Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.18 @ 04:30:11 Player: hanzu Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (117) 585 Value Destroyed (4064) 4064 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12629 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 54/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Enhanced Quantum Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Enhanced Optical Array Advanced ECM Suite Antimissile System > --- WEAPON ----------- KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- (None) [Rating: 99] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Flight Unit Diametric Drive Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 2 2 2 Power 3 | . . . . . . . . . . . 1 1 . . . 1 Propulsion 4 | . . . . . 2 . . . . . . . . 2 . . Utility 8 | . . . 2 . . . . . . . 1 1 2 . 2 . Weapon 3 | . . . . . . 2 . . . . . . . . . 1 Parts Attached 163 | 7 3 1 13 . 14 13 6 13 . 2 43 15 3 9 16 5 Power 18 | 1 . 1 1 . 2 . . 1 . . 6 2 . 2 2 . Engine 10 | 1 . 1 1 . 1 . . 1 . . 4 1 . . . . Core 4 | . . . . . 1 . . . . . 2 1 . . . . Reactor 4 | . . . . . . . . . . . . . . 2 2 . Propulsion 42 | 2 2 . 3 . 7 1 3 1 . . 8 3 . 4 6 2 Treads 24 | 2 . . 3 . 7 1 . . . . 4 1 . . 6 . Leg 7 | . . . . . . . 3 1 . . 3 . . . . . Wheel 5 | . 2 . . . . . . . . . 1 2 . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight 5 | . . . . . . . . . . . . . . 4 . 1 Utility 44 | 2 1 . 5 . 5 5 . 2 . 1 11 3 2 3 4 . Device 22 | 1 . . 2 . 1 2 . 2 . . 4 3 1 3 3 . Storage 3 | 1 . . 1 . . . . . . . 1 . . . . . Processor 11 | . 1 . 1 . 1 . . . . 1 5 . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . . 1 . 3 3 . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 59 | 2 . . 4 . . 7 3 9 . 1 18 7 1 . 4 3 Energy Gun 12 | 1 . . 2 . . . . 1 . . 7 . . . 1 . Energy Cannon 9 | . . . 2 . . 1 . 3 . 1 2 . . . . . Ballistic Gun 24 | 1 . . . . . 6 1 3 . . 7 3 1 . 2 . Ballistic Cannon 7 | . . . . . . . . 1 . . 2 4 . . . . Launcher 3 | . . . . . . . 2 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . 1 1 1 2 1 . Parts Lost 81 | . 1 . 2 . . 1 5 19 . . 21 16 . 2 10 4 Power 13 | . . . 1 . . . 1 1 . . 4 4 . . 2 . Propulsion 24 | . . . . . . 1 2 5 . . 6 4 . 2 3 1 Utility 12 | . 1 . . . . . . 3 . . 5 2 . . 1 . Weapon 32 | . . . 1 . . . 2 10 . . 6 6 . . 4 3 Highest Loss Streak 14 | . 1 . 2 . . 1 3 14 . . 10 14 . 1 5 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 94 100 95 100 98 99 87 87 7 15 75 73 2 21 52 2 Engine 4 | . 14 14 6 11 8 . . 5 . . 4 10 . . . . Core 2 | . . . . . . 7 6 . . . 6 . . . . . Treads 14 | . 15 . 17 22 35 29 18 1 . . 4 1 . . 23 . Leg 2 | . . . . . . . . 24 . . 3 . . . . . Wheel 2 | . 12 28 4 . . . . . . . . 7 . . . . Device 7 | . 2 . 11 11 10 7 7 6 . . 7 11 1 5 10 . Storage 6 | . 14 14 11 11 9 7 7 6 . . 4 4 . . . . Processor 10 | . 5 14 16 11 9 7 7 7 7 12 15 13 . 4 3 . Protection 3 | . . . 5 11 7 7 7 5 . . 1 . . . . . Energy Gun 6 | . 14 14 17 . . . . 5 . . 14 2 . . . . Energy Cannon 3 | . . . 2 22 18 . . 5 . 2 . 2 . . . . Ballistic Gun 9 | . 14 14 1 . . 29 25 3 . . 7 4 . . 6 . Ballistic Cannon 1 | . . . . . . . . 5 . . . 8 . . . . Naked Turns 206 | . . . . . . . . . . . . 14 96 . 18 78 Heaviest Build 81 | 14 14 13 57 57 61 68 69 81 . 6 59 64 6 23 45 9 Greatest Support 210 | 40 40 24 40 40 80 80 60 72 3 3 90 30 3 45 210 6 Greatest Overweight (x) 17 | . 1 . 1 1 1 1 1 5 . 1 8 17 1 . . 2 Average Overweight (x) . | . . . . 1 . . 1 . . . 1 3 . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 5 5 10 10 5 5 5 5 Average Capacity 13 | 7 8 8 14 20 20 20 20 18 5 5 8 9 5 5 5 5 Most Carried 20 | 2 8 8 18 18 20 20 20 18 5 5 10 10 5 5 3 2 Average Carried 11 | 1 4 7 9 18 19 19 19 11 5 5 7 9 4 3 . 1 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 5 5 10 5 5 5 5 5 Final Carried 20 | 2 8 8 18 18 20 20 16 5 5 5 10 5 5 3 1 2 Class Distribution -------------------- 41% | Gunner 40% | Mutant 9% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 3512 | 276 42 23 126 . 288 547 177 379 . 19 811 665 19 . 104 36 Remotely 132 | . . . . . . 132 . . . . . . . . . . Salvage Created 3907 | 66 147 105 331 . 743 615 177 421 . . 811 392 19 . 44 36 Parts 222 | 1 11 13 20 . 36 44 7 26 . . 39 18 4 . . 3 Haulers Intercepted 2 | . . . 1 . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 7 14 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 101 | . 5 5 5 . 15 13 7 24 . . 16 9 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 53 | . 5 5 5 . . 13 3 3 . . 15 3 . . 1 . Cannons 26 | . . . . . 15 . . 4 . . 1 6 . . . . AOE 21 | . . . . . . . 4 17 . . . . . . . . Classes Destroyed 13 | 2 2 . 5 . 2 1 . . . . 1 . . . . . Worker 5 | . . . . . . 2 . . . . 1 1 1 . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . Hauler 2 | . . . 1 . 1 . . . . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Watcher 3 | . . . 1 . . 2 . . . . . . . . . . Swarmer 42 | . 3 5 . . 6 6 3 15 . . 3 . . . . 1 Grunt 31 | . 2 . 2 . 3 6 3 7 . . 1 7 . . . . Brawler 4 | . . . . . 1 . 1 . . . 2 . . . . . Duelist 2 | . . . 1 . . . . 1 . . . . . . . . Sentry 9 | . . . 2 . 4 . . 1 . . . 1 . . 1 . Hunter 7 | . . . . . 1 1 . . . . 5 . . . . . Programmer 6 | . . . . . . . . . . . 5 1 . . . . Best Kill Streak 11 | 1 3 3 4 . 5 6 4 11 . . 3 2 1 . 1 1 Combat Bots Only 11 | . 3 3 3 . 4 3 4 11 . . 3 2 . . 1 1 Max Kills in Single Turn 6 | 1 1 1 1 . 1 2 2 6 . . 1 1 1 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . Exploded 6 | . . . . . . . 2 6 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 1151 | . 21 32 26 . 79 51 87 175 . 11 207 139 42 38 118 125 Missed 324 | . 4 4 8 . 24 13 21 50 . 5 55 34 16 19 28 43 Damage Taken 15729 | . 207 217 314 . 756 507 1141 2215 . 116 2968 2036 620 421 2382 1829 Core 5125 | . 34 51 92 . 205 61 68 389 . 97 618 650 617 163 476 1604 Absorbed by Shields 161 | . . . . . . . . 35 . . . . 25 59 42 . Regen/Repaired (Parts) 377 | . . . 98 . 279 . . . . . . . . . . . Core Remaining (%) 57 | 100 . 66 . 77 62 . . . . 12 27 35 46 87 67 . Volleys Fired 292 | 6 17 13 23 . 50 28 15 28 . 2 64 29 . . 17 . Largest 4 | 2 2 2 2 . 2 4 4 4 . 1 4 4 . . 2 . Hottest 293 | 70 70 70 121 . 136 92 97 193 . 60 293 228 . . 63 . Shots Fired 763 | 12 35 26 45 . 100 107 48 56 . 2 212 89 . . 31 . Gun 551 | 12 35 26 45 . . 106 45 21 . . 206 25 . . 30 . Cannon 200 | . . . . . 100 1 . 27 . 2 6 64 . . . . Launcher 11 | . . . . . . . 3 8 . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . Kinetic 465 | 6 17 13 6 . . 106 45 22 . . 135 85 . . 30 . Thermal 283 | 6 18 13 39 . 100 1 . 26 . 2 76 2 . . . . Explosive 11 | . . . . . . . 3 8 . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 1 2 . . . . Robot Hit Streak 13 | 3 7 3 11 . 11 11 13 10 . 11 10 9 . . 8 . Robot Miss Streak 7 | 2 5 5 1 . 4 4 1 7 . 1 6 3 . . 2 . Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 . Secondary Targets 9 | . 1 1 . . . 4 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . . . 1 . . . . . Shots Hit Robots 486 | 7 21 11 31 . 65 62 40 37 . 1 125 60 . . 23 3 Core Hits 226 | 4 8 7 15 . 23 34 17 40 . 1 40 20 5 . 12 . Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . . . Critical Strikes 16 | . 2 1 2 . . . 1 1 . . 5 3 . . 1 . Burn 7 | . 2 1 2 . . . . . . . 2 . . . . . Destroy 5 | . . . . . . . 1 . . . 3 . . . 1 . Blast 4 | . . . . . . . . 1 . . . 3 . . . . Melee Attacks 4 | . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 Damage Inflicted 12183 | 70 229 135 434 . 1399 1034 1168 2716 . 22 2365 1721 57 . 725 108 Guns 6235 | 70 229 135 434 . . 1034 582 270 . . 2291 507 . . 683 . Cannons 3080 | . . . . . 1399 . . 423 . 22 67 1169 . . . . Explosions 2605 | . . . . . . . 586 2019 . . . . . . . . Melee 108 | . . . . . . . . . . . . . . . . 108 Ramming 155 | . . . . . . . . 4 . . 7 45 57 . 42 . Kinetic 5882 | 21 80 49 40 . . 1034 582 269 . . 1485 1639 . . 683 . Thermal 3539 | 49 149 86 394 . 1399 . . 535 . 22 868 37 . . . . Explosive 2494 | . . . . . . . 586 1908 . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 108 | . . . . . . . . . . . . . . . . 108 Highest Corruption 20 | . 4 4 . . . 1 4 4 4 4 20 1 . 1 2 1 Average Corruption 4 | . 3 4 . . . 1 3 4 4 4 11 1 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 80 | . 2 3 . . . 9 14 8 2 1 39 1 . . 1 . Message Errors 15 | . . 1 . . . 3 2 1 1 . 5 1 . . 1 . Matter Fused 13 | . . . . . . 1 2 3 . 1 6 . . . . . Heat Flow Errors 10 | . 1 . . . . 1 2 2 . . 4 . . . . . Energy Discharges 10 | . . 1 . . . 2 1 1 . . 5 . . . . . Parts Rejected 4 | . . . . . . . . 1 . . 3 . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 9 | . . 1 . . . . 3 . 1 . 4 . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . Misfires 4 | . 1 . . . . . 1 . . . 2 . . . . . Alerts 2 | . . . . . . . 1 . . . 1 . . . . . Weapon Failures 11 | . . . . . . 2 1 . . . 8 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 119 | . . . . . 3 . 15 76 . . . 12 . . . 13 Projectiles 54 | . . . . . 3 . . 39 . . . 12 . . . . Explosions 52 | . . . . . . . 15 37 . . . . . . . . Melee 13 | . . . . . . . . . . . . . . . . 13 Knockbacks 11 | . . . . . . . . 2 . . . 9 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 2 . . . 9 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . . . . . . 61 135 . . 3 20 24 . . . Shots 6 | . . . . . . . 2 4 . . . . . . . . Rammed 56 | . . . . . . . . 4 . 1 4 10 14 . 23 . Targets Rammed 56 | . . . . . . . . 4 . 1 4 10 14 . 23 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 797 | 80 296 90 216 . 423 70 224 472 . 20 797 572 3 . . . Average Temperature 141 | 37 126 38 60 . 109 20 60 161 . 12 208 156 3 . . . Received Heat Transfer 3038 | . 102 . 60 . 396 156 288 502 . 48 27 924 136 18 381 . Effects 69 | . . . . . 6 . . 4 . . 50 9 . . . . Shutdowns 17 | . . . . . . . . 1 . . 13 3 . . . . Energy Bleed 8 | . . . . . . . . 1 . . 6 1 . . . . Interference 16 | . . . . . 5 . . 2 . . 9 . . . . . Matter Decay 7 | . . . . . . . . . . . 6 1 . . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . . . Damage (minor) 6 | . . . . . 1 . . . . . 5 . . . . . Damage (major) 11 | . . . . . . . . . . . 7 4 . . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 19 | . . 1 4 . 9 . . . . . 4 1 . . . . Heat Transferred 7421 | 148 592 333 1110 . 2442 . . 979 . 37 1706 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 245 | 10 160 142 122 . 237 245 . . . . 138 148 245 168 167 37 Initial 128 | . 6 62 55 . . 83 . . . . 18 39 45 128 94 17 Average 76 | 4 76 76 62 . 131 86 . . . . 48 77 123 147 94 12 Maximum Alert Level 1 | . . . . . 1 1 . . . . . . 1 . . . Low Security (%) 94 | 100 100 100 100 100 67 95 . . . . 100 100 86 100 100 100 Level 1 5 | . . . . . 32 4 . . . . . . 13 . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 1 4 . . . . 7 2 2 . 2 . Investigation 1 | . . . . . . 1 . . . . . . . . . . Extermination 6 | . . . . . . 1 . . . . 4 . . . 1 . Reinforcement 6 | . . . . . . . . . . . 3 1 2 . . . Assault 1 | . . . . . . . . . . . . 1 . . . . Garrison 4 | . . . . . 1 2 . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 6 | . . 1 . . 2 2 . . . . . . . . . 1 Communications Jammed 3 | . . . . . . . . . . . . 3 . . . . Distress Signals 2 | . . . . . . . . . . . . 2 . . . . Times Spotted 222 | . 5 7 10 . 24 20 12 30 . 7 26 24 16 11 19 11 Peak Tracking Total 13 | . 2 3 3 . 4 5 5 10 . 7 3 12 9 8 13 12 Tactical Retreats 21 | . . 1 . . 2 1 . 4 . 1 3 2 4 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 7 | . 2 . . . 2 . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . . . . . . 7 . . . 3 . . . . Max in Single Turn 5 | . . . . . . . . 5 . . . 1 . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 30 | . 6 . 3 . 5 5 . . . . 5 . . 2 3 1 Terminals 14 | . 5 . 1 . 3 1 . . . . 2 . . 1 1 . Fabricators 3 | . . . . . . 1 . . . . 1 . . . 1 . Repair Stations 3 | . . . 1 . 1 . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . 2 . . . . 1 . . 1 . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . 1 1 Total Hacks 77 | . 13 . 8 . 21 13 . . . . 10 . . 3 7 2 Successful 36 | . 7 . 7 . 10 6 . . . . 4 . . . 2 . Failed 40 | . 5 . 1 . 11 7 . . . . 6 . . 3 5 2 Catastrophic 8 | . 1 . . . 1 2 . . . . 2 . . 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 26 | . 7 . 6 . 10 3 . . . . . . . . . . Terminals 44 | . 12 . 5 . 14 4 . . . . 4 . . 2 3 . Fabricators 7 | . . . . . . 2 . . . . 3 . . . 2 . Repair Stations 7 | . . . 2 . 4 . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . 4 . . . . 2 . . 1 . . Garrison Access 10 | . . . . . 3 3 . . . . . . . . 2 2 Terminal Hacks 13 | . 5 . 3 . 4 . . . . . . . . . 1 . Robot Analysis 5 | . 1 . 2 . 2 . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . 2 . . . 1 . Network Status 4 | . . . . . . 1 . . . . 2 . . . 1 . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 3 . . . . . 1 . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . . 1 . . . . . Insert Component 2 | . . . . . . 1 . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 2 . 3 1 . . . . . . . . . . Terminals 8 | . 2 . 2 . 3 1 . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 5 | . 2 . 1 . 1 1 . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 6 . 2 . 5 5 . . . . 3 . . 2 3 1 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . . Time 91 | . . . 38 . 53 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . 1 . Relay Couplers Released 9 | . . . . . . . . . . . 4 2 . . 3 . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . Programmers 7 | . . . . . . . . . . . 4 . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 4 | . . 3 . . 1 . . . . . . . . . . . Largest Group 3 | . . 3 . . 1 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . 10 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . 10 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . 3 . . . . . . . . . . . . . . Total Damage 32 | . . 32 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 1 . 2 . 2 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 1 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 8553 | 113 332 235 845 175 899 1151 609 604 32 118 1851 620 172 166 524 107 Spaces Moved 4983 | 51 232 206 385 71 379 597 226 310 64 179 804 364 260 374 317 164 Core 1042 | 5 . . . . . . . 73 64 179 139 33 260 94 37 158 Treads 2080 | 46 85 . 243 71 379 597 224 . . . 166 1 . . 268 . Legs 645 | . . . . . . . 2 237 . . 406 . . . . . Wheels 918 | . 147 206 142 . . . . . . . 93 330 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 298 | . . . . . . . . . . . . . . 280 12 6 Fastest Speed 30 | 50 90 90 90 250 170 170 190 50 50 50 50 50 50 30 32 40 Average Speed 140 | 149 115 90 170 250 170 171 249 159 50 61 188 129 57 36 129 54 Slowest Speed 900 | 160 160 90 250 250 250 250 250 330 50 100 450 900 100 50 145 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 33 50 31 34 30 21 47 49 7 44 24 11 12 14 15 6 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . . . . 1 . 1 . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . . . . . . . Terrain Destroyed 160 | . . . . . . 1 45 91 . . 1 21 . . 1 . Melee . | . . . . . . . . . . . . . . . . . Projectile 27 | . . . . . . 1 . 3 . . 1 21 . . 1 . AOE 133 | . . . . . . . 45 88 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 5956 | 74 264 232 535 70 540 685 246 368 63 184 996 461 282 395 385 176 Wait 291 | 9 5 10 80 . 58 21 . 9 . . 46 30 . 16 7 . Move 4956 | 50 231 205 384 70 378 596 225 309 63 179 803 363 259 361 316 164 Hop 6 | . . . . . . . . . . . . . . 6 . . Pick Up 92 | 2 6 1 23 . 20 12 . 2 . . 18 3 2 . 1 2 Fast Attach 99 | 7 3 1 2 . 9 1 . 1 . 2 33 13 2 8 13 4 Attach 51 | . . . 10 . 4 5 4 12 . . 8 1 1 2 3 1 Detach 9 | . . . 2 . . 1 . 2 . . . 2 1 1 . . Swap 14 | . . . 1 . 1 7 2 . . . 2 1 . . . . Drop 88 | . 2 2 10 . 20 14 . 1 . 1 18 9 3 1 5 2 Fire 292 | 6 17 13 23 . 50 28 15 28 . 2 64 29 . . 17 . Melee 3 | . . . . . . . . . . . . . . . . 3 Ram 32 | . . . . . . . . 4 . . 4 10 14 . . . Kick . | . . . . . . . . . . . . . . . . . Crush 23 | . . . . . . . . . . . . . . . 23 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Central database locked down 324 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 403 | -10/Materials | Discovered new exit (range 12) 446 | -10/Materials | Entered Mines 545 | -10/Mines | Discovered new exit (range 10) 553 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 574 | -10/Mines | Assembled infested the area 611 | -10/Mines | Lost 3 allies 676 | -10/Mines | Discovered new exit (range 6) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Utility x2 779 | -9/Materials | Discovered new exit (range 12) 1380 | -9/Materials | Build established: Scavenger-Mutant 1397 | -9/Materials | Repaired Arm. Treads 1443 | -9/Materials | Discovered new exit (range 11) 1526 | -9/Materials | Entered Mines 1671 | -9/Mines | Discovered new exit (range 14) 1687 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1701 | -9/Mines | Entered Materials 1701 | -8/Materials | Evolved 2 slots: Propulsion x2 1723 | -8/Materials | Build established: Mutant 1797 | -8/Materials | Garrison activated, responded to threat 2477 | -8/Materials | Repaired Broken Arm. Treads 2583 | -8/Materials | Discovered new exit (range 11) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Weapon x2 2915 | -7/Factory | Build established: Gunner 3329 | -7/Factory | Fabricated Enh. Optical Array (x1) 3577 | -7/Factory | Garrison activated, responded to threat 3644 | -7/Factory | Discovered new exit (range 16) 3746 | -7/Factory | Discovered new exit (range 14) 3751 | -7/Factory | Entered Lower Caves 3838 | -7/Lower Caves | Learned Factory non-interactive machine intel 4345 | -7/Lower Caves | Discovered new exit (range 6) 4360 | -7/Lower Caves | Entered another Lower Caves area 4362 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4362 | -7/Lower Caves | Discovered new exit (range 10) 4392 | -7/Lower Caves | Destroyed 7 combat bots 4401 | -7/Lower Caves | Lost 5 parts (1p1n3w) 4533 | -7/Lower Caves | Lost 3 parts (1n2w) 4585 | -7/Lower Caves | Learned Factory non-interactive machine intel 4898 | -7/Lower Caves | Destroyed 11 combat bots 4928 | -7/Lower Caves | Core integrity fell below 50% 4931 | -7/Lower Caves | Attracted the attention of an 0b10 base 4961 | -7/Lower Caves | Discovered new exit (range 9) 4963 | -7/Lower Caves | Lost 14 parts (1p4n3u6w) 4964 | -7/Lower Caves | Entered Zion 4968 | -7/Zion | Learned Factory emergency access door positions 4979 | -7/Zion | Discovered new exit (range 16) 4996 | -7/Zion | Entered Proximity Caves 5015 | -6/Proximity Caves | Learned Factory stockpile data 5048 | -6/Proximity Caves | Spotted B-75 Beast 5077 | -6/Proximity Caves | Core integrity fell below 20% 5106 | -6/Proximity Caves | Discovered new exit (range 14) 5114 | -6/Proximity Caves | Entered Factory 5114 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5117 | -6/Factory | Loaded intel: 217 non-interactive machine locations 6319 | -6/Factory | System corruption reached 10% 6352 | -6/Factory | Lost 4 parts (2p2u) 6566 | -6/Factory | Lost 4 parts (1n1u2w) 6714 | -6/Factory | Core integrity fell below 50% 6813 | -6/Factory | Lost 10 parts (2p3n2u3w) 6940 | -6/Factory | Discovered new exit (range 14) 6965 | -6/Factory | Entered another Factory area 6965 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6966 | -5/Factory | Loaded intel: 233 non-interactive machine locations 7131 | -5/Factory | Build established: Scavenger-Gunner 7571 | -5/Factory | Released all parts (4) 7578 | -5/Factory | Core integrity fell below 50% 7579 | -5/Factory | Discovered new exit (range 12) 7585 | -5/Factory | Entered another Factory area 7585 | -4/Factory | Evolved 2 slots: Utility x2 7586 | -4/Factory | Identified exit to Extension 7600 | -4/Factory | Lost 14 parts (4p4n2u4w) 7742 | -4/Factory | Core integrity fell below 50% 7752 | -4/Factory | Discovered new exit (range 11) 7757 | -4/Factory | Entered Research 7757 | -3/Research | Evolved 2 slots: Propulsion x2 7922 | -3/Research | Discovered new exit (range 5) 7923 | -3/Research | Entered another Research area 7923 | -2/Research | Evolved 2 slots: Utility x2 8224 | -2/Research | Build established: Mutant 8312 | -2/Research | Garrison activated, responded to threat 8324 | -2/Research | Identified exit to Access 8339 | -2/Research | Spotted B-90 Cyclops 8410 | -2/Research | Lost 5 parts (2n3w) 8427 | -2/Research | Released all parts (8) 8445 | -2/Research | Found Prototype Processor 8445 | -2/Research | Identified Spectral Analyzer 8447 | -2/Research | Entered Access 8447 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 8456 | -1/Access | Lost 3 parts (1p1n1w) 8530 | -1/Access | Core integrity fell below 50% 8545 | -1/Access | Core integrity fell below 20% 8554 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08513_ R-10 Processor collects Wheel. 08515_ Lance follow-up attack on S-43 Plague. 08515_ Destroyed Xenon Bombardment Thruster. 08515_ S-43 Plague destroyed. 08516_ K-01 Serf collects debris. 08519_ Destroyed Xenon Bombardment Thruster. 08519_ Lance destroyed. 08519_ K-01 Serf collects debris. 08520_ Lance destroyed. 08522_ Acquired Xenon Bombardment Thruster. 08524_ Acquired 36 matter. 08525_ Acquired Hvy. Machine Gun. 08527_ Xenon Bombardment Thruster destroyed. 08527_ R-10 Processor collects Lgt. Antimatter Reactor. 08543_ Triggered Shock Trap. 08543_ The floor emits a surge of raw power. 08543_ System corrupted (+1). 08544_ S-43 Plague destroyed. 08545_ U-05 Engineer lays Concrete. 08546_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# *= #???????????????????? | | ?????????????????????# [%= # "" ???????????? | | ?????????????????????# =*%= + "" ???????????? | | ?????????????????????+ ! + "" ???????????? | | ?????????????????????# # "" ???????????? | | ?????????????????????# # ""????????????? | | ?????????????????????# #? " ????????????? | | ?????????????????????# #?? ????????????? | | ?????????????????????# #??? ????????????? | | ?????????????????????# #???###?????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????+ #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#A #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# @ #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ???????????????????? #???????????????????? | | ??????????????????? #???????????????????? | | ?????????????????? +???????????????????? | | ????????????????? #???????????????????? | | ???????????????? k R#???????????????????? | | ??????????????? k t#???????????????????? | | ????????????????###### #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# u w#???????????????????? | | ??????????????????????? s?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 150 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed InertialNeutronPropulsion Manual? 0 Play Time 01:03:43 Cumulative 196.4 hours Start 2024.06.14 @ 03:48:16 End 2024.06.18 @ 04:30:11 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d43994c-7ed0-412b-b43d-0ac91e5d83df