Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 18:33:48 Player: TheHaruspex Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1540) 1540 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 5915 Bonus ------- Follower Combat Kills 248 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -368 Cogmind --------- Core Integrity 518/850 Matter 263/300 Energy 35/100 System Corruption 27% Temperature Warning (307) Movement Treading (250) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Combat Airjet (fused) Combat Airjet > --- UTILITY (6) ------ Medium Storage Unit 0b10 Decoder Chip [Skirmisher] Hardened Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON (3) ------- Heavy Laser Cooled Plasma Cannon > --- INVENTORY (10) --- Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod 0b10 Decoder Chip [Skirmisher] Recoil Stabilizer ECM Suite Reactive Plating > --- WEAPON ----------- Phase Cannon Assault Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Power Amplifier Hardened Light Armor Plating Reactive Plating Reactive Plating Hacking Suite Heavy Particle Cannon Cooled Plasma Cannon Magnetic Acceleration Cannon [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 76 | 5 13 23 3 . 4 25 3 Power 6 | 1 . 1 . . . 4 . Engine 5 | 1 . 1 . . . 3 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 2 5 . . . 6 . Treads 6 | . . 5 . . . 1 . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 35 | . 6 14 1 . 3 8 3 Device 16 | . 1 9 1 . 1 4 . Storage 2 | . . 1 . . . 1 . Processor 4 | . 2 1 . . 1 . . Hackware 1 | . . . . . . . 1 Protection 12 | . 3 3 . . 1 3 2 Artifact . | . . . . . . . . Weapon 20 | 2 5 3 2 . 1 7 . Energy Gun 2 | 1 . . . . . 1 . Energy Cannon 4 | . . 1 . . . 3 . Ballistic Gun 7 | 1 3 2 1 . . . . Ballistic Cannon 5 | . 2 . . . 1 2 . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 2 | . . . . . . 2 . System Corruption 19 | . . . . . . 19 . Parts Lost 19 | . . . . . . 18 1 Power 3 | . . . . . . 3 . Propulsion 3 | . . . . . . 3 . Utility 7 | . . . . . . 6 1 Weapon 6 | . . . . . . 6 . Highest Loss Streak 6 | . . . . . . 6 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 95 98 100 100 100 82 58 Engine 10 | . 14 11 11 11 11 4 . Treads 25 | . . 30 33 33 33 6 6 Leg 2 | . 28 2 . . . . . Hover 1 | . . . . . . 11 13 Device 10 | . 8 8 11 11 10 11 . Storage 9 | . . 9 11 11 11 11 6 Processor 8 | . 4 6 11 11 11 6 6 Protection 3 | . 14 8 . . . 5 8 Energy Cannon 8 | . . 5 11 11 11 6 6 Ballistic Gun 7 | . 17 8 10 11 . . . Ballistic Cannon 4 | . 7 8 . . 10 5 . Naked Turns . | . . . . . . . . Heaviest Build 59 | 7 17 31 27 27 32 59 47 Greatest Support 60 | 20 20 60 60 60 60 60 20 Greatest Overweight (x) 4 | . . . . . . 4 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 Average Capacity 9 | 5 5 9 10 10 10 10 10 Most Carried 10 | 2 5 10 10 10 10 10 4 Average Carried 8 | . 4 8 9 9 9 6 3 Final Capacity 10 | 5 5 10 10 10 10 10 10 Final Carried 10 | 2 5 9 10 10 10 4 1 Class Distribution -------------------- 63% | Scavenger-Mutant 27% | Mutant 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1369 | 271 202 385 30 87 148 246 . Remotely . | . . . . . . . . Salvage Created 1535 | 53 350 468 . . 60 604 . Parts 94 | 2 30 31 . . 5 26 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 29 | 1 6 10 . . 2 10 . Guns 8 | 1 4 3 . . . . . Cannons 15 | . 2 7 . . 2 4 . AOE 6 | . . . . . . 6 . Classes Destroyed 14 | 2 3 3 . . 2 4 . Builder 3 | . 1 . . . . 2 . Tunneler 1 | 1 . . . . . . . Recycler 2 | . 1 . . . . 1 . Operator 1 | . . 1 . . . . . Watcher 4 | . 2 1 . . . 1 . Swarmer 4 | . . . . . 1 3 . Grunt 13 | 1 6 5 . . . 1 . Brawler 1 | . . 1 . . . . . Sentry 4 | . . 4 . . . . . Demolisher 2 | . . . . . . 2 . Specialist 1 | . . . . . . 1 . Programmer 1 | . . . . . 1 . . Assembled 3 | . . . . . . 3 . Mutant 2 | . . . . . . 2 . Best Kill Streak 6 | 2 4 2 . . 1 6 . Combat Bots Only 5 | 1 2 2 . . 1 5 . Max Kills in Single Turn 6 | 1 1 1 . . 1 6 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 226 | 5 31 32 . . 10 99 49 Missed 53 | 2 9 10 . . 5 15 12 Damage Taken 2993 | 33 272 299 . . 154 1955 280 Core 496 | 11 69 27 . . 57 286 46 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 67 | . . . . . . 31 36 Regen/Repaired (Parts) 105 | . 77 . . 28 . . . Core Remaining (%) 80 | 95 68 . . . 79 . . Volleys Fired 86 | 7 19 25 1 . 4 27 3 Largest 3 | 2 2 2 2 . 2 3 2 Hottest 175 | 60 78 98 175 . 114 172 104 Shots Fired 174 | 14 38 50 3 . 8 55 6 Gun 72 | 14 34 20 . . . 1 3 Cannon 94 | . 4 30 2 . 8 47 3 Launcher 7 | . . . . . . 7 . Special 1 | . . . 1 . . . . Kinetic 108 | 7 38 38 . . 4 21 . Thermal 52 | . . 12 3 . 4 27 6 Explosive . | . . . . . . . . Electromagnetic 14 | 7 . . . . . 7 . Robot Hit Streak 6 | 2 5 6 . . 4 4 3 Robot Miss Streak 5 | 2 3 5 1 . 1 3 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 99 | 8 24 30 . . 5 29 3 Core Hits 65 | 3 16 14 . . 3 28 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 2 | 1 . . . . . 1 . Destroy 1 | 1 . . . . . . . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3713 | 115 336 624 25 . 128 2418 67 Guns 586 | 115 296 139 . . . . 36 Cannons 1421 | . 40 471 25 . 128 726 31 Explosions 1691 | . . . . . . 1691 . Melee . | . . . . . . . . Ramming 15 | . . 14 . . . 1 . Kinetic 1077 | 62 336 410 . . 22 247 . Thermal 2004 | . . 200 25 . 106 1606 67 Explosive 182 | . . . . . . 182 . Electromagnetic 435 | 53 . . . . . 382 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 27 | . . 1 1 1 . 27 27 Average Corruption 8 | . . 1 1 1 . 18 27 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . 3 7 1 . 26 7 Message Errors 14 | . . . 1 1 . 10 2 Matter Fused 9 | . . . 4 . . 3 2 Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 3 | . . 2 . . . 1 . Parts Rejected 2 | . . . . . . 2 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . 1 1 . . 3 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . 1 . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 246 | . . . . . . 246 . Projectiles . | . . . . . . . . Explosions 246 | . . . . . . 246 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 1 . Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 210 | . . . . . . 210 . Shots 4 | . . . . . . 4 . Rammed 2 | . . 1 . . . 1 . Targets Rammed 2 | . . 1 . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 613 | 18 87 349 65 . 76 613 307 Average Temperature 147 | 15 33 100 32 . 33 249 82 Received Heat Transfer 738 | 18 174 108 . . 18 315 105 Effects 28 | . . . . . . 27 1 Shutdowns 8 | . . . . . . 8 . Energy Bleed 5 | . . . . . . 4 1 Interference 5 | . . . . . . 5 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 1 3 . Heat Transferred 2138 | . . 296 37 . 148 1533 124 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 417 | 40 259 253 53 . . 417 272 Initial 217 | . 26 24 53 . . 79 217 Average 129 | 12 129 96 45 . . 233 221 Maximum Alert Level 2 | . 1 1 . . . 2 1 Low Security (%) 69 | 100 68 95 100 . . 22 . Level 1 30 | . 31 4 . . . 76 100 Level 2 . | . . . . . . 1 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 2 . . . 3 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 2 . . . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | 1 10 18 . . 9 25 4 Peak Tracking Total 5 | 1 3 5 . . 3 5 4 Tactical Retreats 7 | 1 . . . . . 6 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 3 | . 1 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 19 | . . 2 . . . 16 1 Max in Single Turn 13 | . . 1 . . . 13 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 11 | . 3 5 . 1 . 2 . Terminals 7 | . 2 4 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 29 | . 10 13 . 4 . 2 . Successful 23 | . 8 9 . 4 . 2 . Failed 6 | . 2 4 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . 3 . . 4 Terminals 15 | . 4 10 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 6 | . 6 . . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 15 | . 3 7 . 4 . 1 . Record 1 | . . 1 . . . . . Part Schematic 4 | . . . . 4 . . . Prototype ID Bank 2 | . . 2 . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 4 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . . 19 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 39 | . . 39 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 5 | . . . 1 4 . . . Largest Group 4 | . . . 1 4 4 4 . Highest-Rated Group 155 | . . . 31 155 155 155 . Highest-Rated Ally 39 | . . . 31 39 39 39 . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . . 32 7 . Total Damage 918 | . . . . . 803 115 . Kills 8 | . . . . . 8 . . Allies Corrupted 2 | . . . . . . 2 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . 8 5 Garrisons 1 | . . . . . . 1 . Patrols 10 | . . . . . . 5 5 Reinforcements 1 | . . . . . . 1 . Guards 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5181 | 125 440 881 466 1432 1017 705 115 Spaces Moved 2901 | 87 234 448 282 873 608 329 40 Core 13 | 13 . . . . . . . Treads 2324 | . . 387 282 873 608 134 40 Legs 369 | 74 234 61 . . . . . Wheels . | . . . . . . . . Hover 195 | . . . . . . 195 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 126 250 Average Speed 156 | 109 120 154 160 160 160 166 252 Slowest Speed 380 | 120 120 160 160 160 160 380 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 38 44 79 87 87 7 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 1 3 1 . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 48 | . . 1 2 . . 45 . Melee . | . . . . . . . . Projectile 7 | . . 1 2 . . 4 . AOE 41 | . . . . . . 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 3392 | 100 358 600 294 911 646 435 48 Wait 225 | . 66 66 3 29 22 39 . Move 2894 | 86 233 447 281 872 607 328 40 Hop . | . . . . . . . . Pick Up 39 | 2 9 8 3 5 4 8 . Fast Attach 33 | 5 12 8 . . 1 7 . Attach 42 | . 1 15 3 . 3 17 3 Detach 31 | . 5 20 1 . 1 4 . Swap 1 | . . . . . . 1 . Drop 37 | . 13 10 2 5 4 3 . Fire 86 | 7 19 25 1 . 4 27 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . 1 . . . 1 . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Assault Rifle 382 | -10/Materials | Repaired Assault Rifle 429 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1060 | -9/Materials | Discovered new exit (range 8) 1418 | -9/Materials | Build established: Scavenger-Mutant 1431 | -9/Materials | Discovered new exit (range 11) 1447 | -9/Materials | Entered Mines 1454 | -9/Mines | Discovered new exit (range 12) 1470 | -9/Mines | Received a Mining Laser from a helpful Derelict 1601 | -9/Mines | Assembled infested the area 1637 | -9/Mines | Discovered new exit (range 8) 1850 | -9/Mines | Learned location of Recycling (-8) 1906 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1913 | -9/Mines | Entered Zion 1998 | -7/Zion | System corruption cleaned by Quarantine Array 2025 | -7/Zion | Learned location of 1 exit from Factory 2297 | -7/Zion | Learned location of Quarantine (-3) 2393 | -7/Zion | Found CR-A16's Pointy Stick 2512 | -7/Zion | Imprinted 2514 | -7/Zion | Declared Zion's savior 3272 | -7/Zion | Discovered new exit (range 9) 3345 | -7/Zion | Entered Proximity Caves 3345 | -6/Proximity Caves | Accompanied by 4 allies 3381 | -6/Proximity Caves | Learned Factory stockpile data 4275 | -6/Proximity Caves | Discovered new exit (range 15) 4362 | -6/Proximity Caves | Entered Factory 4362 | -6/Factory | Accompanied by 4 allies 4362 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4363 | -6/Factory | Identified exit to Lower Caves 4364 | -6/Factory | Identified exit to Factory 4514 | -6/Factory | Assembled infested ambush trap array 4518 | -6/Factory | Identified exit to DSF 4552 | -6/Factory | Lost 3 allies 4580 | -6/Factory | System corruption reached 10% 4581 | -6/Factory | Lost 6 parts (2n3u1w) 4818 | -6/Factory | Build established: Tank 4871 | -6/Factory | Lost 5 parts (2p1u2w) 5047 | -6/Factory | Identified exit to Garrison 5067 | -6/Factory | Entered Garrison 5128 | -6/Garrison | Build established: Mutant 5140 | -6/Garrison | Triggered checkpoint 5179 | -6/Garrison | Garrison Relay disabled 5182 | -6/Garrison | Self-destructed Last Messages --------------- Beams of light sweep through the air. An alarm sounds. System corrupted: Matter fused (-7). >> DECODED: Patrol location. Note that some effects don't stack, e.g. attaching both Reactive Plating and Reactive Plating does not combine the two effects (all such effects are marked ). System corrupted: Matter fused (-5). Reactive Plating destroyed. >> DECODED: Patrol location. Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. System corrupted: Heat flow error (+274). Overheating: Energy bleed (-9). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #"#?????????????????????? | | ???????????????????????# !"#?????????????????????? | | ???????????????????????#!! #?????????????????????? | | ???????????????????????# @"#?????????????????????? | | ???????????????????????#Y#"#?????????????????????? | | ???????????????????????#g###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | | ???#####????????###### #???????????????????????? | | ???# #???????# / #???????????????????????? | | ???# ############### #???????????????????????? | | ???# #???### #???????????????????????? | | ???# ^ #?????# ######??????????????????? | | ???############ ^####### ##"T"#??????????????????? | | ??????????????# "#??????????????????? | | ??????????????# ##############??????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 7 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Angular Momentum Engine | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive System Guard | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It Was An Accident, I Swear Made in Tau Ceti IV Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The One Tourist Challenges ------------ None Game ------ Seed TransmissionPowerNanosword Manual? 0 Play Time 01:50:33 Cumulative 3.8 hours Start 2024.04.06 @ 13:24:23 End 2024.04.06 @ 18:33:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ec00521-b833-400b-a564-00e2134cd57a