Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 12:35:11 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (104) 520 Value Destroyed (3769) 3769 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (810) 810 TOTAL SCORE: 9959 Bonus ------- High Alert Combat Kills 310 Entered DSFs 500 Cogmind --------- Core Integrity 532/1000 Matter 36/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Improved Cooling System Improved Weapon Cycler Improved Utility Shielding Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Thunder Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Active Sensor Suite Improved Targeting Computer Improved Targeting Computer Advanced Recoil Stabilizer Improved Weapon Cycler > --- WEAPON ----------- KE Penetrator Railgun Railgun Long-range Missile Launcher > --- INVENTORY -------- Neutrino Core Thunder Leg Power Amplifier Improved Cooling System Advanced Terrain Scanner Advanced Terrain Scan Processor Kinecellerator Improved Utility Shielding Graphene Brace Minigun [Rating: 101] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Launcher Long-range Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 7 | . . 1 . . 2 2 . 2 . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 89 | . 9 10 1 28 5 4 9 3 1 18 1 Power 17 | . 1 3 . 4 1 2 . 1 . 5 . Engine 9 | . 1 3 . 1 1 1 . 1 . 1 . Core 8 | . . . . 3 . 1 . . . 4 . Reactor . | . . . . . . . . . . . . Propulsion 23 | . 3 2 1 8 . . 5 . 1 3 . Treads . | . . . . . . . . . . . . Leg 23 | . 3 2 1 8 . . 5 . 1 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | . 3 2 . 4 3 2 4 2 . 5 1 Device 16 | . 1 . . 3 2 1 4 1 . 3 1 Storage 3 | . 1 1 . 1 . . . . . . . Processor 6 | . 1 1 . . 1 . . 1 . 2 . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | . 2 3 . 12 1 . . . . 5 . Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | . 1 2 . 11 1 . . . . 4 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . 1 . . . 1 . Parts Lost 14 | . . . . 4 . . 1 . 1 8 . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . 1 . Utility 3 | . . . . . . . 1 . . 2 . Weapon 8 | . . . . 2 . . . . 1 5 . Highest Loss Streak 5 | . . . . 2 . . 1 . 1 5 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 5 5 8 10 9 7 6 8 7 7 9 4 Power 1 | 1 1 1 1 1 1 1 1 . 1 1 . Propulsion . | 3 1 . 1 1 . . . 1 . . . Utility 3 | . . 2 3 3 4 3 4 4 4 5 3 Weapon 2 | 1 2 4 5 3 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 5 6 . 6 . . 1 . . 5 2 Power 3 | . . 1 . . . . . . . 1 1 Propulsion 6 | . 5 . . . . . . . . 1 . Utility 9 | . . 2 . 3 . . 1 . . 2 1 Weapon 7 | . . 3 . 3 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 99 98 97 85 86 86 84 85 15 Engine 6 | . 13 10 10 4 4 3 6 5 5 3 . Core 1 | . . . . 4 2 2 . . . 1 . Leg 23 | . 28 33 33 26 22 20 20 17 16 16 . Device 13 | . 1 11 11 9 14 13 17 22 21 22 3 Storage 8 | . 14 11 11 9 7 6 6 5 5 4 . Processor 10 | . 10 10 11 9 14 6 6 10 11 11 11 Energy Gun 1 | . . 4 11 3 . . . . . . . Ballistic Gun 23 | . 27 17 10 28 29 26 26 22 21 21 . Peak Build Rating 101 | 6 8 16 16 33 40 62 75 80 80 101 11 Average Rating 45 | 6 6 12 15 24 38 61 68 79 77 87 9 On Entrance 35 | 6 6 7 16 16 33 40 62 74 80 74 11 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 52 | 14 20 25 25 31 31 39 42 43 43 52 1 Greatest Support 63 | 20 20 30 30 47 39 39 60 60 60 63 3 Greatest Overweight (x) 1 | . . . . 1 1 . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 5 9 10 10 10 10 10 10 10 8 10 5 Average Carried 8 | 3 5 8 10 9 9 6 8 7 7 9 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 8 10 10 10 10 6 10 8 7 4 5 Class Distribution -------------------- 50% | Scavenger-Gunner 24% | Mutant 13% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Matter Collected 3886 | 200 253 374 89 1405 179 . 424 66 . 845 51 Remotely . | . . . . . . . . . . . . Salvage Created 4794 | . 403 669 151 1652 174 . 374 66 . 1305 . Parts 275 | . 31 52 7 79 16 . 25 4 . 61 . Haulers Intercepted 9 | . 2 3 . 3 . . . . . 1 . Recyclers Shooed 5 | . . 4 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Combat Hostiles Destroyed 79 | . 7 9 5 28 1 . 6 1 . 22 . Guns 76 | . 7 9 5 28 1 . 6 1 . 19 . AOE 3 | . . . . . . . . . . 3 . Classes Destroyed 16 | . 4 4 2 5 1 . . . . . . Worker 2 | . . . . 1 . . . . . 1 . Builder 1 | . . 1 . . . . . . . . . Tunneler 2 | . . 1 . . 1 . . . . . . Hauler 9 | . 2 3 . 3 . . . . . 1 . Recycler 4 | . . 1 . 2 1 . . . . . . Operator 2 | . . . . 1 1 . . . . . . Watcher 7 | . 3 2 . 1 . . . . . 1 . Swarmer 15 | . 3 3 . 7 . . . . . 2 . Grunt 31 | . 4 2 2 12 . . 2 1 . 8 . Brawler 1 | . . . 1 . . . . . . . . Sentry 10 | . . 4 . 3 . . . . . 3 . Specialist 8 | . . . . 4 . . 2 . . 2 . Hunter 6 | . . . . 1 . . . . . 5 . Programmer 4 | . . . . . 1 . 1 . . 2 . Heavy 2 | . . . . 1 . . 1 . . . . Assembled 2 | . . . 2 . . . . . . . . Best Kill Streak 9 | . 3 4 2 9 1 . 3 1 . 6 . Combat Bots Only 8 | . 3 3 2 8 1 . 3 1 . 6 . Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 1 . 2 . Gunslinging 1 | . . 1 . 1 . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Hostile Shots Fired 402 | . 31 42 9 114 4 . 24 2 2 171 3 Missed 110 | . 10 10 4 36 1 . 5 . 1 43 . Hits 292 | . 21 32 5 78 3 . 19 2 1 128 3 Melee 8 | . . . 2 5 . . . . 1 . . Projectile 284 | . 21 32 3 73 3 . 19 2 . 128 3 Critical Strikes 18 | . . 2 1 6 . . 1 1 . 7 . Actively Blocked 1 | . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 5088 | . 223 466 97 1448 44 . 520 40 30 2198 22 Core 867 | . 21 113 23 223 . . 19 . . 446 22 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 121 | . . . . . . . 121 . . . . Regen/Repaired (Parts) 319 | . 19 . . . 185 . . 115 . . . Core Remaining (%) 85 | 100 91 . 66 59 100 . 97 . . . . Volleys Fired 236 | . 34 44 10 79 7 . 16 6 . 40 . Largest 4 | . 2 2 2 4 4 . 4 4 . 4 . Hottest 146 | . 40 79 79 125 103 . 100 100 . 146 . Shots Fired 749 | . 68 88 20 295 28 . 64 24 1 161 . Gun 743 | . 68 88 20 294 28 . 64 24 1 156 . Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . 1 . . . . . 5 . Special . | . . . . . . . . . . . . Kinetic 698 | . 68 70 10 277 28 . 64 24 1 156 . Thermal 45 | . . 18 10 17 . . . . . . . Explosive 6 | . . . . 1 . . . . . 5 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 28 | . 9 15 8 17 4 . 9 11 . 28 . Robot Miss Streak 5 | . 4 3 1 4 1 . 5 2 . 3 . Penetration Max 1 | . . . . 1 . . . . . 1 . Secondary Targets 14 | . . 1 . 6 . . 1 . . 6 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . 1 . Shots Hit Robots 519 | . 40 63 15 209 10 . 43 20 . 119 . Core Hits 219 | . 18 25 8 67 5 . 19 4 . 73 . Critical Kills 3 | . . . 1 1 . . . . . 1 . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 . Critical Strikes 7 | . . 1 1 3 . . . . . 2 . Burn 2 | . . 1 . 1 . . . . . . . Destroy 5 | . . . 1 2 . . . . . 2 . Melee Attacks 10 | . 2 2 5 1 . . . . . . . Impact 10 | . 2 2 5 1 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9547 | . 519 946 242 3436 189 . 793 353 . 3069 . Guns 8660 | . 511 946 238 3422 189 . 793 353 . 2208 . Cannons . | . . . . . . . . . . . . Explosions 800 | . . . . . . . . . . 800 . Melee . | . . . . . . . . . . . . Ramming 87 | . 8 . 4 14 . . . . . 61 . Kinetic 8096 | . 511 684 117 3241 189 . 793 353 . 2208 . Thermal 564 | . . 262 121 181 . . . . . . . Explosive 716 | . . . . . . . . . . 716 . Electromagnetic 84 | . . . . . . . . . . 84 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . 1 . . . . 7 14 14 Average Corruption 7 | . . . . 1 . . . . 7 10 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 62 | . . . . 2 . . . . 5 53 2 Message Errors 18 | . . . . 2 . . . . 2 14 . Matter Fused 14 | . . . . . . . . . . 12 2 Heat Flow Errors 6 | . . . . . . . . . 1 5 . Energy Discharges 7 | . . . . . . . . . . 7 . Parts Rejected 3 | . . . . . . . . . 1 2 . Data Loss (minor) 6 | . . . . . . . . . . 6 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 3 | . . . . . . . . . 1 2 . Alerts 2 | . . . . . . . . . . 2 . Misdirections 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 72 | . . . . . . . . . . 72 . Projectiles . | . . . . . . . . . . . . Explosions 72 | . . . . . . . . . . 72 . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . 1 . . . . . 1 . Impact 2 | . . . . 1 . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . . . 76 . Shots 1 | . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 14 | . 1 . 1 4 . . . . . 8 . Kicked 13 | . 1 . 1 4 . . . . . 7 . Crushed . | . . . . . . . . . . . . Highest Temperature 440 | . 8 65 54 440 18 . . 14 117 216 . Average Temperature 52 | . 3 20 16 77 13 . . 7 60 41 . Received Heat Transfer 1026 | . 84 144 12 270 . . 36 36 . 444 . Effects 6 | . . . . 6 . . . . . . . Interference 5 | . . . . 5 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1369 | . . 629 259 481 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Maximum Alert Level 3 | . . . . 2 1 . . . . 3 . Low Security (%) 72 | 100 100 100 100 46 44 100 100 100 100 53 . Level 1 14 | . . . . 26 55 . . . . 18 . Level 2 10 | . . . . 27 . . . . . 19 . Level 3 2 | . . . . . . . . . . 8 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 822 | . 94 139 70 621 292 68 185 112 26 822 . Initial 282 | . . . 43 23 282 68 20 96 26 . . Average 151 | . 20 82 17 251 213 46 108 87 8 231 . Influence Increases 3144 | . 247 330 102 997 65 21 175 60 . 1147 . Destroy 0b10 Robot/C 1540 | . 140 180 60 560 20 . 120 20 . 440 . Destroy 0b10 Robot/NC 135 | . 25 40 . 40 15 . . . . 15 . Destroy Leader 382 | . 30 60 10 138 10 . 20 . . 114 . Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . Successful Hack 122 | . 19 4 . 21 3 21 . 40 . 14 . Disable Machine 150 | . 15 30 30 30 15 . . . . 30 . Destroy Structure 95 | . 3 1 2 13 2 . . . . 74 . Lose Combat Pursuer 300 | . 15 15 . 195 . . 15 . . 60 . Active Sensor Use 400 | . . . . . . . . . . 400 . Influence Decreases 2647 | . 245 220 154 436 545 133 19 169 76 325 325 Entered New Map 973 | . . 2 69 37 339 73 9 89 50 . 305 Time Decay 1544 | . 245 218 85 359 206 60 . 80 26 245 20 Lost Part 130 | . . . . 40 . . 10 . . 80 . Squads Dispatched 22 | . . . . 7 1 . 1 1 . 12 . Investigation 7 | . . . . 2 . . . . . 5 . Extermination 3 | . . . . . 1 . . . . 2 . Reinforcement 10 | . . . . 5 . . 1 1 . 3 . Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses 4 | . . . . . . . . . . 4 . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Distress Signals 7 | . 1 1 . 2 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 137 | . 12 15 7 44 2 . 7 1 6 42 1 Peak Tracking Total 14 | . 4 3 2 6 1 . 2 1 6 14 1 Tactical Retreats 16 | . 1 1 1 9 . . 1 . . 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Traps Triggered 10 | . . . . 3 . . 1 1 . 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . 3 . . . . Triggered 2 | . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Machines Disabled 11 | . 1 3 2 2 1 . . . . 2 . Max in Single Turn 1 | . 1 1 1 1 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Machines Accessed 30 | . 7 3 . 3 1 2 . 3 . 11 . Terminals 18 | . 6 3 . 2 . 1 . 2 . 4 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . 1 . . . 1 . . 1 . 1 . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 4 | . . . . 1 . . . . . 3 . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 82 | . 22 11 . 8 7 5 . 12 . 17 . Successful 37 | . 13 3 . 5 6 2 . 3 . 5 . Failed 42 | . 8 8 . 2 1 3 . 9 . 11 . Catastrophic 6 | . . 1 . . . 1 . 1 . 3 . Database Lockouts 3 | . 1 . . 1 . . . . . 1 . Manual 44 | . 18 11 . 5 . . . 5 . 5 . Terminals 43 | . 18 11 . 3 . 1 . 5 . 5 . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 20 | . 4 . . . 7 . . 7 . 2 . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 11 | . . . . 5 . . . . . 6 . Garrison Access 5 | . . . . . . 4 . . . 1 . Terminal Hacks 7 | . 6 . . . . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 11 | . 2 . . . 6 . . 2 . 1 . Scan Component 6 | . 1 . . . 3 . . 1 . 1 . Repair 5 | . 1 . . . 3 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . 3 . . . . . 2 . Insert Component 2 | . . . . 1 . . . . . 1 . Analyze 1 | . . . . 1 . . . . . . . Retrieve Study 2 | . . . . 1 . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks 11 | . 5 3 . 2 . . . 1 . . . Terminals 11 | . 5 3 . 2 . . . 1 . . . Botnet 10 | . 4 3 . 2 . . . 1 . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 7 3 . 3 1 2 . 3 . 10 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . . 14 . Part Studies Acquired 2 | . . . . 1 . . . . . 1 . Parts Repaired 5 | . 1 . . . 3 . . 1 . . . Time 159 | . 26 . . . 114 . . 19 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Active Infowar (turns) 4129 | . 605 513 368 174 404 122 265 175 105 1360 38 Sensors 405 | . . . . . 404 1 . . . . . A.S.S. 2026 | . . . . . . 121 265 175 105 1360 . Terrain 38 | . . . . . . . . . . . 38 Structural 1117 | . 62 513 368 174 . . . . . . . T.N.C. 543 | . 543 . . . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Turns Passed 4983 | 3 692 513 368 869 429 123 265 175 105 1391 50 Spaces Moved 3025 | 1 423 262 249 431 286 117 142 103 83 834 94 Core 161 | . . . . . . . . . . 67 94 Treads . | . . . . . . . . . . . . Legs 2864 | 1 423 262 249 431 286 117 142 103 83 767 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 100 100 100 100 120 120 50 50 Average Speed 113 | 120 120 120 120 118 100 100 115 120 120 115 50 Slowest Speed 190 | 120 120 120 120 190 185 100 190 120 120 190 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 2 65 26 63 40 6 4 90 4 78 26 18 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 1 | . . . . . . . . . . . 1 Spaces Dug 14 | . 2 . 2 10 . . . . . . . Terrain Destroyed 52 | . 2 . 2 12 . . . . . 36 . Melee 4 | . 2 . 2 . . . . . . . . Projectile 15 | . . . . 2 . . . . . 13 . AOE 33 | . . . . 10 . . . . . 23 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Was Fac Upp Total 4133 | 4 533 373 288 642 415 123 219 148 88 1203 97 Wait 578 | . 54 20 19 52 104 . 25 31 5 268 . Move 3015 | . 422 261 248 430 285 116 141 103 82 833 94 Hop . | . . . . . . . . . . . . Pick Up 62 | . 6 12 . 17 4 . 10 1 . 11 1 Fast Attach 27 | . 4 5 1 4 6 . . 1 . 6 . Attach 26 | . . 3 . 9 . 2 1 2 1 7 1 Detach 4 | . . 3 . . . . . . . . 1 Swap 67 | . 5 7 3 21 2 2 11 2 . 14 . Drop 91 | 4 5 16 1 25 7 3 12 2 . 16 . Fire 236 | . 34 44 10 79 7 . 16 6 . 40 . Melee 10 | . 2 2 5 1 . . . . . . . Ram 1 | . . . . . . . . . . 1 . Kick 13 | . 1 . 1 4 . . . . . 7 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . . 3 . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 381 | -10/Materials | Repaired Ion Engine 412 | -10/Materials | Discovered new exit (range 13) 625 | -10/Materials | Discovered new exit (range 14) 648 | -10/Materials | Central database locked down 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Discovered new exit (range 10) 969 | -9/Materials | Discovered new exit (range 7) 999 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Discovered new exit (range 15) 1081 | -9/Materials | Discovered new exit (range 13) 1209 | -9/Materials | Entered Mines 1222 | -9/Mines | Assembled infested the area 1227 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1418 | -9/Mines | Build established: Mutant 1431 | -9/Mines | Learned Materials stockpile data 1572 | -9/Mines | Discovered new exit (range 5) 1577 | -9/Mines | Entered Materials 1577 | -8/Materials | Evolved 2 slots: Weapon x2 1617 | -8/Materials | Central database locked down 1762 | -8/Materials | Destroyed 7 combat bots 1877 | -8/Materials | Build established: Scavenger-Gunner 2330 | -8/Materials | Discovered new exit (range 16) 2421 | -8/Materials | Found Prototype Device 2422 | -8/Materials | Destroyed 8 combat bots 2446 | -8/Materials | Entered Factory 2446 | -7/Factory | Evolved 2 slots: Utility x2 2723 | -7/Factory | Repaired Minigun 2762 | -7/Factory | Repaired Recoil Stabilizer 2800 | -7/Factory | Repaired VSS Leg 2820 | -7/Factory | Discovered new exit (range 10) 2874 | -7/Factory | Identified exit to Factory 2875 | -7/Factory | Entered another Factory area 2875 | -6/Factory | Evolved 2 slots: Utility x2 2877 | -6/Factory | Identified Active Sensor Suite 2998 | -6/Factory | Identified exit to DSF 2998 | -6/Factory | Entered DSF 3042 | -6/DSF | Additional patrols routed to DSF 3129 | -6/DSF | Build established: Scavenger-Skirmisher 3187 | -6/DSF | Discovered new exit (range 16) 3242 | -6/DSF | Identified exit to Factory 3263 | -6/DSF | Entered Factory 3263 | -5/Factory | Evolved 2 slots: Utility x2 3315 | -5/Factory | Repaired Minigun 3438 | -5/Factory | Sucked down chute 3438 | -5/Factory | Entered Waste 3453 | -5/Waste | EMP discharged 3473 | -5/Waste | Spotted C-40 Crusher 3473 | -5/Waste | Spotted C-40 Crusher 3476 | -5/Waste | Spotted C-40 Crusher 3480 | -5/Waste | Spotted C-40 Crusher 3485 | -5/Waste | Spotted C-40 Crusher 3515 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3526 | -5/Waste | Spotted C-40 Crusher 3532 | -5/Waste | Discovered new exit (range 10) 3542 | -5/Waste | Identified exit to Factory 3543 | -5/Waste | Entered Factory 3567 | -5/Factory | Build established: Scavenger-Gunner 3819 | -5/Factory | Fabricated Railgun (x2) 3856 | -5/Factory | Discovered new exit (range 15) 3892 | -5/Factory | Central database locked down 3940 | -5/Factory | Identified exit to Factory 4220 | -5/Factory | System corruption reached 10% 4279 | -5/Factory | Garrison activated, responded to threat 4743 | -5/Factory | First assault squad dispatched 4931 | -5/Factory | Discovered new exit (range 7) 4934 | -5/Factory | Lost 5 parts (1n2u2w) 4934 | -5/Factory | Entered Upper Caves 4955 | -5/Upper Caves | Learned location of Armory (-3) 4984 | -5/Upper Caves | Spotted B-75 Beast 4984 | -5/Upper Caves | Self-destructed Last Messages --------------- 04903_ Critical hit (Burn: +37). 04911_ System corrupted: Matter fused (-7). 04913_ ALERT: Cargo convoy en route, clear transfer corridor. 04926_ Slammed into W-25 Informer. 04926_ Destabilizing: Core damaged (-20). 04927_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4H. 04931_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04942_ System corrupted: Matter fused (-8). 04945_ Searching scrap... 04945_ Found Recoil Stabilizer. 04945_ Found Fission Core. 04945_ Found 51 Matter. 04946_ Acquired 51 matter. 04955_ Acquired derelict log, extracted data. World map updated: -3/Armory. 04960_ Acquired Fission Core. 04974_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ????????????????????????????????????????#????#???? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????#???????#####???????? | | ????????????????????????????????????## #???????? | | ??????????????????????????####???#### #???????? | | ?????????????? ??#?????## ???# #????????? | | ?????????????? #?# ????# #??# #???????#?? | | ????????????? ## ????# #### ##???????## | | ????????????? ????# ##?????## | | ?????????????? ?????# ####### | | ???????????????# BB ????# | | ????????#???????? BB ????# | | ?????????????????? ???# ######### | | ??????????? ????? #??## #???????# | | ?????????? ### ;#### ## #???????? | | ?????????? ;## ### ###????? | | ?????????? @ ##?# ##??? | | ?????????? ######## #??## ??? | | ?????????? ?????????????# #???## ??? | | ?????????????????????????????# #????##### ?? | | ?????????????????????????????# ?????????## ?? | | ?????????????????????????????# ??????????# ##?? | | ???????????????????#?????????# ?????## #??# | | ?????????????????????????????? ## #### | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????## ## ## | | ???????????????????????????????# ###?# #? | | ??????????????????????????????? ?????# #? | | ???????????????????????????????? ????### ## | | ???????????????????????????????? ??????# | | ???????????????????????????????? ##???????## | | ????????????????????????????????? #???????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 70 Targeting Accuracy 12 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -5/Factory | Preloaded Repaired ---------- Ion Engine | 68% | -10/Materials Minigun | 18% | -7/Factory Recoil Stabilizer | 16% | -7/Factory VSS Leg | 31% | -7/Factory Minigun | 8% | -5/Factory Studied --------- Autogun | -8/Materials | Hacked Minigun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerSwordLauncher Manual? 0 Play Time 01:15:09 Cumulative 17.6 hours Start 2026.02.23 @ 11:07:07 End 2026.02.23 @ 12:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98d99e66-e9b9-4e99-a4bf-07ff2ca476fd