Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 21:59:22

Player: bschuck

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (1085)     1085
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 3308

 Bonus
-------
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Treads
   Compact Wheel
     Large Storage Unit
     Large Battery (200)
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Welding Torch

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
    Light Nuclear Core
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Large Storage Unit
          Power Shielding
          Shield Generator
          Tractor Beam
>         --- WEAPON -----------
          Field Laser
          Autogun
    Heavy Hammer
>         --- INVENTORY --------
    Light Ion Engine
    Large Storage Unit
    Large Battery
    Heavy EM Pulse Gun
          Beam Rifle
          Particle Gun
          Assault Rifle
          Welding Torch
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 EMP Blaster
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             47   | 6   4   5   5   6   21  
  Power                    5    | 1   .   .   .   1   3   
    Engine                 4    | 1   .   .   .   .   3   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   2   2   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   2   .   1   .   9   
    Device                 8    | .   .   .   1   .   7   
    Storage                4    | 1   1   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 2   2   5   2   3   7   
    Energy Gun             6    | 1   .   .   .   .   5   
    Energy Cannon          3    | .   .   3   .   .   .   
    Ballistic Gun          7    | 1   1   .   1   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 23   | .   .   .   .   5   18  
  Power                    4    | .   .   .   .   1   3   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  7    | .   .   .   .   1   6   
  Weapon                   8    | .   .   .   .   2   6   
  Highest Loss Streak      13   | .   .   .   .   5   13  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   95  99  96  95  79  
  Engine                   11   | .   14  14  11  8   8   
  Core                     1    | .   .   .   .   1   6   
  Treads                   3    | .   .   .   1   17  .   
  Leg                      17   | .   28  28  20  .   .   
  Wheel                    2    | .   .   .   .   3   13  
  Device                   4    | .   .   .   9   8   11  
  Storage                  12   | .   13  14  11  11  11  
  Protection               11   | .   9   14  11  11  6   
  Energy Gun               1    | .   1   .   .   .   8   
  Energy Cannon            2    | .   .   5   5   .   .   
  Ballistic Gun            14   | .   14  14  16  21  9   
  Launcher                 4    | .   12  8   .   .   .   
  Impact Weapon            4    | .   .   .   9   11  4   
Peak Build Rating          19   | 6   11  11  15  15  19  
  Average Rating           11   | 3   9   10  14  14  14  
  On Entrance              9    | .   6   11  11  15  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             60   | 12  33  35  39  36  60  
  Greatest Support         40   | 20  20  20  40  40  32  
  Greatest Overweight (x)  10   | 3   1   1   1   1   10  
  Average Overweight (x)   .    | 1   .   1   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 8   14  15  15  15  11  
  Average Carried          11   | 5   9   13  14  13  7   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   14  14  15  10  7   

 Class Distribution 
--------------------
 93% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Sto Mat 
Matter Collected           1311 | 246 .   180 129 197 559 
  Remotely                 275  | .   .   .   .   .   275 
Salvage Created            1473 | .   .   206 263 475 529 
  Parts                    85   | .   .   22  18  22  23  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  28   | .   .   7   3   9   9   
  Guns                     21   | .   .   1   2   9   9   
  Cannons                  3    | .   .   2   1   .   .   
  AOE                      4    | .   .   4   .   .   .   
Classes Destroyed          7    | .   .   3   3   1   .   
  Builder                  2    | .   .   1   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   1   .   1   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  5    | .   .   5   .   .   .   
  Grunt                    15   | .   .   2   2   5   6   
  Sentry                   8    | .   .   .   1   4   3   
Best Kill Streak           6    | .   .   3   3   4   6   
  Combat Bots Only         3    | .   .   3   2   3   2   
Max Kills in Single Turn   2    | .   .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        275  | .    .    13   23   85   154  
  Missed                   76   | .    .    4    6    25   41   
Damage Taken               2905 | .    .    118  248  831  1708 
  Core                     691  | .    .    .    30   100  561  
  Absorbed by Shields      160  | .    .    .    .    .    160  
  Redirected to Shielding  54   | .    .    3    .    22   29   
  Regen/Repaired (Parts)   29   | .    .    .    29   .    .    
Core Remaining (%)         89   | 100  .    100  .    67   .    
Volleys Fired              123  | .    .    11   13   34   65   
  Largest                  3    | .    .    2    2    2    3    
  Hottest                  130  | .    .    86   86   46   130  
Shots Fired                234  | .    .    22   26   66   120  
  Gun                      219  | .    .    11   22   66   120  
  Cannon                   7    | .    .    3    4    .    .    
  Launcher                 8    | .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  156  | .    .    11   22   66   57   
  Thermal                  56   | .    .    .    .    .    56   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          22   | .    .    11   4    .    7    
  Robot Hit Streak         19   | .    .    9    6    10   19   
  Robot Miss Streak        4    | .    .    2    3    3    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    3    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           161  | .    .    12   15   48   86   
  Core Hits                61   | .    .    10   6    18   27   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    5    
    Burn                   5    | .    .    .    .    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2590 | .    .    331  287  704  1268 
  Guns                     2277 | .    .    94   211  704  1268 
  Cannons                  117  | .    .    41   76   .    .    
  Explosions               196  | .    .    196  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1544 | .    .    94   211  704  535  
  Thermal                  700  | .    .    .    .    .    700  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          346  | .    .    237  76   .    33   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      20   | .    .    20   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        616  | .    .    72   63   32   616  
  Average Temperature      118  | .    .    25   21   11   169  
  Received Heat Transfer   1364 | .    .    30   120  390  824  
  Effects                  21   | .    .    .    .    .    21   
    Shutdowns              7    | .    .    .    .    .    7    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           7    | .    .    .    .    .    7    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1998 | .    .    .    .    .    1998 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             344  | .   .   70  146 344 255 
  Initial                  85   | .   .   .   21  61  85  
  Average                  94   | .   .   55  64  239 159 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         81   | 100 100 100 100 25  63  
  Level 1                  18   | .   .   .   .   74  36  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   1   3   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   .   5   4   14  15  
  Peak Tracking Total      6    | .   .   2   2   3   6   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          7    | .   .   1   4   2   .   
  Terminals                5    | .   .   .   3   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   1   6   4   .   
  Successful               9    | .   .   1   5   3   .   
  Failed                   2    | .   .   .   1   1   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                8    | .   .   .   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   3   3   .   
  Record                   3    | .   .   .   2   1   .   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Sto Mat 
Total Allies               10   | .   .   .   .   10  .   
  Largest Group            10   | .   .   .   .   10  .   
  Highest-Rated Group      88   | .   .   .   .   88  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   
  Total Damage             45   | .   .   .   .   45  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Sto Mat 
Turns Passed               2696 | 85  383 957 397 448 426 
Spaces Moved               1332 | 44  229 473 183 242 161 
  Core                     47   | 37  .   .   .   .   10  
  Treads                   177  | .   .   .   10  167 .   
  Legs                     882  | 7   229 473 173 .   .   
  Wheels                   226  | .   .   .   .   75  151 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 160 100 100 
  Average Speed            167  | 154 158 190 188 142 132 
  Slowest Speed            550  | 200 190 190 190 240 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   16  88  14  48  15  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Total                      1592 | 61  250 515 215 284 267 
  Wait                     14   | .   .   14  .   .   .   
  Move                     1327 | 43  228 472 182 241 161 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | 12  14  6   9   1   13  
  Fast Attach              3    | .   2   .   1   .   .   
  Attach                   41   | 6   2   5   4   6   18  
  Detach                   3    | .   .   1   .   .   2   
  Swap                     3    | .   .   .   .   .   3   
  Drop                     23   | .   4   6   6   2   5   
  Fire                     123  | .   .   11  13  34  65  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 13)
  316 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Entered Mines
  575 | -10/Mines     | Learned Materials stockpile data
  807 | -10/Mines     | Learned location of Storage (-9)
 1037 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1376 | -10/Mines     | Learned location of Zion (-7)
 1407 | -10/Mines     | Discovered new exit (range 13)
 1426 | -10/Mines     | Entered Materials
 1426 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1667 | -9/Materials  | Repaired EM Pulse Cannon?
 1767 | -9/Materials  | Discovered new exit (range 15)
 1823 | -9/Materials  | Entered Storage
 2209 | -9/Storage    | Lost 5 parts (1p1n1u2w)
 2223 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2259 | -9/Storage    | Discovered new exit (range 9)
 2271 | -9/Storage    | Entered Materials
 2271 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2502 | -8/Materials  | Lost 4 parts (1n2u1w)
 2603 | -8/Materials  | Core integrity fell below 50%
 2686 | -8/Materials  | Core integrity fell below 20%
 2697 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 30 matter.
Critical hit (Destroy).
Wheel destroyed.
Critical hit (Burn: +37).
Hpw. Tractor Beam destroyed.
Y-45 Defender destroyed.
Acquired 47 matter.
Imp. Heat Sink destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper heat damages Lgt. Nuclear Core,
  Aluminum Leg.
Particle Gun destroyed.
G-47 Trooper heat damages Lgt. Nuclear Core,
  Aluminum Leg, Imp. Heat Sink, Particle Gun.
G-47 Trooper heat spikes uncontrollably.
G-47 Trooper overheating.
Imp. Ion Engine destroyed.
R-06 Scavenger collects Aluminum Leg.
R-06 Scavenger collects Med. Matter Pod.
G-47 Trooper misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          19
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrodissipatorRemoteBasin
  Manual?         0
Play Time         00:39:38
  Cumulative      24.6 hours
  Start           2025.04.04 @ 16:55:24
  End             2025.04.18 @ 21:59:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           24
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 82146f5e-012d-4502-88fa-9eca152f2c1a