Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.26 @ 20:19:21 Player: Jefffff Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (264) 1320 Value Destroyed (13234) 13234 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (7161) 7161 TOTAL SCORE: 26875 Bonus ------- High Alert Combat Kills 3505 Follower Combat Kills 630 Entered Garrisons 600 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -374 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 17/100 System Corruption 6% Temperature Cool (9) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Focal Shield > --- WEAPON (4) ------- Great Axe Segregator > --- INVENTORY (25) --- Faulty Enhanced Nuclear Core Medium Treads Improved Medium Treads Humpback Advanced Terrain Scan Processor Point Defense System Field Recycling Unit Improved Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Matter Filter Improved Thermal Shield Dynamic Insulation System > --- WEAPON ----------- Quantum Rifle Minigun Coil Gun KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Medium Treads Medium Treads Medium Treads Medium Treads Improved Medium Treads Advanced Heat Sink Humpback Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved Focal Shield Point Defense System System Restoration Module Improved Field Recycling Unit Remote Datajack Improved Plasma Cutter Lance [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Improved Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Linear Accelerator Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . . . 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . . . . . 2 . . 2 . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 235 | 4 13 5 7 2 . 27 39 6 17 31 4 20 60 Power 29 | . 2 . 1 . . 4 2 1 2 2 . 2 13 Engine 17 | . 1 . . . . 4 2 1 . 1 . 1 7 Core 10 | . 1 . 1 . . . . . 2 1 . . 5 Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 44 | 2 3 2 . . . 3 6 2 4 4 . 1 17 Treads 27 | . . . . . . 2 6 2 4 4 . 1 8 Leg 8 | 2 3 2 . . . 1 . . . . . . . Wheel 9 | . . . . . . . . . . . . . 9 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 66 | . 5 . 1 2 . 5 6 . 7 13 4 6 17 Device 45 | . 1 . . . . 4 5 . 5 9 4 6 11 Storage 7 | . 3 . . 1 . . . . 1 1 . . 1 Processor 6 | . . . 1 1 . . 1 . . 1 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 8 | . 1 . . . . 1 . . 1 2 . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 96 | 2 3 3 5 . . 15 25 3 4 12 . 11 13 Energy Gun 19 | 1 . . 2 . . . 5 . 1 2 . 3 5 Energy Cannon 6 | . 1 1 . . . . 3 . 1 . . . . Ballistic Gun 33 | 1 1 1 3 . . 11 6 1 . 3 . 2 4 Ballistic Cannon 8 | . 1 . . . . . . 1 . 4 . 2 . Launcher 11 | . . 1 . . . 2 7 . . 1 . . . Special Weapon 5 | . . . . . . . . . . 2 . 2 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 7 | . . . . . . 1 2 1 1 . . . 2 Piercing Weapon 6 | . . . . . . . 2 . 1 . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . . Parts Lost 66 | . 1 . . . . 2 17 2 . 2 . 3 39 Power 16 | . . . . . . 2 2 1 . . . 1 10 Propulsion 12 | . 1 . . . . . 5 . . . . . 6 Utility 16 | . . . . . . . 2 . . 1 . 1 12 Weapon 22 | . . . . . . . 8 1 . 1 . 1 11 Highest Loss Streak 15 | . 1 . . . . 1 4 2 . 1 . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 92 97 100 100 100 98 96 99 99 84 76 84 86 Engine 4 | . 5 . . . . 7 8 8 1 4 7 2 2 Core 3 | . 5 11 11 11 11 1 . . 5 2 . . 3 Reactor 1 | . . . . . . . . . . . . 4 6 Treads 8 | . . . . . . 11 17 18 15 7 7 7 4 Leg 4 | . 27 22 22 22 22 6 . . . . . . . Device 20 | . 13 11 . . . 12 15 27 30 24 27 30 23 Storage 8 | . 10 11 11 11 11 9 9 9 7 7 7 7 6 Processor 7 | . . . 10 11 11 9 9 . . 5 7 7 13 Protection 3 | . . . . . . 5 1 . 6 7 2 . 1 Energy Gun 5 | . 3 . 9 11 11 2 5 9 7 3 . 4 4 Energy Cannon 3 | . 10 11 11 11 11 . 4 4 . 3 . . . Ballistic Gun 10 | . 11 11 18 22 22 29 12 13 6 1 . 4 12 Ballistic Cannon 4 | . 2 11 3 . . . . . 7 10 15 7 . Slashing Weapon 1 | . . . . . . . 2 5 5 . . . 1 Piercing Weapon 1 | . . . . . . . 4 . 1 . . 4 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 166 | 3 22 25 28 58 58 71 82 82 121 155 166 160 138 Greatest Support 75 | 20 20 26 26 26 26 44 58 56 56 75 75 75 75 Greatest Overweight (x) 39 | . 1 1 1 2 2 2 3 1 2 4 2 2 39 Average Overweight (x) 1 | . . . . 1 2 1 1 1 1 1 2 1 2 Largest Inventory Capacity 25 | 5 10 10 10 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 5 7 10 10 12 20 20 20 20 21 25 25 25 25 Most Carried 25 | 5 9 10 10 12 20 20 20 20 25 25 25 25 25 Average Carried 20 | 2 6 9 9 10 16 19 19 19 20 24 24 24 23 Final Capacity 25 | 5 10 10 10 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 3 9 10 10 12 20 20 18 20 25 25 25 25 10 Class Distribution -------------------- 33% | Scavenger-Skirmisher 26% | Skirmisher 11% | Scavenger-Tank 8% | Gunner 8% | Commander-Skirmisher 5% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Garrison Commander-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 8017 | 240 367 141 164 . 69 938 964 209 386 1327 431 1885 896 Remotely 2660 | . . . . . . . . . . 555 431 1580 94 Salvage Created 11028 | . 669 235 267 . 202 1845 1320 359 586 1287 215 1309 2734 Parts 584 | . 29 23 23 . 13 97 77 19 41 46 15 63 138 Haulers Intercepted 5 | . . . . . . 4 . . . . . . 1 Recyclers Shooed 9 | . 2 . . . . 4 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 202 | . 6 5 10 . 7 31 30 9 9 27 3 39 26 Melee 16 | . . . . . . . 11 . 1 . . . 4 Guns 92 | . 2 1 1 . 5 26 8 6 3 7 . 14 19 Cannons 74 | . 4 2 9 . 2 1 4 1 5 19 2 25 . AOE 19 | . . 2 . . . 4 7 2 . . 1 . 3 Classes Destroyed 17 | . 4 3 . . . 3 2 . . 2 . 1 2 Worker 8 | . 1 . . . . 1 . 1 . . 1 . 4 Builder 13 | . . . . . . 4 . . 3 . . . 6 Tunneler 2 | . . 1 . . . . . . . . . . 1 Hauler 5 | . . . . . . 4 . . . . . . 1 Recycler 19 | . 4 1 . . . 5 . . 2 . 2 . 5 Mechanic 2 | . . . . . . . . . . . . . 2 Watcher 13 | . 3 3 . . . 1 . 1 1 . . 2 2 Swarmer 39 | . . 3 4 . 4 5 7 4 . 5 . 7 . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 101 | . 6 . 5 . 3 21 11 4 5 15 2 16 13 Brawler 4 | . . . . . . . . . . 1 . 2 1 Duelist 6 | . . . . . . . . . . 2 . 1 3 Sentry 30 | . . 2 1 . . 4 10 1 . 3 . 8 1 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 5 | . . . . . . 1 . . . 1 . 1 2 Programmer 12 | . . . . . . . 1 . 4 . 1 1 5 Behemoth 2 | . . . . . . . 1 . . . . 1 . Best Kill Streak 12 | . 5 7 3 . 3 9 5 6 4 4 3 12 7 Combat Bots Only 12 | . 2 5 3 . 3 8 5 6 4 4 2 12 5 Max Kills in Single Turn 3 | . 1 2 2 . 2 3 1 2 2 2 2 1 3 Gunslinging 2 | . . . . . . 2 . 1 . . . . . Exploded 2 | . . 2 . . . 2 1 2 . . 1 . 2 Melee 1 | . . . . . . . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Hostile Shots Fired 1399 | . 43 16 19 . 12 109 260 54 28 147 11 242 458 Missed 424 | . 11 3 8 . 1 34 61 16 6 51 5 85 143 Damage Taken 12203 | . 324 187 91 . 114 833 2979 356 259 1030 75 1542 4413 Core 1683 | . 64 12 4 . 12 87 385 22 10 116 11 97 863 Absorbed by Shields 31 | . . . . . . . 31 . . . . . . Ignored by Resistances 4055 | . 96 54 27 . 37 244 752 161 77 310 22 606 1669 Regen/Repaired (Parts) 54 | . . . . . . . . . 54 . . . . Core Remaining (%) 68 | 100 74 . . . 93 . . 10 . . . 66 . Volleys Fired 650 | . 42 14 13 . 7 84 78 21 26 141 22 107 95 Largest 4 | . 2 4 4 . 4 4 4 3 3 4 2 3 4 Hottest 236 | . 80 153 188 . 170 170 225 160 184 236 166 207 182 Shots Fired 1574 | . 84 45 47 . 28 281 202 63 73 254 31 240 226 Gun 1047 | . 60 14 23 . 21 269 161 57 47 60 . 111 224 Cannon 439 | . 24 28 24 . 7 4 30 6 26 136 31 123 . Launcher 25 | . . 3 . . . 8 11 . . 3 . . . Special 63 | . . . . . . . . . . 55 . 6 2 Kinetic 1036 | . 42 28 26 . 14 232 121 36 44 114 31 180 168 Thermal 440 | . 42 14 21 . 14 41 40 21 29 137 . 60 21 Explosive 25 | . . 3 . . . 8 11 . . 3 . . . Electromagnetic 73 | . . . . . . . 30 6 . . . . 37 Robot Hit Streak 62 | . 32 8 15 . 11 17 56 10 9 62 6 23 34 Robot Miss Streak 6 | . 1 6 3 . 1 5 3 4 2 2 1 3 2 Penetration Max 2 | . . . . . . 1 . . . . . 1 2 Secondary Targets 18 | . . . . . . 8 . 3 . . . 3 4 Max Gunslinging Chain 2 | . . . . . . 2 . 1 . . . 1 1 Shots Hit Robots 1068 | . 62 22 29 . 17 206 156 45 54 138 8 137 194 Core Hits 502 | . 27 13 18 . 12 99 56 23 27 68 4 64 91 Critical Kills 9 | . . . . . . 2 1 1 . 1 . 1 3 Critical Parts Destroyed 8 | . . . . . . 1 . . . 1 . . 6 Critical Strikes 53 | . 4 . . . 1 4 7 4 2 7 2 8 14 Burn 14 | . 4 . . . 1 1 3 3 1 . . . 1 Meltdown 1 | . . . . . . . . . . 1 . . . Destroy 16 | . . . . . . 3 1 1 . 1 . 1 9 Blast 15 | . . . . . . . . . 1 5 2 7 . Corrupt 2 | . . . . . . . 1 . . . . . 1 Sever 3 | . . . . . . . 1 . . . . . 2 Impale 2 | . . . . . . . 1 . . . . . 1 Melee Attacks 127 | . . . . . . 4 36 . 26 . . 12 49 Thermal 30 | . . . . . . . . . . . . . 30 Impact 4 | . . . . . . 4 . . . . . . . Slashing 52 | . . . . . . . 13 . 26 . . . 13 Piercing 41 | . . . . . . . 23 . . . . 12 6 Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . 2 . . . . . 6 Damage Inflicted 27731 | . 718 503 461 . 344 3769 3592 871 1100 3965 602 7264 4542 Guns 12429 | . 453 51 150 . 242 2577 1698 604 594 537 . 1846 3677 Cannons 10126 | . 265 291 311 . 102 41 317 91 377 2701 484 5146 . Explosions 2762 | . . 158 . . . 1103 722 176 . 149 118 . 336 Melee 1833 | . . . . . . 48 855 . 129 . . 272 529 Ramming 3 | . . 3 . . . . . . . . . . . Kinetic 16957 | . 240 206 166 . 156 2129 1325 373 607 2360 484 6059 2852 Thermal 5978 | . 478 136 295 . 188 489 520 407 364 1456 52 933 660 Explosive 2051 | . . 158 . . . 1103 575 . . 149 66 . . Electromagnetic 909 | . . . . . . . 317 91 . . . . 501 Impact 48 | . . . . . . 48 . . . . . . . Slashing 820 | . . . . . . . 309 . 129 . . . 382 Piercing 965 | . . . . . . . 546 . . . . 272 147 Highest Corruption 13 | . 1 . . . . . 13 13 3 3 3 . 6 Average Corruption 4 | . 1 . . . . . 12 13 1 3 2 . 2 Corruption Purged 5 | . . . . . . . . . . . 3 . 2 Corruption Blocked . | . . . . . . . . . . . . . . Effects 208 | . . . . . . . 64 16 22 83 15 . 8 Message Errors 55 | . . . . . . . 20 3 5 19 6 . 2 Matter Fused 37 | . . . . . . . 9 4 3 18 3 . . Heat Flow Errors 22 | . . . . . . . 8 2 4 7 1 . . Energy Discharges 30 | . . . . . . . 8 3 3 12 2 . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 29 | . . . . . . . 11 . 4 10 1 . 3 Data Loss (major) 8 | . . . . . . . 2 . 1 4 . . 1 Misfires 13 | . . . . . . . 4 2 1 4 2 . . Alerts 7 | . . . . . . . 1 . . 6 . . . Weapon Failures 5 | . . . . . . . 1 2 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1156 | . . 6 . . . 25 112 . 33 268 104 565 43 Projectiles 886 | . . . . . . . . . 18 268 92 508 . Explosions 154 | . . 6 . . . 25 80 . . . 12 . 31 Melee 116 | . . . . . . . 32 . 15 . . 57 12 Knockbacks 36 | . . 3 . . . . . . 4 9 2 18 . Impact . | . . . . . . . . . . . . . . Kinetic 33 | . . 3 . . . . . . 4 7 2 17 . Secondary 3 | . . . . . . . . . . 2 . 1 . Self-Inflicted Damage 370 | . . 62 . . . 17 66 17 . 165 . . 43 Shots 13 | . . 2 . . . 2 4 1 . 3 . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 457 | . 344 249 457 . 444 405 451 233 314 245 256 360 108 Average Temperature 98 | . 108 97 146 . 168 109 118 130 82 68 39 85 38 Received Heat Transfer 4466 | . 237 54 42 . 63 567 918 225 90 297 9 483 1481 Effects 26 | . 1 . 3 . 3 1 9 . 3 . . 6 . Shutdowns 4 | . 1 . 1 . . . 1 . 1 . . . . Energy Bleed 7 | . . . 2 . . . 3 . . . . 2 . Interference 10 | . . . . . . . 4 . 2 . . 4 . Short Circuit 1 | . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 15 | . 3 . . . 1 1 1 1 2 5 . 1 . Heat Transferred 13369 | . 1480 259 592 . 481 1295 1297 1214 914 3577 50 1456 754 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 2 2 . . . . 2 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 3370 | . 92 260 391 . 214 328 1557 963 434 3370 1538 2889 1314 Initial 1533 | . . 16 85 . . 4 57 653 375 23 1533 787 1314 Average 857 | . 27 116 230 . 109 114 565 796 127 1358 1351 1843 1049 Maximum Alert Level 5 | . . 1 1 . 1 1 4 3 2 5 4 5 4 Low Security (%) 34 | 100 100 60 31 . 95 81 29 . 70 24 . . . Level 1 10 | . . 39 68 . 4 18 19 . 20 2 . . . Level 2 7 | . . . . . . . 20 39 9 11 . . 5 Level 3 12 | . . . . . . . 16 60 . 8 . 20 46 Level 4 17 | . . . . . . . 15 . . 10 99 12 48 Level 5 17 | . . . . . . . . . . 41 . 66 . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 37 | . . . . . . 10 . 3 10 . 3 . 11 Investigation 11 | . . . . . . 4 . 2 4 . . . 1 Extermination 9 | . . . . . . . . . 4 . 1 . 4 Reinforcement 6 | . . . . . . 2 . 1 1 . . . 2 Assault 5 | . . . . . . . . . . . 2 . 3 Garrison 6 | . . . . . . 4 . . 1 . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 14 | . 2 2 . . . 2 . 1 2 . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 279 | . 10 9 13 . 9 37 33 19 15 39 9 39 47 Peak Tracking Total 9 | . 3 4 4 . 4 5 5 6 4 5 5 4 9 Tactical Retreats 14 | . . . . . . . 2 3 . 4 1 2 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 23 | . 2 . . . . 1 3 1 1 12 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 45 | . . . . . . 1 7 . 1 13 9 14 . Max in Single Turn 6 | . . . . . . 1 1 . 1 2 6 2 . Garrison Relay 16 | . . . . . . . 5 . . 7 . 4 . Phase Generator 3 | . . . . . . . 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 30 | . 2 . . 5 . 6 3 . 6 4 1 2 1 Terminals 14 | . 2 . . . . 3 3 . . 4 . 2 . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units 2 | . . . . . . . . . 1 . . . 1 Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . 1 . . Total Hacks 119 | . 6 . . 50 . 31 3 . 15 8 1 4 1 Successful 95 | . 4 . . 50 . 20 3 . 12 2 1 2 1 Failed 24 | . 2 . . . . 11 . . 3 6 . 2 . Catastrophic 4 | . . . . . . 3 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 29 | . 4 . . 1 . 16 . . 2 2 . 3 1 Terminals 36 | . 6 . . . . 15 3 . . 8 . 4 . Fabricators 5 | . . . . . . . . . 5 . . . . Repair Stations 6 | . . . . . . . . . 6 . . . . Recycling Units 3 | . . . . . . . . . 2 . . . 1 Scanalyzers 11 | . . . . . . 11 . . . . . . . Garrison Access 8 | . . . . . . 5 . . 2 . 1 . . Terminal Hacks 62 | . 2 . . 50 . 3 3 . . 2 . 2 . Record 49 | . . . . 49 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . 1 . . 1 . 1 . Emergency Access Points 2 | . . . . . . . 1 . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Scanalyzer 10 | . . . . . . 10 . . . . . . . Insert Component 5 | . . . . . . 5 . . . . . . . Analyze 5 | . . . . . . 5 . . . . . . . Garrison Access Hacks 4 | . . . . . . 2 . . 1 . 1 . . Unlock Access 3 | . . . . . . 1 . . 1 . 1 . . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks 10 | . 2 . . . . 5 . . 2 . . . 1 Terminals 5 | . 2 . . . . 3 . . . . . . . Botnet 5 | . 2 . . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . 1 Tunnel 2 | . . . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . . Reprogram 2 | . . . . . . 1 . . 1 . . . . Watchers 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . . . . . . 6 1 . 5 3 1 1 . Full Trace Events 5 | . . . . . . 2 . . 2 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . . . . . . . Parts Built 4 | . . . . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . . . . Time 126 | . . . . . . . . . 126 . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . Time 66 | . . . . . . . . . 66 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . . . . 2 . . 1 . 2 . Hotswap 1 | . . . . . . . . . . . . 1 . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . Alert ID Control 1 | . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 70 | . . . . . . . 25 . . 26 3 16 . Machine Destruction 64 | . . . . . . . 22 . . 26 . 16 . Programmers 6 | . . . . . . . 3 . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . 2 . . 8 . 3 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 22 | . . . 6 . . 2 2 . 1 8 . 3 . Largest Group 6 | . . . 6 5 2 2 2 2 1 4 4 3 . Highest-Rated Group 123 | . . . 123 92 32 16 70 70 32 96 79 90 . Highest-Rated Ally 39 | . . . 31 31 16 16 39 39 32 32 31 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 148 | . . . 11 . 17 7 . 14 . 62 29 8 . Total Damage 2841 | . . . 146 . 248 62 . 207 . 1487 487 204 . Kills 25 | . . . 4 . 3 . . 3 . 9 6 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 23426 | 57 692 238 957 1848 516 2339 2480 389 2744 4635 1301 2889 2341 Spaces Moved 7931 | 44 415 98 540 828 171 827 866 129 858 1363 320 841 631 Core 15 | 9 . . . . . . . . . . . . 6 Treads 5364 | . . . . . . 528 866 129 858 1363 320 841 459 Legs 2386 | 35 415 98 540 828 171 299 . . . . . . . Wheels 166 | . . . . . . . . . . . . . 166 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 260 195 160 240 240 240 320 240 145 Average Speed 233 | 105 128 182 149 203 260 220 235 240 254 280 320 255 235 Slowest Speed 2000 | 120 190 190 190 260 260 305 400 240 320 480 320 320 2000 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . . . 1 Exploration Rate (%) 47 | 4 45 14 95 93 33 44 94 15 14 99 7 94 12 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 1 . . . . 1 . . . 1 Known Exits Taken 5 | . . . 1 . 1 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 68 | . . . . . . 2 13 . 22 8 13 8 2 Terrain Destroyed 729 | . . 32 . . . 26 238 9 22 210 52 115 25 Melee 27 | . . . . . . 2 1 . 22 . . 2 . Projectile 107 | . . 1 . . . . 2 . . 27 20 41 16 AOE 595 | . . 31 . . . 24 235 9 . 183 32 72 9 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Total 11324 | 54 500 132 665 991 227 1199 1130 166 1344 1881 555 1284 1196 Wait 1886 | . 9 . 96 158 42 199 42 2 359 221 201 252 305 Move 7919 | 43 414 97 539 827 170 826 865 128 857 1362 320 840 631 Hop . | . . . . . . . . . . . . . . Pick Up 165 | 7 12 7 2 1 8 22 23 6 27 15 3 14 18 Fast Attach 68 | . 4 1 2 1 . 10 8 1 4 18 2 6 11 Attach 71 | 4 2 1 . . . 4 16 2 5 1 . 5 31 Detach 3 | . . . . . . 1 1 . . . . 1 . Swap 97 | . 7 3 5 1 . 14 15 3 8 12 2 9 18 Drop 193 | . 10 8 8 2 . 35 20 3 30 41 5 18 13 Fire 650 | . 42 14 13 . 7 84 78 21 26 141 22 107 95 Melee 115 | . . . . . . 4 30 . 26 . . 12 43 Ram . | . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . 3 . 2 18 . 2 . Rewire 91 | . . . . 1 . . 29 . . 43 . 18 . Trap . | . . . . . . . . . . . . . . Miscellaneous 40 | . . . . . . . . . . 9 . . 31 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 9) 727 | -10/Materials | Discovered new exit (range 13) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Weapon x2 872 | -9/Materials | Discovered new exit (range 12) 967 | -9/Materials | Discovered new exit (range 8) 988 | -9/Materials | Entered Mines 1048 | -9/Mines | Build established: Gunner 1068 | -9/Mines | Discovered new exit (range 13) 1082 | -9/Mines | Identified exit to Materials 1199 | -9/Mines | Escorted by a lone wolf Derelict 1260 | -9/Mines | Discovered exit to Materials (range 5) 1281 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1408 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1644 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1646 | -9/Mines | Discovered new exit (range 5) 1923 | -9/Mines | Identified exit to Exiles 1945 | -9/Mines | Entered Exiles 1945 | -9/Exiles | Accompanied by 6 allies 1975 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1985 | -9/Exiles | Discovered new exit (range 15) 2010 | -9/Exiles | Met 8R-AWN 2042 | -9/Exiles | Met EX-HEX 2239 | -9/Exiles | Met EX-DEC 2361 | -9/Exiles | Learned location of Zion (-7) 2434 | -9/Exiles | Visited The Gauntlet 2824 | -9/Exiles | Met EX-BIN 2847 | -9/Exiles | Aligned with FarCom system 2849 | -9/Exiles | Given EX-Vault access code 2935 | -9/Exiles | Opened EX-Vault 2950 | -9/Exiles | Found Modified TNC 2992 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3237 | -9/Exiles | Build established: Skirmisher 3743 | -9/Exiles | Discovered new exit (range 10) 3793 | -9/Exiles | Left Exiles lab with Modified TNC 3793 | -9/Exiles | Entered Mines 3793 | -8/Mines | Accompanied by 3 allies 4258 | -8/Mines | Discovered exit to Materials (range 6) 4309 | -8/Mines | Entered Materials 4309 | -8/Materials | Accompanied by 1 ally 4309 | -8/Materials | Evolved 2 slots: Utility x2 4978 | -8/Materials | Build established: Scavenger-Skirmisher 5164 | -8/Materials | Garrison activated, responded to threat 6013 | -8/Materials | Identified exit to Garrison 6066 | -8/Materials | Garrison activated, responded to threat 6114 | -8/Materials | Discovered new exit (range 16) 6115 | -8/Materials | Destroyed 8 combat bots 6212 | -8/Materials | Build established: Skirmisher 6648 | -8/Materials | Entered Garrison 6878 | -8/Garrison | Triggered checkpoint 6953 | -8/Garrison | Garrison Relay disabled 6974 | -8/Garrison | Discovered new exit (range 58) 6974 | -8/Garrison | Discovered new exit (range 71) 6974 | -8/Garrison | Discovered new exit (range 25) 7147 | -8/Garrison | Spotted B-75 Beast 7225 | -8/Garrison | Lost 4 parts (1p1n1u1w) 7277 | -8/Garrison | Lost 4 parts (1n3w) 7505 | -8/Garrison | Destroyed B-75 Beast 7508 | -8/Garrison | Crushed by falling debris 7508 | -8/Garrison | Core integrity fell below 50% 7508 | -8/Garrison | System corruption reached 10% 7539 | -8/Garrison | Lost 4 parts (1p1n1u1w) 7676 | -8/Garrison | Triggered checkpoint 7750 | -8/Garrison | Triggered checkpoint 7798 | -8/Garrison | Triggered checkpoint 7813 | -8/Garrison | Build established: Scavenger-Mutant 7892 | -8/Garrison | Garrison Relay disabled 8050 | -8/Garrison | Phase Generator disabled 8119 | -8/Garrison | Installed Relay Interface Framework 8336 | -8/Garrison | Triggered checkpoint 8409 | -8/Garrison | Expanded RIF knowledge: Program Shield 8410 | -8/Garrison | Core integrity fell below 20% 8561 | -8/Garrison | Garrison Relay disabled 8686 | -8/Garrison | Triggered checkpoint 8756 | -8/Garrison | Build established: Scavenger-Skirmisher 8850 | -8/Garrison | Triggered checkpoint 8882 | -8/Garrison | Garrison Relay disabled 8885 | -8/Garrison | Garrison Relay disabled 9128 | -8/Garrison | Entered Materials 9128 | -8/Materials | Accompanied by 2 allies 9457 | -8/Materials | Discovered new exit (range 11) 9517 | -8/Materials | Entered Factory 9517 | -7/Factory | Evolved 2 slots: Utility x2 9623 | -7/Factory | Repaired Dynamic Insulation System 10192 | -7/Factory | Build established: Scavenger-Tank 10340 | -7/Factory | Fabricated Med. Treads? 10405 | -7/Factory | Cargo convoy interrupted 11316 | -7/Factory | Repaired Mic. Nuclear Core 11922 | -7/Factory | Fabricated Med. Treads (x2) 12162 | -7/Factory | Identified exit to Garrison 12218 | -7/Factory | Garrison activated, responded to threat 12261 | -7/Factory | Entered Garrison 12261 | -7/Garrison | Accompanied by 1 ally 12789 | -7/Garrison | Triggered checkpoint 12941 | -7/Garrison | Build established: Scavenger-Skirmisher 12995 | -7/Garrison | Phase Generator disabled 13031 | -7/Garrison | Triggered checkpoint 13114 | -7/Garrison | Garrison Relay disabled 13447 | -7/Garrison | Triggered checkpoint 13491 | -7/Garrison | Triggered checkpoint 13530 | -7/Garrison | Triggered checkpoint 13590 | -7/Garrison | Triggered checkpoint 13646 | -7/Garrison | Garrison Relay disabled 14044 | -7/Garrison | Garrison Relay disabled 14053 | -7/Garrison | Triggered checkpoint 14067 | -7/Garrison | Build established: Skirmisher 14375 | -7/Garrison | Discovered new exit (range 3) 14557 | -7/Garrison | Garrison Relay disabled 14851 | -7/Garrison | Triggered checkpoint 15054 | -7/Garrison | Discovered new exit (range 10) 15108 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 15230 | -7/Garrison | Triggered checkpoint 15439 | -7/Garrison | Garrison Relay disabled 15857 | -7/Garrison | Discovered new exit (range 10) 15923 | -7/Garrison | Triggered checkpoint 16007 | -7/Garrison | Triggered checkpoint 16043 | -7/Garrison | Garrison Relay disabled 16437 | -7/Garrison | Build established: Commander-Skirmisher 16469 | -7/Garrison | Triggered checkpoint 16522 | -7/Garrison | Garrison Relay disabled 16896 | -7/Garrison | Entered Factory 16896 | -7/Factory | Accompanied by 4 allies 18065 | -7/Factory | Lost 3 allies 18096 | -7/Factory | First assault squad dispatched 18197 | -7/Factory | Identified exit to Garrison 18197 | -7/Factory | Entered Garrison 18239 | -7/Garrison | Triggered checkpoint 18294 | -7/Garrison | Garrison Relay disabled 18319 | -7/Garrison | Build established: Skirmisher 18724 | -7/Garrison | Discovered new exit (range 56) 18724 | -7/Garrison | Discovered new exit (range 65) 18724 | -7/Garrison | Discovered new exit (range 41) 18773 | -7/Garrison | Triggered checkpoint 18797 | -7/Garrison | Triggered checkpoint 18853 | -7/Garrison | Triggered checkpoint 18898 | -7/Garrison | Destroyed 12 combat bots 18912 | -7/Garrison | Triggered checkpoint 19143 | -7/Garrison | Triggered checkpoint 19156 | -7/Garrison | Garrison Relay disabled 19281 | -7/Garrison | Build established: Scavenger-Skirmisher 19797 | -7/Garrison | Spotted B-75 Beast 19957 | -7/Garrison | Lost 3 allies 20007 | -7/Garrison | Destroyed B-75 Beast 20305 | -7/Garrison | Phase Generator disabled 20365 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 20468 | -7/Garrison | Garrison Relay disabled 20475 | -7/Garrison | Triggered checkpoint 20741 | -7/Garrison | Expanded RIF knowledge: Hotswap 20980 | -7/Garrison | Garrison Relay disabled 21086 | -7/Garrison | Entered Factory 21086 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 21436 | -6/Factory | First assault squad dispatched 22000 | -6/Factory | Lost 3 parts (2u1w) 22652 | -6/Factory | Lost 3 parts (1p1n1w) 22773 | -6/Factory | Lost 4 parts (2n2w) 22881 | -6/Factory | Crushed by falling debris 22931 | -6/Factory | Lost 7 parts (1p3u3w) 22983 | -6/Factory | Garrison activated, responded to threat 23116 | -6/Factory | Build established: Scavenger-Mutant 23269 | -6/Factory | Core integrity fell below 50% 23350 | -6/Factory | Core integrity fell below 20% 23367 | -6/Factory | Lost 15 parts (6p2n5u2w) 23427 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 23411_ U-05 Engineer builds a Door. 23413_ M-28 Smith repairs B-48 Gladiator. 23414_ R-10 Processor collects Imp. Deuterium Engine. 23415_ M-28 Smith fits Backup Laser III on B-48 Gladiator. 23416_ Imp. Light Armor Plating destroyed. 23417_ R-10 Processor collects Carbon-fiber Leg. 23417_ M-28 Smith fits Backup Propulsion III on B-48 Gladiator. 23420_ R-10 Processor collects Imp. Light Armor Plating. 23420_ M-28 Smith fits Backup Plating III on B-48 Gladiator. 23423_ System corrupted: Component data lost. 23423_ R-10 Processor collects Flexi-carbon Leg. 23423_ Med. Treads destroyed. 23426_ R-10 Processor collects Lgt. Antimatter Reactor. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????# # """ """ #? ?????????????????? | | ??????????????# # """ """ #? ?????????????????? | | ??????????????# # #? ??? ?????????????? | | ??????????????? # "" "" #? """ ?????????????? | | ??????????????????# "" "" +? """ ?????????????? | | ??????????????????# """ """ #? ??????????????? | | ??????????????????# """ """ #? ??????????????? | | ??????????????????# """ """ #? ??????????????? | | ??????????????????# #?# #??????????????? | | ??????????????????#######+##### #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# """""" "" # #??????????????? | | ??????????????????# """""" """# #??????????????? | | ??????????????????# """""" R"# #??????????????? | | ??????????????????# """""" """# #??????????????? | | ??????????????????# + + " ???????????? | | ??????????????????############# #??????????????? | | ??????????????????# t #??????????????? | | ??????????????????# u #??????????????? | | ??????????????????# i "" #??????????????? | | ??????????????#???# """ #??????????????? | | ??????????????# ??# F" ##??????????????? | | ??????????????# ?### u """ #???????????????? | | ?????????????#! !??# s "" #???????????????? | | ?????????????# ##!ss #???????????????? | | ?????????""" + %kb! @ ????????? | | ?????????????# ##/##s####### ????????? | | ?????????????# ?#=*R [ #??? ?????????????? | | ??????????????## ??#% = #???#####????????????? | | ???????????????????#%!!= #????????????????????? | | ????????????????w??#!* #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# | #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 505 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Gunslinger Challenges ------------ None Game ------ Seed LightpackMiniDisintegrator Manual? 0 Play Time 02:37:35 Cumulative 89.8 hours Start 2024.07.26 @ 16:35:47 End 2024.07.26 @ 20:19:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 125 Rogue 0 Adventurer 125 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 318f76c3-1e47-43cc-a1f7-b43eb3c1523a