Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 11:13:18 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (3766) 3766 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 10025 Bonus ------- Pacifist 200 High Alert Combat Kills 23 Follower Combat Kills 417 Met Data Miner 300 Friendly Fire -321 Cogmind --------- Core Integrity 612/1000 Matter 295/300 Energy 290/290 System Corruption 11% Temperature Cool (0) Movement Walking (210) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Enhanced Nuclear Core Neutrino Core Improved Treads Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink High-capacity Storage Unit High-capacity Battery (400) Particle Charger Improved EM Pulse Cannon Disruptor Cannon Heavy Particle Cannon Neutron Cannon KE Penetrator Shock Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Compact Matter Pod Advanced Signal Interpreter Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Proton Cannon Mass Driver Improved Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Improved Treads Advanced Heat Sink Large Storage Unit High-capacity Battery Particle Charger Improved EM Pulse Cannon Disruptor Cannon Heavy Particle Cannon Neutron Cannon Neutron Cannon KE Penetrator Advanced EMP Blaster Proton Missile Launcher Shock Maul [Rating: 77] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . 1 Utility 6 | . . . 2 . 2 1 . . . . 1 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 92 | . 3 13 14 9 14 2 4 5 . 3 25 Power 10 | . . 1 2 1 2 . . . . . 4 Engine 7 | . . 1 1 1 2 . . . . . 2 Core 3 | . . . 1 . . . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | . . 8 4 1 6 . 2 2 . 1 10 Treads 17 | . . 2 4 1 2 . 1 2 . 1 4 Leg 17 | . . 6 . . 4 . 1 . . . 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | . 2 1 4 . 3 1 . 1 . 1 1 Device 4 | . . . . . 1 . . 1 . 1 1 Storage 5 | . 2 1 . . 1 1 . . . . . Processor 3 | . . . 2 . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | . 1 3 4 7 3 1 2 2 . 1 10 Energy Gun 3 | . . . 3 . . . . . . . . Energy Cannon 13 | . . 3 . 2 . 1 2 1 . 1 3 Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 9 | . 1 . 1 1 3 . . . . . 3 Launcher 8 | . . . . 3 . . . 1 . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 4 1 . . . . . 3 Parts Lost 32 | . . 3 3 4 2 . 2 4 . 1 13 Power 3 | . . 1 1 . . . . . . . 1 Propulsion 10 | . . 1 . 2 1 . . 2 . 1 3 Utility 5 | . . . 1 . . . . 1 . . 3 Weapon 14 | . . 1 1 2 1 . 2 1 . . 6 Highest Loss Streak 12 | . . 2 2 2 1 . 1 2 . 1 12 Average Slot Usage (%) 97 | . 98 98 98 93 99 100 97 97 100 99 95 Engine 6 | . 14 11 1 4 7 6 6 6 6 6 4 Core 1 | . . . 6 4 . . . . . . . Treads 22 | . . 19 30 34 20 20 22 25 26 25 10 Leg 8 | . 28 24 5 . 9 6 3 . . . 16 Device 7 | . . . . . 7 6 6 10 13 13 15 Storage 18 | . 26 22 18 18 14 20 20 20 20 20 16 Processor 11 | . . . 9 9 15 13 13 13 13 13 11 Protection 4 | . . . 7 9 7 6 6 1 . . . Energy Gun 1 | . 22 2 8 2 . . . . . . . Energy Cannon 6 | . . 7 5 2 . 6 9 16 13 13 9 Ballistic Cannon 6 | . 5 11 3 6 14 13 6 . . . 4 Launcher 1 | . . . . 1 . . . 3 6 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 13 42 60 72 71 76 83 84 83 82 85 93 Greatest Support 114 | 20 20 40 80 60 68 68 96 96 88 91 114 Greatest Overweight (x) 5 | . 2 5 3 1 1 1 4 1 . 1 4 Average Overweight (x) . | . 1 1 . 1 1 1 . . . . . Largest Inventory Capacity 18 | . 16 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | . 14 17 18 18 17 18 18 18 18 18 18 Most Carried 18 | . 7 15 18 18 18 18 18 18 18 18 18 Average Carried 16 | . 6 10 17 17 15 17 17 17 18 17 16 Final Capacity 18 | 6 16 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 6 7 14 18 17 18 18 17 18 18 18 15 Class Distribution -------------------- 67% | Mutant 21% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Matter Collected 2140 | 200 . 246 205 171 512 58 439 48 . 51 210 Remotely . | . . . . . . . . . . . . Salvage Created 4411 | . . 463 627 833 481 58 522 396 . 70 961 Parts 197 | . . 27 27 33 30 5 21 13 . 3 38 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 22 2 . 7 . Prevented 24 | . . . . . . . 6 9 . 9 . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 75 | . . 13 12 9 14 1 9 4 . 1 12 Guns 4 | . . 1 3 . . . . . . . . Cannons 53 | . . 12 9 2 14 1 7 1 . . 7 AOE 14 | . . . . 6 . . 2 1 . 1 4 Classes Destroyed 13 | . . 4 1 5 1 . 1 . . . 1 Worker 5 | . . . . 3 . . . . . . 2 Builder 2 | . . 1 . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . . . . Recycler 6 | . . . . 4 . . . . . . 2 Mechanic 2 | . . . . 2 . . . . . . . Watcher 3 | . . . . 1 2 . . . . . . Swarmer 8 | . . 3 . 4 . . 1 . . . . Grunt 39 | . . 7 8 3 8 . 4 . . 1 8 Brawler 4 | . . . 1 1 . . 2 . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 16 | . . 3 3 1 2 1 1 3 . . 2 Hunter 4 | . . . . . . . 1 3 . . . Programmer 5 | . . . . . 4 . . . . . 1 Best Kill Streak 13 | . . 3 3 13 4 1 5 2 . 1 9 Combat Bots Only 6 | . . 3 3 5 4 1 5 2 . 1 6 Max Kills in Single Turn 5 | . . 1 1 4 1 1 2 3 . 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 1 . 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Damage Taken 7705 | . 55 1053 956 1262 1016 126 480 542 . 120 2095 Core 988 | . . 208 77 51 123 25 87 29 . . 388 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 48 . 76 82 . . . . 83 . Volleys Fired 199 | . . 35 29 22 43 2 15 10 . 7 36 Largest 3 | . . 2 2 2 2 3 3 3 . 2 3 Hottest 222 | . . 103 117 116 96 159 186 207 . 99 222 Shots Fired 395 | . . 66 58 31 85 6 38 24 . 12 75 Gun 35 | . . 4 29 2 . . . . . . . Cannon 332 | . . 62 29 20 85 6 38 20 . 5 67 Launcher 28 | . . . . 9 . . . 4 . 7 8 Special . | . . . . . . . . . . . . Kinetic 192 | . . 35 11 13 85 4 15 1 . . 28 Thermal 94 | . . 23 29 9 . . 5 6 . . 22 Explosive . | . . . . . . . . . . . . Electromagnetic 109 | . . 8 18 9 . 2 18 17 . 12 25 Robot Hit Streak 19 | . . 8 13 7 9 5 8 19 . 6 11 Robot Miss Streak 3 | . . 2 1 2 2 1 2 1 . 1 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 270 | . . 44 48 17 58 4 24 21 . 3 51 Core Hits 155 | . . 16 21 26 24 3 18 7 . 4 36 Critical Hits 5 | . . 1 . 1 2 . 1 . . . . Critical Kills 4 | . . . . 1 2 . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9734 | . . 767 1101 1607 1731 117 738 682 . 321 2670 Guns 503 | . . 26 477 . . . . . . . . Cannons 5959 | . . 717 613 267 1731 117 566 438 . 43 1467 Explosions 3237 | . . . . 1340 . . 172 244 . 278 1203 Melee . | . . . . . . . . . . . . Ramming 35 | . . 24 11 . . . . . . . . Kinetic 3389 | . . 303 248 164 1731 71 180 18 . . 674 Thermal 2433 | . . 277 477 394 . . 222 100 . . 963 Explosive . | . . . . . . . . . . . . Electromagnetic 3877 | . . 163 365 1049 . 46 336 564 . 321 1033 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 2 . . 3 3 . . . . . 11 Average Corruption 2 | . 2 . . 2 1 . . . . . 7 Corruption Purged . | . . . . . . . . . . . . Effects 27 | . . . . 1 16 . . . . . 10 Message Errors 10 | . . . . . 8 . . . . . 2 Matter Fused 3 | . . . . 1 1 . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . 1 . . . . . 2 Data Loss (minor) 4 | . . . . . 4 . . . . . . Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 3 | . . . . . 1 . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 217 | . . . 3 36 110 . . 24 . . 44 Projectiles 180 | . . . 3 7 110 . . 16 . . 44 Explosions 37 | . . . . 29 . . . 8 . . . Melee . | . . . . . . . . . . . . Knockbacks 34 | . . 3 5 2 18 . . 1 . . 5 Impact 1 | . . . 1 . . . . . . . . Kinetic 28 | . . 3 3 1 16 . . 1 . . 4 Secondary 5 | . . . 1 1 2 . . . . . 1 Self-Inflicted Damage 266 | . . 49 . 175 . . . 42 . . . Shots 10 | . . 1 . 7 . . . 2 . . . Rammed 4 | . . 2 1 . 1 . . . . . . Targets Rammed 4 | . . 2 1 . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 498 | . . 278 498 147 153 27 220 199 . 8 117 Average Temperature 121 | . . 95 209 49 90 18 111 74 . 4 35 Received Heat Transfer 1842 | . . 306 486 225 357 36 126 30 . 30 246 Effects 6 | . . 1 5 . . . . . . . . Shutdowns 3 | . . . 3 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . 2 . . 1 Combat Hostiles 4 | . . . . 1 . . . 2 . . 1 Parts Fried 17 | . . 2 . 6 . . . 8 . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . Heat Transferred 3444 | . . 518 888 785 . . 224 148 . . 881 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . 5 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Peak Influence 519 | . 21 313 232 519 228 95 . . . . 352 Initial 207 | . . 8 85 97 207 47 . . . . 54 Average 132 | . 2 147 147 240 108 52 . . . . 117 Maximum Alert Level 2 | . . 1 1 2 1 . . . . . 1 Low Security (%) 78 | . 100 80 79 52 75 100 . . . . 92 Level 1 18 | . . 20 20 26 24 . . . . . 7 Level 2 2 | . . . . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 3 1 3 5 . . . . . 4 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . 4 . . . . . 1 Reinforcement 9 | . . 3 1 1 1 . . . . . 3 Assault 1 | . . . . 1 . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 3 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 4 25 23 20 23 1 14 5 . 4 22 Peak Tracking Total 8 | . 4 4 5 8 4 1 7 2 . 3 6 Tactical Retreats 4 | . . 1 . 3 . . . . . . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . . 2 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . 1 4 . . . . . . 3 Max in Single Turn 2 | . . . 1 1 . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Machines Accessed 20 | . 1 3 3 3 3 1 . . 4 1 1 Terminals 12 | . 1 3 3 2 2 . . . . 1 . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 3 9 4 4 11 1 . . 27 1 2 Successful 41 | . 1 2 1 2 6 . . . 27 1 1 Failed 20 | . 1 7 3 2 5 1 . . . . 1 Catastrophic 5 | . . 1 1 1 . 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 20 | . 3 7 3 3 4 . . . . . . Terminals 27 | . 3 9 4 3 7 . . . . 1 . Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 1 1 1 . 2 . . . 27 1 . Record 14 | . . . . . 2 . . . 11 1 . Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . 1 2 . . . . . . Terminals 4 | . . 1 . 1 2 . . . . . . Botnet 4 | . . 1 . 1 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 1 3 3 1 3 1 . . . 1 1 Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 13 | . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . Robots Rewired 3 | . . . . . . 1 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . . 1 2 . . 1 . Largest Group 3 | . . . . . . 1 3 2 . 1 1 Highest-Rated Group 94 | . . . . . . 32 89 60 . 94 85 Highest-Rated Ally 94 | . . . . . . 32 32 32 . 94 85 Total Orders . | . . . . . . . . . . . . Ally Attacks 64 | . . . . . . 1 36 8 . 19 . Total Damage 1676 | . . . . . . 39 791 201 . 645 . Kills 12 | . . . . . . . 6 1 . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Turns Passed 7083 | . 101 590 742 556 1601 172 863 669 140 653 996 Spaces Moved 3527 | 1 58 236 323 255 751 86 451 379 87 389 511 Core . | . . . . . . . . . . . . Treads 2923 | . . 80 255 255 739 86 450 379 87 389 203 Legs 604 | 1 58 156 68 . 12 . 1 . . . 308 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 190 153 186 165 162 162 160 122 Average Speed 175 | 120 168 182 177 190 189 186 176 163 162 160 162 Slowest Speed 270 | 120 180 270 230 190 190 186 240 185 162 180 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 2 18 32 42 50 27 3 71 55 71 67 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . 2 1 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 58 | . . 4 2 7 5 1 9 . . . 30 Melee . | . . . . . . . . . . . . Projectile 30 | . . . 2 3 5 1 3 . . . 16 AOE 28 | . . 4 . 4 . . 6 . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Low Low Dat Pro Fac Total 4037 | . 61 323 432 295 845 94 485 404 86 407 605 Wait 112 | . . 33 44 . 15 . 4 1 . . 15 Move 3516 | . 57 235 322 254 750 85 450 378 86 388 511 Hop . | . . . . . . . . . . . . Pick Up 53 | . . 4 12 3 16 3 2 3 . 3 7 Fast Attach 35 | . 2 2 6 4 5 . 2 3 . 2 9 Attach 25 | . . 4 4 1 7 2 1 1 . . 5 Detach 2 | . . . . . 1 . 1 . . . . Swap 32 | . 1 7 4 4 2 . 1 1 . 1 11 Drop 45 | . 1 1 10 7 5 1 3 1 . 5 11 Fire 199 | . . 35 29 22 43 2 15 10 . 7 36 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush 3 | . . 1 1 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . . 1 6 6 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Central database locked down 90 | -10/Materials | Discovered new exit (range 7) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 528 | -9/Materials | Core integrity fell below 50% 641 | -9/Materials | Discovered new exit (range 15) 692 | -9/Materials | Entered another Materials area 692 | -8/Materials | Evolved 2 slots: Utility x2 1293 | -8/Materials | Discovered new exit (range 15) 1434 | -8/Materials | Entered Storage 1976 | -8/Storage | Discovered new exit (range 7) 1990 | -8/Storage | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x2 3369 | -7/Factory | Discovered new exit (range 5) 3384 | -7/Factory | Identified exit to Factory 3420 | -7/Factory | Repaired Hcp. Storage Unit 3591 | -7/Factory | Entered another Factory area 3591 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3736 | -6/Factory | Discovered new exit (range 6) 3750 | -6/Factory | Identified exit to Lower Caves 3763 | -6/Factory | Entered Lower Caves 3763 | -6/Lower Caves | Accompanied by 1 ally 4217 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4598 | -6/Lower Caves | Discovered new exit (range 11) 4613 | -6/Lower Caves | Identified exit to Lower Caves 4626 | -6/Lower Caves | Build established: Gunner 4626 | -6/Lower Caves | Entered another Lower Caves area 4626 | -6/Lower Caves | Accompanied by 2 allies 4737 | -6/Lower Caves | Discovered new exit (range 11) 4739 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4763 | -6/Lower Caves | Identified exit to Factory 5090 | -6/Lower Caves | Encountered a Warlord checkpoint 5261 | -6/Lower Caves | Build established: Mutant 5267 | -6/Lower Caves | Discovered new exit (range 10) 5280 | -6/Lower Caves | Identified exit to Data Miner 5295 | -6/Lower Caves | Entered Data Miner 5295 | -6/Data Miner | Discovered new exit (range 6) 5305 | -6/Data Miner | Identified exit to Proximity Caves 5328 | -6/Data Miner | Met Data Miner 5362 | -6/Data Miner | Learned location of Section 7 (-2) 5362 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5398 | -6/Data Miner | Received God Mode back door access code from Data Miner 5435 | -6/Data Miner | Entered Proximity Caves 5543 | -5/Proximity Caves | Escorted by Enhanced Grunt 5543 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5859 | -5/Proximity Caves | Build established: Scavenger-Mutant 5928 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5958 | -5/Proximity Caves | Learned Factory stockpile data 6088 | -5/Proximity Caves | Entered Factory 6088 | -5/Factory | Accompanied by 1 ally 6088 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6668 | -5/Factory | Build established: Gunner 7033 | -5/Factory | System corruption reached 10% 7084 | -5/Factory | Self-destructed Last Messages --------------- 07050_ H-66 Slayer misfires. 07050_ Slug penetrates Wall. 07052_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 07053_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07054_ Slug penetrates Wall. 07055_ Slug penetrates Door. 07056_ Slug penetrates Wall. 07057_ System corrupted: Energy discharge (-61). 07057_ P-70 Sage misfires. 07058_ Slug penetrates Wall. 07058_ Penetrated by Slug. 07060_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 07061_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 07061_ Penetrated by Slug. 07061_ Com. Matter Pod destroyed. 07062_ Slug penetrates Wall. 07062_ Slug penetrates H-66 Slayer. 07062_ Slug penetrates Wall. 07076_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ???? ???????##########??????????????????????? | | ???? ???????# #??????????????????????? | | ????# ???????# #??????????????????????? | | ????# ######## #??????????????????????? | | ????# # #??????????????????????? | | ????# # """""" #??????????????????????? | | ????# # """"""@#??????????????????????? | | ????# # """""" #??????????????????????? | | ????# # """""" #??????????????????????? | | ????# # hh #??????????????????????? | | ????# ###;#######?????????????????????? | | ????# ^^ ??????????????? | | ????# R ??????????????? | | / ??????????????? | | ??### ^ ???????????????? | | ????# ^ ???????????????? | | ????# ######### #######+#####????????????????? | | ????# #???????# #????????????????????????????? | | ????# #???????# #????????????????????????????? | | ????# #??######+##???????????????????????????? | | ????# # #?????=???????????????????? | | ????# / ""????????????????????????????? | | ????# # "T????????????????????????????? | | ????# # ??????????????????????????? | | ##### #? ??????????????????????????? | | #?""""""""" ???????????????????????????? | | #?? ??????????????????????????????? | | #???"""""??????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotQuantumSlayer Manual? 0 Play Time 00:55:03 Cumulative 13.0 hours Start 2020.11.09 @ 16:11:03 End 2020.11.15 @ 11:13:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8027816-9af9-46b5-b420-0bc500bc9905