Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 08:55:41 Player: Olga Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (44) 220 Value Destroyed (1329) 1329 Prototype IDs (38) 760 Alien Tech Used (4) 800 Bonus (4349) 4349 TOTAL SCORE: 16258 Bonus ------- Follower Combat Kills 354 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -105 Cogmind --------- Core Integrity 0/1450 Matter 9/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Flying (40) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Array > --- UTILITY (15) ----- Experimental Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced Hardlight Generator Advanced Hacking Suite Makeshift System Shield Authchip [Propulsion] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Experimental Signal Interpreter Long-range Terrain Scanner Long-range Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Heavy Armor Plating Makeshift System Shield Advanced System Shield Authchip [Propulsion] Advanced Corruption Screen > --- WEAPON ----------- Point Singularity Launcher Heavy Pick > --- INVENTORY -------- Antigrav Array Improved Force Field Zionite Phaser-S [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Airjet Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit VTOL Module Utility Experimental Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Shock Maul Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . . 2 . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . 2 2 . . . . 2 . . 2 . . 1 . . . . 2 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 192 | . 4 2 4 6 7 2 1 10 1 20 2 5 13 . 1 7 3 4 11 2 26 49 10 2 Power 29 | . . . 1 1 . . . . 1 2 . 1 . . 1 . 1 . 2 . 7 10 2 . Engine 10 | . . . 1 . . . . . 1 2 . 1 . . 1 . . . 1 . 2 1 . . Core 4 | . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 . . . Reactor 15 | . . . . . . . . . . . . . . . . . . . . . 4 9 2 . Propulsion 55 | . 2 2 . . 6 . . 3 . 5 1 2 6 . . 1 . 1 4 . 5 15 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 45 | . . . . . 4 . . 3 . 5 1 . 6 . . 1 . 1 4 . 5 14 1 . Flight 8 | . 2 2 . . 2 . . . . . . . . . . . . . . . . 1 . 1 Utility 77 | . . . 1 2 1 2 1 6 . 12 1 . 5 . . 4 1 3 4 2 13 15 3 1 Device 35 | . . . . 1 . . 1 . . 4 1 . 3 . . 2 1 1 1 2 9 6 2 1 Storage 7 | . . . . 1 1 1 . . . 1 . . . . . . . 2 1 . . . . . Processor 15 | . . . 1 . . . . 4 . 3 . . 1 . . 1 . . . . 1 4 . . Hackware 8 | . . . . . . 1 . . . . . . . . . . . . . . 3 4 . . Protection 12 | . . . . . . . . 2 . 4 . . 1 . . 1 . . 2 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | . 2 . 2 3 . . . 1 . 1 . 2 2 . . 2 1 . 1 . 1 9 4 . Energy Gun 5 | . 1 . . . . . . . . . . . . . . . . . . . . 3 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 14 | . 1 . 1 3 . . . 1 . . . 1 . . . . 1 . . . . 5 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . . 4 . . . . 2 . . . . . 2 . 1 7 1 . Corrupted Parts 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . System Corruption 23 | . . . . . . . . . . . . 18 . . . . . . . . 5 . . . Parts Lost 59 | . . 1 . 1 1 . . . . 3 2 2 . . . 2 3 1 . 2 11 16 14 . Power 9 | . . . . . . . . . . 1 . 1 . . . 1 1 . . . 1 2 2 . Propulsion 20 | . . 1 . 1 1 . . . . 1 2 1 . . . . 1 . . . 6 3 3 . Utility 25 | . . . . . . . . . . 1 . . . . . 1 . 1 . 2 4 8 8 . Weapon 5 | . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . Highest Loss Streak 8 | . . 1 . 1 1 . . . . 2 1 2 . . . 2 3 1 . 1 8 5 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 80 62 70 56 62 80 94 96 100 97 86 96 99 100 97 89 87 83 89 88 98 89 74 37 Engine 2 | . 12 . 6 2 . . . . 3 5 6 5 5 5 5 4 . . 1 . 2 . . . Core 1 | . . . . 6 7 7 7 7 3 . . . . . . . 3 . 5 5 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 6 3 . Leg 1 | . 23 . . . . . . . . . . 10 6 . . . . . . . . . . . Hover 20 | . . . . . 10 30 30 30 30 26 20 13 15 23 23 21 21 21 21 21 19 14 14 3 Device 10 | . . . . 2 7 7 9 3 . 8 9 13 16 17 17 10 10 13 10 13 17 10 5 2 Storage 6 | . 14 11 4 1 2 9 15 10 7 6 6 6 5 5 5 5 5 6 10 10 6 2 . . Processor 27 | . . . 9 9 7 7 7 18 30 32 33 33 32 29 29 31 31 31 31 31 31 33 23 17 Hackware 2 | . . . . . . 2 7 3 . . . . . . . . . . . . 5 12 19 13 Protection 3 | . . . . . . . . 3 7 4 2 . 2 5 5 9 5 5 4 1 . . 2 . Launcher 1 | . . . 7 3 7 7 7 7 7 2 . . . . . . 2 . . . . . 2 . Impact Weapon 4 | . . . 4 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 3 . . . . . Piercing Weapon 1 | . . . . . . . . . . 2 . . . . . . . . 2 5 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 14 14 7 12 12 22 24 25 27 28 38 37 42 47 47 47 48 37 30 51 42 49 66 51 10 Greatest Support 73 | 20 20 16 12 17 41 41 41 41 32 46 37 39 54 54 45 48 48 46 48 64 73 65 55 26 Greatest Overweight (x) 3 | . 3 . . . . . . . . . 1 2 1 1 1 . 3 2 1 . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 12 | . 8 8 6 5 6 10 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | . 8 6 5 5 8 9 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 4 Average Carried 12 | . 6 5 4 4 5 8 9 9 9 13 14 14 14 14 14 14 14 13 14 14 14 10 3 2 Final Capacity 15 | 8 8 8 5 5 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 7 5 5 5 8 9 10 10 10 15 15 15 14 15 15 15 15 15 15 15 9 3 1 2 Class Distribution -------------------- 31% | Mutant 21% | Scout 18% | Assassin 9% | Hacker-Scout 9% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -5/Factory Scout | -5/Waste Assassin | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Zhirov Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Matter Collected 2099 | 200 . . 26 73 34 32 75 19 129 388 15 58 . . 46 97 26 103 120 15 183 382 66 12 Remotely 72 | . . . . . . . 53 19 . . . . . . . . . . . . . . . . Salvage Created 1857 | . 39 . 26 82 48 20 11 . . 287 18 206 . . 31 124 . . 353 . 241 342 29 . Parts 84 | . 1 . . 7 7 1 1 . . 10 . 6 . . . 1 . . 5 . 19 23 3 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 1 1 . . . 6 2 . . . . . . 4 . . . . . Prevented 7 | . . . . . . 3 . . . . . 3 . . . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Combat Hostiles Destroyed 25 | . 1 . 1 4 3 1 1 . . 3 1 3 . . . 2 . . . . 2 3 . . Melee 7 | . . . . . . . . . . 2 . 1 . . . . . . . . 2 2 . . AOE 11 | . . . . 4 3 1 1 . . . . 1 . . . . . . . . . 1 . . Classes Destroyed 11 | . 1 . . 3 1 . . . . 4 . 1 . . . . . . . . . 1 . . Worker 9 | . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 3 . . Builder 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Swarmer 10 | . . . . 4 3 1 1 . . . 1 . . . . . . . . . . . . . Grunt 7 | . 1 . 1 . . . . . . . . 2 . . . 2 . . . . . 1 . . Sentry 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . 2 . . . . . . . . . . 2 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 1 . 1 6 4 1 1 . . 1 1 3 . . 1 2 . . . . 5 3 1 . Combat Bots Only 4 | . 1 . 1 4 3 1 1 . . 1 1 3 . . . 2 . . . . 2 2 . . Max Kills in Single Turn 3 | . 1 . 1 1 3 1 1 . . 1 1 1 . . 1 1 . . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 1 1 . . . . 1 . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Damage Taken 8877 | . 140 29 170 59 107 54 13 . . 668 100 126 . . 227 645 345 275 . 275 1257 1901 2068 418 Core 2487 | . 23 14 76 41 26 . . . . 97 . 38 . . 43 195 66 75 . 97 321 585 491 299 Absorbed by Shields 450 | . . . . . . . . . . . . . . . . . . . . . . 207 243 . Redirected to Shielding 103 | . . . . . . . . . . . . . . . . 37 15 37 . 14 . . . . Regen/Repaired (Parts) 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 . Core Remaining (%) 85 | 100 90 . 77 92 . . . . 96 . . 84 . . 95 . . . . 62 75 . . . Volleys Fired 31 | . 10 . 2 4 4 1 1 . . . . 3 . . . 1 . . . . . 3 2 . Largest 2 | . 2 . 1 1 1 1 1 . . . . 1 . . . 1 . . . . . 1 1 . Hottest 100 | . 100 . 33 33 33 33 33 . . . . 43 . . . 57 . . . . . 55 65 . Shots Fired 42 | . 20 . 2 4 4 1 1 . . . . 4 . . . 1 . . . . . 3 2 . Gun 22 | . 20 . . . . . . . . . . 1 . . . . . . . . . . 1 . Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 19 | . . . 2 4 4 1 1 . . . . 3 . . . . . . . . . 3 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Thermal 21 | . 20 . . . . . . . . . . . . . . . . . . . . . 1 . Explosive 16 | . . . 2 4 4 1 1 . . . . . . . . . . . . . . 3 1 . Electromagnetic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Hit Streak 9 | . 9 . . . 4 . . . . . . 1 . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 94 | . 15 . 2 2 4 . . . . 11 1 4 . . 2 11 . . 5 . 21 15 1 . Core Hits 49 | . 2 . . 6 6 1 1 . . 2 . 5 . . . 1 . . 4 . 7 10 3 1 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . 2 . . . . . . 4 . 1 . . . 4 . . . . . . . . Critical Strikes 20 | . . . 2 . . . . . . 4 . 2 . . . 4 . . . . 5 3 . . Smash 12 | . . . 2 . . . . . . 4 . 2 . . . 4 . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 . . Melee Attacks 117 | . . . 2 3 . . . 1 . 22 1 3 1 . 5 16 . . 5 . 33 22 3 . Impact 51 | . . . 2 3 . . . 1 . 21 1 3 1 . 5 14 . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . 2 . . . . 8 . 3 . Piercing 53 | . . . . . . . . . . 1 . . . . . . . . 5 . 25 22 . . Sneak Attacks 17 | . . . . 1 . . . . . 4 1 . . . 2 . . . . . 3 6 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 1 . . . . . 1 . . . . 5 . . . Damage Inflicted 5998 | . 187 . 155 477 273 61 62 . . 802 134 338 . . 231 621 . . 397 . 922 1115 219 4 Guns 185 | . 185 . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1132 | . . . . 290 273 61 62 . . . . 208 . . . . . . . . . 238 . . Melee 4567 | . . . 155 187 . . . . . 802 134 130 . . 231 621 . . 397 . 922 877 111 . Ramming 114 | . 2 . . . . . . . . . . . . . . . . . . . . . 108 4 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 185 | . 185 . . . . . . . . . . . . . . . . . . . . . . . Explosive 924 | . . . . 290 273 61 62 . . . . . . . . . . . . . . 238 . . Electromagnetic 208 | . . . . . . . . . . . . 208 . . . . . . . . . . . . Impact 2189 | . . . 155 187 . . . . . 772 134 130 . . 231 580 . . . . . . . . Slashing 368 | . . . . . . . . . . . . . . . . 41 . . . . 216 . 111 . Piercing 2010 | . . . . . . . . . . 30 . . . . . . . . 397 . 706 877 . . Highest Corruption 13 | . . . . . . . . . . 3 . 13 . 8 8 . . . . . 8 2 5 5 Average Corruption 5 | . . . . . . . . . . 2 . 12 . 8 8 . . . . . 2 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 1 . 8 . 2 15 . . . . . 5 5 7 4 Message Errors 12 | . . . . . . . . . . . . 2 . 2 6 . . . . . 1 1 . . Matter Fused 11 | . . . . . . . . . . . . 1 . . . . . . . . 4 2 3 1 Heat Flow Errors 6 | . . . . . . . . . . 1 . 1 . . 1 . . . . . . 1 2 . Energy Discharges 6 | . . . . . . . . . . . . 1 . . 4 . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . 4 . . . . . . 1 1 2 Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1923 | . . . 155 87 25 . . . . 516 128 57 . . 171 312 . . 63 . 140 236 33 . Projectiles 109 | . . . . . . . . . . . 109 . . . . . . . . . . . . . Explosions 75 | . . . . 50 25 . . . . . . . . . . . . . . . . . . . Melee 1739 | . . . 155 37 . . . . . 516 19 57 . . 171 312 . . 63 . 140 236 33 . Knockbacks 14 | . . . 1 . . . . . . 3 2 . . . 2 6 . . . . . . . . Impact 12 | . . . 1 . . . . . . 3 1 . . . 2 5 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Self-Inflicted Damage 168 | . . . 24 55 . . . . . . . . . . . . . . . . . 34 53 2 Shots 4 | . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 Targets Rammed 8 | . 1 . . . . . . . . . . . . . . . . . . . . . 6 1 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 322 | . 322 . 2 . . . . . . 247 . 125 . . 102 20 . . . . . 250 221 . Average Temperature 133 | . 188 . 2 . . . . . . 109 . 69 . . 48 6 . . . . . 113 130 . Received Heat Transfer 1185 | . 66 18 60 . 27 9 . . . 162 27 48 . . . 162 66 87 . 67 153 80 135 18 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 15 | . . . . 2 . . . . . 7 2 2 . . . 2 . . . . . . . . Impact Corruptions 42 | . . . 4 2 . . . . . 16 4 2 . . 7 6 . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 555 | . 555 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Peak Influence 493 | . 158 81 181 261 214 . . . . 493 . . 235 112 209 267 . . . . 264 290 355 133 Initial 205 | . . 66 29 76 118 . . . . . . . 205 82 67 49 . . . . 54 75 151 103 Average 139 | . 76 76 102 185 186 . . . . 109 . . 218 93 98 102 . . . . 157 134 260 122 Maximum Alert Level 2 | . . . . 1 1 . . . . 2 . . 1 . 1 1 . . . . 1 1 1 . Low Security (%) 71 | . 100 100 100 37 37 . . . . 84 . . . 100 98 90 . . . . 57 82 22 100 Level 1 27 | . . . . 62 62 . . . . 11 . . 100 . 1 9 . . . . 42 17 77 . Level 2 1 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 . . . 1 . . 6 . . 2 . . . . . . . 2 1 2 2 Investigation 5 | . 1 . 1 . . . . . . 1 . . 1 . . . . . . . 1 . . . Extermination 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Reinforcement 11 | . 1 . 1 . . . . . . 4 . . 1 . . . . . . . . . 2 2 Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Distress Signals 15 | . 1 . 1 1 . . . . . 1 . . . . 2 1 . . . . 3 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 12 1 12 7 7 7 2 . . 32 7 3 3 7 12 11 3 8 . 6 34 42 29 9 Peak Tracking Total 16 | . 6 1 9 7 4 7 10 . . 10 10 3 2 6 5 7 3 4 . 3 10 16 14 8 Tactical Retreats 59 | . 2 . 1 . . 3 4 . . 12 2 1 . 1 2 3 . 5 . 2 9 4 7 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Traps Triggered 9 | . . . 1 . . . . . . 1 . . 3 . 1 . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 1 . . . . 2 . . . . 2 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Disabled 7 | . . . 1 1 . . . . . 1 . . . . 1 . . . . . . 2 1 . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Machines Accessed 23 | . 3 . 2 . . . . . . . . . . . . 1 1 . 9 . 3 3 1 . Terminals 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . Total Hacks 70 | . 7 . 3 . . . . . . . . . . . . 2 1 . 48 . 5 3 1 . Successful 61 | . 4 . 2 . . . . . . . . . . . . . 1 . 48 . 3 2 1 . Failed 9 | . 3 . 1 . . . . . . . . . . . . 2 . . . . 2 1 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 2 . 3 . . . . . . 20 . . 4 . 10 . . . . . 9 13 11 9 Terminals 8 | . 5 . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . Terminal Hacks 53 | . 2 . 2 . . . . . . . . . . . . . 1 . 48 . . . . . Record 36 | . . . . . . . . . . . . . . . . . . . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . 15 . 25 . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . . . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . . . . . . . . 16 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Total Allies 20 | . . . . . . . . 4 . 4 . . 1 1 5 . . . . . 3 2 . . Largest Group 5 | . . . . . . . . 4 4 4 3 . 1 2 5 . . . . . 3 1 . . Highest-Rated Group 210 | . . . . . . . . 148 148 210 204 . 31 58 195 . . . . . 117 31 . . Highest-Rated Ally 70 | . . . . . . . . 38 38 70 70 . 31 31 51 . . . . . 39 31 . . Zionite Dispatches 7 | . . . . . . . . . . 2 . . 1 . 1 . . . . . 1 2 . . Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . 2 . . 1 . . . . . . . . 4 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . ROAM 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . DROP 4 | . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . . Ally Attacks 96 | . . . . . . . . . . 49 14 . . 15 18 . . . . . . . . . Total Damage 2137 | . . . . . . . . . . 963 282 . . 208 684 . . . . . . . . . Kills 15 | . . . . . . . . . . 7 2 . . . 6 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 1 . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 82 | . . . . . . . . . . 46 . . . . . . . . . . 9 13 9 5 Traps 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Items 46 | . . . . . . . . . . 46 . . . . . . . . . . . . . . Patrols 8 | . . . . . . . . . . . . . . . . . . . . . . 4 4 . Reinforcements 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Guards 14 | . . . . . . . . . . . . . . . . . . . . . . 9 . 5 Zionite Intel Received 13 | . . . . . . . . . . 5 . . . . 1 . . . . . 2 1 2 2 Branch Access 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Emergency Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Turns Passed 8091 | . 247 23 75 66 72 157 126 523 248 1119 245 279 320 110 512 176 678 829 152 341 658 576 409 150 Spaces Moved 10006 | 1 216 26 197 128 131 314 254 780 257 1766 345 226 275 180 630 216 304 392 232 512 972 795 706 151 Core 31 | . . . . . . . . . . . . . . . . . . . . . . . . 31 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 461 | 1 144 . . . . . . . . . . 187 129 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8993 | . . . . . 33 314 254 780 257 1766 345 39 146 180 630 216 304 392 232 512 972 795 706 120 Flight 521 | . 72 26 197 128 98 . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 120 32 26 29 29 29 48 48 48 48 48 53 58 50 50 50 50 55 48 38 22 22 45 50 60 Average Speed 56 | 120 91 30 29 30 35 48 48 48 48 51 69 113 96 59 76 51 87 74 47 37 38 51 52 88 Slowest Speed 275 | 120 275 32 29 32 60 48 48 48 48 53 121 260 141 102 102 58 190 220 92 38 108 118 61 200 Overloaded Moves 64 | . . . . . . . . . . . . . . . . . 19 . . 29 16 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . 3 . 6 . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 2 31 6 48 22 4 62 55 88 50 44 56 30 9 88 21 9 57 60 62 73 21 28 65 9 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 17 | . 1 . . . . . 1 1 . 10 . . . . . . . 1 3 . . . . . Known Exits Taken 15 | . . . 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . 1 3 2 4 . 1 . . . . . 2 . . 4 . . . . Spaces Dug 44 | . . . . . . . . . . 9 . . . . 2 4 . . . . 7 6 16 . Terrain Destroyed 164 | . . . 12 34 14 8 7 . . 9 . . . . 2 4 . . . . 7 51 16 . Melee 28 | . . . . . . . . . . 9 . . . . 2 3 . . . . 7 6 1 . Projectile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . AOE 135 | . . . 12 34 14 8 7 . . . . . . . . . . . . . . 45 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Was Fac Fac Upp Upp Zhi Pro Res Res Qua Sec Total 12178 | . 244 40 202 144 149 317 256 927 381 1940 348 238 326 183 649 249 714 926 264 663 1203 913 735 167 Wait 1649 | . . 13 . . 1 . . 115 121 102 . 1 30 3 10 9 407 529 . 143 162 3 . . Move 9966 | . 209 25 185 127 130 313 253 779 256 1765 344 225 275 179 629 215 303 391 231 511 971 794 705 151 Hop 8 | . 3 . 5 . . . . . . . . . . . . . . . . . . . . . Pick Up 71 | . 6 . 1 . 4 1 1 9 1 16 1 . 2 1 1 . . 1 5 4 7 6 2 2 Fast Attach 87 | . 3 . 3 3 6 2 1 5 1 2 . 4 9 . 1 2 1 2 5 1 4 26 5 1 Attach 64 | . 1 2 1 3 1 . . . . 5 1 1 3 . . 2 1 2 2 1 15 16 6 1 Detach 28 | . 1 . . 3 . . . . . 1 . 1 . . . 1 1 1 . . 2 13 4 . Swap 44 | . . . . . . . . 5 . 13 1 . 1 . . 3 1 . 5 . 7 8 . . Drop 104 | . 10 . 3 1 3 . . 13 2 15 . . 5 . 3 2 . . 11 3 7 22 2 2 Fire 31 | . 10 . 2 4 4 1 1 . . . . 3 . . . 1 . . . . . 3 2 . Melee 106 | . . . 2 3 . . . 1 . 21 1 3 1 . 5 14 . . 5 . 25 22 3 . Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . . . 3 . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -2/Quarantine (discovered 2 exits: [Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Discovered new exit (range 16) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Propulsion x2 252 | -9/Materials | Discovered new exit (range 16) 271 | -9/Materials | Entered Storage 326 | -9/Storage | Identified exit to Materials 346 | -9/Storage | Entered Materials 346 | -8/Materials | Evolved 2 slots: Utility x2 411 | -8/Materials | Discovered new exit (range 4) 412 | -8/Materials | Entered Factory 412 | -7/Factory | Evolved 2 slots: Utility x2 477 | -7/Factory | Discovered new exit (range 13) 484 | -7/Factory | Entered Lower Caves 581 | -7/Lower Caves | Encountered a Warlord checkpoint 634 | -7/Lower Caves | Discovered new exit (range 16) 641 | -7/Lower Caves | Entered another Lower Caves area 669 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 700 | -7/Lower Caves | Learned location of Zion (-7) 752 | -7/Lower Caves | Build established: Mutant 759 | -7/Lower Caves | Discovered new exit (range 14) 767 | -7/Lower Caves | Entered Zion 781 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 803 | -7/Zion | Discovered new exit (range 10) 852 | -7/Zion | Given A8's code to call for help 989 | -7/Zion | Imprinted 991 | -7/Zion | Declared Zion's savior 1018 | -7/Zion | Found Prototype Processor 1018 | -7/Zion | Identified Exp. Signal Interpreter 1020 | -7/Zion | Found Prototype Processor 1020 | -7/Zion | Identified Exp. Core Analyzer 1024 | -7/Zion | Found Prototype Processor 1024 | -7/Zion | Identified Exp. Targeting Computer 1027 | -7/Zion | Found Prototype Processor 1027 | -7/Zion | Identified Exp. Melee Analysis Suite 1203 | -7/Zion | Identified exit to Proximity Caves 1290 | -7/Zion | Entered Proximity Caves 1290 | -6/Proximity Caves | Accompanied by 4 allies 1357 | -6/Proximity Caves | Learned Factory terminal intel 1504 | -6/Proximity Caves | Discovered new exit (range 12) 1537 | -6/Proximity Caves | Identified exit to Factory 1538 | -6/Proximity Caves | Entered Factory 1538 | -6/Factory | Accompanied by 4 allies 1538 | -6/Factory | Evolved 2 slots: Utility x2 1539 | -6/Factory | Loaded intel: 27 terminal locations 1677 | -6/Factory | Zion Resource Resupply teleported in 1889 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1912 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2074 | -6/Factory | Retrieved Zion intel report: Component Schematics 2167 | -6/Factory | Discovered new exit (range 7) 2170 | -6/Factory | Identified exit to Factory 2482 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2483 | -6/Factory | Zion Light squad teleported in 2518 | -6/Factory | Retrieved Zion intel report: Branch Access 2518 | -6/Factory | Identified exit to Lower Caves 2518 | -6/Factory | Identified exit to Extension 2588 | -6/Factory | Search patrols dispatched 2657 | -6/Factory | Entered Lower Caves 2657 | -6/Lower Caves | Accompanied by 3 allies 2898 | -6/Lower Caves | Discovered new exit (range 7) 2901 | -6/Lower Caves | Identified exit to Lower Caves 2902 | -6/Lower Caves | Entered another Lower Caves area 2928 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2957 | -6/Lower Caves | System corruption reached 10% 3118 | -6/Lower Caves | Discovered exit to Factory (range 8) 3181 | -6/Lower Caves | Entered Factory 3181 | -5/Factory | Evolved 2 slots: Utility x2 3306 | -5/Factory | Zion Hover Resupply teleported in 3438 | -5/Factory | Discovered new exit (range 10) 3447 | -5/Factory | Identified exit to Factory 3501 | -5/Factory | Sucked down chute 3501 | -5/Factory | Entered Waste 3502 | -5/Waste | Met a frightened Derelict 3511 | -5/Waste | Spotted C-40 Crusher 3515 | -5/Waste | 1 allies followed down the chute 3516 | -5/Waste | EMP discharged 3525 | -5/Waste | Spotted C-40 Crusher 3525 | -5/Waste | Spotted C-40 Crusher 3565 | -5/Waste | Spotted C-40 Crusher 3566 | -5/Waste | Spotted C-40 Crusher 3566 | -5/Waste | Spotted C-40 Crusher 3599 | -5/Waste | Discovered new exit (range 12) 3609 | -5/Waste | Identified exit to Factory 3611 | -5/Waste | Entered Factory 3712 | -5/Factory | Zion Hacker squad teleported in 3894 | -5/Factory | Build established: Assassin 3912 | -5/Factory | Allied Derelicts emerged from ambush trap array 4047 | -5/Factory | Retrieved Zion intel report: Emergency Access 4119 | -5/Factory | Discovered exit to Factory (range 7) 4123 | -5/Factory | Entered another Factory area 4123 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4253 | -4/Factory | Build established: Scout 4294 | -4/Factory | Discovered new exit (range 8) 4298 | -4/Factory | Identified exit to Upper Caves 4299 | -4/Factory | Entered Upper Caves 4934 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4972 | -4/Upper Caves | Encountered a Warlord checkpoint 4974 | -4/Upper Caves | Discovered new exit (range 4) 4976 | -4/Upper Caves | Identified exit to Upper Caves 4977 | -4/Upper Caves | Entered another Upper Caves area 5001 | -4/Upper Caves | Lost 3 parts (1p1n1w) 5019 | -4/Upper Caves | Discovered new exit (range 9) 5024 | -4/Upper Caves | Identified exit to Research 5249 | -4/Upper Caves | Learned Research stockpile data 5748 | -4/Upper Caves | Learned location of Testing (-3) 5798 | -4/Upper Caves | Discovered new exit (range 15) 5799 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5806 | -4/Upper Caves | Identified exit to Zhirov 5806 | -4/Upper Caves | Entered Zhirov 5809 | -4/Zhirov | Discovered new exit (range 3) 5834 | -4/Zhirov | Learned location of Quarantine (-2) 5834 | -4/Zhirov | Learned location of Command (-1) 5859 | -4/Zhirov | Found Alien Artifact 5860 | -4/Zhirov | Identified Integrated Dissipator 5860 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5869 | -4/Zhirov | Found Alien Artifact 5958 | -4/Zhirov | Identified exit to Proximity Caves 5958 | -4/Zhirov | Entered Proximity Caves 6258 | -3/Proximity Caves | Spotted B-86 Titan 6295 | -3/Proximity Caves | Discovered exit to Research (range 11) 6299 | -3/Proximity Caves | Entered Research 6299 | -3/Research | Evolved 2 slots: Utility x2 6336 | -3/Research | Identified Transdimensional Reconstructor 6545 | -3/Research | Retrieved Zion intel report: Branch Access 6545 | -3/Research | Identified exit to Testing 6656 | -3/Research | Fabricated Mic. Antimatter Reactor (x2) 6789 | -3/Research | Lost 3 parts (1p2u) 6872 | -3/Research | Build established: Hacker-Scout 6909 | -3/Research | Retrieved Zion intel report: Active Terminals 6910 | -3/Research | Zion Fire squad teleported in 6914 | -3/Research | Discovered new exit (range 15) 6919 | -3/Research | Identified exit to Research 6957 | -3/Research | Entered another Research area 6957 | -2/Research | Evolved 2 slots: Utility x2 6985 | -2/Research | Lost 8 parts (6n2u) 7182 | -2/Research | Zion Zionite Resupply teleported in 7269 | -2/Research | Spotted B-90 Cyclops 7311 | -2/Research | Spotted B-90 Cyclops 7362 | -2/Research | Warped through subspace 7366 | -2/Research | Retrieved Zion intel report: Trap Installations 7367 | -2/Research | Zion Hacking Resupply teleported in 7382 | -2/Research | Found Prototype Launcher 7382 | -2/Research | Identified Point Singularity Launcher 7385 | -2/Research | Lost 5 parts (2n3u) 7505 | -2/Research | Lost 5 parts (1p2u2w) 7515 | -2/Research | Discovered new exit (range 22) 7533 | -2/Research | Identified exit to Quarantine 7533 | -2/Research | Entered Quarantine 7583 | -2/Quarantine | Found Alien Artifact 7583 | -2/Quarantine | Identified Core Reset Matrix 7583 | -2/Quarantine | Used Core Reset Matrix 7587 | -2/Quarantine | Detected hypermatrix surge 7587 | -2/Quarantine | Sensed 7 artifacts in vicinity 7609 | -2/Quarantine | Retrieved Zion intel report: Branch Access 7628 | -2/Quarantine | Build established: Hacker-Mutant 7640 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 7763 | -2/Quarantine | Discovered new exit (range 22) 7783 | -2/Quarantine | Core integrity fell below 50% 7815 | -2/Quarantine | Lost 4 parts (1n3u) 7820 | -2/Quarantine | Found Sigix Broadsword 7881 | -2/Quarantine | Lost 4 parts (1n3u) 7888 | -2/Quarantine | Spotted Fortress 7907 | -2/Quarantine | Core integrity fell below 20% 7931 | -2/Quarantine | Lost 6 parts (2p1n2u1w) 7939 | -2/Quarantine | Discovered new exit (range 7) 7941 | -2/Quarantine | Identified exit to Section 7 7942 | -2/Quarantine | Entered Section 7 7943 | -2/Section 7 | Sensed 21 artifacts in vicinity 7944 | -2/Section 7 | Spotted S7 Guard 7974 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 7987 | -2/Section 7 | Spotted B-90 Cyclops 8071 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 8077 | -2/Section 7 | Spotted S7 Guard 8080 | -2/Section 7 | Scanned by Researcher 8092 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- [Achievement: Signature Confirmed] 08080_ Penetrated by Slug. 08080_ Knocked back. 08083_ Held in stasis. 08083_ C-65 Expert is analyzing... 08084_ System corrupted: Substantial component data lost. 08084_ Held in stasis. 08084_ C-65 Expert is analyzing... 08084_ Acquired 12 matter. 08085_ >> DECODED: Security location. 08086_ Identified Field Propulsion Array. 08087_ Held in stasis. 08087_ C-65 Expert is analyzing... 08088_ Held in stasis. 08088_ C-65 Expert is analyzing... 08091_ Held in stasis. 08091_ C-65 Expert is analyzing... 08091_ Knocked back. 08092_ Held in stasis. 08092_ C-65 Expert is analyzing... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #############????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | = ????????????????????????????????????? | | ?????????????????????????????????????? | | """"??? ? ???????????????????????????????? | | """""""" ????????????????????????????????? | | """""" ????????????????????????????????] | | ????????????????????????????????? | | ???????##+####???????????????????? | | ^ ^ ####+######### #???????????????????? | | ^ ^ # = # ! #???????????????????? | | ^ ^[[ # =# = #???????????????????? | | [[ # + #???????????????????? | | ! ! # ##+####???????????????????? | | !! / """ """ # #?????????????????????? | | !! # """ """ # #?????????????????????? | | ######+# """ """ # #?????????????????????? | | # + # #?????????????????????? | | # # """ """ ; #?????????????????????? | | + # """ """ # #?????????????????????? | | # # """ """ # #?????????????????????? | | # # # #?????????????????????? | | # #+############ #?????????????????????? | | # # #???# # @ #?????????????????????? | | # "" # #???# "" # #???????????!?????????? | | # """ # #???# "T # #?????????????????????? | | # "!" # #???# "" + #?????????????????????? | | ?# """ # #???# #ccl#?????????????????????? | | ???#???" # #???# # #?????????????????????? | | ??????? # #???######## g #?????????????????????? | | ???????#### #??????????; #?????????????????????? | | ??????????# #??????????#Hk #?????????????????????? | | ??????????# #??????????#g #?????????????????????? | | ??????????# #??????????# g#?????????????????????? | | ??????????# #??????????# #?????????????????????? | | ??????????# #??????????# #?????????????????????? | | ??????????# #??????????+ u #?????????????????????? | | ??????????# #??????????# #?????????????????????? | | ??????????# #??????????? #?????????????????????? | | ??????????# #??????????? #?????????????????????? | | ??????????# #??????????? #?????????????????????? | | ??????????# #??????????? ??????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????!????????????????? | | ??????????? ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 47 Energy Capacity 800 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Corruption Containment 8 Corruption Block 20 Armor Coverage 600 Resistance: KI 20 Utility Shielding 66 Evasion (%) 67 Targeting Accuracy 12 Melee Accuracy 28 Core Analysis 8 Offensive Hacking 14 Defensive Hacking 39 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Antimatter Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Achievements -------------- Freeware Signature Confirmed Challenges ------------ None Game ------ Seed FieldPrecisionMagmablaster Manual? 0 Play Time 03:04:05 Cumulative 160.0 hours Start 2022.05.02 @ 05:44:01 End 2022.05.02 @ 08:55:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 248 Rogue 247 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0efcd236-4378-4c3e-bc52-e1ea0d646097