Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.22 @ 18:46:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (340) 1700 Value Destroyed (14568) 14568 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 22548 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 480/1300 Matter 22/300 Energy 980/980 System Corruption 48% Temperature Warm (135) Movement Walking (190) Ox1 Location -3/Armory Parts ------- > --- POWER (4) -------- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (9) ------ Huge Storage Unit Energy Well Energy Well Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (25) --- Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink High-powered Shotgun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Force Lance Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Quantum Reactor Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Large Matter Pod Improved Target Analyzer Improved Kinecellerator Improved Core Shielding Improved Core Shielding Centrium Light Armor Plating Advanced System Shield > --- WEAPON ----------- Assault Rifle KE Penetrator KE Penetrator Railgun Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Particle Reactor Particle Reactor Light Particle Reactor Improved Titanium Leg Improved Titanium Leg Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Advanced VSS Leg Biometal Leg Biometal Leg Compact Matter Pod Improved Terrain Scanner Improved Targeting Computer Kinecellerator Assault Rifle Flak Gun Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Improved Core Shielding Weapon Improved Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Antimatter Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Slots Evolved 15 | . 1 2 2 2 2 2 2 . 2 . Power 3 | . . . 1 . . . 1 . 1 . Propulsion 2 | . . 1 1 . . . . . . . Utility 7 | . 1 . . 2 1 2 . . 1 . Weapon 3 | . . 1 . . 1 . 1 . . . Parts Attached 240 | 7 4 26 9 13 17 35 3 11 25 90 Power 37 | 1 . 4 3 2 . 2 2 1 6 16 Engine 17 | 1 . 4 2 1 . 2 2 1 3 1 Core 2 | . . . 1 1 . . . . . . Reactor 18 | . . . . . . . . . 3 15 Propulsion 73 | 2 . 13 2 7 4 10 . 3 6 26 Treads . | . . . . . . . . . . . Leg 73 | 2 . 13 2 7 4 10 . 3 6 26 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 62 | 2 2 3 1 3 8 9 . 5 9 20 Device 25 | . . . . 3 5 4 . 1 3 9 Storage 17 | 1 1 2 . . 2 2 . 2 1 6 Processor 6 | . 1 . . . 1 1 . . . 3 Hackware 4 | . . . . . . 1 . 2 1 . Protection 10 | 1 . 1 1 . . 1 . . 4 2 Artifact . | . . . . . . . . . . . Weapon 68 | 2 2 6 3 1 5 14 1 2 4 28 Energy Gun 2 | . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 47 | 2 1 6 3 1 5 13 1 . 3 12 Ballistic Cannon 17 | . 1 . . . . 1 . 2 1 12 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 2 1 Parts Lost 73 | . . 1 . . 4 10 . 5 1 52 Power 12 | . . 1 . . . . . 1 . 10 Propulsion 8 | . . . . . . 3 . 1 . 4 Utility 23 | . . . . . 2 2 . 2 1 16 Weapon 30 | . . . . . 2 5 . 1 . 22 Highest Loss Streak 9 | . . 1 . . 2 2 . 4 1 9 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 99 97 100 99 97 99 100 97 99 90 Engine 7 | . 12 9 12 8 6 9 15 14 12 1 Core 1 | . . . 3 5 6 1 . . . . Reactor 3 | . . . . . . . . . 4 14 Leg 23 | . 25 28 33 28 25 21 20 19 17 17 Device 8 | . . . . 14 17 12 10 12 12 8 Storage 14 | . 12 15 16 14 14 16 20 17 11 11 Processor 5 | . 12 4 . . . 8 5 5 4 7 Protection 6 | . 12 9 8 7 3 4 . . 6 6 Ballistic Gun 19 | . 15 25 25 20 23 21 25 21 18 8 Ballistic Cannon 3 | . 8 4 . . . . . 3 3 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 221 | 16 49 100 111 116 123 144 147 147 180 221 Greatest Support 120 | 20 20 33 50 80 80 80 65 78 96 120 Greatest Overweight (x) 28 | 3 2 28 2 7 1 3 2 2 3 6 Average Overweight (x) 1 | . 1 1 2 1 1 1 2 1 1 1 Largest Inventory Capacity 25 | 10 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 9 17 23 25 25 25 25 25 25 25 23 Most Carried 25 | 5 14 25 25 25 25 25 16 18 25 25 Average Carried 19 | 2 7 21 24 24 24 22 15 14 21 16 Final Capacity 25 | 10 20 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 14 25 25 25 24 17 15 15 24 16 Class Distribution -------------------- 28% | Hacker-Gunner 24% | Hacker-Tank 14% | Hacker-Mutant 12% | Hacker-Skirmisher 11% | Scavenger-Gunner 4% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/DSF Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Matter Collected 11395 | 221 433 1177 540 505 1598 1806 . 111 1414 3590 Remotely . | . . . . . . . . . . . Salvage Created 17479 | . 612 1571 1184 884 3139 4794 . 600 2027 2668 Parts 883 | . 28 101 65 48 136 238 . 25 102 140 Haulers Intercepted 9 | . 1 3 1 . 3 . . . 1 . Recyclers Shooed 19 | . 1 1 . . 10 7 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Combat Hostiles Destroyed 248 | . 8 27 17 14 35 51 . 9 28 59 Melee 1 | . . . . . . . . . . 1 Guns 197 | . 7 23 17 14 35 51 . 8 22 20 Cannons 50 | . 1 4 . . . . . 1 6 38 Classes Destroyed 20 | . 5 5 1 2 1 1 . 1 . 4 Worker 23 | . . 2 3 1 9 5 . . 3 . Builder 13 | . . 3 . . 2 5 . . 3 . Tunneler 2 | . . . . . . 2 . . . . Hauler 9 | . 1 3 1 . 3 . . . 1 . Recycler 27 | . 3 1 2 3 6 12 . . . . Mechanic 4 | . . . . . 1 2 . . . 1 Operator 4 | . . . 1 . . 1 . . . 2 Watcher 19 | . 2 2 3 . 2 5 . . 1 4 Swarmer 37 | . 2 . 2 4 8 12 . 4 2 3 Saboteur 1 | . . . . . . . . . . 1 Grunt 93 | . 6 20 8 4 18 17 . 3 11 6 Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 27 | . . 5 7 1 1 6 . 1 3 3 Demolisher 1 | . . . . . . . . . . 1 Specialist 10 | . . . . . . . . . . 10 Hunter 11 | . . . . 1 1 2 . . 2 5 Programmer 63 | . . . . 4 7 14 . . 9 29 Heavy 2 | . . . . . . . . 1 1 . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 4 5 5 4 8 11 . 8 9 6 Combat Bots Only 9 | . 4 4 4 2 5 5 . 8 9 6 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 . 1 3 2 Gunslinging 1 | . . 1 1 . 1 1 . . . 1 Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Damage Taken 15737 | . 264 598 381 413 1349 2321 . 565 1005 8841 Core 1709 | . 65 45 17 80 215 304 . 163 35 785 Absorbed by Shields 299 | . . . . . . . . . 299 . Redirected to Shielding 514 | . 8 14 7 31 69 101 . . 15 269 Regen/Repaired (Parts) 465 | . . 126 . 139 200 . . . . . Core Remaining (%) 84 | 100 74 88 96 88 74 69 . 85 . . Volleys Fired 689 | . 56 69 51 40 123 127 . 16 50 157 Largest 5 | . 2 3 3 3 4 4 . 5 5 5 Hottest 311 | . 55 78 69 69 92 140 . 168 187 311 Shots Fired 2459 | . 113 200 150 121 478 495 . 80 245 577 Gun 2075 | . 94 183 150 121 478 492 . 68 204 285 Cannon 384 | . 19 17 . . . 3 . 12 41 292 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 2431 | . 113 200 150 121 478 495 . 80 245 549 Thermal 28 | . . . . . . . . . . 28 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 41 | . 24 41 23 19 40 33 . 16 24 30 Robot Miss Streak 6 | . 3 2 1 2 6 3 . 4 4 4 Penetration Max 2 | . . . . . . 1 . . 2 . Secondary Targets 35 | . 2 2 6 . 9 13 . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 1 Shots Hit Robots 1808 | . 88 152 115 89 358 357 . 48 160 441 Core Hits 750 | . 32 60 53 38 142 160 . 23 78 164 Critical Kills 39 | . 1 . . . 3 22 . 3 5 5 Critical Parts Destroyed 40 | . 2 . 1 . . 20 . . 9 8 Critical Strikes 138 | . 5 2 2 . 3 42 . 6 24 54 Destroy 83 | . 3 . 2 . 3 42 . 3 15 15 Blast 49 | . 2 2 . . . . . 3 9 33 Impale 6 | . . . . . . . . . . 6 Melee Attacks 17 | . . . . . . . . . . 17 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 17 | . . . . . . . . . . 17 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 41425 | . 866 2255 1733 1487 5725 9002 . 1447 5369 13541 Guns 30593 | . 644 2060 1724 1462 5678 8768 . 1135 4270 4852 Cannons 9682 | . 202 195 . . . 42 . 312 1083 7848 Explosions 154 | . . . . . . 154 . . . . Melee 678 | . . . . . . . . . . 678 Ramming 318 | . 20 . 9 25 47 38 . . 16 163 Kinetic 39560 | . 846 2255 1724 1462 5678 8810 . 1447 5353 11985 Thermal 715 | . . . . . . . . . . 715 Explosive 154 | . . . . . . 154 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 678 | . . . . . . . . . . 678 Highest Corruption 48 | . 1 1 . 2 1 8 . . 3 48 Average Corruption 9 | . 1 1 . 1 1 3 . . 2 25 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 285 | . 7 2 . 15 10 50 . . 8 193 Message Errors 59 | . 1 . . 5 1 13 . . 1 38 Matter Fused 57 | . 1 1 . 2 2 6 . . 3 42 Heat Flow Errors 33 | . 1 . . 1 1 6 . . 1 23 Energy Discharges 38 | . 3 . . 3 1 9 . . . 22 Parts Rejected 5 | . . . . . . 2 . . . 3 Data Loss (minor) 32 | . . 1 . 2 2 8 . . 1 18 Data Loss (major) 13 | . . . . . 2 3 . . . 8 Misfires 10 | . 1 . . 1 . 2 . . . 6 Alerts 3 | . . . . 1 . . . . . 2 Misdirections 6 | . . . . . . . . . . 6 Weapon Failures 29 | . . . . . 1 1 . . 2 25 Overload Shots . | . . . . . . . . . . . Overflow Damage 620 | . 1 . . 5 . . . . 3 611 Projectiles 398 | . 1 . . . . . . . 3 394 Explosions . | . . . . . . . . . . . Melee 222 | . . . . 5 . . . . . 217 Knockbacks 64 | . 4 1 1 1 1 1 . 1 5 49 Impact 4 | . . . 1 1 1 1 . . . . Kinetic 58 | . 4 1 . . . . . 1 5 47 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 22 | . 3 . 1 2 2 3 . . 1 10 Kicked 22 | . 3 . 1 2 2 3 . . 1 10 Crushed . | . . . . . . . . . . . Highest Temperature 758 | . 105 63 177 121 134 571 . 5 359 758 Average Temperature 118 | . 24 13 41 35 43 124 . 4 81 182 Received Heat Transfer 2739 | . 219 363 279 117 699 477 . 12 135 438 Effects 101 | . . . . . . 24 . . 3 74 Shutdowns 43 | . . . . . . 5 . . . 38 Energy Bleed 12 | . . . . . . 3 . . . 9 Interference 16 | . . . . . . 6 . . 3 7 Matter Decay 5 | . . . . . . 2 . . . 3 Short Circuit 9 | . . . . . . 1 . . . 8 Damage (minor) 9 | . . . . . . 3 . . . 6 Damage (major) 5 | . . . . . . 3 . . . 2 Damage (core) 2 | . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . 1 . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 703 | . . . . . . . . . . 703 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Peak Influence 390 | . 127 304 321 141 290 307 53 197 320 390 Initial 94 | . . 23 13 . . 94 50 27 83 42 Average 82 | . 44 88 80 46 94 87 51 121 131 85 Maximum Alert Level 1 | . . 1 1 . 1 1 . . 1 1 Low Security (%) 91 | 100 100 77 95 100 86 94 100 100 75 92 Level 1 8 | . . 22 4 . 13 5 . . 24 7 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 71 | . 1 6 2 7 15 18 . 1 7 14 Investigation 23 | . 1 5 . 2 7 5 . . 1 2 Extermination 27 | . . . . 4 5 6 . . 3 9 Reinforcement 15 | . . 1 2 1 2 2 . 1 3 3 Assault . | . . . . . . . . . . . Garrison 6 | . . . . . 1 5 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Distress Signals 16 | . 1 2 4 . 1 1 . . . 7 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 321 | . 19 36 24 16 41 65 . 9 29 82 Peak Tracking Total 6 | . 6 4 4 2 5 4 . 4 5 6 Tactical Retreats 11 | . 1 2 1 . 1 1 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Traps Triggered 12 | . 1 2 3 . . 2 . 2 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Machines Disabled 35 | . 1 1 1 . . 18 . . 1 13 Max in Single Turn 7 | . 1 1 1 . . 7 . . 1 4 Garrison Access 1 | . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Machines Accessed 41 | . 7 7 2 2 10 6 1 . 1 5 Terminals 26 | . 7 3 2 1 5 2 1 . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . 2 . 1 1 1 . . . 1 Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 7 | . . 1 . . 4 2 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 158 | . 24 28 5 5 49 24 1 . 2 20 Successful 103 | . 17 22 3 4 34 11 1 . . 11 Failed 55 | . 7 6 2 1 15 13 . . 2 9 Catastrophic 4 | . . . . 1 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 4 | . 2 . . . 2 . . . . . Terminals 92 | . 24 11 5 2 25 6 1 . 2 16 Fabricators . | . . . . . . . . . . . Repair Stations 23 | . . 7 . 3 6 3 . . . 4 Recycling Units 3 | . . 3 . . . . . . . . Scanalyzers 38 | . . 7 . . 18 13 . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 54 | . 15 6 3 1 16 2 1 . . 10 Record 6 | . . 2 . . 4 . . . . . Part Schematic 5 | . . . . . 5 . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . Prototype ID Bank 5 | . 1 2 1 . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 2 | . . . . . 1 1 . . . . Branch Access Points 3 | . 1 . . . . 1 . . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . 2 Locate Traps 6 | . 1 . . . 3 . . . . 2 Dispatch Records 2 | . 2 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Surveillance Status 2 | . . . . . 1 . . . . 1 Reinforcement Status 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 9 | . 4 1 2 . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . . 7 . 3 4 . . . . 1 Scan Component 9 | . . 4 . 2 2 . . . . 1 Repair 6 | . . 3 . 1 2 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . Process 1 | . . 1 . . . . . . . . Scanalyzer 27 | . . 7 . . 12 8 . . . . Insert Component 16 | . . 4 . . 7 5 . . . . Analyze 11 | . . 3 . . 5 3 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 4 | . 2 . . . 2 . . . . . Terminals 3 | . 2 . . . 1 . . . . . Track 3 | . 2 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Mechanics 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 6 7 2 2 9 5 . . 1 5 Full Trace Events 31 | . 6 7 1 2 7 5 . . 1 2 Feedback Events 2 | . . 1 . . . . . . . 1 Corruption 2 | . . 1 . . . . . . . 1 Feedback Blocked 2 | . . . . . . 2 . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . 3 . . 10 3 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 3 . 1 2 . . . . . Time 218 | . . 84 . 51 83 . . . . . Parts Recycled 1 | . . 1 . . . . . . . . Recycled Matter 10 | . . 10 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 12 | . . 3 . . 5 4 . . . . Part Schematics Acquired 11 | . . 3 . . 5 3 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Robot Analysis Total 2 | . 1 . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Turns Passed 18623 | 89 1855 1750 1610 1789 2719 3403 23 243 1283 3859 Spaces Moved 6970 | 61 774 566 540 665 1093 1239 8 80 489 1455 Core 23 | 22 . 1 . . . . . . . . Treads . | . . . . . . . . . . . Legs 6947 | 39 774 565 540 665 1093 1239 8 80 489 1455 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 260 200 197 190 265 185 185 117 Average Speed 220 | 121 217 250 261 237 198 229 265 214 206 205 Slowest Speed 1450 | 200 260 1450 262 610 200 335 265 267 345 540 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 40 | 6 93 46 48 13 28 29 . 77 12 54 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 223 | . . . . . . 101 . 5 28 89 Melee . | . . . . . . . . . . . Projectile 171 | . . . . . . 81 . 5 28 57 AOE 51 | . . . . . . 20 . . . 31 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm Total 8549 | 72 851 742 628 786 1339 1487 10 111 629 1894 Wait 445 | . 4 66 16 51 94 59 . . 48 107 Move 6960 | 60 773 565 539 664 1092 1238 7 79 488 1455 Hop . | . . . . . . . . . . . Pick Up 87 | 5 8 10 4 5 4 10 . 3 10 28 Fast Attach 66 | 7 2 8 2 2 4 5 . 1 9 26 Attach 82 | . 1 6 2 2 6 16 2 6 5 36 Detach 11 | . 2 3 . . . 1 . . . 5 Swap 92 | . 1 12 5 9 7 14 1 4 11 28 Drop 73 | . 1 3 8 11 7 14 . 2 7 20 Fire 689 | . 56 69 51 40 123 127 . 16 50 157 Melee 17 | . . . . . . . . . . 17 Ram 1 | . . . . . . . . . . 1 Kick 22 | . 3 . 1 2 2 3 . . 1 10 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/DSF -3/Research -3/Armory (discovered 1 exit: Res) History --------- Turn | Location | Event 27 | -11/Scrapyard | Identified exit to Materials 27 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 281 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Identified exit to Materials 361 | -10/Materials | Discovered exit to Materials (range 20) 984 | -10/Materials | Discovered exit to Materials (range 3) 1077 | -10/Materials | Discovered exit to Materials (range 16) 1945 | -10/Materials | Entered another Materials area 1945 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2530 | -9/Materials | Build established: Hacker-Gunner 2599 | -9/Materials | Repaired Aluminum Leg 2627 | -9/Materials | Repaired Power Shielding 2993 | -9/Materials | Build established: Hacker-Tank 3251 | -9/Materials | Repaired Imp. Aluminum Leg? 3412 | -9/Materials | Identified exit to Materials 3412 | -9/Materials | Discovered exit to Materials (range 15) 3695 | -9/Materials | Entered another Materials area 3695 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4491 | -8/Materials | Build established: Scavenger-Tank 4822 | -8/Materials | Build established: Hacker-Tank 4962 | -8/Materials | Identified exit to Factory 4962 | -8/Materials | Discovered exit to Factory (range 15) 5305 | -8/Materials | Entered Factory 5305 | -7/Factory | Evolved 2 slots: Utility x2 5421 | -7/Factory | Repaired Imp. Assault Rifle 7052 | -7/Factory | Identified exit to Factory 7052 | -7/Factory | Discovered exit to Factory (range 12) 7094 | -7/Factory | Entered another Factory area 7094 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7401 | -6/Factory | Build established: Hacker-Skirmisher 7499 | -6/Factory | Repaired Imp. Assault Rifle 7533 | -6/Factory | Repaired Hvy. Assault Rifle 7845 | -6/Factory | Identified exit to Lower Caves 7845 | -6/Factory | Discovered exit to Lower Caves (range 15) 8164 | -6/Factory | Garrison activated, responded to threat 9463 | -6/Factory | Identified exit to Factory 9802 | -6/Factory | Build established: Hacker-Gunner 9813 | -6/Factory | Entered another Factory area 9813 | -5/Factory | Evolved 2 slots: Utility x2 10298 | -5/Factory | Identified exit to Upper Caves 10298 | -5/Factory | Identified exit to Factory 10813 | -5/Factory | Garrison activated, responded to threat 10924 | -5/Factory | Garrison activated, responded to threat 11234 | -5/Factory | Build established: Scavenger-Gunner 11361 | -5/Factory | Garrison activated, responded to threat 11630 | -5/Factory | Build established: Hacker-Gunner 13216 | -5/Factory | Entered another Factory area 13216 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 13225 | -4/Factory | Identified exit to DSF 13239 | -4/Factory | Entered DSF 13268 | -4/DSF | Additional patrols routed to DSF 13335 | -4/DSF | Lost 4 parts (1p1n1u1w) 13383 | -4/DSF | Sterilization system engaged 13386 | -4/DSF | Destroyed 8 combat bots 13403 | -4/DSF | Ambient heat levels rising (+10) 13418 | -4/DSF | Ambient heat levels rising (+10) 13433 | -4/DSF | Ambient heat levels rising (+10) 13433 | -4/DSF | Identified exit to Research 13433 | -4/DSF | Discovered exit to Research (range 16) 13448 | -4/DSF | Ambient heat levels rising (+10) 13463 | -4/DSF | Ambient heat levels rising (+10) 13478 | -4/DSF | Ambient heat levels rising (+10) 13482 | -4/DSF | Entered Research 13482 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14302 | -3/Research | Found Prototype Hackware 14303 | -3/Research | Identified Exp. System Shield 14475 | -3/Research | Build established: Hacker-Tank 14490 | -3/Research | Destroyed 9 combat bots 14728 | -3/Research | Identified exit to Armory 14728 | -3/Research | Discovered exit to Armory (range 5) 14765 | -3/Research | Entered Armory 15231 | -3/Armory | Build established: Generator-Gunner 15357 | -3/Armory | Lost 3 parts (1p2w) 15449 | -3/Armory | System corruption reached 10% 15546 | -3/Armory | Spotted B-86 Titan 15650 | -3/Armory | Lost 3 parts (1u2w) 15717 | -3/Armory | Lost 4 parts (1p1u2w) 15745 | -3/Armory | Identified exit to Research 15745 | -3/Armory | Discovered exit to Research (range 11) 15978 | -3/Armory | Build established: Hacker-Mutant 16162 | -3/Armory | Lost 8 parts (1p2n2u3w) 17038 | -3/Armory | Build established: Scavenger-Gunner 17104 | -3/Armory | System corruption reached 30% 17154 | -3/Armory | Lost 9 parts (1p1n3u4w) 17284 | -3/Armory | Lost 3 parts (1n1u1w) 17397 | -3/Armory | Destroyed B-86 Titan 17577 | -3/Armory | Core integrity fell below 50% 17619 | -3/Armory | Lost 6 parts (2p3u1w) 18329 | -3/Armory | Crushed by falling debris 18624 | -3/Armory | Self-destructed Last Messages --------------- 18571_ Acquired 30 matter. 18573_ Mic. Antimatter Reactor destroyed. 18573_ Acquired 3 matter. 18577_ Destroyed Imp. Antigrav System. 18577_ P-80 Master Adv. Heat Sink blasted off. 18577_ Destroyed Gamma Rifle. 18577_ P-80 Master suffers critical hit (Blast). 18577_ P-80 Master destroyed. 18582_ Acquired 6 matter. 18583_ System corrupted: Matter fused (-10). 18586_ Acquired 19 matter. 18588_ Acquired 15 matter. 18600_ System corrupted: Matter fused (-7). 18611_ Adv. Heat Sink destroyed. 18611_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 18613_ G-67 Veteran knocked back. 18615_ System corrupted: Energy discharge (-352). 18619_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 18622_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????#######"# | | ?????????????????????????????????????????# | | ???????????????#??##???#######??????###### ^ ^ =[ | | ???????????????? ? ??? !] #??##### "" == | | ????????????????? ? ?? !] +?? # != | | ?????????????????? ? #??] #????# # !!! | | ???????????????????? ?+ ? #????# # !!! " | | ????????????????????? # ??" ?????# !!! " | | ??????????????????????/s"?" ?????# " | | ?????????????????#######;##+###???# * | | ???????????????# ! g @ = !#??##"#"+#" | | ?????????????? + g gg #?##!|! # | | ???????????????# """% "" """ #?#" =""" # | | ???????????????# """ ""F""" #### "R" ########## | | ????????????????? """ """"" + + " " #????????? | | ????????????????? ###" #????????? | | ?????????????????##############?## #????????? | | ?????????????????????????????????#### ###????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 83 Energy Capacity 1230 Matter Stores 638 Matter Capacity 750 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Adv. Plasma Cannon | -6/Factory | Hacked Lyr. Heavy Armor Plating | -6/Factory | Hacked Lrn. Proton Cannon | -6/Factory | Hacked Assault Cannon | -6/Factory | Scanalyzed Lgt. Assault Rifle | -6/Factory | Scanalyzed Lgt. Cannon | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Enh. Gauss Cannon | -6/Factory | Hacked Adv. Cryofiber Web | -6/Factory | Hacked Imp. Deuterium Engine | -5/Factory | Scanalyzed Flak Gun | -5/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationFortressRifle Manual? 0 Play Time 02:07:55 Cumulative 1242.4 hours Start 2023.02.20 @ 07:00:37 End 2023.02.22 @ 18:46:48 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 811 Rogue 62 Adventurer 0 Explorer 749 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b4a79e3-7c45-4f03-bd50-d638333f979a