatest Overweight (x)  18   | 1   .   .   .   .   1   1   1   2   2   2   18  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   1   2   2   5   
Largest Inventory Capacity 16   | 8   8   6   6   6   6   6   10  10  16  16  16  
  Average Capacity         9    | 6   6   6   6   6   6   6   8   10  14  16  16  
  Most Carried             15   | 6   8   6   6   6   6   6   10  10  15  15  15  
  Average Carried          8    | 3   6   5   5   5   5   6   7   9   11  15  9   
  Final Capacity           16   | 8   6   6   6   6   6   6   10  10  16  16  16  
  Final Carried            15   | 6   4   6   6   6   6   6   10  10  15  15  7   

 Class Distribution 
--------------------
 37% | Derelict-Mutant
 24% | Mutant
 22% | Scavenger-Tank
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
           Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Matter Collected           1690 | 301 133 23  194 10  53  311 47  277 139 .   202 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2023 | 111 247 44  256 .   .   587 47  392 121 .   218 
  Parts                    108  | 5   21  6   15  .   .   21  2   13  12  .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      55   | .   .   .   .   .   .   18  .   9   11  .   17  
  Prevented                4    | .   .   .   .   .   .   2   .   .   .   .   2   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  55   | .   9   3   6   .   .   10  1   13  4   .   9   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     34   | .   9   3   6   .   .   .   .   7   4   .   5   
  Cannons                  5    | .   .   .   .   .   .   4   .   .   .   .   1   
  AOE                      15   | .   .   .   .   .   .   6   .   6   .   .   3   
Classes Destroyed          11   | 2   4   .   2   .   .   2   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   6   3   .   .   .   1   .   6   3   .   5   
  Grunt                    16   | .   3   .   4   .   .   2   .   4   .   .   3   
  Brawler                  3    | .   .   .   .   .   .   2   .   1   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   1   .   1   .   .   1   
  Sentry                   3    | .   .   .   1   .   .   1   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           10   | 1   4   3   5   .   .   6   1   10  3   .   7   
  Combat Bots Only         10   | .   3   3   5   .   .   6   1   10  3   .   7   
Max Kills in Single Turn   6    | 1   2   2   1   .   .   2   1   6   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   2   .   6   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Damage Taken               5376 | .    622  77   950  .    .    441  232  401  105  .    2548 
  Core                     1263 | .    139  9    175  .    .    62   16   27   13   .    822  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    40   .    .    .    40   .    .    .    .    .    
Volleys Fired              162  | 7    42   4    44   .    .    20   5    12   6    .    22   
  Largest                  3    | 2    2    2    2    .    .    2    2    3    3    .    3    
  Hottest                  129  | 60   70   40   60   .    .    129  60   108  93   .    123  
Shots Fired                291  | 14   63   8    73   .    .    29   10   36   18   .    40   
  Gun                      261  | 14   63   8    73   .    .    9    10   34   18   .    32   
  Cannon                   22   | .    .    .    .    .    .    16   .    .    .    .    6    
  Launcher                 8    | .    .    .    .    .    .    4    .    2    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  239  | 7    44   8    67   .    .    18   10   34   18   .    33   
  Thermal                  27   | .    14   .    6    .    .    7    .    .    .    .    .    
  Explosive                8    | .    .    .    .    .    .    4    .    2    .    .    2    
  Electromagnetic          17   | 7    5    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         10   | 5    5    1    7    .    .    10   3    7    8    .    4    
  Robot Miss Streak        8    | 2    6    4    5    .    .    3    2    8    1    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        9    | .    1    1    1    .    .    .    .    4    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           166  | 9    33   1    47   .    .    20   5    23   9    .    19   
  Core Hits                154  | 4    17   3    19   .    .    41   1    36   4    .    29   
  Critical Hits            5    | .    .    .    .    .    .    .    .    3    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    .    .    3    .    .    2    
Melee Attacks              2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5606 | 190  437  34   507  .    .    1349 128  1366 126  .    1469 
  Guns                     2544 | 97   437  34   507  .    .    174  88   532  126  .    549  
  Cannons                  363  | .    .    .    .    .    .    283  .    .    .    .    80   
  Explosions               2659 | 93   .    .    .    .    .    892  .    834  .    .    840  
  Melee                    40   | .    .    .    .    .    .    .    40   .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2449 | 48   273  34   462  .    .    318  88   532  126  .    568  
  Thermal                  512  | 93   113  .    45   .    .    139  .    .    .    .    122  
  Explosive                2444 | .    .    .    .    .    .    892  .    834  .    .    718  
  Electromagnetic          161  | 49   51   .    .    .    .    .    .    .    .    .    61   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    .    .    .    40   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    .    3    3    1    4    
    Message Errors         6    | .    .    .    .    .    .    .    .    1    2    1    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    2    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | 5    .    .    .    .    .    .    .    .    .    .    38   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               43   | 5    .    .    .    .    .    .    .    .    .    .    38   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      214  | .    .    .    .    .    .    120  .    38   .    .    56   
  Shots                    11   | .    .    .    .    .    .    6    .    2    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332  | .    153  .    57   .    .    332  .    119  120  .    242  
  Average Temperature      85   | .    62   .    31   .    .    132  .    50   48   .    112  
  Received Heat Transfer   1173 | .    81   .    375  .    .    72   .    36   .    .    609  
  Effects                  5    | .    .    .    .    .    .    5    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         905  | 150  333  .    100  .    .    222  .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Peak Influence             266  | 10  254 159 266 103 .   .   60  .   .   .   .   
  Initial                  103  | .   6   99  61  103 .   .   24  .   .   .   .   
  Average                  101  | 4   142 155 181 103 .   .   28  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         79   | 100 61  100 48  100 .   .   100 .   .   .   .   
  Level 1                  20   | .   38  .   51  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   .   .   1   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   11  3   11  .   .   12  1   12  4   .   30  
  Peak Tracking Total      10   | .   4   2   4   .   .   7   1   9   3   .   10  
  Tactical Retreats        5    | .   .   .   .   .   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          3    | .   .   .   .   .   .   1   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          11   | .   3   .   1   .   1   .   .   1   1   4   .   
  Terminals                3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                43   | .   8   .   2   .   7   .   .   1   1   24  .   
  Successful               39   | .   5   .   1   .   7   .   .   1   1   24  .   
  Failed                   4    | .   3   .   1   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   2   .   3   .   .   1   .   
  Terminals                8    | .   6   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             37   | .   3   .   1   .   7   .   .   1   1   24  .   
  Record                   12   | .   .   .   .   .   .   .   .   .   1   11  .   
  Part Schematic           13   | .   .   .   .   .   7   .   .   .   .   6   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   1   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   7   .   .   .   .   6   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Total Allies               7    | .   .   2   .   .   4   .   .   .   .   .   1   
  Largest Group            4    | .   .   2   2   .   4   4   .   .   .   .   1   
  Highest-Rated Group      153  | .   .   46  46  .   153 153 .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   31  31  .   40  40  .   .   .   .   94  
Zionite Dispatches         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recon                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               69   | .   .   .   24  .   .   32  .   .   .   .   13  
  Total Damage             1498 | .   .   .   419 .   .   611 .   .   .   .   468 
  Kills                    10   | .   .   .   4   .   .   3   .   .   .   .   3   
Allies Corrupted           2    | .   .   .   .   .   .   2   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   2   1   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   .   9   .   .   .   .   
  Items                    9    | .   .   .   .   .   .   .   9   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               6583 | 126  291  119  303  65   1629 645  420  965  933  162  925  
Spaces Moved               3699 | 73   131  83   137  51   1172 444  250  568  503  91   196  
  Core                     23   | 13   .    .    .    .    .    .    .    .    .    .    10   
  Treads                   39   | .    .    .    .    .    .    39   .    .    .    .    .    
  Legs                     3451 | 60   131  83   137  51   1172 405  250  568  503  91   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   186  | .    .    .    .    .    .    .    .    .    .    .    186  
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  150  180  180  357  
  Average Speed            159  | 110  120  120  120  120  133  128  149  159  180  180  428  
  Slowest Speed            950  | 120  120  120  130  120  150  180  150  180  180  180  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    20   26   16   17   90   66   8    78   63   71   30   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     3    | .    .    .    .    .    1    1    .    .    .    1    .    
  Known Exits Taken        3    | .    .    1    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    .    1    1    .    1    .    1    1    1    .    
Scrap Searched             10   | .    .    .    .    2    3    2    .    1    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          210  | 2    .    .    .    .    .    77   3    38   2    .    88   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    .    5    3    4    2    .    12   
  AOE                      184  | 2    .    .    .    .    .    72   .    34   .    .    76   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      4124 | 104  207  96   212  56   1240 481  284  595  517  90   242  
  Wait                     79   | 4    13   4    4    .    40   2    .    .    2    .    10   
  Move                     3688 | 72   130  82   136  50   1171 443  249  567  502  90   196  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 13   8    4    10   2    10   1    12   4    5    .    2    
  Fast Attach              18   | .    2    .    3    .    2    5    3    2    1    .    .    
  Attach                   38   | 7    3    1    9    1    .    .    6    1    .    .    10   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     26   | 1    2    .    3    1    5    6    2    4    .    .    2    
  Drop                     40   | .    7    1    3    2    12   4    5    5    1    .    .    
  Fire                     162  | 7    42   4    44   .    .    20   5    12   6    .    22   
  Melee                    2    | .    .    .    .    .    .    .    2    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 15)
  127 | -11/Scrapyard      | Entered Materials
  146 | -10/Materials      | Repaired Sml. Storage Unit
  309 | -10/Materials      | Build established: Mutant
  335 | -10/Materials      | Core integrity fell below 50%
  379 | -10/Materials      | Lost 4 parts (1p1n2w)
  394 | -10/Materials      | Discovered new exit (range 15)
  418 | -10/Materials      | Entered Mines
  468 | -10/Mines          | Identified exit to Materials
  486 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  489 | -10/Mines          | Found Prototype Device
  522 | -10/Mines          | Discovered exit to Materials (range 9)
  537 | -10/Mines          | Entered Materials
  537 | -9/Materials       | Accompanied by 2 allies
  537 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  542 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  649 | -9/Materials       | Discovered new exit (range 5)
  794 | -9/Materials       | Lost 8 parts (1p3n1u3w)
  840 | -9/Materials       | Entered Mines
  872 | -9/Mines           | Assembled infested the area
  877 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  898 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  905 | -9/Mines           | Entered Zion
  943 | -7/Zion            | Given A8's code to call for help
  982 | -7/Zion            | Build established: Scavenger-Mutant
 1421 | -7/Zion            | Learned location of 1 exit from Factory
 1450 | -7/Zion            | Build established: Derelict-Mutant
 1786 | -7/Zion            | Imprinted
 1788 | -7/Zion            | Declared Zion's savior
 2075 | -7/Zion            | Found Prototype Launcher
 2492 | -7/Zion            | Discovered new exit (range 11)
 2501 | -7/Zion            | Received a hallucinogenic algorithm
 2520 | -7/Zion            | Identified exit to Proximity Caves
 2534 | -7/Zion            | Entered Proximity Caves
 2534 | -6/Proximity Caves | Accompanied by 4 allies
 2584 | -6/Proximity Caves | Identified Rocket Array
 2853 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2853 | -6/Proximity Caves | Core integrity fell below 50%
 2993 | -6/Proximity Caves | Attacked by a faux Warlord
 3171 | -6/Proximity Caves | Discovered new exit (range 9)
 3179 | -6/Proximity Caves | Entered Factory
 3179 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 3180 | -6/Factory         | Identified exit to Extension
 3492 | -6/Factory         | Zion Recon squad teleported in
 3588 | -6/Factory         | Discovered new exit (range 7)
 3597 | -6/Factory         | Identified exit to Lower Caves
 3599 | -6/Factory         | Entered Lower Caves
 3888 | -6/Lower Caves     | Build established: Scavenger-Mutant
 4177 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 4221 | -6/Lower Caves     | Destroyed 10 combat bots
 4426 | -6/Lower Caves     | Learned Factory terminal intel
 4476 | -6/Lower Caves     | Build established: Scavenger-Tank
 4535 | -6/Lower Caves     | Discovered new exit (range 14)
 4564 | -6/Lower Caves     | Entered another Lower Caves area
 5451 | -6/Lower Caves     | Discovered new exit (range 14)
 5462 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5497 | -6/Lower Caves     | Entered Data Miner
 5497 | -6/Data Miner      | Discovered new exit (range 6)
 5532 | -6/Data Miner      | Met Data Miner
 5569 | -6/Data Miner      | Learned location of Section 7 (-2)
 5569 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5604 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5659 | -6/Data Miner      | Entered Proximity Caves
 5720 | -5/Proximity Caves | Destroyed 7 combat bots
 5727 | -5/Proximity Caves | Lost 12 parts (1p5n2u4w)
 5945 | -5/Proximity Caves | Build established: Mutant
 6258 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6516 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 6562 | -5/Proximity Caves | Identified Exp. Sensor Array
 6567 | -5/Proximity Caves | Core integrity fell below 50%
 6579 | -5/Proximity Caves | Core integrity fell below 20%
 6584 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Carbon-fiber Leg fries itself beyond repair.
VTOL Module destroyed.
Axe fries itself beyond repair.
Autogun fries itself beyond repair.
VTOL Module destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Focal Shield destroyed.
VTOL Module fries itself beyond repair.
Identified Exp. Sensor Array.
VTOL Module fries itself beyond repair.
System corrupted: Antimatter Cannon targeting data glitched.
Antimatter Cannon destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Imp. Focal Shield destroyed.
Exp. Sensor Array destroyed.
C-30 ARC bursts open, deploying its payload.
G-67 Veteran unfolds itself.
G-50 Soldier unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
|    #?????????????????????????????????????????????? |
| ## #?????????????????????????????????????????????? |
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| %##          ####???????????###??????????????????? |
|  ###            ####???????#  ##?????????????????? |
|  #?###             ##????##    #?????????????????? |
| ##???####           ##??##     #?????????????????? |
| #???????##           ####      ####??????????????? |
| #???????##            ##          ##?????????????? |
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| ????#     ##                      #??????????????? |
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| ?#       ???#       ##          #????????????????? |
| ?       #???#            @     ##????????????????? |
| ?      #????#####     g  l    ##?????????????????? |
| ?     #?????????#       Ybg% #;#?????????????????? |
| ?     ?????????#      #;# gg##???????????????????? |
| ??   ??????????#     ####;mb##???????????????????? |
| ???????????????#  ####??###!!#???????????????????? |
| ???????????????#  #???????"%%#???????????????????? |
| ???????????????#  ??????? %!##???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             25
Evasion (%)                50
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
             Hvy. Beamcaster | -7/Zion       | Free
               Battle Cannon | -7/Zion       | Free
                 Slug Cannon | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
                 Enh. Flamer | -7/Zion       | Free
               Plasma Flamer | -7/Zion       | Free
                      Ripper | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Backstab
I Spy
I'm Back, Baby!
Let's See Who's Tougher
Please Form A Line
Quick And Dirty
Risk Taker
Robot Respite
The One
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SubatomicRelayGravjet
  Manual?         0
Play Time         01:13:52
  Cumulative      7.1 hours
  Start           2021.11.24 @ 13:10:32
  End             2021.11.24 @ 14:33:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           3
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ead62060-f914-4842-bdc3-8460ec8bf4a6