Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 12:04:29 Player: Froliks Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1839) 1839 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6074 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 99/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Deuterium Engine Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Flak Gun Enhanced Gauss Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Improved Heat Sink Improved Sensor Array IFF Parser Advanced Terrain Scan Processor Seismic Detector Shock Absorption System Heavy Hammer [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . Utility 5 | . . . 1 2 1 1 . Weapon 1 | . . 1 . . . . . Parts Attached 56 | 7 . 11 7 5 14 11 1 Power 8 | 1 . 1 1 . 3 2 . Engine 4 | 1 . 1 1 . 1 . . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . 4 3 3 3 3 . Treads . | . . . . . . . . Leg 18 | 2 . 4 3 3 3 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 . 2 2 . 5 4 1 Device 11 | 1 . 1 1 . 3 4 1 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 1 . 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 4 1 2 3 2 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . 4 1 1 3 1 . Ballistic Cannon 1 | . . . . . . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Corrupted Parts 2 | . . . . . 1 1 . System Corruption 14 | . . . . . 10 4 . Parts Lost 43 | . . 4 2 4 9 22 2 Power 4 | . . . . . 1 3 . Propulsion 14 | . . 3 . 2 3 6 . Utility 13 | . . 1 1 . 1 8 2 Weapon 12 | . . . 1 2 4 5 . Highest Loss Streak 18 | . . 2 2 4 9 18 2 To Critical Strikes 1 | . . . . . . 1 . Average Backups 9 | 1 4 7 11 14 10 10 3 Power 2 | . 1 1 2 2 2 3 2 Propulsion 2 | . . 2 1 5 3 . . Utility 2 | . 2 1 2 2 2 5 1 Weapon 2 | . . 1 5 4 1 1 . Tool/Special . | . . . . . . . . Unused Backups 14 | 1 . 1 6 . 1 3 2 Power 6 | . . 1 2 . . 2 1 Propulsion 3 | . . . 3 . . . . Utility 5 | 1 . . 1 . 1 1 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 100 96 97 83 87 91 15 Engine 7 | . 14 11 9 7 6 3 . Core 1 | . . . . . 4 6 . Leg 29 | . 28 29 36 29 25 26 . Device 10 | . 14 10 7 7 9 15 9 Storage 8 | . 14 11 9 7 6 4 . Processor 7 | . . . 7 7 13 16 4 Ballistic Gun 22 | . 28 33 26 22 15 11 . Peak Build Rating 71 | 7 7 14 25 29 46 71 8 Average Rating 26 | 5 7 11 19 25 39 57 7 On Entrance 17 | . 7 7 14 25 29 46 9 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 14 37 39 39 50 51 2 Greatest Support 89 | 20 20 30 54 68 68 89 3 Greatest Overweight (x) 6 | 1 . 1 . . . 6 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 Average Capacity 14 | 7 8 14 15 15 15 14 5 Most Carried 15 | 3 5 13 15 15 13 14 5 Average Carried 9 | 1 4 7 11 14 10 10 3 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 14 | 3 5 11 14 11 8 5 3 Class Distribution -------------------- 36% | Scavenger-Skirmisher 17% | Mutant 15% | Gunner 9% | Scavenger-Gunner 7% | Assassin 4% | Scientist-Assassin 4% | Skirmisher 3% | Scientist-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Matter Collected 1900 | 232 32 539 99 374 191 433 . Remotely 278 | . . . . . . 278 . Salvage Created 1991 | 136 51 816 83 488 148 269 . Parts 151 | 14 4 56 7 46 11 13 . Haulers Intercepted 3 | . . 3 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 41 | . 3 16 2 8 5 7 . Guns 38 | . 3 16 2 8 4 5 . Cannons 1 | . . . . . . 1 . Classes Destroyed 12 | 2 1 4 . 3 1 1 . Worker 1 | . . . . . . 1 . Builder 2 | . . . . 2 . . . Tunneler 8 | 4 . . . 3 . 1 . Hauler 3 | . . 3 . . . . . Recycler 2 | 1 . . . 1 . . . Operator 1 | . . . . 1 . . . Watcher 1 | . . 1 . . . . . Swarmer 14 | . 3 4 . 3 2 2 . Grunt 10 | . . 6 2 2 . . . Sentry 8 | . . 6 . 1 1 . . Hunter 2 | . . . . . 2 . . Programmer 7 | . . . . 2 . 5 . Best Kill Streak 4 | 3 3 3 1 4 3 2 . Combat Bots Only 3 | . 3 3 1 2 3 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Hostile Shots Fired 533 | . 8 80 12 73 127 223 10 Missed 141 | . . 22 5 14 26 71 3 Hits 392 | . 8 58 7 59 101 152 7 Projectile 392 | . 8 58 7 59 101 152 7 Critical Strikes 11 | . 1 2 . . . 7 1 Part Disruptions 1 | . . . . . . 1 . Damage Taken 5982 | . 68 730 107 878 1415 2563 221 Core 1438 | . 19 117 . 158 138 803 203 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 92 70 100 77 83 . . Volleys Fired 161 | 15 7 51 8 34 21 25 . Largest 3 | 2 2 3 3 3 3 3 . Hottest 103 | 40 40 63 69 69 69 103 . Shots Fired 416 | 30 14 153 23 99 42 55 . Gun 414 | 30 14 153 23 99 42 53 . Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 416 | 30 14 153 23 99 42 55 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 4 5 16 11 21 18 8 . Robot Miss Streak 7 | 1 4 5 2 4 7 7 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 285 | 17 7 94 17 63 37 50 . Core Hits 142 | 9 4 38 5 27 28 31 . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 2 | . . 1 . 1 . . . Destroy 2 | . . 1 . 1 . . . Melee Attacks 20 | . . . . 2 8 10 . Impact 20 | . . . . 2 8 10 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4689 | 181 76 1130 239 1208 587 1268 . Guns 4007 | 181 76 1097 239 972 412 1030 . Cannons 29 | . . . . . . 29 . Explosions 236 | . . . . 236 . . . Melee 360 | . . . . . 175 185 . Ramming 57 | . . 33 . . . 24 . Kinetic 4036 | 181 76 1097 239 972 412 1059 . Thermal 236 | . . . . 236 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 360 | . . . . . 175 185 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 2 10 15 15 Average Corruption 7 | . . . . 1 10 7 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . 6 7 22 4 Message Errors 8 | . . . . 1 5 2 . Matter Fused 10 | . . . . 1 1 6 2 Heat Flow Errors 5 | . . . . 1 . 3 1 Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 8 | . . . . 1 . 6 1 Data Loss (major) 2 | . . . . 1 . 1 . Misfires 1 | . . . . 1 . . . Misdirections 2 | . . . . . . 2 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 216 | . . . . 64 61 91 . Projectiles . | . . . . . . . . Explosions 64 | . . . . 64 . . . Melee 152 | . . . . . 61 91 . Knockbacks 4 | . . . . . 1 3 . Impact 4 | . . . . . 1 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . . . . 64 . . . Shots 1 | . . . . 1 . . . Rammed 2 | . . . . . . 2 . Targets Rammed 7 | . . 4 . . . 3 . Kicked 5 | . . 4 . . . 1 . Crushed . | . . . . . . . . Highest Temperature 288 | . . 30 15 146 54 288 176 Average Temperature 42 | . . 10 8 34 33 70 96 Received Heat Transfer 477 | . . 213 63 84 54 27 36 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 2 | . . . . . 1 1 . Impact Corruptions 6 | . . . . . 2 4 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 150 | . . . . 150 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 181 | 10 70 116 45 181 84 84 1 Initial 84 | . . . 20 6 84 . 1 Average 18 | . 15 37 3 24 25 11 . Influence Increases 1563 | 25 85 500 83 395 148 327 . Destroy 0b10 Robot/C 820 | . 60 320 40 160 100 140 . Destroy 0b10 Robot/NC 90 | 25 . 20 . 35 . 10 . Destroy Leader 238 | . 10 118 10 40 30 30 . Successful Hack 27 | . 15 10 2 . . . . Disable Machine 105 | . . . . 75 15 15 . Destroy Structure 58 | . . 2 1 40 3 12 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 210 | . . 30 30 45 . 105 . Influence Decreases 1563 | 25 85 452 116 237 319 326 3 Entered New Map 130 | . . . 28 9 89 2 2 Time Decay 1186 | 25 85 432 88 188 189 178 1 Lost Part 247 | . . 20 . 40 41 146 . Squads Dispatched 20 | . . 4 1 3 5 7 . Investigation 3 | . . 1 . . 1 1 . Extermination 5 | . . . . 1 1 3 . Reinforcement 8 | . . 3 1 1 . 3 . Assault . | . . . . . . . . Garrison 4 | . . . . 1 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Distress Signals 8 | . . 3 2 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 8 24 10 14 7 25 1 Peak Tracking Total 9 | . 3 4 4 3 2 9 1 Tactical Retreats 10 | . . 2 2 3 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Traps Triggered 4 | . . 1 . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Machines Disabled 7 | . . . . 5 1 1 . Max in Single Turn 5 | . . . . 5 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Machines Accessed 12 | . 4 2 1 1 1 2 1 Terminals 7 | . 2 2 . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 36 | . 8 7 6 2 3 7 3 Successful 23 | . 6 3 4 . 2 5 3 Failed 11 | . 1 4 1 2 1 2 . Catastrophic . | . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 9 | . 7 1 . . 1 . . Terminals 19 | . 4 7 . . 3 2 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 11 | . . . 6 . . 5 . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 11 | . 2 3 . . 2 1 3 Record 3 | . . . . . . . 3 Robot Analysis 3 | . 2 1 . . . . . Open Door 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 8 | . . . 4 . . 4 . Retrieve Study 8 | . . . 4 . . 4 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . Terminals 1 | . 1 . . . . . . Track 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Reject 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 1 1 1 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 8 | . . . 4 . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Active Infowar (turns) 5584 | 78 335 1256 1373 743 552 1103 144 Optics 3606 | . . . 1208 743 552 1103 . Sensors 1518 | . . . . . 310 1065 143 IFF 12 | . . . . . . 12 . Terrain 1094 | . . . . . . 1094 . Seismic 4668 | 78 335 1256 1207 743 480 436 133 Robot Analysis Total 3 | . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Turns Passed 5802 | 160 335 1299 1373 743 552 1195 145 Spaces Moved 2950 | 85 219 503 256 481 322 832 252 Core 385 | 3 . . . . . 130 252 Treads . | . . . . . . . . Legs 2565 | 82 219 503 256 481 322 702 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 117 130 50 50 Average Speed 123 | 122 120 188 113 117 130 109 50 Slowest Speed 350 | 190 120 190 120 130 130 350 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 44 37 23 14 11 19 31 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . 2 2 4 . Terrain Destroyed 60 | . . . . 52 2 6 . Melee 8 | . . . . 2 2 4 . Projectile 2 | . . . . . . 2 . AOE 50 | . . . . 50 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Ext Total 4755 | 111 278 744 1329 581 399 1042 271 Wait 1481 | . 51 165 1037 52 24 151 1 Move 2943 | 84 218 502 255 480 321 831 252 Hop . | . . . . . . . . Pick Up 42 | 4 2 9 13 3 5 6 . Fast Attach 17 | 7 . 1 . . 7 2 . Attach 29 | . . 5 4 4 6 8 2 Detach 1 | . . . . . . . 1 Swap 20 | . . 5 3 3 4 5 . Drop 19 | 1 . 2 9 3 3 1 . Fire 161 | 15 7 51 8 34 21 25 . Melee 20 | . . . . 2 8 10 . Ram 2 | . . . . . . 2 . Kick 5 | . . 4 . . . 1 . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Extension History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 161 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Central database locked down 478 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 807 | -9/Materials | Build established: Gunner 1686 | -9/Materials | Build established: Scavenger-Gunner 1687 | -9/Materials | Discovered new exit (range 6) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -8/Materials | Central database locked down 2266 | -8/Materials | Build established: Scavenger-Skirmisher 3147 | -8/Materials | Discovered new exit (range 14) 3168 | -8/Materials | Entered Factory 3168 | -7/Factory | Evolved 2 slots: Utility x2 3747 | -7/Factory | Discovered new exit (range 7) 3836 | -7/Factory | Garrison activated, responded to threat 3911 | -7/Factory | Entered another Factory area 3911 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3918 | -6/Factory | Lost 4 parts (2n2w) 4131 | -6/Factory | Identified exit to Factory 4228 | -6/Factory | Garrison activated, responded to threat 4238 | -6/Factory | System corruption reached 10% 4305 | -6/Factory | Lost 9 parts (1p3n1u4w) 4463 | -6/Factory | Entered another Factory area 4463 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4664 | -5/Factory | Build established: Assassin 4946 | -5/Factory | Lost 3 parts (1p1n1u) 5540 | -5/Factory | System corruption reached 10% 5585 | -5/Factory | Core integrity fell below 50% 5625 | -5/Factory | Lost 18 parts (2p5n7u4w) 5655 | -5/Factory | Discovered new exit (range 6) 5657 | -5/Factory | Identified exit to Extension 5658 | -5/Factory | Entered Extension 5659 | -5/Extension | Core integrity fell below 20% 5787 | -5/Extension | Spotted B-75 Beast 5803 | -5/Extension | Spotted B-75 Beast 5803 | -5/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- quicker access to the battle site and ship itself. The complex is divided into three primary levels--[Materials], [Factory], and [Research]--with a design focused on efficient development and production of advanced defensive forces. >>Query(Research) Upper levels of [Complex 0b10] are where new technology transported from the [Leopard] is first analyzed and other derivative technologies are developed. The latest prototypes originate here. 05746_ System corrupted: Matter fused (-6). 05747_ U-05 Engineer enters Transfer Station. 05747_ K-01 Serf enters Transfer Station. 05762_ System corrupted: Component data lost. 05789_ System corrupted: Matter fused (-7). 05792_ Seismic Detector destroyed. 05796_ Imp. Signal Interpreter destroyed. 05796_ Critical hit (Blast). 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B??????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ???????????? | | ???????????????????????????? ???????????? | | ????????????????????????????####T#"""????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Imp. Carbon-fiber Leg | -5/Factory | Hacked Flak Gun | -5/Factory | Hacked Titanium Leg | -5/Factory | Hacked Deuterium Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakProtonCompressor Manual? 0 Play Time 00:37:26 Cumulative 42.8 hours Start 2026.10.15 @ 11:27:29 End 2026.10.15 @ 12:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63683d46-0339-4e54-ba1e-56021576ffdd