Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 20:56:24 Player: arcadio rl Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (173) 865 Value Destroyed (7021) 7021 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2163) 2163 TOTAL SCORE: 17469 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 1071 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Treading (180) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Heavy Siege Treads > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Recalibrator Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Recoil Stabilizer Improved Phase Shifter > --- WEAPON ----------- Plasma Rifle HERF Cannon Advanced Plasma Cannon Heavy Gauss Cannon > --- INVENTORY -------- Heavy Siege Treads Myomer Leg Myomer Leg Advanced VSS Leg Zionite Biocell Advanced Recoil Stabilizer Zionite Light Carapace Layered Medium Armor Plating Advanced Thermal Shield Zionite Laser-S Phase Gun Tesla Bomb Launcher Smartbomb Launcher Flail Great Maul [Rating: 138] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Heavy Siege Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . . . . 4 2 . 2 . . . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 9 | . . . . . 2 1 . 1 . . . . 2 1 2 . Weapon 2 | . . . . . . . . 1 . . . . . 1 . . Parts Attached 159 | 6 7 . 2 1 9 5 18 10 3 4 2 1 17 32 19 23 Power 19 | 1 1 . . . 2 2 2 1 1 . . 1 1 4 . 3 Engine 5 | 1 1 . . . 1 . . 1 . . . 1 . . . . Core 7 | . . . . . 1 2 2 . 1 . . . 1 . . . Reactor 7 | . . . . . . . . . . . . . . 4 . 3 Propulsion 42 | 2 2 . 2 . 2 2 2 2 1 2 1 . 3 5 9 7 Treads 7 | . . . . . . . . . . . . . 2 4 1 . Leg 26 | 2 . . 2 . 2 2 2 2 1 2 1 . 1 1 8 . Wheel 3 | . 2 . . . . . . . . . . . . . . 1 Hover 6 | . . . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . . Utility 52 | 1 2 . . . 4 1 6 3 . 2 . . 9 13 6 5 Device 24 | . . . . . 2 . 2 2 . 1 . . 3 6 4 4 Storage 4 | 1 1 . . . . . . . . . . . . 1 . 1 Processor 16 | . 1 . . . . 1 1 1 . 1 . . 5 6 . . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 7 | . . . . . 2 . 3 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 . . 1 1 . 8 4 1 . 1 . 4 10 4 8 Energy Gun 15 | . . . . . . . . 3 1 . . . 1 2 1 7 Energy Cannon 3 | . . . . . 1 . . . . . . . . 2 . . Ballistic Gun 6 | 2 . . . . . . 4 . . . . . . . . . Ballistic Cannon 7 | . 1 . . . . . 2 . . . 1 . . 1 1 1 Launcher 7 | . 1 . . . . . 2 1 . . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 2 3 . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 . . . 1 . . . 1 2 4 . Corrupted Parts 4 | . . . . . . . . . . . . . . . 4 . System Corruption 35 | . . . . . . . . . . . . . . . 35 . Parts Lost 80 | . . . . . 3 . 13 6 2 2 . 2 9 15 25 3 Power 11 | . . . . . . . 2 1 . . . 1 1 3 2 1 Propulsion 25 | . . . . . 2 . 2 2 2 1 . 1 3 2 9 1 Utility 26 | . . . . . 1 . 6 2 . 1 . . 1 5 9 1 Weapon 18 | . . . . . . . 3 1 . . . . 4 5 5 . Highest Loss Streak 16 | . . . . . 1 . 4 4 2 2 . 2 9 6 16 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Backups 11 | 2 6 9 13 12 13 14 14 13 12 13 13 13 5 7 14 3 Power . | . 1 1 2 2 1 . . . . . . . . . . . Propulsion 1 | 2 3 2 2 2 2 2 2 1 1 1 . . . 2 4 1 Utility 4 | . . 4 4 5 5 2 3 5 4 5 7 7 1 2 4 1 Weapon 4 | . 1 2 4 3 4 8 7 6 7 6 5 5 2 3 6 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 30 | . 1 . 1 1 6 1 1 1 1 . 2 1 5 . 5 4 Power 2 | . . . . . 2 . . . . . . . . . . . Propulsion 7 | . . . . . . . 1 1 . . 1 . . . 2 2 Utility 11 | . . . 1 . 1 . . . 1 . 1 1 4 . 2 . Weapon 10 | . 1 . . 1 3 1 . . . . . . 1 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 95 100 99 100 69 89 85 89 90 97 93 93 55 75 85 35 Engine 3 | . 14 14 14 14 3 5 . 1 6 5 . 2 . . . . Core 4 | . . . . . 5 8 14 7 6 6 6 4 1 . . . Reactor 2 | . . . . . . . . . . . . . . 6 8 3 Treads 2 | . . . . . . . . . . . . . 6 9 3 . Leg 15 | . 16 . 18 28 23 28 24 21 17 24 26 25 2 . 10 . Wheel 1 | . 11 28 8 . . . . . . . . . . . . 1 Device 7 | . . . . . 7 6 2 5 13 9 13 13 6 8 14 1 Storage 6 | . 14 14 14 14 9 7 7 6 6 6 6 6 . 4 3 . Processor 17 | . 10 14 14 14 9 7 8 18 20 22 20 20 18 24 26 13 Protection 2 | . . . . . . 15 12 5 . . . . . . 1 . Energy Gun 4 | . . . . . . . . 6 19 18 6 6 . 3 4 5 Energy Cannon 1 | . . . . . 6 7 2 . . . . . . 1 3 . Ballistic Gun 3 | . 23 . . . . . 2 8 . . 10 6 . . . . Ballistic Cannon 3 | . 2 14 14 14 2 . 4 . . . 2 6 . 1 4 . Launcher 1 | . . 14 14 9 2 . 1 4 . . . . . 1 1 . Impact Weapon 1 | . . . . . . . . . . . . . 6 5 . . Peak Build Rating 138 | 6 7 10 31 33 64 70 70 70 60 61 58 62 57 129 138 80 Average Rating 61 | 4 6 8 24 31 55 65 58 56 53 57 52 58 38 94 120 53 On Entrance 43 | . 6 7 10 31 31 51 70 61 60 56 50 58 57 39 126 19 Avg Prop Armor Cover (%) 16 | . . . . . . . . . . . . . . . 11 21 Naked Turns 57 | . . . . . . . . . . . . . 56 . . 1 Heaviest Build 113 | 11 29 29 29 29 57 55 55 51 49 51 46 56 49 105 113 48 Greatest Support 140 | 20 26 26 60 60 80 96 96 93 63 60 70 70 70 140 140 70 Greatest Overweight (x) 27 | . 1 1 9 . . . . 1 1 1 . . 6 27 5 15 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 10 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 15 6 17 19 6 Most Carried 20 | 6 9 13 15 15 15 15 15 15 14 15 15 15 15 20 20 10 Average Carried 11 | 2 6 10 14 14 14 14 14 13 12 13 14 14 5 9 16 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 20 5 5 Final Carried 19 | 6 8 13 15 15 14 15 13 14 14 13 15 15 5 19 5 3 Class Distribution -------------------- 49% | Mutant 33% | Scavenger-Gunner 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 4578 | 198 145 105 . 142 203 33 959 204 204 121 40 185 132 815 747 345 Remotely 128 | . . . . . . . 128 . . . . . . . . . Salvage Created 6625 | . 178 . . 75 614 35 1383 226 263 233 . 252 250 1307 1602 207 Parts 282 | . 8 . . 5 44 . 75 12 6 16 . 6 4 44 51 11 Haulers Intercepted 7 | . . . . . 4 . 3 . . . . . . . . . Recyclers Shooed 11 | . . . . . . . 1 . . . . . 1 . 9 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 4 14 6 10 . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 130 | . 7 . . 5 20 1 24 5 4 5 . 4 4 25 21 5 Melee 14 | . . . . 1 . . 1 . . . . . . 12 . . Guns 27 | . 4 . . . . . 5 2 4 3 . 3 . . 1 5 Cannons 22 | . . . . . 5 . 9 . . . . 1 2 2 3 . AOE 47 | . 3 . . 4 14 . 9 3 . 2 . . 1 2 9 . Classes Destroyed 20 | . 4 . . . 5 . 5 . 1 1 . 1 . . 2 1 Worker 13 | . . . . . 2 . 4 3 . . . . 1 1 2 . Builder 7 | . 1 . . . 1 . 1 . . . . . . 1 3 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 7 | . . . . . 4 . 3 . . . . . . . . . Recycler 5 | . . . . . . . 3 . . . . . . . 2 . Mechanic 3 | . . . . . . . 1 . . . . . 2 . . . Operator 2 | . . . . . . . 2 . . . . . . . . . Watcher 3 | . 1 . . . . . 2 . . . . . . . . . Swarmer 28 | . 3 . . 3 7 . 1 . . 2 . . . 8 . 4 Grunt 61 | . 4 . . 2 9 . 11 2 2 3 . . 3 8 17 . Brawler 3 | . . . . . 1 . 1 . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . . 1 . . . . Sentry 17 | . . . . . 2 1 8 1 . . . 1 . 3 1 . Demolisher 1 | . . . . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . 1 1 . . . 1 1 1 2 . Programmer 10 | . . . . . . . 3 1 1 . . . . 5 . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . Master Thief 1 | . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 6 . . 3 10 1 7 3 1 2 . 2 3 5 9 4 Combat Bots Only 8 | . 5 . . 3 8 1 6 3 1 2 . 2 3 5 6 4 Max Kills in Single Turn 4 | . 3 . . 1 2 1 4 2 1 2 . 1 1 1 3 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . 1 Exploded 4 | . 2 . . 1 2 . 4 1 . 2 . . 1 1 2 . Melee 1 | . . . . 1 . . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Hostile Shots Fired 1434 | . 29 . . 14 76 18 369 105 44 19 . 67 126 220 254 93 Missed 484 | . 5 . . 3 28 7 148 48 15 6 . 18 24 59 87 36 Hits 950 | . 24 . . 11 48 11 221 57 29 13 . 49 102 161 167 57 Melee 31 | . . . . . . . . . 2 6 . 1 . . . 22 Projectile 919 | . 24 . . 11 48 11 221 57 27 7 . 48 102 161 167 35 AOE 12 | . . . . . . . 1 . . . . . . 5 . 6 Critical Strikes 36 | . 2 . . . 1 . 4 . 2 1 . 1 3 5 10 7 Part Disruptions 3 | . . . . . . . . . 1 . . . . 1 1 . Damage Taken 16606 | . 349 . . 151 942 74 2477 724 390 138 . 817 1923 3857 3400 1364 Core 3008 | . 112 . . 25 62 5 191 10 99 17 . 101 558 514 985 329 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 13 | . . . . . . . . . . . . . . . 13 . Redirected to Shielding 83 | . . . . . . 5 78 . . . . . . . . . Ignored by Resistances 447 | . . . . . . . . . . . . . . 96 351 . Regen/Repaired (Parts) 804 | . 63 . . . . . 104 . . . 637 . . . . . Core Remaining (%) 68 | 100 . . . 45 88 . 72 . . . . 73 44 55 . . Volleys Fired 317 | . 27 . . 7 34 2 75 24 18 10 2 17 9 31 46 15 Largest 4 | . 2 . . 2 2 1 2 3 3 3 3 3 3 4 4 4 Hottest 302 | . 60 . . 60 100 100 100 150 225 205 127 127 127 302 279 260 Shots Fired 645 | . 54 . . 13 40 2 139 50 51 24 6 51 23 48 108 36 Gun 349 | . 43 . . . . . 58 39 51 23 4 34 14 22 26 35 Cannon 218 | . 7 . . 7 34 2 73 . . . 2 17 6 10 59 1 Launcher 78 | . 4 . . 6 6 . 8 11 . 1 . . 3 16 23 . Special . | . . . . . . . . . . . . . . . . . Kinetic 306 | . 50 . . 7 8 . 124 18 . 1 4 34 15 5 39 1 Thermal 253 | . . . . . 26 2 7 21 51 22 2 17 5 22 43 35 Explosive 45 | . 4 . . 6 6 . 8 11 . 1 . . 3 . 6 . Electromagnetic 41 | . . . . . . . . . . . . . . 21 20 . Robot Hit Streak 29 | . 5 . . . 6 5 11 6 13 6 2 13 4 29 10 5 Robot Miss Streak 10 | . 2 . . . 9 . 10 4 3 9 1 5 1 1 4 5 Penetration Max 1 | . . . . . . . 1 . . . . 1 1 . . . Secondary Targets 3 | . . . . . . . 1 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . . . . . 1 Shots Hit Robots 424 | . 25 . . 1 20 2 81 21 30 9 4 30 25 94 71 11 Core Hits 300 | . 16 . . 6 31 . 82 21 12 8 2 11 12 36 55 8 Critical Kills 4 | . 1 . . . 1 . . . . . . . . 1 1 . Critical Parts Destroyed 15 | . 1 . . . . . 1 . . . . . 2 11 . . Critical Strikes 41 | . 2 . . . 1 . 4 1 2 1 . 2 3 16 9 . Burn 10 | . . . . . . . . 1 2 1 . 2 . 1 3 . Meltdown 2 | . . . . . 1 . . . . . . . . . 1 . Destroy 3 | . 2 . . . . . 1 . . . . . . . . . Blast 10 | . . . . . . . 3 . . . . . . 2 5 . Smash 14 | . . . . . . . . . . . . . 2 12 . . Impale 2 | . . . . . . . . . . . . . 1 1 . . Melee Attacks 123 | . . . . 3 . . 1 . . . . . 20 99 . . Impact 98 | . . . . . . . . . . . . . 18 80 . . Slashing 5 | . . . . 3 . . 1 . . . . . 1 . . . Piercing 20 | . . . . . . . . . . . . . 1 19 . . Sneak Attacks 4 | . . . . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . . . . . . 2 16 . . Damage Inflicted 21128 | . 514 . . 349 3357 329 3753 923 699 480 72 723 1318 3567 4640 404 Guns 4032 | . 229 . . . . . 735 271 699 259 72 414 216 297 438 402 Cannons 5121 | . 15 . . 19 1282 257 1339 . . . . 309 158 284 1458 . Explosions 9200 | . 270 . . 303 2075 72 1644 652 . 221 . . 388 848 2727 . Melee 2756 | . . . . 27 . . 35 . . . . . 556 2138 . . Ramming 19 | . . . . . . . . . . . . . . . 17 2 Kinetic 4203 | . 244 . . 19 90 . 1930 72 . . 25 493 298 122 910 . Thermal 7182 | . . . . . 2758 329 825 199 699 259 47 230 76 325 1033 402 Explosive 4703 | . 270 . . 303 509 . 963 652 . 221 . . 388 . 1397 . Electromagnetic 2265 | . . . . . . . . . . . . . . 982 1283 . Impact 2136 | . . . . . . . . . . . . . 492 1644 . . Slashing 96 | . . . . 27 . . 35 . . . . . 34 . . . Piercing 524 | . . . . . . . . . . . . . 30 494 . . Highest Corruption 40 | . . . . . . . 2 2 5 5 5 . . 17 40 40 Average Corruption 11 | . . . . . . . 1 2 4 5 5 . . 11 12 40 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 159 | . . . . . . . 7 2 19 12 4 . . 72 9 34 Message Errors 35 | . . . . . . . 1 1 3 3 2 . . 18 1 6 Matter Fused 41 | . . . . . . . 1 . 4 3 . . . 19 5 9 Heat Flow Errors 19 | . . . . . . . 1 . 3 1 . . . 12 . 2 Energy Discharges 21 | . . . . . . . . . 3 2 2 . . 5 . 9 Parts Rejected 2 | . . . . . . . 1 . . 1 . . . . . . Parts Fused 2 | . . . . . . . . . 1 . . . . . 1 . Data Loss (minor) 16 | . . . . . . . 1 1 3 . . . . 7 . 4 Data Loss (major) 6 | . . . . . . . 1 . 1 . . . . 3 . 1 Misfires 5 | . . . . . . . . . . 1 . . . 3 . 1 Alerts 6 | . . . . . . . . . 1 1 . . . 4 . . Misdirections 3 | . . . . . . . . . . . . . . . 2 1 Weapon Failures 3 | . . . . . . . 1 . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1377 | . 17 . . 15 250 13 43 12 . 28 . 8 202 642 147 . Projectiles 135 | . . . . . 79 13 . . . . . 8 . . 35 . Explosions 425 | . 17 . . 15 171 . 43 12 . 28 . . . 27 112 . Melee 817 | . . . . . . . . . . . . . 202 615 . . Knockbacks 25 | . . . . . . . 3 . . . . 1 3 13 5 . Impact 12 | . . . . . . . . . . . . . 2 10 . . Kinetic 9 | . . . . . . . 3 . . . . 1 1 . 4 . Secondary 4 | . . . . . . . . . . . . . . 3 1 . Self-Inflicted Damage 722 | . 40 . . 19 146 . 282 38 . . . . . . 197 . Shots 24 | . 2 . . 1 3 . 6 1 . . . . . . 11 . Rammed 6 | . . . . . . . . . . . . . . . 2 4 Targets Rammed 7 | . . . . . . . . . . . . . . . 3 4 Kicked 1 | . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 878 | . 30 . . 39 138 5 402 135 207 124 6 72 27 337 878 551 Average Temperature 77 | . 13 . . 24 40 5 108 37 85 56 3 23 17 51 268 196 Received Heat Transfer 2463 | . 174 . . 57 153 18 654 126 108 9 . 93 467 225 379 . Effects 34 | . . . . . . . 3 . 3 . . . . . 22 6 Shutdowns 4 | . . . . . . . 2 . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 1 . . . . . . . 1 . Interference 10 | . . . . . . . . . 3 . . . . . 4 3 Matter Decay 2 | . . . . . . . . . . . . . . . 2 . Short Circuit 3 | . . . . . . . . . . . . . . . 3 . Damage (minor) 3 | . . . . . . . . . . . . . . . 2 1 Damage (major) 8 | . . . . . . . . . . . . . . . 6 2 Damage (core) 2 | . . . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 15 | . . . . . . . . . . . . . . . 15 . Longest Duration 15 | . . . . . . . . . . . . . . . 15 . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . . . 3 9 5 . Combat Hostiles 15 | . . . . . . . . . . . . . 1 9 5 . Parts Fried 16 | . . . . . . . . . . . . . 1 10 5 . Impact Corruptions 33 | . . . . . . . . . . . . . 7 26 . . Robots Melted 5 | . . . . . 1 1 . . . . . . . . 3 . Combat Hostiles 5 | . . . . . 1 1 . . . . . . . . 3 . Parts Melted 19 | . . . . . 3 1 1 1 6 1 . . . 1 4 1 Heat Transferred 10737 | . . . . . 2880 240 960 550 1620 622 74 518 148 633 2011 481 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 6 Parts Stolen 7 | . . . . . . . . . 2 5 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . . . . . 1 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Maximum Alert Level 2 | . . . . . 2 1 2 1 . . . . 1 1 2 1 Low Security (%) 59 | 100 100 100 . 100 44 . 54 46 . . . . 36 61 38 73 Level 1 32 | . . . . . 6 100 37 53 . . . . 63 38 31 26 Level 2 8 | . . . . . 49 . 7 . . . . . . . 30 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 645 | . 141 39 . 79 645 254 477 240 . . . . 271 395 581 304 Initial 250 | . . 39 . . 7 250 96 214 . . . . . 119 191 217 Average 187 | . 35 11 . 36 334 229 211 195 . . . . 182 173 287 173 Influence Increases 6277 | . 274 . . 146 918 74 1287 238 70 194 . 237 585 1051 768 435 Destroy 0b10 Robot/C 3220 | . 140 . . 100 400 20 600 100 60 160 . 160 240 640 420 180 Destroy 0b10 Robot/NC 215 | . 10 . . . 35 . 80 15 . . . . 25 10 40 . Destroy Leader 712 | . 32 . . 20 88 10 180 40 10 10 . 40 42 140 70 30 Allied During Kill 206 | . . . . . . . 58 . . 24 . 37 25 47 . 15 Successful Hack 99 | . 12 . . . 6 26 35 . . . . . . 20 . . Disable Machine 450 | . . . . . 135 . 150 30 . . . . 30 30 . 75 Destroy Structure 715 | . 20 . . 26 224 18 154 23 . . . . 58 44 148 . Partial Spotted 30 | . . . . . . . . 15 . . . . 15 . . . Lose Combat Pursuer 630 | . 60 . . . 30 . 30 15 . . . . 150 120 90 135 Influence Decreases 5973 | . 171 103 . 127 385 412 1028 525 256 194 . 237 340 931 718 546 Entered New Map 1322 | . . 64 . . 12 302 118 259 69 . . . . 126 174 198 Time Decay 3340 | . 171 39 . 127 313 110 490 206 167 154 . 156 230 605 294 278 Lost Part 760 | . . . . . 30 . 130 60 20 20 . 10 70 140 250 30 Lost Ally 401 | . . . . . 30 . 140 . . 20 . 71 40 60 . 40 Purge Threat 150 | . . . . . . . 150 . . . . . . . . . Squads Dispatched 48 | . 2 1 . . 5 1 8 4 . 1 . . 4 11 6 5 Investigation 6 | . . 1 . . 1 . . . . . . . 2 1 1 . Extermination 12 | . . . . . . 1 4 1 . . . . . 4 1 1 Reinforcement 26 | . 2 . . . 4 . 4 3 . . . . 2 3 4 4 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . 1 . . . . 1 1 3 . Haulers Reinforced 5 | . . . . . . . 2 . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 12 | . 1 . . . 3 . 1 . . . . . . 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 248 | . 15 . . 5 26 1 39 9 6 13 1 9 22 44 31 27 Peak Tracking Total 10 | . 5 . . 3 10 1 7 3 2 5 1 4 6 5 7 10 Tactical Retreats 20 | . 2 . . . 2 . 1 1 . . . . 2 4 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 7 | . . . . . . . 1 2 . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 31 | . . . . . 9 . 10 2 1 . . . 2 2 . 5 Max in Single Turn 3 | . . . . . 2 . 3 2 1 . . . 1 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 32 | . 6 2 2 . 5 2 7 1 . . . . 2 5 . . Terminals 16 | . 5 . . . 3 1 5 1 . . . . . 1 . . Fabricators 3 | . . . . . . . . . . . . . 1 2 . . Repair Stations 3 | . 1 . . . . . 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . 1 . . Total Hacks 82 | . 14 2 2 . 15 6 26 2 . . . . 5 10 . . Successful 40 | . 6 2 2 . 6 2 14 . . . . . . 8 . . Failed 41 | . 8 . . . 8 4 12 2 . . . . 5 2 . . Catastrophic 7 | . 2 . . . . . 2 2 . . . . 1 . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 42 | . 5 . 1 . 6 4 5 2 . . . . 7 7 2 3 Terminals 43 | . 12 . . . 8 4 16 2 . . . . . 1 . . Fabricators 7 | . . . . . . . . . . . . . 2 5 . . Repair Stations 14 | . 2 . . . . . 9 . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 6 2 . . . . . . . 3 . . Garrison Access 3 | . . . . . 1 . 1 . . . . . . 1 . . Terminal Hacks 13 | . 2 2 2 . 1 . 5 . . . . . . 1 . . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 9 | . 2 . . . . . 7 . . . . . . . . . Scan Component 5 | . 1 . . . . . 4 . . . . . . . . . Repair 4 | . 1 . . . . . 3 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 3 1 . . . . . . . 3 . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . Retrieve Study 5 | . . . . . 2 . . . . . . . . 3 . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . . 1 . . Unauthorized Hacks 7 | . 2 . . . 1 1 2 . . . . . . 1 . . Terminals 6 | . 2 . . . 1 1 2 . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 5 | . 2 . . . . 1 2 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 23 | . 5 . . . 4 2 6 1 . . . . 2 3 . . Full Trace Events 2 | . . . . . 1 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . Part Studies Acquired 4 | . . . . . 1 . . . . . . . . 3 . . Parts Repaired 4 | . 1 . . . . . 3 . . . . . . . . . Time 134 | . 26 . . . . . 108 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . 2 . 4 1 . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 29 | . . . . . 1 . 8 . 4 1 6 . 4 3 . 2 Largest Group 7 | . . . . . 1 . 7 . 4 4 7 7 4 3 . 2 Highest-Rated Group 362 | . . . . . 10 . 125 . 119 119 236 236 362 288 . 100 Highest-Rated Ally 96 | . . . . . 10 . 29 . 30 30 42 42 96 96 . 50 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 1 . . Heavy 1 | . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . 2 . . . . . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . . . . . Ally Attacks 242 | . . . . . . . 62 . . 39 5 45 37 38 . 16 Total Damage 6307 | . . . . . . . 746 . . 542 39 1048 1927 1484 . 521 Kills 35 | . . . . . . . 6 . . 4 . 4 10 7 . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Active Infowar (turns) 2353 | . . . . . . . . . . 175 . . 339 1839 . . Decoding 175 | . . . . . . . . . . 175 . . . . . . Machine Analysis 2178 | . . . . . . . . . . . . . 339 1839 . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . 2 1 1 2 . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 1 . 1 Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 11397 | 68 630 159 438 271 782 239 1289 422 760 398 979 777 493 2440 641 611 Spaces Moved 7353 | 48 435 148 444 262 530 208 849 255 368 262 783 558 349 1064 275 515 Core 216 | 10 . . 2 . . . . . . . . . 181 3 11 9 Treads 1237 | . . . . . . . . . . . . . 133 995 100 9 Legs 4944 | 38 242 . 324 262 530 208 849 255 368 262 783 558 35 66 164 . Wheels 626 | . 193 148 118 . . . . . . . . . . . . 167 Hover 330 | . . . . . . . . . . . . . . . . 330 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 90 105 45 90 90 90 45 105 120 120 120 120 50 120 50 50 Average Speed 122 | 105 111 105 95 90 94 103 96 123 186 127 120 120 103 178 161 90 Slowest Speed 1400 | 120 190 105 500 90 105 105 105 190 190 190 120 120 350 1400 470 800 Overloaded Moves 75 | . . . 2 . . . 73 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 4 71 28 90 46 50 5 79 11 52 44 87 66 10 21 7 36 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . 1 1 . . . . . . . . 1 . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . . 1 2 3 2 . . . . Spaces Dug 36 | . 6 . . 6 19 . . . . . . . 2 3 . . Terrain Destroyed 711 | . 18 . . 33 282 17 186 29 . 10 . 5 29 9 92 1 Melee 5 | . . . . . . . . . . . . . 2 3 . . Projectile 64 | . . . . . 11 . 25 . . . . 5 1 2 19 1 AOE 642 | . 18 . . 33 271 17 161 29 . 10 . . 26 4 73 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Arm Total 8946 | 62 532 151 458 279 723 226 1153 313 403 305 819 627 429 1445 400 621 Wait 748 | 3 51 . . 2 131 . 188 14 1 21 26 46 23 191 30 21 Move 7337 | 47 434 147 443 261 529 207 848 254 367 261 782 557 348 1063 274 515 Hop . | . . . . . . . . . . . . . . . . . Pick Up 98 | 6 5 4 4 2 9 5 4 6 1 4 3 3 4 28 5 5 Fast Attach 98 | 6 2 . 3 . 2 3 13 4 1 2 1 1 11 18 5 26 Attach 76 | . 2 . . . 5 2 5 4 1 4 . 1 8 21 20 3 Detach 37 | . 2 . . . 3 1 . . . . . . 1 14 12 4 Swap 31 | . 5 . 1 2 2 2 6 6 1 2 1 . 3 . . . Drop 60 | . 4 . 6 2 8 4 1 1 . . 4 2 5 7 5 11 Fire 317 | . 27 . . 7 34 2 75 24 18 10 2 17 9 31 46 15 Melee 93 | . . . . 3 . . 1 . . . . . 17 72 . . Ram 3 | . . . . . . . . . . . . . . . 2 1 Kick 1 | . . . . . . . . . . . . . . . 1 . Crush 4 | . . . . . . . . . . . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 43 | . . . 1 . . . 12 . 13 1 . . . . . 16 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 484 | -10/Materials | Repaired Assault Rifle 492 | -10/Materials | Identified exit to Materials 559 | -10/Materials | Discovered exit to Materials (range 4) 599 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Entered Mines 731 | -10/Mines | Found the Drone Emporium 736 | -10/Mines | Found Prototype Device 758 | -10/Mines | Learned location of Storage (-7) 775 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 776 | -10/Mines | Discovered new exit (range 5) 811 | -10/Mines | Met a Derelict shopkeep closing up shop 856 | -10/Mines | Identified exit to Exiles 858 | -10/Mines | Entered Exiles 889 | -10/Exiles | Met 8R-AWN 901 | -10/Exiles | Met EX-HEX 933 | -10/Exiles | Met EX-BIN 946 | -10/Exiles | Aligned with FarCom system 947 | -10/Exiles | Given EX-Vault access code 978 | -10/Exiles | Opened EX-Vault 995 | -10/Exiles | Found Prototype Leg 995 | -10/Exiles | Identified Potential Leg 998 | -10/Exiles | Found Potential Leg 1006 | -10/Exiles | Found Prototype Energy Cannon 1013 | -10/Exiles | Found Prototype Device 1018 | -10/Exiles | Identified Cloak of Protection 1018 | -10/Exiles | Identified YOLO Cannon 1038 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1066 | -10/Exiles | Met EX-DEC 1113 | -10/Exiles | Visited The Gauntlet 1242 | -10/Exiles | Learned location of Zion (-6) 1289 | -10/Exiles | Discovered new exit (range 10) 1295 | -10/Exiles | Identified exit to Mines 1296 | -10/Exiles | Stole three prototypes: Potential Leg, Cloak of Protection, YOLO Cannon 1296 | -10/Exiles | Entered Mines 1298 | -9/Mines | Core integrity fell below 50% 1438 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1497 | -9/Mines | Learned Materials interactive machine intel 1511 | -9/Mines | Discovered new exit (range 13) 1521 | -9/Mines | Identified exit to Materials 1567 | -9/Mines | Entered Materials 1567 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1568 | -8/Materials | Loaded intel: 19 interactive machine locations 1684 | -8/Materials | Identified Decoy Drone Bay 1953 | -8/Materials | Destroyed 8 combat bots 2037 | -8/Materials | Discovered new exit (range 16) 2050 | -8/Materials | Identified exit to Factory 2164 | -8/Materials | Central database locked down 2286 | -8/Materials | Discovered exit to Factory (range 7) 2349 | -8/Materials | Entered Factory 2349 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2351 | -7/Factory | FarCom data flow suspended 2510 | -7/Factory | Discovered new exit (range 10) 2519 | -7/Factory | Identified exit to Storage 2588 | -7/Factory | Entered Storage 2666 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2720 | -7/Storage | Lost 3 allies 2796 | -7/Storage | Repaired Weapon Shielding 2841 | -7/Storage | Repaired Imp. Carbon-fiber Leg 3044 | -7/Storage | Repaired Imp. Heat Sink 3375 | -7/Storage | Discovered new exit (range 12) 3387 | -7/Storage | Identified exit to Factory 3452 | -7/Storage | Lost 3 parts (2n1u) 3615 | -7/Storage | Lost 4 parts (1p2u1w) 3877 | -7/Storage | Entered Factory 3877 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4090 | -6/Factory | Lost 4 parts (2n1u1w) 4193 | -6/Factory | Discovered new exit (range 10) 4219 | -6/Factory | Identified exit to Lower Caves 4299 | -6/Factory | Entered Lower Caves 4300 | -6/Lower Caves | Cloak of Protection stolen by Master Thief 4301 | -6/Lower Caves | Encountered a Master Thief 4301 | -6/Lower Caves | Encountered a Master Thief 4302 | -6/Lower Caves | Plasma Rifle stolen by Master Thief 4619 | -6/Lower Caves | Build established: Scavenger-Gunner 4787 | -6/Lower Caves | Discovered new exit (range 9) 4800 | -6/Lower Caves | Identified exit to Lower Caves 4908 | -6/Lower Caves | Learned Factory non-interactive machine intel 4934 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5059 | -6/Lower Caves | Entered another Lower Caves area 5059 | -6/Lower Caves | Accompanied by 4 allies 5089 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5152 | -6/Lower Caves | Lost 3 allies 5200 | -6/Lower Caves | Encountered a Warlord checkpoint 5216 | -6/Lower Caves | Identified exit to Zion 5404 | -6/Lower Caves | Encountered a Master Thief 5405 | -6/Lower Caves | Mic. Nuclear Core stolen by Master Thief 5406 | -6/Lower Caves | Encountered a Master Thief 5406 | -6/Lower Caves | Encountered a Master Thief 5407 | -6/Lower Caves | Plasma Rifle stolen by Master Thief 5409 | -6/Lower Caves | Encountered a Master Thief 5410 | -6/Lower Caves | Encountered a Master Thief 5411 | -6/Lower Caves | Lgt. Angular Momentum Engine stolen by Master Thief 5429 | -6/Lower Caves | Plasma Rifle stolen by Master Thief 5457 | -6/Lower Caves | Entered Zion 5457 | -6/Zion | Accompanied by 1 ally 5475 | -6/Zion | Gained Derelict followers 5576 | -6/Zion | System corruption cleaned by Quarantine Array 5631 | -6/Zion | Found Prototype Device 5662 | -6/Zion | Learned Factory emergency access door positions 5668 | -6/Zion | Identified exit to Deep Caves 5822 | -6/Zion | Met Imprinter 5841 | -6/Zion | Imprinted 5844 | -6/Zion | Declared Zion's savior 5919 | -6/Zion | Received a visual enhancement algorithm 6046 | -6/Zion | Given A8's code to call for help 6238 | -6/Zion | Visited the Megawrench Repair Shop 6238 | -6/Zion | Megawrench repaired 12 parts 6386 | -6/Zion | Discovered new exit (range 15) 6403 | -6/Zion | Identified exit to Proximity Caves 6436 | -6/Zion | Entered Proximity Caves 6436 | -5/Proximity Caves | Accompanied by 7 allies 6491 | -5/Proximity Caves | Spotted B-75 Beast 6590 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6614 | -5/Proximity Caves | Allies destroyed B-75 Beast 6850 | -5/Proximity Caves | Lost 4 allies 6926 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7038 | -5/Proximity Caves | Discovered new exit (range 14) 7055 | -5/Proximity Caves | Identified exit to Factory 7058 | -5/Proximity Caves | Learned location of 2 exits from Factory 7213 | -5/Proximity Caves | Entered Factory 7213 | -5/Factory | Evolved 2 slots: Utility x2 7214 | -5/Factory | Identified exit to Factory 7216 | -5/Factory | Loaded intel: 194 non-interactive machine locations 7277 | -5/Factory | Released all parts (9) 7285 | -5/Factory | Identified Bomb Factory No. 2 7302 | -5/Factory | Lost 9 parts (1p3n1u4w) 7310 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7311 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7537 | -5/Factory | Zion Heavy squad teleported in 7572 | -5/Factory | Build established: Mutant 7705 | -5/Factory | Core integrity fell below 50% 7706 | -5/Factory | Entered another Factory area 7706 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8189 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 8367 | -4/Factory | Lost 6 parts (1p2n1u2w) 8693 | -4/Factory | Retrieved Zion intel report: Emergency Access 8694 | -4/Factory | Zion Light squad teleported in 8813 | -4/Factory | Spotted B-86 Titan 8827 | -4/Factory | Allies destroyed B-86 Titan 8887 | -4/Factory | Build established: Gunner 9096 | -4/Factory | Terminal network hard line cut 9399 | -4/Factory | Garrison activated, responded to threat 9426 | -4/Factory | System corruption reached 10% 9462 | -4/Factory | Found Prototype Launcher 9545 | -4/Factory | Crushed by falling debris 9938 | -4/Factory | Build established: Scavenger-Gunner 10138 | -4/Factory | Discovered new exit (range 5) 10144 | -4/Factory | Identified exit to Research 10146 | -4/Factory | Entered Research 10146 | -3/Research | Evolved 2 slots: Utility x2 10336 | -3/Research | Spotted B-86 Titan 10350 | -3/Research | Destroyed B-86 Titan 10592 | -3/Research | Identified Tesla Bomb Launcher 10621 | -3/Research | Lost 3 parts (1u2w) 10683 | -3/Research | Lost 3 parts (1u2w) 10729 | -3/Research | Discovered new exit (range 15) 10741 | -3/Research | System corruption reached 10% 10763 | -3/Research | System corruption reached 30% 10771 | -3/Research | Core integrity fell below 50% 10787 | -3/Research | Identified exit to Armory 10787 | -3/Research | Entered Armory 10788 | -3/Armory | Met VL-GR5, who suggested a friendly competition 10814 | -3/Armory | Lost 16 parts (2p7n6u1w) 11229 | -3/Armory | Retrieved Zion intel report: Guard Positions 11282 | -3/Armory | Core integrity fell below 20% 11381 | -3/Armory | Lost 3 parts (1p1n1u) 11398 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 11361_ Cmb. Antigrav System severed. 11370_ Cmb. Gravmag System blown off. 11370_ Cmb. Antigrav System blown off. 11370_ Imp. Target Analyzer blown off. 11370_ Cmb. Antigrav System blown off. 11370_ E-15 Imp destroyed. 11374_ Adv. Signal Interpreter blown off. 11374_ Adv. Target Analyzer blown off. 11374_ E-15 Imp destroyed. 11377_ TIYDUMH QOEZGCYJ MB1BFMSJBCD 11382_ D-63 Destroyer springs to life. 11383_ E-15 Imp destroyed. 11385_ Acquired 12 matter. 11386_ C-30 ARC bursts open, deploying its payload. 11386_ S-43 Plague unfolds itself. 11386_ Slammed into S-43 Plague. 11391_ Acquired 11 matter. 11392_ Slammed into S-43 Plague. 11395_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????????? ?? | | ????????????????????????????? ? | | ????????????????????????????? "" | | ???????????????????????????Y""" "" | | ??????????????????????????""""" "" | | ??????????????????????????? | | ????????????????????????#+##### | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ????????? ??????????? | | ????????? ???????????### ## | | ????????? #??????????????# | | ????????? #??????????????+ | | ????????# #??????????????#### | | ???????## #?????????????????? | | ???????# #??????????????#### | | ???????# #??????????????# | | ???????? #??????????????+ | | ????????# #??????????????# | | ????????# ###????????????# | | ????????+ ?????????????# | | ????????# #??????????????# | | ????????# #??????????????# | | ????????# #??????????????# | | ????????#@ #??#+#??#+#????# | | ????????# #??# #??# #????# | | ????????#ss ####/#### ###### | | ????????#=s ===%= = | | ????????#%##################### " | | ????????#=#???????????????????# " | | ????????# #???????????????????# " | | ????????# #???????????????????# " | | ????????# #???????????????????# " | | ????????#/#???????????????????# | | ???????? d ??????????????????? | | ????????" ???????????????????#### | | ????????" "?????????????????????? | | ????????" "?????????????????????? | | ????????" "?????????????????????? | | ???????? ?????????????????????? | | ????????####?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 47 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 625 Resistance: TH 30 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 10 Matter Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Flak Gun | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Assault Rifle | 37% | -10/Materials Weapon Shielding | 34% | -7/Storage Imp. Carbon-fiber Leg | 72% | -7/Storage Imp. Heat Sink | 10% | -7/Storage Studied --------- Rocket Launcher | -8/Materials | Hacked Hvy. Siege Treads | -4/Factory | Hacked Smartbomb Launcher | -4/Factory | Hacked Force Lance | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Consequences Construction Begets Destruction For Emergencies Only Ghost 'Em Heavy Suspicion Immobile And Lovin' It Item+ Live, Flee, And Rebuild Morally Flexible Overwhelming Resistances Are Futile Sixth Sense Sprinter Throw Away The Key We Love MA Well Done Challenges ------------ None Game ------ Seed PointySpectralCapacitor Manual? 0 Play Time 03:44:23 Cumulative 134.5 hours Start 2025.11.19 @ 19:24:47 End 2025.11.20 @ 20:56:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 49 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bafadcf-4863-4909-a6c1-aa60cef4fc7a