Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.26 @ 07:22:16 Player: ldi (hl). (hl) Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (98) 490 Value Destroyed (2522) 2522 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 9104 Bonus ------- High Alert Combat Kills 12 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 299/300 Energy 99/100 System Corruption 5% Temperature Cool (16) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Melee Analysis Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Molecular Deconstructor Power Sword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Improved Cooling System Compact Battery Compact Matter Pod Advanced Signal Interpreter Improved Melee Analysis Suite System Shield Hacking Drone Bay > --- WEAPON ----------- Power Sword Tearclaws > --- INVENTORY -------- Cesium-ion Thruster Improved Cooling System Improved Actuator Array Power Sword CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Heat Sink Device Heat Sink Storage Compact Battery Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 130 | 6 1 5 21 12 24 26 4 . 6 3 10 4 3 . 5 Power 13 | 1 . 1 5 . . 3 . . . . . 1 1 . 1 Engine 13 | 1 . 1 5 . . 3 . . . . . 1 1 . 1 Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 40 | 2 . 4 6 7 8 3 . . 2 2 2 2 . . 2 Treads . | . . . . . . . . . . . . . . . . Leg 25 | . . 4 6 7 8 . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 9 | . . . . . . 2 . . 2 1 2 1 . . 1 Flight 4 | . . . . . . 1 . . . 1 . 1 . . 1 Utility 33 | 1 1 . 3 1 8 8 3 . 2 . 3 . 2 . 1 Device 16 | . 1 . 1 1 4 3 . . 2 . 2 . 1 . 1 Storage 7 | 1 . . 2 . 1 1 1 . . . . . 1 . . Processor 4 | . . . . . 1 1 1 . . . 1 . . . . Hackware 3 | . . . . . . 2 1 . . . . . . . . Protection 3 | . . . . . 2 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 . . 7 4 8 12 1 . 2 1 5 1 . . 1 Energy Gun 8 | 1 . . 6 . 1 . . . . . . . . . . Energy Cannon 7 | . . . 1 1 1 4 . . . . . . . . . Ballistic Gun 9 | 1 . . . 3 3 2 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 3 3 . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . Slashing Weapon 9 | . . . . . . 2 1 . 1 . 3 1 . . 1 Piercing Weapon 3 | . . . . . . . . . 1 . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 . 3 3 . . 1 . 1 . . . . Parts Lost 44 | . . 3 4 3 8 8 . . . 5 2 1 1 . 9 Power 3 | . . 1 . . . 1 . . . . . . . . 1 Propulsion 15 | . . 2 2 . 3 3 . . . 1 . 1 . . 3 Utility 11 | . . . 1 . 2 1 . . . 2 1 . 1 . 3 Weapon 15 | . . . 1 3 3 3 . . . 2 1 . . . 2 Highest Loss Streak 7 | . . 2 2 2 7 4 . . . 5 2 1 1 . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 90 98 98 99 97 71 56 61 74 70 56 58 71 73 47 Engine 6 | . 14 14 11 11 9 4 . . . . . 1 5 6 2 Leg 14 | . . 15 32 33 26 16 . . . . . . . . . Wheel 1 | . 28 10 . . . . . . . . . . . . . Hover 3 | . . . . . . 1 . . 6 7 2 11 13 13 6 Device 9 | . 4 14 10 11 16 6 7 7 7 5 6 6 9 13 5 Storage 8 | . 14 14 11 11 9 5 . 7 7 7 6 6 8 6 1 Processor 6 | . . . . . 8 10 4 7 7 7 12 13 13 13 13 Hackware 6 | . . . . . . . 22 23 23 21 11 6 6 6 6 Energy Gun 6 | . 14 14 22 18 3 . . . . . . . . . . Energy Cannon 2 | . . . 5 1 8 7 . . . . . . . . . Ballistic Gun 5 | . 14 14 4 12 12 3 . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 13 7 13 13 8 11 13 13 9 Piercing Weapon 1 | . . . . . . . . . 6 5 1 . . . . Naked Turns 1 | . . . . . . 1 . . . . . . . . . Heaviest Build 75 | 11 12 14 39 38 75 73 6 5 10 10 8 23 26 22 22 Greatest Support 51 | 26 26 26 33 35 51 51 6 6 12 21 20 29 29 29 29 Greatest Overweight (x) 3 | . . 1 1 1 3 1 . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 10 15 19 15 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 4 8 15 15 20 20 5 5 5 5 5 5 5 5 5 Average Carried 9 | 1 4 6 10 14 18 14 4 5 4 4 4 4 5 5 4 Final Capacity 20 | 8 8 8 15 15 20 5 5 5 5 5 5 5 5 5 5 Final Carried 17 | 4 4 8 15 15 17 5 5 5 5 4 4 5 5 5 5 Class Distribution -------------------- 26% | Mutant 24% | Hacker-Mutant 21% | Scavenger-Gunner 21% | Gunner 5% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 1996 | 195 . 154 221 181 278 363 194 53 25 68 70 65 86 . 43 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3423 | . . 292 747 313 871 529 114 . . 120 145 180 . . 112 Parts 213 | . . 27 41 20 77 24 3 . . 8 3 6 . . 4 Haulers Intercepted 9 | . . . 3 . 4 2 . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 1 . . 5 . 12 . . 6 Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 76 | . . 10 18 11 18 9 . . . 4 . 3 . . 3 Melee 7 | . . . . . . . . . . 1 . 3 . . 3 Guns 50 | . . 10 16 10 13 1 . . . . . . . . . Cannons 11 | . . . 2 1 4 4 . . . . . . . . . AOE 7 | . . . . . 1 3 . . . 3 . . . . . Classes Destroyed 18 | . . 3 2 2 4 2 2 . . . 1 . . . 2 Worker 6 | . . 1 . 3 2 . . . . . . . . . . Builder 6 | . . . . . 6 . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 9 | . . . 3 . 4 2 . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . 1 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . Swarmer 31 | . . 6 7 3 8 3 . . . 3 . . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 24 | . . 4 6 3 6 2 . . . . . 3 . . . Brawler 1 | . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 5 . 1 1 . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 3 | . . . . . 1 2 . . . . . . . . . Programmer 2 | . . . . . . 1 . . . 1 . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . Best Kill Streak 11 | . . 3 10 3 11 3 1 . . 3 1 2 . . 1 Combat Bots Only 9 | . . 3 9 3 6 3 . . . 3 . 2 . . 1 Max Kills in Single Turn 4 | . . 1 2 1 4 3 1 . . 2 1 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . 2 . . . . . Melee 1 | . . . . . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 7162 | . . 487 707 470 1518 1686 . . . 571 96 174 124 . 1329 Core 2142 | . . 156 143 71 213 446 . . . 252 20 38 52 . 751 Absorbed by Shields 20 | . . . . . . 20 . . . . . . . . . Regen/Repaired (Parts) 70 | . . . . . . . . . 70 . . . . . . Core Remaining (%) 48 | 100 . 37 . 46 61 . . . . . . . . . . Volleys Fired 193 | . . 44 44 28 48 27 . . . 2 . . . . . Largest 3 | . . 2 3 3 3 3 . . . 1 . . . . . Hottest 189 | . . 70 189 189 152 158 . . . 39 . . . . . Shots Fired 502 | . . 88 131 78 142 61 . . . 2 . . . . . Gun 380 | . . 88 121 72 82 17 . . . . . . . . . Cannon 102 | . . . 10 6 44 42 . . . . . . . . . Launcher 20 | . . . . . 16 2 . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 180 | . . 44 25 31 63 17 . . . . . . . . . Thermal 302 | . . 44 106 47 63 42 . . . . . . . . . Explosive 18 | . . . . . 16 2 . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 . . . . . Robot Hit Streak 15 | . . 9 15 5 13 12 . . . . . . . . . Robot Miss Streak 8 | . . 3 3 8 3 2 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 11 | . . 3 6 2 . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 1 . . . . . . . . . . . Shots Hit Robots 324 | . . 55 83 41 81 43 4 . . 3 2 8 2 . 2 Core Hits 157 | . . 19 32 22 50 21 1 . . 4 . 4 . . 4 Critical Kills 2 | . . . . . 1 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 11 | . . 2 3 . 2 1 . . . 1 . . 2 . . Burn 6 | . . 2 3 . 1 . . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . Sever 3 | . . . . . . . . . . 1 . . 2 . . Melee Attacks 100 | . . . . . . 35 4 . 5 7 4 12 10 . 23 Impact . | . . . . . . . . . . . . . . . . Slashing 93 | . . . . . . 35 4 . 2 3 4 12 10 . 23 Piercing 7 | . . . . . . . . . 3 4 . . . . . Sneak Attacks 5 | . . . . . . . 4 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 . . 1 . . . . . Damage Inflicted 7379 | . . 554 1154 596 2268 1586 269 . . 343 140 318 71 . 80 Guns 2902 | . . 554 1010 555 592 191 . . . . . . . . . Cannons 1600 | . . . 144 41 570 845 . . . . . . . . . Explosions 1846 | . . . . . 1106 504 . . . 236 . . . . . Melee 1022 | . . . . . . 46 269 . . 107 140 318 71 . 71 Ramming 9 | . . . . . . . . . . . . . . . 9 Kinetic 1179 | . . 216 104 262 406 191 . . . . . . . . . Thermal 3433 | . . 338 1050 334 756 845 . . . 110 . . . . . Explosive 1610 | . . . . . 1106 504 . . . . . . . . . Electromagnetic 126 | . . . . . . . . . . 126 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 953 | . . . . . . 46 269 . . 38 140 318 71 . 71 Piercing 69 | . . . . . . . . . . 69 . . . . . Highest Corruption 9 | . . . . . . 9 9 9 9 1 . . . . 5 Average Corruption 5 | . . . . . . 6 9 9 9 1 . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 14 | . . . . . . 7 3 2 . . . . . . 2 Message Errors 6 | . . . . . . 3 1 2 . . . . . . . Matter Fused 3 | . . . . . . . 1 . . . . . . . 2 Energy Discharges 3 | . . . . . . 2 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 301 | . . . 6 3 91 12 117 . . . 71 1 . . . Projectiles 18 | . . . 6 3 4 5 . . . . . . . . . Explosions 94 | . . . . . 87 7 . . . . . . . . . Melee 189 | . . . . . . . 117 . . . 71 1 . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . 215 . . . . . . . . . 4 Shots 10 | . . . . . 10 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 440 | . . 41 385 440 241 291 . . . . . . . . 8 Average Temperature 82 | . . 12 101 129 62 95 . . . . . . . . 5 Received Heat Transfer 1473 | . . 189 231 30 171 138 . . . 111 63 72 45 . 423 Effects 7 | . . . 1 6 . . . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . Interference 5 | . . . . 5 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 21 | . . . 9 2 3 7 . . . . . . . . . Heat Transferred 7250 | . . 1147 2705 814 1369 1165 . . . 50 . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 463 | . . 215 463 185 431 403 . . . . 150 . . . . Initial 145 | . . . 17 25 . 145 . . . . 100 . . . . Average 162 | . . 79 233 96 177 225 . . . . 101 . . . . Maximum Alert Level 2 | . . 1 2 . 2 2 . . . . . . . . . Low Security (%) 66 | 100 100 95 30 100 62 47 . . . . 100 . . . . Level 1 31 | . . 4 64 . 35 49 . . . . . . . . . Level 2 1 | . . . 5 . 1 2 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 1 . 5 3 . . . . 1 . . . 1 Investigation 3 | . . . . . 1 1 . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . Reinforcement 6 | . . . 1 . 4 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 1 . 2 . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 187 | . 2 12 21 11 27 27 . . . 11 4 13 10 . 49 Peak Tracking Total 16 | . 4 3 5 3 5 13 . . . 9 3 8 7 . 16 Tactical Retreats 31 | . . 1 1 . 1 3 . . . 4 1 4 4 . 12 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . 8 . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 12 | . . . 1 . 4 5 . . 1 . . . . . 1 Max in Single Turn 4 | . . . 1 . 1 4 . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 17 | . . . 5 . 2 1 1 1 1 . 2 . . 4 . Terminals 8 | . . . 5 . 2 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 67 | . . . 15 . 9 2 1 1 5 . 4 . . 30 . Successful 53 | . . . 7 . 6 . 1 1 5 . 3 . . 30 . Failed 14 | . . . 8 . 3 2 . . . . 1 . . . . Catastrophic 4 | . . . 2 . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . . 9 . 9 2 . . 1 . . . . . 1 Terminals 25 | . . . 15 . 9 . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . Terminal Hacks 47 | . . . 6 . 4 . 1 1 5 . . . . 30 . Record 12 | . . . . . . . . 1 . . . . . 11 . Part Schematic 19 | . . . 2 . . . . . 5 . . . . 12 . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 3 | . . . . . 3 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 . . . . . . . . . . Terminals 3 | . . . 1 . 2 . . . . . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . 5 . 2 1 . . . . 2 . . . . Full Trace Events 3 | . . . 1 . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 4 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 2 . . . . . 20 . . . . 12 . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 Total Orders 2 | . . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 9 | . . . . . . . . . . . . . . . 9 Total Damage 357 | . . . . . . . . . . . . . . . 357 Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . . . . . 3 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . 1 2 2 . . 1 . 1 Drone Launches 1 | . . . . . . . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 6323 | 46 57 574 851 623 818 752 175 79 736 369 209 283 314 41 396 Spaces Moved 5811 | 39 62 391 419 275 312 404 376 197 1001 496 240 470 487 80 562 Core 381 | 4 . . . . . 132 . . . . . 2 . . 243 Treads . | . . . . . . . . . . . . . . . . Legs 1445 | . . 226 419 275 312 213 . . . . . . . . . Wheels 262 | 35 62 165 . . . . . . . . . . . . . Hover 2482 | . . . . . . 2 . . 785 372 23 414 487 80 319 Flight 1241 | . . . . . . 57 376 197 216 124 217 54 . . . Fastest Speed 40 | 50 90 90 120 120 120 40 40 40 40 40 40 40 51 51 50 Average Speed 85 | 86 90 107 147 186 192 127 40 40 71 68 41 50 51 51 50 Slowest Speed 340 | 100 90 190 190 190 340 200 40 40 80 80 60 100 51 51 60 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . . . . . . . . Exploration Rate (%) 48 | 4 15 87 39 51 37 12 49 45 84 73 6 67 70 69 71 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . . . 1 1 . . . 1 . Known Exits Taken 6 | . . . 1 . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 2 . . 3 1 1 1 . 1 1 . . Spaces Dug 63 | . . . . . . 34 . . . 2 2 3 6 . 16 Terrain Destroyed 174 | . . . . . 70 62 . . . 15 2 3 6 . 16 Melee 63 | . . . . . . 34 . . . 2 2 3 6 . 16 Projectile . | . . . . . . . . . . . . . . . . AOE 111 | . . . . . 70 28 . . . 13 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6662 | 48 62 464 567 327 435 540 397 196 1017 515 344 496 534 79 641 Wait 285 | . . 17 43 2 21 15 . . 4 9 80 10 35 . 49 Move 5793 | 38 61 390 418 274 311 400 375 196 1000 495 239 469 486 79 562 Hop . | . . . . . . . . . . . . . . . . Pick Up 65 | 4 . 5 20 3 10 13 3 . 1 . 4 1 . . 1 Fast Attach 54 | 6 1 3 4 2 12 10 3 . 1 1 3 2 3 . 3 Attach 40 | . . 1 8 3 5 8 1 . 3 1 7 1 . . 2 Detach 19 | . . 1 3 . 5 2 . . 2 . 4 1 . . 1 Swap 37 | . . 1 9 7 8 8 . . 2 1 . 1 . . . Drop 58 | . . 2 18 8 15 7 4 . . . 3 . . . 1 Fire 193 | . . 44 44 28 48 27 . . . 2 . . . . . Melee 93 | . . . . . . 35 3 . 4 6 4 11 10 . 20 Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 8 | . . . . . . . 8 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 47 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 7) 104 | -10/Materials | Entered Mines 188 | -10/Mines | Found a hidden stash of uninstalled traps 315 | -10/Mines | Build established: Mutant 354 | -10/Mines | Learned location of Zion (-7) 369 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 371 | -10/Mines | Found Prototype Device 409 | -10/Mines | Discovered new exit (range 6) 565 | -10/Mines | Core integrity fell below 50% 672 | -10/Mines | Discovered new exit (range 4) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1064 | -9/Materials | Destroyed 9 combat bots 1135 | -9/Materials | Build established: Scavenger-Gunner 1183 | -9/Materials | Discovered new exit (range 11) 1240 | -9/Materials | Identified exit to Mines 1240 | -9/Materials | Identified exit to Storage 1529 | -9/Materials | Entered Mines 1556 | -9/Mines | Discovered new exit (range 6) 1624 | -9/Mines | Core integrity fell below 50% 1923 | -9/Mines | Assembled infested the area 2118 | -9/Mines | Discovered new exit (range 10) 2121 | -9/Mines | Received a Mining Laser from a helpful Derelict 2152 | -9/Mines | Entered Materials 2152 | -8/Materials | Evolved 2 slots: Utility x2 2534 | -8/Materials | Build established: Gunner 2902 | -8/Materials | Discovered new exit (range 4) 2970 | -8/Materials | Entered Factory 2970 | -7/Factory | Evolved 2 slots: Utility x2 2970 | -7/Factory | Identified Exp. Sensor Array 2971 | -7/Factory | Identified exit to Lower Caves 2979 | -7/Factory | Lost 7 parts (3n2u2w) 3084 | -7/Factory | Discovered new exit (range 17) 3504 | -7/Factory | Cargo convoy interrupted 3513 | -7/Factory | Released all parts (9) 3544 | -7/Factory | Lost 4 parts (1n1u2w) 3573 | -7/Factory | Core integrity fell below 50% 3603 | -7/Factory | Crushed by falling debris 3621 | -7/Factory | Crushed by falling debris 3648 | -7/Factory | Crushed by falling debris 3722 | -7/Factory | Entered Lower Caves 3780 | -7/Lower Caves | Encountered a Warlord checkpoint 3863 | -7/Lower Caves | Discovered new exit (range 16) 3897 | -7/Lower Caves | Entered another Lower Caves area 3910 | -7/Lower Caves | Learned location of 1 exit from Factory 3919 | -7/Lower Caves | Spotted B-75 Beast 3970 | -7/Lower Caves | Discovered new exit (range 12) 3974 | -7/Lower Caves | Build established: Hacker-Mutant 3976 | -7/Lower Caves | Entered Zion 3992 | -7/Zion | System corruption cleaned by Quarantine Array 4003 | -7/Zion | Learned location of Quarantine (-3) 4031 | -7/Zion | Visited the Megawrench Repair Shop 4032 | -7/Zion | Megawrench repaired 5 parts 4049 | -7/Zion | Received a visual enhancement algorithm 4069 | -7/Zion | Found CR-A16's Pointy Stick 4193 | -7/Zion | Given the Hacking Drone Bay 4193 | -7/Zion | Found Prototype Device 4198 | -7/Zion | Identified Hacking Drone Bay 4487 | -7/Zion | Given A8's code to call for help 4658 | -7/Zion | Discovered new exit (range 16) 4712 | -7/Zion | Entered Proximity Caves 4719 | -6/Proximity Caves | Learned location of Extension (-5) 4960 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4978 | -6/Proximity Caves | Core integrity fell below 20% 5032 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 5078 | -6/Proximity Caves | Discovered new exit (range 8) 5081 | -6/Proximity Caves | Entered Factory 5081 | -6/Factory | Evolved 2 slots: Utility x2 5082 | -6/Factory | Identified exit to Lower Caves 5227 | -6/Factory | Fabricated Imp. Actuator Array (x1) 5290 | -6/Factory | Entered Lower Caves 5451 | -6/Lower Caves | Encountered a Warlord checkpoint 5568 | -6/Lower Caves | Discovered new exit (range 7) 5573 | -6/Lower Caves | Identified exit to Lower Caves 5573 | -6/Lower Caves | Entered another Lower Caves area 5662 | -6/Lower Caves | Discovered new exit (range 5) 5686 | -6/Lower Caves | Build established: Gladiator 5788 | -6/Lower Caves | Learned Factory non-interactive machine intel 5836 | -6/Lower Caves | Encountered a Warlord checkpoint 5880 | -6/Lower Caves | Discovered new exit (range 7) 5882 | -6/Lower Caves | Identified exit to Data Miner 5887 | -6/Lower Caves | Entered Data Miner 5887 | -6/Data Miner | Discovered new exit (range 6) 5897 | -6/Data Miner | Met Data Miner 5910 | -6/Data Miner | Learned location of Section 7 (-2) 5910 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5916 | -6/Data Miner | Received God Mode back door access code from Data Miner 5927 | -6/Data Miner | Identified exit to Proximity Caves 5928 | -6/Data Miner | Entered Proximity Caves 5942 | -5/Proximity Caves | Spotted B-75 Beast 5953 | -5/Proximity Caves | Learned Factory security intel 5977 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6001 | -5/Proximity Caves | Build established: Mutant 6038 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6177 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 6181 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6186 | -5/Proximity Caves | Found Prototype Special Weapon 6225 | -5/Proximity Caves | Core integrity fell below 50% 6321 | -5/Proximity Caves | Core integrity fell below 20% 6324 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- >>\\T9GC Access granted. 06186_ Dropped Imp. Cooling System. 06186_ Acquired Prototype Special Weapon. 06212_ VN-HXU(c) suffers critical hit (Burn). 06215_ System corrupted: Matter fused (-5). 06215_ VN-HXU(c) heat damages Gravmag System, Unknown Power Core. 06218_ B-60 Warrior destroyed. 06220_ Acquired 5 matter. 06226_ PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. 06227_ VN-HXU(c) heat short circuits Recalibrator. 06227_ Hvy. Mace fries itself beyond repair. 06307_ System corrupted: Matter fused (-6). 06313_ Slug penetrates Wall. 06316_ Penetrated by Slug. 06318_ Power Sword destroyed. 06320_ Penetrated by Slug. 06322_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #????####?????????????????????????????????????? | | #???##"X###???????????????????????????????????? | | #???#"" ! #???????????????????????????????????? | | ##???#" ###???????????????????????????????????? | | #????#" #???????????????????????????????????? | | ##??### #####??????????????????????????????????? | | #### ## #????????????? ???????????????????? | | ##???????????? ????????????????? | | ##??????????? #??????????????? | | #### #?????????? ???????????????? | | #??## #???##????? ???????????????? | | #???## ##???? ####? ????????????????? | | =##????### ## #????? #? ?????????????????? | | %#???????# ## #?????? ## #?????????????????? | | #??###### ## #?????? #?????????????????? | | #?## ## #??????# #?????????????????? | | ### # ####??????# #??????????????????? | | ## #????????## #???????????????????? | | ### #????????# ##???###????????????? | | ??# ##????????# #?? ???????????? | | ### ##??????#### @ ## #?????????? | | ## ## ####????## ### ##?????????????? | | #### ##?# ##### #?# ##????????????? | | #??###??# ## ### ##???????????? | | ##??????# g ??????????? | | #???????# ??????????? | | % ##?????## g ?????????? | | ####### ### ?????????? | | " ##??#g g g #?????????? | | "%" #### #???? #?????????? | | #### "###??# ##### #?????????? | | ### #######????# #??????????? | | #??????????## #???????????? | | #???????????## #????????????? | | ## #####????????# ##???????????? | | ####### #????????# #???????????? | | ###### ##??????## #???????????? | | ## #?????## #???????????? | | #?????# ## ## #???????????? | | ##### ##?????# #?####?? #???????????? | | ????##### ##??????## ##???????####???????????? | | ????????# #????????## ####???????????????????? | | ????????# #?????????### ##??????????????????? | | ????????# #??????????## #??????????????????? | | ??????### #??????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 480 Matter Stores 391 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Mak. Power Source | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Imp. Actuator Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectQuantumCompressor Manual? 0 Play Time 01:18:16 Cumulative 560.1 hours Start 2023.05.26 @ 05:17:35 End 2023.05.26 @ 07:22:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 122ae517-a00b-4581-be57-61483eaca1aa