Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 10:41:39

Player: Demise

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (46)      230
Value Destroyed (843)      843
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1513

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     122/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Autogun
                Autogun
>               --- INVENTORY (20) ---
                Wheel
                Wheel
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Huge Storage Unit
                Structural Scanner
                Signal Interpreter
                Seismic Detector
                Core Shielding
          Light Armor Plating
                Hacking Suite
                Assault Rifle
                Assault Rifle
                Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
           Wheel
           Wheel
           Wheel
           Wheel
           Flight Unit
           Seismic Detector
           Autogun
           Autogun
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             57   | 8   35  14  
  Power                    4    | 1   3   .   
    Engine                 2    | 1   1   .   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 3   8   3   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  14   | 3   8   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  26   | 2   17  7   
    Device                 13   | 1   8   4   
    Storage                3    | 1   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             8    | .   5   3   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   7   4   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | .   6   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  3    | .   2   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   95  95  
  Engine                   3    | .   4   .   
  Core                     9    | .   9   10  
  Wheel                    27   | .   27  27  
  Device                   8    | .   7   10  
  Storage                  14   | .   14  14  
  Protection               2    | .   1   3   
  Energy Gun               1    | .   1   .   
  Ballistic Gun            26   | .   25  27  
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 12  54  54  
  Greatest Support         26   | 20  26  20  
  Greatest Overweight (x)  4    | 1   3   4   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         14   | 6   13  20  
  Most Carried             20   | 6   20  20  
  Average Carried          13   | 3   12  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   20  18  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11  -10  -10  
-----------                Run  | Scr  Mat  Min  
Matter Collected           1252 | 280  845  127  
  Remotely                 .    | .    .    .    
Salvage Created            1399 | 204  1112 83   
  Parts                    98   | 11   82   5    
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           2    | 1    1    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  31   | .   24  7   
  Guns                     29   | .   24  5   
  AOE                      2    | .   .   2   
Classes Destroyed          10   | 3   6   1   
  Worker                   5    | 2   3   .   
  Builder                  2    | .   2   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Operator                 2    | .   2   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    18   | .   18  .   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | 3   5   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1244 | .    568  676  
  Core                     255  | .    84   171  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   54   | .    54   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              106  | 16   70   20   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 90   90   53   
Shots Fired                210  | 32   138  40   
  Gun                      208  | 32   137  39   
  Cannon                   .    | .    .    .    
  Launcher                 2    | .    1    1    
  Special                  .    | .    .    .    
  Kinetic                  162  | .    123  39   
  Thermal                  46   | 32   14   .    
  Explosive                2    | .    1    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 6    15   5    
  Robot Miss Streak        5    | 2    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           126  | 19   84   23   
  Core Hits                63   | 9    43   11   
  Critical Kills           2    | .    2    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | 1    2    .    
    Burn                   1    | 1    .    .    
    Destroy                2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2024 | 230  1325 469  
  Guns                     1866 | 230  1312 324  
  Cannons                  .    | .    .    .    
  Explosions               158  | .    13   145  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1562 | .    1238 324  
  Thermal                  304  | 230  74   .    
  Explosive                158  | .    13   145  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  14   | .    9    5    
    Message Errors         3    | .    2    1    
    Matter Fused           4    | .    2    2    
    Heat Flow Errors       3    | .    2    1    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      3    | .    2    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      40   | .    40   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        262  | 90   262  227  
  Average Temperature      41   | 39   43   36   
  Received Heat Transfer   270  | .    210  60   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 2    .    .    
  Heat Transferred         891  | 693  198  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             337  | 40  337 241 
  Initial                  126  | .   26  126 
  Average                  221  | 18  242 209 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         20   | 100 16  3   
  Level 1                  79   | .   83  96  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            5    | .   5   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   31  10  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            5    | .   5   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               17   | .   17  .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                6    | .   6   .   
    Botnet                 5    | .   5   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        5    | .   5   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1854 | 126  1412 316  
Spaces Moved               1223 | 78   973  172  
  Core                     42   | 40   2    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1181 | 38   971  172  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   110  
  Average Speed            94   | 65   94   110  
  Slowest Speed            200  | 100  200  140  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 3    98   28   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    1    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          14   | .    9    5    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      14   | .    9    5    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1740 | 118  1358 264  
  Wait                     288  | 8    227  53   
  Move                     1221 | 77   972  172  
  Hop                      .    | .    .    .    
  Pick Up                  36   | 9    27   .    
  Fast Attach              19   | 3    15   1    
  Attach                   11   | 4    4    3    
  Detach                   6    | .    5    1    
  Swap                     27   | 1    16   10   
  Drop                     26   | .    22   4    
  Fire                     106  | 16   70   20   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  127 | -11/Scrapyard | Entered Materials
  253 | -10/Materials | Discovered new exit (range 3)
  302 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Repaired Autogun
  522 | -10/Materials | Discovered new exit (range 16)
  880 | -10/Materials | Discovered new exit (range 7)
  894 | -10/Materials | Identified exit to Mines
 1112 | -10/Materials | Discovered new exit (range 3)
 1115 | -10/Materials | Identified exit to Materials
 1162 | -10/Materials | Central database locked down
 1539 | -10/Materials | Entered Mines
 1618 | -10/Mines     | Assembled infested the area
 1781 | -10/Mines     | Core integrity fell below 50%
 1811 | -10/Mines     | Lost 4 parts (1p1u2w)
 1849 | -10/Mines     | Core integrity fell below 20%
 1855 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01678_ Acquired 22 matter.
01680_ Dropped Wheel.
01683_ XPM1CTV02 EHEE1N UDVNAXJDR%V=VT9,&Q=
01685_ Dropped Seismic Detector.
01760_ as-76784 destroyed.
01764_ Acquired 18 matter.
01773_ Autogun destroyed.
01778_ Lgt. Armor Plating destroyed.
01778_ Lgt. Nuclear Core destroyed.
01780_ Autogun destroyed.
01782_ as-96769 destroyed.
01790_ as-88463 destroyed.
01792_ System corrupted: Component data lost.
01796_ as-85441 destroyed.
01799_ Acquired 12 matter. <x2>
01802_ Acquired 17 matter.
01836_ The unstable cave ceiling collapses.
01849_ Wheel destroyed.
01853_ D-53 Grenadier destroyed.
01855_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#%????###      # #/ ##???  |
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| ?????????????????????????#?????###  *[ = !  ##???  |
| ????????????????????????????????###   *=    ##???  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalDispersionRay
  Manual?         0
Play Time         00:19:43
  Cumulative      637.2 hours
  Start           2022.06.23 @ 10:24:59
  End             2022.06.23 @ 10:41:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          513
  Rogue           513
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          86
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdf6c764-3fff-4554-b687-315a2d45381c