Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 17:30:15 Player: noklam Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (716) 716 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (740) 740 TOTAL SCORE: 3076 Bonus ------- Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Barrage Gun CR-A16's Pointy Stick > --- INVENTORY (8) ---- Light Nuclear Core Improved Deuterium Engine Heat Sink Weapon Cycler Propulsion Shielding Improved Light Armor Plating Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Proton Missile Launcher Spear > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Medium Matter Pod Propulsion Shielding Small Laser Beam Rifle EM Pulse Cannon [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Weapon Plasma Cutter Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 51 | 6 3 30 . 7 5 Power 11 | 1 1 7 . 2 . Engine 10 | 1 1 6 . 2 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . 5 . . . Treads 2 | . . 2 . . . Leg 3 | . . 3 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 6 . 1 2 Device 4 | . 1 3 . . . Storage 3 | 1 . 2 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 22 | 2 1 12 . 4 3 Energy Gun 9 | . 1 7 . . 1 Energy Cannon 4 | . . 3 . 1 . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 12 . . 1 Power 3 | . . 2 . . 1 Propulsion 3 | . . 3 . . . Utility 2 | . . 2 . . . Weapon 5 | . . 5 . . . Highest Loss Streak 6 | . . 6 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 89 85 . 98 99 Engine 8 | . 14 7 . 7 11 Core 2 | . . 2 . 3 . Leg 18 | . . 8 . 22 22 Wheel 2 | . 28 7 . . . Device 10 | . 4 10 . 11 11 Storage 12 | . 14 15 . 12 11 Processor 5 | . . 4 . 8 . Protection 1 | . . . . . 11 Energy Gun 15 | . 4 14 . 17 10 Energy Cannon 6 | . . 3 . 7 6 Ballistic Gun 2 | . 23 4 . . 4 Piercing Weapon 6 | . . . . 7 11 Naked Turns . | . . . . . . Heaviest Build 27 | 13 16 23 20 23 27 Greatest Support 43 | 26 26 43 20 20 20 Greatest Overweight (x) 6 | . . 6 . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 6 8 5 8 8 Average Carried 6 | 2 4 5 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 6 5 5 8 7 Class Distribution -------------------- 64% | Scavenger-Mutant 17% | Scavenger-Gunner 9% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 965 | 223 89 462 . 71 120 Remotely . | . . . . . . Salvage Created 918 | . 106 437 . . 375 Parts 50 | . 4 24 . . 22 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 28 | . . . . 1 27 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 11 . . 5 Guns 11 | . 2 7 . . 2 Cannons 4 | . . 3 . . 1 AOE 2 | . . . . . 2 Classes Destroyed 4 | . 1 2 . . 1 Builder 2 | . . . . . 2 Swarmer 3 | . . 3 . . . Grunt 11 | . 2 6 . . 3 Sentry 4 | . . 2 . . 2 Best Kill Streak 4 | . 2 4 . . 4 Combat Bots Only 4 | . 2 4 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1962 | . 127 1371 . . 464 Core 424 | . 11 345 . . 68 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 144 | . . . . 144 . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 54 | . 8 32 . . 14 Largest 3 | . 2 3 . . 2 Hottest 176 | . 40 176 . . 119 Shots Fired 121 | . 16 77 . . 28 Gun 89 | . 16 51 . . 22 Cannon 22 | . . 20 . . 2 Launcher 4 | . . . . . 4 Special 6 | . . 6 . . . Kinetic 48 | . 16 20 . . 12 Thermal 58 | . . 48 . . 10 Explosive . | . . . . . . Electromagnetic 15 | . . 9 . . 6 Robot Hit Streak 11 | . 11 9 . . 7 Robot Miss Streak 4 | . 1 4 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 81 | . 13 46 . . 22 Core Hits 36 | . 5 19 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . . . 2 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1400 | . 135 690 . . 575 Guns 804 | . 135 409 . . 260 Cannons 236 | . . 184 . . 52 Explosions 217 | . . . . . 217 Melee 46 | . . . . . 46 Ramming 33 | . . 33 . . . Kinetic 450 | . 135 143 . . 172 Thermal 584 | . . 452 . . 132 Explosive . | . . . . . . Electromagnetic 287 | . . 62 . . 225 Impact . | . . . . . . Slashing . | . . . . . . Piercing 46 | . . . . . 46 Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . 13 . . . Shots . | . . . . . . Rammed 8 | . . 8 . . . Targets Rammed 12 | . . 12 . . . Kicked 4 | . . 4 . . . Crushed . | . . . . . . Highest Temperature 799 | . 18 799 . . 33 Average Temperature 230 | . 8 304 . . 16 Received Heat Transfer 678 | . 72 504 . . 102 Effects 30 | . . 30 . . . Shutdowns 6 | . . 6 . . . Interference 2 | . . 2 . . . Matter Decay 4 | . . 4 . . . Short Circuit 7 | . . 7 . . . Damage (minor) 3 | . . 3 . . . Damage (major) 7 | . . 7 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 11 | . . 11 . . . Heat Transferred 1371 | . . 1099 . . 272 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 178 | . 114 178 27 . . Initial 48 | . . 48 27 . . Average 65 | . 45 73 27 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 6 22 . . 14 Peak Tracking Total 7 | . 5 7 . . 5 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 6 | . 1 5 . . . Terminals 6 | . 1 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 14 . . . Successful 11 | . 2 9 . . . Failed 6 | . 1 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 17 | . 3 14 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 9 . . . Record 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 41 | . . . . . 41 Total Damage 1472 | . . . . . 1472 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 3207 | 53 103 734 5 1826 486 Spaces Moved 1926 | 46 71 474 5 1105 225 Core 29 | 2 . 27 . . . Treads 25 | . . 25 . . . Legs 1537 | . . 202 5 1105 225 Wheels 335 | 44 71 220 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 120 190 Average Speed 150 | 88 90 116 120 163 190 Slowest Speed 350 | 90 90 350 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 16 26 7 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2113 | 55 94 586 4 1122 252 Wait 27 | . 12 15 . . . Move 1921 | 45 70 473 4 1104 225 Hop . | . . . . . . Pick Up 20 | 4 1 8 . 5 2 Fast Attach 20 | 6 1 10 . 2 1 Attach 11 | . . 10 . . 1 Detach 8 | . . 6 . 2 . Swap 20 | . 2 10 . 5 3 Drop 18 | . . 10 . 4 4 Fire 54 | . 8 32 . . 14 Melee 2 | . . . . . 2 Ram 8 | . . 8 . . . Kick 4 | . . 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 54 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 6) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 437 | -9/Materials | Lost 6 parts (1p1n4w) 475 | -9/Materials | Core integrity fell below 50% 511 | -9/Materials | Lost 4 parts (1p1n1u1w) 547 | -9/Materials | Core integrity fell below 20% 764 | -9/Materials | Identified exit to Mines 764 | -9/Materials | Identified exit to Storage 891 | -9/Materials | Entered Mines 892 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 896 | -9/Mines | Entered Zion 1141 | -7/Zion | Build established: Scavenger-Gunner 1296 | -7/Zion | Learned location of Warlord (-5) 1395 | -7/Zion | Visited the Megawrench Repair Shop 1395 | -7/Zion | Megawrench repaired 7 parts 1563 | -7/Zion | Received a visual enhancement algorithm 1693 | -7/Zion | Build established: Scavenger-Mutant 1941 | -7/Zion | Imprinted 1943 | -7/Zion | Declared Zion's savior 2614 | -7/Zion | Found CR-A16's Pointy Stick 2627 | -7/Zion | Discovered new exit (range 13) 2722 | -7/Zion | Entered Proximity Caves 2722 | -6/Proximity Caves | Accompanied by 4 allies 3060 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3208 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03143_ Acquired 9 matter. 03144_ Wheel fries itself beyond repair. 03144_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 03145_ Corrupted Imp. Heat Sink self-destruct mechanism malfunctions. 03145_ Acquired 19 matter. 03146_ Terrain Scan Processor self-destruct mechanism malfunctions. 03148_ Corrupted Terrain Scanner fries itself beyond repair. 03150_ Corrupted Gatling Laser self-destruct mechanism malfunctions. 03157_ R-10 Processor collects Corrupted Imp. Heat Sink. 03160_ R-10 Processor collects Terrain Scan Processor. 03164_ R-10 Processor collects Corrupted Flak Gun. 03171_ R-10 Processor collects Corrupted Imp. Heat Sink. 03176_ R-10 Processor collects Beam Rifle. 03177_ G-50 Soldier destroyed. 03180_ R-10 Processor collects Mni. Grenade Launcher. 03183_ Acquired 22 matter. 03184_ Adv. Heat Sink fries itself beyond repair. 03189_ Carbon-fiber Leg fries itself beyond repair. 03196_ G9-91X(M) destroyed. 03201_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????##### ??????##########? #?????????????? | | ??????????? ?????# #? #?????????????? | | ??????????# ????# #? #?????????????? | | ??????????? ??# # #?????????????? | | ????????????? ?# ?? #?????????????? | | ???????????????"""" ###//##### #?????????????? | | ???????????????"""" %l #?????????????? | | ???????????????"""" @ % [ #?????????????? | | ???????????????"""" ####### ##+#?????????????? | | ????????????? ??????# #????????????????? | | ??????????? ???????#%%#????????????????? | | ???????????? ????????#% #????????????????? | | ??????????? ?????????#% #????????????????? | | ???????????##### ##?????????# #????????????????? | | ???????????????# ???????????# #????????????????? | | ???????????????# ????????????# #????????????????? | | ??????????????? ?????????????# ]#????????????????? | | ?????????????? ??????????????# =#????????????????? | | ?????????????????????????????# %#????????????????? | | ?????????????????????????????# #????????????????? | | ???????????????????????????### ###??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????### ###??????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????#% #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????#++#????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????##### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 399 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Ripper | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control The One Challenges ------------ None Game ------ Seed RecoilGrapheneSystem Manual? 0 Play Time 00:50:13 Cumulative 7.8 hours Start 2023.07.23 @ 16:22:27 End 2023.07.23 @ 17:30:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 682ecba9-1ad8-4c3a-b05c-0144522e1e57