Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 21:10:02 Player: mat Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (2654) 2654 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (558) 558 TOTAL SCORE: 7822 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 202 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Improved Salvage Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Improved Heat Sink Improved Medium Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Shock Rifle Light Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Salvage Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Long-range Tractor Beam Heavy EM Pulse Gun Improved EM Shotgun Spread Laser Gatling Laser Heavy Assault Rifle Flak Gun [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 2 . . . 1 . . Weapon 3 | . . 2 . . . . . 1 . . Parts Attached 65 | 6 1 10 15 16 7 . 8 . . 2 Power 7 | 1 . 1 2 1 1 . 1 . . . Engine 3 | 1 . . 2 . . . . . . . Core 4 | . . 1 . 1 1 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 . 4 4 5 1 . 1 . . . Treads 13 | 2 . 4 4 2 1 . . . . . Leg 4 | . . . . 3 . . 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 22 | 1 1 2 4 7 1 . 4 . . 2 Device 7 | . . . 1 4 . . 2 . . . Storage 5 | 1 . . 3 1 . . . . . . Processor 3 | . . . . . . . 1 . . 2 Hackware . | . . . . . . . . . . . Protection 7 | . 1 2 . 2 1 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 . 3 5 3 4 . 2 . . . Energy Gun 8 | . . . 2 2 2 . 2 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 2 . 3 3 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 32 | . . . 1 4 7 . 18 . . 2 Power 3 | . . . . . 1 . 2 . . . Propulsion 6 | . . . 1 1 1 . 3 . . . Utility 10 | . . . . . 1 . 7 . . 2 Weapon 13 | . . . . 3 4 . 6 . . . Highest Loss Streak 7 | . . . 1 2 7 . 6 . . 2 Average Slot Usage (%) 90 | . 94 100 98 99 98 100 84 6 6 9 Engine 3 | . 14 3 5 2 . . . . . . Core 4 | . . 7 3 4 7 7 6 . . . Treads 14 | . 28 22 17 13 9 15 5 . . . Leg 1 | . . . . 1 4 . 6 . . . Device 8 | . . . 9 12 15 15 12 . . . Storage 17 | . 14 11 17 23 23 23 21 . . . Protection 7 | . 9 11 9 8 7 7 6 . . . Energy Gun 7 | . . . 6 11 15 15 10 . . . Ballistic Gun 22 | . 28 44 29 18 13 15 11 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 11 18 30 45 69 67 67 60 . . . Greatest Support 40 | 40 40 40 40 40 40 40 20 3 3 3 Greatest Overweight (x) 3 | . . . 1 3 3 1 3 . . . Average Overweight (x) . | . . . . 1 1 1 2 . . . Largest Inventory Capacity 16 | 6 6 6 10 16 16 16 16 4 4 4 Average Capacity 10 | 5 6 6 7 16 16 16 15 4 4 4 Most Carried 16 | 6 6 6 10 16 16 11 11 4 4 4 Average Carried 8 | 3 5 5 6 11 13 11 8 4 4 4 Final Capacity 16 | 6 6 6 10 16 16 16 4 4 4 4 Final Carried 16 | 2 6 6 10 16 11 11 4 4 4 4 Class Distribution -------------------- 68% | Scavenger-Tank 14% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Matter Collected 2810 | 212 71 539 994 637 114 . 197 26 . 20 Remotely . | . . . . . . . . . . . Salvage Created 3370 | . 71 705 1034 787 452 . 321 . . . Parts 188 | . 9 48 73 29 18 . 11 . . . Haulers Intercepted 2 | . . 1 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 17 . 30 . . . Prevented 10 | . . . . . 4 . 6 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Combat Hostiles Destroyed 57 | . . 13 18 13 8 . 5 . . . Guns 54 | . . 13 18 10 8 . 5 . . . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 11 | . 3 4 2 2 . . . . . . Worker 5 | . 1 . 4 . . . . . . . Builder 2 | . 1 . . 1 . . . . . . Hauler 2 | . . 1 1 . . . . . . . Operator 3 | . 1 1 1 . . . . . . . Watcher 5 | . . 3 2 . . . . . . . Swarmer 5 | . . . 3 . 2 . . . . . Grunt 28 | . . 9 6 8 1 . 4 . . . Brawler 6 | . . . 1 1 4 . . . . . Duelist 2 | . . . . 1 . . 1 . . . Sentry 15 | . . 4 8 2 1 . . . . . Programmer 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 2 5 7 3 8 . 4 . . . Combat Bots Only 8 | . . 4 4 3 8 . 4 . . . Max Kills in Single Turn 2 | . 1 1 2 1 2 . 2 . . . Gunslinging 1 | . . . . . 1 . 1 . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Damage Taken 5766 | . 36 574 646 1127 723 . 1776 58 118 708 Core 1473 | . . 22 18 95 32 . 453 58 118 677 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 100 94 96 . . . 17 . . . Volleys Fired 186 | . 6 42 55 50 11 . 22 . . . Largest 4 | . 2 4 4 4 4 . 4 . . . Hottest 211 | . 40 86 137 140 211 . 211 . . . Shots Fired 709 | . 12 168 220 200 44 . 65 . . . Gun 709 | . 12 168 220 200 44 . 65 . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 545 | . 12 168 182 127 16 . 40 . . . Thermal 77 | . . . 38 20 16 . 3 . . . Explosive . | . . . . . . . . . . . Electromagnetic 87 | . . . . 53 12 . 22 . . . Robot Hit Streak 25 | . 4 12 14 25 14 . 15 . . . Robot Miss Streak 5 | . 3 3 3 5 3 . 3 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . 3 . 5 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . Shots Hit Robots 485 | . 6 109 140 142 38 . 50 . . . Core Hits 187 | . 5 32 48 44 21 . 37 . . . Critical Hits 2 | . . . 1 1 . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6467 | . 98 1280 1899 1754 660 . 776 . . . Guns 6390 | . 98 1280 1899 1677 660 . 776 . . . Cannons . | . . . . . . . . . . . Explosions 77 | . . . . 77 . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4333 | . 98 1280 1443 882 201 . 429 . . . Thermal 1194 | . . . 456 322 316 . 100 . . . Explosive . | . . . . . . . . . . . Electromagnetic 940 | . . . . 550 143 . 247 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . 2 3 3 7 . . . Average Corruption 2 | . . . . 1 2 3 3 . . . Corruption Purged . | . . . . . . . . . . . Effects 36 | . . . . 7 4 5 20 . . . Message Errors 8 | . . . . 1 1 1 5 . . . Matter Fused 7 | . . . . . . 2 5 . . . Heat Flow Errors 5 | . . . . 1 2 2 . . . . Energy Discharges 9 | . . . . 2 1 . 6 . . . Targeting Errors 7 | . . . . 3 . . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 47 | . . . . 47 . . . . . . Projectiles . | . . . . . . . . . . . Explosions 47 | . . . . 47 . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . 58 . . . . . . Shots 1 | . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 436 | . . 356 364 436 177 210 96 . . . Average Temperature 111 | . . 112 87 180 55 97 27 . . . Received Heat Transfer 1284 | . . 264 243 390 54 . 252 27 . 54 Effects 3 | . . . 1 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Fried 6 | . . . . 3 1 . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 . . . Heat Transferred 2517 | . . . 1036 531 725 . 225 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Peak Influence 519 | . 60 323 519 365 . . . 63 . . Initial 184 | . . 25 135 184 . . . 18 . . Average 228 | . 24 172 319 229 . . . 56 . . Maximum Alert Level 2 | . . 1 2 1 . . . . . . Low Security (%) 43 | 100 100 55 20 43 . . . 100 . . Level 1 46 | . . 44 54 56 . . . . . . Level 2 9 | . . . 24 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . 3 1 4 . . . 2 . . Investigation 2 | . . . . 2 . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 7 | . . 3 1 1 . . . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Distress Signals 4 | . 1 . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 3 20 37 19 9 . 16 5 7 7 Peak Tracking Total 9 | . 4 4 6 4 9 . 5 4 4 5 Tactical Retreats 13 | . 1 1 3 3 1 . 1 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Traps Triggered 5 | . 1 . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . 1 1 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Machines Disabled 3 | . . 2 1 . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Machines Accessed 4 | . . . . . . 4 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 30 | . . . . . . 30 . . . . Successful 30 | . . . . . . 30 . . . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . . . . . . 30 . . . . Record 11 | . . . . . . 11 . . . . Part Schematic 9 | . . . . . . 9 . . . . Robot Schematic 7 | . . . . . . 7 . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 94 | . . . . . . . 94 . . . Highest-Rated Ally 94 | . . . . . . . 94 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . . . . . . 29 . . . Total Damage 1069 | . . . . . . . 1069 . . . Kills 5 | . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Turns Passed 4654 | 65 256 632 1234 811 301 200 887 52 99 117 Spaces Moved 2684 | 42 146 297 636 344 131 112 448 103 197 228 Core 624 | 13 . . . . . . 83 103 197 228 Treads 1656 | 29 146 297 636 301 131 112 4 . . . Legs 404 | . . . . 43 . . 361 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 180 180 50 50 50 50 Average Speed 146 | 125 160 160 161 176 193 180 180 50 50 50 Slowest Speed 220 | 160 160 160 180 210 220 180 210 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 37 34 57 11 15 74 62 5 37 47 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Total 3031 | 53 156 370 733 449 150 111 481 102 196 230 Wait 31 | . . 5 8 18 . . . . . . Move 2674 | 41 145 296 635 343 130 111 447 102 196 228 Hop . | . . . . . . . . . . . Pick Up 45 | 6 4 6 11 14 2 . 2 . . . Fast Attach 11 | 2 1 1 2 3 . . . . . 2 Attach 33 | 4 . 2 6 6 7 . 8 . . . Detach . | . . . . . . . . . . . Swap 21 | . . 7 7 7 . . . . . . Drop 30 | . . 11 9 8 . . 2 . . . Fire 186 | . 6 42 55 50 11 . 22 . . . Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 11) 295 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Weapon x2 608 | -9/Materials | Build established: Tank 618 | -9/Materials | Discovered new exit (range 12) 920 | -9/Materials | Discovered new exit (range 15) 954 | -9/Materials | Entered another Materials area 954 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Build established: Scavenger-Tank 1485 | -8/Materials | Discovered new exit (range 3) 2129 | -8/Materials | Discovered new exit (range 15) 2188 | -8/Materials | Entered Factory 2188 | -7/Factory | Evolved 2 slots: Utility x2 2963 | -7/Factory | Discovered new exit (range 12) 2999 | -7/Factory | Entered Lower Caves 3000 | -7/Lower Caves | Encountered a Warlord checkpoint 3139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3209 | -7/Lower Caves | Destroyed 8 combat bots 3217 | -7/Lower Caves | Lost 7 parts (1p1n1u4w) 3287 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3300 | -7/Lower Caves | Entered Data Miner 3300 | -7/Data Miner | Discovered new exit (range 6) 3335 | -7/Data Miner | Met Data Miner 3376 | -7/Data Miner | Learned location of Section 7 (-2) 3376 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3421 | -7/Data Miner | Received God Mode back door access code from Data Miner 3500 | -7/Data Miner | Entered Proximity Caves 3500 | -6/Proximity Caves | Spotted B-75 Beast 3539 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 3592 | -6/Proximity Caves | Escorted by Enhanced Grunt 3605 | -6/Proximity Caves | Allies destroyed B-75 Beast 4083 | -6/Proximity Caves | Learned Factory stockpile data 4190 | -6/Proximity Caves | Lost 6 parts (1n2u3w) 4266 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4338 | -6/Proximity Caves | Core integrity fell below 50% 4362 | -6/Proximity Caves | Core integrity fell below 20% 4380 | -6/Proximity Caves | Discovered new exit (range 13) 4381 | -6/Proximity Caves | Lost 6 parts (2p1n3u) 4387 | -6/Proximity Caves | Entered Factory 4387 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4388 | -6/Factory | Identified exit to Lower Caves 4433 | -6/Factory | Discovered exit to Lower Caves (range 12) 4439 | -6/Factory | Entered Lower Caves 4535 | -6/Lower Caves | Discovered new exit (range 6) 4538 | -6/Lower Caves | Entered another Lower Caves area 4552 | -6/Lower Caves | Learned Factory terminal intel 4587 | -6/Lower Caves | Build established: Mutant 4590 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4594 | -6/Lower Caves | Core integrity fell below 50% 4599 | -6/Lower Caves | Spotted B-75 Beast 4616 | -6/Lower Caves | Core integrity fell below 20% 4655 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 5D-5SR(k) breaks down the debris. TZ-PGM(k) breaks down the debris. Acquired derelict log, extracted data. Data stored: Factory terminal intel. Searching scrap... Found Imp. Targeting Computer. Found 0b10 Decoder Chip [Scout]. Found Imp. Transmission Jammer. Found Imp. Shield Generator. Found 30 Matter. Acquired 0b10 Decoder Chip [Scout]. Acquired 10 matter. Acquired Imp. Targeting Computer. Acquired 10 matter. 0b10 Decoder Chip [Scout] destroyed. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Knocked back. Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? #??????????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????## #?????????????? ?????????? | | ???????????????### #???????????? ????????? | | ???????????????# p???????????? ????????? | | ???????????????? ??????????? ?????????? | | ????????????????? ?????###??? #??????????? | | ??????????????????# ##??## ##? #??????????? | | ???????????????????# ##?# ## ##?????????? | | ????????????????????# #?# #?????????? | | ?????????????????????# #?# #?????????? | | ????????????????????## ### #?????????? | | ????????????????????# @ ## #??????????? | | ???????????????????## #????####??????? | | ???????????????????# ##???## ######?? | | ???????????????????# #???## ### | | ?????????????????# ##### # | | ?????????????????# | | ?????????????????# #### | | ?????????????????# #???# ## ## | | ???????????????? ????# ### ### ### | | ???????????????## ?????# ##?# #?## ### | | ????????????????## ?????# ##??## ##??####?#### | | ?????????????????##??????#####????###???????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 240 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAbsorptionPlating Manual? 0 Play Time 00:39:47 Cumulative 109.0 hours Start 2021.05.13 @ 20:28:13 End 2021.05.13 @ 21:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 185 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b220bec-c713-4ef8-b029-a647ae6c9071