Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 01:10:01 Player: odium reigns Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2154) 2154 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 5598 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 354 Cogmind --------- Core Integrity 515/700 Matter 8/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Nuclear Core Nuclear Core Light Nuclear Core Large Matter Pod (150) Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Target Analyzer Target Analyzer Target Analyzer Recoil Stabilizer Recoil Stabilizer Propulsion Shielding Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Faulty Advanced Beam Rifle Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer > --- WEAPON ----------- Plasma Cannon Minigun Missile Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Improved Treads Large Matter Pod Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Target Analyzer Target Analyzer Target Analyzer Target Analyzer Recoil Stabilizer Recoil Stabilizer Propulsion Shielding Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Improved EM Shotgun Advanced Beam Rifle Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 1 . . 2 Weapon 1 | . . 1 . . . Parts Attached 54 | 7 . 4 14 23 6 Power 8 | 1 . 1 2 4 . Engine 7 | 1 . 1 2 3 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 . . 5 5 1 Treads 13 | 2 . . 5 5 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 . 1 2 6 3 Device 4 | 1 . . 2 1 . Storage 3 | 1 . . . 2 . Processor 5 | . . 1 . 2 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 19 | 2 . 2 5 8 2 Energy Gun 2 | . . 1 . 1 . Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 9 | 2 . . 1 6 . Ballistic Cannon . | . . . . . . Launcher 6 | . . . 4 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 20 | . 1 . 5 3 11 Power 4 | . . . 2 1 1 Propulsion 5 | . . . . . 5 Utility 3 | . 1 . 1 . 1 Weapon 8 | . . . 2 2 4 Highest Loss Streak 11 | . 1 . 3 3 11 To Critical Strikes . | . . . . . . Average Backups 12 | 2 5 4 7 16 24 Power 2 | 1 3 2 1 2 3 Propulsion 1 | . . . 3 1 . Utility 5 | . . . 1 8 13 Weapon 3 | 1 1 2 1 3 6 Tool/Special . | . . . . . . Unused Backups 31 | . . . 4 7 20 Power 5 | . . . . 2 3 Propulsion 1 | . . . . 1 . Utility 19 | . . . 2 4 13 Weapon 6 | . . . 2 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 86 88 97 96 Engine 8 | . 14 11 10 8 . Core 1 | . . . . . 6 Treads 27 | . 28 22 21 35 27 Device 4 | . 14 . 5 . 6 Storage 10 | . 14 11 11 12 7 Processor 12 | . . 11 11 12 20 Energy Gun 1 | . . 9 2 . . Energy Cannon 1 | . . 7 2 . 3 Ballistic Gun 14 | . 28 14 6 21 11 Launcher 8 | . . . 16 3 6 Peak Build Rating 41 | 9 9 9 18 31 41 Average Rating 19 | 6 8 8 12 22 36 On Entrance 10 | . 9 6 9 10 31 Naked Turns . | . . . . . . Heaviest Build 105 | 14 14 14 23 105 104 Greatest Support 92 | 40 40 40 46 92 86 Greatest Overweight (x) 29 | . . . . 1 29 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 14 | 7 8 8 8 18 25 Most Carried 25 | 5 6 5 8 25 25 Average Carried 12 | 2 5 4 7 16 24 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 24 | 4 6 5 8 24 22 Class Distribution -------------------- 26% | Gunner 17% | Mutant 16% | Skirmisher 14% | Commander-Mutant 13% | Scavenger-Gunner 5% | Bomber 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1788 | 332 65 16 680 695 . Remotely . | . . . . . . Salvage Created 2041 | 120 106 16 625 875 299 Parts 134 | 10 5 . 44 55 20 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 47 | . 3 . 15 20 9 Melee 1 | . 1 . . . . Guns 20 | . 2 . 3 14 1 Cannons 2 | . . . 1 . 1 AOE 24 | . . . 11 6 7 Classes Destroyed 14 | 2 1 1 4 2 4 Worker 4 | . . . 2 2 . Builder 2 | . . . . . 2 Tunneler 3 | 3 . . . . . Hauler 3 | . . . 3 . . Recycler 2 | 1 . . . . 1 Mechanic 2 | . . . . 1 1 Watcher 6 | . . 1 2 2 1 Swarmer 9 | . . . 4 5 . Grunt 20 | . 3 . 5 12 . Brawler 1 | . . . . 1 . Sentry 9 | . . . 6 3 . Specialist 2 | . . . . . 2 Hunter 5 | . . . . . 5 Programmer 2 | . . . . . 2 Best Kill Streak 13 | 2 2 1 12 4 13 Combat Bots Only 9 | . 2 . 9 4 8 Max Kills in Single Turn 4 | 1 1 1 3 4 2 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 361 | . 30 10 77 100 144 Missed 116 | . 12 4 28 25 47 Hits 245 | . 18 6 49 75 97 Projectile 245 | . 18 6 49 75 97 Critical Strikes 12 | . . . 3 6 3 Damage Taken 4059 | . 206 56 1057 1039 1701 Core 609 | . 22 7 203 192 185 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 91 . 47 65 . Volleys Fired 151 | 21 13 3 33 60 21 Largest 3 | 2 2 3 3 3 3 Hottest 146 | 40 40 128 131 84 146 Shots Fired 356 | 42 26 8 80 154 46 Gun 286 | 42 26 5 48 147 18 Cannon 20 | . . 3 4 . 13 Launcher 50 | . . . 28 7 15 Special . | . . . . . . Kinetic 275 | 42 26 3 40 146 18 Thermal 31 | . . 5 12 1 13 Explosive 50 | . . . 28 7 15 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 7 5 4 12 6 8 Robot Miss Streak 7 | 5 4 4 3 6 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 205 | 23 15 4 52 88 23 Core Hits 161 | 6 5 1 47 59 43 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . 1 . . 3 . Critical Strikes 5 | . 1 . . 4 . Destroy 5 | . 1 . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5718 | 235 182 62 1457 1858 1924 Guns 2092 | 235 180 20 432 1065 160 Cannons 260 | . . 42 61 . 157 Explosions 3354 | . . . 964 783 1607 Melee . | . . . . . . Ramming 12 | . 2 . . 10 . Kinetic 1981 | 235 180 9 343 1054 160 Thermal 371 | . . 53 150 11 157 Explosive 3354 | . . . 964 783 1607 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . 5 . 1 Average Corruption 3 | . 2 . 5 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 9 . . Matter Fused 4 | . . . 4 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 2 . . Parts Rejected 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . 12 . . Projectiles . | . . . . . . Explosions 12 | . . . 12 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 249 | . . . 207 . 42 Shots 18 | . . . 16 . 2 Rammed 2 | . 1 . . 1 . Targets Rammed 3 | . 2 . . 1 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 404 | . 12 133 260 75 404 Average Temperature 89 | . 8 62 84 19 184 Received Heat Transfer 1098 | . 114 . 258 567 159 Effects 4 | . . . 1 . 3 Interference 4 | . . . 1 . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 710 | . . 99 311 25 275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 46 | 100 100 100 35 . 96 Level 1 18 | . . . 41 13 3 Level 2 34 | . . . 23 86 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 620 | 10 58 24 620 497 206 Initial 249 | . . 24 . 249 206 Average 244 | . 13 8 280 426 89 Influence Increases 2337 | 20 108 17 1124 781 287 Destroy 0b10 Robot/C 1260 | . 60 . 500 520 180 Destroy 0b10 Robot/NC 125 | 20 . 5 50 25 25 Destroy Leader 328 | . 20 2 160 114 32 Allied During Kill 153 | . . . 120 33 . Successful Hack 48 | . 28 10 5 5 . Disable Machine 120 | . . . 75 30 15 Destroy Structure 243 | . . . 169 39 35 Lose Combat Pursuer 60 | . . . 45 15 . Influence Decreases 2240 | 20 50 75 533 918 644 Entered New Map 624 | . . 34 . 342 248 Time Decay 1226 | 20 40 41 393 446 286 Lost Part 200 | . 10 . 50 30 110 Lost Ally 190 | . . . 90 100 . Squads Dispatched 16 | . 2 1 4 7 2 Investigation 4 | . 1 . . 3 . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 1 1 1 1 Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 8 5 25 33 19 Peak Tracking Total 10 | . 4 5 8 9 10 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . 2 . . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 8 | . . . 5 2 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 15 | . 3 2 6 4 . Terminals 15 | . 3 2 6 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 6 4 13 10 . Successful 19 | . 4 2 8 5 . Failed 14 | . 2 2 5 5 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 6 4 13 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 4 2 8 5 . Record 2 | . . 2 . . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 2 | . . . . 2 . Open Door 2 | . . . 2 . . Alert Level 3 | . 1 . 1 1 . Locate Traps 2 | . . . 1 1 . Maintenance Status 2 | . . . 1 1 . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 7 | . 2 . 2 3 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 6 . Highest-Rated Group 88 | . . . 88 56 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 98 | . . . 53 45 . Total Damage 785 | . . . 393 392 . Kills 17 | . . . 11 6 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1092 | 93 232 . 155 3 609 Optics 594 | . . . . . 594 Sensors 767 | . . . 155 3 609 Terrain 325 | 93 232 . . . . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 4 | . . . 4 . . Drone Recoveries 3 | . . . 3 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 3497 | 237 236 132 1147 1103 642 Spaces Moved 1492 | 107 122 73 544 439 207 Core 11 | 9 . . . . 2 Treads 1481 | 98 122 73 544 439 205 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 242 Average Speed 181 | 150 160 160 160 188 254 Slowest Speed 1500 | 160 160 160 160 242 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . 3 . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 28 | 10 24 10 75 44 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 295 | . . . 187 39 69 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 293 | . . . 187 39 67 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2013 | 145 138 82 759 604 285 Wait 185 | . . . 139 6 40 Move 1487 | 106 122 72 542 438 207 Hop . | . . . . . . Pick Up 82 | 11 2 2 16 45 6 Fast Attach 9 | . . . 3 6 . Attach 27 | 7 . 2 4 9 5 Detach . | . . . . . . Swap 31 | . . 2 8 18 3 Drop 38 | . . 1 13 21 3 Fire 151 | 21 13 3 33 60 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . . 1 . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 12) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 576 | -9/Materials | Discovered new exit (range 5) 606 | -9/Materials | Entered Storage 769 | -9/Storage | Build established: Gunner 1004 | -9/Storage | Garrison activated, responded to threat 1054 | -9/Storage | Destroyed 9 combat bots 1269 | -9/Storage | Discovered new exit (range 14) 1272 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1322 | -9/Storage | Crushed by falling debris 1353 | -9/Storage | Lost 3 parts (1p1u1w) 1578 | -9/Storage | Garrison activated, responded to threat 1579 | -9/Storage | Core integrity fell below 50% 1633 | -9/Storage | Build established: Commander-Mutant 1669 | -9/Storage | Discovered new exit (range 16) 1753 | -9/Storage | Entered Materials 1753 | -8/Materials | Accompanied by 6 allies 1753 | -8/Materials | Evolved 2 slots: Propulsion x2 1809 | -8/Materials | Garrison activated, responded to threat 1853 | -8/Materials | Lost 4 allies 1860 | -8/Materials | Lost 3 parts (1p2w) 2285 | -8/Materials | Build established: Scavenger-Gunner 2765 | -8/Materials | Discovered new exit (range 10) 2856 | -8/Materials | Identified exit to Factory 2856 | -8/Materials | Entered Factory 2856 | -7/Factory | Evolved 2 slots: Utility x2 3153 | -7/Factory | Build established: Skirmisher 3404 | -7/Factory | Cargo convoy interrupted 3487 | -7/Factory | Destroyed 8 combat bots 3498 | -7/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. X-67 Chaingunner destroyed. Penetrated by Slug. Overheating: System interference. Plasma Cannon temporarily disabled. Grenade Launcher temporarily disabled. Adv. Visual Processing Unit temporarily disabled. The unstable cave ceiling collapses. Grenade Launcher destroyed. The unstable cave ceiling collapses. Lgt. Treads destroyed. The unstable cave ceiling collapses. Penetrated by Slug. Arm. Treads destroyed. Imp. Sensor Array destroyed. H-55 Commando destroyed. Critical hit (Burn: +37). Plasma Cannon destroyed. Critical hit (Burn: +37). 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""" # #??????????????????????? | | # """ # #??????????????????????? | | + """ # ! #??????????????????????? | | # # #??????????????????????? | | ?##########################??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling The More The Merrier Challenges ------------ None Game ------ Seed ImprovedStorageTearclaws Manual? 0 Play Time 00:52:40 Cumulative 10.5 hours Start 2025.08.29 @ 18:41:51 End 2025.08.30 @ 01:10:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 26968ea5-5cc4-489d-b398-c34b47fc4427