Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 16:26:22 Player: Salamander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (802) 802 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 3052 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Hammer > --- INVENTORY (8) ---- Ion Engine Light Deuterium Engine Armored Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Heavy Machine Gun Hammer > --- INVENTORY -------- Ion Engine Light Deuterium Engine Armored Treads Heavy Riot Gun Axe [Rating: 21] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 2 11 . 1 10 Power 6 | 1 1 2 . 1 1 Engine 6 | 1 1 2 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 6 . . 3 Treads 5 | . . 2 . . 3 Leg 6 | 2 . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . . 1 Device 2 | . . 1 . . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | 2 . 2 . . 5 Energy Gun 2 | 1 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 2 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 6 . . 16 Power 3 | . . 1 . . 2 Propulsion 8 | . . 2 . . 6 Utility 3 | . . 1 . . 2 Weapon 8 | . . 2 . . 6 Highest Loss Streak 8 | . . 6 . . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 95 | . 88 83 100 100 88 Engine 10 | . 14 8 11 11 10 Treads 12 | . . 7 11 11 18 Leg 27 | . 28 25 33 33 16 Device 9 | . . . 11 11 10 Storage 11 | . 14 11 11 11 11 Energy Gun 1 | . 14 8 . . . Ballistic Gun 19 | . 14 11 22 22 15 Impact Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 23 | 11 14 15 15 20 23 Greatest Support 68 | 20 20 30 30 30 68 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 Average Carried 7 | 1 5 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 7 8 8 8 3 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 648 | 217 74 208 . 10 139 Remotely . | . . . . . . Salvage Created 895 | . 74 477 . . 344 Parts 45 | . 7 27 . . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 5 13 . . 8 Guns 21 | . 5 13 . . 3 AOE 3 | . . . . . 3 Classes Destroyed 8 | . 1 3 . . 4 Drone 1 | . . . . . 1 Swarmer 9 | . 5 4 . . . Grunt 9 | . . 6 . . 3 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Programmer 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 8 | . 5 8 . . 4 Combat Bots Only 8 | . 5 8 . . 4 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 221 | . 20 88 . . 113 Missed 56 | . 5 20 . . 31 Damage Taken 2450 | . 123 878 . . 1449 Core 450 | . 31 155 . . 264 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 73 | . 12 35 . . 26 Largest 2 | . 2 2 . . 2 Hottest 63 | . 60 63 . . 60 Shots Fired 123 | . 24 64 . . 35 Gun 121 | . 24 64 . . 33 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 73 | . 12 31 . . 30 Thermal 45 | . 12 33 . . . Explosive 2 | . . . . . 2 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 13 | . 4 13 . . 6 Robot Miss Streak 4 | . 4 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 88 | . 12 48 . . 28 Core Hits 39 | . 5 21 . . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact 5 | . . . . . 5 Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1622 | . 145 623 . . 854 Guns 1146 | . 145 623 . . 378 Cannons . | . . . . . . Explosions 360 | . . . . . 360 Melee 116 | . . . . . 116 Ramming . | . . . . . . Kinetic 732 | . 74 337 . . 321 Thermal 357 | . 71 286 . . . Explosive 360 | . . . . . 360 Electromagnetic 57 | . . . . . 57 Impact 66 | . . . . . 66 Slashing 50 | . . . . . 50 Piercing . | . . . . . . Highest Corruption 18 | . . . . . 18 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 30 | . . . . . 30 Projectiles . | . . . . . . Explosions 13 | . . . . . 13 Melee 17 | . . . . . 17 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . . . . . 54 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 72 | . . 60 . . 72 Average Temperature 29 | . . 31 . . 21 Received Heat Transfer 678 | . . 387 . . 291 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 800 | . 150 650 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 381 | . 150 381 148 . . Initial 148 | . . 63 148 . . Average 158 | . 93 243 148 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 73 | 100 100 31 100 . . Level 1 26 | . . 68 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 6 16 . . 17 Peak Tracking Total 7 | . 3 7 . . 6 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 3 6 . . . Successful 4 | . 2 2 . . . Failed 5 | . 1 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Level Access Points 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 17 | . . . . . 17 Total Damage 360 | . . . . . 360 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3169 | 61 159 257 183 1748 761 Spaces Moved 2235 | 45 89 97 152 1392 460 Core 11 | 7 . . . . 4 Treads 190 | . . . . . 190 Legs 2034 | 38 89 97 152 1392 266 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 109 120 120 120 120 137 Slowest Speed 200 | 120 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 22 14 37 90 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 4 2 Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . . 36 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2510 | 54 116 173 152 1470 545 Wait 146 | . 12 22 1 75 36 Move 2230 | 44 88 96 151 1391 460 Hop . | . . . . . . Pick Up 17 | 4 2 6 . 1 4 Fast Attach 12 | 6 1 3 . . 2 Attach 14 | . . 6 . . 8 Detach 1 | . . 1 . . . Swap 4 | . 1 2 . 1 . Drop 5 | . . 2 . 2 1 Fire 73 | . 12 35 . . 26 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x2 227 | -9/Materials | Identified exit to Materials 303 | -9/Materials | Build established: Mutant 343 | -9/Materials | Destroyed 8 combat bots 356 | -9/Materials | Discovered new exit (range 16) 459 | -9/Materials | Lost 6 parts (1p2n1u2w) 478 | -9/Materials | Entered Mines 494 | -9/Mines | Met a Derelict bent on vengeance 606 | -9/Mines | Learned Materials trap positions 659 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 661 | -9/Mines | Entered Zion 740 | -7/Zion | Learned Factory scanalyzer intel 742 | -7/Zion | Build established: Scavenger-Mutant 934 | -7/Zion | Learned location of Quarantine (-3) 1104 | -7/Zion | Learned Factory stockpile data 1185 | -7/Zion | Learned Factory emergency access door positions 1440 | -7/Zion | Received a hallucinogenic algorithm 1702 | -7/Zion | Discovered new exit (range 14) 2062 | -7/Zion | Imprinted 2064 | -7/Zion | Declared Zion's savior 2409 | -7/Zion | Entered Proximity Caves 2409 | -6/Proximity Caves | Accompanied by 4 allies 2511 | -6/Proximity Caves | Spotter reported a threat 2570 | -6/Proximity Caves | Learned Factory interactive machine intel 2746 | -6/Proximity Caves | Spotter reported a threat 2761 | -6/Proximity Caves | P-60 Hacker assimilated allied 18-O57(M) 2780 | -6/Proximity Caves | Core integrity fell below 50% 2797 | -6/Proximity Caves | Lost 3 allies 2837 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 2910 | -6/Proximity Caves | Spotter reported a threat 3000 | -6/Proximity Caves | Spotter reported a threat 3032 | -6/Proximity Caves | Spotted B-75 Beast 3053 | -6/Proximity Caves | Spotter reported a threat 3161 | -6/Proximity Caves | Core integrity fell below 20% 3164 | -6/Proximity Caves | System corruption reached 10% 3170 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier system terminally corrupted. Lgt. Treads destroyed. System corrupted by crushing effect (+5). Corrupted Hvy. Laser self-destruct mechanism malfunctions. Critical hit (Smash). Lgt. Treads destroyed. Axe destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Imp. Sensor Array destroyed. System corrupted by crushing effect (+5). B-48 Gladiator suffers critical hit (Smash). Destroyed Lgt. Treads. B-48 Gladiator system corrupted by crushing effect. B-48 Gladiator system terminally corrupted. Lgt. Treads fried. 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