Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 23:14:51

Player: Howard

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (215)     1075
Value Destroyed (8265)     8265
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4824)               4824
              TOTAL SCORE: 21104

 Bonus
-------
High Alert Combat Kills    1399
Follower Combat Kills      1511
Entered Garrisons          600
Used RIF Installer         1500
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/1000
Matter                     137/300
Energy                     31/100
System Corruption          14%
Temperature                Cool (11)
Movement                   Walking (270) Ox5
Location                   -5/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (9) ------
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Weapon Cycler
>               --- WEAPON (2) -------
  Hypervelocity Gauss Cannon
>               --- INVENTORY (20) ---
                Matter Compressor (250)
     Long-range Sensor Array
       Improved Kinecellerator
       Improved Weapon Cycler
                Variable Charge Gun
       Improved Remote Datajack
                Molecular Deconstructor
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Improved Target Analyzer
       Improved Core Analyzer
       Improved Weapon Cycler
        Layered Light Armor Plating
       Improved Focal Shield
>               --- WEAPON -----------
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Carbon-fiber Leg
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
                Matter Compressor
     Long-range Sensor Array
       Improved Kinecellerator
       Improved Weapon Cycler
       Improved Weapon Cycler
       Improved Weapon Cycler
          Heavy Phase Cannon
          Heavy Phase Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
          Heavy Gauss Cannon
                Remote Datajack
                Molecular Deconstructor
                Power Maul
[Rating: 90]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Insulated Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             340  | 7   .   2   4   22  2   2   1   16  43  29  21  25  3   4   4   7   16  25  43  22  42  
  Power                    23   | 1   .   .   1   4   1   .   .   3   1   2   1   1   .   1   .   .   1   .   3   1   2   
    Engine                 8    | 1   .   .   .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   
    Core                   14   | .   .   .   1   1   1   .   .   2   1   1   1   1   .   1   .   .   1   .   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               78   | 3   .   .   .   8   .   .   1   1   11  12  4   3   .   .   .   1   3   4   9   8   10  
    Treads                 31   | 1   .   .   .   4   .   .   1   1   4   5   2   3   .   .   .   1   .   1   3   1   4   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   5   4   3   
    Wheel                  21   | 2   .   .   .   4   .   .   .   .   4   .   2   .   .   .   .   .   .   2   1   3   3   
    Hover                  10   | .   .   .   .   .   .   .   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | 1   .   1   3   2   1   .   .   3   10  4   1   11  1   1   2   2   5   7   10  2   9   
    Device                 29   | .   .   .   .   .   1   .   .   1   2   1   .   7   1   1   1   .   3   2   4   2   3   
    Storage                9    | 1   .   1   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             31   | .   .   .   .   2   .   .   .   2   3   3   1   3   .   .   1   2   2   3   4   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   163  | 2   .   1   .   8   .   2   .   9   21  11  15  10  2   2   2   4   7   14  21  11  21  
    Energy Gun             62   | 2   .   1   .   .   .   .   .   7   17  7   5   8   .   1   .   .   5   3   3   .   3   
    Energy Cannon          9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   2   .   
    Ballistic Gun          7    | .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
    Ballistic Cannon       54   | .   .   .   .   1   .   1   .   1   4   2   8   .   2   .   .   2   .   7   7   7   12  
    Launcher               11   | .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   .   1   .   5   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   5   
    Impact Weapon          12   | .   .   .   .   3   .   .   .   .   .   .   .   2   .   1   1   1   1   2   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   1   .   .   .   .   3   .   .   3   .   .   .   1   .   .   .   2   .   
Parts Lost                 91   | .   .   1   1   13  .   .   1   1   2   3   5   7   .   .   .   3   5   3   15  8   23  
  Power                    13   | .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   .   1   .   2   1   4   
  Propulsion               32   | .   .   .   .   5   .   .   .   .   1   1   .   2   .   .   .   2   2   .   6   4   9   
  Utility                  24   | .   .   .   .   2   .   .   .   .   .   1   1   4   .   .   .   1   1   3   4   .   7   
  Weapon                   22   | .   .   1   1   3   .   .   1   1   1   .   3   1   .   .   .   .   1   .   3   3   3   
  Highest Loss Streak      11   | .   .   1   1   5   .   .   1   1   1   1   2   3   .   .   .   3   4   2   5   4   11  
Average Slot Usage (%)     93   | .   85  85  85  80  79  94  87  95  98  99  95  91  84  93  93  90  87  97  97  99  92  
  Engine                   2    | .   14  14  2   2   2   .   .   7   1   1   .   .   .   .   .   .   .   .   .   1   4   
  Core                     6    | .   .   .   8   7   8   11  9   1   5   5   6   7   6   13  13  13  12  11  8   5   4   
  Treads                   12   | .   14  14  11  10  11  11  16  23  18  21  25  14  13  13  13  11  3   .   5   2   4   
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  10  14  6   
  Wheel                    7    | .   14  14  11  11  11  11  9   9   10  6   2   7   6   6   6   6   3   7   4   4   8   
  Device                   8    | .   .   .   .   .   8   11  9   9   10  7   7   5   4   13  12  12  13  14  8   11  10  
  Storage                  13   | .   14  14  26  25  11  11  9   9   10  15  15  15  13  13  13  13  13  11  11  11  10  
  Processor                9    | .   .   .   3   .   .   .   .   .   6   7   7   9   13  13  13  13  11  15  22  23  19  
  Protection               10   | .   .   .   .   2   22  22  18  17  14  15  13  14  13  6   6   6   6   7   5   5   4   
  Energy Gun               8    | .   28  28  21  4   .   .   .   16  13  14  3   11  10  2   6   4   11  4   1   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   2   8   9   .   .   .   10  .   2   7   .   1   .   3   2   10  9   
  Impact Weapon            1    | .   .   .   .   8   .   .   .   .   .   .   .   2   .   2   5   5   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 13  13  41  45  49  49  50  50  58  94  104 108 106 99  106 98  107 103 115 114 114 118 
  Greatest Support         90   | 20  10  10  10  20  10  10  10  62  62  90  90  28  28  28  28  28  60  60  76  65  60  
  Greatest Overweight (x)  11   | 1   1   4   4   4   4   4   4   5   6   9   3   4   3   3   3   4   4   5   10  11  9   
  Average Overweight (x)   3    | .   1   2   4   2   4   4   4   4   4   2   1   2   3   3   3   3   2   3   2   3   4   
Largest Inventory Capacity 20   | 6   6   14  12  12  12  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 4   6   9   12  12  12  12  12  12  15  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 4   5   5   11  12  12  12  12  12  20  20  20  20  20  17  19  20  20  20  20  20  20  
  Average Carried          15   | 2   4   4   8   11  11  10  11  11  14  18  18  18  19  17  18  18  19  19  19  19  18  
  Final Capacity           20   | 6   6   12  12  12  12  12  12  12  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   5   5   11  11  12  12  12  12  20  18  20  19  18  17  19  17  19  20  19  18  9   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 22% | Hauler-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Matter Collected           7214 | 225  45   20   45   483  .    66   .    261  409  458  664  193  67   32   22   .    398  849  909  769  1299 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9875 | .    146  39   85   596  .    35   .    328  1170 855  770  697  89   .    .    .    269  949  1611 860  1376 
  Parts                    434  | .    13   3    5    25   .    5    .    19   38   42   54   30   8    .    .    .    15   41   67   14   55   
Haulers Intercepted        11   | .    1    .    1    .    .    .    .    .    4    .    2    1    .    .    .    .    .    1    .    1    .    
Recyclers Shooed           9    | .    1    .    .    1    .    1    .    .    3    .    .    1    .    .    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Combat Hostiles Destroyed  165  | .   4   2   .   26  .   2   .   6   10  14  15  9   1   .   .   .   4   10  32  10  20  
  Melee                    7    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guns                     46   | .   4   2   .   3   .   2   .   3   5   8   2   3   .   .   .   .   3   1   8   .   2   
  Cannons                  47   | .   .   .   .   1   .   .   .   .   1   .   7   .   1   .   .   .   .   8   7   8   14  
  AOE                      42   | .   .   .   .   17  .   .   .   .   2   2   6   1   .   .   .   .   .   .   14  .   .   
Classes Destroyed          19   | .   3   .   1   4   .   .   .   3   2   2   .   .   1   .   .   .   .   1   2   .   .   
  Worker                   10   | .   .   .   .   1   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   2   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   1   .   .   .   .   .   4   .   2   1   .   .   .   .   .   1   .   1   .   
  Recycler                 14   | .   .   .   .   2   .   .   .   .   4   .   1   .   .   .   .   .   .   1   .   2   4   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  41   | .   3   2   .   8   .   2   .   .   .   2   2   .   .   .   .   .   .   .   16  .   6   
  Grunt                    49   | .   1   .   .   5   .   .   .   1   4   5   6   3   .   .   .   .   .   4   9   4   7   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   36   | .   .   .   .   .   .   .   .   2   3   4   4   5   1   .   .   .   1   4   4   3   5   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   3   .   .   3   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Assembled                13   | .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   4   2   1   11  .   1   .   2   5   3   11  4   2   .   .   .   2   3   11  4   5   
  Combat Bots Only         11   | .   4   2   .   11  .   1   .   2   2   3   4   3   1   .   .   .   2   2   11  2   5   
Max Kills in Single Turn   11   | .   2   1   1   4   .   1   .   1   2   2   11  1   1   .   .   .   1   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   .   .   1   2   4   1   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Damage Taken               16915 | .    116  64   173  1399 .    53   67   487  604  872  1335 1302 88   .    .    249  728  781  2291 1374 4932 
  Core                     2021  | .    12   7    20   360  .    16   17   114  51   33   106  169  65   .    .    .    46   47   134  141  683  
  Absorbed by Shields      131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    102  29   .    .    
Core Remaining (%)         67    | 100  .    92   .    .    .    1    .    76   .    .    .    48   .    .    .    .    86   .    .    .    .    
Volleys Fired              667   | .    11   5    6    37   .    7    .    55   61   102  46   26   4    .    .    11   14   55   106  45   76   
  Largest                  2     | .    2    2    2    2    .    2    .    2    2    2    2    2    2    .    .    2    2    2    2    2    2    
  Hottest                  286   | .    80   80   80   60   .    59   .    107  123  110  122  100  122  .    .    122  100  196  196  196  286  
Shots Fired                1230  | .    22   10   12   57   .    13   .    109  121  186  83   50   8    .    .    16   27   110  186  88   132  
  Gun                      697   | .    22   10   12   39   .    6    .    103  111  180  28   50   .    .    .    5    26   20   77   .    8    
  Cannon                   475   | .    .    .    .    1    .    7    .    5    10   4    54   .    8    .    .    10   .    90   87   88   111  
  Launcher                 43    | .    .    .    .    17   .    .    .    1    .    1    1    .    .    .    .    .    1    .    22   .    .    
  Special                  15    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    13   
  Kinetic                  473   | .    .    .    .    21   .    13   .    5    10   4    58   .    8    .    .    10   .    74   78   81   111  
  Thermal                  104   | .    .    .    .    .    .    .    .    5    9    .    .    .    .    .    .    .    .    16   59   7    8    
  Explosive                21    | .    .    .    .    17   .    .    .    1    .    1    1    .    .    .    .    .    1    .    .    .    .    
  Electromagnetic          617   | .    22   10   12   19   .    .    .    98   102  180  24   50   .    .    .    5    26   20   49   .    .    
  Robot Hit Streak         31    | .    6    4    9    11   .    10   .    17   11   28   9    31   5    .    .    4    10   12   17   18   15   
  Robot Miss Streak        6     | .    2    1    2    2    .    3    .    3    5    4    4    3    1    .    .    3    6    3    4    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    1    1    
  Secondary Targets        6     | .    1    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           762   | .    14   7    9    55   .    8    .    36   82   90   51   45   3    .    .    4    23   70   123  61   81   
  Core Hits                382   | .    5    3    3    45   .    3    .    12   34   32   37   24   2    .    .    2    12   40   67   28   33   
  Critical Hits            97    | .    .    .    .    .    .    .    .    1    .    .    19   2    2    .    .    7    3    15   9    13   26   
  Critical Kills           35    | .    .    .    .    .    .    .    .    .    .    .    7    .    2    .    .    .    1    7    3    3    12   
  Critical Parts Destroyed 46    | .    .    .    .    .    .    .    .    1    .    .    12   1    .    .    .    2    2    7    5    6    10   
Melee Attacks              108   | .    .    .    .    32   .    .    .    .    .    .    .    32   .    9    1    1    12   8    .    11   2    
  Impact                   106   | .    .    .    .    32   .    .    .    .    .    .    .    32   .    9    1    1    12   8    .    11   .    
  Slashing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21588 | .    144  97   159  2365 .    129  .    669  1780 2026 2287 1056 46   .    .    157  388  1495 3819 2578 2393 
  Guns                     7543  | .    144  97   136  399  .    66   .    585  1441 1614 313  906  .    .    .    .    347  376  1017 .    102  
  Cannons                  7572  | .    .    .    .    19   .    63   .    84   178  20   573  .    46   .    .    157  .    1053 1312 1806 2261 
  Explosions               4987  | .    .    .    23   1266 .    .    .    .    161  392  1398 150  .    .    .    .    41   66   1490 .    .    
  Melee                    1483  | .    .    .    .    681  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    772  30   
  Ramming                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6864  | .    .    .    .    201  .    129  .    84   178  20   618  .    46   .    .    157  .    627  838  1705 2261 
  Thermal                  4349  | .    .    .    23   322  .    .    .    89   361  208  1209 150  .    .    .    .    .    492  1292 101  102  
  Explosive                1358  | .    .    .    .    944  .    .    .    .    .    184  189  .    .    .    .    .    41   .    .    .    .    
  Electromagnetic          7531  | .    144  97   136  217  .    .    .    496  1241 1614 268  906  .    .    .    .    347  376  1689 .    .    
  Impact                   1453  | .    .    .    .    681  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    772  .    
  Slashing                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    4    11   11   11   .    .    3    3    4    6    .    .    .    .    .    .    .    5    14   
  Average Corruption       5     | .    .    .    3    6    11   11   .    .    2    3    3    5    .    .    .    .    .    .    .    5    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  210   | .    .    .    3    39   22   17   .    .    6    28   19   24   .    .    .    .    .    .    .    .    52   
    Message Errors         54    | .    .    .    1    8    8    5    .    .    5    7    6    3    .    .    .    .    .    .    .    .    11   
    Matter Fused           33    | .    .    .    1    8    4    1    .    .    1    3    4    6    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       28    | .    .    .    .    8    1    3    .    .    .    4    3    3    .    .    .    .    .    .    .    .    6    
    Energy Discharges      16    | .    .    .    .    4    1    .    .    .    .    5    1    2    .    .    .    .    .    .    .    .    3    
    Parts Rejected         5     | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      15    | .    .    .    .    4    1    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    4    
    Data Loss (major)      5     | .    .    .    .    1    2    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Alerts                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          11    | .    .    .    .    2    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       27    | .    .    .    1    3    .    1    .    .    .    1    3    6    .    .    .    .    .    .    .    .    12   
    Weapon Failures        10    | .    .    .    .    .    .    1    .    .    .    3    .    1    .    .    .    .    .    .    .    .    5    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Overflow Damage            1062  | .    .    .    .    265  .    .    .    .    1    19   192  16   .    .    .    .    .    58   35   405  71   
  Projectiles              128   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    40   4    12   71   
  Explosions               335   | .    .    .    .    59   .    .    .    .    .    19   192  16   .    .    .    .    .    18   31   .    .    
  Melee                    599   | .    .    .    .    206  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    393  .    
Knockbacks                 59    | .    .    .    .    3    .    2    .    2    3    .    10   .    1    .    .    .    .    8    .    13   17   
  Impact                   5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  48    | .    .    .    .    .    .    2    .    2    3    .    8    .    1    .    .    .    .    8    .    8    16   
  Secondary                6     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    1    
Self-Inflicted Damage      461   | .    .    .    25   240  .    .    .    .    .    .    117  .    .    .    .    .    .    .    79   .    .    
  Shots                    18    | .    .    .    1    9    .    .    .    .    .    .    2    .    .    .    .    .    .    .    6    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        568   | .    120  54   96   257  226  212  .    90   11   206  188  375  .    .    .    60   .    288  210  335  568  
  Average Temperature      79    | .    46   22   39   64   113  59   .    21   7    47   37   144  .    .    .    31   .    49   70   110  118  
  Received Heat Transfer   3045  | .    12   .    36   216  .    .    36   126  174  369  294  321  .    .    .    .    9    180  207  201  864  
  Effects                  10    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    5    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    .    .    .    .    .    .    3    2    4    .    5    .    .    .    .    1    1    3    .    .    
  Combat Hostiles          19    | .    .    .    .    .    .    .    .    3    2    4    .    5    .    .    .    .    1    1    3    .    .    
  Parts Fried              65    | .    .    .    1    .    .    .    .    4    9    10   .    12   .    .    .    .    6    6    7    10   .    
  Impact Corruptions       20    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    
  Heat Transferred         3935  | .    .    .    .    400  .    .    .    185  245  250  800  150  .    .    .    .    .    544  1113 111  137  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    .    1    1    .    .    .    .    3    4    .    2    .    .    .    .    1    1    4    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Peak Influence             1352 | .    107  124  99   274  .    50   19   683  924  1352 1190 629  261  .    .    .    .    159  732  557  509  
  Average Influence        463  | .    70   75   72   129  .    18   17   485  433  1143 889  508  169  .    .    .    .    61   516  443  289  
Maximum Alert Level        4    | .    .    .    .    1    .    .    .    2    3    4    4    2    1    .    .    .    .    .    3    2    2    
  Low Security (%)         29   | 100  100  100  100  67   .    100  100  25   .    .    .    .    78   .    .    .    .    100  3    .    18   
  Level 1                  20   | .    .    .    .    32   .    .    .    1    68   .    .    .    21   .    .    .    .    .    28   22   70   
  Level 2                  28   | .    .    .    .    .    .    .    .    73   15   5    3    100  .    .    .    .    .    .    48   77   11   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    16   20   84   .    .    .    .    .    .    .    19   .    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    73   11   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    .    .    .    .    1    .    5    .    4    5    2    .    .    .    .    3    .    4    5    
  Investigation            7    | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    2    
  Extermination            5    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    1    .    
  Reinforcement            13   | .    .    .    .    .    .    .    1    .    1    .    2    3    .    .    .    .    .    2    .    1    3    
  Assault                  4    | .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Distress Signals           6    | .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              309  | .   4   3   7   34  .   5   4   21  20  36  22  15  2   .   .   2   4   15  47  17  51  
  Peak Tracking Total      10   | .   4   3   5   6   .   3   3   5   4   6   5   5   2   .   .   2   2   4   7   4   10  
  Tactical Retreats        43   | .   .   .   2   6   .   2   .   1   2   1   1   .   .   .   .   .   .   2   13  4   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Traps Triggered            35   | .   .   .   2   .   .   .   .   7   3   5   2   1   1   .   .   .   .   1   12  1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Machines Disabled          39   | .   .   1   .   6   .   .   .   1   5   1   13  .   .   .   1   1   .   1   5   .   4   
  Max in Single Turn       12   | .   .   .   .   6   .   .   .   1   2   1   12  .   .   .   1   1   .   1   2   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Machines Accessed          37   | .   2   .   3   .   .   .   2   .   9   .   2   4   2   .   .   .   .   7   .   3   3   
  Terminals                25   | .   2   .   3   .   .   .   .   .   4   .   2   4   .   .   .   .   .   5   .   2   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                109  | .   4   .   11  .   .   .   5   .   24  .   5   14  7   .   .   .   .   20  .   10  9   
  Successful               52   | .   1   .   9   .   .   .   3   .   12  .   1   7   5   .   .   .   .   6   .   5   3   
  Failed                   57   | .   3   .   2   .   .   .   2   .   12  .   4   7   2   .   .   .   .   14  .   5   6   
    Catastrophic           13   | .   2   .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   2   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   3   .   10  .   .   .   .   .   11  .   .   10  1   .   1   .   .   7   .   2   4   
  Terminals                75   | .   4   .   11  .   .   .   .   .   9   .   5   14  .   .   .   .   .   15  .   8   9   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   7   .   .   .   4   .   .   .   .   2   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             16   | .   .   .   3   .   .   .   .   .   1   .   1   4   .   .   .   .   .   2   .   3   2   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   1   .   6   .   .   .   .   .   5   .   .   3   1   .   .   .   .   .   .   .   1   
  Terminals                11   | .   1   .   6   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
    Track                  7    | .   1   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
    Botnet                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   3   .   .   .   2   .   8   .   2   4   2   .   .   .   .   7   .   3   3   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 424  | .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   212 .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   3   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Total Allies               25   | .    .    2    .    .    .    .    .    6    4    1    .    2    .    .    .    .    .    .    .    .    10   
  Largest Group            8    | .    .    2    2    .    .    .    .    5    4    4    .    2    .    .    .    .    .    .    .    .    8    
  Highest-Rated Group      238  | .    .    40   40   .    .    .    .    139  125  125  .    62   .    .    .    .    .    .    .    .    238  
  Highest-Rated Ally       38   | .    .    31   31   .    .    .    .    38   32   32   .    31   .    .    .    .    .    .    .    .    37   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Ally Attacks               241  | .    .    3    8    .    .    .    .    70   17   70   .    11   .    .    .    .    .    .    .    .    62   
  Total Damage             4959 | .    .    22   105  .    .    .    .    1723 287  1459 .    188  .    .    .    .    .    .    .    .    1175 
  Kills                    45   | .    .    1    1    .    .    .    .    17   2    16   .    .    .    .    .    .    .    .    .    .    8    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Sto Fac Low Low Zio Pro Fac Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Turns Passed               16552 | 57   173  494  395  1116 464  279  52   1739 1669 1677 822  720  188  472  289  332  1011 1033 1756 899  915  
Spaces Moved               9474  | 53   146  430  301  701  382  188  38   1093 1051 810  347  262  128  331  216  193  637  529  801  445  392  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   893   | .    .    .    .    .    .    .    .    9    12   374  223  2    .    .    .    6    5    .    225  .    37   
  Legs                     899   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    249  186  209  255  .    
  Wheels                   7612  | 49   146  430  301  701  382  188  38   1084 1039 370  124  260  128  331  216  187  383  343  367  190  355  
  Hover                    66    | .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   120  90   120  120  120  120  110  118  120  120  130  130  130  130  130  120  120  120  120  
  Average Speed            134   | 81   90   106  120  117  120  120  120  128  126  154  166  130  130  130  130  133  139  137  157  157  137  
  Slowest Speed            270   | 90   90   120  120  120  120  120  120  172  230  216  210  240  130  130  130  240  240  180  220  270  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       46    | 3    40   89   26   87   87   55   5    95   27   89   14   46   9    58   49   15   72   17   88   12   45   
  Regions Visited          21
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    .    1    1    1    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             7     | .    .    2    .    2    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 79    | .    .    .    .    3    .    .    .    .    .    .    .    19   .    8    .    .    11   4    2    20   12   
Terrain Destroyed          472   | .    .    .    3    203  .    .    .    12   15   25   32   30   .    8    .    .    35   12   14   44   39   
  Melee                    45    | .    .    .    .    3    .    .    .    .    .    .    .    19   .    8    .    .    11   4    .    .    .    
  Projectile               93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    44   39   
  AOE                      334   | .    .    .    3    200  .    .    .    12   15   25   32   11   .    .    .    .    24   7    5    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Gar  Fac  Ext  
Total                      11925 | 63   165  454  322  883  390  227  45   1316 1264 1046 503  542  141  358  221  249  708  717  1117 559  635  
  Wait                     871   | .    7    17   2    79   .    29   .    61   73   61   68   168  4    15   .    35   19   71   89   24   49   
  Move                     9452  | 52   145  429  300  700  381  187  38   1092 1050 809  346  260  127  330  215  192  636  528  800  443  392  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162   | 4    2    .    7    12   2    2    3    11   15   14   7    10   1    .    1    .    8    16   22   3    22   
  Fast Attach              95    | 5    .    1    4    5    .    .    1    8    13   3    4    12   1    .    .    1    4    4    9    10   10   
  Attach                   93    | 1    .    1    .    12   2    2    .    2    3    7    3    8    .    1    .    4    2    5    12   5    23   
  Detach                   29    | .    .    1    1    3    3    .    .    .    .    2    2    3    .    .    .    2    .    .    4    4    4    
  Swap                     153   | 1    .    .    .    5    .    .    .    6    28   19   14   5    2    3    4    2    10   16   22   7    9    
  Drop                     142   | .    .    .    2    4    2    .    3    16   19   17   4    14   2    .    .    1    3    14   17   6    18   
  Fire                     667   | .    11   5    6    37   .    7    .    55   61   102  46   26   4    .    .    11   14   55   106  45   76   
  Melee                    102   | .    .    .    .    26   .    .    .    .    .    .    .    32   .    9    1    1    12   8    .    11   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            74    | .    .    .    .    .    .    .    .    15   2    11   8    1    .    .    .    .    .    .    36   1    .    
  Rewire                   81    | .    .    .    .    .    .    .    .    50   .    1    .    .    .    .    .    .    .    .    .    .    30   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
    58 | -11/Scrapyard      | Entered Materials
   185 | -10/Materials      | Discovered new exit (range 9)
   231 | -10/Materials      | Entered Mines
   306 | -10/Mines          | Build established: Mutant
   465 | -10/Mines          | Learned Materials terminal intel
   465 | -10/Mines          | Discovered new exit (range 7)
   659 | -10/Mines          | Discovered new exit (range 5)
   725 | -10/Mines          | Entered Materials
   725 | -9/Materials       | Accompanied by 2 allies
   725 | -9/Materials       | Evolved 2 slots: Utility x2
   726 | -9/Materials       | Loaded intel: 12 terminal locations
   730 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1057 | -9/Materials       | Discovered new exit (range 15)
  1119 | -9/Materials       | Identified exit to Mines
  1120 | -9/Materials       | Entered Mines
  1142 | -9/Mines           | Met a Derelict bent on vengeance
  1184 | -9/Mines           | Discovered new exit (range 14)
  1742 | -9/Mines           | Learned location of Storage (-7)
  1795 | -9/Mines           | Learned Materials security intel
  1846 | -9/Mines           | Assembled infested the area
  1847 | -9/Mines           | Learned location of 1 exit from Materials
  1878 | -9/Mines           | System corruption reached 10%
  1886 | -9/Mines           | Core integrity fell below 50%
  1909 | -9/Mines           | Found a hidden stash of uninstalled traps
  1922 | -9/Mines           | Lost 5 parts (1p2n2u)
  1975 | -9/Mines           | Core integrity fell below 20%
  2002 | -9/Mines           | Lost 4 parts (2n2w)
  2041 | -9/Mines           | Destroyed 11 combat bots
  2104 | -9/Mines           | Discovered new exit (range 10)
  2131 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2131 | -9/Mines           | Discovered new exit (range 5)
  2236 | -9/Mines           | Entered Exiles
  2267 | -9/Exiles          | Met 8R-AWN
  2290 | -9/Exiles          | Met EX-HEX
  2350 | -9/Exiles          | Build established: Scavenger-Mutant
  2374 | -9/Exiles          | Met EX-DEC
  2396 | -9/Exiles          | Visited The Gauntlet
  2559 | -9/Exiles          | Met EX-BIN
  2686 | -9/Exiles          | Discovered new exit (range 14)
  2700 | -9/Exiles          | Entered Mines
  2966 | -8/Mines           | Discovered new exit (range 12)
  2979 | -8/Mines           | Entered Materials
  2979 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2980 | -8/Materials       | Identified exit to Factory
  3031 | -8/Materials       | Identified exit to Garrison
  3031 | -8/Materials       | Entered Garrison
  3430 | -8/Garrison        | Triggered checkpoint
  3472 | -8/Garrison        | Triggered checkpoint
  3481 | -8/Garrison        | Triggered checkpoint
  3498 | -8/Garrison        | Triggered checkpoint
  3508 | -8/Garrison        | Triggered checkpoint
  3565 | -8/Garrison        | Discovered exit to Factory (range 12)
  3612 | -8/Garrison        | Triggered checkpoint
  3832 | -8/Garrison        | Triggered checkpoint
  3895 | -8/Garrison        | Discovered exit to Factory (range 12)
  3917 | -8/Garrison        | Installed Relay Interface Framework
  4058 | -8/Garrison        | Triggered checkpoint
  4130 | -8/Garrison        | Garrison Relay disabled
  4183 | -8/Garrison        | Discovered exit to Factory (range 12)
  4538 | -8/Garrison        | Triggered checkpoint
  4770 | -8/Garrison        | Entered Factory
  4770 | -7/Factory         | Evolved 2 slots: Utility x2
  4803 | -7/Factory         | Discovered new exit (range 10)
  5616 | -7/Factory         | Repaired Lightning Gun
  6129 | -7/Factory         | Build established: Hauler-Mutant
  6167 | -7/Factory         | Local fabrication network quarantined
  6215 | -7/Factory         | Fabricated Gyrokinetic Inverter?
  6370 | -7/Factory         | First assault squad dispatched
  6416 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6423 | -7/Factory         | Identified exit to Garrison
  6428 | -7/Factory         | Garrison activated, responded to threat
  6439 | -7/Factory         | Entered Garrison
  6439 | -7/Garrison        | Accompanied by 4 allies
  6467 | -7/Garrison        | Triggered checkpoint
  6564 | -7/Garrison        | Triggered checkpoint
  6628 | -7/Garrison        | Triggered checkpoint
  6668 | -7/Garrison        | Triggered checkpoint
  6728 | -7/Garrison        | Discovered new exit (range 18)
  6797 | -7/Garrison        | Expanded RIF knowledge: Coupler Efficiency
  6842 | -7/Garrison        | Triggered checkpoint
  6877 | -7/Garrison        | Garrison Relay disabled
  6977 | -7/Garrison        | Triggered checkpoint
  7092 | -7/Garrison        | Spotted B-75 Beast
  7100 | -7/Garrison        | Discovered new exit (range 18)
  7165 | -7/Garrison        | Destroyed B-75 Beast
  7542 | -7/Garrison        | Build established: Scavenger-Mutant
  7639 | -7/Garrison        | Triggered checkpoint
  7931 | -7/Garrison        | Triggered checkpoint
  8090 | -7/Garrison        | Discovered new exit (range 14)
  8116 | -7/Garrison        | Entered Factory
  8795 | -7/Factory         | Discovered new exit (range 8)
  8905 | -7/Factory         | Discovered new exit (range 2)
  8916 | -7/Factory         | First assault squad dispatched
  8938 | -7/Factory         | Entered Storage
  8996 | -7/Storage         | Met a pair of Derelict thieves
  9105 | -7/Storage         | Build established: Hauler-Mutant
  9442 | -7/Storage         | Crushed by falling debris
  9487 | -7/Storage         | Lost 3 parts (2u1w)
  9490 | -7/Storage         | Core integrity fell below 50%
  9580 | -7/Storage         | Discovered new exit (range 19)
  9604 | -7/Storage         | Build established: Scavenger-Mutant
  9658 | -7/Storage         | Entered Factory
  9658 | -6/Factory         | Accompanied by 14 allies
  9658 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9803 | -6/Factory         | Discovered new exit (range 20)
  9846 | -6/Factory         | Entered Lower Caves
 10141 | -6/Lower Caves     | Build established: Hauler-Mutant
 10300 | -6/Lower Caves     | Discovered new exit (range 16)
 10318 | -6/Lower Caves     | Entered another Lower Caves area
 10362 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10379 | -6/Lower Caves     | Found Prototype Special Weapon
 10530 | -6/Lower Caves     | Learned 8 Factory zone layouts
 10590 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10602 | -6/Lower Caves     | Discovered new exit (range 4)
 10607 | -6/Lower Caves     | Entered Zion
 10660 | -6/Zion            | Given A8's code to call for help
 10758 | -6/Zion            | Discovered new exit (range 12)
 10839 | -6/Zion            | Identified Molecular Deconstructor
 10866 | -6/Zion            | RIF detected upon attempting to enter Zion
 10866 | -6/Zion            | Attacked by Zionites
 10866 | -6/Zion            | Spotted DA-L54(B)
 10866 | -6/Zion            | Spotted HG-Y6W(B)
 10913 | -6/Zion            | Lost 3 parts (2n1u)
 10939 | -6/Zion            | Entered Proximity Caves
 10941 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11185 | -5/Proximity Caves | Learned Factory terminal intel
 11550 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w)
 11769 | -5/Proximity Caves | Discovered new exit (range 11)
 11794 | -5/Proximity Caves | Build established: Scavenger-Mutant
 11950 | -5/Proximity Caves | Entered Factory
 11950 | -5/Factory         | Evolved 2 slots: Utility x2
 11951 | -5/Factory         | Identified exit to Factory
 11952 | -5/Factory         | Loaded intel: 22 terminal locations
 12106 | -5/Factory         | Discovered new exit (range 5)
 12887 | -5/Factory         | Fabricated Hyp. Gauss Cannon (x2)
 12979 | -5/Factory         | Identified exit to Garrison
 12983 | -5/Factory         | Entered Garrison
 13032 | -5/Garrison        | Triggered checkpoint
 13041 | -5/Garrison        | Triggered checkpoint
 13075 | -5/Garrison        | Spotted B-75 Beast
 13087 | -5/Garrison        | Destroyed 11 combat bots
 13100 | -5/Garrison        | Triggered checkpoint
 13133 | -5/Garrison        | Lost 3 parts (2u1w)
 13399 | -5/Garrison        | Destroyed B-75 Beast
 13463 | -5/Garrison        | Discovered new exit (range 12)
 13543 | -5/Garrison        | Triggered checkpoint
 13644 | -5/Garrison        | Lost 3 parts (1p1n1w)
 13688 | -5/Garrison        | Triggered checkpoint
 13814 | -5/Garrison        | Triggered checkpoint
 13860 | -5/Garrison        | Lost 5 parts (1p2n1u1w)
 13959 | -5/Garrison        | Discovered new exit (range 12)
 13995 | -5/Garrison        | Expanded RIF knowledge: Robot Detection
 14048 | -5/Garrison        | Triggered checkpoint
 14066 | -5/Garrison        | Garrison Relay disabled
 14385 | -5/Garrison        | Lost 3 parts (2n1u)
 14538 | -5/Garrison        | Discovered new exit (range 14)
 14634 | -5/Garrison        | Triggered checkpoint
 14739 | -5/Garrison        | Entered Factory
 15056 | -5/Factory         | Identified exit to Upper Caves
 15056 | -5/Factory         | Identified exit to Extension
 15321 | -5/Factory         | Lost 4 parts (2n2w)
 15623 | -5/Factory         | Crushed by falling debris
 15638 | -5/Factory         | Entered Extension
 15714 | -5/Extension       | Rescued a captive Derelict
 15717 | -5/Extension       | Rescued a captive Derelict
 15836 | -5/Extension       | Rescued a captive Derelict
 15838 | -5/Extension       | Rescued a captive Derelict
 15956 | -5/Extension       | Rescued a captive Derelict
 16062 | -5/Extension       | Spotted B-75 Beast
 16080 | -5/Extension       | Crushed by falling debris
 16080 | -5/Extension       | System corruption reached 10%
 16139 | -5/Extension       | Lost 3 parts (1p1n1u)
 16297 | -5/Extension       | Spotted B-75 Beast
 16312 | -5/Extension       | Destroyed B-75 Beast
 16313 | -5/Extension       | Core integrity fell below 50%
 16326 | -5/Extension       | Destroyed B-75 Beast
 16338 | -5/Extension       | Disrupted transfer network
 16419 | -5/Extension       | Lost 4 parts (1n2u1w)
 16530 | -5/Extension       | Core integrity fell below 20%
 16553 | -5/Extension       | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
16538_ Slug penetrates Wall. <x2>
16538_ Imp. Focal Shield destroyed.
16539_ Penetrated by Slug.
16539_ Flexi-carbon Leg destroyed.
16541_ Slug penetrates Wall. <x2>
16542_ G-50 Soldier core entropy levels peaking.
16542_ Penetrated by Slug.
16542_ Lgt. Angular Momentum Engine destroyed.
16544_ Entropy package works its way towards G-50 Soldier core.
16544_ Penetrated by Slug.
16547_ Slug penetrates Wall.
16547_ Penetrated by Slug.
16547_ Mic. Fission Core destroyed.
16550_ G-50 Soldier core entropy levels peaking.
16550_ G-50 Soldier destroyed.
16550_ HV Slug penetrates Y-64 Sentinel.
16550_ HV Slug penetrates Wall.
16550_ Slug penetrates S-27 Virus.
16550_ S-27 Virus destroyed.
16550_ Imp. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????######???????????????????????? |
| ????????????????????#     ????????###????????????? |
| ????????????????????#  g  ????????  "T" ?????????? |
| ????????????????????#  g  ???????       ?????????? |
| #??####?????????????# = = ??????        ?????????? |
|   ??  #??????????????  =  ?????? !!     ?????????? |
| ????# #??????????????  %  ?##??  !     ??????????? |
| ????# #######????????#;*;##;###       ???????????? |
| ????#       #????????#    ^         ?????????????? |
| ????#  !    #????????#             ??????????????? |
| ##??#[[ ! !=#????????#    ^       ???????????????? |
|  #??#[% ! = ###????###          #????????????????? |
|  #??#![ *  =" #????# #    ^     #????????????????? |
|  ####! !!   "##?????#; =Y=      ?????????????????? |
|  +  !=!!   ["###?????#u=%[^   ???????????????????? |
|  ####=##### " %#?????#=%=%* ?????????????????????? |
|  #?#T #???#*## #?????#=[%%#??????????????????????? |
| ##?## #???#!# ##?????# !*@#??????????????????????? |
| ????# #???#]## #?????# %[%#??????????????????????? |
| ????###???#!#?##?????#   =####???????????????????? |
| ??????????# #????????#       #???????????????????? |
| ??????????# #????????#       #???????????????????? |
| ??????????#=#???????##       #???????????????????? |
| ??????????#!#???????##u      #???????????????????? |
| ??????????#=#####???## ###;###???????????????????? |
| ??????????# #   #???## ##?##?????????????????????? |
| ??????????#%#####???##h"#????????????????????????? |
| ??????????#%########## ##????????????????????????? |
| ????????### """ "# ### ###???????????????????????? |
| ????????#""%%       "= ""#???????????????????????? |
| ????????#==*% %        " #???????????????????????? |
| ????????# %=%        [" "#???????????????????????? |
| ????????#  %=!           #???????????????????????? |
| #########                #############???????????? |
|                         "%"               ???????? |
|                          "                ???????? |
|                 ]                         ???????? |
|                 !%=                      ????????? |
|                 !*!%                     ????????? |
| #########                ################????????? |
| ????????#                #???????????????????????? |
| ????????#                #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          80
Energy Generation          34
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             25
Resistance: TH             15
Resistance: EM             15
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                44
Targeting Accuracy         8
Target Analysis            6
Core Analysis              8
Recoil Reduction           4

 Item Schematics 
-----------------
 Gyrokinetic Inverter | -7/Factory | Hacked
    Hyp. Gauss Cannon | -6/Factory | Scanalyzed
    Lrn. Sensor Array | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gyrokinetic Inverter | x2 | -7/Factory 
    Hyp. Gauss Cannon | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorAccelerationRouter
  Manual?         0
Play Time         02:44:05
  Cumulative      99.2 hours
  Start           2020.06.30 @ 20:24:37
  End             2020.06.30 @ 23:14:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           80
  Adventurer      2
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/0/2/0/0/0
Lore%             72
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f007691-13ff-4ffd-b29c-6a009c1fa355