Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 21:05:17 Player: Selene Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (229) 229 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 4102 Bonus ------- Follower Combat Kills 183 Aligned with FarCom 300 Cogmind --------- Core Integrity 618/700 Matter 231/300 Energy 86/125 System Corruption 1% Temperature Cool (0) Movement Hovering (76) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (8) ------ Weight Redist. System Structural Scanner Improved Signal Interpreter Modified TNC Salvage Targeting Computer Reaction Control System Hacking Suite Corruption Screen > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Small Storage Unit Weight Redist. System Improved Light Armor Plating Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Structural Scanner Improved Signal Interpreter Modified TNC Salvage Targeting Computer Melee Analysis Suite Reaction Control System Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle Heavy Flail > --- INVENTORY -------- Small Storage Unit Weight Redist. System Improved Light Armor Plating Autogun Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Core Shielding Device Structural Scanner Processor Modified TNC Hackware Hacking Suite Protection Core Shielding Weapon Mining Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . 4 2 Weapon . | . . . . . . . Parts Attached 29 | 3 5 1 . 2 9 9 Power 3 | . . . . . 2 1 Engine 3 | . . . . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 1 . . 6 4 Device 4 | 1 . 1 . . 1 1 Storage . | . . . . . . . Processor 9 | . 2 . . . 5 2 Hackware 1 | . . . . . . 1 Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 2 2 . . 2 1 4 Energy Gun 3 | 1 . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 . . 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 6 | . . 3 . . 2 1 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 2 | . . 1 . . 1 . Weapon 2 | . . 2 . . . . Highest Loss Streak 2 | . . 2 . . 1 1 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 4 3 4 4 4 Power . | . 1 1 1 1 . . Propulsion . | . . . . . . . Utility 1 | . 1 . . 1 2 2 Weapon 2 | . 2 2 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 7 | . 2 . . 1 . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . 1 . . . . 4 Weapon 2 | . 1 . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 47 | . 39 37 28 39 60 71 Engine 1 | . . . . . 2 5 Device 14 | . 14 14 14 14 11 20 Processor 11 | . 7 . . . 28 29 Hackware 1 | . . . . . . 7 Protection 8 | . 4 14 14 14 8 . Ballistic Gun 4 | . 13 . . . 2 3 Launcher 1 | . . 8 . . . . Special Weapon 2 | . . . . 11 6 . Peak Build Rating 32 | 3 4 3 3 4 19 32 Average Rating 9 | 1 2 2 2 3 17 25 On Entrance 4 | . 2 3 2 3 4 18 Naked Turns . | . . . . . . . Heaviest Build 9 | 3 5 5 2 3 8 9 Greatest Support 9 | 3 3 3 3 3 9 9 Greatest Overweight (x) 2 | . 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 4 5 5 5 Average Carried 4 | 2 4 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 5 3 4 5 5 5 Class Distribution -------------------- 66% | Mutant 33% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 783 | 191 148 116 43 24 131 130 Remotely . | . . . . . . . Salvage Created 546 | 29 108 9 . 10 188 202 Parts 51 | 7 12 . . 2 24 6 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 12 | . 5 3 . . 4 . AOE 12 | . 5 3 . . 4 . Classes Destroyed 8 | 1 3 1 . . 2 1 Worker 2 | . . . . . 2 . Tunneler 3 | 2 . . . 1 . . Hauler 3 | . 1 . . . 2 . Recycler 3 | . . . . . . 3 Operator 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 9 | . 5 . . . 4 . Assembled 3 | . . 3 . . . . Best Kill Streak 5 | 1 5 2 . 1 5 2 Combat Bots Only 5 | . 5 2 . . 4 . Max Kills in Single Turn 3 | 1 3 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 1 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 72 | . 29 20 . . 23 . Missed 28 | . 10 8 . . 10 . Hits 44 | . 19 12 . . 13 . Projectile 44 | . 19 12 . . 13 . Damage Taken 710 | . 217 184 . . 176 133 Core 325 | . 90 100 . . 53 82 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . 19 20 . . 12 . Core Remaining (%) 71 | 100 . . . 24 90 . Volleys Fired 59 | 4 21 8 . 1 18 7 Largest 2 | 2 1 1 . 1 1 1 Hottest 100 | 60 30 30 . 23 100 23 Shots Fired 64 | 8 21 8 . 1 18 8 Gun 42 | 8 17 . . 1 8 8 Cannon . | . . . . . . . Launcher 14 | . 4 8 . . 2 . Special 8 | . . . . . 8 . Kinetic 38 | 4 17 . . 1 8 8 Thermal 12 | 4 . . . . 8 . Explosive 14 | . 4 8 . . 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 2 4 4 . 5 6 7 Robot Miss Streak 7 | 1 7 1 . . 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 30 | 4 6 5 . 1 7 7 Core Hits 32 | 2 10 5 . 1 10 4 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Melee Attacks 7 | . . . . . . 7 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1375 | 49 548 206 . 14 255 303 Guns 284 | 49 55 . . 14 95 71 Cannons . | . . . . . . . Explosions 859 | . 493 206 . . 160 . Melee 232 | . . . . . . 232 Ramming . | . . . . . . . Kinetic 261 | 26 55 . . 14 95 71 Thermal 23 | 23 . . . . . . Explosive 783 | . 417 206 . . 160 . Electromagnetic 76 | . 76 . . . . . Impact 232 | . . . . . . 232 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 62 | . 45 14 . . . 3 Projectiles . | . . . . . . . Explosions 59 | . 45 14 . . . . Melee 3 | . . . . . . 3 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . 35 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 5 | . . 5 . . . . Average Temperature 5 | . . 5 . . . . Received Heat Transfer 117 | . 66 24 . . 27 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | 50 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 96 | 100 93 100 . 100 88 100 Level 1 3 | . 6 . . . 11 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 339 | 5 228 82 . 5 339 144 Initial 144 | . . 82 . . . 144 Average 46 | 1 38 15 . . 128 60 Influence Increases 1053 | 10 363 41 . 5 589 45 Destroy 0b10 Robot/C 340 | . 100 . . . 240 . Destroy 0b10 Robot/NC 65 | 10 10 . . 5 25 15 Destroy Leader 68 | . 14 . . . 54 . Allied During Kill 39 | . . . . . 39 . Successful Hack 37 | . 25 . . . . 12 Disable Machine 90 | . 60 . . . 30 . Destroy Structure 99 | . 34 41 . . 21 3 Partial Spotted 75 | . 45 . . . 15 15 Lose Combat Pursuer 240 | . 75 . . . 165 . Influence Decreases 1041 | 10 151 253 . 5 270 352 Entered New Map 305 | . . 130 . . . 175 Time Decay 606 | 10 151 103 . 5 170 167 Lost Part 50 | . . 20 . . 20 10 Lost Ally 80 | . . . . . 80 . Squads Dispatched 11 | . 2 . . 3 5 1 Investigation 5 | . . . . 1 4 . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . 1 . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 20 30 . . 23 1 Peak Tracking Total 21 | . 7 21 . . 11 1 Tactical Retreats 9 | . 3 3 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 4 | . . 4 . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 6 | . 4 . . . 2 . Max in Single Turn 2 | . 2 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 20 | . 7 . 2 1 7 3 Terminals 13 | . 5 . . . 6 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 60 | . 26 . 2 1 25 6 Successful 34 | . 13 . 2 1 14 4 Failed 26 | . 13 . . . 11 2 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 31 | . 17 . 1 . 9 4 Terminals 42 | . 21 . . . 17 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 5 | . 5 . . . . . Scanalyzers 8 | . . . . . 8 . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 7 . 2 1 3 . Record 1 | . . . 1 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Locate Traps 3 | . 1 . . . 2 . Hauler Manifests 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 8 | . . . . . 8 . Insert Component 4 | . . . . . 4 . Analyze 4 | . . . . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 . . . 3 3 Terminals 9 | . 3 . . . 3 3 Botnet 8 | . 3 . . . 3 2 Skim 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 17 | . 7 . . . 7 3 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 7 . . . . . Parts Scanalyzed 4 | . . . . . 4 . Part Schematics Acquired 4 | . . . . . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 71 | . . . . 71 71 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 54 | . . . . . 54 . Total Damage 632 | . . . . . 632 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 2136 | 4 501 438 134 329 365 365 Structural 1211 | . . 18 134 329 365 365 Seismic 925 | 4 501 420 . . . . T.N.C. 888 | . 158 . . . 365 365 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2197 | 64 501 439 134 329 365 365 Spaces Moved 3114 | 56 767 352 266 557 542 574 Core 3114 | 56 767 352 266 557 542 574 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 Average Speed 50 | 50 50 54 50 50 50 50 Slowest Speed 150 | 50 100 100 50 50 100 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 96 61 69 95 57 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 10 | . . . . . 7 3 Terrain Destroyed 115 | . 36 52 . . 24 3 Melee 3 | . . . . . . 3 Projectile 7 | . . . . . 7 . AOE 105 | . 36 52 . . 17 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3638 | 82 863 589 266 607 600 631 Wait 382 | 15 59 220 . 43 24 21 Move 3108 | 55 766 351 265 556 541 574 Hop . | . . . . . . . Pick Up 16 | 4 4 . 1 3 2 2 Fast Attach 20 | 2 3 . . . 7 8 Attach 11 | 1 . 4 . 2 3 1 Detach 10 | 1 1 2 . 1 3 2 Swap 10 | . 5 . . . 1 4 Drop 11 | . 4 . . 1 1 5 Fire 59 | 4 21 8 . 1 18 7 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . 4 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 298 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 313 | -10/Materials | Identified exit to Materials 519 | -10/Materials | Discovered exit to Materials (range 9) 530 | -10/Materials | Identified exit to Mines 566 | -10/Materials | Entered Mines 572 | -10/Mines | Assembled infested the area 577 | -10/Mines | Assisted by a Guerilla fighting off Assembled 590 | -10/Mines | Core integrity fell below 50% 603 | -10/Mines | Found a hidden stash of uninstalled traps 833 | -10/Mines | Learned Materials stockpile data 1003 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1003 | -10/Mines | Discovered new exit (range 5) 1005 | -10/Mines | Entered Exiles 1018 | -10/Exiles | Met 8R-AWN 1026 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Met EX-BIN 1046 | -10/Exiles | Aligned with FarCom system 1046 | -10/Exiles | Given EX-Vault access code 1058 | -10/Exiles | Opened EX-Vault 1061 | -10/Exiles | Found Modified TNC 1072 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1088 | -10/Exiles | Met EX-DEC 1090 | -10/Exiles | Learned location of Zion (-7) 1135 | -10/Exiles | Discovered new exit (range 10) 1139 | -10/Exiles | Left Exiles lab with Modified TNC 1139 | -10/Exiles | Entered Mines 1163 | -9/Mines | Met a Derelict bent on vengeance 1230 | -9/Mines | Learned Materials stockpile data 1231 | -9/Mines | Discovered new exit (range 12) 1286 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1325 | -9/Mines | Discovered new exit (range 8) 1356 | -9/Mines | Met a Derelict shopkeep closing up shop 1376 | -9/Mines | Met a Derelict testing a Signal Generator 1468 | -9/Mines | Entered Materials 1468 | -8/Materials | Accompanied by 4 allies 1468 | -8/Materials | Evolved 4 slots: Utility x4 1764 | -8/Materials | Build established: Scout 1826 | -8/Materials | Discovered new exit (range 16) 1833 | -8/Materials | Identified exit to Factory 1833 | -8/Materials | Entered Factory 1833 | -7/Factory | Evolved 2 slots: Utility x2 2143 | -7/Factory | Discovered new exit (range 16) 2198 | -7/Factory | Self-destructed Last Messages --------------- 02089_ ALERT: All DSF locations entering lockdown mode. 02091_ Acquired Prototype Energy Gun. 02091_ Identified Hvy. EM Shotgun. 02092_ Dropped Hvy. EM Shotgun. 02109_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2I. 02143_ EXIT=FOUND 02161_ System corrupted: Energy discharge (-25). 02186_ System corrupted: Matter fused (-5). 02191_ Discarded Melee Analysis Suite. 02192_ Acquired Corruption Screen. 02194_ Acquired Great Axe. 02196_ Dropped Hvy. Flail. 02198_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Propulsion III x2 Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ?????? ##????????????????????????########### | | #####?## ##????????????????????????########### | | #####?## ##??????###########???????## ! # | | ##?## ##??????###########???????## # | | !! ##?## ##??????## """" ##???????##= """ # | | ! ##?## ##??????## ""R" + ???????## """ # | | ! ##?## ##??????## ""@" ##???## ?## """ # | | ##?## ########## + ???## ?## # | | ##?## ########## # ### ? # """ # | | ##?## # #/ ] # ### ??? # """ # | | ##### # ] # + ?Y? + """ # | | ######## # # !! # # ??? # # | | # # !! # # # """ # | | + ; !! # ###+### """ # | | # # # ## # """ # | | # ######### ## # # | | # + ## # """ # | | ### + [ ! ##### ## # """ # | | ######+################## ## + """ # | | ###############?## ##] # # | | """""" ##??????????????## ##########+##### | | ##??????????????## ## ## | | """""" ##??????????????## ## """ """ ## | | ##??????????????## ## """ """ ## | | """""" ##??????????????## ## """ """ ## | | ##??????????????######## ## ## | | """""" ##??????????????######## ## """ """ ## | | ######################## ## """ """ ## | | ############################### ## """ """ ## | | ########## # ## | | ^ + ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 58 Melee Accuracy 5 Target Analysis 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Core Shielding | -10/Materials | Hacked Imp. Light Armor Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedAssaultShell Manual? 0 Play Time 00:30:53 Cumulative 225.2 hours Start 2025.07.18 @ 20:34:42 End 2025.07.18 @ 21:05:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 140 Adventurer 4 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae44495-4551-4592-affc-35681045b34b