Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.24 @ 14:33:38 Player: Abyssal Kwi Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (2043) 2043 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (990) 990 TOTAL SCORE: 7778 Bonus ------- Follower Combat Kills 348 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 44/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Makeshift Salvage Targeting Computer Improved Core Analyzer Improved Transmission Jammer Improved Transmission Jammer Layered Heavy Armor Plating Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Wheel Improved Gravmag System > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Tactical Coordination Suite Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Coil Gun KE Penetrator Phasing Sabre > --- INVENTORY -------- Experimental Sensor Array Improved Core Analyzer Improved Transmission Jammer Layered Heavy Armor Plating Improved Focal Shield Coil Gun Coil Gun Antimatter Cannon Rocket Array [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 2 . . . . Utility 3 | . . . 1 . . . 2 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 82 | 8 7 1 15 2 7 11 11 7 1 . 12 Power 8 | 1 1 . 3 . 1 . 1 . . . 1 Engine 6 | 1 1 . 2 . 1 . 1 . . . . Core 2 | . . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 1 1 3 2 . 4 2 2 . . 2 Treads 1 | . . . . . . 1 . . . . . Leg 12 | 2 1 1 3 2 . 3 . . . . . Wheel 1 | . . . . . . . 1 . . . . Hover 1 | . . . . . . . 1 . . . . Flight 4 | . . . . . . . . 2 . . 2 Utility 19 | 2 2 . 2 . 3 . 5 1 1 . 3 Device 10 | . 1 . 1 . 2 . 3 . . . 3 Storage 5 | 2 1 . . . . . 1 . 1 . . Processor 2 | . . . . . 1 . 1 . . . . Hackware 1 | . . . 1 . . . . . . . . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 3 3 . 7 . 3 7 3 4 . . 6 Energy Gun 6 | 1 1 . 1 . 1 1 . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 20 | 2 2 . 6 . . 2 2 3 . . 3 Ballistic Cannon 4 | . . . . . 1 2 . . . . 1 Launcher 4 | . . . . . . 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . 2 Parts Lost 41 | . 4 1 9 . . 2 1 2 . . 22 Power 5 | . 1 . 1 . . . . . . . 3 Propulsion 15 | . 1 1 3 . . 1 . 2 . . 7 Utility 7 | . . . 1 . . . 1 . . . 5 Weapon 14 | . 2 . 4 . . 1 . . . . 7 Highest Loss Streak 12 | . 4 1 8 . . 2 1 2 . . 12 Average Slot Usage (%) 93 | . 93 98 86 100 100 97 94 99 100 100 66 Engine 9 | . 14 14 7 . 7 11 13 13 13 13 4 Core 1 | . . . 3 11 3 . . . . . 5 Leg 20 | . 27 26 22 33 33 29 20 17 13 13 . Wheel 2 | . . . . . . . 3 6 6 6 . Flight 4 | . . . . . . . . 4 13 13 11 Device 13 | . 7 14 19 11 18 11 12 13 7 6 12 Storage 10 | . 20 14 11 11 11 11 6 6 11 13 13 Processor 5 | . . . . . 1 11 12 6 6 6 6 Protection 1 | . . . . . . . . 5 6 6 . Energy Gun 1 | . 9 . 2 . 1 5 . . . . . Energy Cannon 2 | . . . . . 8 . . . . . . Ballistic Gun 11 | . 14 28 17 22 2 4 10 15 20 20 9 Ballistic Cannon 3 | . . . . . 9 5 2 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 79 | 17 17 10 16 16 37 33 60 64 79 79 60 Greatest Support 45 | 20 20 20 33 33 33 45 45 45 30 30 10 Greatest Overweight (x) 18 | 1 . . . . 1 1 1 2 2 2 18 Average Overweight (x) 1 | . . . . . . . . 1 2 2 5 Largest Inventory Capacity 16 | 8 8 6 6 6 6 6 10 10 16 16 16 Average Capacity 9 | 6 6 6 6 6 6 6 8 10 14 16 16 Most Carried 15 | 6 8 6 6 6 6 6 10 10 15 15 15 Average Carried 8 | 3 6 5 5 5 5 6 7 9 11 15 9 Final Capacity 16 | 8 6 6 6 6 6 6 10 10 16 16 16 Final Carried 15 | 6 4 6 6 6 6 6 10 10 15 15 7 Class Distribution -------------------- 37% | Derelict-Mutant 24% | Mutant 22% | Scavenger-Tank 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1690 | 301 133 23 194 10 53 311 47 277 139 . 202 Remotely . | . . . . . . . . . . . . Salvage Created 2023 | 111 247 44 256 . . 587 47 392 121 . 218 Parts 108 | 5 21 6 15 . . 21 2 13 12 . 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 18 . 9 11 . 17 Prevented 4 | . . . . . . 2 . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 55 | . 9 3 6 . . 10 1 13 4 . 9 Melee 1 | . . . . . . . 1 . . . . Guns 34 | . 9 3 6 . . . . 7 4 . 5 Cannons 5 | . . . . . . 4 . . . . 1 AOE 15 | . . . . . . 6 . 6 . . 3 Classes Destroyed 11 | 2 4 . 2 . . 2 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 24 | . 6 3 . . . 1 . 6 3 . 5 Grunt 16 | . 3 . 4 . . 2 . 4 . . 3 Brawler 3 | . . . . . . 2 . 1 . . . Duelist 4 | . . . 1 . . 1 . 1 . . 1 Sentry 3 | . . . 1 . . 1 . 1 . . . Programmer 2 | . . . . . . . 1 . 1 . . Thug 1 | . . . . . . 1 . . . . . Savage 2 | . . . . . . 2 . . . . . Mutant 2 | . . . . . . 2 . . . . . Best Kill Streak 10 | 1 4 3 5 . . 6 1 10 3 . 7 Combat Bots Only 10 | . 3 3 5 . . 6 1 10 3 . 7 Max Kills in Single Turn 6 | 1 2 2 1 . . 2 1 6 1 . 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 6 | . . . . . . 2 . 6 . . 2 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Damage Taken 5376 | . 622 77 950 . . 441 232 401 105 . 2548 Core 1263 | . 139 9 175 . . 62 16 27 13 . 822 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 40 . . . 40 . . . . . Volleys Fired 162 | 7 42 4 44 . . 20 5 12 6 . 22 Largest 3 | 2 2 2 2 . . 2 2 3 3 . 3 Hottest 129 | 60 70 40 60 . . 129 60 108 93 . 123 Shots Fired 291 | 14 63 8 73 . . 29 10 36 18 . 40 Gun 261 | 14 63 8 73 . . 9 10 34 18 . 32 Cannon 22 | . . . . . . 16 . . . . 6 Launcher 8 | . . . . . . 4 . 2 . . 2 Special . | . . . . . . . . . . . . Kinetic 239 | 7 44 8 67 . . 18 10 34 18 . 33 Thermal 27 | . 14 . 6 . . 7 . . . . . Explosive 8 | . . . . . . 4 . 2 . . 2 Electromagnetic 17 | 7 5 . . . . . . . . . 5 Robot Hit Streak 10 | 5 5 1 7 . . 10 3 7 8 . 4 Robot Miss Streak 8 | 2 6 4 5 . . 3 2 8 1 . 5 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 9 | . 1 1 1 . . . . 4 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 . . 1 Shots Hit Robots 166 | 9 33 1 47 . . 20 5 23 9 . 19 Core Hits 154 | 4 17 3 19 . . 41 1 36 4 . 29 Critical Hits 5 | . . . . . . . . 3 . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 3 . . 2 Melee Attacks 2 | . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5606 | 190 437 34 507 . . 1349 128 1366 126 . 1469 Guns 2544 | 97 437 34 507 . . 174 88 532 126 . 549 Cannons 363 | . . . . . . 283 . . . . 80 Explosions 2659 | 93 . . . . . 892 . 834 . . 840 Melee 40 | . . . . . . . 40 . . . . Ramming . | . . . . . . . . . . . . Kinetic 2449 | 48 273 34 462 . . 318 88 532 126 . 568 Thermal 512 | 93 113 . 45 . . 139 . . . . 122 Explosive 2444 | . . . . . . 892 . 834 . . 718 Electromagnetic 161 | 49 51 . . . . . . . . . 61 Impact . | . . . . . . . . . . . . Slashing 40 | . . . . . . . 40 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 3 3 1 4 Message Errors 6 | . . . . . . . . 1 2 1 2 Energy Discharges 3 | . . . . . . . . 2 1 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 43 | 5 . . . . . . . . . . 38 Projectiles . | . . . . . . . . . . . . Explosions 43 | 5 . . . . . . . . . . 38 Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . 120 . 38 . . 56 Shots 11 | . . . . . . 6 . 2 . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 332 | . 153 . 57 . . 332 . 119 120 . 242 Average Temperature 85 | . 62 . 31 . . 132 . 50 48 . 112 Received Heat Transfer 1173 | . 81 . 375 . . 72 . 36 . . 609 Effects 5 | . . . . . . 5 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 905 | 150 333 . 100 . . 222 . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 266 | 10 254 159 266 103 . . 60 . . . . Initial 103 | . 6 99 61 103 . . 24 . . . . Average 101 | 4 142 155 181 103 . . 28 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . . . . Low Security (%) 79 | 100 61 100 48 100 . . 100 . . . . Level 1 20 | . 38 . 51 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . . 1 1 . . . 1 Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . 1 . 1 . . . . . . . . Assault 2 | . . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 84 | . 11 3 11 . . 12 1 12 4 . 30 Peak Tracking Total 10 | . 4 2 4 . . 7 1 9 3 . 10 Tactical Retreats 5 | . . . . . . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . 1 1 1 . . . Max in Single Turn 1 | . . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 11 | . 3 . 1 . 1 . . 1 1 4 . Terminals 3 | . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 8 . 2 . 7 . . 1 1 24 . Successful 39 | . 5 . 1 . 7 . . 1 1 24 . Failed 4 | . 3 . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . 2 . 3 . . 1 . Terminals 8 | . 6 . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 3 . 1 . 7 . . 1 1 24 . Record 12 | . . . . . . . . . 1 11 . Part Schematic 13 | . . . . . 7 . . . . 6 . Robot Schematic 4 | . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 3 . 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 7 . . . . 6 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 7 | . . 2 . . 4 . . . . . 1 Largest Group 4 | . . 2 2 . 4 4 . . . . 1 Highest-Rated Group 153 | . . 46 46 . 153 153 . . . . 94 Highest-Rated Ally 94 | . . 31 31 . 40 40 . . . . 94 Zionite Dispatches 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 69 | . . . 24 . . 32 . . . . 13 Total Damage 1498 | . . . 419 . . 611 . . . . 468 Kills 10 | . . . 4 . . 3 . . . . 3 Allies Corrupted 2 | . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . 9 . . . . Items 9 | . . . . . . . 9 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6583 | 126 291 119 303 65 1629 645 420 965 933 162 925 Spaces Moved 3699 | 73 131 83 137 51 1172 444 250 568 503 91 196 Core 23 | 13 . . . . . . . . . . 10 Treads 39 | . . . . . . 39 . . . . . Legs 3451 | 60 131 83 137 51 1172 405 250 568 503 91 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 186 | . . . . . . . . . . . 186 Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 180 180 357 Average Speed 159 | 110 120 120 120 120 133 128 149 159 180 180 428 Slowest Speed 950 | 120 120 120 130 120 150 180 150 180 180 180 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 20 26 16 17 90 66 8 78 63 71 30 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 1 . . . 1 . Known Exits Taken 3 | . . 1 . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 10 | . . . . 2 3 2 . 1 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 210 | 2 . . . . . 77 3 38 2 . 88 Melee . | . . . . . . . . . . . . Projectile 26 | . . . . . . 5 3 4 2 . 12 AOE 184 | 2 . . . . . 72 . 34 . . 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 4124 | 104 207 96 212 56 1240 481 284 595 517 90 242 Wait 79 | 4 13 4 4 . 40 2 . . 2 . 10 Move 3688 | 72 130 82 136 50 1171 443 249 567 502 90 196 Hop . | . . . . . . . . . . . . Pick Up 71 | 13 8 4 10 2 10 1 12 4 5 . 2 Fast Attach 18 | . 2 . 3 . 2 5 3 2 1 . . Attach 38 | 7 3 1 9 1 . . 6 1 . . 10 Detach . | . . . . . . . . . . . . Swap 26 | 1 2 . 3 1 5 6 2 4 . . 2 Drop 40 | . 7 1 3 2 12 4 5 5 1 . . Fire 162 | 7 42 4 44 . . 20 5 12 6 . 22 Melee 2 | . . . . . . . 2 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Repaired Sml. Storage Unit 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Core integrity fell below 50% 379 | -10/Materials | Lost 4 parts (1p1n2w) 394 | -10/Materials | Discovered new exit (range 15) 418 | -10/Materials | Entered Mines 468 | -10/Mines | Identified exit to Materials 486 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 489 | -10/Mines | Found Prototype Device 522 | -10/Mines | Discovered exit to Materials (range 9) 537 | -10/Mines | Entered Materials 537 | -9/Materials | Accompanied by 2 allies 537 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 649 | -9/Materials | Discovered new exit (range 5) 794 | -9/Materials | Lost 8 parts (1p3n1u3w) 840 | -9/Materials | Entered Mines 872 | -9/Mines | Assembled infested the area 877 | -9/Mines | Assisted by a Guerilla fighting off Assembled 898 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 905 | -9/Mines | Entered Zion 943 | -7/Zion | Given A8's code to call for help 982 | -7/Zion | Build established: Scavenger-Mutant 1421 | -7/Zion | Learned location of 1 exit from Factory 1450 | -7/Zion | Build established: Derelict-Mutant 1786 | -7/Zion | Imprinted 1788 | -7/Zion | Declared Zion's savior 2075 | -7/Zion | Found Prototype Launcher 2492 | -7/Zion | Discovered new exit (range 11) 2501 | -7/Zion | Received a hallucinogenic algorithm 2520 | -7/Zion | Identified exit to Proximity Caves 2534 | -7/Zion | Entered Proximity Caves 2534 | -6/Proximity Caves | Accompanied by 4 allies 2584 | -6/Proximity Caves | Identified Rocket Array 2853 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2853 | -6/Proximity Caves | Core integrity fell below 50% 2993 | -6/Proximity Caves | Attacked by a faux Warlord 3171 | -6/Proximity Caves | Discovered new exit (range 9) 3179 | -6/Proximity Caves | Entered Factory 3179 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3180 | -6/Factory | Identified exit to Extension 3492 | -6/Factory | Zion Recon squad teleported in 3588 | -6/Factory | Discovered new exit (range 7) 3597 | -6/Factory | Identified exit to Lower Caves 3599 | -6/Factory | Entered Lower Caves 3888 | -6/Lower Caves | Build established: Scavenger-Mutant 4177 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4221 | -6/Lower Caves | Destroyed 10 combat bots 4426 | -6/Lower Caves | Learned Factory terminal intel 4476 | -6/Lower Caves | Build established: Scavenger-Tank 4535 | -6/Lower Caves | Discovered new exit (range 14) 4564 | -6/Lower Caves | Entered another Lower Caves area 5451 | -6/Lower Caves | Discovered new exit (range 14) 5462 | -6/Lower Caves | Encountered a Warlord checkpoint 5497 | -6/Lower Caves | Entered Data Miner 5497 | -6/Data Miner | Discovered new exit (range 6) 5532 | -6/Data Miner | Met Data Miner 5569 | -6/Data Miner | Learned location of Section 7 (-2) 5569 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5604 | -6/Data Miner | Received God Mode back door access code from Data Miner 5659 | -6/Data Miner | Entered Proximity Caves 5720 | -5/Proximity Caves | Destroyed 7 combat bots 5727 | -5/Proximity Caves | Lost 12 parts (1p5n2u4w) 5945 | -5/Proximity Caves | Build established: Mutant 6258 | -5/Proximity Caves | Escorted by Enhanced Grunt 6516 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6562 | -5/Proximity Caves | Identified Exp. Sensor Array 6567 | -5/Proximity Caves | Core integrity fell below 50% 6579 | -5/Proximity Caves | Core integrity fell below 20% 6584 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Carbon-fiber Leg fries itself beyond repair. VTOL Module destroyed. Axe fries itself beyond repair. Autogun fries itself beyond repair. VTOL Module destroyed. Penetrated by Slug. Slug penetrates Wall. Focal Shield destroyed. VTOL Module fries itself beyond repair. Identified Exp. Sensor Array. VTOL Module fries itself beyond repair. System corrupted: Antimatter Cannon targeting data glitched. Antimatter Cannon destroyed. Penetrated by Slug. Slug penetrates Wall. Imp. Focal Shield destroyed. Exp. Sensor Array destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????#?????????????????????????????????????? | | #??????? ##????????????????????????????????????? | | #?????? ##???????????????????????????????????? | | #?????? #???????????????????????????????????? | | ####?? #???????????????????????????????????? | | ### #????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?###????????????????????????????????????? | | ### ##???????????????????????????????????? | | %## ####???????????###??????????????????? | | ### ####???????# ##?????????????????? | | #?### ##????## #?????????????????? | | ##???#### ##??## #?????????????????? | | #???????## #### ####??????????????? | | #???????## ## ##?????????????? | | ????????# #?????????????? | | ????# #?????????????? | | ????# ## #??????????????? | | ??# #?## ## ;#???????????????? | | ?# ???# ## #????????????????? | | ? #???# @ ##????????????????? | | ? #????##### g l ##?????????????????? | | ? #?????????# Ybg% #;#?????????????????? | | ? ?????????# #;# gg##???????????????????? | | ?? ??????????# ####;mb##???????????????????? | | ???????????????# ####??###!!#???????????????????? | | ???????????????# #???????"%%#???????????????????? | | ???????????????# ??????? %!##???????????????????? | | ??????????????? ??????## !#????????????????????? | | ?????????????? ??????? ????????????????????? | | ?????????????? ??????# ????????????????????? | | ???????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? # #????????????????????? | | ??????????????????????""# ?????????????????????? | | ?????????????????????##### ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????## ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 25 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab I Spy I'm Back, Baby! Let's See Who's Tougher Please Form A Line Quick And Dirty Risk Taker Robot Respite The One The Oracle Challenges ------------ None Game ------ Seed SubatomicRelayGravjet Manual? 0 Play Time 01:13:52 Cumulative 7.1 hours Start 2021.11.24 @ 13:10:32 End 2021.11.24 @ 14:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ead62060-f914-4842-bdc3-8460ec8bf4a6