Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 22:56:03

Player: Some Pennies

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (1939)     1939
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4904

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     16/100
System Corruption          1%
Temperature                Cool (63)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Particle Gun
       Advanced Beam Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Superbattery (1500)
                Structural Scanner
                Visual Processing Unit
      Makeshift Sensor Array
       Improved Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
      Makeshift Hacking Suite
       Improved Trap Extractor (0/6)
       Advanced Beam Rifle
       Advanced Beam Rifle
          Light EM Pulse Cannon
                Rocket Launcher
                Rocket Launcher
                Datajack
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Reaction Control System
                Hacking Suite
>               --- WEAPON -----------
          Heavy Particle Gun
       Advanced Beam Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Superbattery
                Structural Scanner
      Makeshift Sensor Array
       Improved Terrain Scanner
                Seismic Detector
      Makeshift Hacking Suite
       Improved Trap Extractor
          Heavy Particle Gun
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
          Light EM Pulse Cannon
                Rocket Launcher
                Rocket Launcher
                Datajack
      Makeshift Sword
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             74   | 10  24  1   4   5   30  
  Power                    8    | 1   3   .   .   1   3   
    Engine                 6    | 1   3   .   .   1   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   5   .   .   2   6   
    Treads                 13   | 2   5   .   .   2   4   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  18   | 4   4   .   .   .   10  
    Device                 13   | 3   1   .   .   .   9   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 3   12  1   4   2   11  
    Energy Gun             11   | 2   .   .   1   .   8   
    Energy Cannon          4    | .   2   .   1   .   1   
    Ballistic Gun          11   | 1   6   1   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   6    | .   4   .   1   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      5    | .   .   .   5   .   .   
Parts Lost                 18   | .   1   .   .   .   17  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               7    | .   .   .   .   .   7   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      8    | .   1   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 85  
  Engine                   12   | .   14  14  14  14  2   
  Treads                   26   | .   27  28  28  28  19  
  Device                   3    | .   4   .   .   .   16  
  Storage                  13   | .   14  14  14  14  9   
  Hackware                 12   | .   9   14  14  14  9   
  Energy Gun               2    | .   2   .   .   .   15  
  Energy Cannon            11   | .   10  23  4   14  .   
  Ballistic Gun            10   | .   13  4   14  13  1   
  Special Melee Weapon     1    | .   .   .   9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 13  53  53  50  53  56  
  Greatest Support         80   | 40  40  40  40  40  80  
  Greatest Overweight (x)  5    | .   3   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   15  20  20  20  20  
  Most Carried             20   | 5   19  20  20  20  20  
  Average Carried          17   | 3   12  19  19  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   19  20  20  19  17  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1240 | 300  375  33   .    233  299  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2605 | 206  502  254  .    261  1382 
  Parts                    148  | 19   30   13   .    19   67   
Haulers Intercepted        3    | .    2    .    .    .    1    
Recyclers Shooed           3    | .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  41   | .   7   4   .   11  19  
  Guns                     22   | .   5   .   .   1   16  
  Cannons                  13   | .   1   3   .   8   1   
  AOE                      4    | .   1   1   .   2   .   
Classes Destroyed          13   | 1   8   .   .   2   2   
  Worker                   8    | .   1   2   .   1   4   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 8    | 8   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 4    | .   1   .   .   .   3   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   3   
  Swarmer                  10   | .   3   .   .   7   .   
  Grunt                    25   | .   4   4   .   2   15  
  Duelist                  3    | .   .   .   .   1   2   
  Protector                1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           5    | 2   4   2   .   3   5   
  Combat Bots Only         4    | .   3   2   .   3   4   
Max Kills in Single Turn   2    | 1   2   2   .   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   1   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        276  | .    36   9    .    38   193  
  Missed                   68   | .    9    3    .    9    47   
Damage Taken               3500 | .    386  91   .    341  2682 
  Core                     717  | .    91   .    .    72   554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         67   | 100  .    .    .    34   .    
Volleys Fired              196  | 24   49   8    .    25   90   
  Largest                  2    | 1    2    2    .    2    2    
  Hottest                  122  | 40   112  112  .    89   122  
Shots Fired                350  | 24   77   19   .    52   178  
  Gun                      292  | 24   70   2    .    25   171  
  Cannon                   57   | .    7    17   .    26   7    
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  97   | .    45   2    .    25   25   
  Thermal                  146  | .    .    .    .    .    146  
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          106  | 24   32   17   .    26   7    
  Robot Hit Streak         15   | 9    13   15   .    9    13   
  Robot Miss Streak        4    | 4    3    2    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    .    .    9    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           246  | 17   56   10   2    27   134  
  Core Hits                123  | 8    25   8    .    17   65   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         15   | .    4    .    .    .    11   
    Burn                   11   | .    .    .    .    .    11   
    Destroy                1    | .    1    .    .    .    .    
    Corrupt                3    | .    3    .    .    .    .    
Melee Attacks              3    | .    .    .    2    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    
    Combat Hostiles        2    | .    .    .    2    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4923 | 250  978  325  .    706  2664 
  Guns                     3280 | 229  558  .    .    113  2380 
  Cannons                  935  | .    171  280  .    394  90   
  Explosions               705  | 21   249  45   .    196  194  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    .    
  Kinetic                  622  | .    354  .    .    113  155  
  Thermal                  2792 | 21   249  45   .    196  2281 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1506 | 229  375  280  .    394  228  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    2    2    7    7    1    
  Average Corruption       3    | .    2    2    2    7    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  98   | .    11   15   17   50   5    
    Message Errors         22   | .    3    2    5    11   1    
    Matter Fused           25   | .    4    3    4    13   1    
    Heat Flow Errors       12   | .    1    3    3    5    .    
    Energy Discharges      9    | .    1    .    .    8    .    
    Parts Fused            2    | .    .    .    .    2    .    
    Data Loss (minor)      13   | .    2    2    4    4    1    
    Data Loss (major)      6    | .    .    2    1    2    1    
    Misfires               6    | .    .    3    .    3    .    
    Alerts                 1    | .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    12   .    .    16   13   
  Projectiles              16   | .    .    .    .    16   .    
  Explosions               25   | .    12   .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    69   .    .    .    63   
  Shots                    4    | .    2    .    .    .    2    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        313  | .    268  259  269  221  313  
  Average Temperature      76   | .    81   93   105  62   72   
  Received Heat Transfer   1566 | .    135  48   .    60   1323 
  Effects                  5    | .    .    .    1    .    4    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              11   | 1    3    2    .    3    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    .    .    9    
  Heat Transferred         5785 | 50   500  100  .    200  4935 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | 1    4    1    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             398  | 40  180 176 .   268 398 
  Initial                  26   | .   26  1   .   .   .   
  Average                  77   | 19  32  44  .   73  210 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         86   | 100 100 100 .   95  26  
  Level 1                  13   | .   .   .   .   4   73  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   6   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   14  6   .   12  30  
  Peak Tracking Total      5    | .   3   2   .   4   5   
  Tactical Retreats        5    | .   .   2   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            5    | .   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         11   | .   11  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          12   | .   1   3   .   6   2   
  Max in Single Turn       5    | .   1   2   .   5   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          18   | .   9   1   1   1   6   
  Terminals                12   | .   7   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   27  1   1   3   17  
  Successful               25   | .   14  1   1   2   7   
  Failed                   23   | .   12  .   .   1   10  
    Catastrophic           5    | .   4   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   32   | .   19  .   4   2   7   
  Terminals                41   | .   25  .   .   3   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   12  1   1   2   5   
  Robot Analysis           4    | .   4   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   1   1   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             5    | .   3   .   .   .   2   
  Recall Reinforcements    2    | .   1   .   .   .   1   
  Zone Layout              3    | .   1   .   .   1   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   7   .   .   1   6   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      8    | .   .   .   8   8   .   
  Highest-Rated Ally       8    | .   .   .   8   8   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               7566 | 287  1698 1181 1276 2073 1051 
Spaces Moved               3107 | 143  790  472  522  829  351  
  Core                     15   | 12   3    .    .    .    .    
  Treads                   3019 | 131  787  472  522  829  278  
  Legs                     73   | .    .    .    .    .    73   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  240  240  240  160  
  Average Speed            218  | 150  188  240  240  240  201  
  Slowest Speed            470  | 160  240  240  240  240  470  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 7    97   73   90   99   34   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          32   | 2    4    .    .    21   5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      32   | 2    4    .    .    21   5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      3544 | 190 919 505 548 866 516 
  Wait                     52   | .   14  22  .   2   14  
  Move                     3102 | 142 789 471 521 828 351 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  70   | 13  22  2   10  2   21  
  Fast Attach              9    | .   7   .   .   .   2   
  Attach                   23   | 7   2   .   .   .   14  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     42   | 3   15  1   4   5   14  
  Drop                     34   | 1   10  1   10  3   9   
  Fire                     196  | 24  49  8   .   25  90  
  Melee                    3    | .   .   .   2   .   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   .   
  Trap                     11   | .   11  .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  288 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 7)
  727 | -10/Materials | Discovered new exit (range 13)
  812 | -10/Materials | Central database locked down
 1069 | -10/Materials | Discovered new exit (range 9)
 1415 | -10/Materials | Discovered new exit (range 3)
 1542 | -10/Materials | Discovered new exit (range 14)
 1986 | -10/Materials | Entered Mines
 2027 | -10/Mines     | Learned 2 Materials zone layouts
 2184 | -10/Mines     | Discovered new exit (range 6)
 2737 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3157 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3157 | -10/Mines     | Discovered new exit (range 5)
 3167 | -10/Mines     | Entered Exiles
 3167 | -10/Exiles    | Found Exiles lab destroyed
 3461 | -10/Exiles    | Opened EX-Vault
 3476 | -10/Exiles    | Found Superbattery
 4095 | -10/Exiles    | Discovered new exit (range 11)
 4409 | -10/Exiles    | Discovered new exit (range 15)
 4443 | -10/Exiles    | Entered Mines
 4443 | -9/Mines      | Accompanied by 1 ally
 4771 | -9/Mines      | Assembled infested the area
 4947 | -9/Mines      | Discovered new exit (range 13)
 5258 | -9/Mines      | Identified exit to Materials
 5532 | -9/Mines      | Core integrity fell below 50%
 6516 | -9/Mines      | Entered Materials
 6516 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 6670 | -8/Materials  | Garrison activated, responded to threat
 6856 | -8/Materials  | Lost 3 parts (1p1n1w)
 7219 | -8/Materials  | Build established: Scavenger-Mutant
 7249 | -8/Materials  | Core integrity fell below 50%
 7558 | -8/Materials  | Core integrity fell below 20%
 7567 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07520_ K-01 Serf collects debris.
07520_ Aluminum Leg destroyed.
07523_ Hrd. Light Armor Plating destroyed.
07524_ K-01 Serf collects debris.
07535_ R-06 Scavenger destroyed.
07541_ Critical hit (Burn: +37).
07544_ G-47 Trooper suffers critical hit (Burn).
07546_ G-47 Trooper overheating. <x2>
07549_ Adv. Beam Rifle destroyed.
07551_ Hvy. Particle Gun destroyed.
07553_ Lgt. Nuclear Core destroyed.
07556_ G-47 Trooper overheating. <x2>
07557_ Aluminum Leg destroyed.
07557_ Particle Gun melted.
07557_ G-47 Trooper destroyed.
07557_ Switching to secondary target: G-47
  Trooper.
07560_ G-47 Trooper suffers critical hit (Burn).
07563_ Critical hit (Burn: +37).
07563_ K-01 Serf cleans the Terminal. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Trap Extractor | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonRagnarokBoomstick
  Manual?         0
Play Time         00:47:18
  Cumulative      43.9 hours
  Start           2024.05.09 @ 21:45:18
  End             2024.05.09 @ 22:56:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           48
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3898e243-6f2a-4c1a-ae23-65210b8e36d0