Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 04:42:24 Player: lavinia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1451) 1451 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 5566 Bonus ------- Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (1450) Ox28 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Enhanced Optical Array Transport Network Coupler > --- WEAPON (4) ------- Shock Maul Scythe > --- INVENTORY (25) --- Heat Sink High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector Improved Targeting Computer ECM Suite Authchip [Armor] Tractor Beam Medium Laser Heavy Laser Advanced Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Huge Storage Unit Advanced Weight Redist. System Structural Scanner Transport Network Coupler > --- WEAPON ----------- Shock Maul Scythe Scythe Scythe > --- INVENTORY -------- Flight Unit Improved Flight Unit Heat Sink High-capacity Matter Pod Enhanced Optical Array Improved Terrain Scanner Seismic Detector Improved Targeting Computer ECM Suite Authchip [Armor] Tractor Beam Medium Laser Advanced Beam Cannon Remote Datajack Scythe [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Gravity Neutralizer Storage Huge Storage Unit Processor Transport Network Coupler Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Shock Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 54 | 8 5 9 14 . . 14 4 Power 7 | 1 . 3 2 . . 1 . Engine 7 | 1 . 3 2 . . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 . 3 . . 6 3 Treads 5 | . . . 3 . . 1 1 Leg 5 | . . . . . . 5 . Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 13 | 3 3 1 1 . . 4 1 Device 8 | 2 1 . 1 . . 4 . Storage 3 | 1 2 . . . . . . Processor 2 | . . 1 . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 2 . 5 8 . . 3 . Energy Gun 9 | 1 . 3 2 . . 3 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 4 | . . 2 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 8 | . . 2 6 . . . . Parts Lost 32 | . 1 4 5 . . 14 8 Power 5 | . . 1 1 . . 2 1 Propulsion 14 | . 1 2 1 . . 7 3 Utility 5 | . . . 1 . . 2 2 Weapon 8 | . . 1 2 . . 3 2 Highest Loss Streak 6 | . 1 3 5 . . 6 4 To Critical Strikes . | . . . . . . . . Average Backups 18 | . 5 12 18 25 25 18 13 Power 1 | . . 2 1 2 2 . . Propulsion 1 | . 1 . 1 3 3 2 . Utility 8 | . 3 5 9 11 11 9 8 Weapon 5 | . 1 3 5 9 9 6 3 Tool/Special . | . . . . . . . . Unused Backups 8 | . . . . 1 . . 7 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . . . 1 . . 6 Weapon . | . . . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 99 88 84 100 100 88 65 Engine 9 | . 14 10 8 11 11 12 2 Treads 19 | . . . 23 33 33 7 . Leg 1 | . . . . . . 14 . Wheel 4 | . 27 23 . . . . . Device 10 | . 15 11 8 11 11 18 7 Storage 10 | . 12 11 11 11 11 6 6 Processor 9 | . . 10 11 11 11 6 13 Energy Gun 9 | . 14 17 6 11 11 12 . Ballistic Gun 6 | . 14 2 5 11 11 4 . Slashing Weapon 4 | . . 1 7 . . 2 18 Peak Build Rating 39 | 9 9 16 28 25 25 39 35 Average Rating 21 | 5 8 14 19 25 25 33 30 On Entrance 16 | . 9 8 16 25 25 25 27 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 111 | 14 90 94 95 94 94 111 98 Greatest Support 92 | 26 38 48 72 72 72 92 20 Greatest Overweight (x) 35 | . 3 4 30 1 1 35 28 Average Overweight (x) 1 | . 1 1 2 1 1 1 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 22 25 25 25 25 25 25 Most Carried 25 | 1 8 15 25 25 25 24 15 Average Carried 18 | . 6 12 18 25 25 18 12 Final Capacity 25 | 5 25 25 25 25 25 25 25 Final Carried 25 | 1 7 14 25 25 25 16 12 Class Distribution -------------------- 63% | Mutant 26% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -9 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Matter Collected 1388 | 301 156 291 239 6 . 375 20 Remotely 76 | 35 41 . . . . . . Salvage Created 1991 | 89 393 411 418 . . 615 65 Parts 93 | 10 21 18 17 . . 27 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Combat Hostiles Destroyed 36 | . 9 11 5 . . 10 1 Melee 8 | . . 2 4 . . 2 . Guns 23 | . 9 7 1 . . 6 . Cannons 1 | . . . . . . 1 . AOE 2 | . . 2 . . . . . Classes Destroyed 8 | 2 4 1 . . . 1 . Tunneler 2 | 2 . . . . . . . Hauler 2 | . 2 . . . . . . Recycler 3 | 1 . . 2 . . . . Watcher 2 | . 2 . . . . . . Swarmer 7 | . 4 3 . . . . . Grunt 22 | . 5 6 4 . . 7 . Sentry 6 | . . 2 1 . . 2 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 3 | 3 3 3 2 . . 3 1 Combat Bots Only 3 | . 2 3 2 . . 3 1 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Hostile Shots Fired 464 | . 57 53 63 . . 154 137 Missed 130 | . 25 11 23 . . 31 40 Hits 334 | . 32 42 40 . . 123 97 Projectile 334 | . 32 42 40 . . 123 97 Critical Strikes 2 | . . . . . . 2 . Damage Taken 4534 | . 318 558 556 41 . 2076 985 Core 1210 | . 102 131 121 . . 455 401 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 181 | . . . 49 . . 132 . Core Remaining (%) 65 | 100 59 . . . 37 . . Volleys Fired 110 | 7 37 24 14 . . 28 . Largest 4 | 2 2 2 2 . . 4 . Hottest 191 | 70 70 85 79 . . 191 . Shots Fired 223 | 14 72 42 22 . . 73 . Gun 213 | 14 72 42 22 . . 63 . Cannon 10 | . . . . . . 10 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 80 | 7 37 5 10 . . 21 . Thermal 100 | 7 35 24 8 . . 26 . Explosive . | . . . . . . . . Electromagnetic 43 | . . 13 4 . . 26 . Robot Hit Streak 14 | 5 11 12 5 . . 14 . Robot Miss Streak 5 | 4 5 2 2 . . 2 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 179 | 8 43 30 23 . . 65 10 Core Hits 78 | 4 20 17 8 . . 27 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 Critical Strikes 8 | . . 1 2 . . 2 3 Burn 4 | . . 1 2 . . 1 . Smash 3 | . . . . . . 1 2 Sever 1 | . . . . . . . 1 Melee Attacks 47 | . . 7 11 . . 18 11 Impact 17 | . . . . . . 11 6 Slashing 30 | . . 7 11 . . 7 5 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 11 | . . . . . . 6 5 Damage Inflicted 3616 | 102 528 675 550 . . 1394 367 Guns 1949 | 102 528 324 268 . . 727 . Cannons 124 | . . . . . . 124 . Explosions 165 | . . 165 . . . . . Melee 1378 | . . 186 282 . . 543 367 Ramming . | . . . . . . . . Kinetic 709 | 52 241 24 140 . . 252 . Thermal 968 | 50 287 254 80 . . 297 . Explosive . | . . . . . . . . Electromagnetic 561 | . . 211 48 . . 302 . Impact 635 | . . . . . . 421 214 Slashing 743 | . . 186 282 . . 122 153 Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 1 1 3 3 Average Corruption 1 | . . . 1 1 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . 3 6 . 4 4 Message Errors 4 | . . . 1 1 . . 2 Matter Fused 5 | . . . 1 2 . 2 . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 2 | . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 178 | . . . 21 . . 73 84 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 178 | . . . 21 . . 73 84 Knockbacks 4 | . . . . . . 4 . Impact 4 | . . . . . . 4 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 74 | . . 74 . . . . . Shots 2 | . . 2 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 578 | 27 167 78 230 145 . 578 . Average Temperature 106 | 12 48 24 34 64 . 279 . Received Heat Transfer 1551 | . 120 162 204 24 . 783 258 Effects 24 | . . . . . . 24 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Matter Decay 3 | . . . . . . 3 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 6 | . . . . . . 6 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 2 | . . . . . . 1 1 Combat Hostiles 2 | . . . . . . 1 1 Parts Fried 4 | . . . . . . 2 2 Impact Corruptions 4 | . . . . . . 2 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . Heat Transferred 2520 | 148 851 448 333 . . 740 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 96 | 100 100 68 100 100 . 100 100 Level 1 3 | . . 31 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 237 | 10 147 237 89 52 . 82 29 Initial 89 | . 3 61 89 . . . 29 Average 26 | 1 66 136 6 7 . 22 21 Influence Increases 1497 | 15 308 469 200 119 . 366 20 Destroy 0b10 Robot/C 760 | . 180 220 100 20 . 220 20 Destroy 0b10 Robot/NC 45 | 15 20 . 10 . . . . Destroy Leader 208 | . 48 70 30 . . 60 . Allied During Kill 18 | . . . . 9 . 9 . Successful Hack 54 | . . 8 30 . . 16 . Select Force Hacks 90 | . . . . 90 . . . Disable Machine 105 | . . 60 15 . . 30 . Destroy Structure 7 | . . 6 . . . 1 . Lose Combat Pursuer 210 | . 60 105 15 . . 30 . Influence Decreases 1497 | 10 166 404 412 119 . 324 62 Entered New Map 224 | . 2 86 123 . . . 13 Time Decay 955 | 10 154 278 239 119 . 155 . Lost Part 279 | . 10 40 50 . . 130 49 Lost Ally 39 | . . . . . . 39 . Squads Dispatched 19 | . 2 3 8 . . 6 . Investigation 15 | . 2 3 7 . . 3 . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Distress Signals 8 | . 1 2 3 . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 12 22 29 . . 16 8 Peak Tracking Total 7 | . 4 7 4 . . 5 6 Tactical Retreats 7 | . 2 2 1 . . 2 . Traps | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Traps Triggered 3 | . . . 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Machines Disabled 7 | . . 4 1 . . 2 . Max in Single Turn 1 | . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Machines Accessed 27 | . 2 5 8 6 . 6 . Terminals 15 | . 2 4 7 1 . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 4 | . . . . 3 . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 130 | . 5 36 34 31 . 24 . Successful 73 | . 1 20 12 30 . 10 . Failed 56 | . 4 15 22 1 . 14 . Catastrophic 9 | . 3 1 3 1 . 1 . Database Lockouts 1 | . . 1 . . . . . Manual 34 | . 5 8 13 6 . 2 . Terminals 62 | . 5 18 30 2 . 7 . Fabricators 10 | . . . . . . 10 . Repair Stations 8 | . . . 4 . . 4 . Recycling Units 6 | . . . . 4 . 2 . Scanalyzers 18 | . . 18 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 44 | . 1 5 9 26 . 3 . Record 26 | . . . . 24 . 2 . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 4 | . . . 4 . . . . Terminal Index 4 | . 1 1 1 1 . . . Locate Traps 2 | . . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . . Zone Layout 5 | . . 2 2 . . 1 . Release Object 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 7 | . . . 3 . . 4 . Scan Component 4 | . . . 2 . . 2 . Repair 3 | . . . 1 . . 2 . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 15 | . . 15 . . . . . Insert Component 7 | . . 7 . . . . . Analyze 7 | . . 7 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . . . . 3 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Tunnel 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 5 9 2 . 4 . Full Trace Events 19 | . 2 5 8 1 . 3 . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 6 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . Time 143 | . . . 53 . . 90 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Total Allies 11 | . . . 10 . . . 1 Largest Group 10 | . . . 10 10 9 8 1 Highest-Rated Group 88 | . . . 88 88 80 72 29 Highest-Rated Ally 29 | . . . 16 16 16 16 29 Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . 19 . 30 2 Total Damage 522 | . . . . 214 . 230 78 Kills 2 | . . . . 1 . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Active Infowar (turns) 5691 | 2 44 604 2930 955 376 636 144 Optics 144 | . . . . . . . 144 Sensors 392 | . . . . . . 392 . Terrain 46 | 2 44 . . . . . . Structural 564 | . . . . . . 564 . T.N.C. 5645 | . . 604 2930 955 376 636 144 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Turns Passed 6093 | 68 379 605 2930 955 376 636 144 Spaces Moved 2212 | 39 209 386 878 380 156 140 24 Core 53 | 2 . . 49 . . 1 1 Treads 1377 | . . . 780 380 156 58 3 Legs 81 | . . . . . . 81 . Wheels 681 | 37 209 386 49 . . . . Hover . | . . . . . . . . Flight 20 | . . . . . . . 20 Fastest Speed 50 | 50 90 108 160 240 240 190 337 Average Speed 233 | 87 123 119 300 240 240 261 525 Slowest Speed 1800 | 90 135 160 1550 240 240 1800 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 35 35 92 64 25 5 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . 4 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 4 | . . 4 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Total 2879 | 55 258 480 1134 424 159 331 38 Wait 390 | . . 34 188 43 4 119 2 Move 2206 | 38 208 385 877 379 155 140 24 Hop . | . . . . . . . . Pick Up 31 | 1 4 12 10 1 . 3 . Fast Attach 35 | 8 3 4 10 . . 9 1 Attach 35 | . 1 5 11 . . 14 4 Detach 20 | . 3 1 14 . . 2 . Swap 3 | . 1 2 . . . . . Drop 15 | 1 1 6 1 1 . 5 . Fire 110 | 7 37 24 14 . . 28 . Melee 33 | . . 7 9 . . 11 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -9/Materials | Central database locked down 997 | -9/Materials | Discovered new exit (range 7) 1034 | -9/Materials | Lost 3 parts (1p1n1w) 1053 | -9/Materials | Entered Storage 1192 | -9/Storage | Lost 5 parts (1p1n1u2w) 1773 | -9/Storage | Met 01-MTF 2086 | -9/Storage | Core integrity fell below 50% 2261 | -9/Storage | Repaired Broken Scythe 2759 | -9/Storage | Discovered new exit (range 15) 3026 | -9/Storage | Discovered new exit (range 6) 3709 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3983 | -9/Storage | Entered Recycling 3983 | -9/Recycling | Accompanied by 13 allies (01-MTF) 3984 | -9/Recycling | Met a Zionite searching for Scraptown 4007 | -9/Recycling | Build established: Commander-Mutant 4809 | -9/Recycling | Scanned before Scraplab entrance 4878 | -9/Recycling | Entered Scraplab 4899 | -9/Recycling | Discovered new exit (range 2) 4938 | -9/Recycling | Entered Scraptown 4938 | -9/Scraptown | Accompanied by 9 allies 5286 | -9/Scraptown | Discovered new exit (range 13) 5314 | -9/Scraptown | Entered Factory 5314 | -6/Factory | Accompanied by 8 allies 5314 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5472 | -6/Factory | Lost 8 allies 5514 | -6/Factory | Lost 3 parts (2n1w) 5631 | -6/Factory | Repaired Structural Scanner 5697 | -6/Factory | Repaired Broken Imp. Assault Rifle 5768 | -6/Factory | Garrison activated, responded to threat 5831 | -6/Factory | Lost 4 parts (1p1n1u1w) 5950 | -6/Factory | Core integrity fell below 50% 5950 | -6/Factory | Identified exit to Garrison 5950 | -6/Factory | Entered Garrison 5981 | -6/Garrison | Lost 6 parts (1p4n1u) 6016 | -6/Garrison | Triggered checkpoint 6063 | -6/Garrison | Lost 4 parts (1p1n2u) 6083 | -6/Garrison | Core integrity fell below 20% 6094 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06036_ Acquired 10 matter. 06043_ System corrupted: IFF burst signal emitted. 06061_ Acquired Lgt. Treads. 06063_ Acquired 10 matter. 06075_ Scythe destroyed. 06078_ Y-54 Guardian shuts down. 06082_ Attempting to rewire Y-54 Guardian. 06082_ Y-54 Guardian rewired. [Achievement: A New Friend] 06086_ Slug penetrates Guardian 5a. 06086_ Lgt. Treads destroyed. 06088_ Scythe destroyed. 06088_ Destroyed Scythe. 06089_ System corrupted: Scythe rejected. 06089_ Penetrated by Slug. 06089_ Guardian 5a destroyed. 06089_ Penetrated by Slug. 06089_ Imp. Flight Unit destroyed. 06092_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????gg???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# Y#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ###????????????????????? | | ????????????????" ##### %%#### ######??????????? | | ????????????????" + g =*+ #???????? | | ????????????????" ##### / ###############??????? | | ???????????????????????# @###?????????# #??????? | | ??????????####### #####h ############# #??????? | | ??????# h #??????? | | ??????# #??????? | | ??????# #??????? | | ??????# ####### ########################??????? | | ????????????????# ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Evasion (%) 42 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Scythe | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Scythe | 2% | -9/Storage | Broken Structural Scanner | 10% | -6/Factory Imp. Assault Rifle | 18% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend Brute Force Frienemies You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed TripodRagnarokShotgun Manual? 0 Play Time 00:57:28 Cumulative 17.8 hours Start 2026.09.03 @ 03:38:42 End 2026.09.03 @ 04:42:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c10cc90-19e2-4256-bb40-f3c1846e2dda