Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 00:49:31 Player: jes Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (170) 850 Value Destroyed (5576) 5576 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11646 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 65/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Long-range Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Precision Matter Filter Advanced ECM Suite Heavy Laser Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter Long-range Terrain Scanner > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Precision Matter Filter Kinecellerator Transmission Jammer Heavy Hammer [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 2 | . . . . . 2 . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 151 | 4 20 4 33 5 26 6 17 18 2 7 . 9 Power 25 | 1 4 . 5 1 4 1 1 5 . 1 . 2 Engine 16 | 1 4 . 4 1 1 . 1 3 . 1 . . Core 9 | . . . 1 . 3 1 . 2 . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 55 | 2 4 2 12 3 11 3 9 4 1 1 . 3 Treads 21 | . . 2 6 2 3 . 2 4 . 1 . 1 Leg 32 | 2 4 . 4 1 8 3 7 . 1 . . 2 Wheel 1 | . . . 1 . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 1 5 1 7 . 5 . 4 4 . 4 . . Device 18 | . 4 1 2 . 3 . . 4 . 4 . . Storage 7 | 1 . . 3 . 1 . 2 . . . . . Processor 2 | . . . . . 1 . 1 . . . . . Hackware 2 | . . . 1 . . . 1 . . . . . Protection 2 | . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | . 7 1 9 1 6 2 3 5 1 1 . 4 Energy Gun 4 | . 3 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 27 | . 2 1 8 . 5 2 1 4 . . . 4 Ballistic Cannon 6 | . . . . 1 . . 2 1 1 1 . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . 1 . . Parts Lost 45 | . 1 1 6 4 1 3 3 2 2 3 . 19 Power 5 | . . . . . . 1 . . . 1 . 3 Propulsion 17 | . . . 3 2 . 1 2 . 1 . . 8 Utility 6 | . . . . . . . 1 2 . . . 3 Weapon 17 | . 1 1 3 2 1 1 . . 1 2 . 5 Highest Loss Streak 8 | . 1 1 3 4 1 2 3 2 2 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 3 7 7 8 9 9 9 8 9 7 9 10 8 Power 1 | . 1 1 1 1 1 1 1 1 1 1 1 . Propulsion 1 | 1 2 1 . . 1 1 . 1 . 1 2 . Utility 3 | . 1 2 4 5 3 4 3 3 3 4 6 5 Weapon 2 | 2 1 1 2 1 2 2 2 2 2 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . 2 1 2 1 8 . 1 3 . . . 4 Power 7 | . 1 . . . 4 . 1 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . . . Utility 8 | . 1 1 1 . 1 . . 1 . . . 3 Weapon 5 | . . . 1 . 2 . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 98 99 99 95 99 99 99 91 92 78 Engine 7 | . 13 14 7 11 3 . 7 8 7 10 15 4 Core 3 | . . . 3 . 5 8 1 5 7 2 . 3 Treads 12 | . . 16 32 42 10 8 7 5 7 12 15 6 Leg 20 | . 28 11 9 . 25 23 28 24 22 17 15 17 Device 9 | . 12 14 6 . 8 9 8 7 15 15 15 12 Storage 8 | . 14 14 11 11 9 9 9 7 7 7 7 6 Processor 5 | . . . . . 8 9 9 7 7 7 7 6 Hackware 5 | . . . 3 11 9 9 9 6 . . . . Ballistic Gun 13 | . 17 28 20 13 13 14 10 15 10 1 . 9 Ballistic Cannon 5 | . . . . 8 4 . 7 6 11 14 15 8 Peak Build Rating 50 | 4 8 15 20 15 30 30 32 47 44 46 50 46 Average Rating 28 | 2 7 11 14 14 26 27 28 40 43 42 47 38 On Entrance 25 | . 4 7 15 14 15 29 29 32 44 44 46 46 Avg Prop Armor Cover (%) 7 | . . . 6 . 8 11 8 6 6 10 9 7 Naked Turns 3 | . . . . . . . . . . . . 3 Heaviest Build 49 | 8 17 15 23 27 28 23 29 42 44 45 46 49 Greatest Support 80 | 20 20 40 80 80 65 50 55 53 53 56 56 56 Greatest Overweight (x) 1 | . . . . . 1 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 8 8 10 10 10 10 10 10 9 10 10 10 Average Carried 8 | 4 7 7 8 9 9 9 8 9 7 9 10 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 7 10 10 10 8 10 8 9 10 10 5 Class Distribution -------------------- 41% | Mutant 22% | Scavenger-Mutant 13% | Scientist-Skirmisher 13% | Skirmisher 4% | Gunner 4% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Scientist-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Matter Collected 7366 | 205 622 145 1156 176 1275 267 1146 726 180 546 . 922 Remotely 881 | . . . . . 193 . 587 101 . . . . Salvage Created 5982 | . 718 86 1184 237 1151 253 704 598 90 225 . 736 Parts 319 | . 33 5 83 11 58 14 29 48 4 7 . 27 Haulers Intercepted 10 | . 2 . . . 5 . 2 . . 1 . . Recyclers Shooed 5 | . 1 . 1 . 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 3 4 . 23 Prevented 4 | . . . . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 127 | . 13 2 30 6 17 9 11 11 3 6 . 19 Melee 1 | . . . 1 . . . . . . . . . Guns 86 | . 12 2 29 4 13 9 3 4 1 . . 9 Cannons 38 | . 1 . . 2 4 . 8 7 2 6 . 8 Classes Destroyed 16 | . 5 . 3 1 3 1 . 2 . . . 1 Worker 3 | . . . . . 1 . . 2 . . . . Builder 2 | . . . . . . . . 2 . . . . Hauler 10 | . 2 . . . 5 . 2 . . 1 . . Recycler 5 | . 2 . . . 1 . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 6 | . . . 2 . 1 . 1 2 . . . . Drone 2 | . . . . . . . . . . . . 2 Watcher 16 | . 2 . 5 . 5 . 1 3 . . . . Swarmer 20 | . 3 . 9 . 3 3 . . . . . 2 Cutter 3 | . . . . . . 3 . . . . . . Grunt 62 | . 10 2 13 5 6 3 5 3 3 6 . 6 Brawler 1 | . . . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . . . . . . 3 Sentry 20 | . . . 7 . 5 . 4 2 . . . 2 Hunter 7 | . . . . . 3 . 2 . . . . 2 Programmer 8 | . . . . . . . . 6 . . . 2 Decomposer 3 | . . . . . . . . . 2 . . 1 Best Kill Streak 7 | . 3 2 7 6 5 3 5 5 3 4 . 3 Combat Bots Only 6 | . 3 2 6 6 3 3 3 2 3 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 2 1 1 . 2 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 983 | . 77 11 149 65 119 58 76 155 24 31 . 218 Missed 260 | . 17 1 31 5 32 14 21 54 4 9 . 72 Hits 723 | . 60 10 118 60 87 44 55 101 20 22 . 146 Melee 18 | . . . 1 . . 9 . . . . . 8 Projectile 705 | . 60 10 117 60 87 35 55 101 20 22 . 138 AOE 3 | . . . . . . 3 . . . . . . Critical Strikes 27 | . 1 . 2 2 5 5 4 3 1 . . 4 Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 9929 | . 703 130 1481 770 1211 754 796 957 331 351 . 2445 Core 1484 | . 146 26 166 109 137 141 44 61 52 17 . 585 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . . . . 90 . . . . . Core Remaining (%) 50 | 100 . 31 . 31 . . 41 . . . . . Volleys Fired 535 | . 60 8 97 17 111 39 50 46 13 20 . 74 Largest 3 | . 2 2 2 2 2 2 2 3 3 3 . 3 Hottest 150 | . 150 40 60 56 56 46 60 93 105 105 . 108 Shots Fired 1097 | . 107 16 182 34 222 71 100 131 31 41 . 162 Gun 820 | . 102 16 182 30 164 71 56 90 17 4 . 88 Cannon 272 | . . . . 4 58 . 44 41 14 37 . 74 Launcher . | . . . . . . . . . . . . . Special 5 | . 5 . . . . . . . . . . . Kinetic 1053 | . 81 16 164 34 222 71 100 131 31 41 . 162 Thermal 36 | . 18 . 18 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . . . Robot Hit Streak 24 | . 20 24 14 8 17 14 13 13 7 10 . 10 Robot Miss Streak 10 | . 2 2 6 1 4 5 5 9 2 4 . 10 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 14 | . 3 1 3 3 . 2 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . 1 Shots Hit Robots 779 | . 79 12 142 25 147 53 82 85 24 27 . 103 Core Hits 346 | . 34 5 60 9 58 20 42 47 13 11 . 47 Critical Kills 2 | . 1 . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . . . . 2 Critical Strikes 20 | . 1 . 3 1 1 . 2 2 1 2 . 7 Destroy 1 | . . . 1 . . . . . . . . . Blast 14 | . . . . 1 1 . 2 2 1 2 . 5 Smash 5 | . 1 . 2 . . . . . . . . 2 Melee Attacks 74 | . 7 . 9 . 9 38 . 1 . . . 10 Impact 74 | . 7 . 9 . 9 38 . 1 . . . 10 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13897 | . 1070 150 2094 430 2348 808 1573 1575 548 868 . 2433 Guns 9280 | . 927 150 1995 366 1679 808 771 924 267 19 . 1374 Cannons 4245 | . . . . 64 669 . 802 651 281 849 . 929 Explosions . | . . . . . . . . . . . . . Melee 276 | . 47 . 99 . . . . . . . . 130 Ramming . | . . . . . . . . . . . . . Kinetic 13153 | . 712 150 1838 430 2348 808 1573 1575 548 868 . 2303 Thermal 390 | . 233 . 157 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 78 | . 78 . . . . . . . . . . . Impact 276 | . 47 . 99 . . . . . . . . 130 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . . . 1 Average Corruption 2 | . . . . . . . . 2 . . . 1 Corruption Purged 4 | . . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . . . . . . 24 . . . 5 Message Errors 6 | . . . . . . . . 5 . . . 1 Matter Fused 8 | . . . . . . . . 7 . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . Energy Discharges 6 | . . . . . . . . 5 . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 3 | . . . . . . . . 3 . . . . Weapon Failures 2 | . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 142 | . . . 18 . 7 . . . 5 41 . 71 Projectiles 64 | . . . . . 7 . . . 5 41 . 11 Explosions . | . . . . . . . . . . . . . Melee 78 | . . . 18 . . . . . . . . 60 Knockbacks 41 | . . . . . 10 . 5 2 5 9 . 10 Impact 2 | . . . . . . . . . . . . 2 Kinetic 39 | . . . . . 10 . 5 2 5 9 . 8 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 309 | . 241 2 141 74 61 17 56 309 83 188 . 63 Average Temperature 54 | . 111 1 34 35 14 9 20 72 42 115 . 14 Received Heat Transfer 3672 | . 384 75 570 459 360 243 324 282 198 198 . 579 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions 3 | . . . 1 . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 957 | . 607 . 350 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . 1 1 . 1 . . . . . . Low Security (%) 92 | 100 100 100 74 98 100 64 100 100 . . . . Level 1 7 | . . . 25 1 . 35 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 354 | . 198 63 354 203 173 280 136 97 . . . . Initial 136 | . . 63 14 123 27 . 136 7 . . . . Average 69 | . 107 16 150 143 37 136 38 21 . . . . Influence Increases 4062 | . 494 57 886 140 611 310 364 435 70 185 . 510 Destroy 0b10 Robot/C 2500 | . 260 40 600 120 340 180 220 220 60 120 . 340 Destroy 0b10 Robot/NC 225 | . 30 . 35 . 70 . 30 45 . 5 . 10 Destroy Leader 660 | . 78 10 170 20 130 20 86 96 10 . . 40 Successful Hack 129 | . 29 7 18 . 16 . 10 49 . . . . Disable Machine 75 | . 15 . 15 . 30 . . 15 . . . . Destroy Structure 68 | . 7 . 3 . 10 35 3 10 . . . . Lose Combat Pursuer 405 | . 75 . 45 . 15 75 15 . . 60 . 120 Influence Decreases 3959 | . 332 182 605 385 684 30 626 358 165 185 . 407 Entered New Map 554 | . . 99 23 195 46 . 144 11 36 . . . Time Decay 2792 | . 322 83 532 150 390 . 452 327 109 155 . 272 Lost Part 355 | . 10 . 50 40 10 30 30 20 20 30 . 115 Lost Ally 20 | . . . . . . . . . . . . 20 Purge Threat 238 | . . . . . 238 . . . . . . . Squads Dispatched 23 | . 3 . 4 . 1 . 2 12 . . . 1 Investigation 5 | . 2 . 1 . 1 . 1 . . . . . Extermination 7 | . . . . . . . . 7 . . . . Reinforcement 10 | . 1 . 3 . . . 1 5 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Distress Signals 15 | . 3 . 3 . 3 . 3 3 . . . . Communications Jammed 2 | . . . . . . . . 1 . . . 1 Distress Signals 1 | . . . . . . . . 1 . . . . Times Spotted 194 | . 21 2 38 6 30 12 23 23 3 7 . 29 Peak Tracking Total 7 | . 5 2 5 6 5 6 6 3 3 5 . 7 Tactical Retreats 17 | . 3 . 3 . 1 2 1 . . 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 5 | . 2 . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 5 | . 1 . 1 . 2 . . 1 . . . . Max in Single Turn 1 | . 1 . 1 . 1 . . 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 43 | . 5 1 8 . 9 1 8 7 . . 4 . Terminals 30 | . 5 1 7 . 6 1 5 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 4 | . . . 1 . 2 . 1 . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . Total Hacks 148 | . 13 1 26 . 28 2 29 19 . . 30 . Successful 87 | . 5 1 11 . 15 1 16 8 . . 30 . Failed 59 | . 8 . 15 . 12 1 12 11 . . . . Catastrophic 11 | . . . 4 . 1 . 1 5 . . . . Database Lockouts 2 | . . . . . 1 . 1 . . . . . Manual 43 | . 4 1 9 . 15 . 9 5 . . . . Terminals 94 | . 13 1 22 . 22 2 18 16 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers 16 | . . . 4 . 5 . 7 . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . Terminal Hacks 69 | . 5 1 7 . 12 1 8 5 . . 30 . Record 11 | . . . . . . . . . . . 11 . Part Schematic 12 | . 1 . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 5 | . . . . . 1 . 1 . . . 3 . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . Terminal Index 5 | . 1 . 1 . 1 . 1 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . Locate Traps 7 | . 1 . 2 . 2 . 1 1 . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 4 | . . . . . 1 . 2 1 . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 5 | . 1 . 1 . 1 . 1 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Scanalyzer 11 | . . . 4 . 2 . 5 . . . . . Retrieve Study 11 | . . . 4 . 2 . 5 . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . Terminals 1 | . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 4 1 8 . 8 1 6 6 . . . . Full Trace Events 2 | . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 10 | . . . 4 . 2 . 4 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 32 | . . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . 4 Total Damage 378 | . . . . . . . . . . . . 378 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Active Infowar (turns) 11038 | . 618 364 1200 . 1924 690 706 2723 601 1011 208 993 Sensors 8529 | . 492 364 399 . 1924 2 643 2669 601 993 143 299 Terrain 215 | . 126 . . . . . . . . 18 65 6 Structural 775 | . . . 775 . . . . . . . . . Traps 784 | . . . 26 . . 688 63 7 . . . . Jamming 735 | . . . . . . . . 47 . . . 688 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Turns Passed 13743 | 61 941 364 2071 300 1952 690 1559 2771 601 1013 208 1212 Spaces Moved 7557 | 46 442 232 924 147 979 370 909 1632 445 582 92 757 Core 160 | 8 . . . . . . . . . . . 152 Treads 1722 | . . 115 924 147 215 29 4 149 . 20 92 27 Legs 5675 | 38 442 117 . . 764 341 905 1483 445 562 . 578 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 105 105 105 113 121 121 160 50 Average Speed 130 | 107 120 139 160 160 126 115 108 130 123 153 160 113 Slowest Speed 260 | 120 120 160 160 160 190 250 165 240 187 200 160 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 66 40 66 42 65 37 56 29 54 67 69 68 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 2 . . . . . . 1 . Known Exits Taken 8 | . 1 . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . Scrap Searched 5 | . . 1 . 2 . . . . 1 . . 1 Spaces Dug 32 | . 5 . 3 . 7 15 . 1 . . . 1 Terrain Destroyed 94 | . 6 . 3 . 7 15 2 10 4 8 . 39 Melee 32 | . 5 . 3 . 7 15 . 1 . . . 1 Projectile 62 | . 1 . . . . . 2 9 4 8 . 38 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Total 10320 | 55 727 259 1333 180 1484 490 1380 2183 476 660 152 941 Wait 1711 | . 171 10 215 . 290 17 364 446 14 45 59 80 Move 7546 | 45 441 231 923 146 979 369 908 1631 444 581 91 757 Hop . | . . . . . . . . . . . . . Pick Up 87 | 6 8 3 14 6 19 1 10 10 3 2 . 5 Fast Attach 70 | 4 7 . 13 2 11 6 10 11 . 2 . 4 Attach 44 | . 3 3 6 4 5 3 3 4 2 2 . 9 Detach 19 | . 2 . 4 1 4 . 4 1 . 2 . 1 Swap 112 | . 12 1 24 . 25 15 13 14 . 5 2 1 Drop 122 | . 16 3 28 4 31 2 18 19 . 1 . . Fire 535 | . 60 8 97 17 111 39 50 46 13 20 . 74 Melee 74 | . 7 . 9 . 9 38 . 1 . . . 10 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 663 | -10/Materials | Identified exit to Mines 778 | -10/Materials | Core integrity fell below 50% 812 | -10/Materials | Discovered new exit (range 12) 1003 | -10/Materials | Entered Mines 1146 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1151 | -10/Mines | Found Prototype Device 1175 | -10/Mines | Identified Exp. Sensor Array 1312 | -10/Mines | Discovered new exit (range 8) 1367 | -10/Mines | Entered Materials 1367 | -9/Materials | Evolved 2 slots: Propulsion x2 1791 | -9/Materials | Lost 3 parts (1n2w) 1975 | -9/Materials | Discovered new exit (range 5) 2047 | -9/Materials | Build established: Scavenger-Mutant 2097 | -9/Materials | Discovered new exit (range 10) 2408 | -9/Materials | Identified exit to Mines 2483 | -9/Materials | Discovered new exit (range 16) 2851 | -9/Materials | Discovered new exit (range 15) 3438 | -9/Materials | Entered Mines 3455 | -9/Mines | Core integrity fell below 50% 3511 | -9/Mines | Lost 4 parts (2n2w) 3559 | -9/Mines | Met a Derelict bent on vengeance 3665 | -9/Mines | Learned location of Storage (-8) 3710 | -9/Mines | Discovered new exit (range 7) 3738 | -9/Mines | Entered Materials 3738 | -8/Materials | Evolved 2 slots: Utility x2 4459 | -8/Materials | Build established: Mutant 5128 | -8/Materials | Central database locked down 5342 | -8/Materials | Discovered new exit (range 15) 5690 | -8/Materials | Identified exit to Garrison 5690 | -8/Materials | Entered Garrison 5834 | -8/Garrison | Installed Relay Interface Framework 6001 | -8/Garrison | Triggered checkpoint 6204 | -8/Garrison | Triggered checkpoint 6224 | -8/Garrison | Core integrity fell below 50% 6346 | -8/Garrison | Discovered new exit (range 15) 6376 | -8/Garrison | Identified exit to Materials 6380 | -8/Garrison | Entered Materials 6401 | -8/Materials | Build established: Scavenger-Mutant 6668 | -8/Materials | Lost 3 parts (2n1u) 6713 | -8/Materials | Discovered new exit (range 16) 7133 | -8/Materials | Identified exit to Storage 7193 | -8/Materials | Build established: Scientist-Mutant 7279 | -8/Materials | Discovered new exit (range 13) 7340 | -8/Materials | Central database locked down 7436 | -8/Materials | Repaired Shotgun+ 7820 | -8/Materials | Build established: Mutant 7938 | -8/Materials | Identified exit to Factory 7939 | -8/Materials | Entered Factory 7939 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8025 | -7/Factory | Identified exit to DSF 8226 | -7/Factory | Build established: Scientist-Skirmisher 9441 | -7/Factory | Discovered new exit (range 8) 9575 | -7/Factory | Identified exit to Factory 10298 | -7/Factory | Build established: Skirmisher 10587 | -7/Factory | Discovered new exit (range 15) 10591 | -7/Factory | Discovered exit to Factory (range 9) 10631 | -7/Factory | Identified exit to Lower Caves 10710 | -7/Factory | Entered Lower Caves 11269 | -7/Lower Caves | Discovered new exit (range 7) 11276 | -7/Lower Caves | Identified exit to Lower Caves 11311 | -7/Lower Caves | Entered another Lower Caves area 11820 | -7/Lower Caves | Build established: Mutant 12237 | -7/Lower Caves | Discovered new exit (range 15) 12271 | -7/Lower Caves | Identified exit to Data Miner 12324 | -7/Lower Caves | Entered Data Miner 12324 | -7/Data Miner | Discovered new exit (range 7) 12355 | -7/Data Miner | Met Data Miner 12387 | -7/Data Miner | Learned location of Section 7 (-2) 12387 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12427 | -7/Data Miner | Received God Mode back door access code from Data Miner 12530 | -7/Data Miner | Identified exit to Proximity Caves 12532 | -7/Data Miner | Entered Proximity Caves 12638 | -6/Proximity Caves | Spotter reported a threat 12691 | -6/Proximity Caves | Spotter reported a threat 12813 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12871 | -6/Proximity Caves | Spotter reported a threat 12969 | -6/Proximity Caves | Learned location of 1 exit from Factory 13127 | -6/Proximity Caves | Build established: Gunner 13277 | -6/Proximity Caves | Spotted B-75 Beast 13386 | -6/Proximity Caves | Lost 3 parts (2n1w) 13517 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13522 | -6/Proximity Caves | Core integrity fell below 50% 13595 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 13637 | -6/Proximity Caves | Released all parts (4) 13645 | -6/Proximity Caves | Escorted by Enhanced Grunt 13661 | -6/Proximity Caves | Build established: Mutant 13679 | -6/Proximity Caves | Core integrity fell below 20% 13744 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 13647_ I-36 Angel knocked back. 13676_ G-50 Soldier suffers critical hit (Smash). 13676_ Destroyed Carbon-fiber Leg. 13676_ G-50 Soldier system corrupted by crushing effect. 13676_ G-50 Soldier knocked back. 13677_ G-50 Soldier system terminally corrupted. 13677_ Adv. Heat Sink fried. 13677_ Hvy. Laser fried. 13692_ G-50 Soldier suffers critical hit (Burn). 13723_ G-50 Soldier suffers critical hit (Smash). 13723_ Destroyed Carbon-fiber Leg. 13723_ G-50 Soldier system corrupted by crushing effect. 13723_ G-50 Soldier misfires. 13724_ G-50 Soldier system terminally corrupted. 13726_ Acquired Corrupted Hvy. Laser. 13727_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?# ## " " " ### ##???????? | | ?# ### """""" #####?### #???????? | | ?# #### """"""" ##??????## #???????? | | ?## ## #????#??####???????? | | ??# #??# ?????????????? | | ### ## ## ##?# #????????????? | | #### ### #?# ?????????????? | | # ##??####?# ## #??????????????? | | ### #####???????## ### #???????????????? | | # #??# #??????????## ### #????????????????? | | ##??## ##?????????## ## #?????????????????? | | ????# ####???????## #?????????????????? | | #??## ## ##???#### #???? ???????????? | | #?## #???# #?? ???????????? | | #?# #???#! ### ??????????? | | #?# ##???# ##### ?????????? | | ??# ### ##??###!#????# ### ?????????? | | ??# #?####???# #?#### #??? BB #?????????? | | ??# #????????# ###?# #??? BB #??????????? | | ### #????????# #???# #####??# #???????????? | | #???????## #???# #?????# #????????????? | | ### #?###??## ##### #????# #?????????????? | | ??# ### #### ##### #??????????????? | | ??# ## #??????????????? | | ??# #; #??????????????? | | ### ###### @% ## #?????????????? | | ## ##????## #?????????????????? | | % #??????##% #????????????????? | | # %##??????#; ## #???????????????? | | ## ### #??????#####? ##???????????????? | | ### ## #?### ##??#####?????##????????????????? | | ??# ## #???## #### ##??????????????????????? | | ?? ## #????# ## #??????????????????????? | | ? ##???### #??????????????????????? | | #??????#### ##??????????????????????? | | #####?????????#######???????????????????????? | | # ##???????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Shotgun | 21% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time True Hacker Challenges ------------ None Game ------ Seed TiamatReactiveDoomcannon Manual? 0 Play Time 03:34:20 Cumulative 87.1 hours Start 2025.11.14 @ 21:10:31 End 2025.11.15 @ 00:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 166f83c3-7606-45eb-8182-178541b9d587