Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 22:43:49 Player: Megaknight51 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (979) 979 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3264 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 191/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (2) ------ Authchip [Device] Authchip [Processor] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Hacking Suite Makeshift System Shield Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Wheel Wheel Compact Wheel Improved Heat Sink Structural Scanner Sensor Array Advanced Signal Interpreter Seismic Detector Hacking Suite System Shield Makeshift System Shield Authchip [Device] Authchip [Processor] Authchip [Processor] Authchip [Processor] Bomb Factory No. 2 CR-A16's Pointy Stick [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Hackware Authchip [Processor] Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Makeshift Shrapnel Gun Launcher Heavy Missile Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 38 | 8 7 1 7 2 . 13 Power 3 | 1 . . . 1 . 1 Engine 2 | 1 . . . 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 . . 4 . . 3 Treads . | . . . . . . . Leg 2 | . . . 1 . . 1 Wheel 6 | 2 . . 2 . . 2 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 12 | 2 2 1 1 1 . 5 Device 5 | 1 . 1 1 . . 2 Storage 3 | 1 2 . . . . . Processor 1 | . . . . 1 . . Hackware 2 | . . . . . . 2 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 14 | 3 5 . 2 . . 4 Energy Gun 9 | 2 4 . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 20 | . . 1 1 . . 18 Power 2 | . . . . . . 2 Propulsion 5 | . . . . . . 5 Utility 4 | . . 1 1 . . 2 Weapon 9 | . . . . . . 9 Highest Loss Streak 8 | . . 1 1 . . 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 20 | 2 10 21 24 25 24 19 Power 3 | 1 1 3 4 4 3 2 Propulsion 3 | . 2 3 4 4 4 2 Utility 10 | . 3 6 9 12 12 12 Weapon 3 | . 3 7 5 5 4 1 Tool/Special . | . . . . . . . Unused Backups 26 | . 2 . 4 . 6 14 Power 7 | . 2 . 1 . 1 3 Propulsion 1 | . . . . . . 1 Utility 13 | . . . 1 . 2 10 Weapon 5 | . . . 2 . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 100 97 99 100 100 57 Engine 11 | . 14 14 11 11 11 9 Wheel 20 | . 28 28 21 22 22 12 Device 5 | . 14 11 10 8 . 3 Storage 11 | . 14 14 11 11 11 10 Processor 3 | . . . . 2 11 . Energy Gun 29 | . 27 28 43 44 44 2 Ballistic Gun 1 | . . . . . . 6 Launcher 2 | . . . . . . 9 Peak Build Rating 22 | 7 9 10 17 16 18 22 Average Rating 14 | 5 8 9 13 15 17 17 On Entrance 10 | . 7 9 10 15 16 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 1 | . . . . . . 1 Heaviest Build 99 | 14 90 90 95 97 96 99 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 9 | . 4 4 9 4 4 9 Average Overweight (x) 4 | . 1 4 4 4 4 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 23 Most Carried 25 | 7 14 23 25 25 25 25 Average Carried 21 | 2 10 21 24 25 24 20 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 7 14 23 25 25 25 5 Class Distribution -------------------- 51% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 726 | 257 108 10 105 . 20 226 Remotely . | . . . . . . . Salvage Created 1293 | 58 330 137 334 42 . 392 Parts 79 | 8 24 19 17 2 . 9 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 6 | 1 5 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 5 3 3 3 . 11 Guns 10 | . 4 3 2 1 . . AOE 15 | . 1 . 1 2 . 11 Classes Destroyed 13 | 1 7 . 2 . . 3 Worker 2 | . 1 1 . . . . Builder 1 | . 1 . . . . . Tunneler 6 | 3 . 3 . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . 1 . . . . . Drone 1 | . . . . . . 1 Watcher 2 | . . . 2 . . . Swarmer 9 | . 3 3 . 3 . . Grunt 9 | . 2 . . . . 7 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 3 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 2 3 3 2 3 . 4 Combat Bots Only 4 | . 3 3 1 3 . 4 Max Kills in Single Turn 3 | 1 2 1 1 3 . 2 Gunslinging 1 | . . . . 1 . . Exploded 2 | . 1 . 1 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 135 | . 9 8 8 . . 110 Missed 49 | . 1 . 3 . . 45 Hits 86 | . 8 8 5 . . 65 Melee 7 | . . . . . . 7 Projectile 79 | . 8 8 5 . . 58 Critical Strikes 4 | . . . . . . 4 Damage Taken 1723 | . 104 77 119 . . 1423 Core 438 | . 30 . . . . 408 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 72 | 10 23 8 11 1 . 19 Largest 4 | 2 2 2 4 4 . 4 Hottest 165 | 90 100 80 165 165 . 165 Shots Fired 170 | 20 44 16 44 4 . 42 Gun 154 | 20 42 16 44 4 . 28 Cannon . | . . . . . . . Launcher 14 | . . . . . . 14 Special 2 | . 2 . . . . . Kinetic 6 | . . . . . . 6 Thermal 36 | 20 16 . . . . . Explosive 14 | . . . . . . 14 Electromagnetic 114 | . 28 16 44 4 . 22 Robot Hit Streak 10 | 4 7 4 10 6 . 6 Robot Miss Streak 6 | 4 3 2 3 1 . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 101 | 10 25 8 29 2 . 27 Core Hits 69 | 4 14 6 12 3 . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 . 1 . . 1 Burn 1 | . 1 . . . . . Corrupt 2 | . . . 1 . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2866 | 115 441 120 508 91 . 1591 Guns 1268 | 115 339 103 414 23 . 274 Cannons . | . . . . . . . Explosions 1538 | . 90 . 94 68 . 1286 Melee 31 | . . . . . . 31 Ramming 29 | . 12 17 . . . . Kinetic 70 | . . . . . . 70 Thermal 464 | 115 187 . 94 68 . . Explosive 1286 | . . . . . . 1286 Electromagnetic 986 | . 242 103 414 23 . 204 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 31 | . . . . . . 31 Highest Corruption 9 | . . . . . . 9 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 81 | . 13 1 17 . . 50 Projectiles . | . . . . . . . Explosions 80 | . 13 . 17 . . 50 Melee 1 | . . 1 . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 259 | . 45 8 44 . . 162 Shots 7 | . 1 . 1 . . 5 Rammed 5 | . 2 2 . . . 1 Targets Rammed 5 | . 2 2 . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 459 | 180 102 72 265 96 . 459 Average Temperature 89 | 76 35 27 103 49 . 176 Received Heat Transfer 441 | . 6 . 18 . . 417 Effects 3 | . . . . . . 3 Shutdowns 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . 2 3 3 . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 844 | 310 384 . 100 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . 2 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 83 | 5 83 50 39 73 . . Initial . | . . . . . . . Average 13 | . 27 4 8 44 . . Influence Increases 840 | 15 204 90 178 73 . 280 Destroy 0b10 Robot/C 480 | . 100 60 60 60 . 200 Destroy 0b10 Robot/NC 85 | 15 25 20 20 . . 5 Destroy Leader 108 | . 22 10 36 10 . 30 Successful Hack 32 | . 6 . 26 . . . Disable Machine 45 | . 30 . 15 . . . Destroy Structure 15 | . 6 . 6 3 . . Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 60 | . . . 15 . . 45 Influence Decreases 821 | 15 202 92 178 60 13 261 Entered New Map 15 | . . 2 . . 13 . Time Decay 696 | 15 202 80 168 60 . 171 Lost Part 110 | . . 10 10 . . 90 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 12 3 9 . . 27 Peak Tracking Total 7 | . 5 3 3 . . 7 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 3 . 2 . 1 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 6 . 3 . 4 . Successful 8 | . 2 . 2 . 4 . Failed 3 | . 3 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts 2 | . 1 . 1 . . . Manual 4 | . 4 . . . . . Terminals 7 | . 6 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 1 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1993 | 23 503 567 731 94 . 75 Terrain 75 | . . . . . . 75 Seismic 1918 | 23 503 567 731 94 . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5039 | 135 503 687 740 132 1549 1293 Spaces Moved 3326 | 110 387 462 377 97 1182 711 Core 69 | 10 . . . . . 59 Treads . | . . . . . . . Legs 51 | . . . . . . 51 Wheels 3206 | 100 387 462 377 97 1182 601 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 130 130 130 50 Average Speed 135 | 77 100 140 139 130 130 166 Slowest Speed 215 | 80 140 140 215 130 130 205 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 57 84 29 26 87 82 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 7 | . . 1 . 1 3 2 Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 158 | . 4 . 4 3 . 147 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 158 | . 4 . 4 3 . 147 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3699 | 135 455 485 565 100 1198 761 Wait 184 | . 17 4 148 . 6 9 Move 3320 | 109 386 461 376 96 1181 711 Hop . | . . . . . . . Pick Up 44 | 7 11 9 10 . 5 2 Fast Attach 16 | 7 . 1 2 . . 6 Attach 12 | . . . 4 . . 8 Detach 1 | . . . . . . 1 Swap 18 | 2 8 . 5 2 . 1 Drop 24 | . 8 . 9 1 6 . Fire 72 | 10 23 8 11 1 . 19 Melee 3 | . . . . . . 3 Ram 5 | . 2 2 . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Met a group of wandering Federalists 243 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 366 | -10/Materials | Central database locked down 430 | -10/Materials | Discovered new exit (range 12) 639 | -10/Materials | Entered Mines 976 | -10/Mines | Received a Mining Laser from a helpful Derelict 1025 | -10/Mines | Learned location of Recycling (-9) 1032 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1070 | -10/Mines | Found a hidden stash of uninstalled traps 1276 | -10/Mines | Discovered new exit (range 5) 1326 | -10/Mines | Entered Materials 1326 | -9/Materials | Evolved 2 slots: Weapon x2 1597 | -9/Materials | Discovered new exit (range 15) 1627 | -9/Materials | Build established: Gunner 2044 | -9/Materials | Central database locked down 2057 | -9/Materials | Discovered new exit (range 8) 2066 | -9/Materials | Entered Mines 2149 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2161 | -9/Mines | Identified exit to Zion 2179 | -9/Mines | Assembled infested the area 2198 | -9/Mines | Entered Zion 2284 | -7/Zion | Learned Factory scanalyzer intel 2300 | -7/Zion | Learned Factory emergency access door positions 2313 | -7/Zion | Learned Factory terminal intel 2416 | -7/Zion | Learned Factory emergency access door positions 2529 | -7/Zion | Found CR-A16's Pointy Stick 2650 | -7/Zion | Found Prototype Device 2689 | -7/Zion | Learned location of Data Miner (-6) 3290 | -7/Zion | Met Imprinter 3548 | -7/Zion | Discovered new exit (range 10) 3558 | -7/Zion | Identified exit to Proximity Caves 3747 | -7/Zion | Entered Proximity Caves 3749 | -6/Proximity Caves | Spotter reported a threat 3750 | -6/Proximity Caves | Spotter reported a threat 3832 | -6/Proximity Caves | Lost 8 parts (1n1u6w) 3877 | -6/Proximity Caves | Spotter reported a threat 3984 | -6/Proximity Caves | Spotter reported a threat 4003 | -6/Proximity Caves | Spotter reported a threat 4063 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4068 | -6/Proximity Caves | Build established: Mutant 4134 | -6/Proximity Caves | Spotted B-75 Beast 4252 | -6/Proximity Caves | Spotter reported a threat 4306 | -6/Proximity Caves | Spotter reported a threat 4319 | -6/Proximity Caves | Learned Factory garrison access intel 4580 | -6/Proximity Caves | Spotter reported a threat 4650 | -6/Proximity Caves | Spotter reported a threat 4678 | -6/Proximity Caves | Spotter reported a threat 4932 | -6/Proximity Caves | Core integrity fell below 50% 4944 | -6/Proximity Caves | Released all parts (1) 4950 | -6/Proximity Caves | Core integrity fell below 20% 4960 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 4980 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 5028 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5040 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04929_ Wheel+ destroyed. 04929_ CR-A16's Pointy Stick destroyed. 04929_ System corrupted by crushing effect (+1). 04929_ System corrupted by crushing effect (+3). 04930_ Slammed into B-48 Gladiator. 04934_ Knocked back. 04944_ Released Huge Storage Unit. 04945_ Acquired Authchip [Processor]. 04947_ Acquired Authchip [Device]. 04957_ The unstable cave ceiling collapses. 04973_ H ZA3 H3 05032_ Slug penetrates Wall. 05034_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????###??????????????????????????? | | ??????#### ################???????????? | | ####### Y #???????????? | | s #???????????? | | ######+####s #???????????? | | ###### # #??? ??# #???????????? | | #?# ## #??" ??# #???????????? | | ### ## #??" ?# #???????????? | | ??# +?? ?# #???????????? | | ?# #? "# @#???????????? | | # # g #???????????? | | # # # #???????????? | | # # "T""# #???????????? | | ## #""" """"# #???????????? | | ?# ### ########### #???????????? | | ?## #???# ????????? #???????????? | | ??##????# ????????? #???????????? | | ????????# # ?????????####???????????? | | ????????? ? ????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Authchip Count 4 Item Schematics ----------------- Imp. Hacking Suite | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Spear | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainReflexAutobeam Manual? 0 Play Time 00:37:44 Cumulative 71.9 hours Start 2026.02.14 @ 23:06:45 End 2026.02.15 @ 22:43:49 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e0468fe-9128-404d-96c6-5e1e53cc63db