Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 17:14:59 Player: Proroxy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1461) 1461 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4451 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Fission Core Improved Heat Sink Energy Filter Kinecellerator ECM Suite Advanced Phase Shifter Improved Recalibrator Improved Field Recycling Unit (63) Shock Rifle Shock Rifle Lightning Gun Gauss Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Microactuators Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Minigun Heavy Machine Gun Heavy Mace > --- INVENTORY -------- Light Nuclear Core Light Fission Core Airjet Improved Heat Sink Energy Filter Kinecellerator ECM Suite Advanced Phase Shifter Improved Medium Armor Plating Hardlight Generator Improved Recalibrator Improved Field Recycling Unit Shock Rifle Lightning Gun Gauss Cannon Heavy Mace [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 82 | 7 2 16 9 37 11 Power 12 | 1 1 1 2 5 2 Engine 6 | 1 1 . 1 3 . Core 5 | . . 1 1 2 1 Reactor 1 | . . . . . 1 Propulsion 25 | 2 . 10 . 11 2 Treads 8 | . . 6 . 2 . Leg 12 | . . 4 . 7 1 Wheel 3 | 2 . . . 1 . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 28 | 2 1 2 3 14 6 Device 17 | 1 . 1 2 10 3 Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 7 | . 1 . . 3 3 Artifact . | . . . . . . Weapon 17 | 2 . 3 4 7 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . 2 1 5 1 Ballistic Cannon 3 | . . . 3 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . . 3 . 5 15 Power 3 | . . . . 2 1 Propulsion 11 | . . 2 . 3 6 Utility 6 | . . 1 . . 5 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . 3 . 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 92 100 98 88 Engine 5 | . 14 5 3 5 . Core 2 | . . 5 5 1 2 Treads 21 | . . 23 36 24 . Leg 11 | . . 10 . 11 25 Wheel 2 | . 28 3 . . . Device 10 | . 5 8 14 12 6 Storage 8 | . 14 11 9 7 7 Processor 2 | . . . 3 2 2 Protection 5 | . 9 1 . 6 12 Energy Gun 1 | . . 8 . . . Ballistic Gun 10 | . 28 13 9 8 11 Ballistic Cannon 9 | . . . 17 13 . Impact Weapon 1 | . . . . . 7 Peak Build Rating 57 | 9 9 14 29 45 57 Average Rating 28 | 4 8 11 23 36 47 On Entrance 17 | . 9 8 14 27 45 Naked Turns . | . . . . . . Heaviest Build 90 | 13 15 50 79 90 86 Greatest Support 100 | 32 32 80 80 100 83 Greatest Overweight (x) 18 | . . 3 . 1 18 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 Average Capacity 17 | 6 8 13 20 20 20 Most Carried 20 | 8 8 14 19 20 20 Average Carried 14 | 4 7 7 13 18 16 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 19 | 8 8 12 19 19 15 Class Distribution -------------------- 33% | Scavenger-Tank 33% | Mutant 11% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1617 | 366 43 239 104 676 189 Remotely . | . . . . . . Salvage Created 2140 | 181 43 391 131 722 672 Parts 111 | 19 . 30 5 46 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled 24 | . . . 7 15 2 Retrieved Matter 349 | . . . 109 218 22 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 31 | . 1 10 3 13 4 Melee 7 | . . . . 4 3 Guns 17 | . 1 10 1 5 . Cannons 6 | . . . 2 4 . Classes Destroyed 12 | 3 1 3 . 4 1 Worker 7 | 2 . 1 . 4 . Builder 4 | . . 1 . 3 . Tunneler 4 | 4 . . . . . Recycler 2 | 1 . . . 1 . Mechanic 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 6 | . . 4 . . 2 Grunt 13 | . 1 4 2 6 . Duelist 1 | . . . . 1 . Sentry 5 | . . 2 1 2 . Hunter 1 | . . . . . 1 Programmer 5 | . . . . 4 1 Best Kill Streak 5 | 2 1 5 2 4 2 Combat Bots Only 4 | . 1 4 2 4 2 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 576 | . 7 98 18 288 165 Missed 167 | . 1 28 4 93 41 Damage Taken 5312 | . 64 848 220 2399 1781 Core 854 | . 31 123 . 355 345 Absorbed by Shields 124 | . . . . 48 76 Regen/Repaired (Parts) 139 | . . 114 . 25 . Core Remaining (%) 89 | 100 87 69 100 . . Volleys Fired 129 | 28 4 30 7 44 16 Largest 3 | 2 2 2 3 3 2 Hottest 144 | 40 40 70 144 144 53 Shots Fired 275 | 32 8 60 21 130 24 Gun 208 | 32 8 60 6 78 24 Cannon 67 | . . . 15 52 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 256 | 32 8 41 21 130 24 Thermal 19 | . . 19 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 7 3 18 5 12 21 Robot Miss Streak 5 | 5 3 3 3 3 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 209 | 19 4 44 9 90 43 Core Hits 84 | 8 2 18 6 30 20 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 10 | 1 . . . 4 5 Critical Strikes 17 | 1 . . . 10 6 Destroy 5 | 1 . . . 3 1 Blast 4 | . . . . 4 . Smash 8 | . . . . 3 5 Melee Attacks 48 | . . . . 12 36 Impact 48 | . . . . 12 36 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 5144 | 260 43 569 206 1939 2127 Guns 1855 | 260 43 569 36 566 381 Cannons 1092 | . . . 170 922 . Explosions . | . . . . . . Melee 2197 | . . . . 451 1746 Ramming . | . . . . . . Kinetic 2762 | 260 43 384 206 1488 381 Thermal 185 | . . 185 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 2197 | . . . . 451 1746 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 1 . 11 14 Average Corruption 5 | . . 1 . 3 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . . 1 . 21 20 Message Errors 8 | . . . . 1 7 Matter Fused 6 | . . . . 2 4 Heat Flow Errors 7 | . . . . 5 2 Energy Discharges 4 | . . . . 3 1 Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . . . 1 1 Data Loss (minor) 8 | . . 1 . 6 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 545 | . . . . 237 308 Projectiles 20 | . . . . 20 . Explosions . | . . . . . . Melee 525 | . . . . 217 308 Knockbacks 15 | . . . 3 10 2 Impact 6 | . . . . 4 2 Kinetic 9 | . . . 3 6 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 338 | . 2 54 69 338 264 Average Temperature 62 | . 2 19 33 82 63 Received Heat Transfer 1297 | . 36 387 126 523 225 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 1 | . . . . . 1 Parts Fried 17 | . . . . 6 11 Impact Corruptions 17 | . . . . 6 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 555 | . . 555 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 291 | 35 69 192 231 291 278 Initial 203 | . 22 28 53 14 203 Average 90 | 22 45 75 87 76 231 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 85 | 100 100 100 96 93 . Level 1 14 | . . . 3 6 100 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 3 . Investigation 1 | . . 1 . . . Extermination 3 | . . . . 3 . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 2 13 6 19 12 Peak Tracking Total 7 | . 1 4 3 4 7 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 4 | . . . 3 1 . Max in Single Turn 2 | . . . 2 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 2 5 1 9 . Terminals 10 | . 1 3 1 5 . Fabricators . | . . . . . . Repair Stations 4 | . . 1 . 3 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 4 26 8 24 . Successful 36 | . 2 19 6 9 . Failed 26 | . 2 7 2 15 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 2 13 8 15 . Fabricators . | . . . . . . Repair Stations 12 | . . 6 . 6 . Recycling Units 2 | . 2 . . . . Scanalyzers 7 | . . 7 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 21 | . 2 8 6 5 . Record 15 | . 2 7 3 3 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 4 . 3 . Scan Component 4 | . . 2 . 2 . Repair 3 | . . 2 . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 4 | . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 2 5 . 8 . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 2 . 1 . Time 65 | . . 52 . 13 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4047 | 296 135 744 426 1979 467 Spaces Moved 1981 | 231 113 438 219 814 166 Core 38 | 32 . 4 . . 2 Treads 925 | . . 226 219 480 . Legs 603 | . . 105 . 334 164 Wheels 415 | 199 113 103 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 160 160 120 Average Speed 151 | 93 100 136 160 174 186 Slowest Speed 950 | 100 100 200 160 243 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 9 14 30 21 16 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 4 . . Terrain Destroyed 56 | . . . 44 12 . Melee . | . . . . . . Projectile 21 | . . . 9 12 . AOE 35 | . . . 35 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2740 | 280 126 525 277 1276 256 Wait 364 | . 4 13 33 311 3 Move 1976 | 230 112 437 218 813 166 Hop . | . . . . . . Pick Up 87 | 15 2 19 10 33 8 Fast Attach . | . . . . . . Attach 33 | 7 . 8 2 13 3 Detach 6 | . . 2 . 4 . Swap 49 | . 2 8 7 24 8 Drop 41 | . 2 8 . 23 8 Fire 129 | 28 4 30 7 44 16 Melee 47 | . . . . 11 36 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 297 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 14) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x2 583 | -9/Materials | Lost 3 parts (2n1u) 872 | -9/Materials | Discovered new exit (range 10) 912 | -9/Materials | Repaired Lgt. Ion Engine? 1051 | -9/Materials | Build established: Scavenger-Mutant 1103 | -9/Materials | Repaired Lgt. Treads? 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1489 | -8/Materials | Build established: Scavenger-Skirmisher 1563 | -8/Materials | Discovered new exit (range 15) 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1793 | -7/Factory | Repaired Lgt. Assault Rifle 1937 | -7/Factory | Build established: Scavenger-Tank 3534 | -7/Factory | System corruption reached 10% 3535 | -7/Factory | Core integrity fell below 50% 3578 | -7/Factory | Identified exit to Garrison 3581 | -7/Factory | Entered Garrison 3735 | -7/Garrison | Build established: Mutant 3801 | -7/Garrison | Triggered checkpoint 3859 | -7/Garrison | Lost 4 parts (2n1u1w) 3885 | -7/Garrison | Heavy support dispatched to Factory 4025 | -7/Garrison | Triggered checkpoint 4031 | -7/Garrison | Triggered checkpoint 4044 | -7/Garrison | Core integrity fell below 20% 4048 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Shock Rifle. System corrupted: FCS attempts to trigger Hvy. Machine Gun. System corrupted: Hvy. Machine Gun misfires. Acquired 35 matter. Dropped Lgt. Quantum Reactor. Beams of light sweep through the air. An alarm sounds. Imp. Carbon-fiber Leg destroyed. Airjet destroyed. Beams of light sweep through the air. An alarm sounds. Hvy. Machine Gun destroyed. System corrupted: Matter fused (-10). Myomer Leg destroyed. Imp. Medium Armor Plating destroyed. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Hvy. Mace destroyed. Microactuators destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ?????????????????? ????????# #?????????????????? | | ?????????????????? ##""""## #?????????????????? | | ?????????????????? ? #?????????????????? | | ??????????????? ? #?????????????????? | | ???????????????? ? ? #?????????????????? | | ????????????????# ?# ?# #?????????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????" #???????????????? | | ????????????????" #???????????????? | | ????????????????? #???????????????? | | ????????????????" ? #???????????????? | | ????????????????# ??# ## g #?????????????????? | | ???????????###### ## ## g ###########???????? | | ?????????? g * #???????? | | ?????????? ! #???????? | | ?????????? ######## #???????? | | ?????????????######### @######??????# #???????? | | ?????????????????????#ssss#???????????# #???????? | | ?????????????????????######???????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ?????????????????????????####?????????# #???????? | | ????????????????????????##=!##????????# #???????? | | ????????????????????????#%!! ########## #???????? | | ????????????????????????#=%! % #???????? | | ????????????????????????##=%###=####### ######### | | ?????????????????????????####?# #?????# | | ??????????????????????????????#=###???# | | ??????????????????????????????#%%%#####"######### | | ??????????????????????????????# = "% #???????# | | ??????????????????????????????# ##### #???????## | | ??????????????????????????????# ###??## ##???????? | | ??????????????????????????????# #????# ##??????? | | ??????????????????????????????# #????# #??????? | | ??????????????????????????????# #????# #??????? | | ????????????????????????????### #????# # #??????? | | ????????????????????????????#"# #????# #??????? | | ????????????????????????????#" #????# #??????? | | ????????????????????????????#" #????######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Melee Speed Boost 20 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Serviceable Loadout Challenges ------------ None Game ------ Seed SalvageFactoryFocus Manual? 0 Play Time 01:34:49 Cumulative 9.9 hours Start 2024.10.20 @ 15:34:13 End 2024.10.20 @ 17:14:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ffd7237-f9d9-4a71-8df3-2e7ad1a692e0