Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.06 @ 16:48:35 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (616) 616 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 3762 Bonus ------- Follower Combat Kills 210 Friendly Fire -14 Cogmind --------- Core Integrity 596/700 Matter 300/300 Energy 87/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Heavy Flail Katana > --- INVENTORY (4) ---- Ion Engine Aluminum Leg Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Light Armor Plating Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail Katana > --- INVENTORY -------- Ion Engine Aluminum Leg Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Protection Light Armor Plating Weapon Heavy Flail Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 3 | . . . 2 . . 1 Parts Attached 43 | 6 8 3 6 2 17 1 Power 11 | 1 . 2 2 . 6 . Engine 8 | 1 . 1 2 . 4 . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 8 | 2 2 . 1 2 1 . Treads . | . . . . . . . Leg 3 | . . . . 2 1 . Wheel 2 | 2 . . . . . . Hover 3 | . 2 . 1 . . . Flight . | . . . . . . . Utility 8 | . 3 1 . . 3 1 Device 6 | . 3 1 . . 2 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 16 | 3 3 . 3 . 7 . Energy Gun 5 | 1 . . 2 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 3 . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 15 | . 2 . 1 1 1 10 Power 2 | . . . . . . 2 Propulsion 4 | . . . 1 1 . 2 Utility 6 | . 1 . . . 1 4 Weapon 3 | . 1 . . . . 2 Highest Loss Streak 9 | . 2 . 1 1 1 9 Average Slot Usage (%) 92 | . 91 98 87 95 93 81 Engine 14 | . 14 14 11 11 17 13 Leg 7 | . . . . 2 18 8 Hover 13 | . 27 28 19 15 . . Device 21 | . 20 26 22 22 20 13 Protection 1 | . . . . . 1 13 Energy Gun 5 | . . . 5 22 9 . Ballistic Gun 15 | . 26 28 28 22 1 . Impact Weapon 11 | . . . . . 25 22 Naked Turns . | . . . . . . . Heaviest Build 45 | 9 14 14 23 23 41 45 Greatest Support 28 | 20 20 16 16 23 28 28 Greatest Overweight (x) 2 | . 1 . 2 2 1 2 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | . 2 1 3 4 4 3 Average Carried 2 | . 1 1 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 1 1 3 4 3 3 Class Distribution -------------------- 83% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 918 | 148 177 283 92 85 118 15 Remotely 131 | . 131 . . . . . Salvage Created 1368 | 91 226 150 262 281 262 96 Parts 79 | 5 17 10 19 13 10 5 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 3 | . 1 . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 22 | . 5 2 6 2 3 4 Melee 2 | . . . . . . 2 Guns 16 | . 5 2 6 2 1 . Classes Destroyed 10 | 2 3 . 2 2 1 . Worker 4 | . 1 2 . 1 . . Builder 1 | . . . . 1 . . Tunneler 2 | 1 1 . . . . . Hauler 2 | . . . 1 . 1 . Recycler 6 | 1 1 1 . 2 1 . Watcher 1 | . . . . . 1 . Swarmer 14 | . 3 2 3 . 2 4 Grunt 5 | . 2 . 2 1 . . Duelist 1 | . . . . 1 . . Sentry 2 | . . . 1 . 1 . Best Kill Streak 4 | 2 4 2 3 3 4 4 Combat Bots Only 4 | . 4 2 3 2 2 4 Max Kills in Single Turn 2 | 2 1 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 1836 | . 358 55 160 145 332 786 Core 321 | . 90 30 39 35 23 104 Absorbed by Shields 177 | . . . . . 78 99 Core Remaining (%) 82 | 100 . 52 . 81 95 . Volleys Fired 80 | 3 36 10 14 9 8 . Largest 4 | 2 2 2 4 4 1 . Hottest 136 | 70 46 46 136 136 45 . Shots Fired 186 | 6 68 20 48 36 8 . Gun 186 | 6 68 20 48 36 8 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 144 | 3 68 20 35 18 . . Thermal 3 | 3 . . . . . . Explosive . | . . . . . . . Electromagnetic 39 | . . . 13 18 8 . Robot Hit Streak 12 | 5 7 6 12 11 7 . Robot Miss Streak 5 | . 3 2 3 4 5 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 157 | 5 40 13 34 24 20 21 Core Hits 50 | 3 13 5 11 9 6 3 Critical Hits 1 | . . . 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 48 | . . . . . 21 27 Impact 44 | . . . . . 21 23 Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 14 | . . . . . 6 8 Damage Inflicted 2851 | 68 592 223 407 416 621 524 Guns 1742 | 68 592 211 407 321 143 . Cannons . | . . . . . . . Explosions 95 | . . . . 95 . . Melee 1000 | . . . . . 478 522 Ramming 14 | . . 12 . . . 2 Kinetic 1310 | 31 592 211 295 181 . . Thermal 132 | 37 . . . 95 . . Explosive . | . . . . . . . Electromagnetic 395 | . . . 112 140 143 . Impact 920 | . . . . . 478 442 Slashing 80 | . . . . . . 80 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 218 | . . . . 39 145 34 Projectiles . | . . . . . . . Explosions 39 | . . . . 39 . . Melee 179 | . . . . . 145 34 Knockbacks 9 | . . . . . 4 5 Impact 8 | . . . . . 4 4 Kinetic . | . . . . . . . Secondary 1 | . . . . . . 1 Self-Inflicted Damage 53 | . . 6 . 46 . 1 Shots 1 | . . . . 1 . . Rammed 4 | . . 2 . . . 2 Targets Rammed 4 | . . 2 . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 85 | 30 54 . 84 85 . . Average Temperature 31 | 10 30 . 35 36 . . Received Heat Transfer 479 | . 183 . 45 18 144 89 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 3 2 Impact Corruptions 9 | . . . . . 5 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 211 | 111 . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 272 | 10 141 169 262 162 272 171 Initial 102 | . 6 54 . 102 63 91 Average 113 | 1 48 142 88 134 128 144 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 93 | 100 100 100 93 100 83 100 Level 1 6 | . . . 6 . 16 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 7 2 11 2 12 9 Peak Tracking Total 5 | . 5 3 3 2 3 5 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 4 . 4 . . . Successful 7 | . 3 . 4 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . Record 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 . 3 3 . Highest-Rated Group 43 | . . 43 . 40 40 . Highest-Rated Ally 31 | . . 31 . 16 16 . Total Orders . | . . . . . . . Ally Attacks 56 | . . 10 . . 46 . Total Damage 629 | . . 145 . . 484 . Kills 9 | . . 2 . . 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 1945 | 62 290 404 201 129 660 199 Spaces Moved 1638 | 56 293 618 162 68 363 78 Core 7 | 4 . . . . . 3 Treads . | . . . . . . . Legs 454 | . . . . 16 363 75 Wheels 60 | 52 8 . . . . . Hover 1117 | . 285 618 162 52 . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 56 56 116 120 100 Average Speed 89 | 77 56 56 90 134 149 169 Slowest Speed 180 | 80 120 56 180 180 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 49 98 16 18 34 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . 5 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . . . 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1872 | 65 346 654 182 82 440 103 Wait 54 | . 3 20 . 2 25 4 Move 1632 | 55 292 617 161 67 362 78 Hop . | . . . . . . . Pick Up 3 | . 2 . . 1 . . Fast Attach 36 | 6 6 3 4 2 14 1 Attach 3 | . 1 . . . 2 . Detach . | . . . . . . . Swap 4 | . 1 . 2 . 1 . Drop 23 | 1 5 2 1 1 13 . Fire 80 | 3 36 10 14 9 8 . Melee 33 | . . . . . 15 18 Ram 4 | . . 2 . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 10) 353 | -10/Materials | Entered Mines 361 | -10/Mines | Met a Derelict bent on vengeance 425 | -10/Mines | Discovered new exit (range 15) 564 | -10/Mines | Discovered new exit (range 16) 681 | -10/Mines | Learned Materials stockpile data 757 | -10/Mines | Entered Materials 757 | -9/Materials | Evolved 2 slots: Weapon x2 853 | -9/Materials | Identified exit to Mines 853 | -9/Materials | Identified exit to Storage 958 | -9/Materials | Entered Mines 977 | -9/Mines | Learned Materials trap positions 1073 | -9/Mines | Discovered new exit (range 10) 1081 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1087 | -9/Mines | Entered Materials 1087 | -8/Materials | Accompanied by 3 allies 1087 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1088 | -8/Materials | Loaded intel: 13 trap records 1117 | -8/Materials | Build established: Gunner 1417 | -8/Materials | Build established: Mutant 1679 | -8/Materials | Discovered new exit (range 15) 1747 | -8/Materials | Entered Factory 1747 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1946 | -7/Factory | Self-destructed Last Messages --------------- 01928_ Imp. Heat Sink destroyed. 01928_ System corrupted by crushing effect (+2). 01931_ Penetrated by Slug. 01931_ Imp. Deuterium Engine destroyed. 01931_ G-47 Trooper destroyed. 01931_ Lgt. Armor Plating destroyed. 01932_ Hvy. Flail follow-up attack on B-48 Gladiator. 01935_ Katana follow-up attack on B-48 Gladiator. 01935_ B-48 Gladiator Lgt. Treads severed. 01935_ Hvy. Flail follow-up attack on B-48 Gladiator. 01937_ Penetrated by Slug. 01937_ Hardlight Generator destroyed. 01938_ Hvy. Flail destroyed. 01938_ System corrupted by crushing effect (+3). 01939_ Slammed into B-48 Gladiator. 01940_ Hrd. Light Armor Plating destroyed. 01941_ Slammed into H-55 Commando. 01943_ Hvy. Flail destroyed. 01943_ Penetrated by Slug. 01946_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###+##???? | | ???????????????????????????????????????? ????? | | ????????????????????????????????????????# ###### | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ??????????????????#+#+###??????????????## ## | | ??????????????????# ##############?# # | | ??????????????????# %#h ### # [[[ | | ??????????????????# =g% + # [[[ | | ??????????????????+ #% ### # [[[ | | ??????????????????# #@ !* #?# # | | ??????????????????# # !* #?# # = | | ??????????????????# #g ** #?# ##### | | ????????????????? # #?# % % | | ???????????????? # #?# | | ??????????????? #%= #?# | | ????????????? +* #?# | | ???????????? # #?# | | ?????????????###### # #?# ##### | | ??????????????????# ################ #???? | | ??????????????????# ? #???? | | ??????????????????? ? #???? | | ????????????????????? ? #???? | | ??????????????????????????""" #???? | | ???????????????????????????"" #???? | | ????????????????????????????" ###############???? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberResetField Manual? 0 Play Time 00:28:01 Cumulative 54.0 hours Start 2021.05.06 @ 14:58:56 End 2021.05.06 @ 16:48:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f48760b6-e822-4614-9104-3a8005ac3265