Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 15:57:06 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (1682) 1682 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5072 Bonus ------- None Cogmind --------- Core Integrity 756/850 Matter 295/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Microactuators > --- WEAPON (4) ------- Spear Spear Spear Spear > --- INVENTORY (20) --- Light Fission Core Light Fission Core Wheel Improved Trap Scanner Improved Terrain Scan Processor Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle Minigun Minigun Proton Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Microactuators Improved Medium Armor Plating > --- WEAPON ----------- Spear Spear Spear Spear > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Light Treads Wheel Improved Trap Scanner Improved Terrain Scan Processor Seismic Detector Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Heavy Laser Heavy Laser Heavy Laser Heavy Assault Rifle Minigun Minigun Proton Missile Launcher Scythe [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Spear Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . 2 . 1 1 Weapon 2 | . . . 1 . 1 Parts Attached 72 | 6 9 14 27 8 8 Power 12 | 1 2 3 3 . 3 Engine 8 | 1 2 3 1 . 1 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 22 | 2 4 2 11 1 2 Treads 9 | . . . 6 1 2 Leg 3 | 2 . . 1 . . Wheel 10 | . 4 2 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 3 3 4 2 Device 3 | 1 . . . 1 1 Storage 3 | 1 1 . 1 . . Processor 7 | . . 3 1 2 1 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 23 | 1 2 6 10 3 1 Energy Gun 6 | . 2 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 . 1 10 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon 4 | . . . . 3 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 25 | . 4 10 8 . 3 Power 5 | . 1 3 1 . . Propulsion 10 | . 2 3 3 . 2 Utility 5 | . . 1 3 . 1 Weapon 5 | . 1 3 1 . . Highest Loss Streak 8 | . 2 8 4 . 3 To Critical Strikes . | . . . . . . Average Backups 13 | 4 7 8 14 19 19 Power 1 | . 1 . 1 2 2 Propulsion 1 | 1 1 2 1 2 1 Utility 3 | . 2 1 3 5 7 Weapon 6 | 1 2 4 8 9 7 Tool/Special . | . . . . . . Unused Backups 27 | . 1 1 1 4 20 Power 4 | . 1 . . . 3 Propulsion 1 | . . . . . 1 Utility 9 | . . . . 2 7 Weapon 13 | . . 1 1 2 9 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 82 79 94 99 99 Engine 6 | . 11 8 5 7 3 Core 1 | . . . 3 . 2 Treads 15 | . . . 19 30 25 Wheel 7 | . 15 16 5 . . Device 7 | . 14 11 1 6 13 Storage 11 | . 14 11 12 12 6 Processor 11 | . . 10 15 9 13 Protection 3 | . . . 4 7 6 Energy Gun 3 | . 10 11 . . . Ballistic Gun 12 | . 8 6 26 1 . Piercing Weapon 7 | . . . . 21 25 Peak Build Rating 56 | 6 7 13 25 40 56 Average Rating 23 | 4 5 10 20 37 52 On Entrance 15 | . 6 6 13 25 40 Naked Turns . | . . . . . . Heaviest Build 71 | 11 50 52 69 69 71 Greatest Support 88 | 20 20 26 60 80 88 Greatest Overweight (x) 5 | . 4 3 5 . 1 Average Overweight (x) 1 | . 2 2 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 Most Carried 20 | 6 10 13 20 20 20 Average Carried 13 | 4 7 8 14 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 7 13 20 19 19 Class Distribution -------------------- 34% | Mutant 27% | Gladiator 14% | Scavenger-Gunner 9% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1909 | 329 166 200 1027 107 80 Remotely . | . . . . . . Salvage Created 2640 | 207 368 416 1206 152 291 Parts 143 | 20 23 20 60 9 11 Haulers Intercepted 4 | . . 2 1 . 1 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 45 | . 6 13 19 . 7 Melee 7 | . . . . . 7 Guns 36 | . 6 11 19 . . Classes Destroyed 11 | 2 2 3 4 . . Worker 13 | . 4 . 4 5 . Builder 2 | . . . 2 . . Tunneler 6 | 6 . . . . . Hauler 4 | . . 2 1 . 1 Recycler 3 | 1 . . 1 1 . Watcher 1 | . . 1 . . . Swarmer 16 | . . 10 . . 6 Grunt 21 | . 6 3 12 . . Brawler 2 | . . . 2 . . Sentry 4 | . . . 3 . 1 Specialist 2 | . . . 2 . . Best Kill Streak 6 | 3 4 4 6 2 4 Combat Bots Only 4 | . 2 4 4 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 412 | . 26 107 127 . 152 Missed 128 | . 6 22 38 . 62 Hits 284 | . 20 85 89 . 90 Melee 2 | . . . 2 . . Projectile 282 | . 20 85 87 . 90 AOE 3 | . . . . . 3 Critical Strikes 8 | . . 1 6 . 1 Damage Taken 3776 | . 308 863 1384 . 1221 Core 555 | . 69 182 210 . 94 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 72 54 61 100 . Volleys Fired 178 | 23 35 47 73 . . Largest 3 | 1 2 2 3 . . Hottest 100 | 20 80 100 71 . . Shots Fired 372 | 23 44 87 218 . . Gun 372 | 23 44 87 218 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 304 | 23 22 41 218 . . Thermal 40 | . . 40 . . . Explosive . | . . . . . . Electromagnetic 28 | . 22 6 . . . Robot Hit Streak 22 | 6 7 15 22 . . Robot Miss Streak 8 | 2 3 4 8 . . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 280 | 14 29 64 151 6 16 Core Hits 116 | 8 18 21 57 3 9 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 7 | . . 3 2 . 2 Burn 1 | . . 1 . . . Destroy 2 | . . . 2 . . Smash 2 | . . 2 . . . Impale 2 | . . . . . 2 Melee Attacks 40 | . . 6 . 10 24 Impact 6 | . . 6 . . . Slashing . | . . . . . . Piercing 34 | . . . . 10 24 Sneak Attacks 8 | . . . . 6 2 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 7 | . . . . . 7 Damage Inflicted 4848 | 174 436 1092 2249 348 549 Guns 3726 | 174 404 921 2227 . . Cannons . | . . . . . . Explosions 32 | . 32 . . . . Melee 1068 | . . 171 . 348 549 Ramming 22 | . . . 22 . . Kinetic 3062 | 174 185 476 2227 . . Thermal 360 | . 32 328 . . . Explosive . | . . . . . . Electromagnetic 336 | . 219 117 . . . Impact 171 | . . 171 . . . Slashing . | . . . . . . Piercing 897 | . . . . 348 549 Highest Corruption 5 | . . . 5 . . Average Corruption 4 | . . . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 16 . . Message Errors 5 | . . . 5 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 4 | . . . 4 . . Overload Shots . | . . . . . . Overflow Damage 196 | . . 70 . 59 67 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 196 | . . 70 . 59 67 Knockbacks 3 | . . 2 1 . . Impact 3 | . . 2 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . 5 . . Shots . | . . . . . . Rammed 5 | . . . 5 . . Targets Rammed 6 | . . . 6 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 221 | . 113 60 221 . 14 Average Temperature 43 | . 58 12 55 . 7 Received Heat Transfer 1374 | . 141 291 783 . 159 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1020 | . 50 970 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | 5 60 130 127 41 84 Initial 41 | . . 5 11 41 . Average 32 | 1 17 47 47 6 22 Influence Increases 1358 | 35 171 352 548 45 207 Destroy 0b10 Robot/C 900 | . 120 260 380 . 140 Destroy 0b10 Robot/NC 145 | 35 20 15 40 30 5 Destroy Leader 180 | . 20 46 82 . 32 Successful Hack 6 | . 6 . . . . Disable Machine 15 | . . . . 15 . Destroy Structure 7 | . 5 1 1 . . Lose Combat Pursuer 105 | . . 30 45 . 30 Influence Decreases 1312 | 35 157 337 486 136 161 Entered New Map 77 | . . 9 18 50 . Time Decay 1000 | 35 122 228 398 86 131 Lost Part 235 | . 35 100 70 . 30 Squads Dispatched 2 | . . . 1 . 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . 3 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 12 23 25 . 24 Peak Tracking Total 13 | . 4 4 6 . 13 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 3 | . 1 . 1 1 . Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 1 . 1 1 . Successful 2 | . 1 . . 1 . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 1 1 . . Terminals 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Record 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3383 | 86 436 736 1444 23 658 Optics 1516 | . . 49 1444 23 . Sensors 658 | . . . . . 658 Seismic 1535 | 86 436 736 277 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3937 | 223 436 736 1444 440 658 Spaces Moved 1940 | 140 258 448 568 252 274 Core 8 | 8 . . . . . Treads 793 | . . . 267 252 274 Legs 184 | 132 48 . 4 . . Wheels 955 | . 210 448 297 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 105 105 162 162 Average Speed 153 | 116 128 120 190 162 162 Slowest Speed 320 | 120 260 145 320 162 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 6 39 40 51 7 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2552 | 174 315 543 768 277 475 Wait 226 | . 4 9 60 . 153 Move 1935 | 139 257 447 567 251 274 Hop . | . . . . . . Pick Up 58 | 6 5 16 14 5 12 Fast Attach 20 | 6 . 4 8 1 1 Attach 27 | . 5 8 9 3 2 Detach 2 | . . . 2 . . Swap 36 | . 7 3 16 4 6 Drop 37 | . 2 3 13 6 13 Fire 178 | 23 35 47 73 . . Melee 27 | . . 6 . 7 14 Ram 3 | . . . 3 . . Kick . | . . . . . . Crush 3 | . . . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 224 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 14) 625 | -10/Materials | Discovered new exit (range 15) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Utility x2 805 | -9/Materials | Discovered new exit (range 10) 1141 | -9/Materials | Lost 8 parts (2p2n1u3w) 1389 | -9/Materials | Discovered new exit (range 4) 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1798 | -8/Materials | Build established: Scavenger-Gunner 2119 | -8/Materials | Lost 4 parts (1n2u1w) 2374 | -8/Materials | Discovered new exit (range 18) 2535 | -8/Materials | Build established: Tank 2840 | -8/Materials | Entered Factory 2840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3121 | -7/Factory | Discovered new exit (range 9) 3151 | -7/Factory | Identified exit to Factory 3171 | -7/Factory | Build established: Gladiator 3280 | -7/Factory | Entered another Factory area 3280 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3929 | -6/Factory | Cargo convoy interrupted 3938 | -6/Factory | Self-destructed Last Messages --------------- 03929_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03929_ Slug penetrates Door. 03929_ Penetrated by Slug. 03929_ U-05 Engineer suffers critical hit (Destroy). 03929_ U-05 Engineer destroyed. 03929_ Lgt. Treads destroyed. 03929_ Critical hit (Burn: +37). 03930_ Acquired Med. Treads. 03930_ U-05 Engineer builds a Door. 03932_ K-01 Serf collects debris. 03933_ Penetrated by Slug. 03933_ Slug penetrates Wall. 03933_ Slug penetrates Door. 03934_ U-05 Engineer builds a Door. 03936_ K-01 Serf collects debris. 03936_ Slug penetrates Wall. 03937_ Penetrated by Slug. 03937_ Imp. Medium Armor Plating destroyed. 03937_ Penetrated by Slug. 03938_ U-05 Engineer builds a Door. 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