Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 14:26:28 Player: EX-OCT Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (55) 275 Value Destroyed (2248) 2248 Prototype IDs (223) 4460 Alien Tech Used (4) 800 Bonus (9291) 9291 TOTAL SCORE: 26274 Bonus ------- Follower Combat Kills 695 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -104 Cogmind --------- Core Integrity 0/1450 Matter 216/300 Energy 98/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Experimental Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Visual Processing Unit Advanced Targeting Computer Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Surge Thruster Experimental Cooling System Authchip [Propulsion] Subatomic Replicator Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Improved Antigrav System Improved Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Electron Diverter > --- UTILITY ---------- Experimental Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Improved Target Analyzer Experimental Reaction Control System Zionite Weapon Casing Advanced Hardlight Generator Improved Hacking Suite Ghost Barrier > --- WEAPON ----------- Linked Autogun > --- INVENTORY -------- Advanced Surge Thruster Experimental Cooling System Subatomic Replicator KE Penetrator Hardcell Cannon [Rating: 151] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Surge Thruster Leg Biometal Leg Hover Unit Improved Antigrav System Flight Unit Improved Surge Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 8 | . . 2 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Utility 7 | . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 128 | 1 5 7 12 12 1 . . 1 13 . . 2 . 6 . . 2 1 1 2 . 1 1 3 5 52 Power 10 | . 1 . 2 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 Engine 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Core 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Propulsion 46 | . 1 4 5 4 . . . 1 9 . . . . 2 . . . . 1 . . . 1 1 3 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Flight 35 | . 1 4 5 4 . . . 1 9 . . . . 2 . . . . 1 . . . 1 1 3 3 Utility 52 | . 2 . 3 4 1 . . . 2 . . 1 . 2 . . 1 1 . 1 . 1 . 1 1 31 Device 30 | . 2 . . 1 1 . . . . . . 1 . 2 . . . 1 . . . . . 1 1 20 Storage 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Processor 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 Hackware 9 | . . . . 2 . . . . 2 . . . . . . . 1 . . 1 . 1 . . . 2 Protection 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 20 | 1 1 3 2 3 . . . . . . . 1 . 1 . . 1 . . 1 . . . . 1 5 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Ballistic Gun 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . 2 11 Parts Lost 60 | . . 10 . . . . 2 . . . . . . . . . . . . . . . . 5 10 33 Power 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 3 Propulsion 29 | . . 5 . . . . 2 . . . . . . . . . . . . . . . . 3 6 13 Utility 20 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 14 Weapon 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 3 Highest Loss Streak 13 | . . 10 . . . . 2 . . . . . . . . . . . . . . . . 3 5 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Backups 8 | . 2 3 4 7 10 10 10 9 9 10 10 10 10 9 9 10 10 10 9 8 9 9 10 9 8 5 Power 1 | . . 1 . 1 2 2 2 2 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion 1 | . . . 2 1 1 1 1 . 1 3 3 3 3 3 3 3 3 3 2 2 2 2 2 1 . . Utility 1 | . 1 2 . . 3 3 3 3 2 3 3 3 3 2 2 3 1 1 1 1 1 1 1 1 1 1 Weapon 2 | . . . 1 3 3 3 3 3 2 2 2 2 2 2 2 2 2 3 3 2 3 2 3 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . . . . 1 . . . . 2 . . . . . . . 2 . . . . . . . . 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Weapon 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Tool/Special 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 Average Slot Usage (%) 80 | . 65 53 80 95 92 92 92 84 86 93 93 92 93 88 88 88 88 88 82 83 89 88 89 79 65 52 Engine 3 | . 10 8 7 . . . . . 3 6 6 6 6 5 5 5 5 5 5 5 5 5 5 2 . . Core 2 | . . . . 7 7 7 7 7 3 . . . . 4 5 5 5 5 5 5 5 5 5 1 . . Flight 31 | . 10 9 41 45 46 46 46 38 42 46 46 46 46 35 35 35 35 35 34 36 36 36 36 33 21 4 Device 10 | . 16 17 . 2 7 7 7 7 6 6 6 12 13 16 17 17 14 11 10 10 10 10 10 10 10 10 Storage 5 | . . . 15 12 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 . Processor 5 | . . . . 2 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 11 Hackware 7 | . . . . 6 7 7 7 7 10 13 13 6 6 5 5 5 7 11 10 10 15 15 15 14 13 5 Ballistic Gun 1 | . . 8 9 4 . . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 3 | . . . . 5 7 7 7 7 6 6 6 5 6 5 5 5 5 5 5 4 5 3 5 3 . . Peak Build Rating 151 | 1 8 9 35 50 48 47 47 44 65 65 65 66 66 83 79 80 84 86 89 93 93 96 98 109 117 151 Average Rating 67 | . 6 6 28 45 47 47 46 44 53 65 65 65 66 78 78 79 81 84 87 88 93 92 97 102 91 91 On Entrance 59 | . 1 8 1 33 47 47 47 40 44 65 65 65 66 66 78 79 80 84 84 89 93 93 96 98 86 59 Naked Turns 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 2 8 9 26 30 23 22 22 22 25 25 25 27 27 34 34 34 34 34 33 35 33 33 33 38 39 56 Greatest Support 64 | 3 10 10 30 36 32 24 32 27 33 26 26 28 28 35 35 35 35 43 40 48 40 40 41 49 54 64 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Most Carried 10 | . 4 4 6 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 Average Carried 8 | . 2 3 4 7 10 10 10 9 9 10 10 9 10 9 9 9 10 10 9 8 9 9 10 9 8 5 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 4 4 6 10 10 10 10 9 10 10 10 10 10 9 10 10 10 10 9 9 9 10 10 9 9 5 Class Distribution -------------------- 44% | Sprinter 30% | Hacker-Sprinter 7% | Hacker-Mutant 7% | Mutant 5% | Scavenger-Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 2624 | 210 80 74 . 321 40 . . 10 60 3 37 80 . 19 58 33 . 60 . 68 46 90 10 25 92 1208 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1884 | 97 138 65 29 47 . . . . 60 . 37 . 7 31 . . . . . 138 . 103 . 38 149 945 Parts 115 | 5 12 6 1 . . . . . 3 . . . . 4 . . . . . 12 . 3 . 4 12 53 Haulers Intercepted 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 1 . . . . . . . 8 . . . . . . 8 . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 35 | . . 4 . . . . . . . . . . 1 1 . . . . . 11 . . . 1 3 14 Melee 4 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 . . Guns 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 10 Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . AOE 17 | . . 3 . . . . . . . . . . . . . . . . . 10 . . . . . 4 Classes Destroyed 13 | 2 3 1 . 2 . . . . . . . . . 1 . . . . . . . . . . 1 3 Worker 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Builder 4 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 8 | . 2 . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 2 Swarmer 17 | . . 4 . . . . . . . . . . 1 . . . . . . 11 . . . 1 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 2 1 4 1 3 . . . . 1 . . . 1 1 . . . . . 11 . . . 1 3 4 Combat Bots Only 11 | . . 4 . . . . . . . . . . 1 1 . . . . . 11 . . . 1 3 4 Max Kills in Single Turn 4 | 1 1 2 1 1 . . . . 1 . . . 1 1 . . . . . 4 . . . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . . . . . . . . . . . . . . . . 4 . . . . . 3 Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 623 | . 2 92 3 20 7 1 5 . . . 2 . . 20 . . . . 9 22 . . 2 48 114 276 Missed 289 | . 1 35 2 7 4 1 3 . . . 1 . . 11 . . . . 4 14 . . . 25 75 106 Hits 334 | . 1 57 1 13 3 . 2 . . . 1 . . 9 . . . . 5 8 . . 2 23 39 170 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Projectile 331 | . 1 57 1 13 3 . 2 . . . 1 . . 9 . . . . 5 8 . . 2 21 39 169 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Critical Strikes 12 | . . 1 . . 1 . . . . . . . 1 . . . . . . . . . . 1 2 6 Damage Taken 6422 | . 22 669 10 96 68 . 92 . . . 13 . 24 281 . . . . 81 138 . . 48 467 726 3687 Core 2091 | . 6 303 . 9 . . . . . . . . . 6 . . . . 15 . . . . 101 243 1408 Absorbed by Shields 559 | . . . . . . . . . . . . . . . . . . . . . . . . . . 559 Redirected to Shielding 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . 130 Ignored by Resistances 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 202 | . . . . 27 . . . . . . . . . . . . 34 . 4 . . . . . 100 37 Core Remaining (%) 87 | 100 97 24 100 . . . . 98 . . . . 100 . . . . 99 . . . . 98 . 67 . Volleys Fired 151 | 8 15 15 3 3 . . . . . . . . . . . . . . . 6 . . . . 13 88 Largest 2 | 1 1 2 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 Hottest 120 | 40 40 53 28 28 . . . . . . . . . . . . . . . 39 . . . . 50 120 Shots Fired 150 | 8 15 16 3 3 . . . . . . . . . . . . . . . 6 . . . . 13 86 Gun 108 | 8 12 13 3 3 . . . . . . . . . . . . . . . . . . . . . 69 Cannon 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 12 Launcher 17 | . 3 3 . . . . . . . . . . . . . . . . . 6 . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 93 | . . 13 3 3 . . . . . . . . . . . . . . . . . . . . . 74 Thermal 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Explosive 17 | . 3 3 . . . . . . . . . . . . . . . . . 6 . . . . . 5 Electromagnetic 20 | 8 12 . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Robot Hit Streak 45 | 7 6 7 2 1 . . . . . . . . . . . . . . . 2 . . . . 4 45 Robot Miss Streak 4 | 1 1 1 1 2 . . . . . . . . . . . . . . . 3 . . . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 132 | 7 10 12 2 3 . . 1 . 4 . 2 . 1 2 . . . . . 2 . 3 . 2 10 71 Core Hits 93 | 1 7 8 2 1 . . . . 2 . 2 . 1 1 . . . . . 12 . 1 . 1 5 49 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Critical Strikes 13 | 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 8 Destroy 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Sunder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 234 | . . . . 23 15 . 5 3 20 3 2 . 8 33 . 11 . 18 6 20 14 3 14 17 16 3 Impact 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Slashing 208 | . . . . 19 15 . 5 3 20 3 2 . 8 33 . 11 . 18 6 20 14 . 14 17 . . Piercing 22 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 16 3 Sneak Attacks 8 | . . . . 2 . . 1 . 2 . . . . 1 . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7499 | 96 193 600 39 296 . . 116 . 374 . 313 . 82 201 . . . . . 826 . 206 . 116 775 3266 Guns 3067 | 96 116 154 39 18 . . . . . . . . . . . . . . . . . . . . . 2644 Cannons 644 | . . . . . . . . . . . . . . . . . . . . . . . . . 609 35 Explosions 1801 | . 77 446 . . . . . . . . . . . . . . . . . 770 . . . . . 508 Melee 1967 | . . . . 278 . . 116 . 374 . 313 . 82 201 . . . . . 56 . 206 . 116 166 59 Ramming 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Kinetic 2890 | . . 154 39 18 . . . . . . . . . . . . . . . . . . . . . 2679 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1801 | . 77 446 . . . . . . . . . . . . . . . . . 770 . . . . . 508 Electromagnetic 212 | 96 116 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 278 | . . . . 278 . . . . . . . . . . . . . . . . . . . . . . Slashing 1258 | . . . . . . . 116 . 374 . 313 . 82 201 . . . . . 56 . . . 116 . . Piercing 431 | . . . . . . . . . . . . . . . . . . . . . . 206 . . 166 59 Entropic 609 | . . . . . . . . . . . . . . . . . . . . . . . . . 609 . Highest Corruption 26 | . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . 1 26 Average Corruption 10 | . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . 1 12 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 45 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Matter Fused 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 669 | . . 43 . 198 . . . . 106 . . . . 50 . . . . . 89 . 71 . . 66 46 Projectiles 66 | . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Explosions 178 | . . 43 . . . . . . . . . . . . . . . . . 89 . . . . . 46 Melee 425 | . . . . 198 . . . . 106 . . . . 50 . . . . . . . 71 . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 219 | . 13 87 . . . . . . . . . . . . . . . . . . . . . . . 119 Shots 5 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | 15 15 9 318 299 208 12 88 15 118 195 210 174 39 95 . . . 75 61 230 63 35 35 341 . 154 Average Temperature 63 | 10 7 2 153 83 50 5 33 6 38 66 65 94 39 51 . . . 38 24 39 23 19 16 126 . 49 Received Heat Transfer 444 | . 6 177 . 39 . . . . . . . . 60 . . . . . . 9 . . . 21 . 132 Effects 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Maximum Alert Level 3 | . . 1 . 1 . . . . . . . . . 3 . . . . 1 . . . . 1 1 1 Low Security (%) 61 | 100 100 97 100 49 . . . . 100 . . . . . . . . . . . . . . 90 90 46 Level 1 29 | . . 2 . 50 . . . . . . . . . 19 . . . . 100 . . . . 10 9 53 Level 2 7 | . . . . . . . . . . . . . . 62 . . . . . . . . . . . . Level 3 2 | . . . . . . . . . . . . . . 18 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 821 | 5 53 200 110 326 . . . . 158 . . . . 821 . . . . 340 . . . . 353 231 381 Initial 331 | . 3 11 86 44 . . . . 150 . . . . 331 . . . . 300 . . . . 23 192 99 Average 203 | 1 28 53 85 190 . . . . 117 . . . . 566 . . . . 296 . . . . 84 180 212 Influence Increases 5360 | 10 123 322 93 637 45 . . . 262 . 60 . 170 1050 . . . . 360 345 45 5 45 520 226 1042 Destroy 0b10 Robot/C 1020 | . . 80 . 20 . . . . . . . . 100 100 . . . . 20 220 . . . 20 60 400 Destroy 0b10 Robot/NC 130 | 10 25 10 5 15 . . . . 15 . . . 5 10 . . . . . . . 5 . 5 10 15 Destroy Leader 228 | . 8 14 2 10 . . . . 4 . . . 10 22 . . . . 10 20 . . . 12 . 116 Allied During Kill 158 | . . . . 2 . . . . . . . . 40 25 . . . . 10 . . . . 2 . 79 Successful Hack 279 | . 12 14 11 92 . . . . 48 . . . . 54 . . . . . . . . . . . 48 Select Force Hacks 80 | . . . . 30 . . . . . . . . . . . . . . . . . . . 50 . . Disable Machine 195 | . . 60 . 15 . . . . . . . . . 60 . . . . . . . . . 15 15 30 Destroy Structure 570 | . 33 39 . 18 . . . . 15 . . . . 164 . . . . 20 . . . . 26 36 219 Advance Influence 750 | . . . . . . . . . 150 . . . . 300 . . . . 300 . . . . . . . Partial Spotted 285 | . . 30 . 45 . . . . 15 . . . . 120 . . . . . . . . . 30 30 15 Lose Combat Pursuer 1665 | . 45 75 75 390 45 . . . 15 . 60 . 15 195 . . . . . 105 45 . 45 360 75 120 Influence Decreases 5199 | 5 100 145 199 523 169 47 42 . 210 52 . 60 120 299 307 135 359 . 20 216 140 379 10 212 391 1059 Entered New Map 2013 | . 2 17 119 55 79 17 42 . . 20 . 60 . 19 297 95 359 . . 126 90 374 . 12 151 79 Time Decay 1938 | 5 98 80 80 278 80 30 . . 160 32 . . 60 190 10 40 . . 20 90 50 5 10 70 140 410 Lost Part 528 | . . 48 . . . . . . . . . . . . . . . . . . . . . 50 100 330 Lost Ally 570 | . . . . 40 10 . . . 50 . . . 60 90 . . . . . . . . . 80 . 240 Purge Threat 150 | . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 1 . 8 . . . . 3 . . . . 4 . . . . 1 . . . . 5 3 17 Investigation 18 | . 2 1 . 5 . . . . 3 . . . . 1 . . . . 1 . . . . 1 2 2 Extermination 7 | . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 1 2 Reinforcement 9 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . 3 . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 21 | . . 3 . 5 . . . . 1 . . . 2 2 . . . 1 . . . . . 3 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 6 27 5 33 4 2 4 1 4 . 2 . 6 23 . . . 5 19 15 3 . 3 40 26 61 Peak Tracking Total 21 | . 4 18 4 8 3 3 4 1 1 . 4 . 3 7 . . . 6 14 7 3 . 4 21 16 15 Tactical Retreats 46 | . 2 3 3 11 1 . . . 1 . 1 . 1 6 . . . . . 3 2 . 1 5 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 16 | . . 4 . 1 . . . . . . . . . 4 . 1 . 2 . . . . . 1 1 2 Max in Single Turn 2 | . . 2 . 1 . . . . . . . . . 1 . 1 . 1 . . . . . 1 1 1 Garrison Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 76 | . 5 4 5 16 . . 4 . 12 . . . . 4 . 1 5 1 2 1 1 4 . 2 4 5 Terminals 32 | . 5 4 3 11 . . . . 6 . . . . . . . . 1 . . . . . . 2 . Fabricators 8 | . . . . 2 . . . . 3 . . . . . . . . . . . . . . 1 . 2 Repair Stations 5 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 1 Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 4 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 Garrison Access 9 | . . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 1 Total Hacks 225 | . 13 14 14 56 . . 28 . 36 . . . . 10 . 1 13 1 2 1 1 13 . 4 6 12 Successful 148 | . 6 4 9 34 . . 28 . 21 . . . . 3 . 1 13 1 2 1 1 13 . 2 4 5 Failed 77 | . 7 10 5 22 . . . . 15 . . . . 7 . . . . . . . . . 2 2 7 Catastrophic 14 | . 2 1 . 5 . . . . 3 . . . . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 187 | . 13 14 8 47 . . . . 19 . . . . 24 . . 1 . 7 . . . . 24 20 10 Terminals 100 | . 13 14 8 45 . . . . 16 . . . . . . . . 1 . . . . . . 3 . Fabricators 29 | . . . . 7 . . . . 13 . . . . . . . . . . . . . . 3 . 6 Repair Stations 9 | . . . . 2 . . . . . . . . . 2 . . . . 1 . . . . . 1 3 Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers 13 | . . . 4 . . . . . 4 . . . . 3 . . . . . . . . . . . 2 Garrison Access 15 | . . . 2 1 . . . . 3 . . . . 5 . . . . 1 . . . . . 2 1 Terminal Hacks 69 | . . . . 6 . . 28 . 2 . . . . . . 1 13 1 . 1 1 13 . . 3 . Record 22 | . . . . . . . 11 . . . . . . . . 1 2 . . . . 5 . . 3 . Part Schematic 14 | . . . . 1 . . 9 . . . . . . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 17 | . . . . 1 . . 3 . . . . . . . . . 9 . . . . 4 . . . . Open Door 5 | . . . . . . . . . . . . . . . . . 2 1 . 1 1 . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . 1 Load Schematic 8 | . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . 1 Build 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 12 | . . . 4 . . . . . 4 . . . . 2 . . . . . . . . . . . 2 Insert Component 6 | . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Analyze 6 | . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Garrison Access Hacks 6 | . . . 1 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 5 | . . . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 48 | . 6 4 4 21 . . . . 8 . . . . . . . . . 1 . . . . 1 1 2 Terminals 37 | . 6 4 4 18 . . . . 5 . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . 2 6 . . . . 3 . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 4 4 2 7 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . 2 . . . . 3 . . . . . . . . . . . . . . 1 . 1 Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 5 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Patch 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 4 3 13 . . . . 10 . . . . 4 . . . . . . . . . 1 1 4 Full Trace Events 6 | . 1 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . 5 . . . . . . 6 . . . . . . . . . 3 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . 2 1 . . 9 . 2 . . . . 13 . . . . . . . 4 . . . 1 Parts Built 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Authchips 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Time 109 | . . . . 36 . . . . 73 . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . 6 . . . . 6 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed 6 | . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Part Schematics Acquired 6 | . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total Allies 38 | . . . . 4 . . . . 4 . . 4 . 6 . . . . 3 . . . . 4 . 13 Largest Group 7 | . . . . 1 1 . . . 4 . . 4 4 4 . . . . 3 . . . . 4 . 7 Highest-Rated Group 345 | . . . . 32 26 . . . 111 . . 156 156 112 . . . . 288 . . . . 293 . 345 Highest-Rated Ally 115 | . . . . 32 26 . . . 29 . . 40 40 35 . . . . 96 . . . . 81 . 115 Zionite Dispatches 7 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 Light 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . 4 . . . 1 . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 141 | . . . . 3 . . . . 9 . . . 21 17 . . . . 3 . . . . 6 . 82 Total Damage 4181 | . . . . 115 . . . . 96 . . . 387 685 . . . . 65 . . . . 114 . 2719 Kills 20 | . . . . 1 . . . . . . . . 5 5 . . . . 1 . . . . 1 . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Active Infowar (turns) 5138 | . 63 155 . 220 163 64 68 89 334 116 97 524 173 388 29 95 154 476 53 187 113 42 127 140 284 984 Optics 870 | . . . . . . . . . . . . . . . . . . . . . . . . . . 870 Sensors 3985 | . . . . 220 163 64 68 89 334 116 97 524 173 388 29 95 154 476 53 187 113 42 127 140 282 51 Structural 264 | . . . . . . . . . . . . . . . . . . . . . . . . . 101 163 Triangulation 503 | . . . . . . . . . . . . . . 285 29 95 94 . . . . . . . . . ECM 361 | . 63 155 . . . . . . . . . . . . . . . . . . . . . . . 143 Robot Analysis Total 151 | . . . . . . . 151 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . 1 . . 1 . . 1 . 2 . . 3 . 2 . 2 1 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 3 . . . 3 . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . Zionite Intel Received 17 | . . . . . . . . . . . . . . 6 . . . . 1 . . . . 5 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 5960 | 33 224 195 178 615 175 64 68 89 334 116 97 524 173 388 29 95 154 476 53 187 113 45 127 140 284 984 Spaces Moved 12251 | 32 437 365 349 1298 471 240 103 259 615 340 283 872 306 834 154 315 696 605 205 581 401 146 381 494 486 983 Core 377 | 32 76 61 4 . . . . . . . . . . . . . . . . . . . . . . 204 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 274 | . . . . . . . . . . . . . . . . . . . . . . . . . . 274 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 137 | . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Flight 11463 | . 361 304 345 1298 471 240 103 259 615 340 283 872 306 834 154 315 696 605 205 581 401 146 381 494 486 368 Fastest Speed 6 | 50 40 37 28 23 16 26 16 27 14 16 16 16 18 16 18 18 18 6 15 6 15 15 15 6 21 25 Average Speed 25 | 50 41 41 31 26 24 26 24 27 20 16 16 17 18 17 18 18 18 17 15 14 15 15 15 15 30 67 Slowest Speed 260 | 50 50 50 50 31 26 26 26 27 27 16 16 18 18 18 18 18 18 18 18 15 15 15 15 29 37 260 Overloaded Moves 115 | . . . . . 18 . 18 . . . . . . . . . . 7 . 26 . . . 46 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . 4 8 2 15 . . . . 4 . . . . 1 . . . . . 7 2 . . 10 6 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 3 62 35 34 45 78 50 77 53 26 51 52 87 53 32 42 58 95 61 13 72 55 60 54 23 66 33 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 38 | . . . . 1 1 . 28 . . . . 2 . . . 1 . . . 1 1 3 . . . . Known Exits Taken 22 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 1 . 2 . . . 2 2 . 1 3 . 1 . 2 . . 4 . . . Spaces Dug 196 | . . . . 18 15 . . 3 15 3 . . 2 30 . 10 . 15 6 19 14 . 11 13 13 9 Terrain Destroyed 423 | . 32 43 . 18 15 . . 3 15 3 . . 2 30 . 10 . 15 6 121 14 . 11 13 18 54 Melee 189 | . . . . 18 15 . . 3 15 3 . . 2 30 . 10 . 15 6 19 14 . 11 13 13 2 Projectile 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 AOE 219 | . 32 43 . . . . . . . . . . . . . . . . . 102 . . . . . 42 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Total 14423 | 40 456 384 408 1512 496 240 135 271 778 394 329 1239 407 1004 154 330 724 936 214 629 422 160 422 514 565 1260 Wait 1538 | . . 4 41 148 9 1 28 9 115 52 45 358 94 123 . 3 19 310 1 21 10 2 26 7 31 81 Move 12113 | 31 428 350 344 1268 470 239 102 258 606 339 282 871 305 831 153 314 695 604 204 568 396 145 380 473 474 983 Hop 53 | . 4 6 2 14 . . . . 4 . . . . 1 . . . . . 5 2 . . 10 5 . Pick Up 38 | . 4 . 4 10 . . . . 8 . . 1 . 1 1 1 1 . . . . 2 . . 2 3 Fast Attach 105 | 1 5 6 8 8 . . . . 2 . . 2 . 2 . . 3 2 1 3 . 3 . 1 8 50 Attach 29 | . . 1 3 2 . . . 1 2 . . 1 . 3 . . . . 1 2 . 1 . 3 4 5 Detach 22 | . . 1 . 4 . . . . . . . 1 . . . . 1 . . 2 . . . 1 4 8 Swap 31 | . . . 1 3 2 . . . 9 . . 2 . 6 . . 1 . . . . 1 1 1 . 4 Drop 74 | . . 1 2 11 . . . . 12 . . 3 . 4 . 1 4 2 1 2 . 3 1 1 2 24 Fire 151 | 8 15 15 3 3 . . . . . . . . . . . . . . . 6 . . . . 13 88 Melee 234 | . . . . 23 15 . 5 3 20 3 2 . 8 33 . 11 . 18 6 20 14 3 14 17 16 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Rewire 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Gar) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Met a group of wandering Federalists 79 | -10/Materials | Discovered new exit (range 16) 135 | -10/Materials | Discovered new exit (range 14) 217 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 416 | -9/Materials | Core integrity fell below 50% 446 | -9/Materials | Discovered new exit (range 10) 453 | -9/Materials | Entered another Materials area 453 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 472 | -8/Materials | Lost 10 parts (1p5n2u2w) 619 | -8/Materials | Discovered new exit (range 10) 631 | -8/Materials | Entered Factory 631 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 944 | -7/Factory | Discovered new exit (range 7) 997 | -7/Factory | Build established: Sprinter 1016 | -7/Factory | Repaired Xenon Bombardment Thruster? 1194 | -7/Factory | Discovered new exit (range 4) 1195 | -7/Factory | Identified exit to Lower Caves 1235 | -7/Factory | Fabricated Surge Thruster (x2) 1239 | -7/Factory | Loaded intel: 112 trap records 1246 | -7/Factory | Entered Lower Caves 1246 | -7/Lower Caves | Accompanied by 1 ally 1260 | -7/Lower Caves | Learned location of Extension (-4) 1284 | -7/Lower Caves | Spotted B-75 Beast 1417 | -7/Lower Caves | Discovered new exit (range 13) 1421 | -7/Lower Caves | Identified exit to Lower Caves 1421 | -7/Lower Caves | Entered another Lower Caves area 1482 | -7/Lower Caves | Discovered new exit (range 10) 1484 | -7/Lower Caves | Identified exit to Data Miner 1485 | -7/Lower Caves | Entered Data Miner 1485 | -7/Data Miner | Discovered new exit (range 6) 1487 | -7/Data Miner | Identified exit to Proximity Caves 1490 | -7/Data Miner | Met Data Miner 1495 | -7/Data Miner | Learned location of Section 7 (-2) 1495 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1499 | -7/Data Miner | Received God Mode back door access code from Data Miner 1513 | -7/Data Miner | Interfaced with the Data Conduit 1553 | -7/Data Miner | Entered Proximity Caves 1615 | -6/Proximity Caves | Spotter reported a threat 1621 | -6/Proximity Caves | Spotted B-75 Beast 1635 | -6/Proximity Caves | Learned 8 Factory zone layouts 1639 | -6/Proximity Caves | Discovered new exit (range 8) 1642 | -6/Proximity Caves | Identified exit to Factory 1642 | -6/Proximity Caves | Entered Factory 1642 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -6/Factory | Loaded intel: 305 machine locations 1734 | -6/Factory | Fabricated Surge Thruster (x2) 1857 | -6/Factory | Identified exit to Lower Caves 1976 | -6/Factory | Entered Lower Caves 1998 | -6/Lower Caves | Lost 3 allies 2069 | -6/Lower Caves | Build established: Hacker-Sprinter 2090 | -6/Lower Caves | Discovered new exit (range 12) 2092 | -6/Lower Caves | Identified exit to Lower Caves 2092 | -6/Lower Caves | Entered another Lower Caves area 2154 | -6/Lower Caves | Learned location of 1 exit from Factory 2186 | -6/Lower Caves | Discovered new exit (range 15) 2188 | -6/Lower Caves | Encountered a Warlord checkpoint 2188 | -6/Lower Caves | Identified exit to Zion 2189 | -6/Lower Caves | Entered Zion 2195 | -6/Zion | Discovered new exit (range 12) 2196 | -6/Zion | Identified exit to Proximity Caves 2208 | -6/Zion | Given the Hacking Drone Bay 2210 | -6/Zion | Found Prototype Device 2359 | -6/Zion | Identified Hacking Drone Bay 2366 | -6/Zion | Found CR-A16's Pointy Stick 2437 | -6/Zion | Learned Factory emergency access door positions 2462 | -6/Zion | Met Imprinter 2465 | -6/Zion | Imprinted 2467 | -6/Zion | Declared Zion's savior 2503 | -6/Zion | Build established: Sprinter 2713 | -6/Zion | Entered Proximity Caves 2713 | -5/Proximity Caves | Accompanied by 4 allies 2714 | -5/Proximity Caves | Learned Factory terminal intel 2789 | -5/Proximity Caves | Learned Factory emergency access door positions 2806 | -5/Proximity Caves | Spotter reported a threat 2820 | -5/Proximity Caves | Spotter reported a threat 2885 | -5/Proximity Caves | Discovered new exit (range 9) 2886 | -5/Proximity Caves | Identified exit to Factory 2886 | -5/Proximity Caves | Entered Factory 2886 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2887 | -5/Factory | Identified exit to Factory 2889 | -5/Factory | Loaded intel: 258 machine locations 2890 | -5/Factory | Loaded intel: 26 terminal locations 2907 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2924 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2985 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3031 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3032 | -5/Factory | Zion Demo squad teleported in 3194 | -5/Factory | Identified exit to Garrison 3198 | -5/Factory | Retrieved Zion intel report: Guard Positions 3203 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3204 | -5/Factory | Zion Fire squad teleported in 3271 | -5/Factory | Discovered new exit (range 15) 3274 | -5/Factory | Identified exit to Upper Caves 3274 | -5/Factory | Entered Upper Caves 3303 | -5/Upper Caves | Discovered new exit (range 2) 3303 | -5/Upper Caves | Identified exit to Upper Caves 3303 | -5/Upper Caves | Entered another Upper Caves area 3376 | -5/Upper Caves | Learned Factory security intel 3385 | -5/Upper Caves | Learned Factory terminal intel 3390 | -5/Upper Caves | Found Alien Artifact 3396 | -5/Upper Caves | Discovered new exit (range 7) 3397 | -5/Upper Caves | Identified exit to Warlord 3398 | -5/Upper Caves | Entered Warlord 3407 | -5/Warlord | System corruption cleaned by Quarantine Array 3461 | -5/Warlord | Visited the Vortex Lab 3462 | -5/Warlord | Found Prototype Energy Cannon 3462 | -5/Warlord | Identified Vortex Cannon 3483 | -5/Warlord | Warlord's base attacked by MAIN.C 3489 | -5/Warlord | Rebuked by Warlord 3491 | -5/Warlord | Opened Warlord's prototype stash 3493 | -5/Warlord | Found Prototype Hackware 3493 | -5/Warlord | Identified Ghost Barrier 3545 | -5/Warlord | Opened side exit 3551 | -5/Warlord | Discovered new exit (range 9) 3552 | -5/Warlord | Identified exit to Proximity Caves 3552 | -5/Warlord | Entered Proximity Caves 3782 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3788 | -4/Proximity Caves | Build established: Hacker-Sprinter 3884 | -4/Proximity Caves | Spotter reported a threat 3925 | -4/Proximity Caves | Spotter reported a threat 3961 | -4/Proximity Caves | Learned Research emergency access door positions 3963 | -4/Proximity Caves | Learned Research terminal intel 4001 | -4/Proximity Caves | Spotted B-86 Titan 4015 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4020 | -4/Proximity Caves | Discovered exit to Factory (range 8) 4028 | -4/Proximity Caves | Entered Factory 4028 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4031 | -4/Factory | Loaded intel: 257 machine locations 4032 | -4/Factory | Loaded intel: 27 terminal locations 4074 | -4/Factory | Retrieved Zion intel report: Branch Access 4074 | -4/Factory | Identified exit to Upper Caves 4074 | -4/Factory | Identified exit to Extension 4075 | -4/Factory | Zion Light squad teleported in 4081 | -4/Factory | Entered Upper Caves 4107 | -4/Upper Caves | Spotted B-86 Titan 4232 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4260 | -4/Upper Caves | Discovered new exit (range 16) 4267 | -4/Upper Caves | Identified exit to Upper Caves 4268 | -4/Upper Caves | Destroyed 11 combat bots 4268 | -4/Upper Caves | Entered another Upper Caves area 4277 | -4/Upper Caves | Discovered new exit (range 11) 4373 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4380 | -4/Upper Caves | Discovered new exit (range 7) 4380 | -4/Upper Caves | Identified exit to Zhirov 4381 | -4/Upper Caves | Entered Zhirov 4381 | -4/Zhirov | Discovered new exit (range 3) 4384 | -4/Zhirov | Met Zhirov 4389 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4392 | -4/Zhirov | Found Alien Artifact 4392 | -4/Zhirov | Identified Integrated Reactor 4392 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4397 | -4/Zhirov | Found Alien Artifact 4426 | -4/Zhirov | Identified exit to Proximity Caves 4426 | -4/Zhirov | Entered Proximity Caves 4433 | -3/Proximity Caves | Found DCF Scrap (12 items) 4535 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4551 | -3/Proximity Caves | Discovered new exit (range 9) 4553 | -3/Proximity Caves | Identified exit to Research 4553 | -3/Proximity Caves | Entered Research 4553 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4554 | -3/Research | Identified exit to Quarantine 4556 | -3/Research | Loaded intel: 121 machine locations 4557 | -3/Research | Loaded intel: 22 terminal locations 4562 | -3/Research | Retrieved Zion intel report: Unaware Analyses 4564 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 4588 | -3/Research | Retrieved Zion intel report: Unaware Schematics 4604 | -3/Research | Zion Demo squad teleported in 4607 | -3/Research | Retrieved Zion intel report: Component Stockpiles 4608 | -3/Research | Zion Hacker squad teleported in 4647 | -3/Research | Retrieved Zion intel report: Unaware Analyses 4662 | -3/Research | Lost 3 parts (1p1n1u) 4674 | -3/Research | Lost 3 allies 4690 | -3/Research | Discovered exit to Quarantine (range 14) 4693 | -3/Research | Entered Quarantine 4694 | -3/Quarantine | Loaded intel: 64 machine locations 4697 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 4730 | -3/Quarantine | Found Alien Artifact 4814 | -3/Quarantine | Lost 4 parts (4n) 4816 | -3/Quarantine | Retrieved Zion intel report: Main Access 4816 | -3/Quarantine | Identified exit to Research 4822 | -3/Quarantine | Found Alien Artifact 4822 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 4822 | -3/Quarantine | Warped through subspace 4840 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 4890 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 4933 | -3/Quarantine | Spotted Alpha 7 4936 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 4943 | -3/Quarantine | Found Alien Artifact 4943 | -3/Quarantine | Identified Core Reset Matrix 4943 | -3/Quarantine | Identified Dimensional Node Initializer 4943 | -3/Quarantine | Identified Subatomic Replicator 4943 | -3/Quarantine | Identified Transdimensional Reconstructor 4943 | -3/Quarantine | Used Core Reset Matrix 4947 | -3/Quarantine | Detected hypermatrix surge 4947 | -3/Quarantine | Sensed 8 artifacts in vicinity 4971 | -3/Quarantine | Discovered exit to Research (range 16) 4977 | -3/Quarantine | Entered Research 4977 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5003 | -2/Research | Lost 5 parts (2n3u) 5097 | -2/Research | Spotted B-90 Cyclops 5113 | -2/Research | Discovered new exit (range 6) 5126 | -2/Research | Zion Light squad teleported in 5155 | -2/Research | Warped through subspace 5172 | -2/Research | Lost 3 allies 5174 | -2/Research | Lost 11 parts (1p3n5u2w) 5234 | -2/Research | Found Prototype Device 5234 | -2/Research | Identified Exp. EM Shield 5257 | -2/Research | Build established: Hacker-Mutant 5275 | -2/Research | Found Unknown Device 5275 | -2/Research | Identified Launcher Loader 5290 | -2/Research | Found Prototype Processor 5290 | -2/Research | Identified Spectral Analyzer 5337 | -2/Research | Zion Light squad teleported in 5340 | -2/Research | Found Unknown Device 5340 | -2/Research | Identified Adv. Force Booster 5419 | -2/Research | System corruption reached 10% 5471 | -2/Research | Intercept squad dispatched 5500 | -2/Research | Spotted Tracker 5501 | -2/Research | Spotted Tracker 5511 | -2/Research | Found Prototype Protection 5511 | -2/Research | Identified Zio. Weapon Casing 5532 | -2/Research | Found Prototype Device 5532 | -2/Research | Identified Exp. Phase Shifter 5538 | -2/Research | Spotted Combat Programmer 5549 | -2/Research | Allies destroyed Combat Programmer 5554 | -2/Research | Spotted Combat Programmer 5558 | -2/Research | Garrison activated, responded to threat 5565 | -2/Research | Destroyed Combat Programmer 5715 | -2/Research | Spotted B-90 Cyclops 5780 | -2/Research | Destroyed B-90 Cyclops 5885 | -2/Research | Intercept squad dispatched 5898 | -2/Research | Spotted Tracker 5899 | -2/Research | Spotted Tracker 5900 | -2/Research | Spotted Tracker 5908 | -2/Research | Core integrity fell below 50% 5911 | -2/Research | Destroyed Tracker 5934 | -2/Research | Emitted hypermatrix ping 5937 | -2/Research | Spotted Combat Programmer 5939 | -2/Research | Assembled emerged from beneath the floor 5942 | -2/Research | Spotted Combat Programmer 5943 | -2/Research | Spotted Combat Programmer 5944 | -2/Research | Core integrity fell below 20% 5961 | -2/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 05946_ EMDS Slug penetrates as-65580. 05946_ Field strength at 29. 05947_ Field strength at 23. 05948_ as-66194 destroyed. 05948_ EMDS Slug penetrates as-65580. 05948_ Field strength at 17. 05948_ as-65580 system corrupted by crushing effect. 05948_ as-65580 knocked back. 05948_ as-65580 destroyed. 05949_ Field strength at 11. 05949_ Penetrated by EMDS Slug. 05949_ Stasis field depleted. 05950_ EMDS Slug penetrates Tracker. 05953_ Combat Programmer resets Tracker, system corruption cleaned. 05954_ System corrupted: Exp. Gyrokinetic Inverter rejected. 05957_ Penetrated by EMDS Slug. 05960_ Detected hypermatrix ping. Map ----- +----------------------------------------------------+ | ???????????????????????# """ + # #????? | | ???????????????????????# """ # # #????? | | ???????????????????????# # # #????? | | ???????????????????????# # # #????? | | ???????????????????????# # # #????? | | ???????????????????????# = #%* # ! #????? | | ???????????????????????##########= # ! #????? | | ????????????????????????????????# + ! #????? | | ????????????????????????????????# *# ###### | | ????????????????????????????????# %# ! !# | | ????????????????????????????????# ######## | | ????????????????????????????????# # | | ????????????????????????????????# ! # | | ????????????????????????????????# *!!+ | | ????????????????????????????????# ! [# | | ????????????????????????????????# ###### # """ | | ????????????????????##????????#?# #????# # """ | | ????????????????????# ??????? #?# ######+###### | | ????????????????????# ??????? #?# # | | ????????????????????# ?????? #?# # | | ????????????????????# #????? #?# # | | ???????????????######;####? #?# # | | ???????????????# #? #?# # | | ???????????????# # #?# # | | ???????????????#! """ # ### #####+####### | | ???????????????# """ @ | | ???????????????# """ = # | | ???????????????# t # ^ | | ???????????????# [ # ^ | | ???????????????# ############### ###+## | | ???????????????######s####???## ######## #????? | | ????????????????????# #??##### * # #????? | | ????????????????????# #?? = # / #????? | | ????????????????????# #? # # #????? | | ????????????????????# #? # "" "" # #????? | | ???????????????????## #] # ""S"" ?# #????? | | ???????????????????# # #! """" ?# #????? | | ???????????????????# + = #?? ??# #????? | | ???????????????????# # #? ]??# ###### | | ???????????????????# =################## | | ???????????????????# #???# # | | ?????###########???# #????? # | | ?????# ???# #??????? # | | ?????# ??# #????????? # ###### | | ?????# ??# #??????????? # ##???? | | ?????#""" ## ##############+### ##T ## | | ??????"""" # % !% | | ??????"""" = / %% | | ?????# """ # % | | ?????# +^ %!% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 49 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 25 Resistance: TH 10 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 20 Evasion (%) 89 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 6 Offensive Hacking 12 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- Adv. Surge Thruster | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Surge Thruster | x2 | -7/Factory | Authchip Surge Thruster | x2 | -6/Factory | Authchip Repaired ---------- Xenon Bombardment Thruster | 10% | -7/Factory Alien Tech Used ----------------- Integrated Reactor High-powered Transdimensional Reconstructor Core Reset Matrix Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicMiniFirepult Manual? 0 Play Time 02:48:27 Cumulative 291.5 hours Start 2025.06.29 @ 20:41:26 End 2025.06.30 @ 14:26:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 19 Types 7/0/5/1/4/1/0/0/0/1 Lore% 86 Gallery% 74 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b093fd7-8e07-4c01-8750-e1e5425b515e