Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.22 @ 18:46:48

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (340)     1700
Value Destroyed (14568)    14568
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 22548

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             480/1300
Matter                     22/300
Energy                     980/980
System Corruption          48%
Temperature                Warm (135)
Movement                   Walking (190) Ox1
Location                   -3/Armory

 Parts 
-------
>              --- POWER (4) --------
         Light Particle Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (4) ---
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (9) ------
               Huge Storage Unit
               Energy Well
               Energy Well
      Advanced Signal Interpreter
      Improved Targeting Computer
      Advanced Target Analyzer
>              --- WEAPON (5) -------
         Light Antimatter Cannon
         Light Antimatter Cannon
         Light Antimatter Cannon
         Light Antimatter Cannon
>              --- INVENTORY (25) ---
               Quantum Reactor
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
      Advanced Heat Sink
  High-powered Shotgun
         Heavy Flak Cannon
         Heavy Flak Cannon
         Heavy Flak Cannon
               Force Lance

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
             Quantum Reactor
             Quantum Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION -------
             Centrium Leg
             Centrium Leg
             Centrium Leg
             Centrium Leg
>            --- UTILITY ----------
    Advanced Cooling System
             Huge Storage Unit
       Large Matter Pod
    Improved Target Analyzer
    Improved Kinecellerator
    Improved Core Shielding
    Improved Core Shielding
             Centrium Light Armor Plating
    Advanced System Shield
>            --- WEAPON -----------
             Assault Rifle
             KE Penetrator
             KE Penetrator
             Railgun
             Hardcell Cannon
>            --- INVENTORY --------
    Improved Deuterium Engine
             Particle Reactor
             Particle Reactor
       Light Particle Reactor
    Improved Titanium Leg
    Improved Titanium Leg
    Improved VSS Leg
    Improved VSS Leg
             Myomer Leg
             Myomer Leg
    Advanced VSS Leg
             Biometal Leg
             Biometal Leg
     Compact Matter Pod
    Improved Terrain Scanner
    Improved Targeting Computer
             Kinecellerator
             Assault Rifle
             Flak Gun
             Assault Cannon
    Enhanced Gauss Cannon
    Enhanced Gauss Cannon
       Heavy Gauss Cannon
       Heavy Gauss Cannon
[Rating: 148]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Slots Evolved              15   | .   1   2   2   2   2   2   2   .   2   .   
  Power                    3    | .   .   .   1   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   
  Utility                  7    | .   1   .   .   2   1   2   .   .   1   .   
  Weapon                   3    | .   .   1   .   .   1   .   1   .   .   .   
Parts Attached             240  | 7   4   26  9   13  17  35  3   11  25  90  
  Power                    37   | 1   .   4   3   2   .   2   2   1   6   16  
    Engine                 17   | 1   .   4   2   1   .   2   2   1   3   1   
    Core                   2    | .   .   .   1   1   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   3   15  
  Propulsion               73   | 2   .   13  2   7   4   10  .   3   6   26  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    73   | 2   .   13  2   7   4   10  .   3   6   26  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 2   2   3   1   3   8   9   .   5   9   20  
    Device                 25   | .   .   .   .   3   5   4   .   1   3   9   
    Storage                17   | 1   1   2   .   .   2   2   .   2   1   6   
    Processor              6    | .   1   .   .   .   1   1   .   .   .   3   
    Hackware               4    | .   .   .   .   .   .   1   .   2   1   .   
    Protection             10   | 1   .   1   1   .   .   1   .   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   2   6   3   1   5   14  1   2   4   28  
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          47   | 2   1   6   3   1   5   13  1   .   3   12  
    Ballistic Cannon       17   | .   1   .   .   .   .   1   .   2   1   12  
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   .   .   2   1   
Parts Lost                 73   | .   .   1   .   .   4   10  .   5   1   52  
  Power                    12   | .   .   1   .   .   .   .   .   1   .   10  
  Propulsion               8    | .   .   .   .   .   .   3   .   1   .   4   
  Utility                  23   | .   .   .   .   .   2   2   .   2   1   16  
  Weapon                   30   | .   .   .   .   .   2   5   .   1   .   22  
  Highest Loss Streak      9    | .   .   1   .   .   2   2   .   4   1   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   99  97  100 99  97  99  100 97  99  90  
  Engine                   7    | .   12  9   12  8   6   9   15  14  12  1   
  Core                     1    | .   .   .   3   5   6   1   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   4   14  
  Leg                      23   | .   25  28  33  28  25  21  20  19  17  17  
  Device                   8    | .   .   .   .   14  17  12  10  12  12  8   
  Storage                  14   | .   12  15  16  14  14  16  20  17  11  11  
  Processor                5    | .   12  4   .   .   .   8   5   5   4   7   
  Protection               6    | .   12  9   8   7   3   4   .   .   6   6   
  Ballistic Gun            19   | .   15  25  25  20  23  21  25  21  18  8   
  Ballistic Cannon         3    | .   8   4   .   .   .   .   .   3   3   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             221  | 16  49  100 111 116 123 144 147 147 180 221 
  Greatest Support         120  | 20  20  33  50  80  80  80  65  78  96  120 
  Greatest Overweight (x)  28   | 3   2   28  2   7   1   3   2   2   3   6   
  Average Overweight (x)   1    | .   1   1   2   1   1   1   2   1   1   1   
Largest Inventory Capacity 25   | 10  20  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 9   17  23  25  25  25  25  25  25  25  23  
  Most Carried             25   | 5   14  25  25  25  25  25  16  18  25  25  
  Average Carried          19   | 2   7   21  24  24  24  22  15  14  21  16  
  Final Capacity           25   | 10  20  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   14  25  25  25  24  17  15  15  24  16  

 Class Distribution 
--------------------
 28% | Hacker-Gunner
 24% | Hacker-Tank
 14% | Hacker-Mutant
 12% | Hacker-Skirmisher
 11% | Scavenger-Gunner
  4% | Generator-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
       Hacker-Tank | -9/Materials
       Hacker-Tank | -8/Materials
       Hacker-Tank | -7/Factory
 Hacker-Skirmisher | -6/Factory
     Hacker-Gunner | -5/Factory
     Hacker-Gunner | -4/Factory
     Hacker-Gunner | -4/DSF
     Hacker-Gunner | -3/Research
  Scavenger-Gunner | -3/Armory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  Arm  
Matter Collected           11395 | 221  433  1177 540  505  1598 1806 .    111  1414 3590 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17479 | .    612  1571 1184 884  3139 4794 .    600  2027 2668 
  Parts                    883   | .    28   101  65   48   136  238  .    25   102  140  
Haulers Intercepted        9     | .    1    3    1    .    3    .    .    .    1    .    
Recyclers Shooed           19    | .    1    1    .    .    10   7    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Combat Hostiles Destroyed  248  | .   8   27  17  14  35  51  .   9   28  59  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     197  | .   7   23  17  14  35  51  .   8   22  20  
  Cannons                  50   | .   1   4   .   .   .   .   .   1   6   38  
Classes Destroyed          20   | .   5   5   1   2   1   1   .   1   .   4   
  Worker                   23   | .   .   2   3   1   9   5   .   .   3   .   
  Builder                  13   | .   .   3   .   .   2   5   .   .   3   .   
  Tunneler                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   9    | .   1   3   1   .   3   .   .   .   1   .   
  Recycler                 27   | .   3   1   2   3   6   12  .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   1   2   .   .   .   1   
  Operator                 4    | .   .   .   1   .   .   1   .   .   .   2   
  Watcher                  19   | .   2   2   3   .   2   5   .   .   1   4   
  Swarmer                  37   | .   2   .   2   4   8   12  .   4   2   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    93   | .   6   20  8   4   18  17  .   3   11  6   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   5   7   1   1   6   .   1   3   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   
  Specialist               10   | .   .   .   .   .   .   .   .   .   .   10  
  Hunter                   11   | .   .   .   .   1   1   2   .   .   2   5   
  Programmer               63   | .   .   .   .   4   7   14  .   .   9   29  
  Heavy                    2    | .   .   .   .   .   .   .   .   1   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   4   5   5   4   8   11  .   8   9   6   
  Combat Bots Only         9    | .   4   4   4   2   5   5   .   8   9   6   
Max Kills in Single Turn   3    | .   1   2   2   1   2   2   .   1   3   2   
  Gunslinging              1    | .   .   1   1   .   1   1   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   DSF   Res   Arm   
Damage Taken               15737 | .     264   598   381   413   1349  2321  .     565   1005  8841  
  Core                     1709  | .     65    45    17    80    215   304   .     163   35    785   
  Absorbed by Shields      299   | .     .     .     .     .     .     .     .     .     299   .     
  Redirected to Shielding  514   | .     8     14    7     31    69    101   .     .     15    269   
  Regen/Repaired (Parts)   465   | .     .     126   .     139   200   .     .     .     .     .     
Core Remaining (%)         84    | 100   74    88    96    88    74    69    .     85    .     .     
Volleys Fired              689   | .     56    69    51    40    123   127   .     16    50    157   
  Largest                  5     | .     2     3     3     3     4     4     .     5     5     5     
  Hottest                  311   | .     55    78    69    69    92    140   .     168   187   311   
Shots Fired                2459  | .     113   200   150   121   478   495   .     80    245   577   
  Gun                      2075  | .     94    183   150   121   478   492   .     68    204   285   
  Cannon                   384   | .     19    17    .     .     .     3     .     12    41    292   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2431  | .     113   200   150   121   478   495   .     80    245   549   
  Thermal                  28    | .     .     .     .     .     .     .     .     .     .     28    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         41    | .     24    41    23    19    40    33    .     16    24    30    
  Robot Miss Streak        6     | .     3     2     1     2     6     3     .     4     4     4     
  Penetration Max          2     | .     .     .     .     .     .     1     .     .     2     .     
  Secondary Targets        35    | .     2     2     6     .     9     13    .     .     1     2     
    Max Gunslinging Chain  1     | .     1     1     1     .     1     1     .     .     1     1     
Shots Hit Robots           1808  | .     88    152   115   89    358   357   .     48    160   441   
  Core Hits                750   | .     32    60    53    38    142   160   .     23    78    164   
  Critical Kills           39    | .     1     .     .     .     3     22    .     3     5     5     
  Critical Parts Destroyed 40    | .     2     .     1     .     .     20    .     .     9     8     
  Critical Strikes         138   | .     5     2     2     .     3     42    .     6     24    54    
    Destroy                83    | .     3     .     2     .     3     42    .     3     15    15    
    Blast                  49    | .     2     2     .     .     .     .     .     3     9     33    
    Impale                 6     | .     .     .     .     .     .     .     .     .     .     6     
Melee Attacks              17    | .     .     .     .     .     .     .     .     .     .     17    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 17    | .     .     .     .     .     .     .     .     .     .     17    
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           41425 | .     866   2255  1733  1487  5725  9002  .     1447  5369  13541 
  Guns                     30593 | .     644   2060  1724  1462  5678  8768  .     1135  4270  4852  
  Cannons                  9682  | .     202   195   .     .     .     42    .     312   1083  7848  
  Explosions               154   | .     .     .     .     .     .     154   .     .     .     .     
  Melee                    678   | .     .     .     .     .     .     .     .     .     .     678   
  Ramming                  318   | .     20    .     9     25    47    38    .     .     16    163   
  Kinetic                  39560 | .     846   2255  1724  1462  5678  8810  .     1447  5353  11985 
  Thermal                  715   | .     .     .     .     .     .     .     .     .     .     715   
  Explosive                154   | .     .     .     .     .     .     154   .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 678   | .     .     .     .     .     .     .     .     .     .     678   
Highest Corruption         48    | .     1     1     .     2     1     8     .     .     3     48    
  Average Corruption       9     | .     1     1     .     1     1     3     .     .     2     25    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  285   | .     7     2     .     15    10    50    .     .     8     193   
    Message Errors         59    | .     1     .     .     5     1     13    .     .     1     38    
    Matter Fused           57    | .     1     1     .     2     2     6     .     .     3     42    
    Heat Flow Errors       33    | .     1     .     .     1     1     6     .     .     1     23    
    Energy Discharges      38    | .     3     .     .     3     1     9     .     .     .     22    
    Parts Rejected         5     | .     .     .     .     .     .     2     .     .     .     3     
    Data Loss (minor)      32    | .     .     1     .     2     2     8     .     .     1     18    
    Data Loss (major)      13    | .     .     .     .     .     2     3     .     .     .     8     
    Misfires               10    | .     1     .     .     1     .     2     .     .     .     6     
    Alerts                 3     | .     .     .     .     1     .     .     .     .     .     2     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     6     
    Weapon Failures        29    | .     .     .     .     .     1     1     .     .     2     25    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            620   | .     1     .     .     5     .     .     .     .     3     611   
  Projectiles              398   | .     1     .     .     .     .     .     .     .     3     394   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     
  Melee                    222   | .     .     .     .     5     .     .     .     .     .     217   
Knockbacks                 64    | .     4     1     1     1     1     1     .     1     5     49    
  Impact                   4     | .     .     .     1     1     1     1     .     .     .     .     
  Kinetic                  58    | .     4     1     .     .     .     .     .     1     5     47    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             22    | .     3     .     1     2     2     3     .     .     1     10    
  Kicked                   22    | .     3     .     1     2     2     3     .     .     1     10    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        758   | .     105   63    177   121   134   571   .     5     359   758   
  Average Temperature      118   | .     24    13    41    35    43    124   .     4     81    182   
  Received Heat Transfer   2739  | .     219   363   279   117   699   477   .     12    135   438   
  Effects                  101   | .     .     .     .     .     .     24    .     .     3     74    
    Shutdowns              43    | .     .     .     .     .     .     5     .     .     .     38    
    Energy Bleed           12    | .     .     .     .     .     .     3     .     .     .     9     
    Interference           16    | .     .     .     .     .     .     6     .     .     3     7     
    Matter Decay           5     | .     .     .     .     .     .     2     .     .     .     3     
    Short Circuit          9     | .     .     .     .     .     .     1     .     .     .     8     
    Damage (minor)         9     | .     .     .     .     .     .     3     .     .     .     6     
    Damage (major)         5     | .     .     .     .     .     .     3     .     .     .     2     
    Damage (core)          2     | .     .     .     .     .     .     1     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       2     | .     .     .     .     1     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     .     .     .     1     
  Heat Transferred         703   | .     .     .     .     .     .     .     .     .     .     703   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Peak Influence             390  | .   127 304 321 141 290 307 53  197 320 390 
  Initial                  94   | .   .   23  13  .   .   94  50  27  83  42  
  Average                  82   | .   44  88  80  46  94  87  51  121 131 85  
Maximum Alert Level        1    | .   .   1   1   .   1   1   .   .   1   1   
  Low Security (%)         91   | 100 100 77  95  100 86  94  100 100 75  92  
  Level 1                  8    | .   .   22  4   .   13  5   .   .   24  7   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          71   | .   1   6   2   7   15  18  .   1   7   14  
  Investigation            23   | .   1   5   .   2   7   5   .   .   1   2   
  Extermination            27   | .   .   .   .   4   5   6   .   .   3   9   
  Reinforcement            15   | .   .   1   2   1   2   2   .   1   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   1   5   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Distress Signals           16   | .   1   2   4   .   1   1   .   .   .   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              321  | .   19  36  24  16  41  65  .   9   29  82  
  Peak Tracking Total      6    | .   6   4   4   2   5   4   .   4   5   6   
  Tactical Retreats        11   | .   1   2   1   .   1   1   .   .   1   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Traps Triggered            12   | .   1   2   3   .   .   2   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Machines Disabled          35   | .   1   1   1   .   .   18  .   .   1   13  
  Max in Single Turn       7    | .   1   1   1   .   .   7   .   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Machines Accessed          41   | .   7   7   2   2   10  6   1   .   1   5   
  Terminals                26   | .   7   3   2   1   5   2   1   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   2   .   1   1   1   .   .   .   1   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   1   .   .   4   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                158  | .   24  28  5   5   49  24  1   .   2   20  
  Successful               103  | .   17  22  3   4   34  11  1   .   .   11  
  Failed                   55   | .   7   6   2   1   15  13  .   .   2   9   
    Catastrophic           4    | .   .   .   .   1   .   1   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   .   2   .   .   .   .   .   
  Terminals                92   | .   24  11  5   2   25  6   1   .   2   16  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          23   | .   .   7   .   3   6   3   .   .   .   4   
  Recycling Units          3    | .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              38   | .   .   7   .   .   18  13  .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             54   | .   15  6   3   1   16  2   1   .   .   10  
  Record                   6    | .   .   2   .   .   4   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   5   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   2   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             6    | .   1   .   .   .   3   .   .   .   .   2   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement Status     2    | .   1   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   4   1   2   .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   7   .   3   4   .   .   .   .   1   
  Scan Component           9    | .   .   4   .   2   2   .   .   .   .   1   
  Repair                   6    | .   .   3   .   1   2   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 27   | .   .   7   .   .   12  8   .   .   .   .   
  Insert Component         16   | .   .   4   .   .   7   5   .   .   .   .   
  Analyze                  11   | .   .   3   .   .   5   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   
    Track                  3    | .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   7   2   2   9   5   .   .   1   5   
  Full Trace Events        31   | .   6   7   1   2   7   5   .   .   1   2   
  Feedback Events          2    | .   .   1   .   .   .   .   .   .   .   1   
    Corruption             2    | .   .   1   .   .   .   .   .   .   .   1   
  Feedback Blocked         2    | .   .   .   .   .   .   2   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   3   .   .   10  3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   1   2   .   .   .   .   .   
  Time                     218  | .   .   84  .   51  83  .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          10   | .   .   10  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   3   .   .   5   4   .   .   .   .   
  Part Schematics Acquired 11   | .   .   3   .   .   5   3   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Arm 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  Arm  
Turns Passed               18623 | 89   1855 1750 1610 1789 2719 3403 23   243  1283 3859 
Spaces Moved               6970  | 61   774  566  540  665  1093 1239 8    80   489  1455 
  Core                     23    | 22   .    1    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6947  | 39   774  565  540  665  1093 1239 8    80   489  1455 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  260  200  197  190  265  185  185  117  
  Average Speed            220   | 121  217  250  261  237  198  229  265  214  206  205  
  Slowest Speed            1450  | 200  260  1450 262  610  200  335  265  267  345  540  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40    | 6    93   46   48   13   28   29   .    77   12   54   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          223   | .    .    .    .    .    .    101  .    5    28   89   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               171   | .    .    .    .    .    .    81   .    5    28   57   
  AOE                      51    | .    .    .    .    .    .    20   .    .    .    31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  Arm  
Total                      8549 | 72   851  742  628  786  1339 1487 10   111  629  1894 
  Wait                     445  | .    4    66   16   51   94   59   .    .    48   107  
  Move                     6960 | 60   773  565  539  664  1092 1238 7    79   488  1455 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 5    8    10   4    5    4    10   .    3    10   28   
  Fast Attach              66   | 7    2    8    2    2    4    5    .    1    9    26   
  Attach                   82   | .    1    6    2    2    6    16   2    6    5    36   
  Detach                   11   | .    2    3    .    .    .    1    .    .    .    5    
  Swap                     92   | .    1    12   5    9    7    14   1    4    11   28   
  Drop                     73   | .    1    3    8    11   7    14   .    2    7    20   
  Fire                     689  | .    56   69   51   40   123  127  .    16   50   157  
  Melee                    17   | .    .    .    .    .    .    .    .    .    .    17   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     22   | .    3    .    1    2    2    3    .    .    1    10   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    4    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory
-4/DSF
-3/Research
-3/Armory (discovered 1 exit: Res)

 History 
---------
  Turn | Location      | Event
    27 | -11/Scrapyard | Identified exit to Materials
    27 | -11/Scrapyard | Discovered exit to Materials (range 15)
    90 | -11/Scrapyard | Entered Materials
    90 | -10/Materials | Evolved 1 slot: Utility x1
   281 | -10/Materials | Identified exit to Mines
   301 | -10/Materials | Build established: Hacker-Mutant
   361 | -10/Materials | Identified exit to Materials
   361 | -10/Materials | Discovered exit to Materials (range 20)
   984 | -10/Materials | Discovered exit to Materials (range 3)
  1077 | -10/Materials | Discovered exit to Materials (range 16)
  1945 | -10/Materials | Entered another Materials area
  1945 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  2530 | -9/Materials  | Build established: Hacker-Gunner
  2599 | -9/Materials  | Repaired Aluminum Leg
  2627 | -9/Materials  | Repaired Power Shielding
  2993 | -9/Materials  | Build established: Hacker-Tank
  3251 | -9/Materials  | Repaired Imp. Aluminum Leg?
  3412 | -9/Materials  | Identified exit to Materials
  3412 | -9/Materials  | Discovered exit to Materials (range 15)
  3695 | -9/Materials  | Entered another Materials area
  3695 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  4491 | -8/Materials  | Build established: Scavenger-Tank
  4822 | -8/Materials  | Build established: Hacker-Tank
  4962 | -8/Materials  | Identified exit to Factory
  4962 | -8/Materials  | Discovered exit to Factory (range 15)
  5305 | -8/Materials  | Entered Factory
  5305 | -7/Factory    | Evolved 2 slots: Utility x2
  5421 | -7/Factory    | Repaired Imp. Assault Rifle
  7052 | -7/Factory    | Identified exit to Factory
  7052 | -7/Factory    | Discovered exit to Factory (range 12)
  7094 | -7/Factory    | Entered another Factory area
  7094 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7401 | -6/Factory    | Build established: Hacker-Skirmisher
  7499 | -6/Factory    | Repaired Imp. Assault Rifle
  7533 | -6/Factory    | Repaired Hvy. Assault Rifle
  7845 | -6/Factory    | Identified exit to Lower Caves
  7845 | -6/Factory    | Discovered exit to Lower Caves (range 15)
  8164 | -6/Factory    | Garrison activated, responded to threat
  9463 | -6/Factory    | Identified exit to Factory
  9802 | -6/Factory    | Build established: Hacker-Gunner
  9813 | -6/Factory    | Entered another Factory area
  9813 | -5/Factory    | Evolved 2 slots: Utility x2
 10298 | -5/Factory    | Identified exit to Upper Caves
 10298 | -5/Factory    | Identified exit to Factory
 10813 | -5/Factory    | Garrison activated, responded to threat
 10924 | -5/Factory    | Garrison activated, responded to threat
 11234 | -5/Factory    | Build established: Scavenger-Gunner
 11361 | -5/Factory    | Garrison activated, responded to threat
 11630 | -5/Factory    | Build established: Hacker-Gunner
 13216 | -5/Factory    | Entered another Factory area
 13216 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 13225 | -4/Factory    | Identified exit to DSF
 13239 | -4/Factory    | Entered DSF
 13268 | -4/DSF        | Additional patrols routed to DSF
 13335 | -4/DSF        | Lost 4 parts (1p1n1u1w)
 13383 | -4/DSF        | Sterilization system engaged
 13386 | -4/DSF        | Destroyed 8 combat bots
 13403 | -4/DSF        | Ambient heat levels rising (+10)
 13418 | -4/DSF        | Ambient heat levels rising (+10)
 13433 | -4/DSF        | Ambient heat levels rising (+10)
 13433 | -4/DSF        | Identified exit to Research
 13433 | -4/DSF        | Discovered exit to Research (range 16)
 13448 | -4/DSF        | Ambient heat levels rising (+10)
 13463 | -4/DSF        | Ambient heat levels rising (+10)
 13478 | -4/DSF        | Ambient heat levels rising (+10)
 13482 | -4/DSF        | Entered Research
 13482 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 14302 | -3/Research   | Found Prototype Hackware
 14303 | -3/Research   | Identified Exp. System Shield
 14475 | -3/Research   | Build established: Hacker-Tank
 14490 | -3/Research   | Destroyed 9 combat bots
 14728 | -3/Research   | Identified exit to Armory
 14728 | -3/Research   | Discovered exit to Armory (range 5)
 14765 | -3/Research   | Entered Armory
 15231 | -3/Armory     | Build established: Generator-Gunner
 15357 | -3/Armory     | Lost 3 parts (1p2w)
 15449 | -3/Armory     | System corruption reached 10%
 15546 | -3/Armory     | Spotted B-86 Titan
 15650 | -3/Armory     | Lost 3 parts (1u2w)
 15717 | -3/Armory     | Lost 4 parts (1p1u2w)
 15745 | -3/Armory     | Identified exit to Research
 15745 | -3/Armory     | Discovered exit to Research (range 11)
 15978 | -3/Armory     | Build established: Hacker-Mutant
 16162 | -3/Armory     | Lost 8 parts (1p2n2u3w)
 17038 | -3/Armory     | Build established: Scavenger-Gunner
 17104 | -3/Armory     | System corruption reached 30%
 17154 | -3/Armory     | Lost 9 parts (1p1n3u4w)
 17284 | -3/Armory     | Lost 3 parts (1n1u1w)
 17397 | -3/Armory     | Destroyed B-86 Titan
 17577 | -3/Armory     | Core integrity fell below 50%
 17619 | -3/Armory     | Lost 6 parts (2p3u1w)
 18329 | -3/Armory     | Crushed by falling debris
 18624 | -3/Armory     | Self-destructed

 Last Messages 
---------------
18571_ Acquired 30 matter.
18573_ Mic. Antimatter Reactor destroyed.
18573_ Acquired 3 matter.
18577_ Destroyed Imp. Antigrav System.
18577_ P-80 Master Adv. Heat Sink blasted off.
18577_ Destroyed Gamma Rifle.
18577_ P-80 Master suffers critical hit (Blast).
18577_ P-80 Master destroyed.
18582_ Acquired 6 matter.
18583_ System corrupted: Matter fused (-10).
18586_ Acquired 19 matter.
18588_ Acquired 15 matter.
18600_ System corrupted: Matter fused (-7).
18611_ Adv. Heat Sink destroyed.
18611_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
18613_ G-67 Veteran knocked back. <x2>
18615_ System corrupted: Energy discharge (-352).
18619_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A008.
18622_ Acquired 5 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????#######"# |
| ?????????????????????????????????????????#         |
| ???????????????#??##???#######??????###### ^  ^ =[ |
| ????????????????  ?  ??? !]  #??#####   ""      == |
| ?????????????????  ?  ?? !]  +??        #       != |
| ??????????????????  ? #??]   #????#     #   !!!    |
| ???????????????????? ?+ ?    #????#     #   !!!  " |
| ????????????????????? # ??"  ?????#         !!!  " |
| ??????????????????????/s"?"  ?????#              " |
| ?????????????????#######;##+###???#    *           |
| ???????????????#    ! g  @ = !#??##"#"+#"          |
| ?????????????? +   g  gg      #?##!|!   #          |
| ???????????????#  """% "" """ #?#" =""" #          |
| ???????????????#  """  ""F""" ####  "R" ########## |
| ????????????????? """   """"" +  +  " " #????????? |
| ?????????????????             ###"      #????????? |
| ?????????????????##############?##      #????????? |
| ?????????????????????????????????#### ###????????? |
| ????????????????????????????????????###??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          83
Energy Capacity            1230
Matter Stores              638
Matter Capacity            750
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
             Aluminum Leg | -9/Materials | Scanalyzed
       Lgt. Armor Plating | -9/Materials | Scanalyzed
            Assault Rifle | -9/Materials | Scanalyzed
       Adv. Plasma Cannon | -6/Factory   | Hacked
 Lyr. Heavy Armor Plating | -6/Factory   | Hacked
       Lrn. Proton Cannon | -6/Factory   | Hacked
           Assault Cannon | -6/Factory   | Scanalyzed
       Lgt. Assault Rifle | -6/Factory   | Scanalyzed
              Lgt. Cannon | -6/Factory   | Scanalyzed
         Carbon-fiber Leg | -6/Factory   | Scanalyzed
            Core Analyzer | -6/Factory   | Scanalyzed
        Enh. Gauss Cannon | -6/Factory   | Hacked
       Adv. Cryofiber Web | -6/Factory   | Hacked
    Imp. Deuterium Engine | -5/Factory   | Scanalyzed
                 Flak Gun | -5/Factory   | Scanalyzed
         Flexi-carbon Leg | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NavigationFortressRifle
  Manual?         0
Play Time         02:07:55
  Cumulative      1242.4 hours
  Start           2023.02.20 @ 07:00:37
  End             2023.02.22 @ 18:46:48
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          811
  Rogue           62
  Adventurer      0
  Explorer        749
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          80
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b4a79e3-7c45-4f03-bd50-d638333f979a