Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 13:02:28 Player: mabla Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (3464) 3464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 6965 Bonus ------- High Alert Combat Kills 349 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 490/490 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Compact Battery Core Analyzer Transmission Jammer Backup Plating I Layered Light Armor Plating > --- WEAPON (2) ------- Flak Gun Great Maul > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced ECM Suite Gatling Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Compact Battery Core Analyzer Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Gatling Laser > --- INVENTORY -------- Improved Deuterium Engine Advanced ECM Suite Flak Gun Heavy Rocket Launcher Great Maul [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 174 | 8 24 51 56 35 . Power 19 | 1 3 6 4 5 . Engine 16 | 1 3 6 2 4 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 44 | 3 5 13 15 8 . Treads . | . . . . . . Leg 31 | 3 3 13 7 5 . Wheel 2 | . 2 . . . . Hover 6 | . . . 4 2 . Flight 5 | . . . 4 1 . Utility 46 | 2 7 13 14 10 . Device 18 | 2 3 8 3 2 . Storage 8 | . 4 2 1 1 . Processor 5 | . . 1 1 3 . Hackware 2 | . . . 2 . . Protection 13 | . . 2 7 4 . Artifact . | . . . . . . Weapon 65 | 2 9 19 23 12 . Energy Gun 12 | 1 2 . 5 4 . Energy Cannon 5 | . . 4 1 . . Ballistic Gun 19 | 1 4 7 6 1 . Ballistic Cannon 3 | . 1 1 1 . . Launcher 10 | . 2 1 4 3 . Special Weapon . | . . . . . . Impact Weapon 12 | . . 4 5 3 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . 2 1 1 . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 28 | . 1 4 16 7 . Power 4 | . 1 . 2 1 . Propulsion 11 | . . 2 7 2 . Utility 6 | . . . 4 2 . Weapon 7 | . . 2 3 2 . Highest Loss Streak 6 | . 1 2 4 6 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 99 95 79 72 100 Engine 8 | . 13 11 3 5 7 Core 1 | . . . 5 . . Leg 22 | . 11 29 22 21 38 Wheel 3 | . 16 . . . . Device 8 | . 14 11 5 5 7 Storage 8 | . 13 11 6 2 7 Processor 3 | . . 2 1 7 7 Protection 8 | . . 8 12 12 15 Energy Gun 3 | . 6 . 3 6 . Energy Cannon 1 | . . 5 . . . Ballistic Gun 7 | . 12 8 7 1 7 Ballistic Cannon 2 | . 7 3 1 . . Impact Weapon 3 | . . 3 3 4 7 Peak Build Rating 44 | 7 10 18 29 44 41 Average Rating 18 | 3 8 14 18 32 41 On Entrance 14 | . 7 10 15 16 41 Naked Turns 76 | . . . . 76 . Heaviest Build 31 | 8 25 28 29 31 25 Greatest Support 74 | 20 20 39 57 74 74 Greatest Overweight (x) 4 | . 1 1 4 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 10 10 5 5 Average Capacity 8 | 5 9 10 8 5 5 Most Carried 10 | 5 10 10 10 5 4 Average Carried 8 | 3 9 9 8 4 4 Final Capacity 10 | 5 10 10 5 5 5 Final Carried 10 | 4 10 10 5 4 4 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3065 | 298 348 1011 912 496 . Remotely 34 | . 34 . . . . Salvage Created 3722 | 68 382 1260 1334 678 . Parts 226 | 12 27 71 76 40 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | . 1 2 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 92 | 1 9 32 36 14 . Melee 8 | . . 2 3 3 . Guns 34 | 1 5 12 10 6 . Cannons 20 | . 3 12 5 . . AOE 13 | . 1 1 6 5 . Classes Destroyed 13 | 2 2 5 1 3 . Worker 4 | . . 1 2 1 . Builder 4 | . 1 . 1 2 . Tunneler 2 | 2 . . . . . Hauler 2 | . . . 2 . . Recycler 3 | . . 1 1 1 . Watcher 10 | . 3 3 2 2 . Swarmer 22 | . . 6 16 . . Cutter 3 | . . . . 3 . Grunt 47 | 1 9 18 13 6 . Brawler 1 | . . 1 . . . Duelist 1 | . . . . 1 . Sentry 16 | . . 7 7 2 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | 3 2 5 7 8 . Combat Bots Only 6 | 1 2 5 6 6 . Max Kills in Single Turn 3 | 1 2 1 3 2 . Gunslinging 1 | . . . 1 . . Exploded 3 | . 1 1 3 2 . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 586 | 11 49 151 273 102 . Missed 161 | 2 11 36 71 41 . Damage Taken 5907 | 100 559 1475 2375 1342 56 Core 1329 | 20 92 183 296 682 56 Absorbed by Shields . | . . . . . . Redirected to Shielding 162 | . . 26 136 . . Regen/Repaired (Parts) 45 | . 39 . 6 . . Core Remaining (%) 61 | 92 55 54 46 . . Volleys Fired 239 | 7 47 84 68 33 . Largest 2 | 2 2 2 2 2 . Hottest 135 | 60 72 112 88 135 . Shots Fired 427 | 14 86 157 123 45 2 Gun 294 | 14 64 85 94 35 2 Cannon 116 | . 20 71 25 . . Launcher 17 | . 2 1 4 10 . Special . | . . . . . . Kinetic 268 | 7 56 121 78 4 2 Thermal 76 | 7 12 . 34 23 . Explosive 12 | . . . 3 9 . Electromagnetic 71 | . 18 36 8 9 . Robot Hit Streak 18 | 4 9 18 15 16 1 Robot Miss Streak 10 | 5 5 4 10 6 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 346 | 7 49 123 128 38 1 Core Hits 173 | 4 23 44 56 45 1 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 14 | . . 4 7 3 . Critical Strikes 26 | . 3 7 13 3 . Burn 4 | . . . 4 . . Blast 3 | . 1 2 . . . Corrupt 3 | . 2 1 . . . Smash 16 | . . 4 9 3 . Melee Attacks 97 | . . 18 62 11 6 Impact 93 | . . 18 59 10 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . 2 . . . Damage Inflicted 8970 | 109 894 2461 3482 2011 13 Guns 2779 | 109 473 844 869 471 13 Cannons 1706 | . 220 1078 408 . . Explosions 1925 | . 188 77 571 1089 . Melee 2510 | . . 450 1612 448 . Ramming 50 | . 13 12 22 3 . Kinetic 2719 | 53 487 1297 801 68 13 Thermal 1051 | 56 198 49 399 349 . Explosive 1411 | . . . 469 942 . Electromagnetic 1229 | . 196 653 179 201 . Impact 2510 | . . 450 1612 448 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 3 5 1 1 Average Corruption 2 | . 1 1 4 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . 6 22 25 1 3 Message Errors 15 | . 2 7 6 . . Matter Fused 16 | . 1 7 8 . . Heat Flow Errors 6 | . . 4 2 . . Energy Discharges 5 | . . 1 4 . . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 6 | . 1 1 2 1 1 Data Loss (major) 1 | . . . 1 . . Misfires 3 | . 1 . . . 2 Alerts 2 | . . 1 1 . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 963 | . . 187 502 274 . Projectiles 25 | . . 20 5 . . Explosions 29 | . . 4 3 22 . Melee 909 | . . 163 494 252 . Knockbacks 28 | . 1 9 16 2 . Impact 10 | . . 3 5 2 . Kinetic 18 | . 1 6 11 . . Secondary . | . . . . . . Self-Inflicted Damage 145 | . . 97 7 41 . Shots 4 | . . 2 . 2 . Rammed 6 | . 1 . 4 1 . Targets Rammed 14 | . 4 1 8 1 . Kicked 8 | . 3 1 4 . . Crushed . | . . . . . . Highest Temperature 345 | 30 78 276 278 345 . Average Temperature 61 | 20 28 49 46 143 . Received Heat Transfer 1992 | 54 288 585 828 237 . Effects 3 | . . 1 . 2 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . 1 . . . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 21 | . . 7 13 1 . Combat Hostiles 17 | . . 5 12 . . Parts Fried 25 | . . 10 14 1 . Impact Corruptions 41 | . . 10 23 8 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 2544 | 125 300 50 1284 785 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 3 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 785 | 30 130 488 785 608 178 Initial 357 | . 19 10 185 357 178 Average 303 | 7 48 237 509 418 168 Maximum Alert Level 3 | . . 2 3 2 . Low Security (%) 32 | 100 100 32 3 . 100 Level 1 36 | . . 56 35 41 . Level 2 23 | . . 10 30 58 . Level 3 7 | . . . 29 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 2 4 4 11 . Investigation 8 | . . 3 1 4 . Extermination 2 | . . . . 2 . Reinforcement 10 | . 2 1 3 4 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 8 | . . 1 7 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 170 | 1 26 52 63 28 . Peak Tracking Total 7 | 1 4 7 6 6 . Tactical Retreats 30 | . 6 10 11 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 9 | . 2 3 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 8 | . 1 2 1 4 . Max in Single Turn 3 | . 1 1 1 3 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 48 | . 9 13 13 13 . Terminals 28 | . 6 10 7 5 . Fabricators 3 | . . . . 3 . Repair Stations 6 | . 1 1 2 2 . Recycling Units 4 | . 2 . 1 1 . Scanalyzers 6 | . . 2 2 2 . Garrison Access 1 | . . . 1 . . Total Hacks 119 | . 25 36 33 25 . Successful 68 | . 17 19 17 15 . Failed 50 | . 8 17 15 10 . Catastrophic 6 | . 1 3 1 1 . Database Lockouts 1 | . . . 1 . . Manual 17 | . . 6 10 1 . Terminals 68 | . 17 25 19 7 . Fabricators 6 | . . . . 6 . Repair Stations 17 | . 2 3 9 3 . Recycling Units 8 | . 6 . 1 1 . Scanalyzers 19 | . . 8 3 8 . Garrison Access 1 | . . . 1 . . Terminal Hacks 34 | . 11 12 8 3 . Record 8 | . . 3 4 1 . Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 2 | . . . . 2 . Level Access Points 2 | . . 1 1 . . Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 4 | . 1 2 1 . . Maintenance Status 2 | . 2 . . . . Security Status 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Investigation Status 2 | . . 1 1 . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 4 | . . . . 4 . Load Schematic 2 | . . . . 2 . Build 2 | . . . . 2 . Repair Station Hacks 11 | . 2 2 6 1 . Scan Component 6 | . 1 1 3 1 . Repair 3 | . 1 1 1 . . Refit 2 | . . . 2 . . Recycling Unit Hacks 5 | . 4 . . 1 . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Retrieve Matter 2 | . 1 . . 1 . Scanalyzer 13 | . . 5 2 6 . Insert Component 7 | . . 3 1 3 . Analyze 6 | . . 2 1 3 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 39 | . 8 11 9 11 . Full Trace Events 11 | . 1 4 2 4 . Feedback Events 3 | . . 2 1 . . Corruption 2 | . . 2 . . . Hackware Fried 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 2 1 . Parts Built 4 | . . . . 4 . Authchips . | . . . . . . Time 82 | . . . . 82 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 2 | . 1 . 1 . . Time 90 | . 26 32 32 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 208 | . 208 . . . . Retrieved Matter 100 | . 100 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 3 1 3 . Part Schematics Acquired 4 | . . 2 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 1 . Non-combat 1 | . . . 1 . . Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . 1 1 . parse_system 2 | . . . 1 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 64 | . . . . . 64 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 7276 | 119 1327 2435 1814 1491 90 Spaces Moved 4753 | 75 926 1410 1014 1271 57 Core 169 | 14 . . 10 145 . Treads . | . . . . . . Legs 3392 | 61 307 1410 700 857 57 Wheels 619 | . 619 . . . . Hover 234 | . . . 234 . . Flight 339 | . . . 70 269 . Fastest Speed 29 | 50 80 120 29 29 122 Average Speed 115 | 106 109 134 114 99 122 Slowest Speed 300 | 120 190 190 300 190 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . 4 . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 52 | 7 99 87 61 33 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . 1 3 1 6 Terrain Destroyed 85 | . 4 12 32 31 6 Melee 11 | . . 1 3 1 6 Projectile 2 | . 2 . . . . AOE 72 | . 2 11 29 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 5969 | 100 1159 1782 1438 1424 66 Wait 461 | . 106 149 168 35 3 Move 4741 | 74 925 1409 1013 1263 57 Hop 4 | . . . . 4 . Pick Up 116 | 10 28 33 28 17 . Fast Attach 33 | 1 . 2 15 15 . Attach 50 | 6 3 11 16 14 . Detach 11 | . . . 3 8 . Swap 91 | 1 21 38 25 6 . Drop 115 | 1 25 40 32 17 . Fire 239 | 7 47 84 68 33 . Melee 94 | . . 15 62 11 6 Ram 6 | . 1 . 4 1 . Kick 8 | . 3 1 4 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 7) 456 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Repaired Aluminum Leg 1045 | -10/Materials | Discovered new exit (range 4) 1051 | -10/Materials | Discovered new exit (range 16) 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2086 | -9/Materials | Discovered new exit (range 8) 2100 | -9/Materials | Identified exit to Materials 3882 | -9/Materials | Entered another Materials area 3882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4010 | -8/Materials | Lost 3 parts (1p1n1w) 4692 | -8/Materials | Discovered new exit (range 11) 4944 | -8/Materials | Central database locked down 5164 | -8/Materials | Identified exit to Factory 5338 | -8/Materials | Repaired Imp. Hover Unit 5504 | -8/Materials | System Shield fried by hacking feedback 5637 | -8/Materials | Core integrity fell below 50% 5663 | -8/Materials | Lost 4 parts (1p1n1u1w) 5696 | -8/Materials | Entered Factory 5696 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5754 | -7/Factory | Fabricated Imp. Ion Engine? 5784 | -7/Factory | Discovered new exit (range 12) 5819 | -7/Factory | Core integrity fell below 50% 5822 | -7/Factory | Garrison activated, responded to threat 5828 | -7/Factory | Core integrity fell below 20% 5855 | -7/Factory | Lost 6 parts (1p2n2u1w) 5927 | -7/Factory | Fabricated Aluminum Leg? 6294 | -7/Factory | Discovered new exit (range 15) 6325 | -7/Factory | Discovered new exit (range 3) 6873 | -7/Factory | Discovered new exit (range 15) 7187 | -7/Factory | Sucked down chute 7187 | -7/Factory | Entered Waste 7188 | -7/Waste | Met a frightened Derelict 7219 | -7/Waste | Spotted C-40 Crusher 7234 | -7/Waste | Spotted C-40 Crusher 7259 | -7/Waste | Spotted C-40 Crusher 7278 | -7/Waste | Crushed by falling debris 7278 | -7/Waste | Smashed by cave-in Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE N6-P8I(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." Move into an ally to swap places with them. System corrupted: FCS attempts to trigger Flak Gun. System corrupted: Flak Gun misfires. Arm. Medium Treads crushed. System corrupted: Component data lost. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. [Achievement: Part-time Excavator] System corrupted: FCS attempts to trigger Flak Gun. System corrupted: Flak Gun misfires. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????######??????###### | | ???????????????????????????# #??????# # | | ???????????????????????????# #??????# # | | ???????????????????????????# #??????# # | | ???????????????????????????# #??????# # | | ???????????????????###???### ######## # | | ???????????????????# #???# / # | | ???????????????????#@#???# # | | ???????????????????# #???# # | | ???????????????????# #???# # | | ???????????????????# #???### ########! # | | ?????????????#######;####??# #??????# # | | ?????????????# #??# #??????# # | | ?????????????# #??# #??????# # | | ?????????????# #### #??????? # | | ?????????????# #??????? | | ?????????????# ! #??????? | | ?????????????# #??????? | | ?????????????# #??????? | | ?????????????# #### #??????? # | | ?????????????# #??# #??????? ? | | ?????????????# #??# #???????? ??? | | ?????????????############??# #???????????? | | ???????????????????????????#] #???????????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ?????????? | | ??????????????????????????? ????????? | | ???????????????????????????# #####???????? | | ???????????????????????????? #???????????? | | ???????????????????????????? #???????????? | | ???????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 72 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Hacked Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed RocketFlightCleaver Manual? 0 Play Time 03:10:31 Cumulative 10.4 hours Start 2025.02.04 @ 09:08:24 End 2025.02.07 @ 13:02:28 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0c4e599-4a39-471b-81d1-9004900e5e3d