Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 16:22:28 Player: xgames Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2864) 2864 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1098) 1098 TOTAL SCORE: 6552 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 137/300 Energy 88/160 System Corruption 11% Temperature Critical (708) Movement Rolling (165) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Aluminum Leg (fused) Armored Wheel Cesium-ion Thruster > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer Improved Heavy Armor Plating > --- WEAPON (2) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Sensor Array Experimental Sensor Array Improved Particle Charger Improved Particle Charger Improved Heavy Armor Plating Hacking Suite Relay Coupler [Hunter] (21) Pulse Rifle Heavy Laser Grenade Launcher Katana Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Armored Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Sensor Array Experimental Sensor Array Improved Particle Charger Improved Particle Charger Improved Heavy Armor Plating Relay Coupler [Hunter] Pulse Rifle Plasma Rifle Grenade Launcher Remote Datajack Katana Makeshift Sword [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Slots Evolved 4 | . . . . 4 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 70 | 8 4 2 5 13 35 3 Power 8 | 1 1 . 1 1 4 . Engine 4 | 1 1 . . 1 1 . Core 4 | . . . 1 . 3 . Reactor . | . . . . . . . Propulsion 22 | 2 1 1 . 6 12 . Treads 7 | 1 1 . . 1 4 . Leg 4 | . . . . . 4 . Wheel 8 | 1 . 1 . 5 1 . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 15 | 3 1 . 1 2 8 . Device 8 | 2 . . 1 2 3 . Storage 2 | 1 1 . . . . . Processor 2 | . . . . . 2 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 25 | 2 1 1 3 4 11 3 Energy Gun 13 | . . . 1 3 7 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 2 . . 1 . 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . 1 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 31 | . 1 1 1 2 25 1 Power 5 | . . . 1 1 3 . Propulsion 12 | . 1 1 . . 9 1 Utility 7 | . . . . 1 6 . Weapon 7 | . . . . . 7 . Highest Loss Streak 9 | . 1 1 1 1 9 1 To Critical Strikes . | . . . . . . . Average Backups 18 | 5 9 18 19 19 19 18 Power 2 | . 2 4 4 2 1 2 Propulsion 3 | 3 2 1 2 2 4 1 Utility 6 | . 1 6 7 4 6 9 Weapon 5 | . 2 5 6 8 5 5 Tool/Special . | . . . . . . . Unused Backups 33 | 1 2 . . 7 12 11 Power 3 | . . . . 1 . 2 Propulsion 9 | 1 1 . . . 6 1 Utility 15 | . . . . 3 4 8 Weapon 5 | . 1 . . 3 1 . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 95 | . 100 100 98 97 92 90 Engine 5 | . 14 14 5 5 . . Core 4 | . . . 7 4 6 9 Treads 12 | . 14 14 14 9 13 9 Leg 5 | . . . . . 10 17 Wheel 12 | . 14 14 14 26 9 . Flight 1 | . . . . . 2 9 Device 13 | . 14 14 14 25 10 . Storage 11 | . 14 14 14 9 9 9 Processor 4 | . . . . . 8 9 Protection 1 | . . . . . 1 9 Energy Gun 6 | . . . 8 10 7 17 Energy Cannon 2 | . . . 8 6 1 . Ballistic Gun 6 | . 27 16 9 . . . Ballistic Cannon 1 | . . . . . 2 . Launcher 3 | . . 11 1 . . . Slashing Weapon 2 | . . . . . 4 . Peak Build Rating 41 | 10 8 11 24 36 41 41 Average Rating 22 | 6 7 10 15 30 31 40 On Entrance 18 | . 8 8 11 24 36 41 Avg Prop Armor Cover (%) 13 | 7 12 12 12 10 15 6 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 49 50 55 62 68 68 Greatest Support 60 | 20 10 10 10 40 60 23 Greatest Overweight (x) 5 | 1 4 4 5 5 5 5 Average Overweight (x) 2 | . 3 4 4 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 Most Carried 20 | 8 12 20 20 20 20 20 Average Carried 18 | 6 9 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 12 20 20 20 20 17 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Matter Collected 1955 | 323 190 106 46 153 1057 80 Remotely . | . . . . . . . Salvage Created 1888 | 68 338 105 54 66 1110 147 Parts 122 | 12 22 9 2 3 65 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 2 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Combat Hostiles Destroyed 62 | . 10 9 1 1 37 4 Melee 6 | . . . . . 6 . Guns 22 | . 7 2 1 . 8 4 Cannons 16 | . . . . 1 15 . AOE 18 | . 3 7 . . 8 . Classes Destroyed 11 | 1 3 . 1 1 5 . Tunneler 4 | 4 . . . . . . Operator 3 | . . . . 2 . 1 Watcher 1 | . 1 . . . . . Swarmer 26 | . 3 8 . . 13 2 Saboteur 1 | . . . . . 1 . Grunt 21 | . 7 1 . 1 11 1 Duelist 2 | . . . . . 2 . Sentry 5 | . . . 1 . 4 . Specialist 1 | . . . . . 1 . Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . 3 . Best Kill Streak 6 | 1 3 3 1 1 6 2 Combat Bots Only 6 | . 3 3 1 1 6 2 Max Kills in Single Turn 3 | 1 2 2 1 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 . . 3 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Hostile Shots Fired 439 | . 49 20 1 23 277 69 Missed 100 | . 11 8 . 4 60 17 Hits 339 | . 38 12 1 19 217 52 Melee 16 | . . . . . 16 . Projectile 323 | . 38 12 1 19 201 52 Critical Strikes 10 | . . . . 1 7 2 Damage Taken 4687 | . 469 175 14 306 2988 735 Core 735 | . 82 38 . 37 366 212 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . . 52 . . . Volleys Fired 187 | 12 34 18 1 11 90 21 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 40 50 40 123 126 124 150 Shots Fired 328 | 24 66 20 2 22 154 40 Gun 241 | 24 64 13 1 20 80 39 Cannon 68 | . . . 1 2 65 . Launcher 18 | . 2 7 . . 9 . Special 1 | . . . . . . 1 Kinetic 139 | 24 64 13 . . 38 . Thermal 136 | . . . 2 22 73 39 Explosive 18 | . 2 7 . . 9 . Electromagnetic 34 | . . . . . 34 . Robot Hit Streak 10 | 5 10 5 . 8 10 5 Robot Miss Streak 10 | 2 4 2 3 4 10 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 198 | 13 38 9 . 15 104 19 Core Hits 125 | 5 21 11 1 4 74 9 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 . . . 5 2 Burn 4 | . . . . . 2 2 Destroy 1 | . 1 . . . . . Corrupt 1 | . . . . . 1 . Sever 2 | . . . . . 2 . Melee Attacks 25 | . . . . 1 24 . Impact . | . . . . . . . Slashing 25 | . . . . 1 24 . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 1 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4815 | 142 512 339 18 375 3009 420 Guns 2152 | 142 389 55 18 208 920 420 Cannons 905 | . . . . 46 859 . Explosions 1026 | . 104 284 . . 638 . Melee 688 | . . . . 96 592 . Ramming 44 | . 19 . . 25 . . Kinetic 1120 | 142 389 55 . . 534 . Thermal 1769 | . . . 18 254 1077 420 Explosive 878 | . 104 284 . . 490 . Electromagnetic 316 | . . . . . 316 . Impact . | . . . . . . . Slashing 688 | . . . . 96 592 . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 5 11 11 Average Corruption 8 | . . . . 5 8 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 122 | . . . . 11 100 11 Message Errors 31 | . . . . 1 28 2 Matter Fused 26 | . . . . 2 22 2 Heat Flow Errors 15 | . . . . 3 12 . Energy Discharges 18 | . . . . 1 14 3 Parts Rejected 4 | . . . . . 2 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . 1 9 1 Data Loss (major) 6 | . . . . 2 4 . Misfires 2 | . . . . . 2 . Alerts 5 | . . . . 1 4 . Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 107 | . . 13 . . 94 . Projectiles 7 | . . . . . 7 . Explosions 100 | . . 13 . . 87 . Melee . | . . . . . . . Knockbacks 11 | . . . . . 11 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary . | . . . . . . . Self-Inflicted Damage 199 | . 23 60 . 12 104 . Shots 11 | . 1 4 . . 6 . Rammed 5 | . 3 . . 2 . . Targets Rammed 5 | . 3 . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 708 | . 18 12 . 360 303 708 Average Temperature 137 | . 7 8 . 152 107 242 Received Heat Transfer 1074 | . 225 30 9 189 477 144 Effects 38 | . . . . 4 6 28 Shutdowns 3 | . . . . . . 3 Energy Bleed 7 | . . . . 1 3 3 Interference 6 | . . . . 3 3 . Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 13 | . . . . . . 13 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 3414 | . . . 37 518 1709 1150 Parts Sabotaged 5 | . . . . . 5 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Maximum Alert Level 5 | . . . . . 5 3 Low Security (%) 51 | 100 100 100 . 100 9 . Level 1 1 | . . . . . 3 . Level 2 15 | . . . . . 27 54 Level 3 15 | . . . . . 29 45 Level 4 12 | . . . . . 25 . Level 5 2 | . . . . . 5 . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1600 | 5 102 155 . 25 1600 800 Initial 780 | . . 3 . . 2 780 Average 460 | 1 55 49 . 1 862 609 Influence Increases 2740 | 20 297 355 20 49 1848 151 Destroy 0b10 Robot/C 1260 | . 200 200 20 20 740 80 Destroy 0b10 Robot/NC 40 | 20 5 . . 10 . 5 Destroy Leader 112 | . 52 30 . . 10 20 Allied During Kill 1 | . . 1 . . . . Successful Hack 65 | . 19 . . 4 42 . Disable Machine 120 | . 15 90 . . . 15 Anti-Garrison Action 950 | . . . . . 950 . Destroy Structure 147 | . 6 34 . . 106 1 Lose Combat Pursuer 45 | . . . . 15 . 30 Influence Decreases 2239 | 20 288 313 71 45 252 1250 Entered New Map 855 | . . 6 27 . 2 820 Time Decay 744 | 20 238 277 44 45 . 120 Lost Part 280 | . 10 10 . . 250 10 Lost Ally 20 | . . 20 . . . . Purge Threat 340 | . 40 . . . . 300 Squads Dispatched 13 | . 5 1 . 6 . 1 Investigation 4 | . 3 1 . . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . . 3 . 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Distress Signals 8 | . 1 . . 3 . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 21 11 1 4 41 13 Peak Tracking Total 7 | . 4 3 1 2 6 7 Tactical Retreats 6 | . . . . 3 1 2 ECM-based Alert Blocks 3 | . . . . 2 1 . Traps | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Traps Triggered 6 | . 1 . . . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Disabled 12 | . 1 6 . . 4 1 Max in Single Turn 6 | . 1 6 . . 1 1 Garrison Relay 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Machines Accessed 15 | . 5 2 . 4 3 1 Terminals 13 | . 5 1 . 3 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 33 | . 14 4 . 7 5 3 Successful 18 | . 8 2 . 3 3 2 Failed 15 | . 6 2 . 4 2 1 Catastrophic 6 | . 2 2 . . 2 . Database Lockouts . | . . . . . . . Manual 18 | . 8 2 . 5 . 3 Terminals 31 | . 14 3 . 6 5 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . 3 2 . 1 3 2 Record 2 | . 1 . . 1 . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 1 . . . . 2 Zone Layout 1 | . 1 . . . . . Garrison Registry 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 6 | . 5 . . 1 . . Terminals 6 | . 5 . . 1 . . Assimilate 1 | . 1 . . . . . Botnet 5 | . 4 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 1 . 3 1 1 Full Trace Events 4 | . 3 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 16 . Machine Destruction 16 | . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Min Sub Mat Gar Mat Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 61 | . . 61 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Min Sub Mat Gar Mat Active Infowar (turns) 3545 | 39 502 1354 818 715 117 . Sensors 825 | . . . 133 690 2 . Terrain 319 | 2 . . . 317 . . Seismic 3285 | 37 502 1354 685 654 53 . ECM 412 | . . . . 295 117 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Turns Passed 6682 | 204 502 1354 818 715 2848 241 Spaces Moved 3653 | 102 291 880 536 452 1331 61 Core 5 | 5 . . . . . . Treads 144 | 81 . . . . 63 . Legs 581 | . . . . . 524 57 Wheels 2905 | 16 291 880 536 452 726 4 Hover . | . . . . . . . Flight 18 | . . . . . 18 . Fastest Speed 50 | 50 95 140 140 101 105 165 Average Speed 150 | 143 128 140 148 104 174 253 Slowest Speed 470 | 160 140 140 155 155 470 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 6 54 99 23 33 82 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 7 | . . 6 . . 1 . Terrain Destroyed 78 | . 5 38 . . 35 . Melee 1 | . . . . . 1 . Projectile . | . . . . . . . AOE 77 | . 5 38 . . 34 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Min Sub Mat Gar Mat Total 4512 | 138 361 984 557 678 1686 108 Wait 333 | . 15 76 11 156 59 16 Move 3646 | 101 290 879 535 451 1329 61 Hop . | . . . . . . . Pick Up 120 | 16 9 9 3 23 58 2 Fast Attach . | . . . . . . . Attach 56 | 7 1 1 1 6 37 3 Detach 2 | . . . . . 2 . Swap 61 | 1 4 1 4 11 37 3 Drop 53 | 1 5 . 2 17 26 2 Fire 187 | 12 34 18 1 11 90 21 Melee 25 | . . . . 1 24 . Ram 5 | . 3 . . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 205 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Discovered new exit (range 4) 707 | -10/Materials | Entered Mines 749 | -10/Mines | Discovered new exit (range 9) 750 | -10/Mines | Learned 2 Materials zone layouts 760 | -10/Mines | Met a Derelict shopkeep closing up shop 816 | -10/Mines | Received a Mining Laser from a helpful Derelict 896 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 899 | -10/Mines | Found Prototype Device 1394 | -10/Mines | Discovered new exit (range 10) 2054 | -10/Mines | Discovered new exit (range 6) 2061 | -10/Mines | Entered Subcaves 2084 | -10/Subcaves | Discovered new exit (range 12) 2206 | -10/Subcaves | Learned location of Zion (-6) 2206 | -10/Subcaves | Met a Zionite searching for "candidates" 2374 | -10/Subcaves | Learned Materials emergency access door positions 2377 | -10/Subcaves | Discovered new exit (range 13) 2746 | -10/Subcaves | Identified Exp. Sensor Array 2879 | -10/Subcaves | Entered Materials 2879 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2898 | -8/Materials | Garrison activated, responded to threat 3147 | -8/Materials | Discovered new exit (range 6) 3590 | -8/Materials | Identified exit to Garrison 3594 | -8/Materials | Entered Garrison 3700 | -8/Garrison | Lost 3 parts (1p2u) 3828 | -8/Garrison | Triggered checkpoint 3889 | -8/Garrison | Garrison Relay disabled 3957 | -8/Garrison | Garrison Relay disabled 4144 | -8/Garrison | Triggered checkpoint 4258 | -8/Garrison | Lost 3 parts (1n1u1w) 4296 | -8/Garrison | Core integrity fell below 50% 4422 | -8/Garrison | Triggered checkpoint 4486 | -8/Garrison | Triggered checkpoint 4520 | -8/Garrison | Discovered new exit (range 12) 4618 | -8/Garrison | Lost 4 parts (1p1n2w) 4734 | -8/Garrison | Triggered checkpoint 4749 | -8/Garrison | Garrison Relay disabled 4988 | -8/Garrison | Learned Materials security intel 5100 | -8/Garrison | System corruption reached 10% 5163 | -8/Garrison | Lost 9 parts (1p3n2u3w) 5370 | -8/Garrison | Garrison Relay disabled 5389 | -8/Garrison | Build established: Scavenger-Mutant 5405 | -8/Garrison | Discovered new exit (range 8) 5416 | -8/Garrison | Discovered new exit (range 7) 5416 | -8/Garrison | Discovered new exit (range 61) 5416 | -8/Garrison | Discovered new exit (range 88) 5416 | -8/Garrison | Discovered new exit (range 31) 5615 | -8/Garrison | Installed Relay Interface Framework 5863 | -8/Garrison | Lost 3 parts (2n1u) 6442 | -8/Garrison | Entered Materials 6667 | -8/Materials | Core integrity fell below 20% 6684 | -8/Materials | Core destroyed Last Messages --------------- 06674_ Overheating: Target Analyzer damaged (-14). 06675_ Overheating: Lgt. Nuclear Core damaged (-1). 06675_ Overheating: Plasma Rifle damaged (-11). 06677_ Overheating: Energy bleed (-28). 06678_ Power failure, Lgt. Nuclear Core shutdown. 06678_ Overheating: Matter decay (-38). 06679_ Overheating: Matter decay (-27). 06679_ S-10 Pest suffers critical hit (Burn). 06680_ Target Analyzer broken. 06680_ Overheating: Short circuit. 06681_ Overheating: Broken Aluminum Leg damaged (-27). 06682_ Overheating: Plasma Rifle damaged (-24). 06682_ Overheating: Lgt. Treads damaged (-12). 06682_ Overheating: Hcp. Storage Unit damaged (-89). 06682_ Flight Unit melted. 06682_ S-10 Pest destroyed. 06682_ Switching to secondary target: G-47 Trooper. 06683_ U-05 Engineer builds a Door. 06684_ Power failure, Lgt. Nuclear Core shutdown. 06684_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????#####???????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | ???????# ????????????????????????? | | ???????+ #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???????# #????????????????????????? | | ???##### #????????????????????????? | | ???#== #????????????????????????? | | ???#== #?????????? #????????????? | | ???#!! #???????? ??????????????? | | ???#!! ########+##??????????????? | | ???#[[= # #??????????????? | | ???#[[ # T #??????????????? | | ???##### # #??????????????? | | ???????# |%#g""" """ #??????????????? | | ???????# #@""" """ #??????????????? | | ######## *+[""" """ #??????????????? | | #! # =#[ #??????????????? | | # " " # # #??????????????? | | # # ############?????????????? | | # =!/# ???????????? | | # * # ???????????? | | # """ # ???????????? | | # """ + ##### ####+##????????????? | | # """ # #?????#??????????????????? | | # # #????????????????????????? | | # """ # #????????????????????????? | | # """ #####????????????????????????? | | # """ #????????????????????????????? | | # #????????????????????????????? | | #??#####????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Ghost 'Em Hydra I Have A Map? Join The Dark Side Oh No You Don't! Challenges ------------ None Game ------ Seed ChromionCentriumBlasthammer Manual? 0 Play Time 01:21:42 Cumulative 12.7 hours Start 2025.10.27 @ 21:34:54 End 2025.11.02 @ 16:22:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 695843c1-49eb-4910-adf8-cff378f08797